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The Planet Crafter

 
Development Branch update - v1.522May 28, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.522) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version updates the engine, tries to improves performances and to reduce the possibility of crashes. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Upgraded engine version, Upgraded network package, Fixed various issues with crafting, Various environment fixes Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.521May 27, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.521) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version tries to improves performances and to reduce the possibility of crashes. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Multiple environment changes to improve performances on the new moons Adds multiple checks to avoid crashes Selenea Key Cards can't be destroyed anymore (to avoid being stuck on an intense run) Fixes some typos Fixed an issue with objects getting a material error when constructing them near an optimizer, Fixed an issue with tree spreaders not properly inited when switching planets, Fixed an exception when unloading a procedural wreck, Add moss on giant shells on Aqualis when terraformed Adds a departure platform blueprint on Selenea (inside the trade rockets in the astro port) Adds some Magnetar and Solar quartz on some Selenea containers (this containers has been reseted) Fixed an issue with terra stages potentially not properly displayed when reaching the last one, Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Moons Update Patch #1 - Main branchMay 22, 2025 - Community AnnouncementsHello Terraformers! We've just uploaded a small patch on the main branch. You need to restart Steam to get it. For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam. This update fixes somes small bugs and balance the content of Selenea and Aqualis V 1.520 - Moons Update Patch #1 : Changelog Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items. Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea. Adds new posters to procedural wrecks Fixed colliders in the interplanetary POD preventing to pick dropped objects in it, Fixed an issue with gauges UI slowly drifting out of the screen when opening menus, PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory, Fixed an issue with environment colors not properly reset when switching planets or going through portals, Improved spawning when switching planet to avoid appearing under the destination platform, Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea, UI and texts various fixes Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear All objects are now properly displayed as holograms Fixed a potential crash when switching planet Fixed an issue with player map marker not at the correct position when inside the vehicle, Various environment fixes Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.520May 22, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.520) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes some bugs. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear All objects are now properly displayed as holograms Fixed Selenea wreck not being generated in some cases Fixed a potential crash when switching planet Fixed an issue with player map marker not at the correct position when inside the vehicle, Various environment fixes Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.519May 21, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.519) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes small bugs and balance Aqualis & Selenea resources. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items. Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea. Adds new posters to procedural wrecks Fixed colliders in the interplanetary POD preventing to pick dropped objects in it, Fixed an issue with gauges UI slowly drifting out of the screen when opening menus, PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory, Fixed an issue with environment colors not properly reset when switching planets or going through portals, Improved spawning when switching planet to avoid appearing under the destination platform, Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea, UI and texts various fixes Multiple minor environment changes and fix. Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games The Moons Update is LIVE!May 19, 2025 - Community AnnouncementsHello terraformers! The "Moons Update" is LIVE! Less than 6 months after The Decoration Update, we are back with our biggest update to date! The "Moons Update"! We dared to ask : why only terraform a planet, when you can terraform an entire solar system?! This update will allow you to go to two new moons, once you've finished terraforming your first planet. Once on a new moon, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll be able to exchange resources between those planets and even automating everything. Unlock new technologies, expand your operations, discover new moons, and terraform a whole solar system! {STEAM_CLAN_IMAGE}/39373700/5d626c1fd2847e4684ce09b3e6769094a29ab4ce.png Frequently Asked Questions Is this update free? Yes! How do I play it? Terraform a planet (Prime or Humble) entirely (complete terraforming stage), unlock the Extraction Platform and the Travel Rocket. Build a Travel rocket on the Extraction Platform to go to the moons! (You may have to deconstruct the rocket if you already have built a Extraction Platform) Alternately, you can start a new playthrough from Selenea, but we do not recommend it, as it's for advanced players only. Do I need to start a new game to play it? No, you can continue with your save file. Unlock the rocket to travel between planets once you have finished terraforming a planet. Can I go from Prime, to Humble, to the moons? Yes! If you have the Humble DLC, you'll be able to travel between all those planets & moons! Can I go to the moons from the Humble DLC? Yes! If you started your adventure on planet Humble, you will unlock the travel rocket once you terraformed Humble too. If I play in co-op, can I be on one planet and my friend on another? No, all players will play on the same planet or moon at the same time. If I'm on a moon, does my terraforming process continue on other planets? Yes, all terraforming, drones, ore extraction, autocrafting, etc. continues while you travel from planets to planets. If I started a playthrough on Prime, and another one on Humble, will I be able to merge my save files? No, unfortunately, you won't be able to merge save files. So you'll have to choose from which one continue. I have a problem, something is not working! Be sure to update or remove any mods and that your drivers are up to date. We hope you'll like this update as much as we liked making it! Changelog "The Moons Update" - v1.518: New gameplay mechanic Once you finished terraforming a planet, you'll be able to build an Interplanetary travel rocket to go on other planets. You'll keep your inventory, equipement & known blueprints, but you'll need to build another travel rocket to come back. There is new machines to unlock based on a new System Terraformation Index. You'll be able to trade resources between planets. Two new moons to explore : Selenea & Aqualis. With specific terraforming stages, unlocks and ores. New items Interplanetary travel rocket Interplan...Development Branch update - v1.517May 19, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.517) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes mutliple bugs and improves some content. This version is a release candidate, meaning that if no critical bugs are found, it will go live. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Selenea : Lots of containers now contains high tier loot to help the player if Selenea is choosen as a starting planet Selenea : Adds a new small base Add 4 new musics tracks (2 for each moons) New messages send at the end of the terraforming of each moons New popup message at the first time player use the travel rocket Fixes issues with map markers and resource extraction Fixes posters rotation issues Add 2 new skins, 2 new posters, 2 new animal effigies. Find them on loot on each planets. (loot containers have been reset in case you loot them already) Reduce build size Multiple environments fixes and improvements Performances improvements Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.516May 15, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.516) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes mutliple bugs and improves some content. This version is pretty close to the final update version. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Fixed an issue with interplanetary shuttle auto-launching also disabled if returning with not delivered content Co-op: New animals are now visible to clients too Blazar on Selenea is now minable with Ore Extractors T3 (not harvesting robot anymore) New frog eggs are now available in incubator Fixed an issue with tree and insects natural spawns not working properly anymore Fuse growth can now be crafted in quartz craft station Outside farm 2 grows crops faster Various environment fixes (super alloy rods now properly harvestable) New texts for construction limitations of Portals generators & Ore extractors on moons Fishes on aqualis can only be harvested after life stage Adds 2 energy fuses and a circuit board in the crashed satelite of the first rising island to avoid getting stuck on aqualis Various UI improvements Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.515May 14, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.515) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes mutliple bugs and improves some content. This version is pretty close to the final update version. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Selenea can be selected as a starting planet Harvesting robot is now linked to the map. Meaning, if you have the t2 informations rocket you can harvest different things on different planet. Depending on your terraforming stage. Energy fuse is now buildable after a certain SysTi is reached New frogs can be unlocked & crafted Added two new animals species. They will spawn on Selenea & Aqualis once correct terra stage is reached. Disable interplanetary shuttle auto launch when requesting items and coming back with them Farm T2 can now be constructed on grids Phosphorous is no longer recognized as Sulfur Fixed an issue with clients not able to select advanced resources in ore extractors Fixed an issue causing trees from specific planets naturally growing on other planets even if not manually grown yet Fixed issues with map markers from another planet displayed on the current planet Restored compatibility with old save files (pre terratokens and pre game settings versions) Fixed an issue with water not appearing if terraforming a planet too quickly Trade or Interplanetary windows not closing anymore when another launch is happening Fixed an issue with all drones potentially returning to a station and not getting new tasks when switching planets DNA Sequencers and Incubators still working even if not on the active planet Fixed potential issues when switching planets during a meteo event Gas Extractor T1 properly generating Nitrogen depending on the current planet breathable terraformation stage Beehives no longer affected by growth optimizers Fixed an issue with no larvae spawning after switching planet Fixed an issue preventing animals to spawn on Aqualis Environment fixes on Selenea and Aqualis Fixed an issue with ending texts disappearing too quickly Fixed an issue with trade and interplanetary windows tooltips disapearing after selecting resources Fixed an issue causing generated wrecks to produce biomass Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games The Moons Update release date announcement!May 12, 2025 - Community AnnouncementsHello terraformers! The "Moons Update" will be released on May 19th! We are almost ready to share with you our biggest update to date! The "Moons Update" is aimed at players that want more of the Planet Crafter experience. This update will allow you to go to two new moons, once you've finished terraforming your first planet. Once on a new moon, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll be able to exchange resources between those planets and even automating everything. Unlock new technologies, expand your operations, discover new moons, and terraform a whole solar system! Frequently Asked Questions Is this update going to be free? Yes! Do I need to start a new game to play it? No, you can continue with your save file and unlock the rocket to travel between planets once you have finished terraforming a planet. Can I go from Prime, to Humble, to the moons? Yes! If you have the Humble DLC, you'll be able to travel between all those planets & moons! Can I go to the moons from the Humble DLC? Yes! If you started your adventure on planet Humble, you will unlock the travel rocket once you terraformed Humble too. If I play in co-op, can I be on one planet and my friend on another? No, all players will play on the same planet or moon at the same time. If I'm on a moon, does my terraforming process continue on other planets? Yes, all terraforming, drones, ore extraction, autocrafting, etc. continues while you travel from planets to planets. If I started a playthrough on Prime, and another one on Humble, will I be able to merge my save files? No, unfortunately, you won't be able to merge save files. So you'll have to choose from which one continue. We can't wait to show you this update, we hope you like it as much we like making it! Stay in the loop As always, don't miss any information about Planet Crafter and Miju Games: Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit and our Discord server Listen to Planet Crafter soundtrack See you soon, and happy terraforming! Amélie for Miju Games https://store.steampowered.com/app/1284190/The_Planet_Crafter/Development Branch update - v1.514May 12, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.514) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This is a STEP THREE of the moons update playtest : You can now go on the second moon : Aqualis! Use the travel rocket to go there, in the same way you did for Selenea. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : New Moon : Aqualis. Discover a moon covered in water! New items : T5 Jetpack, T3 Butterly farm, T2 Insects rocket New "Harvesting robot" : allows to harvest organic items around it (still work in progress) New T2 Informations rocket : will show organic and fish location markers on map (unlock via blue blueprint chip) Fixed an issue with oxygen still consumed when reaching breathable atmospheres on moons Exchange platform now takes 10 minutes to return Various UI improvements Various balancing Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.513May 7, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.513) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes some bugs. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Fixed issue with trade rockets not working anymore. Megadome can now be deconstructed even if containing things. Fixed an issue with energy update on clients making screens to stay black. Fixed issues with the new rockets to have them displayed in the rocket information screen and also properly displayed for clients. Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.512May 6, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.512) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version improve existing content, adds a bit more and fixe some bugs. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Major Improve terraformating visual changes on Selenea. Small changes on terraformating levels. Rocket reactor t2 is now craftable when correct Systi level is reached New T2 Rockets for heat and pressure Add a new fish, a new frog and a new tree seed on Selenea. Find them by exploring the world or in specific containers. Containers containing them have been reseted so you can loot them again if you have already. Recycler T2 now correctly takes 45s to recycle an item. Fuse cartridge & Insects fuse can now be crafted in quartz craft station Removed the ability to trade items from different planets with trade rockets. With the new ability to change planets, this is not usefull anymore. Misc. Tree spreader spawn a bit less trees Fixed issue with emotes sending the player to the center of the map. Added a build constraint for planet specific constructibles (Only for portals generator for now) Added identifier and destination on planetary exchange shuttles. Enabled back display of utility rockets on the rocket screen if not on the starting planet. Minables won't collide anymore with water. Fixed an issue with the system view not always updating properly. Interplanetary shuttle should not stay in the sky anymore Fixed an issue with algaes not growing depending on the position of the generator. Growth fuse now properly applied to all growers. Fixed an issue with autocrafters from other planets not starting properly when starting the game. Fixed an issue with drones potentially moving from one planet to another. Fixed an issue with wrecks objects still consuming electricity from the player base. Various balancing changes (objects, loots, constructibles, terraforming stages). Various UI improvements. Various environment fixes and improvements. Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.511Apr 30, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.511) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes some bugs Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Travel rocket recipe now require 2 energy cells & one energy fuse in addition to the old recipe. We did this to increase the cost of going back and forth between moon, to preserve the sense of adventure and to increase the value of exchange shuttles. It's no longer possible to create portals on moons. Fuse trade rocket can now be crafted in quartz crafter. Cosmic quartz unlocks a bit later. Recycler T2 won't destroy an object anymore if not enough space to retrieve all the recipe in the destination inventory. Fixed issues with post-processing not being properly reset when switching planets. Fixed issue with planetary depot not displayed for clients. Solar system screen now properly display planets depending on their terraforming level. Fixed various issues with the elevator system. Improved map markers system to try to avoid getting markers from multiple planets on the same map. Improved the interplanetary trade rockets to try to avoid getting them stuck in the air and not landing. Various fixes and tweaks to Selenea, added back ice resources on it. Improved the feedback system to send all the log files, the current save and a screenshot. Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.510Apr 28, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.510) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version is the STEP TWO of the moons update playtest. You will now be able to visit a new free moon : Selenea. To try it, use the Travel rocket. You don't require the Humble DLC anymore to try this. This version brings significant changes with the previous version, so be sure to check out the change log. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Adds a new Planet : Selenea. The Planetary Delivery Depot has completely been reworked. Now, you'll be able to set a specific resource that Exchange Shuttles will deliver to it if their cargo contains some. More infos inside the game. The display of different units is back to how it was before. SySti now have new steps for better readability. Some constructions are now blocked if some requirements are not met on a planet (mostly the ones with animals / insects that now require a certain oxygen treshold) Fixed an issue with auto crafters using vegetables not yet fully grown The growth fuse should now work correctly Increase animal shelter animal output and change plants & insects output Increase fish farm pressure output Reduce t5 drill pressure output Change container t3 appearance Fixed an issue with main menu not displaying anymore the current save planet Auto Crafters won't use seeds or objects in displayers anymore Fixed various issues with gamepad manipulation Change the display of values of machine generation to have the full number Increased animal shelter animals generation Increased generation of amphibian farm, butterly farm t2, fish farm t2. Fixed the problem with the exchange shuttle not landing properly Exchange rockets don't stop automatic launch when coming back with a non-empty inventory Fuse trade rocket can be crafter at a certain systi level Fixed issues when deconstructing algae generators Various changes of recipes and unlocking levels Various UI fixes and tweaks Improved gamepad support Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.509Apr 17, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.509) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes some reported bugs Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Fixed synchronization issues in multiplayer with the interplanetary exchange UI Fixed drone count per planet Improved the interplanetary landing pod, it can now be deconstructed The interplanetary travel rocket is now properly displayed on clients too Can't die anymore when traveling between planets or launching the ending sequence Growth fuse now properly working Fixed issues with screens or the Planet Viewer not showing the correct planet Pined recipes will no longer be displayed on top of the tutorial Fixed an issue with the biomass screen display disappearing Display the TI with an exponent when too high Various fixes with planet switching preventing drones to spawn or launching story events during it Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Development Branch update - v1.508Apr 16, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.508) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. This version fixes some bugs Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. Temporary changelog : Fixed issue with moss from the source planet applied to the destination planet Teleporters now only list the current planet destinations Set correct rocket to the travel screen checklist SystemView screen : reset position when opening the menu again Fixed an issue preventing planet switching after destroying an OreExtractor Fixed an issue with saves colors serialization Fixed growing speed for all growers Fixed issue with ore veins from all planets displayed on the map UI Fixed issue with some quartz not available in logistics Various balancing Texts improvements Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit Listen to Planet Crafter soundtrack See you soon, and good terraforming! Brice for Miju Games Unveilling our next massive free update!Apr 16, 2025 - Community AnnouncementsHello terraformers! The "Moons Update" is coming up in a few weeks! We were thrilled by the support you showed us when we released Humble DLC. Seeing all the love for our game, we decided we were going to continue support Planet Crafter for a long time. We'll continue updating the game and making it better, expanding the fantasy of discovering interesting things in space, building amazing bases, setting up automation systems to finally terraform entire planets. So, we worked hard to bring it to the next level with our next free update : "The Moons Update". {STEAM_CLAN_IMAGE}/39373700/5f0622294904e715a7b62f8929bb7548a5445410.png This update will allow you to go to two new moons, once you've finished terraforming your first planet. Once on a new moon, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll be able to exchange resources between those planets and even automating everything. We can't tell you everything yet, but here's a teaser : If you wan't to help us playtest this update, please read this post to try the dev branch version. Stay in the loop As always, don't miss any information about Planet Crafter and Miju Games: Follow us on Steam Subscribe to our newsletter follow us on youtube and on twitter Join the official reddit and our Discord server Listen to Planet Crafter soundtrack See you soon, and happy terraforming! Amélie for Miju Games https://store.steampowered.com/app/1284190/The_Planet_Crafter/Development Branch update - v1.507Apr 15, 2025 - Community AnnouncementsHello Terraformers! We've just updated a new version (v1.507) on the development branch. To try it, see the "How to switch branches?" question in the FAQ. We will soon announce our next free update: the "Moons" update. This update will allows you to go to another planet once you finished terraforming a planet. Once on a new planet, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll even be able to exchange resources between those planets and set automation between planets. We worked really hard to offer you something new and exciting. As usual, we are giving you access to an unstable and unfinished version on the dev branch. More than ever, be sure to duplicate your save files before trying it. We will divide this playtest into multiple Steps as we need a bit more time to finish the full update : STEP ONE : Try the new mechanics, but only with Humble. So you can only try it if you have purchased the Humble DLC AND you need to unlock the travel rocket (after end game) on Prime or Humble. STEP TWO : Try the new mechanics, on a new free planet. The DLC won't be required from there. This will happen in a few days / weeks. STEP THREE : We'll reveal it later :) Let us know if you manage to go to another planet, exchange resources, and unlock cool new stuff! Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. {STEAM_CLAN_IMAGE}/39373700/c43fcb9847bedbc219a8bf33badfa3ba83f0cd82.png Temporary changelog : New gameplay mechanic Once you finished terraforming a planet, you'll be able to build an Interplanetary travel rocket that will allow you to go on another planet. You'll keep your inventory, equipement & known blueprints, but you'll need to build another travel rocket to come back. There is new machines to unlock based on a new System Terraformation Index. You'll be able to trade resources from one planet to the other. New items Interplanetary travel rocket T2 Rocket Engine Cosmic quartz Quartz crafter T2 Rocket biomass T7 Backpack T5 Oxygen Tank Fuse cartdrige T3 Fertilizer New fuses And more... Major changes You can now build different rockets on the departure platform. Some objects (mostly objects that grows things, like farms, animals farms, beehives, food growers, etc...) will now have logistics disabled for their seeds inventory. This should not change anything, as most of the time you don't want to change the seeds via logistics. Vegetables will continue to be pickable by drones. Humble : the departure platform will now be unlocked automaticly when the planet is terraformed. You still can find the recipe in the world. Stay in the loop As always, don't miss any informations about Planet Crafter and Miju Games : Follow us on Steam Subscribe to...Quality Of Life patchFeb 11, 2025 - Community AnnouncementsHello terraformers! We uploaded a new quality of life patch for Planet Crafter We took some time to iron some things out, answering your feedbacks as usual, just before we started working on our next big update. Indeed, we have big things in store for all the terraformers out there! We are working hard on the next piece of content for the game, and can't wait to show it to you. As this will be a big update, we'll take a bit more time than usual to cook it, but we aim to give you more information soon. In the meantime, be sure to join our Discord server and follow us on all platforms! As always, let us know what you think about all this! {STEAM_CLAN_IMAGE}/39373700/30170202053cb7560e836243d623e6f14a63f463.png Changelog v1.410: Gameplay Improved vehicle physics, acceleration and steering Vehicle now automatically discard collisions with small rocks Added the ability to open the inventory from the rover Logistic menu : Added the ability to remove a group by right-clicking Tweaked jetpack physics Added the name of containers in auto-crafters tooltips Display the container name inside the container UI Added an option to disable player idle animations (tool wiping) Added an option to disable terra tokens notifications Added a new key input to enable/disable auto forward Drone logs and warden keys are not destroyed anymore when sent in trade rockets Vehicle now reacts to explosions Technical Reduced the size of the build by 3GB (from 7.2GB to 4,2GB) Reduced the download size by 1GB (from 3.6GB to 2,6GB) Updated font management system to avoid issues with missing characters Fixed laggy fog FX on Humble Fixed various issues with gamepad manipulation Fixed an issue with old saves not being able to be loaded Fixed issues with unlocking notifications in multiplayer Fixed vehicle wheels not spinning in multiplayer Improved physicalized objects management to try to avoid situations with objects stopping while mid air Balancing Drone station, Fusion energy cell, osmium rod, genetic extractor and water life collector unlocks sooner Skin displayer unlocks at a later chip unlocking tier Added Access Cards to rare loot of procedural wrecks to have chance to get some spare ones Added a bit more food in world containers on Humble Added a beta notification to the HUD when launching the game from Steam on a non default branch Reduced radius of iridium & uranium asteroids landing around the player Last terraformation stage ending is now at 4 TTI Increased larvae spawn time to have a bit more larvae around player Misc. Added a "back to base" button to the game settings menu allowing to respawn inside a livable module Added a saving indicator to the UI Added audio on vault door opening in procedural wrecks Trade rockets now despawn after some time if stuck on ground Fixed an issue with the construction ghost rotation not properly reset when building something with the accessibility key pressed and then opening the construction menu while the ghost is still active Fixed an...