Show/Hide Show/Hide

The Wastes

 
The Wastes (Mod) Development Builds now available to download!Apr 12, 2023 - Community AnnouncementsAs addressed in the 5th anniversary sale announcement, the development builds pertaining to The Wastes post-RC1 and pre-game revival are now available to download! If you have any official or community content from Wasteland HL, The Wastes, and/or any of the mods related to the lineage of the mod, then please reach out to us at "archive (at) vera-visions.com" Previous news post has been updated to have links to the content. We will also provide links here for convenience: The Wastes RC2 Files: The Wastes 2.0 Build 213 (TW2-BIN-070304.exe) archive.org | ModDB.com Dryland (tw_dryland.zip) archive.org | ModDB.com Hades Apparatus (tw_hades.zip) - This file was provided only as a folder and will be repackaged as a result. archive.org | ModDB.com Wasteland Half-Life 2 Files: Wasteland Half-Life 2 Alpha 1 (WHL2A1.zip) archive.org | ModDB.com Arlisto (rawr.rar) archive.org | ModDB.com The Wastes: Source Files: The Wastes: Source Beta 1 (thewastes_dev_full_20050829.exe) archive.org | ModDB.com The Wastes: Source Beta 2 (thewastes_dev_full_20050901.exe) archive.org | ModDB.com The Wastes: Source R1 Development Build 22 (thewastes_dev_full_0.1.22.exe) archive.org | ModDB.com The Wastes: Source R1 Development Build 28 (thewastes_dev_full_0.1.28.exe) archive.org | ModDB.com The Wastes: Source R1 Development Build 29 (thewastes_dev_full_0.1.29.exe) archive.org | ModDB.comThe Wastes 5th Anniversary Sale and more!Apr 10, 2023 - Community AnnouncementsGreetings, Wastelander... We're currently running a 90% off sale for The Wastes to celebrate the 5th anniversary for The Wastes (2018)! This also corresponds with the 23rd anniversary of the original mod release of Wasteland Half-Life! This sale will last from April 10th, 2023 to April 17th, 2023. On top of the sale, we also are releasing recovered internal development builds from after the release of The Wastes RC1.4! Special thanks to Alex 'Ubar' Batten for unearthing these builds! Without him these builds would strictly be stuck being nothing more than screenshots and old news posts. These builds will be released on April 12th, 2023. They are set to unlock at 12:00PM UTC+00:00 on ModDB and will be uploaded to archive.org shortly afterwards. Here's an overview of the builds we have to release: The Wastes RC2 Files: The Wastes 2.0 Build 213 (TW2-BIN-070304.exe) archive.org | ModDB.com Dryland (tw_dryland.zip) archive.org | ModDB.com Hades Apparatus (tw_hades.zip) - This file was provided only as a folder and will be repackaged as a result. archive.org | ModDB.com The Wastes RC2 (officially known as The Wastes 2.0) was the direct follow up to The Wastes RC1.4 that intended to update the mod to be fully compatible with the Steam release of Half-Life. The Wastes RC2 was announced on March 7th, 2004 with a good chunk of the RC1 team returning. This revision of the mod intended to expand the mod by introducing brand new game modes and to start implementing game modes and ideas originally intended for Wasteland Half-Life Beta 3. {STEAM_CLAN_IMAGE}/31858378/066ba845cebab60d4be544c9a52063547ee246d3.png Design Document for The Wastes RC2 shown above is provided by Alex 'Kruddman' Yao. The Wastes RC2 lasted over 5 months before being canceled on August 27th, 2004. Our build is from about a month (July 3rd, 2004) before the announcement of The Wastes 2.0's cancellation. While it appears that the new game modes are absent in our build, it does contain the two maps from Leo 'Pyroquantre' Lipasti that were shown off in the news posts: Salvage and Dryland. Salvage: {STEAM_CLAN_IMAGE}/31858378/8e3e09847cfaffc0158c3f3b1ee2f44e151ffc1d.png {STEAM_CLAN_IMAGE}/31858378/f107bb2a744dce19f481cd8e77aaa64810564cab.png Dryland: {STEAM_CLAN_IMAGE}/31858378/6efed024a8dd19d769ce9d259cc0551d775ec5e5.png {STEAM_CLAN_IMAGE}/31858378/14265999a6c802071d68ad164eacee84e63e011f.png Also provided with The Wastes RC2 files is an earlier version of Hades Apparatus. This map is not playable in the provided The Wastes RC2 build as it was intended for use in Capture the Flag, which is absent in the build. Rob 'slipi' Loboda has released Hades Apparatus on The Whole Half-Life back in December, 2020 with the original source files and design documents pertaining to the map. We will be releasing the slightly earlier version in addition to the rest of the files. The Wastes RC2 also contains music for Edward 'aufo' Fuller's map Silo by Sam 'Potshot' Allen. Said track was only known to exist th...The Wastes Update ReleasedJun 27, 2022 - Community AnnouncementsHello everyone! Hope you're enjoying the current Steam Summer Sale. We have a patch for you all that will address some bugs. General bug fixes: Fixed that the Rouge Snapper did not un-zoom when reloading Fixed that on some occasions, players cannot change the level when the intermission screen is up Fixed that the ammo crate would never close during normal game-play Fixed weapon layering on the spawn menu Fixed being able to save/test a mission without any valid spawn points Minor rendering fixes to Plague, moved some graffiti around Minor speed boost for the ropes Minor improvements in the engine, especially with the way item their pulse effect is drawn Misc precaching fixes Additions, or other changes: Added option for crouch toggle, check the controls menu (the cvar is cl_crouch_toggle) More precise mouse sensitivity settings. You can now do 1/10th increments. Adjusted spawn ammo to make the Extra Ammo option more significant The demo has been updated to contain most of these fixes as well, wherever they may apply. We'll be making more changes the coming days to address all of your feedback that you're leaving on the Steam Forums, as well as our IRC - which you can join via the game's builtin chat. Thank you all for your support! - Vera VisionsThe Wastes v1.3 is now available!Jun 23, 2022 - Community AnnouncementsGreetings, Wastelander... We're happy to say that The Wastes v1.3 is now available to the public! It has been a tough 3 years but we've finally managed to get the update out there. We'll like to go over all that has been done to expand and improve upon the game at hand. Singleplayer Content While it may not be in our scope to bring a full fledged singleplayer campaign/story to the game, we at least wanted to provide a singleplayer solution. We've added a few features to give players something to do when no one is duking it out online. Skirmish Skirmish is a Singleplayer version of Multiplayer. No more need to start up a server in MP and fill the entire server with nothing but bots. We've also added a Quick Play button for those who don't want to pick out what rules they want to skirmish to. Bounties Bounties are official missions that tie together to paint a general narrative. Choose your own path and alliance. We wish to expand on bounties in later updates, so expect more to come in the future! User Missions Build your own scenarios to battle it out in. Want to do a beer run in Recotta? You got it! Want to steal wheels from Junkyard? Nothing is stopping you! Want to nab that pesky radio in Plague? More power to you! Want to start an all out nuclear war in Snowbound? Hey man, I don't make the rules! Multiplayer Content We've have a few new changes to Multiplayer at hand. Some may be permanent changes, some may change in future updates. New Gamemode: Team Anarchy You guys asked, we listened. We heard your request for a classic Team DM gamemode and here it is. No strings attached. Two teams, one goal; beat the other into oblivion. New Gamemode: Invasion The Loonies are flooding into the Wasteland and its you and your team's goal to make sure they do not over take your land. New Gamemode: Cooperative Missions Remember those custom missions we mentioned back in the Singleplayer section? Yeah, you can play them with your friends cooperatively online. Perhaps your squad can be the last survivors in your nuclear holocaust! New Feature: Peer-to-Peer Servers powered by ICE Look, we get it! Opening ports to host a server is way too much hassle for people who want to setup a quick game. But now with the latest update, you are no longer required to do that! With ICE (Interactive Connectivity Establishment) you can just set up a server and get people in. It is as simple as that. We handle what's needed to get your server seen to others. But don't worry, you can still fall back onto port forwarding! New Maps! And most importantly, new maps! You'll get to play with 6 additional maps! Junkyard {STEAM_CLAN_IMAGE}/31858378/9d029ad37db5d1e9fc33d820735cf06d5e1f3871.png{STEAM_CLAN_IMAGE}/31858378/7a28d8a8725e4a70ebc195fad66a97aafbeff8ca.png Junkyard is based upon the map done by Edward 'aufo' Fuller back in the final RC release for the original mod version of The Wastes. That version of the map was based upon the map "Junk" by Stuart 'Mr. Bunwah' Maine that released ...The Wastes v1.3 Open Beta - Update ReleasedJun 10, 2022 - Community AnnouncementsHello everyone, here's the change-log for the build of today! Thanks to everyone who reported bugs and features last week. Fixed bug where the server browser was reporting wrong max-player info Fixed the spectator camera not displaying zoom levels for targets Fixed weapons not displaying when spectating a player in first-person Fixed akimbo's not rendering properly in first-person Fixed map description taking too long to scroll in Fixed some maps, on some surfaces, wrongfully emitting steam Fixed that dropped items and pouches do not glow Fixed the camera sliding away when dying on a slope Fixed the black texture on the car in tw_dune Fixed the 'RESET' button in the menu not resetting controls Fixed the grenade cooking timer not being unset when dying/switching Fixed the AI following dead players and spectators Fixed a decal in tw_plague casting a shadow Fixed the missing wood texture on plants in tw_plague Added requested feature: auto-reload when empty Added Katana wielding Looney Added overlays for when you're underwater, in slime, or lava Added stories for most other maps Updated mapcycle to incldue all FFA/Anarchy maps Fixed the Katana quick-switch abuse Despawn flames when a round in Team Chaos restarts Recompiled all the maps Make the lighting in tw_pits less bright Ammo crate now only changes loadout in Invasion when holding down USE The flashlight has now been changed to the classic lighter The glows on pickups and usable objects has been changed to a pulse, as it's more visible Countless small map changes and fixes. The Wastes v1.3 Open Beta Play Test occurring on July 10th, 2022!Jun 9, 2022 - Community AnnouncementsCome join us tomorrow as we hold a play testing session for the v1.3 Open Beta on July 10th, 2022 at 8PM EST/5PM PDT to 9PM EST/6PM PDT! This play test will only occur for a hour opposed to the 3 hours that we typically run the play test for. If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!The Wastes v1.3 Open Beta - Update ReleasedJun 3, 2022 - Community AnnouncementsWe have released an update for The Wastes v1.3 Open Beta. Changes in this update are: BCG-1 now fires twice as fast. Fixed Tier 3 (Primary) Weapons appearing in-world on Invasion matches. Added client variable "g_invasion_waves," defaults to 10. Server and Map name will now scroll horizontally in the menus. Dawn Hawk max firing rate has been nerf'd a little. Brenetta now is fully automatic, instead of semi-automatic. Fixed glitch on the Shotguns that would allow you to shoot as fast as the Model 20. Miscellaneous Main Menu changes. Massive The Wastes v1.3 Open Beta Play Test occurring on June 3rd, 2022!Jun 2, 2022 - Community AnnouncementsCome join us tomorrow as we hold a major play testing session for the v1.3 Open Beta on June 3rd, 2022 at 10PM EST/7PM PDT to 1AM EST/9PM PDT! We will be focusing on game play balance during this play test! If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!The Wastes v1.3 Open Beta - Update ReleasedMay 27, 2022 - Community AnnouncementsHello everyone! We have a changelog for the 1.3beta branch to share with you! General changes: - Melee weapons now 'swing' across the screen with multiple hitscan checks instead of just one. This should make the melee gameplay even more enjoyable - Fixed pogo-stick like firing with the burst-fire mode of the SMG-9 and the US-R16 - Fixed some bugs on the Winston, related to aiming down the sights and idle states - Fixed bullet decals on Tile and Wood surfaces - Fixed line-break for map credits in the menu - Fixed the Night Hawk having a missing texture on the akimbo player model attachment - Fixed Akimbo guns reloading instantly - Fixed that the RC Bomb Car can be deployed inside of a player, or other entity - Fixed a crash that happens when you try to select a weapon when dead, or when you're inbetween the state of having a weapon in your hand without actually having it in inventory - Fixed the frag grenade from not being able to be held down - During Intermission, we now go back to the camera system you see in the spawn menu instead of being stuck in first-person - Added detail textures to the game. You can disable them in the Video Options menu as well Singleplayer: - Added Skirmish sub-menu - Added Edit Profile sub-menu, the editing functionality will be taken out for the final build however (it will become a 'preview' instead) - Polished some visuals for consistency, moved plenty of things around - Attributes and character model should now be respected properly across the game Multiplayer: - Added 'Disable ICE' option, for when you need to host a game for over 8 players - Updated the interface for choosing your team - Several minor interface changes Invasion: - Looney's now use a new logic to determine if a player is visible, which should minimize them teleporting away in front of your eyes - Looney spawn count per round now correlates to how many players are playing, this will increase the total amount of Looneys spawned - Changed the slow-mo timer to work better on dedicated servers - Looney's now are gradually dropped into a 'Wave' instead of spawning all at once - Looney's should now seek out the nearest player whenever they need a new target Editor/Mission: - Added item\_pouch, which is like an ammo crate but in pickup form that can be placed around the map - You are now able to set the reserve ammo you spawn with in the Editor - Several interface code improvements, mainly for text-fields and windowing - Pickups should no longer pass through a floor on plague and on other maps Vehicular Carnage: - The mode has been redone to incorporate a never ending stream of Looneys that you need to squish. Please give feedback as we're still trying things out - Cars now can no longer flip over - Players will now 'die' with the vehicle Maps: - The Dunes: Fixed wall collision bug in some areas of the map - Grime Base: Fixed the water sometimes appearing fully black - Plagued Hospital: Fixed the radio being pitch black all the time Bots: - Added 'Clan T...Massive The Wastes v1.3 Open Beta Play Test occurring on May 27, 2022!May 26, 2022 - Community AnnouncementsCome join us tomorrow as we hold a major play testing session for the v1.3 Open Beta on May 27th, 2022 at 10PM EST/7PM PDT to 1AM EST/9PM PDT! If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!The Wastes v1.3 Open Beta Play Testing Session canceled for today!May 20, 2022 - Community AnnouncementsWe apologize for the inconvenience but a build is not ready to ship for this week. We've been hard at work getting Singleplayer finalized and gearing up to get v1.3 ready. See you all next week on Friday, May 27th, 2022 at 2PM PDT/5PM EST to 5PM PDT/8PM EST!The Wastes v1.3 Open Beta - Update ReleasedMay 13, 2022 - Community AnnouncementsWe have released an update for The Wastes v1.3 Open Beta. Changes in this update are: Fix wonky sprinting with the Dusters. Spear now plays its Idle animations. Rouge Snapper, Desert Seagull, and the Winchester now allow you to melee when empty. Add Auto-Weapon Switch to the Controls menu. Added round time-out for Team Chaos (they'll last 5 minutes max.) Spawn-menu now allows you to temporarily set your attributes, like in old versions of TW. Impact decals now render better across decal/special surfaces without z-fighting. Flamethrower now will skip armor, and apply more damage when touching the flame directly. Molotov will now spawn fire-bits at the impact-area, making it more useful for calculated throws. Added weapon pickup notifications. Misc fixes from upstream Nuclide. Map related fixes: Mahlstrom: Added map! Silo: Fixed Indicator Lights/Sprites. Fixed Doors in missile room. Now uses Source I/O entity logic. Added "weapon_stengun" to the map. Added "netnames" for triggers that cause death. Added music track. Snowbound: Added Map! Now features a new gameplay element, a nuclear bomb that can be triggered, and avoided by staying in the bunker. Replaced old textured fence with model variant. Misc: Changed and updated skullpoles in Grime and Valley. Major TW v1.3 Open Beta Play Testing Session will Commence at 4PM PDT/7PM EST!May 13, 2022 - Community AnnouncementsWe're running very slightly behind schedule with today's patch, so we're delaying the play test by 2 hours. However, the play test WILL still be going on today! Come join us! It will run from 4PM PDT/7PM EST to 7PM PDT/10PM EST instead of 2PM PDT/5PM EST to 5PM PDT/8PM EST. If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!Major TW v1.3 Open Beta Play Testing Session!May 6, 2022 - Community AnnouncementsWe're currently holding a major play testing session for the v1.3 Open Beta! Come join us! If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game!The Wastes v1.3 Open Beta Now Available!May 6, 2022 - Community AnnouncementsGreetings, Wastelander... We're happy to announce that we're releasing the Open Beta for The Wastes v1.3! As previously stated during the end of TWTest, this Open Beta will only be available to Steam users and will not be available to TWTest shareware users. If you opted into the "1.3beta" depot during the TWTest phase of development, then the Open Beta should install itself as soon as it is pushed to Steam. If you had not opted into the "1.3beta" depot during the TWTest phase of development, then you need to follow these steps: Right click onto The Wastes in your Steam Library and select "Properties..." In the Properties menu, you should see a section named "Beta." Inside you should see a pop down option with "None" on it. Click on it and select the "1.3beta" option (as photographed below) and Steam will start downloading the v1.3 Open Beta build when made available. From there, you should be able to launch the game and start fragging. {STEAM_CLAN_IMAGE}/31858378/b57fd8440d3b479094272661334c337590d520ba.png If you have previously played The Wastes on Steam, make sure you go into your "My Games/The Wastes/wastes" inside of your documents and delete the config file! Otherwise, you will experience issues with running the game! What to expect the v1.3 Open Beta? You should expect to see a build similar to TWTest. However, there's been a few things that have been either re-implemented from v1.2 that were missing in TWTest or are brand new to v1.3! It will also contain more maps than TWTest. Now, of course, we will be pushing out active update to the Open Beta til we're ready to ship the final product. There's still features we still have to get back into the game and new features we want to get in before this update is complete. We will be holding a massive play test every Friday from 2PM PDT/5PM EST to 5PM PDT/8PM EST until the official release of TW v1.3. We expect to hold the first massive play test today! We want to hear your feedback on the game during and from these play test sessions. Don't like a feature? Think something is lacking? Think a part of a level needs adjusted? We want to hear it! We want to make The Wastes v1.3 an enjoyable experience! We are listening! Please voice your feedback! You can reach us at: The Wastes' IRC: Server: irc.frag-net.com:6667 Channel: #wastes Steam Discussions We look forward to hearing your thoughts on the latest update of The Wastes! Hopefully the wait for the full release isn't much longer. We hope to see you soon on the wasteland, but until then... Keep on fragging! ~ Vera Visions & Cobalt-57Major TWTest Play Testing Session!Apr 22, 2022 - Community AnnouncementsWe're currently holding a major play testing session for TWTest before discontinuation of the build! Come invite your friends! TWTest is shareware! TWTest Shareware available here: https://www.vera-visions.com/twtest.htmlTWTest (The Wastes v1.3 Play Test) - Update ReleasedApr 22, 2022 - Community AnnouncementsWe have released an update for TWTest. Changes in this update are: Fix that you can't see team players' names through glass. Breakables and other entities are now visibly on fire. Plenty of menu changes and fixes to bring it up to date with new commands and CVars. Fixes for invasion mode, fixed an infinite loop error for when loonies fail to find a decent spawn point. Scrandolini now gibs and dismembers like the other players. Changes to the Willpower buff; You now can gain willpower when killing someone while on fire, or when killing an NPC. Several map changes, to improve clipping. Pistols will now play the proper animation to return from a non-aiming position for when you want to melee with them. Camera system will now stop complaining in console. Melee weapons now cast proper impacts. Major TWTest Play Testing Session on Friday, April 22nd, 2022!Apr 21, 2022 - Community AnnouncementsWe will be holding a major play testing event on April 22nd, 2022 for TWTest! This will be the final stress test for TWTest before discontinuation. What does this mean for Steam users? After TWTest has elapsed the "1.3beta" depot will be converted into the Open Beta for The Wastes v1.3! We will start rolling out new features and maps to the branch and users can continue testing and providing feedback for the update. We will we announce when the Open Beta will commence at the later date. What does this mean for Shareware users? After TWTest has elapsed, there will be no further updates to the shareware build. Shareware users will not be able to connect to the Open Beta servers nor be able to update their files to match with the Open Beta. All shareware users are welcome to join and test along with us for this final event! Both the Steam and Shareware build support Peer to Peer connectivity and we welcome Steam users to invite their friends with the Shareware build (assuming they do not own the game.) The Shareware build is located here: https://www.vera-visions.com/twtest.html We will be releasing TWTest Revision 5 tomorrow, so hold off on downloading the build for tomorrow's play test until then. However, everyone is still welcome to checkout TWTest Revision 4 in the meantime! We look forward to seeing you all in the wasteland! ~ Vera Visions & Cobalt-57TWTest (The Wastes v1.3 Play Test) - Update ReleasedApr 19, 2022 - Community AnnouncementsWe have released an update for TWTest. Changes in this update are: Renamed "info_player_spectate" to "info_player_spectator." Weapon models attached to players don't render twice anymore. Items/weapons no longer respawn in mission mode. Objective Gas Pump now explodes to demonstrate that it's been destroyed. FN-FAL reload animation has been tweaked slightly and timing has been adjusted accordingly. Shotguns are no longer overpowered. Spear now can have up to 3 pickups. The Spear no longer gets stuck in corpses, or in the air when impacting a player. Machete no longer gets stuck like the Spear either. Machete will now bounce when it doesn't collide with a wall head-on. Thrown Machete pickup will now disappear after 10 seconds. Spray logos now respect the chosen color. You can no longer fire weapons the exact frame you pick them up while holding down primary fire. Saving a mission will now immediately update the mission list in the Main Menu. Added "item_armor" to the editor, removed the armor text input field from the Editor UI. Ammo Crates spawned in the editor now align to the floor properly. The Dusters attack animations are no longer cut off when releasing the fire button. Loonies in Invasion will now have better teleportation check. Added message for when you die during an active round of Invasion that you'll respawn next wave. Added message for when you're trying to change loadout while alive. Fixed lightmap corruption that happens after a few level changes. Recompiled Skull Poles. TWTest (The Wastes v1.3 Play Test) - Update ReleasedApr 18, 2022 - Community AnnouncementsWe have released an update for TWTest. Changes in this update are: Spectating dead players is no longer a thing. spectating as a whole is a bit more polished. In Invasion you'd occasionally get shot into orbit when getting a duplicate item, that has been fixed. Added "sv_friendlyfire," which defaults to 0. Team overlay now properly visible in all team modes, including Invasion. Bots now properly queue in Team Anarchy when bots are set via the main menu. Disconnecting a game of Invasion will no longer soft-lock the match. Fixed wrong caliber HUD description for the Rogue Snapper and Dawn Hawk (akimbo mode.) Fixed being able to spawn the RC Bomb Car inside a wall. Fixed RC Bomb Car kills not being reported properly. Friendly fire is now being properly accounted for in scoring.