
The Legend of Heroes Trails through Daybreak II
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Version 1.2.10 - Intel XeSS Support and Some Other ImprovementsApr 6, 2025 - Community AnnouncementsHi everyone, in the patch notes for the previous major update which introduced DLSS, we noted that we would like to support other upscaling technologies (such as XeSS and FSR) as well, but that they do not offer DirectX 11 support. Amusingly, on the same day, Intel released XeSS 2 with DX11 support. As such, this version introduces support for Intel XeSS upscaling on supported Intel GPUs (see Intel's XeSS web page for detailed information on supported hardware). Here's the full list of changes and improvements: Introduce Intel XeSS SR support. Fix an issue where the delay for active voice dialogue lines might be inappropriate for some audio/text language combinations. Improve out-of-the-box performance on dedicated Intel GPUs and integrated AMD GPUs by providing a more fine-grained automatic configuration of host write buffering behaviour. I hope you enjoy this update. As always, in the unexpected case that you run into any regressions, you can revert to a previous versions of the game by using the Steam "Beta" feature. Cheers, Peter "Durante" Thoman, CTO, PH3Version 1.2.8 - Introducing TAA and DLSS SupportMar 17, 2025 - Community AnnouncementsHi everyone, I'm very happy to announce that with today's update, we are introducing Temporal Anti-Aliasing and NVIDIA DLSS support for Trails through Daybreak II. If you are interested in more detailed technical information about this, then stick around for the final part of this post, but first, let's go over the patch notes and some (potential) FAQs. {STEAM_CLAN_IMAGE}/45091937/66f1a15e8a2148726b46ede4153ad3198e6225b2.jpg Here's the full list of changes and improvements: Introduce a TAA anti-aliasing option. Introduce DLSS3 and DLSS4 graphics options for compatible hardware. Always render 3D UI at 100% scale, even if the render scale is below 100%. Always render expanded minimap UI at 100% scale, even if the render scale is below 100%. Always render the time chart illustration UI at least at 100% scale, even if the render scale is below 100%. Load the default graphics preset on game start if no settings file is present, and adjust the preset logic to use DLSS on compatible systems. Fix the behaviour of the "Camera Auto Center" and "Slope Adjust" options. Fix the potential temporary loss of background blur in the settings menu upon changing some graphics settings. Prevent mouse scrolling on the Cube Analysis result screen from wrapping around the list in a surprising way. Prevent specific soft-locks which could occur when having a direct shortcut action binding which conflicts with another action. Fix an issue with loading the latest save on startup when all 225 save slots are used. Rendering the various types of UI at least at 100% scale also applies to simple (non-DLSS) scaling, but is particularly useful in conjunction with DLSS as this makes lower render scales more viable. TAA/DLSS Integration FAQ Why is the performance impact of enabling TAA/DLSS slightly higher than in some other games? Most current rendering engines always generate motion vectors, e.g. to use them for effects like object motion blur. This is not the case for Trails through Daybreak II, which means that motion vectors are only rendered when TAA or DLSS are enabled, with a slight performance cost. Of course, DLSS still allows for much more significant rendering performance savings by using a sub-100 render scale at very good output quality, and TAA provides much better performance than the more expensive AA options like MSAA or SGSSAA. What is the difference between the "DLSS 3" and "DLSS 4" settings? The former setting uses the traditional CNN AI model, while the latter uses the new transformer-based model for spatial upscaling. This provides improved image quality in most situations, at slightly higher performance cost. {STEAM_CLAN_IMAGE}/45091937/3a25da46e59082623c7ac6e34a94249330b58fee.png Where are the DLSS quality settings? To adjust the DLSS quality, just adjust the existing render scale setting. For example, "50" render scale is "Performance DLSS", and 100 render scale is "DLAA". You can actually go above 100 in our implementation, which is a bit silly and which I...v1.1.8 Release NotesMar 2, 2025 - Community AnnouncementsHi everyone, we just released an update for Trails through Daybreak II with the following changes: Optimize loading time performance by reducing file metadata lookups. Fix basketball minigame ball motion FPS dependence. Fix some specific scripted animations being locked to 30 FPS (sitar player, falling armor). Improve performance in the Marduk Support Shop in the Märchen Garten. Force black bars during movie playback at aspect ratios where this is required when idle on the title screen. Prevent direct shortcut menu actions from triggering while in turn battles or during the drone minigames. Fix button prompts when applying Droplets. Offer the choice to have Steam verify the game's integrity when a crash occurs while running with Steam enabled. We've noticed that several reported crashes are caused by corrupted game content, this should make verifying that easier for everyone. Cheers, Peter "Durante" Thomanv1.1.7 Release NotesFeb 20, 2025 - Community AnnouncementsHi everyone, we just released another update for Trails through Daybreak II with the following changes: : Add Steam Timeline markers when a new BGM track is played, if BGM information is enabled. This e.g. allows you to quickly check the name of a music track that started playing recently. Fix a rare potential soft-lock in battle when an enemy interrupts themselves during casting an art with an S-Break. Fix mouse scrolling in shop menus with more than 8 party members. Fix mouse menu navigation in exchange menus for all kinds of Sepith. Fix alignment of Camp/Tactics menu for wide aspect ratios. Fix dynamic button prompt for scrolling displayed in shop menus. Fix handling of cinematic bars when entering the Märchen Garten. Correctly update Sepith/EP when opening orbment slots with mouse. Check for direct field shortcuts only when the shortcut menu is closed. Cheers, Peter "Durante" Thomanv1.1.5 Release NotesFeb 17, 2025 - Community AnnouncementsHi everyone, we just released an update for Trails through Daybreak II with the following changes: Solve an issue which prevented the creation of game saves on some configurations. Prevent the first auto save and system save of Trails through Daybreak I being written after choosing to load a clear save from that game. Some other, less important fixes are still coming up, but we wanted to resolve these issues as quickly as possible. Cheers, Peter "Durante" ThomanAnticipated JRPG Trails Through Daybreak 2 is finally in English, and best on PCFeb 16, 2025 - PCGamesNThree years after it came out in Japan, The Legend of Heroes: Trails Through Daybreak 2 is finally available in English. The JRPG sequel has been unavailable in the west for quite some time, but now you can finally play it via a PC-enhanced version with plenty of extra bells and whistles. So if you've been looking for a new world to get lost in, this version of Trails Through Daybreak 2 is the place to do it. Read the rest of the story... v1.1.3 Release NotesFeb 15, 2025 - Community AnnouncementsHi everyone, we just released an update for Trails through Daybreak II with the following changes: Prevent startup crashes on systems with very unusual number formatting locale settings Implement mouse wheel zoom for the camp/costume menu No longer display the BGM information for "pinch" battle music every turn when in the pinch state in a command battle and "Always" is selected as the BGM information mode Fix light probes on one specific map Add a space between item descriptions and counts in the in-game achievements rewards display Note: if you previously downloaded the workaround mod for a startup issue which I posted yesterday, make sure to delete it, otherwise your game will not launch after the update. Cheers, Peter "Durante" ThomanPC Features Overview, Highlights, and some Nerdy DetailsFeb 14, 2025 - Community AnnouncementsHi everyone, Trails through Daybreak II is releasing today, and as always with our PC ports, it's my pleasure to share some information about the features and improvements we packed into this version of the game. What is a bit different about this release compared to many of our previous ones is that it is a direct sequel to a game where we already tried to include everything and the kitchen sink in terms of PC features - something at which we succeeded pretty well! You can read more about some of the PC features of Trails through Daybreak (I) here. Before moving further along, I'm happy to announce that we've managed to include every single PC-specific feature and enhancement that we provided in the first game, and further improve on some of them! To elaborate a bit on what this means, I'll briefly recap the most important features. Overview and Highlights {STEAM_CLAN_IMAGE}/45091937/7033a70080d3abbd31d1bb5e85448eae33f2fbe8.png Arbitrary resolution and aspect ration support. As you can see above, we really do mean "arbitrary". As always, this is quite a lot of work to get right across the many UI elements in a fully-featured JRPG. Variable frame rates up to 360 FPS supported in-game -- up to 500 FPS via config file, but no guarantees on that. A wealth of graphics options, here are a few of them: Configurable level of detail and draw distance for characters, environment, and lights, with a very large range from low to ultra. Shadow quality options, including resolution and filtering, with high-end options for variable penumbra PCSS shadowing and high-quality HBAO+ local environment shadows. Highly adjustable rendering quality with MSAA, SGSSAA and trSSAA options, as well as portrait supersampling, minimap anti-aliasing and more! Scalable quality for screen-space reflections, volumetric lighting, tesselated water rendering, high-resolution cube maps, and more, from settings appropriate for Steam Deck to ones that go far beyond the console versions and can put high-end PCs to work. Various general and gameplay features and improvements: Asset caching for blazing fast loading times. Configurable multitasking behaviour - choose whether to pause on overlays or focus loss, whether to confine the cursor, and whether to continue playing audio when in the background. Turbo mode supported as either a toggle or hold-down action, and with an individual choice of speedup factor for various game scenarios. Highly configurable message auto-advance. Timed autosaves with a large number of slots so you never lose any progress. Additional battle information options such as always displaying the turn order. {STEAM_CLAN_IMAGE}/45091937/d11b814b6369ab7adf08cb12f8bff129b8a1bf1d.png Fully customizable input specifically tuned for PC: A new targeting mode optimized for mouse: "Free Look". This works quite differently from what the console version does, but our testers who play with mouse and keyboard love it. Do give this a try if you are interested! Additional direct sh...Launch Bonuses for Trails through Daybreak IIFeb 7, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45091937/416e36c01d25a3d5a0b663344c09cf21a8b42d0d.png Please note: Except for returns as stipulated by Steam, upgrades to the Deluxe, Ultimate, or Complete Edition (and obtaining the applicable launch exclusive bonuses) are not available during the launch deal period. After the launch period ends, upgrades can be made for the price difference. The Legend of Heroes: Trails through Daybreak II (Launch) {STEAM_CLAN_IMAGE}/45091937/0e0289af6348182516f1e6b8b03de82de248b52c.png The Legend of Heroes: Trails through Daybreak II Deluxe Edition (Launch) {STEAM_CLAN_IMAGE}/45091937/d10ecfeb26da4883d1697d9dd8152f1f0d1b396a.png The Legend of Heroes: Trails through Daybreak II Ultimate Edition (Launch) {STEAM_CLAN_IMAGE}/45091937/ea0df5e2eedde204543e0b1f0c8a5529f1de85e9.png The Legend of Heroes: Trails through Daybreak II Complete Edition (Launch) {STEAM_CLAN_IMAGE}/45091937/63773c734f28432d667cae1a4f0bfd21d6d653df.png + Wishlist today and stay tuned for updates leading up to the game's release!The Legend of Heroes: Trails Through Daybreak II (PS5) ReviewFeb 6, 2025 - CGMagazineFew things are as important to the JRPG genre as world-building. The Trails series has some of the deepest lore in JRPG history, with many world events driving the state of the world of Zemuria forward in what feels like a never-ending conflict in the battle of good versus evil. While it may be difficult to jump into an already existing RPG series like this after “the train has left the station,” The Legend of Heroes: Trails Through Daybreak II continues Nihon Falcom’s new Calvard arc from the first title, and like a great anime series, Falcom picks up right where it left off. First things first, it’s nearly impossible to play The Legend of Heroes: Trails Through Daybreak II without finishing the first. So if you’re someone who’s embroiled in the detective work of Van Arkride in the first entry, you should stop reading here. Not only is Trails Through Daybreak II chock-full of spoilers for the first title (starting almost immediately), but... Read more New Adventures Await in Trails through Daybreak IINov 27, 2024 - Community AnnouncementsNew Gameplay Features New and familiar locations in Calvard Minigames Take a break from your adventuring to enjoy minigames such as: 🎣Fishing 🏀Basketball ♥️Seven Hearts ⏳Hacking About The Legend of Heroes: Trails through Daybreak II No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister. With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga. + Wishlist today and stay tuned for updates leading up to the game's release!Story Overview Trailer ReleasedNov 5, 2024 - Community AnnouncementsThe trailer presents a story overview of The Legend of Heroes: Trails through Daybreak. This refresher goes through the complete events of Trails through Daybreak in order to help players prepare for the second installment of the Calvard Arc, where a shocking series of murders set the wheels of fate into motion once again. About The Legend of Heroes: Trails through Daybreak II No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister. With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga. + Wishlist today and stay tuned for updates leading up to the game's release!Anime Expo 2024 Trails Series Overview Panel with Toshihiro KondoJul 30, 2024 - Community AnnouncementsWatch the full recording of NIS America's Anime Expo 2024 panel, Tracing the "Trails" of Trails with AX Guest of Honor Toshihiro Kondo! This panel consists of an overview of the Trails series along with fan-submitted questions, offering exclusive insights into the Trails series that you won't want to miss. AX 2024 Daybreak II Announcement w/ Toshihiro Kondo and Series Overview TrailerJul 23, 2024 - Community AnnouncementsWatch the full recording of NIS America's Anime Expo 2024 panel,【Big Reveal】The Legend of Heroes: Trails through Daybreak Panel Discussion feat. AX Guest of Honor Toshihiro Kondo with Voice Actors! In it, The Legend of Heroes: Trails through Daybreak II is announced for an early 2025 release, and Nihon Falcom President Toshihiro Kondo offers insights on Trails through Daybreak and Trails through Daybreak II alongside voice actors Damien Hass and AmaLee. Additionally, commemorate the 20th anniversary of the Trails series with a special look back at all the incredible titles. With The Legend of Heroes: Trails through Daybreak, the first title in the latest arc has just been released, there has never been a better time to jump in!
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