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The Magicians Research

 
UPDATE #16 v1.2.1 - Free Philo Stones, T4 Liquid Gold, and Spring 50% Off SaleMar 20, 2020 - Community AnnouncementsUPDATE #16 v1.2.1 -Added Spring 50% off Sale -Gave Everyone 2000 Philosopher Stones. We know a lot of people are bored stuck at home, so we wanted to give out some philo stones to help you have a little fun. -Added Tier 4 liquid gold.Update #15 v1.2Feb 11, 2020 - Community AnnouncementsEDIT: -FPS Cap and Spend Rate – Patched in a bug fix. This now limits the FPS back down to 60fps. This will also help with the extreme spending rates of everything that was happening. Sorry about the inconvenience. UPDATE #15 v1.2 -Skills – Skill Tree now has a ”Quick Fill” button after your first time shift. This will apply your currently available points to your previously applied skills of your last time shift. -Skills – Skill Points from the Faction Window bonus no longer automatically fill in themselves so that they can be applied with the Quick Fill feature that was added. Note: They will temporarily remove themselves from your ‘skill points spent’ for the window faction bar until you spend them. Keep in mind to reassign these before time shifting if you don’t want what they had defaulted to! -SALE – 50% off of the price of philosopher stone packs for the rest of this month. -Purchasing – Purchasing any of the real money items will now have an added permanent 1-time benefit of +50% HP and DMG. (This benefit can only be obtained a total of one time. Philosopher Stone packs, the value pack, and Beholder pet can all activate this bonus. Previous purchases do not activate the bonus. If the bonus is activated you will see a green +50% HP/DMG on the main gameplay area in the bottom lefthand next to the Mage’s Healthbar). -NEW Knowledge Point Badges - New badges have been added to the Liquid Gold window. Specifically on the 500 stage marks between tiers (500,1500,2500). You can now see a badge that increases the EFFECTIVENESS of your KNOWLEDGE POINTS. This makes each knowledge point you have and obtain give you even more EXP gains. (You don’t have to time shift to activate this bonus). -EXISTING Liquid Gold Badges - The existing liquid gold badge you unlock at each tier has been increased from a x2 bonus to a x3 bonus. -NEW Liquid Gold Badges - New badges have been added to the Liquid Gold window. Specifically on the 500 stage marks between tiers (500,1500,2500). You can now see a badge that increases the amount of LIQUID GOLD FIND you have by x2. (These all stack) (You don’t have to time shift to activate this bonus). Note: Badges, once unlocked, remain unlocked after time shifting. -CACHES - Philo Stone – Caches now have a 10% chance to drop 5 philosopher stones when clicked. For those with less time to play you have a chance at earning some extra. For those that play a lot you can see some extra rewards for your efforts. -Dragon Eggs – In the Dragon Egg window you can now trade in 50 dragon eggs for 2% permanent hp/dmg (multi). (This doesn’t unlock until reaching Stage 1000 - T1 -) The bonus isn’t absolutely overpowered because we want you to be able to spend them in the normal egg buffs without feeling like you’re missing out on the dmg/hp bonus. --A lot of “Quality of Life” improvements-- -UI – Lots and lots and lots of various UI tweaks and improvements to make fonts and tooltips bigger and information more clear. -Skills – Are now larger an...UPDATE #14 v1.1Dec 29, 2019 - Community AnnouncementsUPDATE #14 v1.1 -Time Shifting – Time Shifting now only Shifts you to half of your MAX stages reached. For example if you reached a max stage of 800 and you time shift you will only go to stage 400 on your time shift ((Your mage level will also be 400)). Everything will reset as normal, but you will have skill points of the same Mage level’s worth (400 levels worth of skills points to spend in this example). You still have to spend everything like a normal time shift. This is mainly to speed up your climbing back up to your max path and MP/KP gains/farming. -- This should still allow you to have your burst killing speed of time shifting without making the grind of getting back up to your max stage quite as much of a hassle. It also has an added benefit of making your Master of Time buffs useful regardless of your distance into the game. -- Also note - After time shifting you’ll have 0 MP as you would normally but your rate of building it back up will be over a much shorter amount of stages. Your multiplier (The 3x 9x etc over you mp/kp on the main screen will act as it normally would, if you time shift and are above stage 250 you’ll remain at a 3x etc). -Skulls – Skulls and their experience deficit have been removed. -Offline Progression – Offline progression has now been added to the game. You can now advance STAGES while offline. -- If you were offline long enough to progress stages you’ll see a message in the Offline Rewards window in orange. If you did not progress any stages you will not see the message. -Idle Chest – An IDLE CHEST has been added to the game. You can find it in the bottom left hand corner under the Curse Eater window icon. The Idle Chest generates additional loot (Liquid Gold, EXP, and Arcane Scrap) while the game is running. (It does not generate loot while offline). You can see how much it is generating from the numbers next to it. Increasing in stages or increasing your bonuses (for example through the liquid gold window) can increase how much your chest generates. This loot stacks up in the chest. Hovering the chest will show you how much loot is stored in the chest. Click the chest to grab all of the loot that is stored up! Note: Time Shifting will empty your chest! Remember to grab it and spend it before time shifting if you want to use it. -RUNES/Boons – A new Boon has been added to the Fairy Runes tab. OVERCHARGE . This Boon gives you a small amount of HP/DMG when you add Runes to it. Note: You will only see this new Boon if you have all of the current Boons you own maxed out. It was added as a way to spend runes if you had all of your current Boons maxed. It has an exceptionally high cap. - As stated this is a way to spend extra runes once you have maxed all of your currently unlocked Boons. If you have not unlocked the 3 extra boons you can still access this, it works for currently unlocked boons. If you only have the base 9 and max them all you will see this new Boon. If you have 10 boons unlocked and max them all...UPDATE #12 v1.0.9Nov 30, 2019 - Community AnnouncementsUPDATE #12 v1.0.9 -New Mage – The Newest Mage The Druid joins the halls of the Mage’s Guild. He can be viewed in the Mage’s window and is available in the Shop for Philosopher Stones. He has a special bonus for having him as an active or support mage of an Ingredient find chance for making Alchemy buffs. He also has a permanent 30% HP/DMG bonus for owning him once he’s purchased, regardless of if he’s selected at all or not. -Fairy Runes – Three New Fairy Runes have been added to unlock! Once you reach the stage to unlock these, they are permanently unlocked. They will be available that same Time Shift and any future Time Shifts from T0 Stage 1! This will allow you more freedom in your strategies as you open up more Boons to play with, especially paired with the adjustment of the Boon leveling below. -Skulls – The EXP deficit of skulls have been relaxed quite a bit. Even at 5 skulls now you will be able to continue pushing. We didn’t like the hard line it was creating on forcing you to Time Shift so we eased back on it. This allows you to continue pushing if you’d like, while still giving you goals of where you like to Time Shift at. -Fairy Runes – Adjusted Fairy Rune / Boon leveling. Base Boons start at 25 levels available (up from 10). Runes needed to spend to raise the cap have been lowered. The cap raises by 25 each time it rises (up from 10 as well). This should help take care of a bit of the tedium of spending your runes if you had a bit stacked up. -SCIENTIFIC NOTATION – Scientific Notation option has been added. You can find it in the options window if you wish to switch to it. It will be on by default for new games. -Arcane Scrap – Changed the way both of the x10 and x100 Arcane Scrap buffs work. Previously they averaged out as you gained them so that you’d gain their benefits all of the time. We keep getting feedback that you guys would rather see the actual x10 and x100 proc so that’s what it’s been changed to. - Fixed an issue with the weekly/daily popping up if you had the leaderboards open causing odd layering issues. - The Arachnid Queen should now be back to saying her correct phrases when speaking. - Various bugs and balancing UPDATE #11 v0.0.8Nov 19, 2019 - Community AnnouncementsUPDATE #11 v0.0.8 -Badges – More badges have been added to Tier 1 and higher -Mini-Badges – Mini-Badges have been added to the Tiers. These can be found on the right side of the tiers in the Liquid Gold window, and much like the normal badges, once unlocked, work from Tier 0 Stage 1. These give HP/DMG bonuses for reaching them. You can unlock one for reaching STAGE 250, 500, and 750 in each Tier. -Shop Item: Lost In Time - Returned at request but with a weekly limit of 2. -Bugs – Various bugs and typos fixed.UPDATE #10 v0.0.7Nov 15, 2019 - Community AnnouncementsUPDATE #10 v0.0.7 -Sale – You can now find a First time buy sale in the shop for double philosopher stones. The sale only works one time. (You can use this sale even if you have purchased previously it will just count towards your next purchase of philosopher stones). -Offline Gains - Fixed a bug causing offline gains not to happen if you were getting the Daily Login rewards at the same time. -Trophies - The difficulty of Rank 2 trophies have been decreased -The Arachnid Queen - Passive bonus from owning her raised to 30% HP/DMG (Up from 25% HP/DMG) - You get this increase if you already own her. -Shop Item: Monster Hunter - Added to the shop. Monster Hunter gives a permanent bonus of +5% to Monster Population gains starting from the point of purchase. (This is only for future gains not for anything stored. It does affect anything in your “current” run. - anything you would get if you time shifted after the purchase) It is 500 Philosopher Stones. -Shop Item: Lost In Time - Removed -Shop Item: Master Of Time - Cap Raised to 12 (up from 6 - Up from 1 hour of maximum buff to 2 hours). -Skulls - Tweaked the skulls system a bit to be more lenient. The addition of the Skulls were based on a lot of feedback that people didn’t really know ideally when to Time Shift each run. There are, in general, 3 different types of strategies for Time Shifting if you’re pushing (not farming). These are to time shift after pushing a short amount where it starts getting a bit more difficult (short optimization - 1 to 2 skulls), Challenge pushing where you want to push into a harder area and see how far you can get but still don’t want to be in a super slow area (challenge optimization - 2 to 3 skulls), and then the person who doesn’t like to Time Shift until they see very very little to 0% EXP gains (exp optimization - 4 to 5 skulls). The skulls are there to help you have a general sense and goal of what you enjoy and what you personally want to Time Shift at without having to deep dive into thinking about it. ~ I personally like to Time Shift at 3 Skulls, so now I know that I can generally start thinking about it around 3 skulls each Time Shift that I’m pushing. -Skulls - Updated tooltip on the skulls to be more clear about the system. -Displays - The EXP % Displays in Curse Eater and Arcanist now correctly reflect your Skulls EXP reductions. -Cursed Amulets - Cursed Amulets can now temporarily go over their cap. If you do go over their cap you will no longer gain cursed amulets until you spend down beneath their cap. -Cursed Amulets - If you’re over cap, whenever you collect amulets the display for collection (left side text) will tell you that you are over cap and that you need to spend below cap to continue collecting them. -Wisps - Wisps can now temporarily go over their cap. If you do go over their cap you will no longer gain wisps until you spend down beneath their cap. -Wisps - If you’re over cap, whenever you collect Wisps the display for collection (left side ...UPDATE #9 v0.0.6Nov 7, 2019 - Community AnnouncementsUPDATE #9 v0.0.6 -Balancing - There were a lot of buffs to your progression implemented in various forms. -Faction Levels – Each faction level you gain now increases your health and damage permanently as well. -Skulls – To help you know when, on a super push run, you’re pushing past when you should realistically be Time Shifting, we’ve added Skulls to between the mage and enemy health bars. You’ll see between 0 to 5 skulls stacking. When you start seeing skulls it means the difficulty of the monster is increasing and your experience gains are reducing. While you might find that you’re alright with pushing into 1 or 2 skulls of difficulty, pushing into 3 or 4 might be beyond what you enjoy. Progressing into 5 means you should Time Shift as you’ve hit the limit of your progression in that time shift with your current bonuses. If you find that pushing into 3 skulls is beyond what you enjoy constantly then you might find that you want to Time Shift during 2 skulls normally and you’ll have more of an idea of when you want to Time Shift as a standard. (If nothing else, it’s at least a helping informational tool). -Daily/Weekly Login Rewards – We’ve transferred your Daily/Weekly Login rewards (Formerly Daily/Weekly Claims – Then Daily/Weekly Quests etc) to the Daily/Weekly Login Rewards, these will pop up on login now. These reward philosopher stones, the free VIP point (for daily login only), as well as various loots. You will no longer receive philosopher stones from finishing a round of quests, that system seemed to be stressing people out, so we went back to the daily claim system but in a way where it wouldn’t bug out like it was previously. If you’d like to read more about the change to the quest system you can find it below. You also still have a weekly login reward that pops up on weekly reset which is sat night 7pm est. This change also keeps the system fair between those that play longer and shorter amounts of time, where some weren’t getting to complete all of the quests because they weren’t able to play much, now all you have to do in order to secure your daily amount of stones is to long in each day. Additional stones can still be acquired through clicking Caches as normal or from bonus rewards from the quests. Note: The daily will not activate until tomorrow’s reset time at the earliest. -Quests – Philosopher Stones have been removed from the quest system completions. The way that it was working currently seemed to be stressing people out, now you simply have to log in every day to receive some free philosopher stones and your free VIP points as well as some various loots. Since we removed the philo stones from the quest completions, a lot of the quests rewards have been increased. The drop rate of scrolls has been increased so you can do them more often making them an extra source of farmable loot. Completing a full round of quests will reward some bonus Cursed Amulets that you can trade in for extra loot as well to help with progression....UPDATE #8 v0.0.5bNov 3, 2019 - Community AnnouncementsUPDATE #8 v0.0.5b -Stats Max Stage reached can now be found in stats page in a raw format. -Stats previously Max level reached can now be found in stats page in a raw format. -Fairy Runes – Got a visual update. They still function the same, it’s just a visual update to keep them more in line with the game’s appearance and the new liquid gold appearance. -Skills – We’ve loosened up the requirements for spending skills to unlock the next row of skills, this should allow you to make a bit more decisions when it comes to which skills you want and what strategy you’re looking for. -Skills – Tier 2 & 3 skill pages have been added. -Skills – Now show skill points spent. -Skills – Skills points auto-assigned from Faction bonus should no longer skip the beginning couple of skills it was skipping. -Background Movement – The background should now appropriately stop moving when you turn it off.UPDATE #7 v0.0.5Nov 1, 2019 - Community AnnouncementsUPDATE #7 v0.0.5 -SUPPORT MAGES – NEW SYSTEM – Support Mages have been added to the game! Support mages allow you to use additional mages at half value to support your main mage! This also allows you to ‘quick switch’ mages in the main game if you’re an active player who wants to make the most out of using multiple mages. There are a total of 4 Support Mage slots. You unlock the first Support Mage slot at Stage 750. The second at Stage 1500, the third at Stage 3000. The Fourth slot is available for Philosopher Stones in the Store and purchasable starting at stage 300. Using the slots you can mix and match builds and groups of mages to make your own party and strategies! -Mage Window - You can now see and assign your support mages in the Mage Window if you have the slots unlocked. -Mage Window - Your selected main mage now has a border around them. -FAQ – A FAQ page has been added for Support Mages -Tutorial A tutorial has been added for Support Mages -Throw the Bones – Have been buffed quite a bit. -Alchemy – Alchemy buffs timers have been significantly increased. White ingredients now give 15 minutes each. Green ingredients give 30 minutes each. Blue ingredients give 60 minutes each. Purple ingredients give 90 minutes each. Golden ingredients give 180 minutes each. We wanted you to be able to utilize the buffs idly or actively so we extended the timers quite extensively. -Alchemy – Window faction levels now extend Alchemy buffs by 10 minutes (Up from 1 minute each) – This works for already achieved faction levels. -Fairy Rune Faction – You now get 5 random runes in boons per level of Fairy Faction (Up from one). NOTE: This will not affect your current time shift, only future levels in the current time shift, or any future time shifts. IE if you are level 5 in Fairy Faction you currently have 5 free runes. After the patch you will still have 5 free runes. If you make level 6 you will have +5 more = 10 free runes. AFTER time shifting you would have -At lvl 6 faction – 30 random runes. -Liquid Gold – Once you’ve reached Tier 1 for the first time the Tier 1 Liquid Gold spells should now remain unlocked after Time Shifting. -Badges – Reaching T1 Liquid Gold will allow you to see your first permanent Badge. This will remain after time shifting as a permanent bonus for having reached Tier 1! -Background – The background now moves when you kill an Experiment. We wanted to add a feeling of progression and exploration. -Shop Auto-Move Reduction – Reduction increased to 60 seconds per rank (up from 30 seconds). – We wanted a way for you to still be able to remove 10 minutes from the auto-move timer if you wanted with the change to the conjurer. Instead of increasing the number of ranks, we’ve simply buffed the ranks instead. -Quests –Several quests have been adjusted. -MAGES –With the Support Mage system we’ve decided to make changes to many of the mages based on feedback from the discord and what we’ve seen from balancing and usage. We only intend to make...UPDATE #6 v0.0.4Oct 28, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/35806737/2922362729806e65553f866bf832fdbf2fc56a9f.png UPDATE #6 v0.0.4 ] - Leaderboards Now display in the Tier – Stage format. - Leaderboards We’ve reset the leaderboards, they’ll repopulate over the next few days. Don’t panic :P. We’ll only reset them occasionally. - LIQUID GOLD System has been updated. You’ll now see each Liquid Gold SPELL has 10 Ranks with increasing level goals and increasing values. This should help you have shorter term goals and feel more progression on them as well. You can now also buy in stacks of x10, x25, and x100. As you level you’ll fill up gold bars and rank up your spells. Learning these spells is what gives you the benefit of the stats! While we do suggest Time Shifting, you can utilize the patch without doing so. You will retain your current buffs from liquid gold that you had prior to loading in this patch. Using the new liquid gold spells will subtract from those buffs until you equalize your buffs and then provide the new buffs normally (Essentially just making it so you catch up on the new liquid gold system without having to fall back a bunch of stages in order to catch back up). This means you will not see increases in your stats from the new buffs until you exceed your previous buffs if you are in the SAME Time Shift. If you Time Shift you will see your buffs grow normally. - OFFLINE GAINS To let you utilize the Liquid Gold system update in a more fun way everyone will log in to this update with 18 hours of offline gains! This won’t pop up as a window like normal offline gains. - LIQUID GOLD – Tier 2 has been added - LIQUID GOLD – Tier 3 has been added - Window Icons Hovering over a window’s icon will now quickly show you the currency for that window next to the icon. - Windows You can now click through most windows to the left icons. (Excludes the Shop window, patch notes, leaderboards, and options). - The Arachnid Queen Now gives +15% DMG and -5% HP instead as her personal bonus for using her as an active mage. (It was +10% DMG -10% HP).UPDATE #5 v0.0.3Oct 24, 2019 - Community AnnouncementsUPDATE #5 v0.0.3 - New Mage The newest Mage, The Arachnid Queen joins the halls of the Mage’s Guild. She can be viewed in the Mage’s window and is available in the Shop. She has a special bonus just like all of the other mages but also a permanent bonus of health and damage simply for owning her. This extra hp/dmg bonus will be active all of the time regardless of if she's active or not! - Mage Window You now need to hit the SELECT button to choose a mage. This allows you to look through the mages and look through their bonuses and art without switching mages in your main area. - Monster Population Monster Population now recieves a mulitplier to its gains when passing every 250 stages for that Time Shift. You can see your current mulitplier in the top left next to the stage section in the gold text. - Monster Population Reduced sliding scale on monster population significantly. You’ll find an increase in how much you’re able to get before getting back up to your previous max path. - Dailies/Weeklies Daily & Weekly Claims have been removed from the game. They were causing some issues. Also, because of the fact that they gave raw currencies you had to keep them and wait to use them until you were at certain points in your runs and that didn’t feel good because of what they were. The premium currency lost from this was shifted to the new Quests system. - Quests System UPDATE Quests are no longer on a per Daily/Weekly basis the way they were. They are now labelled as Quests & Campaign Quests. Quests now store up to 10/10 Quest Reset Scrolls. Campaign Quests now store up to 2/2 Campaign Quest Reset Scrolls. Every WEEK (at the same time as the weekly reset –Sat night 7pm EST –) these scrolls will refill to 10/10 and 2/2 (they will not pass it). Using the reset scrolls you can reset your quest logs completely once you’ve completed the full list at your discretion. If you want to use all 10 back to back that’s up to you, if you want to use them little by little, or if you want to save them for the end of your run, that’s all up to you! These quests still give premium currency (Philosopher Stones) for completing all 5 quests each reset. Quests give 50 Philo stones and Campaign Quests give 100 Philo Stones upon the full log completion (all 5 quests). Please note to use a RESET SCROLL you must have completely finished all quests in the list and collected the Philo Stones. ----You can also additionally RARELY find Reset Scrolls for both the Quests and Campaign Quests. Let me emphasize again that these are RARE and just meant to be a bonus find! - Quests Mission system has been removed in favor of the quest resets. - Quests Many quest rewards have been adjusted. - Display Monster Population and Knowledge Point bonuses for what you’d gain on your next time shift can now be found in the top center display next to the stage section. - Display Font for the currencies is now all larger. - Arcanist & Bonus Rewards Many Arcanist & Bonus Rewards have been adjusted. -...Patch Notes v0.0.2bOct 23, 2019 - Community AnnouncementsPatch Notes v0.0.2b - UI Update Changed and added to various parts of the UI. Most of the tabs from windows have been removed and made buttons on the main game screen to make them more convenient and quick to use and spend you currencies. You’ll see various other minor UI changes as well. Currencies on the main screen are now all on the right hand screen. Experience percent has moved to the bottom right hand corner. - Tutorials Various tutorials have been added to the game for windows and systems. Even if you already have the windows or systems you will still get the tutorials that you haven’t seen before. Remember you can click the X to close tutorials or they will auto-close after 60 seconds. - Locking/Unfolding We’ve locked various aspect of the game around low stage unlocks. We’ve actually had this requested a lot so that the mechanics unlock in a way that make them easier to understand. Each of the unlocks now comes with a tutorial message explaining the important mechanics of the windows as well. Note: If you have points in a system that is now locked to you, it will still act as if you have points in the system. Such as you have points in Dragon Eggs but now you no longer have access to that system. It will still give you credit for any points you have in there as if you still had access. They will clear on rebirth as normal. You maintain any faction points/levels earned prior to the lock as well. The following is a list of the Stages you unlock mechanics at: Stage 1: Liquid Gold/Arcanist Stage 10: Skills Stage 25: Fairy Runes Stage 50: Time Shift (At this point you’ve unlocked any currencies that do not carry through Time Shift). Stage 75: Quests Stage 125: Dragon Eggs Stage 150: Curse Eater Stage 300: Alchemy - Mage Window A second page has been added to the mage window. Currently it only holds a preview for the next coming hero. - Tutorials – Auto close timer on tutorials has been raised to 60 seconds to allow time for reading the messages. - Stats-FAQStats-FAQ tabs have been added for every tutorial that was added plus a few additional ones for things such as Caches and Throw the Bones information. - Runes/Dragon Eggs – Tooltips on the buttons were updated to include that you can right click and hold to rapid spend. - Window Faction – All tooltips updated to include that the faction bonuses are permanent. Some tooltips updated to explain the mechanic or technicalities of how that specific faction works more clearly. - VIP – You can now see your progress through VIP bars in each of the vip tabs in the VIP INFO tab in the Shop. - Stats Added hover for autoclick find for an explanation of what the stat does. - Store Store button and currency have moved to the right side of the play area. - Store Icons have been updated on the storefront. - Store Master of Time now specifies it’s a 2x increase to spawn speed. - BUG FIX Fixed an issue that was causing you to randomly die on bosses that you shouldn’t have (in sections where you were one-shot...Patch Notes v0.0.2aOct 20, 2019 - Community AnnouncementsPatch Notes v0.0.2a - Leaderboards Added – Leaderboards for Highest Stage reached have been added. You can find their window button in the bottom left hand corner. Tutorial/FAQ – Window Faction should now properly function. Arcanist (And other areas where bonus exp shows up) Now has a minimum of 10% EXP when awarding EXP. (This isn’t from enemies, just from the Arcanist rewards and bonus EXP drops like the bonus in Curse Eater, when you see it in Daily/Weekly quests etc). - Store Item – Potion Bundle: Now grants 50 Health Potions and Rage Potions. (up from 25 each) - Store Item – Time Displacement has been removed. - Store Item – Small Ingredient has been removed. - Store Item – Lost In Time Added. This will instantly reward you with 10% of your currently stored Knowledge Points and 20% of your currently stored Monster Population. - Store Item – Master of Time Added: On Time Shift gain a buff that lasts for 10 minutes that increases the Spawn speed of enemies by 2x. This is a permanent addition and will happen each time you Time Shift after purchasing this. - Store Item – Weekly Pack Now gives 10% HP/DMG (up from 5%). It also now gives +10% permanent Liquid Gold drop amounts and +10% permanent Arcane Scrap drop amounts. (The variable liquid gold and arcane scrap amounts were removed and replaced with these bonuses so that you didn’t need to wait to be at certain stages to use the item). These bonuses stack each week and with other sources. The parts for this change before this point work retroactively for if you have previously purchased this pack. ie. If you have purchased this pack previously you will get updated hp/dmg and the LG & AS %s The amount of Cursed Amulets have been raised to 1000. The amount of Ingredients has been raised to 16 in this pack.Patch v0.0.2 - Permanent Window FactionsOct 19, 2019 - Community AnnouncementsPatch Notes v0.0.2 - New PERMANENT System!: Window Factions – The majority of windows now have a bar at the bottom that represents the Window Faction. Using the window can increase your reputation with the window’s Faction and leveling up with them will grant you PERMANENT rewards that DO NOT RESET on Time Shift. Hovering over the bar at the bottom will give more specifics on exactly what you need to do in order to gain reputation with the Faction. -All windows will currently go to lvl 25. We'll raise this after we get the balancing tuned. Arcanist – Increases Arcane Scrap drop amounts per level. Liquid Gold – Increases Liquid Gold drop amounts per level. Fairy Runes – Adds a Rune to a random Boon (what you spend your runes in) per level. This randoms each time you Time Shift. Dragon Eggs – Chance on Time Shift to not reset current buffs! Curse Eater – Increases the rewards from her Treasure Pouches per level. Skills – Get a free extra skill point per level of the window faction. Alchemy – Get an extra minute on your buffs per level. - Skills: Skills can no longer be seen prior to unlocking them. They now show a lock icon when locked. - Alchemy: Alchemy window has gotten a small graphic update. - Alchemy: Alchemy window now shows what amount of time each color ingredient gives. - Store Item: Auto Move Reduction now specifies that it’s permanent. - Store Item: Small Ingredient & Large Ingredient now give only Yellow quality ingredient (best quality/time). - Arcanist: If your bar reaches 100% he will now level instead of requiring 1 more Adding of Scrap. He realized that was just silly of him. - Store Item: Time Displacement now correctly ‘stores’ your knowledge points after using it. - Stats Page: Certain Stats have had added hoverable text for deeper explanations such as Spirits and Multistrike. These have a giant orange asterisk next to them (*). - Tutorial/FAQ tab added for Window Faction - Weekly Claim: Timer should now display correctly. - Daily/Weekly Quest: Dragon Egg Daily & Weekly quest amount needed lowered to 6 & 60 respectively. - Time Shift: You can no longer Time Shift under Stage 50 – Mostly a change to help newer players know when to Time Shift for the first time with the Tutorial message. - Stats Page: Stats tab added for total Window Faction Bonuses. -Patch Notes: In-game patch notes now have a scroll bar. -Various Typos and bugs fixedv0.0.1a Patch NotesOct 15, 2019 - Community Announcements-------------------------------------- 10-15-19 Patch Notes v0.0.1a -------------------------------------- -Mage DPS can now be found in bottom center of screen below indicators. -Added descriptions for windows with ‘coming soon’ on them. -Clarified some windows about time shifting mechanics -Cursed Amulet indicator now lights up when you have 200 amulets. -Added a Total value in each of the -Runes (T:xx%). We will add it to the others in the future. -Missions should now be working as intended again. -AutoMove toggle now disappears correctly when off. -Sigil Activator Weekly Quest has been removed and replaced with gaining Mage Levels. -Skills Tree: Skills are no longer clickable when covered. -Various typos fixedDev Blog #3Oct 7, 2019 - Community AnnouncementsWe’re a little over a week away from the launch date for Early access! The planned release date is October 15th barring any unforseen circumstances! We’re still making significant changes, improvements and balancing changes to the game as we head towards launch time. We had a small round of some player testing and based on feedback we have made one major change. {STEAM_CLAN_IMAGE}/35806737/9369022f1dfdeee73a434d0df852a8a9869bcf25.png PRESTIGING We’ve decided to include a loose prestige. I say “loose” because we haven’t removed anything from the core game so you’ll still be able to push really hard like you would’ve before but due to the feedback we have gotten we want to include the system. The majority of the playtesters feel they’re conditioned in the idle/incremental games to want to rebirth/prestige as soon as they slow down so they were instantly looking to do so in a lot of cases. Some of them enjoy the prestiging mechanic. Others enjoyed pushing and liked going as long as they could without prestiging. We hope with the looser prestige we’ll be able to satisfy both of these types of needs without excluding either. The prestige system itself won’t be limited, but it will be valuable to keep pushing overall than to ‘spam’ prestige. You’ll still be able to farm prestiging, but you’ll find you shouldn’t need to prestige as often as many games. The prestige will consist of two parts: You’ll gain Knowledge Points for every Mage (Player) level you get to for the first time. These will permanently increase your experience gains for each subsequent prestige, easing each playthrough through experience. This only increases from the first time you reach the level so for example you reach Mage level 200 in your first prestige, you would get 200 knowledge points when you prestige. You wouldn’t gain another potential knowledge point again until you made it to Mage level 201. This is the “push” reward. You get this reward for advancing. The second part is the Monster Population. For every stage you pass you’ll gain a monster population point and then when you rebirth that will give you a bonus to your health and damage permanently. This will be the more farmable prestige currency if that’s what you enjoy. Overall you’ll likely need to prestige occasionally but between the other sources of progression we feel you’ll still be able to adequately push between prestiges. You’ll also have other sources of permanent bonuses such as the trophies that stay between prestiges as well. {STEAM_CLAN_IMAGE}/35806737/34e4eee7ebc5f84f9419f08ee6f8990138bd9abf.png MAGE ANIMATIONS One of the cooler things we got to add over the past week is animations for the mages. I’ve been working hard on adding animations for each of the mages. It’s really cool to see them get such a personality brought to life. For those curious about the technical aspects of it I used a program called Dragon Bones which is a free open source program to animate all the Mages. It’s pretty cool! Here’s an ...Dev Blog #2Sep 26, 2019 - Community AnnouncementsDev Blog #2 We continue to make a ton of improvements and balancing changes to the game. We want to have still quite a polished experience even though we’re launching into Early Access. One aspect I’m particularly happy with myself is that we’re moving into more story elements and almost a more RP setup for the windows and introductions. We even updated the Steam store page with a whole new text set that matches it. The most major change in this notice is the removal of the Equipment System. Don’t worry though, we’ll be replacing it with two new systems instead! The mages came to us and explained that they don’t care about armor, they’re mages, and they really don’t want to be lugging all this heavy armor around. So after much negotiations with the mages we’ve decided to take out the armor system. {STEAM_CLAN_IMAGE}/35806737/2ef274f5e31d3bd04a03f974aa01450dc39df5c9.png In reality what it was providing was another source of permanent stat gain which you already have several in the game so far. We went through several iterations and types of the armor system from crafting, to random drops, to purchasing, to combining to level up etc, but none really complimented the current systems and feeling of what you needed in the game. For a game of this scale the gear itself was going to have to rise at such a minute ratio that it seemed unrewarding and we really didn’t want that for you guys. Instead we’re replacing the system with two new systems. One is already in the game now for launch, the other might not make it in until shortly after launch. I’ll talk about both of them though so you know what you have to look forward to. First is the Arcanist. Instead of just a permanent set of endless choice of stats from an arbitrary gear system, here, you’ll apply Arcane Scrap to the Arcanist and at benchmarks he’ll give you rewards. These rewards will be for other systems in the game. This will provide you with a combination of short term and long term gains that should feel more fun and goal oriented over what the gear system was doing. {STEAM_CLAN_IMAGE}/35806737/457addb927af5782197cebf44deb0b2e0018c021.png At the end of each bar you get a bonus extra reward and every ten bars you’ll get a big extra reward (x5 of a reward). This means constantly as you progress through the game you’ll always be getting something to help you progress. This being a non-rebirth game, it’s important for us that you still feel the progression and not the frustration of not rebirthing. If you’re even stuck on Arcane Scrap you can still find Wisps that will give you 1% of the Arcanist bar so you’ll always get to keep moving in that window. The second system we’re planning to add is the Guild Hall! The mages were appreciative that we weren’t going to make them lug around ten pieces of equipment at all times so they volunteered to Research some valuable information for us… for a fee of course. {STEAM_CLAN_IMAGE}/35806737/cfa4ed2e76bb00d105a24167d4093a01c45c592d.png The guild hall is cu...Dev Blog #1Sep 20, 2019 - Community AnnouncementsWe've already made a ton of improvements and updates to the game in anticipation for launch day in OCTOBER! We don't want to announce too many of the mechanical changes just yet as we want you guys to have a ton to explore on launch day. As we get closer we might start slowly revealing the new systems. There are quite a few fun ones in the mix! We did want to show off just how something as simple as some graphical changes/updates can really adjust the feeling of the game! I personally wasn't satisfied with how bare bones the windows were feeling, they weren't leaving me with that Magician feel, so I took the time to update their appearance while still trying to keep them clean. Now they're surrounded by book pages to give it a bit more of a Mage and Research feeling. I also took the transparency of the interior of the window down a little so you could see what was going on in your main game. Here you'll see on the top one of the screenshots that we posted on the game's reveal and on the bottom you'll see one of the current game's screenshots. Definitely more Magey indeed! {STEAM_CLAN_IMAGE}/35806737/16cf13e11c02d45ae5519f7e53c2d7220d8de740.png {STEAM_CLAN_IMAGE}/35806737/b2ef59ea123b82b4d93deb7d4ad7e3f1e0b7d54d.png Thanks for everyone interested in TMR and we hope to see you around!