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The Story Goes On

 
The Story Goes On Co-Op UpdateMar 1, 2020 - Community AnnouncementsWe're releasing on Switch today! 🎉🎉🎈 We're excited to also bring all the Switch changes to PC, bringing local Co-op mode, various game changes and upgrades as well as a long list of bug fixes. New feature Local co-op Can be initiated from the main menu by selecting co-op. Play up to two players throughout the entirety of the game with any character you've unlocked. Does not require a new savefile or resetting progress. At least one player must be on a controller. Changes The entire game has been ported to GameMaker Studio 2, from GameMaker Studio 1. This means the game runs faster and is more stable overall. Co-op players now have a player outline, to better highlight who's who. Updates various graphics, mostly items. The entire game is now brighter, especially in the dark regions. Many players were previously unable to see room exit in the spooky and dark forest worlds. The final boss will now have more dialogue depending on what's happening in the fight. Particles are now more lightweight, making it lag less when a lot of them are spawned. This was very noticeable in the snow dungeon. Keys now carry over when warping from the end. There is no UI for this, but they're there. Bug fixes Enemies in the yin-yang pools are less glitch, and can now be halfway transformed when on the edge. Fixed various depth issues around the shop and starting zone. Ivan can no longer kill you during the black screen. Fixed some issues with HUD transparency. Fixed a bug where players got stuck using the terma-vision. Fixed that sometimes the Ivan Mail would spawn without a bone thrower. The menu no longer goes slightly sideways when using a controller in the menu. Sunball boss no longer gets stuck The Machine boss would sometimes stop shooting if attacked during wind up. This is fixed. Matt Master boss no longer deals damage when going over the screen, which could unfairly hurt players in co-op. Fixed a bug where being a ghost and having the devil contract would actually give you money on taking damage. Pecrtrons bullets disappear when all momentum is gone, making it look less weird. Fixed a rare crash when you'd die while a spider was charging a shot. Igloos no longer have a chance to face the wall, letting you enter them more consistently. And various smaller issues throughout the game... The Story Goes On Releases!Mar 2, 2018 - Community AnnouncementsThree years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way! Now I'm done being emotional, on to the actual changes! Changelog Minor spoilers ahead! Major Additions The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same The opportunity to finish the final page and close the book once and for all. Four new tracks by the ever so stunning Sam Lee Jones! Linux and Mac builds Bossrush mode once you've beaten the game German translations, as well as completed Russian, Spanish, Italian and French translations Major Tweaks: Hotball has been reworked Once you save Foster you'll find the Devil inside when fighting bosses Ivan is now a bit less into lasers, and more into fast projectiles Minor Tweaks: Moved some spider webs around in major story areas to align Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests Delivering Ivan's letter is not as anticlimactic Lights look more lighty in the spooky dungeon Terma vision won't send you flying to the moon Getting all items is now easier, with the odds being in your favor once you get close Some brights are now brighter, such as fireballs. Especially in bright areas The dialogue box doesn't bounce around like a pinball(as much) The lava no longer looks like water someone set fire to Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses Dinosoar is no longer as picky about what's hurting it You can now save your game at the end warp When using a controller, your aim reticle is now based on range instead of a fixed distance The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming Ghost health is displayed in a way that makes more sense Dead penguins can no longer hurt you (also the name of my alt-band) Adjusted various hitboxes in the game to be more fair to the player The lightning enemy can now buff nearby enemies Graphics for each individual player when using different items Various graphics when using the x-ray glasses have been updated The BFF got stuck in the washing machine and is now smaller The very start of the Forest dungeon has been updated Aim Assist now helps you a lot more Bugfixes: Fix...The Story Goes On Releases!Mar 2, 2018 - Community AnnouncementsThree years ago, we planned on being in Early Access for roughly 6 months. A lot has happened since then, we decided we wanted to take the game in a new direction and not become just another rogue-like. We were able to release on additional platforms and we've pretty much remade every single part of the game. The game is bigger and better than we planned. This is not the same game that entered Early Access what feels like forever ago. Even though the game is released, we're going to keep updating the game. Fixing bugs and most likely look into some parts we feel didn't turn out perfectly. Back in 2015, we decided to enter Early Access to get community feedback and ideas, this would not have been possible without you guys. Thank you so much for being with us every step of the way! Now I'm done being emotional, on to the actual changes! Changelog Minor spoilers ahead! Major Additions The dark forest dungeon! A new dungeon with a spin. When you come back you won't be the same The opportunity to finish the final page and close the book once and for all. Four new tracks by the ever so stunning Sam Lee Jones! Linux and Mac builds Bossrush mode once you've beaten the game German translations, as well as completed Russian, Spanish, Italian and French translations Major Tweaks: Hotball has been reworked Once you save Foster you'll find the Devil inside when fighting bosses Ivan is now a bit less into lasers, and more into fast projectiles Minor Tweaks: Moved some spider webs around in major story areas to align Hid the edges of spider webs under the ground so it doesn't look like spiders use hot glue when making their nests Delivering Ivan's letter is not as anticlimactic Lights look more lighty in the spooky dungeon Terma vision won't send you flying to the moon Getting all items is now easier, with the odds being in your favor once you get close Some brights are now brighter, such as fireballs. Especially in bright areas The dialogue box doesn't bounce around like a pinball(as much) The lava no longer looks like water someone set fire to Some contact items would absolutely destroy bosses. Now they only modestly destroy bosses Dinosoar is no longer as picky about what's hurting it You can now save your game at the end warp When using a controller, your aim reticle is now based on range instead of a fixed distance The dash direction can now be changed in the options, letting you dash where you're moving instead of where you're aiming Ghost health is displayed in a way that makes more sense Dead penguins can no longer hurt you (also the name of my alt-band) Adjusted various hitboxes in the game to be more fair to the player The lightning enemy can now buff nearby enemies Graphics for each individual player when using different items Various graphics when using the x-ray glasses have been updated The BFF got stuck in the washing machine and is now smaller The very start of the Forest dungeon has been updated Aim Assist now helps you a lot more Bugfixes: Fix...The Story Goes On Releases March 2nd!Feb 21, 2018 - Community AnnouncementsWe’re proud to announce the full version of The Story Goes On will release 2018-03-02 on Windows, Linux and Mac! Additionally we’re also releasing on the Xbox One at the same time, so be sure to grab it for some special features. It’s been a long journey, and we’re proud to have made it this far, thank you for sticking with us. We know it’s taken a bit longer than we’ve had hoped but the extra time paid off and has made the game even better. Thank you, AntonThe Story Goes On Releases March 2nd!Feb 21, 2018 - Community AnnouncementsWe’re proud to announce the full version of The Story Goes On will release 2018-03-02 on Windows, Linux and Mac! Additionally we’re also releasing on the Xbox One at the same time, so be sure to grab it for some special features. It’s been a long journey, and we’re proud to have made it this far, thank you for sticking with us. We know it’s taken a bit longer than we’ve had hoped but the extra time paid off and has made the game even better. Thank you, AntonPatch 1.7: Desert Dungeon!Feb 13, 2017 - Community AnnouncementsHello again. It's time for another update. So here's what's new. Updated the main menu to have the same style throughout. The Desert Dungeon is now added to the story. Revised the script and updated all story interactions. New items! Recoded, redesigned and retextured almost all bosses. Replaced some of the bad enemies with newer, cooler ones. Some more abstract changes, and one of the reasons this patch took so long are some major internal reworks. This has led to more stability, more manageability and more rapid development for the future. This also means some major bugs have been taken care of. Levels are no longer kept in memory when you leave a floor. Game no longer occasionally crashes when attempting to go back to previously beaten levels. Game no longer crashes in the rare instances when the player is removed. Better performance and stability throughout. This, and some stability patches will most likely be the last patches before we head for a full release. Looking forward to that! Cheers, AntonPatch 1.7: Desert Dungeon!Feb 13, 2017 - Community AnnouncementsHello again. It's time for another update. So here's what's new. Updated the main menu to have the same style throughout. The Desert Dungeon is now added to the story. Revised the script and updated all story interactions. New items! Recoded, redesigned and retextured almost all bosses. Replaced some of the bad enemies with newer, cooler ones. Some more abstract changes, and one of the reasons this patch took so long are some major internal reworks. This has led to more stability, more manageability and more rapid development for the future. This also means some major bugs have been taken care of. Levels are no longer kept in memory when you leave a floor. Game no longer occasionally crashes when attempting to go back to previously beaten levels. Game no longer crashes in the rare instances when the player is removed. Better performance and stability throughout. This, and some stability patches will most likely be the last patches before we head for a full release. Looking forward to that! Cheers, AntonTSGO v1.6 ChangelogFeb 21, 2016 - Community AnnouncementsThe Tile Update! It's time again for a new update. We’re continuing to add dungeons, a bunch of items, bosses and shaping up the story! Vastly improved assets and textures across the entire game Added the Spooky Mansion Dungeon New items together with a new RNGenerator for items Four new bosses, and one major boss rework Bosses are now selected like items, based on what you've faced before New rough "tutorial" on startup that will introduce a small part of the story More music tracks by Sam ducking “L” Jones Responsive soundtrack Something that didn't quite make it in this patch was updating all enemy behavior, but it is still in the works and should be coming shortly. A vast majority of the work towards good enemy behavior is done, but there is much to go. We're very excited to hear your feedback about the new start of the game! TSGO v1.6 ChangelogFeb 21, 2016 - Community AnnouncementsThe Tile Update! It's time again for a new update. We’re continuing to add dungeons, a bunch of items, bosses and shaping up the story! Vastly improved assets and textures across the entire game Added the Spooky Mansion Dungeon New items together with a new RNGenerator for items Four new bosses, and one major boss rework Bosses are now selected like items, based on what you've faced before New rough "tutorial" on startup that will introduce a small part of the story More music tracks by Sam ducking “L” Jones Responsive soundtrack Something that didn't quite make it in this patch was updating all enemy behavior, but it is still in the works and should be coming shortly. A vast majority of the work towards good enemy behavior is done, but there is much to go. We're very excited to hear your feedback about the new start of the game! Patch 1.6: Dungeons!Jan 10, 2016 - Community AnnouncementsHello! During these past two months we have been working hard on a new game concept that we believe will complete the progression of the game. DUNGEONS! What’s a dungeon? It’s a secret pre-made area, one for each world, once beaten you move further along the story. That's right, we’ll finally be implementing the story! You may stumble upon a dungeon during normal gameplay or travel to the end of the worlds where you’re given the option to enter a dungeon, costing you a few items and some money for each trip. Along with dungeons, we’ve added quite a few new items, which most do not naturally appear yet. This is due to us rewriting how items are rewarded and that won’t be live until a few days from now. But expect a lot of new items very soon! Gambit gets a makeover! Hooray!! What sort of a ninja only attacks once a second? A very lame one, but at the same time we didn’t want to remove his assassin “one hit kills all” move. Our solution to this was making him deal more damage the longer you have been out of combat. Giving you a deadly first strike! Gambit is not the only updated character however. All characters have had their abilities made stronger! As with all patches we have updated graphics all around and fixed bugs. Patch 1.6: Dungeons!Jan 10, 2016 - Community AnnouncementsHello! During these past two months we have been working hard on a new game concept that we believe will complete the progression of the game. DUNGEONS! What’s a dungeon? It’s a secret pre-made area, one for each world, once beaten you move further along the story. That's right, we’ll finally be implementing the story! You may stumble upon a dungeon during normal gameplay or travel to the end of the worlds where you’re given the option to enter a dungeon, costing you a few items and some money for each trip. Along with dungeons, we’ve added quite a few new items, which most do not naturally appear yet. This is due to us rewriting how items are rewarded and that won’t be live until a few days from now. But expect a lot of new items very soon! Gambit gets a makeover! Hooray!! What sort of a ninja only attacks once a second? A very lame one, but at the same time we didn’t want to remove his assassin “one hit kills all” move. Our solution to this was making him deal more damage the longer you have been out of combat. Giving you a deadly first strike! Gambit is not the only updated character however. All characters have had their abilities made stronger! As with all patches we have updated graphics all around and fixed bugs. The Story Goes On- HD Update!Oct 17, 2015 - Community Announcementshttp://i.imgur.com/KpObbuW.png Reintroducing The Story Goes On! This update is a huge one, but not in the way you might expect! Major parts of the game have been completely rewritten to support a new way of graphics handling which allows for complete internal and external resolution control. This together with new room designs makes the game feel more open and less claustrophobic. Language Support! That’s right, The Story Goes On is now much more accessible for people all around the world! While we’re still building up our language support the tools are now there and so far we’ve been able to get official high quality translations in Spanish, Italian, Swedish, and many more to come! Responsive Enemy Intelligence! All enemy movement has been re-worked to have aggro ranges and steering behavior. This means that they will no longer get stuck on obstacles, and will always present a fair challenge to the player. HD Graphics and Shading! The game has been brought to life with new graphics and the shading! The game is much more pleasing to the eye, and is a true representation of the “pop-up, storybook” world it is. http://i.imgur.com/CX2Srbl.pngThe Story Goes On- HD Update!Oct 17, 2015 - Community Announcementshttp://i.imgur.com/KpObbuW.png Reintroducing The Story Goes On! This update is a huge one, but not in the way you might expect! Major parts of the game have been completely rewritten to support a new way of graphics handling which allows for complete internal and external resolution control. This together with new room designs makes the game feel more open and less claustrophobic. Language Support! That’s right, The Story Goes On is now much more accessible for people all around the world! While we’re still building up our language support the tools are now there and so far we’ve been able to get official high quality translations in Spanish, Italian, Swedish, and many more to come! Responsive Enemy Intelligence! All enemy movement has been re-worked to have aggro ranges and steering behavior. This means that they will no longer get stuck on obstacles, and will always present a fair challenge to the player. HD Graphics and Shading! The game has been brought to life with new graphics and the shading! The game is much more pleasing to the eye, and is a true representation of the “pop-up, storybook” world it is. http://i.imgur.com/CX2Srbl.pngFrozen Fire UpdateAug 17, 2015 - Community AnnouncementsJourney into the frozen inferno in this latest update to The Story Goes On! On top of the addition of the 6th “Frozen Fire” world, we have also added numerous additions to the game, both enhancing the performance, and overall progression of the game. With new graphics, new soundtracks, new items, and more, this is surely one to check out! Major Changes: The story goes on once more! You can now travel further along the maze with the addition of the Ice and Fire floor packed with a new set of enemies and environment. The game now takes up half the previous disk space since last patch! With some compression magic and clever reusing of resources the game now uses half the disk space. And we still managed to fit in all new content! Foster and Sprout can now be found in the maze! Both now have unique content, puzzles and achievements for unlocking them. If you already had them unlocked you are given the option to lock them again to check out the new content. You can save and exit the game in the shop to be resumed later! Note: this is NOT a checkpoint. Loading the save will delete it. New animations for all characters and new graphics. As always with a new version, we update graphics all around! Game Changes: You can now exit all menus with escape or back. Revamped the Audio system. Music can now be muted and is not awkwardly cut off. Muting everything no longer creates micro sounds. Revamped the HUD. Keys now stack on the HUD. Death animations for all characters. You can now push items outside the room and they’ll be in the next room. Scrolls are now timer based. Scrolls can now be dropped and replaced with other scrolls, with their timers stored individually. Frizzbee now works against all enemies. Implemented our lord and savior, a glorious trifecta of pets. Faded the HUD in large rooms for more vision. Walls are now drawn in 3 dimensions. Help I’m trapped in a patch note facto- Attacks are now more reliable and always deal the same amount damage. Ammo is now bound to a weapon individually and all items now have a unique max ammo capacity. Sprouts bombs now create a domino effect with multiple bombs. Unique entrances to warn about minibosses. Money now follows you too the next room. Nerfed the damn harpies. The dark forest now has more rooms! The forest now has less rooms! You can now have two potions in your inventory. The scythe now cuts grass, because it’s a scythe. Bug Fixes: New internal item system, making items less glitchy overall. Remade the way images are handled to reduce cpu usage. Bushes now properly collides with everything. Fixed a rare frizzbee crash. Fixed crash when exiting options menu using escape. Birds no longer break the sound barrier. Fixed bug where map wouldn’t clear when switching floors on certain devices. Fixed bug where dots would appear on map for every room on certain devices. Shop guy no longer gets in your face about how you can buy a dash. Fixed rare crash with x-ray goggles. Items now properly show up on map. The ...Frozen Fire UpdateAug 17, 2015 - Community AnnouncementsJourney into the frozen inferno in this latest update to The Story Goes On! On top of the addition of the 6th “Frozen Fire” world, we have also added numerous additions to the game, both enhancing the performance, and overall progression of the game. With new graphics, new soundtracks, new items, and more, this is surely one to check out! Major Changes: The story goes on once more! You can now travel further along the maze with the addition of the Ice and Fire floor packed with a new set of enemies and environment. The game now takes up half the previous disk space since last patch! With some compression magic and clever reusing of resources the game now uses half the disk space. And we still managed to fit in all new content! Foster and Sprout can now be found in the maze! Both now have unique content, puzzles and achievements for unlocking them. If you already had them unlocked you are given the option to lock them again to check out the new content. You can save and exit the game in the shop to be resumed later! Note: this is NOT a checkpoint. Loading the save will delete it. New animations for all characters and new graphics. As always with a new version, we update graphics all around! Game Changes: You can now exit all menus with escape or back. Revamped the Audio system. Music can now be muted and is not awkwardly cut off. Muting everything no longer creates micro sounds. Revamped the HUD. Keys now stack on the HUD. Death animations for all characters. You can now push items outside the room and they’ll be in the next room. Scrolls are now timer based. Scrolls can now be dropped and replaced with other scrolls, with their timers stored individually. Frizzbee now works against all enemies. Implemented our lord and savior, a glorious trifecta of pets. Faded the HUD in large rooms for more vision. Walls are now drawn in 3 dimensions. Help I’m trapped in a patch note facto- Attacks are now more reliable and always deal the same amount damage. Ammo is now bound to a weapon individually and all items now have a unique max ammo capacity. Sprouts bombs now create a domino effect with multiple bombs. Unique entrances to warn about minibosses. Money now follows you too the next room. Nerfed the damn harpies. The dark forest now has more rooms! The forest now has less rooms! You can now have two potions in your inventory. The scythe now cuts grass, because it’s a scythe. Bug Fixes: New internal item system, making items less glitchy overall. Remade the way images are handled to reduce cpu usage. Bushes now properly collides with everything. Fixed a rare frizzbee crash. Fixed crash when exiting options menu using escape. Birds no longer break the sound barrier. Fixed bug where map wouldn’t clear when switching floors on certain devices. Fixed bug where dots would appear on map for every room on certain devices. Shop guy no longer gets in your face about how you can buy a dash. Fixed rare crash with x-ray goggles. Items now properly show up on map. The ...The Story Goes On - Dark Forest Update 1.1Jul 11, 2015 - Community AnnouncementsIn this latest update, we continue the story further, with the addition of the new dark forest! We also have added numerous bug fixes and community inspired content! The full list of updates can be found below! Stay tuned for more community contests and opportunities to get your ideas in the game! Updates Added world 5, the Dark Forest New Community Inspired Items (Two new items from the Playfire/Green Man Gaming Contest . The Frizzbee created by Seriousity and the Destructicorn by uglypinkgoose.) Tons of bug fixes (see below) New map module New enemy sprites and environments New puzzles New character sprites Balanced gameplay New bosses Rebindable Keys Overhauled how loot from chests are handled Shop descriptions Bug Fixes Bosskey no longer spawn outside the room Money no longer gets stuck Enemies work properly Enemies won’t spawn outside room Parallaxing fixes Chests no longer drop nothing The Story Goes On - Dark Forest Update 1.1Jul 11, 2015 - Community AnnouncementsIn this latest update, we continue the story further, with the addition of the new dark forest! We also have added numerous bug fixes and community inspired content! The full list of updates can be found below! Stay tuned for more community contests and opportunities to get your ideas in the game! Updates Added world 5, the Dark Forest New Community Inspired Items (Two new items from the Playfire/Green Man Gaming Contest . The Frizzbee created by Seriousity and the Destructicorn by uglypinkgoose.) Tons of bug fixes (see below) New map module New enemy sprites and environments New puzzles New character sprites Balanced gameplay New bosses Rebindable Keys Overhauled how loot from chests are handled Shop descriptions Bug Fixes Bosskey no longer spawn outside the room Money no longer gets stuck Enemies work properly Enemies won’t spawn outside room Parallaxing fixes Chests no longer drop nothing