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The Long Dark creative director teases 'good things happening in the Unannounced Survival Games space'Jan 30, 2024 - PC GamerThe wintry solo survival game The Long Dark has been around a long time—it launched into early access in 2014 and updates have been rolling ever since—but it looks like developer Hinterland Games is preparing to move on to something new. Studio founder and creative director Raphael van Lierop made a return to Twitter last night to drop a brief teaser for an unannounced project... Read more.THE LONG DARK Updated to v 2.27Jan 24, 2024 - Community AnnouncementsHello players, We have just updated THE LONG DARK to version 2.27, build 127976. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release. **Spoilers Below** Update Details ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run. NEW CUSTOM EXPERIENCE SETTING FOR SCURVY We’ve added an additional option in the Custom Experience. Players can now choose to play with or without Scurvy, or even set it to a high rate for a more punishing experience with the 'Scurvy - Vitamin-C Drain Rate' option. {STEAM_CLAN_IMAGE}/6767060/bb1c222af00f57abc7e0a9363467692e1c7ad57f.png Bug Fixes This Hotfix includes fixes for the following issues: CRASHES Fixed an issue where players would encounter a -988 or -998 error code and fail to launch THE LONG DARK on Epic Games. Fixed an issue where attempting to swap from the WINTERMUTE to Survival menu on Mac Epic Games would result in closing the application instead. GAMEPLAY, UI, CONTROLS Fixed an issue in the Mystery Lake Camp Office where the Survivor could become stuck beneath the stairs. Fixed an issue which caused a notable frame rate drop near the Cannery in Bleak Inlet. Adjusted Chemical Hazard territory to better match the visual representation of their boundaries. Fixed an issue which could cause the player to rotate 90 degrees upon transitioning to a new location while hauling a Travois. Fixed an issue where attempting to Harvest undressed Wildlife with Bare Hands and a lit Torch equipped caused the Survivor to stow the Torch while still lit. Fixed an issue which made it difficult to find a valid location to place a Rock Cache. Fixed an issue which caused Carcasses to cease defrosting when being Harvested near a Campfire. Fixed an issue where the Survivor would teleport to the surface above them when crouching and Harvesting in specific locations. Fixed an issue where players would be unable to equip the Respirator from their Backpack after picking up a fresh Canister. Added a message to better indicate when a Carcass cannot be Harvested with Bare Hands prior to being dressed. Fixed an issue where Coal could spawn in an unreachable location in the transition Cave from Mountain Town to Mystery Lake. Fixed an issue where players were unable to transfer stacks of items to a Container if the stack weighed more than the remaining capacity of the Container. Fixed an issue where the Travois could fall beneath the terrain if left on a steep slope when transitioning to and from an interior or Region. Fixed an issue where the text explaining what a Skill Book will improve was misplaced in the Inspect user interface. Fixed an issue which could cause a 'Failed to Load Save' err...DECEMBER DEV DIARYDec 20, 2023 - Community AnnouncementsHello Survivors, Just a quick message to bring the end of the year to a close. In my November Dev Diary and in the recent update video for TALES FROM THE FAR TERRITORY, Part Four, I promised to post one last message before the end of the year, and that it would include an Episode Five teaser. So today I’m happy to share the title reveal for Episode Five: {STEAM_CLAN_IMAGE}/6767060/14ddb0eb0123c020056f8cf23d2f16ef8a6ea879.jpg THE LIGHT AT THE END OF ALL THINGS is the final episode of WINTERMUTE, our story mode, and it brings to a conclusion the story of Mackenzie and Astrid, the hard case, Perseverance Mills, and the mysterious aurora. You’ve waited many years for this, and we’re excited to get to the point where we can share this last, most ambitious episode of the story to date. It won’t be the end of THE LONG DARK, but it’ll be the end of this major arc of the story. Episode Five is slated for release in late 2024, so we won’t be saying too much more about it in the near-term, but expect us to release more details over the course of next year in the lead up to launch. A couple more things while I have your attention… We haven’t had much news to share about the Switch version of TALES FROM THE FAR TERRITORY to date. I want to assure you that the team is working on this, and our current goal is to release it — with Parts One to Four, and all the free updates included with those Parts — by the end of April 2024. After that, Parts Five and Six of TALES will likely trail the other platforms by up to a month, based on the 4-week minimum certification time required by Nintendo. We’ll share more details about how that’s going some time in February. And finally, a small reminder that Hinterland will be closed for winter holidays from December 22nd to January 8th, to give the team a chance to rest up for the year ahead. Please note that community and support folks will still be monitoring our various channels, but that response times will be reduced over the holidays. So please be patient when reporting bugs or issues to our Support portal, or in our forums or social channels. On behalf of the entire team at Hinterland, I wish you a safe and happy winter holiday with your loved ones. And all the best for 2024. Our thoughts are particularly with those members of our player community who are living through hardship and suffering this season, in many different parts of the world. Until next year! – RaphaelTHE LONG DARK Updated to v 2.26Dec 14, 2023 - Community AnnouncementsHello players, We have just updated THE LONG DARK to version 2.26, build 126828. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release. **Spoilers Below** Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. When starting a new Custom Survival game, Scurvy will be active if ‘Start Gear Load Out’ is set to anything but ‘Very High’. When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish. When placed in areas with steep inclines, the Travois can fall under the ground layer and become unreachable after the player transitions to or from an interior. Players will be unable to transfer stacks of items to a Container if the stack weighs more than the remaining capacity of the Container. Sometimes players will be unable to equip the Respirator from their Backpack. The Respirator can still be equipped through the Radial Menu, under the “First Aid” option. Bug Fixes This Hotfix includes fixes for the following issues: CRASHES Fixed an issue where entering or exiting the Langston Mine in the Zone of Contamination from any entrance could result in a crash on Xbox and Playstation. Fixed a rare crash which could occur when interacting with the Security Chief's remains during the completion of the Buried Echoes Tale. GAMEPLAY, UI, CONTROLS Fixed an issue where time spent in the Langston Mine portion of the Zone of Contamination was not reflected in the Survivor's Journal > Stats. Fixed an issue where the Insulated Flask would never be damaged during Struggles. Adjusted Vitamin C content in Fish, so fish of the same species provide more consistent values. Fixed an issue where Polaroids in the Zone of Contamination would not reveal their associated Vista location when picked up. Fixed an issue where Bears would not spawn in multiple locations where they normally should. Fixed an issue where after a Bear Struggle, notifications for new Afflictions would not appear. Fixed an issue where the Buried Echoes Badge would not appear on-screen upon completing the Tale. Fixed an issue where Broth could not be consumed and displayed no Calorie value.. Fixed an issue where Broth was no longer needed to Craft Recipes which should require it as an ingredient. Fixed an issue where Broth weighed twice as much as intended. Fixed an issue where Poisoned Wolf Carcasses could disappear after Harvesting them. Fixed an issue where exiting the First-Person Harvest UI for Rabbits or Ptarmigans caused the Carcass to disappear. Fixed an issue where some containers could not be searched in the Langston Mine. Fixed an issue where the Respirator could lose Condition and and in some cases be found in a Ruined state. Fixed an issue where some randomly spawned corpse and container locations would reset or double upon enter...TALES FROM THE FAR TERRITORY, PART FOUR IS HERE!Dec 5, 2023 - Community AnnouncementsHello players, We have just updated THE LONG DARK to version 2.25, build 126227. This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements. For a description of the new features and content in Part Four, plus watch the latest Update Video: PART FOUR: “BURIED ECHOES” This Major Release includes the following new content, fixes and improvements: Paid Expansion Pass Content NEW REGION: THE ZONE OF CONTAMINATION {STEAM_CLAN_IMAGE}/6767060/e02925be52784ad815a1eef8ed15f600eb6d494f.png Accessed by road from Transfer Pass, the ZONE OF CONTAMINATION is a polluted wasteland, the site of the abandoned Langston Mine. Watch out for Toxic Hazards and Poisoned Wolves. NEW TALE: BURIED ECHOES {STEAM_CLAN_IMAGE}/6767060/0ebe2f1ff98902805b9d9790f9241fd56256eb64.png Continuing the story introduced in SIGNAL VOID, follow the clues deep into the Zone of Contamination and uncover the next layer of the mystery of Rüdiger, the Security Chief, and the strange events hinted at in the last Tale. NEW GAMEPLAY: THE TRAVOIS {STEAM_CLAN_IMAGE}/6767060/7ada5ba83c92ae3951e63a5e05689f715fc17876.png Crafted from Saplings, Deerskin, and other materials, the Travois is a simple, but robust Tool for carrying large amounts of items across vast distances. NEW GAMEPLAY: THE RESPIRATOR {STEAM_CLAN_IMAGE}/6767060/6f889dfb0215a4fc4dd28a705960dc8233758662.png The Respirator will protect you from pockets of Toxic Gas you’ll encounter underground, as well as poisonous hazards on the surface. Just keep an eye open for the consumable Canisters, as without them the Respirator can’t protect you. NEW TOOLS: PROTECTIVE GEAR {STEAM_CLAN_IMAGE}/6767060/0a18eed87e61f4fb9a184f426624732deba29578.png We’ve added Mine-specific protective clothing: a Miner’s Coat, Pants, Chemical Resistant Boots, and a Hard Hat. Each on their own provides a different amount of protection against physical damage, wind, and moisture. As always, you’ll trade these capabilities off against weight and other statistics. ADDITIONAL MUSIC New music composed by Sascha Dikiciyan, for the Zone of Contamination and Buried Echoes. Free Content This content is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. NEW TOOLS: INSULATED FLASK {STEAM_CLAN_IMAGE}/6767060/245ef413c33022144f0977d365d3d462bde9d9c6.png Coming in a variety of colours and patterns, you can load multiple units of warm drinks like Soups, Coffee, Teas, and so on, into the Flask and take it with you on your next day of trekking through the snowy forests of Great Bear Island. NEW GAMEPLAY: SCURVY {STEAM_CLAN_IMAGE}/6767060/ed913bf43d2e2749175c9cb8e4229e9ec4d87236.png Nutrition has never been a big focus for the food and survival systems in THE LONG DARK, but Scurvy is such a big part of the romance of long-term survival in frozen conditions, so we wanted to bring it into our game...Nominate Us! THE LONG DARK is a Labor of LoveNov 21, 2023 - Community AnnouncementsWe've been making THE LONG DARK for a long time. Why? Because we're passionate world creators and we care a lot about our players. Many of you have been with us for years. Some of you have literally grown up with us. Keeping you engaged with the game and world, and doing our best to make THE LONG DARK the best survival experience we can is what motivates us every day. If you think we've done a good job, please consider nominating us by voting for THE LONG DARK in the Labor of Love category in this year's Steam Awards. We appreciate your support.November Dev DiaryNov 10, 2023 - Community AnnouncementsHello Survivors, We’re nearly finished with Part Four of TALES FROM THE FAR TERRITORY, the paid Expansion Pass DLC for Survival Mode, so I thought you might be curious to know a bit more about what’s being added in this new part, launching early December. As outlined in my September Dev Diary, Part Four — which will be called BURIED ECHOES — includes the next new region in the Far Territory: the Zone of Contamination. The old Langston Mine lies at the heart of the Zone of Contamination, industrial pollution from decades-old mining operations leaving it a poisoned wasteland patrolled by toxic wolves, featuring large industrial remnants and hiding many hazards, and mysteries! At its heart, an open-pit mine scars the landscape, and deep inside its twisting tunnels — if you survive the poisoned gas — sits a room that holds many secrets. The Zone of Contamination is the second of three large regions that make up the Far Territory, and we’re excited to see how you find it pairs up with the Forsaken Airfield, which we launched in Part One. {STEAM_CLAN_IMAGE}/6767060/caf0e38b0a69d0900b3484254bdae51366f63a4b.jpg The Zone of Contamination, coming in TALES, Part Four. To go along with the Mine theme, we’ve included a variety of new and useful gameplay tools: a Respirator, which when worn will protect you from poisoned gas you might find in the Zone of Contamination, and eventually, other parts of the Far Territory and Great Bear Island at large. The Respirator relies on consumable Canisters to provide its protection, so keep an eye open for those as you explore the Far Territory. We’re also adding Chemical Boots, which can protect you from the toxic pools that pollute the Zone of Contamination (these pools are really hard on regular footwear!), and a Hardhat that offers strong physical protection against head damage. There’s also a Miner’s Coat and Miner’s Pants, which make up a whole set of protective gear, if you manage to find them all. And while exploring the Zone of Contamination, make sure you keep an eye out for the Poisoned Wolves that patrol the area. They are leaner than regular wolves, and more desperate. Living around the toxic pools have left them poisoned themselves, and without much to eat, so they are more dangerous than usual. Their bite can leave you with the new Poisoned affliction, so be extra careful when exploring the Zone of Contamination. {STEAM_CLAN_IMAGE}/6767060/8516d86270426d9d538f991c0a84edd5db864461.jpg The Langston Mine sits at the heart of the Zone of Contamination, and hides many secrets. Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes. A continuation of Signal Void which we introduced in Part Two, Buried Echoes adds another layer of mystery to the story of the mine workers, the Security Chief, and the enigmatic Rüdiger. Buried Echoes presents a story that goes in a somewhat unusual direction for THE LONG DARK, and we’re excited to see what you think. The Tale and the new region ...NOW OPEN - Hinterland Limited Time Pop-Up Merch Store!Nov 6, 2023 - Community AnnouncementsStarting TODAY through December 1st, the Hinterland Limited Time Pop-Up Merch Store is live. Buy now to get delivery in time for the holidays, with loads of THE LONG DARK and Hinterland merch. Visit hinterlandstore.com and start shopping. {STEAM_CLAN_IMAGE}/6767060/0ee162637ad82d9e23f810d63b3a806f4b461fcc.pngPop-Up Merch Store UpdateNov 1, 2023 - Community AnnouncementsGet your Hinterland merch starting Monday, November 6 at the Hinterland Pop-Up Merch Store, available for a limited time! Newsletter subscribers will receive a special discount code for their orders by signing up to our mailing list this week at hinterlandstore.com {STEAM_CLAN_IMAGE}/6767060/778062193f46fca6d5499a072ec954ded0a07976.pngTHE LONG DARK Updated to v 2.23Sep 26, 2023 - Community AnnouncementsHello Community, We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms. GENERAL Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge. Fixed an issue where Bear walk-cycle animations could break during an Aurora event. Addressed multiple visual issues in which objects could pop-in when approaching them. Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region. Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor. Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior. Fixed multiple issues where certain items within Vehicles were inaccessible to the player. Fixed an animation issue with Stags where they would turn oddly in certain circumstances. Fixed an issue in which a corpse was mislabelled as "Crow Feather". Fixed multiple visual issues within the Control Tower in Forsaken Airfield. Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions. Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse. Fixed a lighting issue in the Community Hall which caused three spotlight effects. Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match. Addressed a visual issue caused by viewing objects through Campfire smoke. Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position. Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently. Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player. Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title. Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.) Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground. Updated the Emergency Stim to allow for easier placement of the object. Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart. Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region. Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode. Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal. GAMEPLAY Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly....September Dev DiarySep 13, 2023 - Community AnnouncementsHello Survivors, The team’s been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so I’m going to dive right in! QUALITY OF LIFE UPDATE Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, we’ve gotten behind in our bug maintenance, and we just weren’t happy to see some long-standing issues still lingering, along with newly introduced bugs. The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. We’re going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs you’ve personally been struggling with in the game. The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so we’re currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live. And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix. TALES FROM THE FAR TERRITORY, PART FOUR {STEAM_CLAN_IMAGE}/6767060/eef1db7c1a2b312104d8949abca91ca27535cac9.png As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. We’ll get more precise with the release date and feature list as we get closer to launch, but to give you a sense of what’s being added, you’ll find: the new MINE region, showcasing some new hazards and a new gear item the second TALE, following up on Signal Void from Part Two several new gameplay tools and mechanics, including the Travois and some new clothing and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands! {STEAM_CLAN_IMAGE}/6767060/ab5f0a7cf16c57b211d1be5270c31799ed383eb8.gif {STEAM_CLAN_IMAGE}/6767060/a31fe6bc7d8f506ce835ec394d9fba91a6d036f7.gif {STEAM_CLAN_IMAGE}/6767060/5032f1f4b5eff4f153c910e03bc6262b63bba676.gif {STEAM_CLAN_IMAGE}/6767060/d5c562a566eb53e2a654683728985c264217ed1b.gif We’ll release a full list of items taken from the TALES roadmap and more information about what’s being included in the free Survival update as we get closer to launch. It’s a big update and will be a great way to finish the year! HINTERLAND MERCH STORE VIRTUAL “POP-UP” Many (so many!) of you have been asking us when we’ll re-open the Merch store. We’re in the...THE LONG DARK Updated to v 2.22Jul 19, 2023 - Community AnnouncementsHello Community, We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21. GENERAL Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior. Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options. Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items. Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory. Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up. Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ###The Long Dark Updated to v 2.21Jul 14, 2023 - Community AnnouncementsHello Community, We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20. GENERAL Gameplay - Fixed an issue where containers disappeared for players using Interloper or Custom game modes, resulting in missing items. Please note that some players may recover their lost items if the Lost and Found box was present in the same room as the impacted container, however, items will not be recovered if the Lost and Found box was not present. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ###The Long Dark Updated to v2.20Jul 13, 2023 - Community AnnouncementsHello Community, We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. GENERAL UI - Fixed an issue that prevented the Workshop Community Translations from working in-game. UI - Fixed a rare issue that would cause text to overlap in the TALES menu. Audio - Fixed an issue where footstep audio would stop playing after a player climbed a Vine. UI - Fixed an issue with the logic for how the Bedroll appeared in the Radial. The Bearskin Bedroll and Improved Down Bedroll will now appear in the Radial Menu, provided they are the warmest Bedroll option available. Gameplay - Fixed an issue where a lit Match would remain lit after passing through a waterfall. Gameplay - Fixed an issue that caused Mementos to vanish if they were spawned in a car visor, and the player reloaded the environment (either through loading a save file, or transitioning to another area.) If the note was already lost in your current save, you may need to reload again or transition in and out of the current Region. Gameplay - Fixed an issue where there could be a mismatch between the weight of some Dishes depending on where you viewed them (ex. Backpack vs. Recipes). Gameplay - Fixed an issue that caused Rose Hip Pies to affect Thirst. Gameplay - Fixed a stacking Broth increase error due to a bad calculation based on increased Cooking skill. Gameplay - Fixed an issue that caused Ptarmigan to become stuck, if killed in mid-flight. Gameplay - Fixed an issue with item spawning near areas bordering open Ocean (including Bleak Inlet, Desolation Point, etc.), where some items (such as Sticks and Coal) would appear less often than intended. Gameplay - Fixed a rare issue that prevented new cooking items and Recipe Cards from spawning. Gameplay - Fixed an issue that prevented the Ptarmigan from spawning in Custom Game modes. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### The Long Dark Updated to v2.19Jun 28, 2023 - Community AnnouncementsHello Community, We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam. GENERAL General - Fixed an issue that caused the game to become stuck on a black screen when launched while Steam was in "Offline Mode." UI - Fixed an issue that caused the Stamina Bar to appear persistently on the HUD. UI - Fixed an issue that caused items to stack incorrectly, resulting in all items reflecting the Condition of the base stack regardless of the condition of each item. UI - Fixed an issue that prevented players from placing food items from the Radial Menu. UI - Added a message on the HUD to indicate when a player attempts to harvest a ravaged Carcass. UI - Fixed an issue where, when accessing the Menu while using a controller, the Sort icon overlapped with other Menu items. UI - Added text for the "Ptarmigan Carcass" and "Ptarmigan Nest" in the Map Details. UI - Fixed an issue that caused Improvised Insulation to use the wrong icon in the Crafting menu. UI - Fixed missing UI elements when selecting the Tip-Up from the Ice Fishing Menu. UI - Fixed an issue where some players could not Exit or Select items from the Tales Journal Tab when using a controller. UI - Fixed overlapping text when crafting the Improvised Bed Roll. Environment - Airfield - Fixed an issue where the Forge was missing from the Airfield Hangar Basement. Gameplay - Fixed an issue where animals appeared to switch back and forth between living and dead states after being killed. Gameplay - Fixed an issue that allowed players to craft Tip Ups under Wolf corpses. Gameplay - Fixed an issue where the weight of a stack of items was incorrectly based on a single item's weight, and not the combined weight of the items. Gameplay - Fixed an issue that caused Stamina to decrease at an accelerated rate when climbing a rope. Gameplay - Fixed an issue that prevented players from catching Fish while utilizing any Lure. Gameplay - Fixed an issue that caused players to receive the error message “Failed to Restore the game from a previous Save” when trying to exit an interior to any Region, preventing the player from exiting. Gameplay - Fixed an issue that caused meat to revert to an uncooked state when dragged from a Cooking Slot to the ground. Gameplay - Fixed an issue that caused Baked Potatoes to float when placed. Gameplay - Fixed an issue that caused Cooked Potatoes to revert to raw if the player transitioned to a new area. Gameplay - Decreased the decay time for Cooking Oil, Salt, and Flour. Gameplay - Fixed an issue where the Canned Corn was not being lit correctly by light sources when placed. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END...The Long Dark Updated to v2.18 on LinuxJun 23, 2023 - Community AnnouncementsHello Community, We have just released our v2.18 (117282) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, on Steam. This addresses one Linux-specific issue. PLATFORM-SPECIFIC ISSUE Linux - Fixed an issue that caused THE LONG DARK to become stuck on a black screen when launched on Linux. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ### TALES, Part Three Released & THE LONG DARK UPDATED to Version 2.17Jun 21, 2023 - Community AnnouncementsHello Community, We have just released our v2.17 (117074) update for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE on Steam, Epic Games Store, Xbox, and PlayStation. (Please note that it can take time for the update to appear on all platforms.) This update includes the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements. TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS Note: For a description of the new features and content in Part Three, plus the latest Update Video, please click HERE. Frontier Cooking System: A completely new cooking system that allows the combination of ingredients using Recipes. As part of the new system we’ve included seven new Ingredients, a selection of 15 simple Recipes, and an additional nine Unique Recipes that offer special gameplay benefits. Skillet: A useful cooking tool to help you prepare some of the new Frontier Cooking recipes. Ptarmigan: Perfect for hunting quietly with Stones or Fire-Hardened Arrows, Ptarmigans are a source of meat, and also provide Down used in crafting the new Improvised Down Bedroll, and the Improvised Insulation Accessory. Hunter's Revolver: A new, vintage-style Revolver that is more deadly at long range. Forester's Revolver: An older, reliable, durable weapon. Warden's Revolver: A lightweight Revolver with a shorter barrel for faster aiming. Sport Bow: A light and durable manufactured Bow. Miner’s Flashlight: Equipped with a larger, more efficient battery. Free Update Stream Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. The updated Enhanced Fishing system includes: Free-Form Ice Fishing Holes: Allows you to set up your own fishing locations in regions that have sufficiently deep bodies of water. Tip-Ups: Place a new Tip-Up over any ice fishing hole and it will automatically catch a fish for you. Fishing Lures: New Fishing Lures help with catching Fish, and also increase your chances of catching the new Rare fish. Bait: You can now harvest Bait from raw fish to increase your chances of catching fish either when using the Tip-Up or conventional fishing. Rare Fish: The Burbot, Goldeye, Red Irish Lord, and Rockfish. Burdock: Burdock is a new harvestable plant. Eat them raw, cook them as part of a recipe, or make a warming tea that will help combat food poisoning. DETAILED RELEASE NOTES Xbox and PlayStation Frame Rate Update Starting with this update, THE LONG DARK now supports 60 FPS on the following platforms: Xbox Series X/S - Targeting 30FPS at 4K. Targeting 60FPS at 1440p. Xbox One X - Targeting 30FPS at 4K. Targeting 60FPS at 1440p. Playstation 5 - Targeting 30FPS at 1680p. Targeting 60FPS at 1680p. Playstation 4 Pro - Targeting 30FPS at 1680p. Targeting 60FPS at 1680p. You can manually enable the higher frame rate cap...TALES FROM THE FAR TERRITORY, Part Three is Here!Jun 21, 2023 - Community AnnouncementsTALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS is available NOW on Steam! (Please note that it can take time for the update to appear on all platforms.) The latest Expansion Pass update introduces major new features and content, including great new ingredients and recipes with Frontier Cooking, the Ptarmigan, and exciting new Tool Variants to help you survive the wild reaches of the Far Territory. For more information on Frontier Cooking and all of the great new content available in Part Three: FRONTIER COMFORTS, watch our new update video below: Part Three: FRONTIER COMFORTS Expansion Pass Content Frontier Cooking: We’ve added seven new Ingredients to the game – including Potatoes, Flour, Salt, Broth, Carrots, and more – and a Recipe system that lets you combine ingredients in order to create a whole range of cozy Frontier Dishes, like Rabbit Stew, Acorn Pancakes, and Peach Pies. You can find Recipes scattered around Great Bear Island, starting with a selection of six simple Recipes (increasing to 15 as your skill improves), and an additional nine Unique Recipes. Skillet: We also added a Skillet to the game to help you create some of the new Frontier Cooking recipes. Ptarmigan: You’ll find Ptarmigans in small groupings on the ground, perfect for hunting quietly with stones and Fire-Hardened Arrows. Ptarmigans are a source of meat, and you’ll also be able to collect their Down which will allow you to craft a couple of new items – an Improvised Down Bedroll and an Improvised Insulation, which adds an extra layer of warmth. Hunter's Revolver: A new, vintage-style Revolver that is more deadly at long range. Forester's Revolver: An older, reliable, durable weapon. Warden's Revolver: A lightweight Revolver with a shorter barrel for faster aiming. Sport Bow: A light and durable manufactured Bow. Miner’s Flashlight: Equipped with a larger, more efficient battery. Free Stream Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. We’ve made some significant updates and introduced an Enhanced Fishing system for this update, including: Ice Fishing Holes: You can now set up your own fishing locations in regions that have bodies of sufficiently deep water. Tip-Ups: You can place a new Tip-Up over any ice fishing hole and it will catch a fish for you (unless the line breaks, you get unlucky, or have left it out too long and it becomes ruined). Fishing Lures: We’ve added new Fishing Lures to improve your chances of catching a Rare Fish, and you can also harvest raw fish to create Bait. These two items can be added to Tip-Ups or regular fishing lines to increase your chance to catch fish and encourage larger fish to bite. Rare Fish: This update includes four new Rare Fish, including the Burbot, Goldeye, Red Irish Lord, and Rockfish. Burdock: We’ve also added Burdock, a new harvestable plant. Look out for their distinctive stalks and use an appropriate tool to dig their roots out from the ground. With a small amount of ...June Dev DiaryJun 12, 2023 - Community AnnouncementsHello Survivors! We wanted to update you all and let you know that TALES FROM THE FAR TERRITORY, Part Three is getting close to launch. We are in our final stages of testing, tuning and bug fixing, so expect a launch toward the end of June. Below, you’ll find more information about what content will be in Part Three of TALES FROM THE FAR TERRITORY, along with what to look forward to in the base Survival Mode’s free June Update. TALES FROM THE FAR TERRITORY Frontier Cooking {STEAM_CLAN_IMAGE}/6767060/17b6c9f5a67508a13838b5e8fe062a120b7a47cf.png One of the big additions in Part Three is a new feature called Frontier Cooking. We’ve added seven new ingredients to the game, and now with Recipes you can cook more complicated foods that involve multiple ingredients -- things like Rabbit Stew, Fish Pies, and so on. The Frontier Cooking system is launching with 15 Recipes, as well as 9 Unique recipes that can be found in the world. We’re also adding a Skillet to enable new cooking options, and completely overhauled the Cooking user interface. {STEAM_CLAN_IMAGE}/6767060/8362100d10710b332efa813e8e50966cc99f10b7.png All of these new items will appear in existing TALES save games, and we have also done a careful pass over the placement and frequency of new food items to ensure game balance is preserved for Interloper players. Good luck, Survivors! Ptarmigan {STEAM_CLAN_IMAGE}/6767060/2afffd7d5bfe1b4acde29e263dc8faa0647a5f1c.png The little Ptarmigan is the new wildlife we’ve added in Part Three. They can be found in most regions, but prefer more remote, higher ground. You can, of course, hunt them for meat, but you’ll also be able to collect their down, which you can utilize in a couple of new crafting recipes. Tool Variants {STEAM_CLAN_IMAGE}/6767060/2fc43edbb46c13d524db84bb98b52c52e2dc97d5.png We’ve also added three new Revolver variants, another Bow variant, and an alternate Flashlight. Each of these items has a unique look and some stat differences from their basic counterparts. All of these items, and the ones relating to cooking, will all be available in new or existing save games. FREE UPDATE For our base game Survival Update, we’ve added and updated a few elements. We've overhauled the Fishing system to provide more freedom around where you can fish, as well as adding some new species and giving you some new tools for catching and maintaining your fishing options. This is the first major overhaul of the Fishing system since we added it years ago, and it's one of the systems the community has been asking us to revise for a while, so we're excited to see what you think of the changes that are coming. {STEAM_CLAN_IMAGE}/6767060/4c1f96b6ae822551fb3fdc5d3b0eb9ed4ae7588d.png {STEAM_CLAN_IMAGE}/6767060/0c8b58a168d8d1aa7ff51872adc48a870bd690a8.png And finally, as you explore the regions, you’ll come across a new type of harvestable plant – Burdock. You’ll need a tool to dig its root out, but the root can then be eaten raw or cooked up into a recipe for calorie...May Dev DiaryMay 18, 2023 - Community AnnouncementsHello everyone. We’re nearing the mid-way point of TALES FROM THE FAR TERRITORY, our paid expansion pass campaign for Survival Mode, and this seems like a good time to talk about how things have gone so far. In my opinion, they haven’t gone that well. Certainly not how we want them to go. Certainly not how *I* want them to go. When we originally discussed the idea of doing an expansion pass for THE LONG DARK, we did so recognizing that in the years we’ve been working on getting the WINTERMUTE Episodes out, we’d naturally had less time to focus on Survival. We wanted to give Survival some love, but also wanted to see if we could do so in a more financially sustainable way, that might set a path for the future. You see, Hinterland is an independent studio, and THE LONG DARK is a self-funded, self-published project. This means we get to keep our revenue and don’t have to share it with a publisher, and we can work without external interference. But it also means that we carry all the cost and risk for the project ourselves. This is how we like it, and our independence is paramount to who we are and what we make. But for a large and complex game like THE LONG DARK, one we’ve been updating for years without asking for any more money from our players, we wanted to experiment with the idea of creating a new revenue stream that would help us continue updating the game well into the future, in a financially sustainable fashion. To a large degree, the ongoing financial health of THE LONG DARK, which we’ve built an entire company around, also determines what we can make in the future. So while this is a passionate endeavour for us, it’s also a business, and we’re focused on running it ethically and sustainably, and taking good care of our people. That means finding the right way to generate revenue from it, one that is fair to our players that doesn’t burn out the team. We believed TALES would be one way to do that. Because we knew that charging for updates would come with greater expectations than when people were getting them “for free”, we wanted to provide some assurances of what you would get, and when, so that we weren’t just saying, “hey, here’s a thing, give us some money even though most of it isn’t made yet”. That’s maybe fine for Early Access, but we graduated from Early Access in 2017, and we felt that we needed to do better for this. And in wanting that, I made some decisions that led us to the present challenges around the Expansion: We committed to a specific roadmap of features and content, which we knew we’d have to produce to a quality level exceeding what we’d included in the game as free updates over the years. We committed to a specific number of Parts that we’d release as part of the Expansion Pass campaign. We committed to a specific cadence; we’d aim to release a Part every 8-10 weeks, to try to recapture that “buzzy” feeling from the Early Access days, and see if we could boost player engagement with more frequent updates. We committ...The Long Dark's Playerbase Has Risen Over 500% Since Launching on SteamAug 2, 2017 - GitHypStarting off as a Kickstarter project that released through Steam’s Early Access program in September 2014, The Long Dark has been available to play for quite some time. Now, after three years of being on Steam, The Long Dark has officially launched at #25 on Steam's list of most played games this week. Over the past three years, gameplay in The Long Dark has consisted only of players trying to survive in a sandbox-style open-world mode. Despite positive reviews, when compared to other survival-based games, TLD’s playerbase in Early Access was rather low ranging from 1k to 3.5k players per hour. Last month, the playerbase peaked at only 2.3k concurrent players. But since launching on August 1st, The Long Dark has seen its playerbase jump up as high as 14.3k concurrent players – an impressive 522% increase and new all-time high. [caption id="attachment_281455" align="aligncenter" width="800"] The Long Dark Peak Player Counts on Steam via GitHyp[/caption] Since debuting on Steam, we’ve seen The Long Dark discounted as low as $6.79 and more recently $13.99 during this year’s Summer Sale. Surprisingly, even with the current 10% discount being offered at launch, the current price is higher than ever at $31.49. With price being at an all-time high, the record high player counts are likely the result of players returning for the new “Wintermute” story mode that they originally bought into. Developer Hinterland has been teasing the highly-anticipated Season One content for years, and the current player counts are a clear sign that players haven’t lost interest. At the moment, only Episode 1 and 2 are available with plans for the entire season to released throughout the next year. Popular episodic story games tend to see player counts plummet shortly after each new episode’s release (see Telltale's The Walking Dead), so it’ll be interesting to see how The Long Dark’s open-world structure helps it retain players between each episode.