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The Siege and the Sandfox

 
Bug Fixes in Patch BuildMay 23, 2025 - Community AnnouncementsThank you so much to everyone that has played The Siege and the Sandfox so far! It has been a pleasure to see everyone's reactions, watch your playthroughs and read your feedback. There have been some issues raised, which we've tried to address with this latest patch. Below is a list of the fixes and changes we've provided within it. We hope it improves your Sandfox experience, and please keep letting us know of any further issues and bugs you might have and, of course, what you're enjoying about our game! - Cardboard Sword Team Fixed Borderless Windowed creating a tiny, unusable, window on start. Default is now exclusive fullscreen, preventing this issue, even when the default is changed to borderless. > Pressing ALT + ENTER will maximise the tiny window for players that experience this problem > If you still have the game instantly minimising after the patch, you will need to delete your %LocalAppdata%/Sandfox/Saved/Config folder (by default this is found at: C:\Users\\AppData\Local\Sandfox\Saved\Config). NOTE: This will reset all of your settings to defaults. Fixed animation issue where running enemies could slide through doors Fixed issue where enemies could fail to navigate to Interest Sources on the floor above/below Fixed audio issue when multiple portcullis sounds are triggered at once Fixed Hester not walking off the lift following crossing the mushroom farm Fixed issue that could cause Dustwalkers to get stuck with a yellow ! Suspicion level following a teleport Fixed the frequency at which enemies would trigger Frustration and Ranged Attack (where available) Fixed issues where Captain Reza's bodyguard could get out of sync with Reza Dogs no longer try (and fail) to climb ladders, causing them to behave oddly around them Blades mobility navigation has been improved Fixed enemies getting stuck on ladders Fixed issue that caused slow movement speed following extinguishing a torch while crouched Added particle effects for Ranged Attack projectile collisions Fixed draw order issues with some wooden wall crawlspaces Fixed water volume that had incorrectly set friction value, causing ridiculous swimming speed Fixed enemies using their regular melee attack on ladders. They will now knock the Sandfox and other NPCs off ladders when they have a collision. NPCs who fall off a ladder will be briefly stunned. Fixed issue with floor slide that could cause the Sandfox to get stuck in the slide state Fixed incorrect animation being used when Underking Guards re-light torches Added a time out that will reset NPC schedules to help break them out of getting stuck Increased the walk speed of the Dead Hand Boneways patrol as a small QOL change to speed up that scenario Fixed a tech hang that could occur at the Broken Courtyard entrance to the Old Fort by removing redundant wall switch setup Fixed and issue where guard reviving schedules could get stuck Fixed an issue where, if a guard was knocked out with particular timing, they would not play their hit re...This 'stealthvania' is like if Prince of Persia never gave up on 2D and narrated your every moveMay 22, 2025 - PC GamerI'm a sucker for both retro side scrollers and stealth games, but since we've yet to get Mark of the Ninja 2 or some sort of Splinter Cell demake, I've rarely enjoyed the styles simultaneously. Thinking on it, though, they're a natural fit for one another—after all, premiere blockbuster sneak 'em up Assassin's Creed has a platforming titan lurking in its DNA: Prince of Persia, of which the original AC was nearly a spinoff... Read more.The Siege and the Sandfox | Bug Fixes Incoming! 🦊🗒️✍️May 22, 2025 - Community AnnouncementsFirstly – thank you! We are delighted watching you step into the world of The Siege and the Sandfox and make it your own. We’ve been watching your streams and videos, where many of you have been following The Siege and the Sandfox for some time now. So we’d like to extend our warmest gratitude to you all for your support. Post-Launch Plans Bug Fixes Fixes are inbound! With many new players jumping into the game using all varieties of devices, settings and systems, we’ve seen new bugs popping up that we’re feverishly working to quash. We’re currently working towards getting a patch out for these as soon as possible so that you can continue your adventures with much greater ease. Thank you, in the meantime, for your patience while we work round the clock to push this patch out as quickly as we can. Quality of Life Improvements Beyond the most pressing bugs, we’re also making QoL improvements. Stay tuned here where we’ll post patch notes outlining those improvements in greater detail soon. Bug Reporting If you’re running into issues please follow the steps outlined in the PLAION Customer Support Centre here. We really appreciate your help finding and squashing these bugs, so any and all details included in your reports are a great help – thank you! Tag us & chat with us! Tag us @SiegeandSandfox on socials so we can jump in and check out your streams and content! We’d love to see how your playthroughs are going and hear your thoughts. Come discuss the game with other players or come chat with us – we’re keen to hear your thoughts and answer your questions in our Discord here. Thank you for your patience and talk soon, Fox-friends! - The Cardboard Sword Team Follow our socials and be the first to know the latest on The Siege and the Sandfox: Twitter Facebook Join the Discord to chat with us!The Siege and the Sandfox | Out Now! 🦊May 20, 2025 - Community AnnouncementsThe Siege and the Sandfox is available to play now! The day has come to don the mantle of the Sandfox, and save the kingdom. Launch Trailer Watch the new launch trailer! Feedback & Bugs We’d love to hear what you think of the game – join us in our Discord here. We’re look forward to seeing your playthroughs and what you discover, so please be sure to tag us on socials @SiegeandSandfox. There it is, then! The game is in your hands now. What a journey we’ve had – we hope you enjoy embarking on your own in The Siege and the Sandfox. All our gratitude, Fox-friends. - The Cardboard Sword Team Follow our socials and be the first to know the latest on The Siege and the Sandfox: Twitter Facebook Join the Discord to chat with the devs!Dev Diary #2 | The Art and the Sandfox 🖼️May 12, 2025 - Community AnnouncementsLaunch is on the horizon Fox-friends. In case you missed it, be sure to check out our previous dev diary where we shared some tips on traversal. In this dev diary we’re diving deeper, yet looking at the surface of the game – the art. It’s the first thing you see about the game and it’s the first thing created for The Siege and the Sandfox, acting as the catalyst for the game’s creation. We concepted how the world would look before anything else, making the art direction a key part of the game’s identity. Don’t forget to read to the end for our helpful Fox-friend tip 👀 Why pixel art? We’re big fans of pixel art’s simplistic beauty and the challenge of making a collection of squares look visually stunning. We knew we wanted to work with pixels, and to try to create a rich, warming, classic SNES-era like feel, while still making it our own and bringing it up to date with modern effects from Unreal. Pixel art also feels like a nod to some of our inspirations and games loved by the team, such as Super Metroid, Prince of Persia, Castlevania: Symphony of the Night, Batman (NES) and Metal Slug. Another aspect of pixel art that we love is the unique character and cartoon-like overemphasis you can add to animations and gesticulations. Inspiration from Monkey Island can be seen throughout in our hand-animated sprites, as well as from broader Lucas Arts point-and-click adventure games from the 90s. {STEAM_CLAN_IMAGE}/42719082/5e57b511b864abd5ea2da10d933360614adbf610.png Not just a pretty face While many games use light and shadows mostly for visual effect, in The Siege and the Sandfox the lighting is an integral part of the gameplay, working as a mechanic for stealth. Playing such an important and frequent role, we wanted to make sure it looked great too. This is why we’ve hand-painted all of our normal maps - taking advantage of Unreal Engine’s great lighting – and used some particle effects and non-pixel art in certain situations, mostly for reflections and refractions. {STEAM_CLAN_IMAGE}/42719082/cc1cb295eaad7f6c25ff15239bf39ba22cc42865.jpg 🦊 Fox-friend Tip: Mind your perimeter 🦊 More movement often means more noise, so a word of caution: Crouch often and keep a close eye on your noise indicator circle. Landing from a higher point with a thud, and sprinting with your feet thrumming the floor, is a sure way to be heard by enemies. You’ll notice a faint grey circle emitting from your sprite that indicates the radius within which you can be heard. We advise slower movements when exploring new areas, to avoid running straight into an enemy. {STEAM_CLAN_IMAGE}/42719082/2b8bf0c6c809ce1591e1c7fb80c9fa86f0c194c3.gif Emerging from the shadows into safety, the Sandfox breaks into a sprint – footsteps thundering through the cave. We hope you’re enjoying these dev tip snippets, Fox-friends! Let us know what else you’d like to hear about in the comments! Launch is fast-approaching now, so we’ll be showing a lot more very soon. - The Cardboard Sword Team Follow our soc...Dev Diary #1 | Parkour Platforming! 🤸May 6, 2025 - Community AnnouncementsJust as our Sandfox slinks out of the shadows, so do we! With launch now on the horizon, we’re itching to unveil more about our upcoming stealthvania. In these developer diaries, we’ll burrow deeper into the core features with some helpful advice – beginning with traversal. PS. we’ve included a helpful tip at the end for you Fox-Friends 👀 Different Environments? Different Movements. We wanted each area to not just look different, but also play and feel different. To achieve a deeper level of immersion, we designed each environment to present its own challenges. You’ll need to adapt your movements to the differing obstacles and platforms each area holds: When venturing through deep, derelict prisons, crouch and scurry your way between crumbling walls. Ancient ruins are crumbling with age and dimly lit, so you’ll want to tread slowly and utilise the whole range of your dynamic camera. Majestic palaces are brightly lit and heavily guarded, offering little in the way of cover, so slink quickly between fleeting patches of shadow. Though each environment is different, there is one common need: be quick on your feet! Spanning all areas, you’ll need to time your movements with care and agility to avoid enemies, evade capture, and deal with threats. Progress to Unlock New Skills & Paths Beyond your core movement set, you’ll train in the way of the Sandfox and learn dynamic ways to move fluidly, quickly, and without a trace. Wall Running Is that a wall? Or is it a path? For our nimble Sandfox, walls are conduits, not obstacles. Simply run at a wall with confidence and speed, and you’ll carry that with you as you scramble up the cobblestones. After all, to a Kash’ai, a wall is just a vertical path. Pole Swinging Light reflects off the cold metal of a pole lodged in the wall. Jump in its direction and you’ll grasp on, needing to let go at precisely the right moment to fly through the air and stick your landing. Wall Jumping A narrow channel between walls = a way up. Kick off from wall to wall to make your way upwards. The more distance between the walls, the less margin for error there is. {STEAM_CLAN_IMAGE}/42719082/d84b27222f09be7d4f1c2059febebfb8da080224.gif Swinging from a pole, leaping across, and darting through a window, the Sandfox disappears into the next building. In a blink, they’re out of reach. 🦊 Fox-Friend Tip: Retrace your steps 🦊 As you venture through the world, you’ll unlock new abilities. So here’s our tip: Be sure to retrace your steps and revisit previous areas. You’ll find that – with your newfound skills – you’ll have unlocked access to previously unreachable locations (as well as the rewards that come with). Thanks for reading this far, Fox-friends! Keep an eye out over the coming weeks as we dive into and reveal more areas of the game. Come launch, you’ll be well-versed in the ways of the Sandfox. - The Cardboard Sword Team Follow our socials and be the first to know the latest on The Siege and the Sandfox: Twitter Facebook Join our ...Lush "pure stealth" metroidvania The Siege And The Sandfox launches in MayApr 29, 2025 - Rock, Paper, ShotgunWe have all ridden the emotional rollercoaster of thinking that we're smart and patient enough to play a dedicated stealth game, then realising that we're inept and bored and just want to bonk things with a big axe. Still, I'm moderately enthused by this here release date trailer for The Siege And The Sandfox, a 2D metroidvania in which you clamber steadily out of a huge, opulent dungeon. It launches on 20th May, and puts me in mind of Prince Of Persia, Animal Well, Vagante and Blasphemous. Obligatory but sincere Google-baiting intro comparisons: done. Tray-tray, away! Read more Release Date for The Siege and The Sandfox!Apr 29, 2025 - Community AnnouncementsAfter moving silently in the shadows, the Sandfox is finally slinking out of stealth to reveal an exciting announcement… The Siege and the Sandfox, our ‘Stealthvania’ adventure, is set to release on May 20! We’ve been building the game steadily over time, and are delighted to have so many of you still following along and keen for updates. Thank you all so much for your patience and support. On May 20, you can expect beautifully styled visuals, immersive sounds, and a distinctive platforming experience. Navigate a world teeming with hidden threats to outwit, outmanoeuvre, and outrun; a labyrinth of secrets to explore and uncover; and a cast of intriguing characters to aid or abet! Look out for more updates very soon, Fox-friends! - The Cardboard Sword Team Follow our socials and be the first to know the latest on The Siege and the Sandfox: Twitter Facebook Join our Discord to chat with the devs!Happy Halloween, Sandfoxes!Oct 31, 2023 - Community AnnouncementsTo all our stealthy adventurers following The Siege and the Sandfox, October moonlight casts eerie shadows across the ancient city of Kariman, but development continues on the game! It’s not too long until you’ll be able to embark on a spine-tingling adventure filled with hidden secrets, cunning foes, and dark magic. Until then, we hope you have a bewitching time this Halloween as you explore your own dark and enchanting realm, trick or treating! {STEAM_CLAN_IMAGE}/42719082/b51ccb21f59f67683774eb4d22b682582bc1572a.gif Follow our social channels, as a cauldron full of news and updates is brewing, ready to be revealed in the coming weeks. 🔸 Twitter 🔹 Discord 🔸 Facebook 🔹 Instagram Wishing you a hauntingly good time this Halloween, The Siege and the Sandfox Team