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The Last Starship

 
Alpha 9 releasedMar 13, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/0a0682345feb1aed3adb57bd3676ceddc94b081f.png Be the first to play "Wolf in Sheep's Clothing" parts 1 and 2! There's a bandit ship attacking innocent vessels and Commander Harken needs you to track down this villainous scum and show them the error of their ways.... https://www.youtube.com/watch?v=WiqYv5GZHbE The Last Starship is in Early Access, which means it isn't finished yet, but that hasn't stopped many of our community logging over 50 hours of play. Our plan is to release 3 or 4 free updates to TLS this year. We're hoping to hit V1 launch in early 2025, but for now we need an intrepid bunch of players to be the first to explore strange new bugs, to seek out new missions and new modes of playing, to boldy go where no gamer has gone before...If you do buy the game and enjoy what we've made, please take a moment to leave a Steam review and keep the algorithm happy! Changes in this update: New mission interface We have substantially upgraded and improved the mission system and all associated screens. We can now create rich, detailed missions with multiple stages and multiple objectives. The Communicator has also been upgraded and better integrated with the mission screen. Characters can now call you with information and instructions, and a log of those calls will be added to your mission screen. Quality of Life improvements for the Mission Summary (top left of the screen): You can now 'Turn In' any completed mission directly from the mission summary A new diamond shaped location icon has been added to any objective that specifies a destination. Clicking the diamond will immediately bring up the sector map and highlight that location. This makes it very easy to navigate to the required locations for a mission. There is now a 'Prepare to jump' button in the Sector Map, for quick and easy alignment All mission types updated to take advantage of these new buttons. New Story Episodes We have begun work on a series of story-based episodes. The general idea is to tell short stories with a rich cast of characters, and each story episode will be broken down into 2 or 3 parts. This involved the creation of a new Episode Manager system and a substantial upgrade of the Mission system. Story Episodes will automatically become available in the Mission Interface at the appropriate time. We have plans to add many more story episodes, now that this system is complete. Nb. Story episodes are available in Stargate mode, and in Free-roam mode. They are not available in survival mode. The Tiddlets mission remains available in Survival mode only. New Episodes: - A Wolf in sheep's clothing - part 1 - A Wolf in sheep's clothing - part 2 Docking Tutorial A new Docking tutorial has been created, and is used directly in the episode Wolf Part 2. The tutorial will also show whenever a player is attempting a rescue mission. SMALL CHANGES The time between waves of hostile forces attacking the Stargate has been tripled New graphics for crew in a spa...Alpha 8 releasedDec 20, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/d1a9ea6bab3894c313bfd5ada99fdb1efe5cef55.png Alpha 8 delivers a totally re-worked new player experience, simplifying and massively improving the early game. We’ve also re-positioned the game in a static star system (without the expanding black hole) and introduced a whole new power generation system with new fusion reactors and solar panels. Here is the update video where Mark & Chris run through the new features, and discuss the future of the project. https://youtu.be/VwQ7DgIIk0E The game is now capable of simulating every system in the sector, simultaniously. This means the player can split their fleet up, running mining operations in one system whilst harvesting metreonic gas in another, whilst fending off a pirate attack in another. This opens up the possibilities for the game hugely. = New Equipment & Items Fusion Reactor - Uses Deuterium fuel pods and requires at least 500Mw for about 10 seconds to activate. - Produces a power output of 50-500Mw. - Deuterium (fuel pod) - Deuterium Recipe (Chemical Lab) Solar Panels - Must be installed on the outside of the ship, built onto scaffold beams. - Produces 10Mw normally. - This reduces to 5Mw in a nebula, and 0Mw in Hyperspace. - Solar Panel recipe (Assembly Table) Tutorial (continued) - Work continues on the in-game tutorial for new players. = New audio work Suit radio chatter for crew when they are wearing spacesuits New UI sounds for construction, pipes, cables, installation, deconstruction New ambiences for common equipment: reactors, fabricators, smelters, assembly tables Delivery shuttle engine sounds = New 'Exterior' graphics New graphics for all gun turrets when viewed from exterior Docking port exterior view improved Thrusters now more visible in exterior view and tactical view New exterior graphics for Small Tank, Medium Tank, Large Tank, Battery Gun Turrets can now be distinguished in Tactical View - Railgun - a long single line - Cannon - two medium-length parallel lines - Gatling gun - three short parallel lines = New community ships added to the base game - thank you! ZORBANE - DragonFly-A RUSH - Andromeda's Fury R0NALXD - Chakrali Corvetter - Chakrali Frigate - Chakrali Miner - Chakrali Starbase JOHNNY STRUGGLES - Big Martha - Defense Platform MK1/MK2/MK3 - The Gas Man - The Wild Goose - Fat Duck Fighter - The Leviathan - Scavenger JS - Florence Bulk Hauler - Angry Frog Mining Rig ORION INDUSTRIES - Bellatrix Frigate - Hawk Light Fighter Mk1/Mk2 - Krait Mk2 Fuel Rat - Mighty Miner - Minor-Miner Mk1/Mk2 - Orthrus - Procyon Cruiser - Rescue Shuttle - Rigel Heavy Corvette Mk2 - Roadrunner Corvette - Starhopper - Trident Heavy Fighter = SMALL CHANGES The PAUSED and SLOWMO messages will now flash, to minimize players not realizing why the game has stopped New STARGATE games will no longer generate a distress call in the starting map. This is because new players would often get very confused trying to do the rescue - without thrusters and without any skills in ...Alpha7c HOTFIX releasedNov 18, 2023 - Community AnnouncementsWe have fixed a couple of issues affecting FTL travel. - Loading an older save game (pre-alpha 7) will now automatically enable multi-system simulation. This fixes an issue where loading an older save game didn't enable multisystem simulation, preventing you from making FTL jumps with more than one ship at a time. - This enables multiple ships to do an FTL jump together in industry mode. Click on the STAY/JUMP button to toggle which ships are included in the jump. At least one ship in the group must have an enabled FTL drive. - Multi-system simulation is not yet enabled for the other game modes - SURVIVAL, FREE ROAM and CREATIVE. In those modes all ships will now jump together, as used to happen. This fixes the issue of only a single ship jumping. Alpha 7 releasedNov 17, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/866db291c3a98f7ede5f0ea183e1f07332224239.png This is an interim update on the way to a major new version of the game, due in December (Alpha8). Major structural work has occurred behind the scenes to expand the simulation space, and provide new possibilities. The biggest change of all is Multi-system simulation, which radically expands the game space so that all locations within a sector are simulated simultaneously. The tutorial for new players continues to be updated, and is still an unfinished work-in-progress. The aim is for players to operate a small fleet of ships across the entire sector, working toward the STARGATE project whilst also taking part in side-missions and defending your facilities from raiders. The next Mark & Chris alpha video will be for alpha 8 when all this work is complete, and will demonstrate all new features in alpha 7 and alpha 8. These are the changes we have completed so far: Multi-system Simulation Multiple locations within a sector are now simulated all at once. This means you can split up your fleet, have ships in one system mining an asteroid belt, while your combat vessels in another system do battle. You can freely and instantly move focus between different ships of yours within all active systems. Different collections of ships can be in FTL at the same time, travelling to different destinations. You can (for example) create mining and gathering ships and leave them in a nebula or asteroid belt, and they will continue to mine and operate while you attend to other locations. - NPC ships updated. Star systems are now much more busy, as NPC ships come and go. NPC ships will also engage in mining and salvage where appropriate. - All NPC ships are now based on either official ship designs or community ships, or ships you have subscribed to on Steam Workshop. - NPC ship system 'faking' has been largely removed. You can now see inside any NPC neutral ship, and observe the crew and equipment operating normally. - NPC ships will turn hostile if you attack them, but will generally try to escape rather than fight to the death. - Subscribe to more ships via the Steam Workshop, and these ships will appear in your game world. Tutorial / on-boarding The tutorial continues to be updated, with the aim to provide a complete introduction to the game and the STARGATE PROJECT. It is still a work in progress, but takes the player all the way up to receiving a second ship. The primary aim is to bring entirely new players into the STARGATE industry mode. You can now skip the entire tutorial by clicking the X in the top right of the tutorial window. Stargate Project The stargate project now has six working phases that must be completed, each building on the last. All phases have been redesigned and rebalanced. All production times for Fabricators and Assembly tables have been shortened and balanced. Multiple phases of the stargate project now require research unlocks to progress. Enemy forces will now atta...Alpha 6 releasedSep 13, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/70840651901a402e682b5077dcbbbfb9f25bad8d.png Whilst sitting at Introversion HQ we suddenly realised that far too many players weren't getting the full TLS experience, because the entrance to the game was just too brutal. We want everyone to build kick-ass ships and explore the galaxy, but if they can't make it through the first 10 minutes... We've spent some time beefing up the tutorial, rolling out the welcome mat and bringing everyone into the fold. If you're a seasoned salty space-dog you probably don't care about noobs, so we've introduced weapon officers, with control consoles and fixed a heap of bugs to keep you all happy... Here's our alpha video demonstrating all the new features: https://www.youtube.com/watch?v=5dNaVX-gFKE FULL CHANGE LIST Buying ships at a shipyard Any ship from the ship library can be bought in a system with a station or shipyard Tutorial Beginnings of a Tutorial for Industry Mode. NEW EQUIPMENT Weapons Control Centre => Can connect to up to 4 weapons remotely and be controlled by a weapons officer, so that the connected weapons no longer require crew New Crew Type - Weapons Officer needed to crew the Weapons Control Centre Small Changes Robot Arms now use Jobs to Move, Load, and Combine objects. This allows robot arms and crew to communicate, so they no longer compete to complete the same jobs at the same time. Robot Arms now stop moving an object if the destination can’t receive it anymore. If arm gets stuck like this, you can now cancel the arm in the right-click menu. Arms are now only stuck when an item is on the floor of the target cell. Missions that are in progress when you Hyperspace Jump are now returned to the open missions list so that you can return to the destination and finish them at a later date. Robot Arms now unload objects from factories that are not needed by the current recipe. When the current research project finishes a popup notification appears The atmospheric pressure is now shown as a percentage in a tooltip when hovering the mouse New Storage Zone UI Better job allocation/assignment to ensure that jobs can be completed by the entities that they are assigned to. This is noticeable when there a ship is divided into isolated areas. Bug fixes Mission Cargo/Passengers/Refuges and Trade Deals that are in progress when you hyperspace jump are now cancelled correctly and not taken to the Docking Port Crew and Scientists take off spacesuits when doing longer jobs in a breathable atmosphere Factories will cancel jobs when the recipe changes and the jobs object is no longer required Changing/Removing a storage zone will now cancel any job coming to it if the new storage at the location is no longer compatible with what is coming to it. Equipment installation jobs will stop any movement jobs to storage zones in the same location. When/if the equipment gets fully installed, the storage zones are removed. Equipment installation will highlight the closest accessible box that wi...Alpha 5 releasedJul 27, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/5b6863ceabb70daaf99eafe61449d217fa21d1a6.png 1.21GW!! That's (kinda) what'll you need to complete the test fire of your Stargate. This update builds on the last and develops the automated systems needed to continue production of the Stargate mega-project. Smart arms, scientists, super-computers and engineering combinatroinics are introduced together with the research system and phases 3 and 4 of Stargate production. If that's not enough, you'll need to channel your inner warmonger to beat back the (un)healthy dose of combative space-enviro antagonists. Here is our YouTube video demonstrating all the new features: SCIENCE / RESEARCH SYSTEM There is a research & development system allowing you to unlock advanced technologies. All R&D is performed by Scientists (a new entity type) and uses Science Stations and Supercomputers. You can unlock equipment blueprints, performance enhancements, and Stargate Updates. NEW EQUIPMENT : Science station NEW EQUIPMENT : Super computer NEW EQUIPMENT : Energy Transmitter NEW CREW: Scientists A new research screen allows you to direct your science team efforts. INDUSTRY MODE AND STARGATE PROJECT, CONTINUED Phases 3 and 4 of the Stargate project are now available for completion. Phase 3 requires science research to complete. Phase 4 requires an energy test, with your ships providing sufficient energy to the stargate for a fixed period. Opposition - There are now hostile forces within the sector who oppose the construction of the stargate. Their threat level will slowly increase as you make progress. The central stargate system will now 're-stock' periodically on critical equipment and resources Asteroid minerals will now be merged into larger stacks when there are so many in space that it begins to affect performance (>1000 minerals close together) NEW EQUIPMENT: Small Robot Arm - A Robot Arm variant with an arm length of 1 NEW EQUIPMENT: Smart Robot Arm => A Robot Arm that only picks up specified objects SMALL CHANGES Robot Arms now require 1MW of power each Robot Arms now combine containers of the same type like Entities New & Improved FTL window BUG FIXES Issue #24: Battle stations button missing Issue #29: Mission cargo not unloading (partially fixed in Alpha 4, but not with tiddlets) Issue #39: Destroyed spacesuit remaining on entity Issue #30: Fusion reactor rendering weird effects on ship Issue #60: Crew no longer invisible when deleting spacesuit Issue #51: Robot Arms can now add and remove fuel cannisters from fuel loaders. Robot Arms can now add and remove Compost and Seeds from Hydroponic Garden. Robot arms can now add and remove FTL Charges from FTL Drives. Robot Arms can now add drones to and remove Cargo from Drone Bays. Issue #52: Crew in Spacesuits can no longer be picked up by Robot Arms or carried by Tracks Issue #61: Robot Arms picking up eachother's items Issue #73: Robot Arms can no longer pick up items through walls Issue #54: Fixes Drones picking up Entities Issue Is...Alpha 4 releasedJun 22, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/6c36ae86cc159442b1f14d1476eba530924900f4.png It’s all about mining, refining, processing, manufacturing and contributing to the biggest mega-project ever attempted! In Alpha 4 Mark and Chris demonstrate the new Industry mode and show how to bootstrap your way from derelict space-station owner to Stargate production Tycoon. You’ll need to build your production facility and kit her out with power supply, smelters, gas collectors, fabricators and production tables and connect them together with robot arms and tracks to turn a stream of dirty chunks of asteroid into a gleaming new Stargate. https://www.youtube.com/watch?v=Bo5xcKekv2Q = Industry mode An entirely new game mode with new starting conditions and new objectives. You are joining a mega-project to construct a Stargate to the Andromeda Galaxy. Industry, production and automation take centre stage. - New 'Industry' game mode selector in New Game screen - New starting ship, which is more of a ruined space station - Starting ship contains 'Ruined Equipment' which can be dismantled for Scrap Metal. - There is only one Sector in industry mode - Stargate Project in the main menu. Shows what parts require manufacture to advance. - Currently only Phase 1 and 2 of the Stargate have been created - Sell your Stargate Parts at any trade station to earn money and progress the project. - NEW EQUIPMENT: - Fabricator => Makes components out of raw materials: Frame, Motor, Coil - Assembler => Makes Boxed equipment out of components (Eg Battery, or Stargate parts) - Robot Arm => Automatically lifts components and resources into and out of equipment - Track => Automatically moves components and resources along the direction of travel - Gas clouds and asteroid mineral nodes contain 100x as much raw material in Industry mode = Balance / Small changes - Gas Clouds now contain 10x as much gas in non-industry game modes - Hydroponics now uses half as much water - Hydroponics now loses 25% of compost per harvest. Previously 50% of compost was lost - Gatling Guns are now unmanned, and will automatically extend and fire when 'Battle Stations' is called - Munitions Factory has been renamed to Munitions Bench, as it is operated by a crew member - The 'Battle Stations' button will no longer show until you have at least one weapon system installed - Added "--safe-mode" command line argument to start game in windowed mode - The Install menu now auto-selects the next identical type of equipment, and groups all identical equipment into a single row = You can now begin a new game straight from within Creative Mode. As soon as you perform your first FTL jump, creative mode ends and you are placed into 'Free Roam' mode with $150k credits = Steam Workshop Updated subscribed and published items kick off updating local corresponding preview images All previously-updated subscribed and published items, prior to the above feature, will have their preview images also updated = Bug fixes - Crew trade themsel...The Last Starship Alpha 3 - AMAMay 15, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/7989fe623bb956b8def53db09075c963eb63b6f5.png Mark and Chris will be available to answer all your questions about the latest update to The Last Starship: Alpha 3 (Will and Harry)Alpha 3 releasedMay 11, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/5c2eecb0fc290ea79708a1425db6eccb029ed2b0.png England crowns a new King and we deliver Alpha 3 - this time it's all about the crew. Workstations and weapons now need human oversight to function meaning you'll need to devote a bit more time to keeping everyone fed and watered - good job we've introduced hydroponics so you can get on growing those space carrots! https://www.youtube.com/watch?v=YocmuecAJM0 FULL CHANGE LIST Hydroponics New 'Hydroponics Garden' equipment is now available to buy. Requires power, piped water, compost (from Waste Processing), and Seeds (also available to buy). If all of these ingredients are provided, vegetables will be grown in the individual plots. If water or power is cut during growth, the crop will suffer. Eventually the vegetables will be harvested, producing Food and more Seeds. Crew stations Some pieces of equipment now require crew to operate. The crew station can be seen in schematic view as a green circle, and must be clear from obstructions These include: - Gatling Guns - Cannons - Railguns - Munitions table More will be added in future. Battle Stations All weapon systems in your fleet now default to 'inactive', and will appear retracted into the ship. To activate your weapons, click the 'Battle Stations' button in the bottom right of the screen. Each weapon system requires one crew member to operate, before it can fire. Nb. The order to Battle Stations is fleet wide. As soon as you disable Battle Stations, crew will return to normal duties and all weapon systems will retract. Small Changes - You can now sell any of your ships at a Shipyard. Just click the SELL button next to the layer name, top right of the screen. Nb. You cannot sell your final ship - ie you always need one ship in the fleet. - Added Vertical Symmetry to Ship Editor - Ship Editor state saved/restored between sessions - Docked ships can now be included when exporting a ship - Fixed crash with docking cycles (they can also no longer be created) - Settings menu now has options for Windowed/Fullscreen/Resolution - Steam Workshop - Published items are cached locally - Published items and preview images get downloaded if not already cached locally (such as on a reinstall of the game or using the game on another computer) - Remotely updated published items get udpated locally - Remotely updated subscribed items get updated locally The Last Starship Alpha 2 - AMAApr 17, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/3f1b7f114064a92411d84d67a73e554b5341e8bc.png Mark and Chris will be available to answer all your questions about the latest update to The Last Starship: Alpha 2 (Fred and Barney)Alpha 2 releasedMar 30, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/6fd95f67409a9d6667918c22cf504c6ea954acae.png Watch Mark and Chris walk you through all the updates that made the Alpha 2 drop - an update so large that it has precisely equivalent mass to Sagittarius A*. We sketch out the plan for new game modes, take a deep dive into industry and manufacturing and cover ship to ship transfer, docking and more! https://www.youtube.com/watch?v=0rJVuS6CfH0 Our plan is to release a free update to TLS every 6 weeks. We'll release a YouTube video and follow up with a livestream AMA on steam. We need your help to make our vision a reality, so please, like, subscribe, tweet @IVSoftware, post in the steam forums, contribute to the Wiki, wishlist, tell your mates, put up posters in your neighbourhood and get your local politician to play - TLS Gamers of the world UNITE! FULL CHANGELIST Industry New industrial equipment has been added to the game, permitting self-sufficient creation of many critical resources. New resources have also been added, with new methods of gathering those resources - New Resource : Metreon Gas Clouds - found randomly across a sector, and visible from the map - New Resource : Metallic Minerals - found in asteroid belts - New Resource : Hyperspace Isotopes - gathered when in Hyperspace - New Equipment : Gas Collector => Metreon Gas - New Equipment : Hyperspace Scoop => Hyperspace Isotopes - New Equipment : Refinery - Metreon Gas => Refined Metreon - New Equipment : Chemical Lab - Refined Metreon => Fuel - Refined Metreon => Explosives - Hyperspace Isotopes + Refined Tilium => FTL Charge - New Equipment : Munitions Factory - Metal Ingots + Explosives => Cannon Shells - Metal Ingots + Explosives => Bullets - Metal Ingots => Railgun slugs - Smelter Metallic Minerals => Metal Ingots Scrap Metal => Metal Ingots Tilium Ore => Refined Tilium Precious Ore => Precious Metals - New popup panel for all Industrial equipment. Right click to access. Shows the process underway and the status of inputs and outputs. Allows for changing the Recipe if the equipment supports multiple recipes. - All trade prices rebalanced to ensure the market is sensible. (Roughly 100% markup for each stage of production) - New Production Mission You will be asked to produce X stacks of a specific resource. You are free to buy or gather or refine the resource through any means. The buyers will pay a premium of around 30-50% over the market price. Intership Logistics You can now transfer resources, crew, drones & equipment between your ships Click on the 'Logistics' button in the main toolbar (Available once you have two or more ships) - Drones will perform the requested transfers, if both ships have functioning Drone Bays - Can be enabled / disabled in the Fleet Orders list - Ship Docking : You can now dock your ships together by aligning their docking ports in Tactical View. - Once docked, you can use the same Logistics menu to transfer items and crew between docked ships - Loaders can now be configured to ...Demo closing soonFeb 17, 2023 - Community AnnouncementsDEMO PLAYERS! Thank you for playing the Steam next-fest demo of The Last Starship. As Steam Next Fest has now come to an end, we will be disabling this demo at the start of next week. You have the remainder of this weekend to give the game a try. We hope you enjoyed playing and we hope you'll consider joining us in Early Access. Unsure if you want to jump in yet? Here is what's included when you buy the Early Access full game: FULL GAME FEATURES - No sector limits - keep playing forever without running into the end. We've seen players rolling around the galaxy with entire fleets of ships, all working together. - Creative Mode : build your own ship in the ship editor, without any limitations, then fly it around the galaxy. - Steam Workshop : Upload your ships, and subscribe to the best community ships. Those ships will be added to your game world and will show up as hostile vessels intend on destroying you, or sometimes as ships you can buy at a shipyard and add to your fleet. - All starting ships unlocked, including the ability to start at a shipyard and build your own vessel to your specifications. - Regular content updates from Introversion Software, with YouTube videos hosted by Mark and Chris to demonstrate the new features - Help us to design and complete the game - this will be a massive project for us, and we really want your feedback as we go along. Thank you! Introversion Software Early Access now available!Feb 15, 2023 - Community AnnouncementsWe are delighted to announce that The Last Starship is now available in Early Access! Enjoy the game, leave us a review, upload your ships to the Steam Workshop! We'd love to hear your thoughts on the game so far. This launch kicks off the Early Access phase and we will be doing regular updates with videos, so please follow our YouTube channel to keep up with all the latest: https://www.youtube.com/ivsoftware {STEAM_CLAN_IMAGE}/42450473/59ec7caf50e08618dedfe0c50f23a75743fd6125.png Spaceship management sim The Last Starship hits early access next weekFeb 7, 2023 - Rock, Paper, ShotgunSpace management sim The Last Starship has moved early access plans forward from a hazy Spring release to next week on February 15th. Coming from Prison Architect’s devs, Last Starship has you build and customise your own fleet of spacecraft before taking them on various missions. If you want to try this spaceship builder now, there’s a free demo available on Steam as part of Steam’s Next Fest. Read more The Last Starship LivestreamFeb 3, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/3e2f5805f9e26c851bcadbe7e5ada0dd745bb7a3.png Mark and Chris will be demoing The last Starship and taking your questions about the game and early access process.The Last Starship LivestreamJan 31, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/42450473/3e2f5805f9e26c851bcadbe7e5ada0dd745bb7a3.png Mark and Chris will be demoing The last Starship and taking your questions about the game and early access process. After 50 updates to Prison Architect we hope to repeat the early access experience with our brand new spaceship builder!Creative Mode ship editorJan 27, 2023 - Community AnnouncementsCheck out our latest video - Mark & Chris demonstrate the new 'Creative Mode' version of the ship editor, where you can build any ship of any size, with unlimited budget and no constraints on construction. You can instant spawn any equipment or resource or item. We also demonstrate how our Ship Library can take all of your ship designs and all of the ships you've subscribed to on Steam Workshop, and all of our official ship designs, and use them to intelligently populate the game world. https://www.youtube.com/watch?v=-yFPpZ_vldw DEMO LAUNCH In other big news - the DEMO of The Last Starship is now available on Steam for everyone. You would be doing us a huge favour if you would help us share this demo around - invite all your friends to play, tell everyone you know who will listen :) Steam Next Fest is rapidly approaching, and we are hoping our demo will be popular in that festival. Latest version changes We have updated the Playtest build to include the latest ship editor and Creative Mode. We have disabled the other parts of the game for now - we'd appreciate it if you could help us test the editor and creative mode, and provide feedback for those. Thanks! Creative Mode Unlimited budget to create whatever ship you can think of Instant spawn equipment & resources, with no constraints BUT you cannot leave the system New menu option 'Import Hostile', for combat testing against your ship library Ship Editor (Continued)) - Ship Editor now supports dragging a box shape to fill large areas, as well as drawing freehand - Ship Editor now shows Mass, Toughness, Crew Capacity, and $Value at the top of the screen - New 'Spawn' button when in Creative Mode, which permits instant spawn of any Equipment, Resource or Item New Alert System This replaces the previous fullscreen alert system Onscreen alerts for dangerous events - Hostiles, meteors, critical resource shortages, hull breaches, reactor shut downs, low batteries etc With helpful tooltips to guide new players Hull breaches are located with a line from the alert SMALL CHANGES - Auto-save after FTL jump now captures thumbnail like manual save. - "Create Storage Hint" now displayed when a Drone Bay becomes clogged with items which do not have a storage place set on the ship. - Loading a ship in the editor will no longer send a shuttle with 5 new crew - New graphics for crew and passenger bodies in space - Enemy ships will always spawn dead bodies after destruction BUG FIXES - The docking port is now available for sale at shipyards and stations - Pressing J no longer draws boxes around the toolbar at the bottom. Demo now available!Jan 26, 2023 - Community AnnouncementsWe are delighted to announce the demo of The Last Starship is available to play right now! Go to the Store page for The Last Starship and click the button to install the demo, and let us know what you think in our discussion forums. We will be participating in the Steam Next Fest promotion in February with this demo, with the Early Access full game available to purchase soon after. We hope you enjoy the game! The Last Starship is boldly going into early access later this springJan 23, 2023 - Rock, Paper, ShotgunThe Prison Architect devs' next management sim The Last Starship is heading out of alpha and into early access on Steam this spring, RPS can exclusively reveal, and there will be a public demo going live later this week on January 26th. If you’ve ever fancied yourself as the Captain Kirk or Commander Adama type, then you’ll have a chance to construct and run your own spacecraft, and choose what missions you take on in this spaceship management game. Watch the latest trailer for The Last Starship below to get an idea of what spacey shenanigans await. Read more Alpha 1 now available to PlaytestersJan 10, 2023 - Community AnnouncementsGreetings playtesters! We have been hard at work and have produced an entirely new version of the game for you to try. We have tons of new features including a new ship editor, steam workshop support, and a ship library full of amazing community ships. Almost every aspect of the game has been improved. Give it a try, and let us know what you think. We are now working towards an Alpha1 build, which will be released in Early Access (hopefully) in Feb. This is the full game as we plan to release it, without any sector limits or hidden content. {STEAM_CLAN_IMAGE}/42450473/29d6490995da34c621eba62377c209a962dca16e.png {STEAM_CLAN_IMAGE}/42450473/2055089df496ef2d9db9c52ebfef6291d7879881.png Here is the full change list since the last update: NEW CONTENT = Ship Editor An entirely new in-game ship editor that allows you to change your fleet ships, or desgn and build new ones. You must be at a shipyard to commit any changes, but you can make design changes at any time. You can load any ship directly into the ship editor from the Main Menu. Any ships you create with a value of less than $1M will be usable as New Game start ships Ships can be exported locally, or uploaded to Steam Workshop. = New Ship Library - We now have a library of ship designs, including many sourced from our talented Playtest community. - When you visit a shipyard, you will find many ships for sale, including those designed by the community. - Some ships for sale will be just the empty hull. Others will be pre-equipped and ready to fly, if you can afford them. - Any ships you subscribe to from the Steam Workshop will be automatically included for consideration - Any ships in the library with a value of less than $1M will now be available to start in the New Game menu. - Ships you create are added to the ship library and will be available for purchase in game, at shipyards. = Steam Workshop integration You can now share any ship you create from the main menu, by clicking the "Upload To Steam" button You can subscribe to any ship on the Steam Workshop, and it will be included in your game world via the Ship Library You may encounter that ship as an enemy vessel, or as a ship for sale. = Combat encounters improved Combat encounters now use the Ship Library to create suitable enemy forces. You will now encounter a much larger variety of enemy vessels. The enemy forces will scale in difficulty based on the capability of your fleet, and your combat rank. Sometimes you will face just one or two very powerful enemy vessels. Other times you will face a large fleet of much smaller ships. Enemy ships have been given a rudimentary pilot AI, but this will improve in future - The old boring combat mission has been removed - It has been replaced with a sector-wide objective to eradicate all hostiles, which resets after each sector. - You can earn big money by cleaning up each sector this way. = Evasion chance During combat your ships now have a chance to evade incoming weapons fire - This is based on...