The Long Dark Save
THE LONG DARK Updated to version 2.32Aug 7, 2024 - Community AnnouncementsHello Community, We have just released our v2.32 (138698) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE updated to v2.10 138586. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. Bug Fixes This Hotfix includes fixes for the following issues: GAMEPLAY, UI, CONTROLS *Added an icon to the "Injuries Sustained" counter in the Daily Log so as to be consistent with the other stats shown. *Fixed an issue that allowed players to interact with a snow pile from an incorrect position, resulting in unintended camera positions during the animation. *Fixed an issue that resulted in a snow pile reappearing after having been interacted with previously. *Fixed an issue which resulted in save files being renamed to the default "Sandbox" value after Cheating Death. *Fixed an issue that could result in a player briefly falling halfway into the ground layer after interacting with a Snow Pile. *Fixed an issue that prevented the player from being able to pick up a flare on a small set of stairs in Sundered Pass. *Adjusted the Broken Road Vista location to be larger and more forgiving. *Fixed an issue in the Affliction menu that could cause the duration timer of an Affliction to overlap with other UI elements. *Fixed an issue where the camera would slowly drift to the left on the main menu indefinitely. *Fixed an issue that prevented players using only a controller from selecting Sundered Pass as a spawn Region, if only Transfer Pass and Sundered pass had been discovered. *Fixed an issue where Skill Books could be lost permanently when Cheating Death. *Fixed an issue where the satellite dish in Sundered Pass had no collision, and could be passed through by the player. *Fixed an issue where items that spawned in the back of a flatbed truck in Sundered Pass could not be collected. *Fixed an issue where both Sundered Pass Polaroids displayed an incorrect image when viewed in the Collections Journal. *Adjusted the location of Tale collectibles in the Omega Bunker to better communicate Mission critical items. *Fixed an issue where after Cheating Death, then quitting and loading, the player could subsequently fall and die in Hushed River Valley. *Fixed an issue where players with the Settled Mind Feat active would gain skill progress after every scene transition. *Fixed an issue where Tactical Gloves would glow white when viewed in the inventory after becoming ruined. *Adjusted item conditions for Tactical Jacket and Gloves in long-running playthroughs for a better chance of not being ruined upon discovery. *Fixed an issue which resulted in the Near Death state stagger being far too pronounced on higher frame rates. *Fixed an issue in WINTERMUTE Episode 4 where subtitles were incorrectly timed during the final cutscene. *Fixed an issue where buff timers would not properly count down during harvesting actions. *Fixed an issue where entering the buried cabin in Sundered Pa...THE LONG DARK Updated to version 2.31Jul 4, 2024 - Community AnnouncementsHello Community, We have just released our v2.31 (137484) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. Bug Fixes This Hotfix includes fixes for the following issues: GAMEPLAY, UI, CONTROLS *Fixed an issue that resulted in players becoming stuck in the Omega Bunker at the end of Tale 3. *Players should now simply be able to exit upon loading their affected save file. *Fixed an issue where the Settled Mind Feat would not provide the associated research bonus. *Fixed an issue where the Teardrop Vista location was not revealed on the player's map when the associated Polaroid was picked up. *Fixed an issue that caused the player to lose control of the Survivor when choosing to Cheat Death after dying during a Carcass Harvesting animation. *Fixed an issue that resulted in the final Affliction for Misery Mode not being applied. *Fixed an issue that could result in the Survivor spawning in the Cannery after Cheating Death, trapping them inside. *Fixed an issue that resulted in all imperial measurement units showing incorrect values for items with a liquid component. *Tuned Timberwolves to reduce their presence between Placid Notch and Final Refuge in Sundered Pass. *Fixed an issue in Sundered Pass that could result in a player becoming trapped in terrain near the Weather Station. *Fixed an issue in Sundered Pass that prevented the Survivor from returning up a Rope Climb. *Fixed an issue that caused reduced performance in the Carter Hydro Dam. ART & ENVIRONMENTS *Updated the "Last Horizon" text on the main menu to be more visible. AUDIO *Fixed an issue that resulted in intermittent audio stuttering during voice-overs triggered by collectibles in the Last Horizon Tale. PLATFORM-SPECIFIC *Fixed an issue that resulted in debug text appearing in the Cheat Death UI on Steam Deck, Xbox, and Playstation. To check current releases on each platform, please visit our Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). Temporarily Removing the CougarJun 27, 2024 - Community AnnouncementsHere is a message from THE LONG DARK's creative director: Hello players, Over the past few days, we've heard your feedback loud and clear: you aren't happy with our implementation of the Cougar. I want to make it clear that the design we selected for the Cougar was my decision, and we shipped it as intended (apart from the bugs, of course). But there are a lot of different ways to deliver on an intention, and so I've decided that the fairest thing for our players, as well as for the dev team, is to pull the Cougar out of the build until we can do some revisions and come up with something we are happier with. We don't want to simply fix bugs and react to player sentiment. The changes will go beyond just fixing the bugs in the current version. That doesn't mean we will deliver 100% the version that everyone is hoping for. At the end of the day, we have a clear vision for THE LONG DARK and we'll continue to work towards that vision. For now, we're taking the Cougar back, and will work on it until it's ready. I can't say for sure how long that will take, but it'll likely be more than a couple of weeks. We'll deliver a re-envisioned Cougar before we deliver Part Six of TALES. Thanks to everyone who shared constructive feedback and impressions over the past few days. Your input is useful and highly valued. I hope you enjoy the other features in Part Five, until we bring the Cougar back to you. - Raphael *** As a result of this, you will find the Cougar is no longer available in the game starting tomorrow (Friday) on Steam, and early next week on the consoles. If you already have existing raw materials collected from killing Cougars, those items will remain in your inventory. You will still be able to craft the Cougar-related items, but you will not be able to find more Cougar materials to repair them. If you have unlocked the Cougar Feat, you will still be able to use it. If you have any questions or run into issues, please report them to our Support Portal. Thank you. - The Hinterland Team THE LONG DARK Updated to version 2.29Jun 25, 2024 - Community AnnouncementsHello Community, We have just released our v2.29 (136986) Hotfix for THE LONG DARK (including Survival Edition) and TALES FROM THE FAR TERRITORY on Steam and Epic Games Store. Please note that WINTERMUTE’s version number has not changed. This Hotfix addresses multiple issues introduced in the v.2.28 update for TALES FROM THE FAR TERRITORY. The following are mostly fixes in response to issues opting in or out of the Cougar or Scurvy on current saves, so please read carefully. GAMEPLAY, UI, CONTROLS * Fixed an issue where the time spent in a Region in a pre-existing save would count towards Cougar Threat, and prematurely trigger Cougar Encroaching. * Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing save via the Resume button * As part of this fix, the first time any save created prior to v2.29 is loaded, the prompt will appear, regardless of whether the player had received it on that save previously. * Fixed an issue where players were not prompted to opt in/out of Cougar and Scurvy settings when loading a pre-existing Custom Toolbox save. * As part of this fix, upon loading any Custom Toolbox save, all players will be prompted to opt in/out of Cougar and Scurvy settings. * Players who opt in to Cougar settings where none existed previously, will have Low Cougar Spawn Chance settings applied. * Players who opt in to Scurvy settings will have their Vitamin-C Drain Rate determined by the Base Resource Availability setting of that save. (If Scurvy was set to “Off” during initial Custom Toolbox creation, opting in will not change that setting.) To check current releases on each platform, please visit our Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). TALES FROM THE FAR TERRITORY, PART FIVE -- "LAST HORIZON". Now Live!Jun 24, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/6767060/78440f37d93b2baec2356efd266997e653799b4d.png Greetings, players. We have just updated THE LONG DARK to version 2.28, Build 136607. This update includes Part Five of TALES FROM THE FAR TERRITORY, “Last Horizon”, as well as a free update to the base Survival Mode for THE LONG DARK. It also includes a series of bug fixes. For a detailed breakdown of all the new features added to TALES in Part Five, or the new free additions added to Survival Mode, please watch the update video below: Paid Expansion Pass Content NEW REGION! SUNDERED PASS Accessed from the Zone of Contamination, Sundered Pass is a dramatically vertical region that reaches deeply into the spine of the Far Territory, showcasing some of the mountainous terrain that separates this area from the rest of Great Bear Island. Seek out the abandoned Weather Station near the summit! THE THIRD TALE: LAST HORIZON Picking up from Buried Echoes, Last Horizon delivers the third and final Tale, a trilogy of stories started with Signal Void. Follow the clues leading from the Zone of Contamination, deep into the heart of Sundered Pass, hunting for answers to the story of Rüdiger and the weird experiments he spearheaded in the dark depths of the Far Territory. NEW WILDLIFE! THE COUGAR Keep an eye open for this dangerous new threat. Territorial, silent, and deadly. If you aren’t paying attention, the first time you see the Cougar might be your last. NEW TOOLS! COUGAR CLAW KNIFE & COUGAR-HIDE WRAP If you survive encounters with the Cougar you might end up with the raw materials you need to craft these two new Cougar-themed gear items. NEW CLOTHING! TACTICAL JACKET & TACTICAL GLOVES Rare and especially tough clothing items unlocked by completing the Last Horizon tale. NEW FEATS! SETTLED MIND & CELESTIAL NAVIGATOR Unlocked by completing Last Horizon, these feats provide unique gameplay benefits. Free Updates to Survival Mode MISERY MODE The first new experience mode added to THE LONG DARK since 2016’s Interloper. Misery ratchets up the difficulty of Interloper even further, adds the Cougar and Scurvy to the mix, and over fixed intervals introduces a series of six entirely new and incredibly punishing afflictions. Experience the five stages of Misery in the most challenging experience mode yet! CHEAT DEATH SYSTEM The first change to THE LONG DARK’s save system since launching in 2014. Upon death, be tempted to continue playing but not without accepting intriguing penalties that stack with each subsequent death. Adds an optional gameplay twist and a player choice to the experience of death and failure. And if you want to play using permadeath as usual, just resist the temptation to Cheat Death! *** Summary & Reporting Issues If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support. If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback i...TALES FROM THE FAR TERRITORY Part Five, Coming June 24th!Jun 17, 2024 - Community AnnouncementsHello fans, Just a quick note to inform you that Part Five of TALES FROM THE FAR TERRITORY, titled "Last Horizon", will launch on Monday, June 24th, at 10AM Pacific Time There will be an update video for TALES Part Five, going live on the Hinterland YouTube channel on Monday at 10AM Pacific. For more information on what's coming in Part Five, check out the last Dev Diary. See you then! - The Hinterland TeamSurvival game The Long Dark announces 'the first change to our permadeath system that we’ve ever made'May 14, 2024 - PC GamerTen years after its alpha first appeared in 2014, first-person survival game The Long Dark is still getting new stuff. The fifth and final part of its Tales from the Far Territory DLC is due out next month, and it's bringing with it some pretty interesting new elements, most of which are going to ratchet up the challenge but one that will give you a second chance at survival... Read more.MAY DEVELOPER DIARYMay 13, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/6767060/02c6ae715a2045c077f6815c155491990938b456.jpg Hello fans, Here’s some news about what to expect in Part Five of TALES FROM THE FAR TERRITORY, which we are targeting for the second half of June (depending on how long it takes to test and clear console certification), as well as an update on progress around bringing TALES to Switch. Cougar {STEAM_CLAN_IMAGE}/6767060/3548edbaa82fb868cb2030a60a4e9e83e545f463.jpg I recently confirmed that the Cougar will be included in Part Five. We’ve been wanting to add a dangerous “alpha predator” to the game for a while, beyond the Wolves and other dangerous wildlife you can encounter in the game. With every new type of wildlife, we try to introduce a new element of gameplay to give it a distinct role in the overall ecosystem, and also ensure it freshens up the game for all our players. The Cougar will work a bit differently than the other predators in the game. Cougars are very territorial, and will get interested in you when you start to spend a lot of time in one region. If you hang around in one region for too long, they will take an interest in the region and occupy it. You’ll then start to encroach on their territory, which is very dangerous! You’ll have plenty of warning before they move in, and plenty of warning once they have occupied a region. What you won’t get is plenty of warning before they attack you, once they are encroaching on your territory (or you on theirs)! So pay attention to the warning signs, move around the world and be prepared with a second Safehouse location in a different region, and you’ll be ok. Eventually, if you stay out of the occupied region for a while, the Cougar will lose interest and leave you alone. There will be a variety of feedback systems to keep you informed of Cougar activities, if you’re paying attention. The Cougar’s attack is vicious (with its own new Affliction) and can end the game for you, but if you’re fast and lucky you’ll get a chance to counter-attack, and if you’re very lucky, you’ll kill it. Otherwise, it will escape to continue to hunt you down in a region it occupies. If you want to buy yourself more breathing room, you can seek out the Cougar’s den which exists somewhere in the world (a different place each game), and if you destroy the den with Noisemakers, Cougars will leave you alone for a long time. Eventually, though, they will return. We think the Cougar will keep players on edge, and keep things interesting for those who are looking for a good long-term challenge, while also giving players the info they need to avoid Cougars altogether if that’s what they prefer. Since we know having Cougars stalking you in the game might be a bit too stressful for some of our players, you’ll have the choice to include them in your game (or not) when you start a new one, and when we introduce them in the next update you’ll have the option to keep them out of your current save. We’re hoping that for most players, however, the Cougar becom...The Long Dark creative director teases 'good things happening in the Unannounced Survival Games space'Jan 30, 2024 - PC GamerThe wintry solo survival game The Long Dark has been around a long time—it launched into early access in 2014 and updates have been rolling ever since—but it looks like developer Hinterland Games is preparing to move on to something new. Studio founder and creative director Raphael van Lierop made a return to Twitter last night to drop a brief teaser for an unannounced project... Read more.THE LONG DARK Updated to v 2.27Jan 24, 2024 - Community AnnouncementsHello players, We have just updated THE LONG DARK to version 2.27, build 127976. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release. **Spoilers Below** Update Details ADJUSTED REQUIREMENTS TO START ‘BURIED ECHOES’ TALE Players no longer need to complete SIGNAL VOID in the same run as they intend to attempt BURIED ECHOES. Instead, so long as you’ve completed SIGNAL VOID in another Survival game – and obtained the Badge for completing it – you can begin BURIED ECHOES in any new or existing run. NEW CUSTOM EXPERIENCE SETTING FOR SCURVY We’ve added an additional option in the Custom Experience. Players can now choose to play with or without Scurvy, or even set it to a high rate for a more punishing experience with the 'Scurvy - Vitamin-C Drain Rate' option. {STEAM_CLAN_IMAGE}/6767060/bb1c222af00f57abc7e0a9363467692e1c7ad57f.png Bug Fixes This Hotfix includes fixes for the following issues: CRASHES Fixed an issue where players would encounter a -988 or -998 error code and fail to launch THE LONG DARK on Epic Games. Fixed an issue where attempting to swap from the WINTERMUTE to Survival menu on Mac Epic Games would result in closing the application instead. GAMEPLAY, UI, CONTROLS Fixed an issue in the Mystery Lake Camp Office where the Survivor could become stuck beneath the stairs. Fixed an issue which caused a notable frame rate drop near the Cannery in Bleak Inlet. Adjusted Chemical Hazard territory to better match the visual representation of their boundaries. Fixed an issue which could cause the player to rotate 90 degrees upon transitioning to a new location while hauling a Travois. Fixed an issue where attempting to Harvest undressed Wildlife with Bare Hands and a lit Torch equipped caused the Survivor to stow the Torch while still lit. Fixed an issue which made it difficult to find a valid location to place a Rock Cache. Fixed an issue which caused Carcasses to cease defrosting when being Harvested near a Campfire. Fixed an issue where the Survivor would teleport to the surface above them when crouching and Harvesting in specific locations. Fixed an issue where players would be unable to equip the Respirator from their Backpack after picking up a fresh Canister. Added a message to better indicate when a Carcass cannot be Harvested with Bare Hands prior to being dressed. Fixed an issue where Coal could spawn in an unreachable location in the transition Cave from Mountain Town to Mystery Lake. Fixed an issue where players were unable to transfer stacks of items to a Container if the stack weighed more than the remaining capacity of the Container. Fixed an issue where the Travois could fall beneath the terrain if left on a steep slope when transitioning to and from an interior or Region. Fixed an issue where the text explaining what a Skill Book will improve was misplaced in the Inspect user interface. Fixed an issue which could cause a 'Failed to Load Save' err...DECEMBER DEV DIARYDec 20, 2023 - Community AnnouncementsHello Survivors, Just a quick message to bring the end of the year to a close. In my November Dev Diary and in the recent update video for TALES FROM THE FAR TERRITORY, Part Four, I promised to post one last message before the end of the year, and that it would include an Episode Five teaser. So today I’m happy to share the title reveal for Episode Five: {STEAM_CLAN_IMAGE}/6767060/14ddb0eb0123c020056f8cf23d2f16ef8a6ea879.jpg THE LIGHT AT THE END OF ALL THINGS is the final episode of WINTERMUTE, our story mode, and it brings to a conclusion the story of Mackenzie and Astrid, the hard case, Perseverance Mills, and the mysterious aurora. You’ve waited many years for this, and we’re excited to get to the point where we can share this last, most ambitious episode of the story to date. It won’t be the end of THE LONG DARK, but it’ll be the end of this major arc of the story. Episode Five is slated for release in late 2024, so we won’t be saying too much more about it in the near-term, but expect us to release more details over the course of next year in the lead up to launch. A couple more things while I have your attention… We haven’t had much news to share about the Switch version of TALES FROM THE FAR TERRITORY to date. I want to assure you that the team is working on this, and our current goal is to release it — with Parts One to Four, and all the free updates included with those Parts — by the end of April 2024. After that, Parts Five and Six of TALES will likely trail the other platforms by up to a month, based on the 4-week minimum certification time required by Nintendo. We’ll share more details about how that’s going some time in February. And finally, a small reminder that Hinterland will be closed for winter holidays from December 22nd to January 8th, to give the team a chance to rest up for the year ahead. Please note that community and support folks will still be monitoring our various channels, but that response times will be reduced over the holidays. So please be patient when reporting bugs or issues to our Support portal, or in our forums or social channels. On behalf of the entire team at Hinterland, I wish you a safe and happy winter holiday with your loved ones. And all the best for 2024. Our thoughts are particularly with those members of our player community who are living through hardship and suffering this season, in many different parts of the world. Until next year! – RaphaelTHE LONG DARK Updated to v 2.26Dec 14, 2023 - Community AnnouncementsHello players, We have just updated THE LONG DARK to version 2.26, build 126828. This is a Hotfix to THE LONG DARK and THE LONG DARK: SURVIVAL EDITION and contains fixes for issues introduced with our Part Four release. **Spoilers Below** Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. When starting a new Custom Survival game, Scurvy will be active if ‘Start Gear Load Out’ is set to anything but ‘Very High’. When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish. When placed in areas with steep inclines, the Travois can fall under the ground layer and become unreachable after the player transitions to or from an interior. Players will be unable to transfer stacks of items to a Container if the stack weighs more than the remaining capacity of the Container. Sometimes players will be unable to equip the Respirator from their Backpack. The Respirator can still be equipped through the Radial Menu, under the “First Aid” option. Bug Fixes This Hotfix includes fixes for the following issues: CRASHES Fixed an issue where entering or exiting the Langston Mine in the Zone of Contamination from any entrance could result in a crash on Xbox and Playstation. Fixed a rare crash which could occur when interacting with the Security Chief's remains during the completion of the Buried Echoes Tale. GAMEPLAY, UI, CONTROLS Fixed an issue where time spent in the Langston Mine portion of the Zone of Contamination was not reflected in the Survivor's Journal > Stats. Fixed an issue where the Insulated Flask would never be damaged during Struggles. Adjusted Vitamin C content in Fish, so fish of the same species provide more consistent values. Fixed an issue where Polaroids in the Zone of Contamination would not reveal their associated Vista location when picked up. Fixed an issue where Bears would not spawn in multiple locations where they normally should. Fixed an issue where after a Bear Struggle, notifications for new Afflictions would not appear. Fixed an issue where the Buried Echoes Badge would not appear on-screen upon completing the Tale. Fixed an issue where Broth could not be consumed and displayed no Calorie value.. Fixed an issue where Broth was no longer needed to Craft Recipes which should require it as an ingredient. Fixed an issue where Broth weighed twice as much as intended. Fixed an issue where Poisoned Wolf Carcasses could disappear after Harvesting them. Fixed an issue where exiting the First-Person Harvest UI for Rabbits or Ptarmigans caused the Carcass to disappear. Fixed an issue where some containers could not be searched in the Langston Mine. Fixed an issue where the Respirator could lose Condition and and in some cases be found in a Ruined state. Fixed an issue where some randomly spawned corpse and container locations would reset or double upon enter...TALES FROM THE FAR TERRITORY, PART FOUR IS HERE!Dec 5, 2023 - Community AnnouncementsHello players, We have just updated THE LONG DARK to version 2.25, build 126227. This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements. For a description of the new features and content in Part Four, plus watch the latest Update Video: PART FOUR: “BURIED ECHOES” This Major Release includes the following new content, fixes and improvements: Paid Expansion Pass Content NEW REGION: THE ZONE OF CONTAMINATION {STEAM_CLAN_IMAGE}/6767060/e02925be52784ad815a1eef8ed15f600eb6d494f.png Accessed by road from Transfer Pass, the ZONE OF CONTAMINATION is a polluted wasteland, the site of the abandoned Langston Mine. Watch out for Toxic Hazards and Poisoned Wolves. NEW TALE: BURIED ECHOES {STEAM_CLAN_IMAGE}/6767060/0ebe2f1ff98902805b9d9790f9241fd56256eb64.png Continuing the story introduced in SIGNAL VOID, follow the clues deep into the Zone of Contamination and uncover the next layer of the mystery of Rüdiger, the Security Chief, and the strange events hinted at in the last Tale. NEW GAMEPLAY: THE TRAVOIS {STEAM_CLAN_IMAGE}/6767060/7ada5ba83c92ae3951e63a5e05689f715fc17876.png Crafted from Saplings, Deerskin, and other materials, the Travois is a simple, but robust Tool for carrying large amounts of items across vast distances. NEW GAMEPLAY: THE RESPIRATOR {STEAM_CLAN_IMAGE}/6767060/6f889dfb0215a4fc4dd28a705960dc8233758662.png The Respirator will protect you from pockets of Toxic Gas you’ll encounter underground, as well as poisonous hazards on the surface. Just keep an eye open for the consumable Canisters, as without them the Respirator can’t protect you. NEW TOOLS: PROTECTIVE GEAR {STEAM_CLAN_IMAGE}/6767060/0a18eed87e61f4fb9a184f426624732deba29578.png We’ve added Mine-specific protective clothing: a Miner’s Coat, Pants, Chemical Resistant Boots, and a Hard Hat. Each on their own provides a different amount of protection against physical damage, wind, and moisture. As always, you’ll trade these capabilities off against weight and other statistics. ADDITIONAL MUSIC New music composed by Sascha Dikiciyan, for the Zone of Contamination and Buried Echoes. Free Content This content is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. NEW TOOLS: INSULATED FLASK {STEAM_CLAN_IMAGE}/6767060/245ef413c33022144f0977d365d3d462bde9d9c6.png Coming in a variety of colours and patterns, you can load multiple units of warm drinks like Soups, Coffee, Teas, and so on, into the Flask and take it with you on your next day of trekking through the snowy forests of Great Bear Island. NEW GAMEPLAY: SCURVY {STEAM_CLAN_IMAGE}/6767060/ed913bf43d2e2749175c9cb8e4229e9ec4d87236.png Nutrition has never been a big focus for the food and survival systems in THE LONG DARK, but Scurvy is such a big part of the romance of long-term survival in frozen conditions, so we wanted to bring it into our game...Nominate Us! THE LONG DARK is a Labor of LoveNov 21, 2023 - Community AnnouncementsWe've been making THE LONG DARK for a long time. Why? Because we're passionate world creators and we care a lot about our players. Many of you have been with us for years. Some of you have literally grown up with us. Keeping you engaged with the game and world, and doing our best to make THE LONG DARK the best survival experience we can is what motivates us every day. If you think we've done a good job, please consider nominating us by voting for THE LONG DARK in the Labor of Love category in this year's Steam Awards. We appreciate your support.November Dev DiaryNov 10, 2023 - Community AnnouncementsHello Survivors, We’re nearly finished with Part Four of TALES FROM THE FAR TERRITORY, the paid Expansion Pass DLC for Survival Mode, so I thought you might be curious to know a bit more about what’s being added in this new part, launching early December. As outlined in my September Dev Diary, Part Four — which will be called BURIED ECHOES — includes the next new region in the Far Territory: the Zone of Contamination. The old Langston Mine lies at the heart of the Zone of Contamination, industrial pollution from decades-old mining operations leaving it a poisoned wasteland patrolled by toxic wolves, featuring large industrial remnants and hiding many hazards, and mysteries! At its heart, an open-pit mine scars the landscape, and deep inside its twisting tunnels — if you survive the poisoned gas — sits a room that holds many secrets. The Zone of Contamination is the second of three large regions that make up the Far Territory, and we’re excited to see how you find it pairs up with the Forsaken Airfield, which we launched in Part One. {STEAM_CLAN_IMAGE}/6767060/caf0e38b0a69d0900b3484254bdae51366f63a4b.jpg The Zone of Contamination, coming in TALES, Part Four. To go along with the Mine theme, we’ve included a variety of new and useful gameplay tools: a Respirator, which when worn will protect you from poisoned gas you might find in the Zone of Contamination, and eventually, other parts of the Far Territory and Great Bear Island at large. The Respirator relies on consumable Canisters to provide its protection, so keep an eye open for those as you explore the Far Territory. We’re also adding Chemical Boots, which can protect you from the toxic pools that pollute the Zone of Contamination (these pools are really hard on regular footwear!), and a Hardhat that offers strong physical protection against head damage. There’s also a Miner’s Coat and Miner’s Pants, which make up a whole set of protective gear, if you manage to find them all. And while exploring the Zone of Contamination, make sure you keep an eye out for the Poisoned Wolves that patrol the area. They are leaner than regular wolves, and more desperate. Living around the toxic pools have left them poisoned themselves, and without much to eat, so they are more dangerous than usual. Their bite can leave you with the new Poisoned affliction, so be extra careful when exploring the Zone of Contamination. {STEAM_CLAN_IMAGE}/6767060/8516d86270426d9d538f991c0a84edd5db864461.jpg The Langston Mine sits at the heart of the Zone of Contamination, and hides many secrets. Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes. A continuation of Signal Void which we introduced in Part Two, Buried Echoes adds another layer of mystery to the story of the mine workers, the Security Chief, and the enigmatic Rüdiger. Buried Echoes presents a story that goes in a somewhat unusual direction for THE LONG DARK, and we’re excited to see what you think. The Tale and the new region ...NOW OPEN - Hinterland Limited Time Pop-Up Merch Store!Nov 6, 2023 - Community AnnouncementsStarting TODAY through December 1st, the Hinterland Limited Time Pop-Up Merch Store is live. Buy now to get delivery in time for the holidays, with loads of THE LONG DARK and Hinterland merch. Visit hinterlandstore.com and start shopping. {STEAM_CLAN_IMAGE}/6767060/0ee162637ad82d9e23f810d63b3a806f4b461fcc.pngPop-Up Merch Store UpdateNov 1, 2023 - Community AnnouncementsGet your Hinterland merch starting Monday, November 6 at the Hinterland Pop-Up Merch Store, available for a limited time! Newsletter subscribers will receive a special discount code for their orders by signing up to our mailing list this week at hinterlandstore.com {STEAM_CLAN_IMAGE}/6767060/778062193f46fca6d5499a072ec954ded0a07976.pngTHE LONG DARK Updated to v 2.23Sep 26, 2023 - Community AnnouncementsHello Community, We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms. GENERAL Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge. Fixed an issue where Bear walk-cycle animations could break during an Aurora event. Addressed multiple visual issues in which objects could pop-in when approaching them. Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region. Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor. Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior. Fixed multiple issues where certain items within Vehicles were inaccessible to the player. Fixed an animation issue with Stags where they would turn oddly in certain circumstances. Fixed an issue in which a corpse was mislabelled as "Crow Feather". Fixed multiple visual issues within the Control Tower in Forsaken Airfield. Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions. Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse. Fixed a lighting issue in the Community Hall which caused three spotlight effects. Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match. Addressed a visual issue caused by viewing objects through Campfire smoke. Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position. Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently. Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player. Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title. Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.) Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground. Updated the Emergency Stim to allow for easier placement of the object. Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart. Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region. Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode. Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal. GAMEPLAY Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly....September Dev DiarySep 13, 2023 - Community AnnouncementsHello Survivors, The team’s been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so I’m going to dive right in! QUALITY OF LIFE UPDATE Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, we’ve gotten behind in our bug maintenance, and we just weren’t happy to see some long-standing issues still lingering, along with newly introduced bugs. The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. We’re going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs you’ve personally been struggling with in the game. The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so we’re currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live. And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix. TALES FROM THE FAR TERRITORY, PART FOUR {STEAM_CLAN_IMAGE}/6767060/eef1db7c1a2b312104d8949abca91ca27535cac9.png As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. We’ll get more precise with the release date and feature list as we get closer to launch, but to give you a sense of what’s being added, you’ll find: the new MINE region, showcasing some new hazards and a new gear item the second TALE, following up on Signal Void from Part Two several new gameplay tools and mechanics, including the Travois and some new clothing and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands! {STEAM_CLAN_IMAGE}/6767060/ab5f0a7cf16c57b211d1be5270c31799ed383eb8.gif {STEAM_CLAN_IMAGE}/6767060/a31fe6bc7d8f506ce835ec394d9fba91a6d036f7.gif {STEAM_CLAN_IMAGE}/6767060/5032f1f4b5eff4f153c910e03bc6262b63bba676.gif {STEAM_CLAN_IMAGE}/6767060/d5c562a566eb53e2a654683728985c264217ed1b.gif We’ll release a full list of items taken from the TALES roadmap and more information about what’s being included in the free Survival update as we get closer to launch. It’s a big update and will be a great way to finish the year! HINTERLAND MERCH STORE VIRTUAL “POP-UP” Many (so many!) of you have been asking us when we’ll re-open the Merch store. We’re in the...THE LONG DARK Updated to v 2.22Jul 19, 2023 - Community AnnouncementsHello Community, We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21. GENERAL Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior. Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options. Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items. Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory. Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up. Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available. To check current releases on each platform, please visit our new Build Status Page. Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio). ### END OF RELEASE NOTES ###The Long Dark's Playerbase Has Risen Over 500% Since Launching on SteamAug 2, 2017 - GitHypStarting off as a Kickstarter project that released through Steam’s Early Access program in September 2014, The Long Dark has been available to play for quite some time. Now, after three years of being on Steam, The Long Dark has officially launched at #25 on Steam's list of most played games this week.
Over the past three years, gameplay in The Long Dark has consisted only of players trying to survive in a sandbox-style open-world mode. Despite positive reviews, when compared to other survival-based games, TLD’s playerbase in Early Access was rather low ranging from 1k to 3.5k players per hour.
Last month, the playerbase peaked at only 2.3k concurrent players. But since launching on August 1st, The Long Dark has seen its playerbase jump up as high as 14.3k concurrent players – an impressive 522% increase and new all-time high.
[caption id="attachment_281455" align="aligncenter" width="800"] The Long Dark Peak Player Counts on Steam via GitHyp[/caption]
Since debuting on Steam, we’ve seen The Long Dark discounted as low as $6.79 and more recently $13.99 during this year’s Summer Sale. Surprisingly, even with the current 10% discount being offered at launch, the current price is higher than ever at $31.49.
With price being at an all-time high, the record high player counts are likely the result of players returning for the new “Wintermute” story mode that they originally bought into. Developer Hinterland has been teasing the highly-anticipated Season One content for years, and the current player counts are a clear sign that players haven’t lost interest.
At the moment, only Episode 1 and 2 are available with plans for the entire season to released throughout the next year. Popular episodic story games tend to see player counts plummet shortly after each new episode’s release (see Telltale's The Walking Dead), so it’ll be interesting to see how The Long Dark’s open-world structure helps it retain players between each episode.
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