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The Walking Dead - The Final Season

 
Celebrate 20 Years of The Walking Dead with the Anniversary Sale!Oct 20, 2023 - Community AnnouncementsThe Walking Dead 20th Anniversary Sale is happening now! Get up to 75% off select titles until November 3. Click here for the full list of deals. 🔪 The Walking Dead: Betrayal https://store.steampowered.com/app/1877320 🧢 The Walking Dead: The Telltale Definitive Series - 75% OFF https://store.steampowered.com/app/1449690 https://store.steampowered.com/app/207610 https://store.steampowered.com/app/866800 🧟 The Walking Dead: 400 Days - 35% OFF https://store.steampowered.com/app/207620A second graphic novel continuing the story of Telltale's The Walking Dead releases todayOct 3, 2023 - VG247Clementine: Book Two — the second book in a planned trilogy of young adult graphic novels starring the heroine of Telltale's The Walking Dead series of video games — goes on sale today (October 3). It follows on from (you might have guessed it) last year's Clementine: Book One, and is considered canon to the games per Skybound, IP holders for the entire Walking Dead franchise founded by the original comics' author Robert Kirkman. You may recall Skybound stepping in as publishers to resurrect the series like one of its own walkers after Telltale suddenly announced its "majority studio closure" in 2018, with two episodes of the final season still as-then unmade. The premise of the Clementine trilogy is admittedly somewhat controversial among fans of the games, on account of how it almost immediately overrode the happy ending of The Walking Dead: The Final Season, in which – spoilers! – Clem at long last found a home with her ward AJ and (optionally) your choice of love interest. The latter is an especial source of contention since, of course, multiple choice romances don't fare too well in mediums other than video games; so both the lovely Louis and the intriguing Violet were given an unceremonious off-page boot in favour of an original character as Clem's new partner in the graphic novel series. Read more Pre-Order Clementine + Lee Level 52 Collector’s Statue NOWOct 29, 2021 - Community AnnouncementsHi everyone, One of our most sought after collector’s items is now available for pre-order! Designed and produced by premium collectible makers Level 52 Studios, in close consultation with Robert Kirkman and members of the Telltale team, this is a must-have item for any Telltale’s The Walking Dead fan. This statue arrives in Level 52 Studios’ premium art box packaging. It looks incredible on a shelf or could be used as bookends for your video game collection or Walking Dead comics! We know a lot of fans on our social channels have been clamoring for this item so we’re now happy to say you can pre-order it today! Check out here for more info or contact our helpdesk for specific questions here, or on our Discord. And if you have some more time to spare today, please check out our Skybound Halloween Xpo Livestream here. We’ve got a ton of great panels, including a chat with Lee and Clem themselves, Dave Fennoy and Melissa Hutchison! That and tons of more interesting news, panels, exclusive reveals, and more across the Skybound universe. Thanks and Happy Halloween everyone! Skybound Games Clementine Returns in Skybound X Comics + B.Y.E. Debuts for Skybound GamesApr 23, 2021 - Community AnnouncementsHi everyone, It’s been over 2 years since the #StillNotBitten team and Skybound Games closed the final chapter of Telltale’s The Walking Dead with the release of The Final Season – “Take Us Back.” Since then, we know our incredible community of fans have clamored for a continuation of Clementine’s story and the remarkable world she inhabited. So we are ecstatic to report that Clementine will make her first appearance ever in a comic book in the recently announced SKYBOUND X! {STEAM_CLAN_IMAGE}/32944466/4bd9dda5505ea13acf7e9258be04126991434d15.jpg With Robert Kirkman’s (creator of The Walking Dead) blessing and in partnership with acclaimed author Tillie Walden, SKYBOUND X will celebrate Skybound’s tenth anniversary and include all-new stories from The Walking Dead universe (including an alt-universe Rick Grimes 2000!) that no fan should miss. The event series will include five weekly issues of the comic book and it kicks off Wednesday, July 7! You can find more info here. While we have no info to share for new Clementine related interactive experiences at this time, we're excited for her story to continue from two of the most acclaimed voices in comics, Robert Kirkman and Tillie Walden. Robert and Tillie know the care and attention fans expect for Clementine and are dedicated to delivering an amazing, authentic, new story for her biggest fans. {STEAM_CLAN_IMAGE}/32944466/ca98f90125462ff5411e372e69f4c3cf8acea5c6.png Looking for other games that tug at the heartstrings and have incredible narrative? With an overwhelmingly positive 98% user review score on Steam and wide critical acclaim, Before Your Eyes from GoodbyeWorld Games and Skybound Games, lets you embark on an emotional first-person narrative adventure where you control the story—and affect its outcomes—with your real-life blinks. We hope you’ll agree that this game will leave as an indelible mark on your soul as Clem did. Until next time, we thank you again and stay safe! -Skybound GamesThe Walking Dead: Saints & Sinners is out now from Skydance Interactive!Jan 24, 2020 - Community AnnouncementsWe congratulate our friends at Skydance Interactive for their successful launch of this new chapter in The Walking Dead universe, The Walking Dead: Saints & Sinners! It is great to see players entering a new part of the walker filled world, meeting new characters and experiencing new stories in this series' first jump into VR. We wish all the tourists playing right now the best of luck in their journey through post-apocalyptic New Orleans! Check out the game now!Skybound Games had five staff when they stepped in to save The Walking DeadApr 7, 2019 - PC GamerIn a recent interview with Gamespot, Telltale's former creative director Kent Mudle and CEO of Skybound Games Ian Howe discussed the resurrection of The Walking Dead: The Final Season. When Telltale's closure was announced in 2018 only the first episode of the four-episode series had been released, and while the second made it out before doors closed the last two were still in early stages of pre-production.  Skybound stepped in help out, even though their games division consisted only of five people. "We were less than a year old and we were still definitely in training wheels", Howe explained. Fortunately the work seems to have been relatively painless. "Telltale was literally the lowest maintenance team I've ever worked with," he said, "they literally just came back in and got on with the job." Howe also discussed how important it was to get some of the original staff on board, giving at least temporary employment to over 40 laid-off Telltale employees. They formed a team called Still Not Bitten and even returned to what had been Telltale's office to finish the series. As Howe said, "These guys had been let go without any severance and have been through a tough situation--can we figure something out? Thankfully we were able to put together something pretty quickly, and I will give huge credit to the management of Telltale who went out of their way and did everything they could to make this deal happen as quickly as it could." Mudle discussed how important it was that they were allowed to finish this project, which was clearly close to his heart. "Episode 4 makes me extremely emotional," he said, "honestly. Like a lot of it is tough near the end, in that it's kind of a loving tribute to the people that worked on the game. I still can't even look at it without getting a little misty-eyed. I'm just so proud of the work everybody did. We all came together to make this beautiful thing and to leave that stretching back into all the years that I worked with all of those people. It's the end of an era, and it's sad, but I'm glad we got to at least finish it in style." You can read the full interview here. The Walking Dead - The Final Season Episode 4: Take Us Back review - It was never going to be easy to say goodbye to Clem, was it?Mar 29, 2019 - EurogamerI thought he was just another corpse at first. Body bruised and blackened, he looked dead, anyway. That said, I'm so used to death at this point - both the humdrum and the heartbreaking ones - I barely register the bodies scattered around, and didn't notice this one at all until he raises his head. He lifts bloodshot eyes to mine and begs for mercy, pleads to be put out of his misery. Clem stares back, unblinking. My gut instinct is to oblige, of course. Perhaps yours would be, too. But I hesitate. I have no idea how many bullets are in the chamber of this misappropriated firearm. What if I'm one bullet short for a key fight later? What if stopping this guy from turning now means he isn't there to attack someone - someone bad - further on in the story? My decision-paralysis roots Clementine to the spot and I realise how deeply Telltale's evocative take on Robert Kirkman's cruel, zombie-soaked universe has affected me. Read more The Walking Dead: The Final Season finally finishes todayMar 26, 2019 - Rock, Paper, Shotgun Having survived the death of Telltale Games and risen from the grave, The Walking Dead: The Final Season today launched its fourth and final episode. This is the end, the end of Clementine’s story, the proper end of Telltale’s tales, the end of it all. I’m sure she’ll be fine. Here, have a peek at the trailer. (more…) The Walking Dead: The Final Season reviewMar 25, 2019 - PC GamerRemember the last episode of Lost? Where several seasons’ worth of narrative groundwork was abandoned in favour of a series of nostalgic flashbacks and weepy reunions? Looking back, you can see the sense in it: having written themselves into a corner, the show’s creators decided to tug at viewers’ heartstrings in the hope that they’d invested enough in the characters to at least feel emotionally satisfied. The Walking Dead: The Final Season doesn’t have the same knotty lore to deal with, but attempts to pull off a similar trick. Unlike Lost, it’s a missed opportunity to connect more fully with its past. But it’s similarly likely to provoke tears—and a few howls of frustration besides. Whether this is close to the send-off that was originally planned for Clementine is hard to divine—but surely her story wasn’t set to wrap up quite like this. It hardly needs repeating that the team that finished this season isn’t the same as the one that started it (they’re credited as the ‘still not bitten’ team, which feels like a crass misjudgement in the circumstances). Penultimate chapter Broken Toys doesn’t seem to bear too many obvious scars from Telltale’s sudden, awful closure, suggesting the bulk of the work had already been done. Instead, it’s the last, crucial chapter of Clem’s story that feels curtailed and compromised. Until then, the final season makes a case for being the strongest since the first. Our increasingly world-weary protagonist has grown from a timid child to a tough-nosed survivor, prepared to do whatever it takes to keep her friends and loved ones alive. Here, her story comes full circle: she’s now the adult half of a surrogate parent/child relationship, imparting vital life lessons to the orphaned AJ as Lee did to her in Season One. You have a little more input in the rules you establish for the kid, but otherwise we’re on similar narrative ground—with one small but significant difference. Born into a violent world, AJ has never known what life was like before the zombies arrived. As a result, he’s much more volatile, with a twisted sense of right and wrong. As ever with The Walking Dead, it s best not to get too attached At times, that makes for great drama. You’re often reminded that he’s just a kid, though his outbursts make him a very different proposition from young Clementine. It’s a risky move: hardened by circumstance, he can be difficult to warm to, but trying to address his warped idea of morality leads to some thought-provoking moments as Clem is forced to consider the hypocrisy of her own behaviour. And you’ll soon learn that leading by example only goes so far. Your choices can be misinterpreted in ways you don’t expect—most obviously in a disturbing scene right at the end of episode one, a jaw-loosening cliffhanger that proves, a...The Walking Dead: The Final Season concludes next weekMar 20, 2019 - PC GamerClementine has been dodging zombies and deadline with considerably more dangerous humans since 2012, when The Walking Dead first launched. Seven years later, she's due a rest, which she'll get one way or another later this month. Take Us Back, The Final Season finale, is coming next week. Check out the trailer above.  Pretty grim! They're all grim trailers, of course, but this one just piles it on. The last episode ended on a cliffhanger, naturally, but hopefully this one will offer some closure. I'm not expecting a happy ending, but it would be nice if at least one of them didn't lead to tears. No chance.  See if you can avoid zombie bites when Take Us Back launches on March 26.  Final ever episode of Telltale's The Walking Dead has a release dateMar 20, 2019 - EurogamerThis is it. Seven years on from when we first met Clementine, we now know when we'll have to say our final goodbyes. The final ever episode of Telltale's The Walking Dead will arrive in just under a week's time, on 26th March. That date applies for all console versions of the game - Nintendo Switch, PlayStation 4 and Xbox One, as well as PC, where it is exclusive to the Epic Games store. Read more An epilogue for the staff of TelltaleFeb 14, 2019 - EurogamerAt the tail end of last year, I wrote an article on Telltale's closure. I talked to those who had worked there about what it was like at the company when roughly 274 people suddenly lost their jobs. With this many writers, artists, testers and others left stranded without severance more than four months ago, I wanted to find out how those affected are doing in 2019. Following the closure, there was a huge push by fans of Telltale's games and the industry as a whole to help those in need however they could. On the industry side this led to a careers fair for those recently made unemployed, while the community of gamers supporting Telltale employees used the Telltalejobs hashtag to spread word of employment opportunities. Emily Grace Buck - a former narrative designer at Telltale and current lead writer at Gato Salvaje Studio - has been a major voice for those left jobless since September, going so far as to talk about her experience at the Sweden Game Conference 2018. At the talk she mentioned only 20 per cent of those let go had been employed, but since then that figure has improved significantly. "It's been almost three months since I gave that talk and the percentage of people who have landed jobs has steadily grown since then, with a number of people accepting positions just as the year started which isn't much of a surprise. I gave that talk less than a month after the layoff, so even then 20 per cent wasn't a bad figure really." Read more The Walking Dead: The Final Season's last episode gets a confirmed March release dateFeb 4, 2019 - EurogamerSkybound Games has confirmed that the fourth (and last-ever) episode of The Walking Dead: The Final Season, titled Take Us Back, will launch on Xbox One, PlayStation 4, Switch, and PC on March 26th. If that rings a bell, Episode 4's presumed release date has been knocking around for a couple of weeks now, albeit in a not-strictly-official capacity. March 26th first appeared within the game itself, nonchalantly attached to the fourth episode's menu placeholder, when Episode 3 launched last month. However, the accuracy of that date has remained a little uncertain, at least until Skybound made it official in a tweet earlier today. In the same tweet, Skybound also confirmed that The Walking Dead's final season will, to the undoubted delight of traditionalists everywhere, be getting a physical release on PlayStation 4, Xbox One, and Switch. That arrives alongside Episode 4 on March 26th. Read more… The Walking Dead: The Final Season Episode 3 is out nowJan 15, 2019 - PC GamerThe penultimate episode of The Walking Dead: The Final Season is out now, picking up Clementine and AJ's story where Telltale left off, before the studio's closure. Clem is getting ready to kick some asses to rescue her friends, while her impressionable charge watches every tough choice she has to make.  Clem's now in the position Lee was, all the way back in the first season. Over six years ago! Crikey. I got burned out on The Walking Dead around the time of the Michonne spin-off, so I'm a bit far behind, but nostalgia for that first season is tempting me back. Telltale's made better games since, but none with the emotional impact of that first season of The Walking Dead. It came as a bit of a surprise, too. The first episode was an awkward mix of Telltale's new vision for adventure games and the traditional stuff they'd been doing in things like Sam and Max. Dialogue and relationships were obviously important, but the good bits were bogged down by terrible puzzles. The season quickly hit its stride, though, and by the end I was a sobbing mess of emotions.  Hopefully, The Final Season will end up packing the same wallop. The last episode has a release date, too. The closing chapter in Clem's story will launch on March 26. The Final Season is now only available on the Epic Games Store, but if you got it on Steam previously you will still receive the new episodes. Here's a first look at the long-awaited third episode of The Walking Dead: The Final SeasonJan 7, 2019 - EurogamerSkybound Games has offered a first look at the new instalment of defunct studio Telltale Games' recently resuscitated The Walking Dead: The Final Season, and it seems like Clementine is in a reflective mood. Episode Three is, of course, the first instalment of the series to emerge following Telltale Games' closure last year. When the studio initially announced that it had laid off the majority of its staff, including the entire Walking Dead development team, only one episode of The Final Season had so far been released. Episode Two, which arrived shortly after, was the last episode to be completed by Telltale and it was feared that the remaining planned instalments, and a conclusion to the series which began all the way back in 2012, would never see the light of day. That changed, however, when Skybound Games - owned by The Walking Dead comic creator Robert Kirkman - announced that it had gathered together members of the original Walking Dead development team and would be working to complete the two remaining episodes of the series. Episode Three, titled Broken Toys, is the first of those post-Telltale endeavours. Read more… Kids do the craziest things in The Walking Dead: The Final Season's Episode 3 trailerJan 7, 2019 - PC GamerThe Walking Dead: The Final Season's third and penultimate episode, Broken Toys, will rise from the Epic Games Store on January 15, nudging us closer to the conclusion of Clementine's gory, tragic tale. Take a gander at the trailer above.  Skybound Games resurrected the series after Telltale closed, promising to develop it with a team made up of exclusively ex-Telltale staff. There are still ex-Telltale staff out of work because of the unexpected closure, however.  The Final Season is also now an Epic Games Store exclusive. If you already own The Walking Dead: The Final Season on Steam or GOG, you'll be able to play the third episode normally, but anyone buying it now will have to visit Epic's shop.  Moments of 2018: The closure of Telltale GamesDec 23, 2018 - EurogamerInvoluntarily awake at 3AM, blearily scrolling through my Twitter feed, the news of Telltale's majority studio closure was a real heart-stopper, despite the multiple times similar news had already broken this year. Just like that, one moment a developer is there, then they're gone. This, coupled with more than one indie developer opening up about the obligation to turn their games into huge successes to keep their head above water, and several reports of unacceptable working conditions at large-scale studios, made it obvious that video game development is a volatile business, perhaps more than ever. Telltale is an especially pertinent case, because when a beloved studio abruptly closes, after the smoke clears and the bafflement dissipates, the illusion that many have of video game design as some sort of magical land of endless creativity and piles of money has taken another hit. Telltale is even more than that - it has had great influence on the gaming industry and the way we look at narrative games, to the point that even the words "ex-Telltale employee" are a badge of honour, both for delivering creative storytelling and doing the best in the face of adversity. A high-pressure environment, unbelievably long hours, steadily shrinking team sizes and finally, being stranded with no health care at the end of it all, are more than mere stumbling blocks, yet they're ones that many thought of as necessary trade-offs for a dream job. They aren't and shouldn't be. It's easier to forget about the human cost of video game development as long as a studio is still intact, as long as the only words we hear are 'redundancy' and 'restructuring'. Once the whole house comes down, there's a shift. It's no longer 'just' a select few people who lost their jobs. Read more… Future purchases of Telltale's The Walking Dead: The Final Season on PC exclusive to the Epic Games StoreDec 21, 2018 - EurogamerSkybound has done a deal with Epic to bring Telltale's The Walking Dead: The Final Season on PC to the Epic Games Store. All future purchases of The Final Season are exclusive to the Epic Games Store, in fact. However, if you've already bought the season on a different PC platform, Steam for example, you'll still get the final two episodes from your previous point of purchase. Skybound picked up development of The Walking Dead: The Final Season after Telltale went under in September (for more, be sure to check out our feature, Telltale's final year: a story cut short). The third episode, called Broken Toys, comes out 15th January. Read more… The Walking Dead: The Final Season resumes January 15th on the Epic Games StoreDec 20, 2018 - Rock, Paper, ShotgunNot only has Telltale’s The Walking Dead: The Final Season found a new developer in Skybound Games after Telltale’s sudden implosion, but it’s setting up shop on the Epic Games Store. If you already bought the season on Steam or anywhere else, you’ll find the upcoming two episodes there, but for anyone thinking of picking up the series now, it’s exclusive to Epic’s new storefront starting with Episode 3: Broken Toys on January 15th. Below, the voice of Clementine – Melissa Hutchinson – gives us an official FAQ on what’s happening with the rest of the season. (more…) Telltale's final year: a story cut shortDec 20, 2018 - Eurogamer"No one knew what was happening; there was no warning. When we got the news, people cried, hugged, or stared blankly ahead. In the aftermath, people wondered what they would do without health insurance, what would happen with their work visas, what to tell their families. For me, it was a day of mind-numbing shock. The full weight of what had happened and what it meant going forward - not being in that office, not working with my team, not being on a project I'd spent over a year on - took weeks to sink in." That's Mary Kenney, a video game writer who worked at Telltale before its closure earlier this year. Her retelling of the events of 21st September 2018 depicts a studio of people in mourning for their work, shocked at the situation that was pushed upon them and worried about their future. Telltale was dead and all of a sudden 250 people had lost their jobs. It would later come to light that the abrupt departure of a major financial backer was the smoking gun. But what did the passionate creators within Telltale experience during its final year? What was the human cost of Telltale's final act? To find out, I talked to several ex-Telltale employees, some of whom wished to remain anonymous in order to protect their careers, about their experience at Telltale, and the highs and lows of working there in its final months. Read more… Telltale’s Closure Comes as No Surprise When Looking at the Declining Player Counts for the Studio’s Top Games on SteamSep 25, 2018 - GitHypOnce considered one of the most ground-breaking and successful indie studios, Telltale shocked gamers (and their own employees) on Friday with the announcement that they would be shutting down and immediately laying off all but 25 members of their staff. From an outsider’s perspective, over the years things seemed good for the dev who created player-driven stories for beloved movie and video game franchises such as Back to the Future, Batman, Game of Thrones, Guardians of the Galaxy, Jurassic Park, Minecraft, and most recently announcing a new Stranger Things game. But while the expensive licensed properties made it easy for their games to garner attention on popular gaming news sites, we were always shocked with how few gamers actually played Telltale’s games... especially when analyzing their player counts and comparing to Steam's most played games. The most well-received title from the studio, The Walking Dead's first season, didn’t have a huge launch back in 2012 with a peak of 6.6k concurrent players on Steam; however, it did eventually double that with 12k concurrent players once given away for free on the Humble Store last year. Telltale’s most lucrative launch was Season 2 of TWD, which became the studio’s most played title ever, peaking at 18k concurrent players back in 2014. And that same year, The Wolf Among Us came in a close second, also contributing to the success of the studio with a peak of another 14k concurrent players. Unfortunately, mirroring the declining viewership for AMC’s TV show, Telltale’s decline also started back in 2014 after Season 2 of The Walking Dead. The third season, A New Frontier, only peaked at 4.9k players last year. And this year’s Final Season was one of the studio’s worst launches ever with a disappointing peak of only 2k concurrent players. The declining popularity of Telltale’s tentpole title, TWD, can mainly be attributed to the dev's lack of innovation. Gamers were originally willing to give the studio a pass for the game engine’s numerous bugs and glitches, but with other games offering far superior graphics and similar dialog options, TWD quickly began to show its age and lose players' interest. Another factor contributing to Telltale’s downfall was the developer taking too long to release sequels for their other most popular games The Wolf Among Us and Tales from the Borderlands. For years, fans of both series begged Telltale for sequels, and the studio’s decision to instead focus on creating new games using other established franchises never really paid off. 2017's Guardians of the Galaxy: The Telltale Series is a prime example of the studio's failing business plan. Despite being one of the most successful movies at the box office bringing in over a billion dollars for Disney and Marvel, Telltale's take on the lovable superhero space squad didn’t help the struggling dev when it peaked at a shockingly low 627 concurrent players on Steam last year. Telltale’s attempt at comic book rival DC’s Batman didn’t do much better with both Season 1 and Season 2 of the Dark Knight’s adventures only bringing in a couple thousand players at their peaks. And even Minecraft, one of the most successful video games of all time, didn’t translate into sales for Telltale. Season 1 of Minecraft: Story Mode peaked with only 3.6k players and Season 2 did just as poorly as GotG with a peak of only 820 players last year. With the studio running out of money after poor sales of this year's The Walking Dead: The Final Season, we’ll never know how successful Telltale’s attempt at the Stranger Things franchise could have been or how Clementine’s story will end. Sadly, based on the numbers, neither of the two were likely going to help save Telltale or end well, which explains the studios’ tough decision to shut down.