
The Legend of Heroes Trails to Azure
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Version 1.1.19 Patch NotesDec 9, 2024 - Community AnnouncementsHi everyone, today we are releasing a patch for Trails to Azure which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked. Note that this issue surfaced due to changes in how Steam deals with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources. Cheers, Peter "Durante" Thoman, PH3Version 1.1.18 Patch NotesAug 28, 2023 - Community AnnouncementsHi everyone, in today's patch for Trails to Azure, we have gathered a large number of mostly relatively minor fixes and improvements: Optimize text rendering, particularly reducing frametime spikes when rendering new text at high FPS and with the fast text speed option enabled Fixes to text and text layout issues in both Japanese and English Various fixes to map rendering and/or collision geometry Allow the use of multiple controllers simultaneously Display the correct button prompts in some circumstances when playing in Japanese Fix a small potential memory leak in the movie player Improve the handling of input binding reset Prevent a rare potential soft-lock when closing shops Limit maximum screen flashing speed of some effects with turbo As always for our releases, in case you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. - Peter "Durante" ThomanVersion 1.1.12 Patch NotesApr 18, 2023 - Community AnnouncementsHi everyone, in today's patch for Trails to Azure, we have included the following fixes and improvements: Improve audio device initialization on some software setups (should now match the behaviour of Zero in all aspects) Update the ED and OP movies for some platforms/languages Fix potential reference leaks when switching resolution Fix mouse scrolling on minimap with respect to camera rotation Change input binding used in Horror Coaster minigame from `S-Break` to `Shortcut Menu` Various minor map geometry fixes As always for our releases, in case you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. - Peter "Durante" ThomanVersion 1.1.11 Patch NotesMar 29, 2023 - Community AnnouncementsHi everyone, in today's patch for Trails to Azure, we have included the following fixes and improvements: Added the same experimental fast text option included in Zero. To use it, set "fastTextSpeed" to "true" in the category in "%localappdata%\Falcom\Ao\settings.toml". This is not intended for general use -- please use this option at your own risk. Fix a potential crash caused by a memory corruption when unlocking too many records at once. Don't trigger records repeatedly when resuming from the latest save. Fix an issue in windowed mode where content might be drawn at an offset on startup. Don't move the cursor on the car fast travel map if the user is using a controller. Improve button prompt spacing in some UIs. As always for our releases, in case you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. - Peter "Durante" ThomanVersion 1.1.10 Patch NotesMar 18, 2023 - Community AnnouncementsHi everyone, in today's patch for Trails to Azure, we have included the following fixes and improvements: Fixed a potential crash when advancing the Master Quartz level-up window too quickly. Fixed some instances where achievements would not be unlocked correctly after importing data from another release of the game. Minor 3D geometry fixes in a few maps. Tweaked the battle UI placement of the HP/EP/CP labels. Implemented a workaround for loading Trails from Zero clear saves when in a WINE environment with separate prefixes (such as on the Steam Deck). For standard cases, it should now "just work", as long as you also have Trails from Zero installed on the same device, and started it at least once to make sure the saves are synchronized. Specifically, this now works if all individual Steam game prefixes are in the same root, which is the default Proton configuration. If you have multiple custom WINE prefixes you will still have to do a manual copy or symlink. As always for our releases, in case you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature. - Peter "Durante" ThomanThe Legend of Heroes: Trails to Azure - Launch Week Special Ending Soon!Mar 17, 2023 - Community AnnouncementsHappy launch week, everyone! 🎉 With launch week coming to a close, we wanted to let you know that the Trails to Azure Launch Week Special is ending very soon. The Legend of Heroes: Trails to Azure Launch Week Special includes the Azure Archives Digital Art Book and the Anthems of Crossbell Part II Digital Soundtrack for free and the game! If you wanted a detailed breakdown of what's new in Trails to Azure, be sure to check out Durante's blog where he goes over the improvements made in the PC version. An Overview of the PC version features of Trails to Azure We can aZURE you that you won't want to miss out! 😏An Overview of the PC version features of Trails to AzureMar 14, 2023 - Community AnnouncementsHi everyone, in the run-up to our Trails from Zero release we detailed a lot of the improvements we made to our version of that game, across three Steam community posts. The first one focused on arbitrary aspect ratio support, UI, various quality of life features, and graphics settings. In the second post I went into some detail on how we improved the assets of the game, including sprites and map textures. And in the third and final part I went into some extra platform features, optimization, the music information UI, and various bug fixes. After the release of Trails from Zero, we continued to expand the feature-set in response to player feedback, in particular with the introductions of shader-based water rendering and an automatic text advance feature. I'm happy to announce that Trails to Azure includes every single one of these enhancements from the get-go! So, if you want a lot of background information on and illustrations of these features, you can consult the links above. However, that's a lot of reading, so I've summarized things in a handy list of categorized bullet points: Graphic AssetsSprites: use the highest-quality available baseline available, and further improve them by de-dithering them with an artificial neural network. UI textures: source from various versions to get the best one; completely redraw several of them. Map textures: Use a combined multi-AI / manual selection / redrawing approach with human supervision on every single one of them. 3D assets: fix a huge number of smaller graphical inconsistencies or missing geometry throughout the game. Graphics (non-assets)Add dynamic character shadows for lights in night scenes and dungeons. Add dynamic water shaders with refraction for water surfaces. Increased draw distance (practically unlimited). Support for high/variable framerate. Support for anti-aliasing (both MSAA up to 8x and FXAA options) and anisotropic filtering. Support for arbitrary resolutions and aspect ratios. InputFull mouse menu navigation. An optional mouse movement system with a lot of options for fine-tuning. Extra direct keybinding options for common actions. Full rebinding support with dynamic button prompts for both controller and mouse/KB input. User Interface and QoLAdded a message log feature. Added a feature to show the name of each song and which OST it can be found on when it starts playing. Added an auto text advance feature. A UI scaling option, to better support both monitor and other (e.g. Steam Deck) setups. Various options to hide status display elements dynamically. Save game compression, save compatibility with prior releases, timed autosaves, and "resume from latest save" feature. OtherAdd optional "rich presence" support for platforms where it is available. Fixed a large number of legacy bugs, reaching from the more obvious to the extremely obscure. Performance optimization to reduce power consumption on the Steam Deck. Sadly, there is one small issue related to importing Zero saves on the ...
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