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The Ultimate Game

 
Hotfix v0.6.7.3Mar 16, 2025 - Community AnnouncementsHot Fixed Offline Game player getting stuck as spectator Update v0.6.7.2Mar 16, 2025 - Community AnnouncementsCore Technology Upgrades Unity Unity Engine upgraded to version 2022.3 (from 2020.3) Universal Render Pipeline updated TextMeshPro, LinuxToolchain, Discord SDK updated Added 'version' console command Mirror Mirror Networking Framework upgraded to version 93.0.0 (from 57.0) KCP transport updated to v1.41 (from v1.14) NetGraph added (Press F10 to toggle) Improved net stability, faster object updates, reduced bandwidth More features integrated soon: Client Side Prediction, Rollback, and Lag Compensation Simplified Online Game Start/Stop Removed 'Room Scene' for selecting teams Host can Start/Stop game and remain in the Gameplay scene Players can pick teams when the game is not live Host can Add/Remove BOT in practice now Fixed BOTs highly valuing teammates in their own endzone Frequent low aim on quick throw Gamestate loading issues for clients Player Cosmetic loading issues for clients Players being added to multiple team lists Uncaught errors when KCP console connecting Unreliable loading screen logic Instantaneous throws from BOTs Update v0.6.6.0 (April 23, 2024)Apr 23, 2024 - Community AnnouncementsAI Improvements Greatly improved throws Improved target selection More catch type variation Slightly improved low catches Further lookahead when fielding the pull Fixed Quickthrow edge compensation Endzone walkup logic Landing OB is once again a turnover Minimap optimized Minimap field size scaling Minor adjustments to player character physics Condensed event card notifications Player nameplate rendering issues Removed some calculation redundancy Removed some asset redundancy Minor issues with Character storage Odd initial backhand pivot stances Lobby character visuals BOT control NRE Option Menu Navigation Pause Menu audio navigation Update v0.6.5.1 (February 5, 2024)Feb 5, 2024 - Community AnnouncementsUpdated Throwing Visuals Uncoupled camera pitch from throw direction Replaced throw direction arrow with flatter model New model rotates with disc tilt New model stretches/reddens with power input New model twists to show approximate disc rotation in flight Removed text clutter Disc tilt indicator given constant color Removed pitch indicator Added Lock Icon on locked pivot Audio Improvements Sounds channels created and given individual control FX Volume, Ambient Volume, Voices Volume, UI Volume New sound FX for lock/unlock pivot New sound FX for Invalid throw (starting windup with locked pivot + invalid edge) Added Audio Options into Pause Menu Community Requested Features Gummy Worms - Random Team selection picks from player created team Selecting Random Team will now pick one of your user created teams Selecting Default gives a generic team (How Random worked before) Character select now has Default & Random as well CR_io - Speed Mode, skip post score walkback and pull cinematics Game Setting checkbox added (“Skip Cinematics”) to greatly reduce time between points Fixed Initial throw direction arrow position Timing of throw direction arrow being shown Throw direction arrow flipping for a frame when pivoting Removed non-functional gfx quality settings Missing lobby character jersey material in some instances Create Team last edited team roster not loading Fix last selected save file storing deleted team/character Even Hotterfix v0.6.4.2 (December 14, 2023)Dec 14, 2023 - Community AnnouncementsHot Fixed Bot teleporting instead of pre-pivot throw (after a catch, when disc requested) Hotfix v0.6.4.1 (December 14, 2023)Dec 14, 2023 - Community AnnouncementsHot Fixed Bot receiver running away from some airborne discs Bot thrower state where they pivot and then do nothing Stall circle not appearing around Bot thrower Camera breaking when switching to Bot thrower Added some fakes and pivots back into Bot behavior Special thanks to CR_io for the help!Update v0.6.4.0 (December 10, 2023)Dec 10, 2023 - Community AnnouncementsThere are some BIG changes to how throwing works. 1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well. 2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future. 3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected. Aside from that there was a good chunk of code refactor/clean-up and some underlying changes to network flows that go along with this update. Everyone's controls will reset to the new defaults with this patch. If things don't seem to be working, try manually restoring the defaults on the Keybind screen. As always, thanks for playing and any feedback is greatly appreciated! Full Patch Notes Updated Throwing Controls Pivoting is now automatic when starting windup (based on Disc Edge) Pivot lock/unlock Throwing during a pivoting greatly improved Direction Arrow stays relative to release point, not disc windup Removed AngleOfAttack input (for now) Hot Keys added for common Disc Edges A - Flat Backhand W - Hammer D - Flat Forehand Default Control Overhaul Simplified Keybind screen Next/Previous Target Become Bot Automated Hard Cuts Quickthrow during moving catch moved to normal Throw Button tap On Screen Controls removed (for now) - Default Control Map Screens added More buttons to Set Pull Position L3 added as a default Turbo button Keyboard - Change strategy moved to Long Press of R Keyboard Bot Control Added 2 - Run Left 3 - Run Deep 4 - Run Right X - Run Under Fixed Throw direction locking in some conditions Fixed Network behavior of fakes, windups, and pivots Several NRE on quickthrow targets Improved Disc Authority in netcode Recalculate Teammate cycle list on becoming thrower Update v0.6.3.0 (January 28, 2023)Jan 28, 2023 - Community AnnouncementsAction Cam Overhaul Reverted to previous style camera Stabilized camera on turnover transition Right Joystick/Mouse look around w/ snapback QuickThrow while moving now smoothly transitions Improved client cam jitter when other players throws AI Improvements Improved catching when close to disc Handlers in Horizontal stack now properly assigned Dump positioning and assignment improved Fixed Defenders ability to leave endzone before pull Removed shadows from Next Indicators Cleaned up unused and duplicate sprites Error instructing Bot to "Pickup Disc" in practice mode And many code refactors and project areas cleaned up.. Be on the lookout for anything strange. Some big fun features coming in 2023. Thanks for playing!Update v0.6.2.0 (December 21, 2022)Dec 21, 2022 - Community AnnouncementsImproved 'Throw To Me!' As an offensive cutter RT/LT will command the bot to throw you the disc If disc on ground, the nearest bot will be commanded to pick up disc Requesting character will raise hand AI Improvements Quick Throw targets are now alerted they are the intended receiver Delay disc pickup in certain situations Prevent offense from chasing OB discs Fixed Defense Catch OB causing double turnover AI Role assignments in 2v2 Update v0.6.1.0 (November 23, 2002)Nov 23, 2022 - Community AnnouncementsFixed Disc walk out of endzone logic for pulls Error hiding UI with console command Better default Skybox Leaderboard ‘passes’ changed to ‘completions’ Location selection added to Practice Mode Clean radial cutoff on Mark Circle shader First contact Visual now color coded (In, Out, Goal) Removed outdated loading screen message Update v0.6.0.1 (Novemeber 19, 2022)Nov 19, 2022 - Community AnnouncementsA Tournament Site Tournament Central Many Fields You always get the showcase field Visual Helpers Endzone Pylons Next Target sphere shader Visual/Audio indication on Next Target Takeover Fixed Team Color loading issues Player switching control issues You always get the showcase field MacOS Build issue Steam Failures causing control loss Update v0.5.9.0 (September 21, 2022)Sep 21, 2022 - Community AnnouncementsMinimap Oriented with attacking endzone up Current / Next Player highlighting Field Helper visuals Location Selection Skybox selection in match setup Camera Improvements Post Pull Receive transitions Slower post score action camera transition Smoother pulling cams Fixed Spectator UI Hiding NRE Spectator playerbox show/hide logic Team Color Consistency Update v0.5.8.0 (August 15, 2022)Aug 15, 2022 - Community AnnouncementsPlayer Visuals Individual joint materials Menu/Lobby characters show Team Color Secondary Team Color (under layer) Game Visuals New Scoreboard Away Team Selection Team Colored next indicator AI Defenders will now go for airborne discs! Prevent walk animation on stationary bots No-Relay LAN Play Host: Type 'kcp' in Developer Console (~) before starting a server Clients: Type 'connect ' to join This will use the KCP Transport instead of Steam Relays Fixed UI Cleanup of canvases and overlaps Quickthrow camera jitter Smoothed action cam transition Re-enabled spectator freelook Update v0.5.7.0 (July 22, 2022)Jul 22, 2022 - Community AnnouncementsNew Field Shader More precise field lines Endzones: Team Color and Short Name Improved on-ground disc tracker First contact point(s) post catch Pre/Stall Count urgency indicator Audio & Camera Improvements Top10 Throwers Fixed Some Post Catch Logic conditions Some incorrect prestall conditions Stay in PlayerCam post score PlayerCam position after pulling Spectator cam position no longer relative to sideline player Stats scoreboard digit wrapping Hotfix v0.5.6.1 (June 6, 2022)Jun 6, 2022 - Community AnnouncementsHot Fixed PlayerCam not always being set to live PlayerCam lagging behind player Limit maximum ActionCam distance from disc Reimplemented horizontal movement for ActionCam Hooked ActionCam back to Settings Live camera updates when changing settings in pause DiscLock button control display issues DiscCam stutter Linked DiscCam distance to PlayerCam distance Change menu header and disabled sliders for non-configurable cams Update v0.5.6.0 (June 3, 2022)Jun 3, 2022 - Community AnnouncementsCamera Improvements Settings once again control Player and Thrower cam height/distance Action Cam split into two cameras for improved transitions Improved camera disorientation during transitions Disabled slow motion on turnovers Fixed Game setup menu navigation flow AI receiver sometimes running in random direction Wrong color turnover card color on stall & interceptions Issue when scoring a goal in certain situations AI control of host/single player original character fixed Proper authority for client players controlling bots Reallow airborne quick throw Quickthrow now requires a Target Update v0.5.5.1 (April 2, 2022)Apr 2, 2022 - Community AnnouncementsFeatures AutoReach Players will now automatically reach for nearby discs! Players will jump towards disc when automatically reaching Technology Upgrades Game Engine - Unity (2020.3.26f1) Network Framework - Mirror (57.0.0) Transport - New Steam Relay Network Cinematics Cinemachine framework implemented Pull cinematics Smoother transitions and blending Brief slow-mo on Interceptions Fixed Cleaned up event card display Missing file loading issue Broken Network game flows Stuck Main Menu state Update v0.5.3.0 (February 3, 2022)Feb 3, 2022 - Community AnnouncementsFixed Bots running OB For catches Removed event cards from practice and throw mode A small update to ensure stable Builds via a new system.Update v0.5.2.0 (January 7, 2022)Jan 7, 2022 - Community AnnouncementsFeatures Event Feed Throws, Tips, & Catches Grounded Discs, Bricks, Out of Bounds Turnover, Callahan, Goal, Assists, D Fixed Improper Lobby Size Parameter No sound on Callahan AI Bid animation AoA on pulls A small update in appearance, but it represents a major refactor in game events which will allow for much more detailed statistics in the future.Update v 0.5.1.0 (December 13, 2021)Dec 13, 2021 - Community AnnouncementsFeatures Visual Improvements New Skyboxes and Lighting setups (Including Night environments) Matte Black underlayer player cosmetics Walk with Disc (Practice Mode only) Double tap 180 when thrower (X/A or D) to start walking Double tap Turbo when cutter with disc (X/A or Shift) to set pivot More Dev Console Commands ‘env rand’ for a random new skybox ‘env ’ for a specific setting - Boulder, Portland, Appleton, Raleigh, Missoula, Austin, Night ‘players’ command for server to see current player lists Improved Game Balance Faster slowdown when running after catch Faster slide & rolling slowdown Reduced mark hop distance Bots Post scoring behavior more realistic Defenders will now wait behind disc for matchup on short pull Fixed Xbox D-pad sprite Moved yellow prestall visual into disc Clean up destroyed discs data Set disc to hand post-score Set disc in front of player after clap catch Reduced Disc physic sims per frame Race condition on Disc Pickup between two players Prevent selecting self as Next target Fixed many loading/reference issues Issues causing Hot Joining players to not fully load