Show/Hide Show/Hide

The Red Solstice

 
Happy One Year Anniversary Red Solstice 2: Survivors!Jun 17, 2022 - Community AnnouncementsMarines! It's time to celebrate the one year anniversary of Red Solstice 2: Survivors! We want to thank everyone in the community for your support - and support over the last year with Red Solstice 2: Survivors. Please enjoy our one year anniversary armory and new Black Ops skin! Now get to the mess hall for some much deserved birthday cake! {STEAM_CLAN_IMAGE}/6134530/b8f59d0d56b653d86d17a8b9ed588b5ddc28442c.jpg https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/ MARINES! RS2 UPDATE 1.6 NOW AVAILABLESep 2, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/31917575/993245b6ba9638f6e00b64d0d938bce919cd81e5.png Attention Marines, Update 1.6 just went live and you know what that means…? Of course you do - lots of lovely updates and changes to the game. The development team have been busy, and this update is the BIGGEST one so far! Before we go into detail, let’s recap what we have done until now: • Added new Terminator Class • Improved network • Added offline play • Added new missions For Update 1.6, we’ve added a bunch of missions for the Skirmish mode from the campaign as well as a completely NEW MAP that will keep you on your toes on Mars! And of course, we are saying NO to cheaters and improved our anti-cheat and anti-grief system! We've also added a "co-op" campaign which enables a few things; • Everyone can now see the world map events and experience the full campaign together - with the host making decisions. • An option that is enabled by default and limits the equipment of the campaign to the researched technology, can be turned off so that players use their profile and not technology - but must be done at the start of the campaign. You can now vote to kick players as a team and personally mark players through the ""Avoid Player"" system. If there should be some problems within your squad, and the majority of the team does not get along with another team member, you can make that member leave and mark them. As you can see, we put a lot of time into this update and hope you will enjoy all the changes! But wait, that's not all, you can now save 30% on Red Solstice 2: Survivors! http://505.games/RS2505AnniversarySale We will continue to work on new updates including Skirmish Bots and Prestige System which will arrive very soon along with the Hellfire Class. Below you can find all the changes we have made… 1.6 Update Notes (2021 September 2) NOTABLE • Added "co-op" campaign where players can share technology and are limited by the technology and research of the host, clients can see the world map also now • Added 16 critical strike missions to skirmish secondary mission pool • Added hidden votekick that can be initiated by anyone on anyone other than host if more than 50% of players agree player will be kicked • Anti griefer system • Anti-cheat system • Daily challenge has double the points for monsters now NEW MAP • Shield Generator / Cities of flesh NEW MISSIONS IN SKIRMISH • Boss Emma • VIP Howell • Rescue Troops • Gauntlet • Supply Defense Condatis • Get Supplies Mercs • Insurgents Gauntlet • Gather Intel • Howell Barrex Assault • BlackLight • Assault Nest • DisableJammer • Fallen Fury • VIP Founders • Rescue Specialist • Rescue Condatis MONSTERS • Hellspawn will no longer get stuck in certain cases if he ends up off walking area • Red Hunter is more dangerous now and requires preparation, this will affect terraformer missions • Fluffy now uses his 3-chain attack when low on health • Biomass will no longer spawn under the ground • Flameburst cooldown increased by 5 on all l...Red Solstice 2 - Presenting MissionsMar 26, 2021 - Community AnnouncementsHello Marines, We have some exciting news for you! Today we have released a brand new trailer that focuses on the different mission types which you will encounter in Red Solstice 2: Survivors. You can check it out here: Red Solstice 2: Survivors will challenge you with a variation of missions and challenges and you won’t be able to catch your breath. Let’s take a look at them: Exploration: Those are missions, where you are not pressured against time and can do the mission at your own pace. Planning is key in Red Solstice 2: Survivors and to defeat the Biomass infection you need to study it. This could be done by retrieving technology from an infested colony, locating the Biomass source, investigating a facility or by escorting a group of civilians or a convoy to the evacuation zone. {STEAM_CLAN_IMAGE}/31917575/282ca77cbf908b51b76aa812215b97f59288341f.jpg Stealth: You versus the deadly Hunter! In these 1 on 1 stealth missions, you have to avoid the powerful Hunter creature before it eats you alive. At the same time you still have to finish the objective and make it to the end of the mission. In a very tense atmosphere you need to carefully explore the surroundings and eliminate critical targets in order to survive. On the other side, you will also be on the hunt to take out creatures which are becoming a bigger threat for you and human mankind. {STEAM_CLAN_IMAGE}/31917575/13f202b22a6e6f6205d4eca1fb861497fcd9c5f3.jpg Survival: Fight through a horde of enemies, hold a position or defend a bunker against a Strol attack. In Red Solstice 2: Survivors you have to be ready any time to fight and save Mars! These are most known survival missions where you are pressured against time in order to finish the objectives. All missions will take place in different environments including different weather effects. In one mission you might have to locate the Biomass infection in a reactor facility and then you are being called up to hold your position in the desert against a giant sandworm.. {STEAM_CLAN_IMAGE}/31917575/92d364d563ce5afb275d61ee08fef6f2d8a5f965.jpg That’s not all! Besides the primary missions, you will also be able to explore a load of secondary missions. It’s totally up to you whether you want to try them out, but make sure you are fully prepared to enter the battlefield! We hope you enjoyed the trailer and stay tuned for more info! Be sure to keep up to date with all things around Red Solstice 2: Survivors by wishlisting us here on Steam! Wishlist Campaign Update!Mar 19, 2021 - Community AnnouncementsHello Marines! It's been a busy time in the world of Red Solstice. We announced a brand new trailer, completed our Playtest which thousands of you joined and we have also started our wishlist campaign! Wishlist Unlock Tiers {STEAM_CLAN_IMAGE}/31917575/4373c5a347653c53790524beb294be9dd984ca3f.jpg As you can see there's a bunch of new content we are looking to unlock on launch and we are happy to announce that we've already hit Tier 1 unlocking a Gauss Assault Rifle MK1 skin. Thank you so much for your support! 50k Wishlist COMPLETED {STEAM_CLAN_IMAGE}/31917575/178c245da0f56c009e2c47066e4cef9ff53e0fa8.jpg We can't wait to see what you think and of course what will be available on launch week! Be sure to keep up to date with all things Red Solstice 2: Survivors by wishlisting us on Steam. SURVIVE – RESEARCH – FIGHT BACK!Red Solstice 2: Survivors to be published by 505 GamesFeb 25, 2021 - Community AnnouncementsHello marines! Release date We’re thrilled to announce that Ironward have partnered up with 505 Games to bring Red Solstice 2: Survivors to Steam on June 17th! Trailer Red Solstice 2: Survivors takes place in the year 117 After Earth when corporations rush to secure dominance over the last remnants of humanity. Players command a team of up to eight in online co-op or can blast their way through a deep single-player campaign as they work strategically to lead operatives, research new technologies, and counter a mutant invasion taking over the colonized planet. Steam playtest Ahead of the game's launch, a Steam Playtest is set to start Friday, March 12 through Monday, March 15. Access to the Playtest can be requested here on Steam! https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/ 505 Games We are excited to work with 505 Games and cooperation with them enabled us to develop Red Solstice even bigger and better. Our vision of the game aligns with 505 Games' vision for the franchise. We are happy to work with them as a Publisher as it will enable us to push the franchise to an even wider audience! Stay frosty and see you on the field! {STEAM_CLAN_IMAGE}/6134530/96713a66533afc15c9e56ff21c94ab7d647b4a8a.png {STEAM_CLAN_IMAGE}/6134530/33b947829ace36b5d99723ec1c25bb60b7861db6.png {STEAM_CLAN_IMAGE}/6134530/d794b9b5fdf2566b1b8ca2845adef25ea4fb98bf.png {STEAM_CLAN_IMAGE}/6134530/cf2d9b59ed48de2a644b01d48c21f2a711af7f31.png {STEAM_CLAN_IMAGE}/6134530/b40ab54bea956b37984678d804930d7893fca5e0.pngRed Solstice 2 is heading to PAX-EGX!Sep 11, 2020 - Community AnnouncementsGreetings Marines! We are delighted to tell you that in 24h we will be streaming Red Solstice 2: Survivors, so don’t miss out and come and join us! We will be talking about the state of the game, where we are in the development, answer questions from you guys & gals in the community and a few tips and tricks to survive on Mars ;) Schedule: Tomorrow from 8 PM when EGX-PAX kicks off, we will be streaming each day to showcase some gameplay of Red Solstice 2: Survivors. Content of the streams 12. Sept 8 PM CEST - Saturday: Arcadia Colony 13. Sept 7 PM CEST - Sunday: Mining Colony 18. Sept 7 PM CEST - Friday: Swamp Colony / Followers and tactics 19. Sept 7 PM CEST - Stealth/Hunter game mode https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/ {STEAM_CLAN_IMAGE}/6134530/a5ef37c22d868bb7e4d7bf8df59f234d9b6e058a.png You can also visit our booth at https://www.paxegx.com/ and check for some new trailers and cool things! For now, we are showing you a teaser for the upcoming trailer tomorrow! Stay frosty!Check out Red Solstice 2 gameplay!Jul 24, 2020 - Community AnnouncementsHello everyone, Red Solstice 2 gameplay explained For those that are not aware or haven't seen yet we have published gameplay video of Red Solstice 2, featuring survival mode of the game. Remember to FOLLOW and WISHLIST Red Solstice 2 for more hot updates, like milestone that we've put recently. https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/ Enjoy the video and let us know what you think or what questions you have in the comments below! And if you wanna see all the crazyness from Kaif in Red Solstice 2 during steam festival, it's a long watch but if that's something for you, here it is: See you on the field and stay frosty marines!Red Solstice 1 and Red Solstice 2 update!Jul 24, 2020 - Community AnnouncementsHello everyone, Red Solstice 1 new content We are working with our community members into delivering a new content to play with, we don't know when it will be ready but we wanted to share this news with you.. some class that was never made might be available soon! :) - Fingers crossed that the community is about to make first official mod for TRS 1 Red Solstice 2 gameplay explained For those that are not aware or haven't seen yet we have published gameplay video of Red Solstice 2, featuring survival mode of the game. Remember to FOLLOW and WISHLIST Red Solstice 2 for more hot updates, like milestone that we've put recently. https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/ Enjoy the video and let us know what you think or what questions you have in the comments below! And if you wanna see all the crazyness from Kaif in Red Solstice 2 during steam festival, it's a long watch but if that's something for you, here it is: See you on the field and stay frosty marines!Gameplay changes, TRS 2 Alpha and new trailer!Sep 24, 2019 - Community AnnouncementsHello everyone, let's talk about patch! Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and tactics TRS 1- Patch Notes: Doubled maximum limit on all classes! 2 Terminators / 2 Hellfires etc. are now a thing! You can swap marines with TAB without being in tactical mode now for singleplayer and survival games Savage burners will do fire damage now on any class if there is no different damage mod active from skills Energy, toxic, explosive when activated will always override item passive damage mod Vindicator overcharge damage is doubled Friendly damage caused by overcharge reduced from 350 to 250 Vindicator overcharge will do 100% damage in it's entire radius to enemies Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically Vindicator weapon damage increased from 500 to 850 Fiery shockwave cooldown reduced to 10 sec Napalm grenade cooldown reduced to 30 sec Autocannon load systems damage increased by 10 per level Autocannon will only do 10 friendly damage per shot Suppress target skill: -90% damage while using it Holer health increased by 200 Hellspawn resistance Piercing 85 > 95 / Energy 25 > 55 Behemoth and Lyganesh resistances Piercing 10 > 80, Hollow 20 > 50, Energy 0 > 80 Holer resistances changed to Piercing 50 > 90, Hollow 80 > 20, Energy 35 > 20, Toxic 20 > 0, Shotgun 40 > 0 Wired Armor spends armor faster now The Red Solstice 2 ALPHA There is big update on TRS 2 where we have presented a new trailer, opened an ALPHA SIGN UP and talked a bit about development. https://www.youtube.com/watch?v=s5WDPYi5s-M&feature=youtu.be Check it out here! https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/ {STEAM_CLAN_IMAGE}/6134530/5ef5bf9c3dd647f36792803ff3605f0d6852b619.png The Red Solstice 2: Survivors update!Aug 16, 2019 - Community AnnouncementsHello everyone. First thing to say is that we will be at Gamescom in the business hall 3.2 A011, so if you know any journalists/streamers that would like to play and see the game exclusively, they can join us at our booth there and talk to us! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31917575/5a7155a624f584594dac15f17bec5c3c78020597.gif We've been hard at work on The Red Solstice 2: Survivors and yes we know that you are all eagerly awaiting any news. One new thing is that the player will take the role of the Executor, a corporation appointed individual who is in charge of executing important missions across planet and striking the STROL in order to change the war in humanity's favor. Soon we will show the new trailer and also announce the alpha testing for all willing to get in and become the best marine they can be. We will talk more about the alpha when the trailer is out. In the meantime we will show you an additional teaser for the new trailer which will be crazy, and it also continues the story where the last trailer ended. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31917575/56bc837861f67d122ff7c73bfccd96b79fd1e465.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31917575/586abc5e9efa35fa5c9340c943c2e9b4079aa193.png Marines, are you ready to defend the planet? Enjoy! The Red Solstice 2: Survivors gameplay teaser released!May 2, 2019 - Community Announcementshttps://youtu.be/E4g3hJ2-nrA Dear people of The Red Solstice, after months of hard work, shaping The Red Solstice 2 into a game we are all proud of, we are very excited to present you a little slice of what we have acomplished so far. Moments ago we have uploaded our first teaser trailer for the game. It should give you a bit of the feeling we are going for. We hope you like it. Here are also some screenshots of the systems that are being worked on: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31917575/32657be77a817b27f710cb034c3b25bd8c9bd7ca.png Armory is of course where you customize your marine's equipment and weapons before sending him into action. This time arround you'll have much broader scope of customization options. You'll be able to pick different firing modes for your weapons, choose to pick more passive abilities at the expense of some active skills, pick one very powerful system instead of few weaker ones, or perhaps just leave more room for ammo, explosives and other items. You'll probably die anyway, but at least you can give some monster a bit of indigestion with the right setup. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31917575/503b1ff9e6d0bfe60fa82e503b4d625be3909852.jpg Strategy layer is a new feature in The Red Solstice 2. It allows you to choose your missions and play in a more campaign like way, capturing and loosing teritory, securing resources, and joining up with your friends in order to crack those hard missions. You are fighting for entire planet now. We are starting to do regular mini updates on our progress on Facebook, so if you want to be updated regularly, join us at: https://www.facebook.com/TheRedSolstice/ or come chat with us at discord: https://discord.gg/Fd7x7us Add us to wishlist: https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/ Join us and give us your feedback and suggestions so we can shape this game into a masterpiece. IronwardSolstice chronicles: MIA available on Nintendo Switch!Feb 7, 2019 - Community AnnouncementsHi everyone! For the last year or so, we have been (among other nice things) preparing a Nintendo Switch release of our game Solstice Chronicles: MIA. As the game was made with PC gaming in mind, a lot of optimizations, engine tweaks and a complete UI rework had to be done, but finally our effort comes to fruition. As of today, the game is available from 15:00 CET (14:00 UTC) in the Nintendo eShop in Europe, and 9:00AM PST (5:00 UTC) in North America You can buy the game at the following link . We will be having a Reddit AMA today at 21:00 CET / 20:00 GMT / noon Pacific. Now this important milestone is finally over, our PC users can expect further updates to Solstice Chronicles MIA, where we intend to implement more performance tweaks, bug fixes and gameplay improvements. If you would like to support us, please like and share our release trailer, and like and share our social media posts at Facebook and Twitter . As always, big thanx to all our customers and fans for supporting us throughout the years and special thanx to our partners at Circle ent. for the extensive help in making this project possible. Ironward teamThe Red Solstice 2: Survivors!Jan 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6134530/8fbafc3113e023a3adb7201b0feabaa0f0f52f0d.png Dear community, we have some bad news and some good news. Let's start with the bad. Solstice Chronicles: Survivors is no more. We killed it, cut it to pieces and fed it to a pit of angry zombies we keep just for such occasions. But there are good news also, bear with us for a bit longer. When we started working on the Solstice Chronicles: Survivors it was because the community asked for a multiplayer mode in the Solstice Chronicles: MIA and we were unable to provide that with the original game. It was supposed to be a standalone multiplayer game built upon the expanded MIA framework featuring more open gameplay similar to the survival mode. Guided by our previous experience with the Unreal Engine and some great new talent we were lucky enough to acquire, we started peeling back layers of old code, improving old assets, playing with new gameplay elements, and the more we worked, the more we liked what we saw and more ambitious we got. But the more we worked, more often we got “wow, this is so The Red Solstice” moments. The turning point happened when we started experimenting with the controlls as we felt the pure twin stick scheme just did not feel right in a big open map. It felt somehow static and tiring and someone half jokingly suggested we try the The Red Solstice like RTS type controls. We actually tried it, and after a few days of intense discussions and multiple further rounds of testing we decided it was actually much better. It was then we finally said, “This is The Red Solstice 2!”. https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/ So it is our great pleasure to officially announce that we are now working on a full fledged sequel called The Red Solstice 2: Survivors. It is a tactics oriented shooter game made for multiplayer squad tactics but fully playable in solo mode. Basically all that The Red Solstice offered, but improved by years of experience our team has gained, combined with the perks of a modern Unreal 4 engine. Game The game will feature well known but improved mechanics such as skills, energy management, combat suit management, weapons with different modes of fire, explosives, tactical squad control, randomly generated missions…. But will also include some new elements such as the biomass, a terrain based manifestation of the virus infection that slowly spreads throughout the map impeading the players progress in a number of ways, making the enemies stronger and more aggressive and if not contained making the successful completion of the primary mission all but impossible. Some of the old enemies will be making a come back, some new ones will be added, but all of them will be much improved from the way they were in either of our previous games. They will now jump over the barricades, climb through the windows, hunt you in packs, use the sense of smell, hearing and sight while patrolli...The Red Solstice patch! Happy Holidays!Dec 24, 2018 - Community AnnouncementsIts been a while and we haven't had the time to give The Red Solstice the attention it deserves. Community asked us to do some small changes so we took some time and tried to fix some cruical bugs and do some tweaks. Start of marauder mode is in, finally! We'll try to dedicate more time in near future to address some of the more critical changes. NEW MISSION: Escape Sector - Allows you to transfer between sectors - 30% chance to trigger whenever secondary mission starts. - If you do not leave the sector, all sector gates will be closed upon mission failure. Patch notes: - Chemical bomb reduced cooldown by 1 second - Electric discharge radius increased by 6m - Explosive teleport radius reduced by 25% - Teleport group radius increased by 3 - Teleport group ranged increased by 3 - Explosive modulator ability increased to from 4-20 to 5-25 - Suppressive fire will max out at lvl 3 giving max of +3 cone to minigun - Mercs mission should not stuck anything ever anymore - Civilian mission counts as secondaries For now you can test the changes in "testers" branch, it will go live in few hours. Happy Holidays to you all!SC: MIA patch, coupons and new info!May 24, 2018 - Community AnnouncementsEVERYONE who owns The Red Solstice got a -60% coupon for SC:MIA, you have 24h left. https://store.steampowered.com/app/528160/Solstice_Chronicles_MIA/ Patch for TRS will come in 1 month, we'll address some of serious issues and try to change a few skills, maybe even enable another mission marauder :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/26613726/7561f44890dc3855ac48b8edf723b2b485e35689.jpg We are proud to announce that the game is receiving a major patch that focuses on polishing up both gameplay and graphics. Check this video for a short demonstration. Some of the changes for overhaul patch of SC:MIA Major Changes Optimized the game Connected single player and survival save games Tweaked and improved almost every level and boss fight Improved visuals in every level of the game Terminator enabled from the start Improved in-game UI Removed all skill supplies - skills now use cooldowns so you can focus on using the skills instead of gathering supplies for them! Also if you didn't already, add Survivors to your wishlist, you gonna love it, it's TRS in it's essence, core, and gameplay :) https://store.steampowered.com/app/768520/Info and patch!Apr 6, 2018 - Community AnnouncementsHello everyone, we did a small patch to fix some bugfixes regarding mercs mission today. I would also like to inform you about some interesting game from the devs that helped shape The Red Solstice interface in how it looks today. Interface went through at least a few dozen iterations, until guys from FlowFire games helped us, it's still not perfect, but it's the best we could do at that time. If you like twin stick shooter, and if you liked The Red Solstice, I recommend you check out their game, it REALLY is great :) http://store.steampowered.com/app/528230/SYNTHETIK/ https://steamcdn-a.akamaihd.net/steam/apps/528230/extras/InterventionGif_-_Copy.jpg?t=1522538819 Kind Regards, Ironward Info and patch!Apr 6, 2018 - Community AnnouncementsHello everyone, we did a small patch to fix some bugfixes regarding mercs mission today. I would also like to inform you about some interesting game from the devs that helped shape The Red Solstice interface in how it looks today. Interface went through at least a few dozen iterations, until guys from FlowFire games helped us, it's still not perfect, but it's the best we could do at that time. If you like twin stick shooter, and if you liked The Red Solstice, I recommend you check out their game, it REALLY is great :) http://store.steampowered.com/app/528230/SYNTHETIK/ https://steamcdn-a.akamaihd.net/steam/apps/528230/extras/InterventionGif_-_Copy.jpg?t=1522538819 Kind Regards, Ironward New DLC released! - Operations Pack!Feb 20, 2018 - Community AnnouncementsOperations Pack brings 2 new missions and 2 new weapons for The Red Solstice. http://store.steampowered.com/app/790180/The_Red_Solstice__Operations_Pack/ Missions yield nice rewards for your squad when finished, and will momentarily change your approach to the current session. They will spawn randomly after wave 6. NEW MISSION - Rescue Civilians Your squad is tasked with rescuing random number of civilians that will be positioned randomly across map. Once rescued you need to lead the civilian group to EVAC point. Civilians are not tough, and any kind of friendly fire, even bullets, will hurt them badly, so watch your fire! Once the civilians are evacuated based on the number of civilians saved, equipment will be generated for your squad. NEW MISSION - M.E.R.C.S. Your squad will receive a distress signal for friendly squad. If you manage to reach them you will have to hold position until they are healed against few waves of tougher enemies. Once they are healed you will be tasked with escorting them to their designated position. While escorting the M.E.R.C.S. squad you will get ambushes and will have to hold position with them at certain areas of map. Once escorted you will receive rewards. ------- NEW WEAPON - Light Vindicator A weapon with high rate of fire but limited range which does energy damage. This weapon can be overcharged with power cell or energize skill for a burst of 2000 plasma damage. NEW WEAPON - Assault Rifle with Flamethrower Weapon with reduced clip size but with powerfull flamethrower, it can be used in any situation, both for blocking out narrow passages, or long range with normal gar mode. Napalm stacks so the more flamethrowers is focused at one creature, the stronger they burn. Patch 1.12 fixes - each time nanites are resupplied +250s cooldown - fixed exploit where you could reload secondary mode for free indefinitely New DLC released! - Operations Pack!Feb 20, 2018 - Community AnnouncementsOperations Pack brings 2 new missions and 2 new weapons for The Red Solstice. http://store.steampowered.com/app/790180/The_Red_Solstice__Operations_Pack/ Missions yield nice rewards for your squad when finished, and will momentarily change your approach to the current session. They will spawn randomly after wave 6. NEW MISSION - Rescue Civilians Your squad is tasked with rescuing random number of civilians that will be positioned randomly across map. Once rescued you need to lead the civilian group to EVAC point. Civilians are not tough, and any kind of friendly fire, even bullets, will hurt them badly, so watch your fire! Once the civilians are evacuated based on the number of civilians saved, equipment will be generated for your squad. NEW MISSION - M.E.R.C.S. Your squad will receive a distress signal for friendly squad. If you manage to reach them you will have to hold position until they are healed against few waves of tougher enemies. Once they are healed you will be tasked with escorting them to their designated position. While escorting the M.E.R.C.S. squad you will get ambushes and will have to hold position with them at certain areas of map. Once escorted you will receive rewards. ------- NEW WEAPON - Light Vindicator A weapon with high rate of fire but limited range which does energy damage. This weapon can be overcharged with power cell or energize skill for a burst of 2000 plasma damage. NEW WEAPON - Assault Rifle with Flamethrower Weapon with reduced clip size but with powerfull flamethrower, it can be used in any situation, both for blocking out narrow passages, or long range with normal gar mode. Napalm stacks so the more flamethrowers is focused at one creature, the stronger they burn. Patch 1.12 fixes - each time nanites are resupplied +250s cooldown - fixed exploit where you could reload secondary mode for free indefinitely Patch before new DLC! :)Feb 16, 2018 - Community AnnouncementsOther then making tons of changes and bufixes, we would like to point you all in direction of our new game just in The Red Solstice style! Solstice Chronicles: SURVIVORS http://store.steampowered.com/app/768520/Solstice_Chronicles_SURVIVORS/ As always join our community at discord and participate in games! https://discord.gg/VaKHMZj GENERAL - fixed SINGLEPLAYER loadout selection - reworked ailments, now only 1 type of ailment can be given per hit - fixed ailments that were never given in some cases by some creatures - trash mobs like swarmer and desecrator will not give ailment at all, parasite has 100% chance to give ailment - toxic barrels will no longer damage followers - fixed bug that caused monsters to glitch in certain situations with taunt making them easy to kill - final evac will spawn hellspawns on the way to dropship in military - ACE will now deal 100% damage on outer edges instead of 30%, does 50% damage to friendlies - monsters that are killed by fire will become black(burned) - fixed targeting systems tooltip(rounded to int) Assault - fixed tooltip for vanguard - vanguard cooldown set to 50sec when shield is destroyed - vanguard gives +25% attack speed to user for any vanguard inside 10meter radius - vanguard taunts all creatures every second every 1 second while active Marksman - fixed marauder infinite range bug - TacNet bullet will slow monsters for 8-40% for 1sec on hit Terminator - terminator explosive teleport radius fixed Medic - increased nano heal so it heals up to 300 hp - increased healing gun so it heals max up to 140hp ITEMS - specialized ammo sttack increased to 4 - antivenom stack increased to 5, antivenom now gives 90sec immunity to poison ailments - Flare Gun will drop instead of Road Flares from lockers now - nanites have maximum stack of 2, they heal all ailments and marine fully ENEMIES - insurgent marksman range reduced from 140 to 115 - hunter seeker damage reduced by 40 per difficulty and and slow effect by around 10% - added new creature "Black Holer", you can recognize him by very fast green smoke, he does AOE ailments on hit - black holer has 20% chance to appear after wave 2 on any difficulty under veteran squad ranking