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The Last Spell

 
Patch 1.20.0.1Jun 6, 2025 - Community AnnouncementsHello Heroes!A new patch is available!BalancingIncreases duration by 1 turn for debuff added by “Upgraded Enemies” apocalypse on Runers' skillPatch 1.2.20.0Jun 3, 2025 - Community AnnouncementsHello Heroes! Today is the 4th anniversary of The Last Spell, and what better way to celebrate that by releasing a good-old fashioned regular patch? Fixes Fixed contagion not being spread when a target has an immunity to a status, Fixed skills with cardinals not displaying the cardinal icon if their max range was equal to 1 without modifiers when hovering items in the city's inventory, Fixed bonepiles being loaded in the map if they had 0 hp left (happens when quitting the game after scavenging a bonepile without waiting for the destruction animation), Fixed trap icons being blank after taking the omen 'Omen of the Trapper', Fixed Dwarves and Elves being able to get the 'Leapfrog' perk in their perk tree after using perk reroll while having the omen 'Omen of Leaps', Balancing Increases duration by 1 turn for all defensive attribute debuffs added by “Upgraded Enemies” apocalypse, Update of all scroll damage according to their respective skills, Reducing Abalone Seed range from 15 to 6, QoL Added a perk tooltip alongside the race tooltip when the race has a perk, Added range preview when the perk Epidemic is selected, Modified attack preview secondary icons for dispel & purg Don't forget to update your game!The Last Spell celebrates its 4th anniversary!!Jun 3, 2025 - Community AnnouncementsHello Heroes! Today's the day: The Last Spell officially entered early-access 4 years ago!! And wow, those 4 years went by so fast. In the meantime, we: Left early-access on March 9th 2023 Released 4 major updates during early-access Released 2 full-fledged DLCs + 2 major free updates Released 70 (!!) builds of the game Sold over 500k units of the game (THANK YOU!!!) And so much more! Words aren't enough to express how grateful we are to the best players in the world: YOU! We're currently working on the third DLC of the game, and although we cannot say much about it, we CAN say that it will be VERY different from Dwarves of Runenberg and Elves of Amberwald... So please stay tuned for more news about it! On another note, last month we launched a little contest to ask YOU for something related to The Last Spell. And we couldn't help but smile (and mayyybe there were some tears involved) at how much this game means to you. Thank you Patch 1.2.19.2May 14, 2025 - Community AnnouncementsHello Heroes! A new patch is now available, bringing some bugfix and balancing! Fixes: Fixed 'Falcon Seed'seed upgraded 'Flying Thorns' skill having 4 range instead of 6 Fixed 'BOOM!' perk damages not being properly applied on each target (the damages were reduced after each hit) Fixed 'Manual Damage Trap' skill being able to affect the caster Fixed 'Surgical Strikes' perk effects not being consumed when dropping below the Move threshold by using a skill Balancing & QoL: 'Shower of Blows' perk bonuses are now reset at the start of each day 'Deadly Ranger' perk now shows bonuses before unlock Don't forget to update your game!The Last Spell is turning 4 years old! Win a special Elves of Amberwald shirt!May 13, 2025 - Community AnnouncementsHello Heroes! We hope you're okay! Next month is a very special month for us, as The Last Spell will celebrate its FOURTH anniversary since it first entered early-access! And this year is a very special year. Ishtar Games will celebrate its 20TH anniversary as a game studio (gosh, we're old). That's why for The Last Spell, we wanted to do things a little differently than usual ;) As we reached 11,000 reviews last week (THANK YOU!!! Patch 1.2.19.0May 7, 2025 - Community AnnouncementsHello Heroes! Today, we have an important patch for The Last Spell, not only bringing some bugfix, but also some balancing as well! Fixes: Fixed 'Amber-Infused Sprout' not casting 'Amber Protection' skill if only one hero was in the aoe and inside a gate Fixed 'Alerion' not having its skills displayed Fixed 'One By One' perk not incrementing correctly when killing multiple isolated ennemies with an AoE Fixed 'Overheat' perk state when undoing the 'Rocket Jump' skill Fixed 'Feral Instinct' perk loosing its effect if no target was hit during 'Shadow Steps' skill Fixed 'Cleasing Spores' skill being able to poison a hero inside a watchtower Fixed 'Manual Control' skills being unable to target tiles with no enemy Fixed 'Falcon Seed' not being able to attack buildings Added missing icons for all skills of Runestones Added a new icon to differentiate Dispel and Purge skill effects Balancing: 'Manual Control Seeds' skills now cost 1 AP 'Less starting Heroes' apocalypse modifier is now split into two steps, reducing starting Heroes by 1/2 for a value of 4/10 apocalypse levels Modified apocalypse level of 'Less Clawers, More Everything' modifier, 2/4/6 -> 3/6/9 Modified apocalypse level of 'Faster Enemies' modifier, 4 -> 6 Don't forget to update your game!Hotfix v1.2.18.10May 2, 2025 - Community AnnouncementsHello Heroes! Today, we have one last hotfix before the weekend: Fixed some Favors not being correctly updated in some situations for building built, item bought and item produced Fixed Architect achievement incorrectly requiring DLC buildings to be unlocked (just launching the game should get you the achievement if you had fulfilled the conditions of the achievement) Fixed Epidemic not affecting Bosses Fixed Earthquake Strike affecting Heroes Fixed Really Tossable Fellow perk description not reflecting the recent changes Don't forget to update your game!Patch 1.2.18.9Apr 30, 2025 - Community AnnouncementsHello Heroes! A new hotfix is now available for The Last Spell! Bugfix Fixed Abalone Seed upgrade having the wrong values displayed Fixed Manual Purging Spores incorrectly previewing that Heroes would be affected by it Fixed "Boom" perk not correctly updating hit enemies' health bar Fixed heroes with "Don't Panic" perk not being able to enter Watchtowers Don't forget to update your game!Patch 1.2.18.8Apr 29, 2025 - Community AnnouncementsHello Heroes! Elves of Amberwald has been out for a week already, and we want to thank you for all the nice comments we've been getting! Rest assured that we read all the feedback as well, so keep'em coming! Today, we bring you a bit more bugfixing than last week! And more! Bugfix Fixed "Manual Control" perk skills softlocking the turn when killing the last enemy from a wave or attacking certain enemy units Fixed "Manual Control" perk skills affecting the caster (shouldn't happen anymore) Fixed "Ripper" enemy killing heroes using Feast when heroes used "Twilight Flourish" and teleported to the enemy that should've been eaten Fixed "Hunter's Arsenal" perk poison scaling Fixed Scroll of Painful Spin not having the same effects as the original skill Fixed "You're next!" perk Resistance debuff being at -10% instead of -12% Fixed "Perfect Guard" perk description in German Other Clarified "Feral Instinct" perk description in English Modified "Stun Trap" and "Slow Trap" skills icons Made Elven Coffee into a Caster Effect (effects of the skill unchanged, but now allows it to work with the "Single Click Caster Effect" option) Don't forget to update your game!Patch 1.2.18.7Apr 25, 2025 - Community AnnouncementsHello Heroes! One last hotfix before the weekend! Bugfix: Fixed the MercyKill perk to make it work Patch 1.2.18.6Apr 24, 2025 - Community AnnouncementsHello Heroes! The newest patch is available, bringing... you guessed it, hotfix! Fixed a bug that prevented Tainted Essence Reroll Favor to be displayed when unlocking Glintfein Fixed enemies sometimes being stuck at 0 HP after being dispelled while having a Health buff Fixed Scroll of Painful Spin being able to damage Heroes Fixed Seed upgrades using the wrong icons Fixed upgraded Snake Seed not applying poison on secondary tiles Don't forget to update your game!Hotfix 1.2.18.4Apr 23, 2025 - Community AnnouncementsHello Heroes! Today, a little hotfix! Don't forget to update your game! Fixed apocalypse modifier that was active even if not unlocked. Fixed some translation issues in french Elves of Amberwald DLC OUT NOW!Apr 22, 2025 - Community AnnouncementsHello Heroes! Today's the day! The newest DLC for The Last Spell, Elves of Amberwald, is finally available! https://store.steampowered.com/app/3023570/The_Last_Spell__Elves_of_Amberwald/ But first, let's take a look at the trailer: RELEASE TRAILER Elves of Amberwald Features This new DLC brings a brand-new challenge to The Last Spell, with: A new map to defend: Amberwald This elven forest fights back against intruders with its own defenses. Paths appear and disappear, forcing foes to adapt their approach. And some say the trees feed off the blood of any with ill intent towards the forest. {STEAM_CLAN_IMAGE}/35576831/262b24d0647458b5e10388fd18f8910bb14d003f.jpg A new race: Elves The Elves are joining the fray! Arrogant, relentless, and fiercely loyal to their sacred Nature, these warriors bring a unique flair to the battlefield with powerful perks. {STEAM_CLAN_IMAGE}/35576831/a436184a21c3ef4acde948bd541879d0b40d7fa5.gif 3 new weapons! The Elves have come prepared, giving you their unique weapons that you’ll be able to unlock after the battle of Amberwald: Claws: Dual one-handed melee weapons that gain multihit bonuses when striking isolated enemies. {STEAM_CLAN_IMAGE}/35576831/7adc9086b6b589d9fefdb2b287823c977a2d3295.gif Boomerang: A one-handed ranged weapon with unique AOEs that stuns enemies to unleash additional deadly attacks. {STEAM_CLAN_IMAGE}/35576831/15639feb90631312c01e62af931c29b4aaa1046b.gif Sacred Flower: A two-handed magical weapon that lets you poison enemies and amplify magic damage, but at the risk of getting interrupted and damaging yourself. {STEAM_CLAN_IMAGE}/35576831/a4c97f9878c7b28d8d501a1ccad7aabecf808253.gif New Defenses: Seeds Seeds are a welcome help in this new fight! A new defense mechanic to turn the tide of battle with 3 different seeds to use: Snake Seeds inflict deadly poison on your enemies. {STEAM_CLAN_IMAGE}/35576831/32affabfc3bc110ea49c2f0e854be9670efedb81.gif Falcon Seeds will attack Isolated foes. {STEAM_CLAN_IMAGE}/35576831/dade2f929bec99e00a460dab56fa2b0afc491393.gif Abalone Seeds purge enemies of their bonuses and leave them vulnerable. {STEAM_CLAN_IMAGE}/35576831/1ce925a6d652b525a01ecec5be520066c12cc72a.gif To celebrate its release, Elves of Amberwald is 10% off until next week, so don't miss it! Free update: Apocalypse 2.0! Essence Rerolls! Base game balancing! A free major update is also available for every player of The Last Spell, bringing: Apocalypse 2.0: a complete rework of the Apocalypse system {STEAM_CLAN_IMAGE}/35576831/8d23626dff8a46421e0f31813ff24c42c875a98b.png Essence Rerolls! After completing all other base game Favors, players can now unlock “Essence Rerolls”,allowing them to reroll Perks, Level Ups and Item Rewards in exchange for Tainted Essence. {STEAM_CLAN_IMAGE}/35576831/bb33fd25b577edc27d7255ac38c13e6a5c0a1d95.gif Base game balancing for weapons and perks Bugfixes & QoL We made a blogpost dedicated to the full changelog, so we suggest you to read it here: https://store.steampowered.com...Deep dive: Balancing blogpost!Apr 22, 2025 - Community AnnouncementsHello Heroes! This is a very special blogpost, one that has been requested quite a while from players. PREFACE Today, we want to tell you more about how today's balance changes came to be, and how we used the results of the feedback form from a few month ago. Before anything, I highly recommend you reading the changelog to see al the changes that were just released today! https://store.steampowered.com/news/app/1105670/view/532096041998090593 As you can imagine, analyzing all the results and working on everything took quite a while. So, today, we want to tell you more about those changes! Before anything, a little disclaimer : this balance patch is aimed specifically at Weapons and Perks. We have also gathered feedback on things like Buildings, Defenses, Bonepiles, etc… but these aspects of the game are more sensible, so we’re still taking our time to see what the best approach would be. The first important thing to talk about is our approach to these changes. We’re not in early access anymore, so changing the balance of the game is a bit more touchy than before. This is why we had this question in the form : {STEAM_CLAN_IMAGE}/35576831/a33bd14ede4e1d1145ce9002d164fa7e2c575d22.png An overwhelming majority of players do not want any nerfs, or only to overpowered weapons. It’s what we expected, but it’s a good thing we could confirm it. Now, our next problem was the discrepancy between the feedback we had been collecting in the Discord server and Steam forums up until now, and the feedback coming from the form. It’s also something we expected : players who take the time to write their thoughts on the game’s balance are often the most invested, and thus the most hardcore players, while a feedback form is open to anyone. I’ll give you two examples of discrepancies: We have had multiple players on Discord agreeing that the Longbow is one of the worst weapons in the game. However, in the feedback form, the weapon scored slightly above average, with an estimated power level very close the the Power Staff. We even had slightly more players feeling like the Longbow is OP : {STEAM_CLAN_IMAGE}/35576831/76fddc90e287d75c95c2fb13bc586c0f23997085.png As for perks, I’ll take the example of Sadist, who got very mixed reviews in the feedback form, while many players on discord see it as one of the most powerful perks. It scored way less than many other Tier 3 perks : {STEAM_CLAN_IMAGE}/35576831/c4b481d39ce0922d333859e7cc7438ee560de4d9.png As a bonus, using feedback from the form, here’s what the « average » weapon tier list would look like: {STEAM_CLAN_IMAGE}/35576831/a1a2eae23613ee08610841582256bf2066027375.png So, how should we go about these differences ? We couldn’t just listen to the Discord feedback, as that would go against the opinion of the average player in many cases. But on the opposite, some balance problems only appear when playing at the highest levels of challenge. Balancing the game only with the average player in mind would probably end up making...DLC "Elves of Amberwald" + Free major update (Apocalypse 2.0) patch notes!Apr 22, 2025 - Community AnnouncementsHello Heroes! Today's the day: Elves of Amberwald is available! And, as we previously announced, we're releasing a FREE update that brings a complete rework of the Apocalypse system, the essence rerolls, and a LOT of balancing. And now... You've been waiting for it: the BIG changelog for this new version! CHANGELOG tl;dr: Addition of the "Elves of Amberwald DLC" Apocalypse 2.0 Essence rerolls Weapons Balancing Perks Balancing Bugfixes & QoL GENERAL Apocalypse 2.0 Completely reworked the Apocalypse system: players can freely activate whichever Apocalypse modifiers they want, each of them increasing the Apocalypse Level by a certain amount. Multiple new Apocalypse modifiers have been added, and some of them have multiple degrees of difficulty the player can choose from. Players unlock the Apocalypse system with a base pool of modifiers. New modifiers can be unlocked by beating a map on Apocalypse Levels 6, 16 and 32. Players who had already beaten apocalypse levels will start with a certain level of progression, depending on the highest apocalypse level they beat. A new menu, dedicated to selecting apocalypses, has been added. The description of achievements concerning Apocalypse levels have been updated to match the new system New achievements have been added for beating maps with 12 different modifiers and beating any map with 16 different modifiers. Essence Rerolls After completing all other base game Favors, players can now unlock “Essence Rerolls”, allowing them to reroll Perks, Level Ups and Item Rewards in exchange for Tainted Essence. Other The bonus experience granted to the killer of an enemy is now called “Killer Bonus”. This is used to clarify what perks affecting the Killer Bonus actually do. Obstacles present at map start (like Lampposts and Rocks) do not block construction on adjacent tiles anymore. Dwarves can now also be tossed using catapults Dwarves now have a minimum Move Points limit of 4 and a maximum limit of 12 Reduced the amount of Action Points spent needed to unlock DLC Weapon variants (applies to Elves of Amberwald AND Dwarves of Runenberg). After unlocking medals, a medals-only slot is added to the shop. BALANCING WEAPONS Physical weapons Axe Base Damage at level 0: 65-97 -> 69-105 Great Axe Base Damage at level 0: 82-123 -> 82-136 Rage (Skill 3): Buff: +25% Damage (2 Turns), up to +35% -> +30% Damage (2 Turns), up to +40% at level 5 Debuff: -10% Resistance (2 Turns) -> -20% Resistance (2 Turns) Super Spin (Skill 4): Added Caster Effect: Apply Dispel (All Debuffs) Hammer Base Damage at level 0: 109-129 -> 124-144 Stomp (Skill 3): Primary tile: DMG x1 (109-129) -> DMG x1.5 (186-216) Two-Handed Sword Base Damage at level 0: 101-138 -> 111-149 Slash (Skill 1): Added Caster Effect: Restore 3 Move Points Sword Blast (Skill 4): Cost: 2 AP, 3 Mana -> 2 AP, 2 Move, 1 Mana Added: Momentum +10% DMG x1 (101-138) -> DMG x0.75 (83-112) Ranged weapons Crossbow Base damage at level 0: 90-110 -> 100-130 Straight Shot (Skill 1): Added D...Elves of Amberwald will release on April 22nd!Apr 8, 2025 - Community AnnouncementsHello Heroes! You were waiting for this one, and we're VERY happy to finally announce it, and it's coming out way sooner than you thought ;) The second DLC for The Last Spell, called "Elves of Amberwald", will be released on April 22nd! {STEAM_CLAN_IMAGE}/35576831/4e606847c9cc46d8a1e4e589736108974caa7531.png You can already add it to your wishlist! https://store.steampowered.com/app/3023570/The_Last_Spell__Elves_of_Amberwald/ What's new in Elves of Amberwald? In Elves of Amberwald, you will fight in the sacred forest of Amberwald alongside Elves against hordes of monsters, including an exclusive boss that was never seen before... A new map to defend: Amberwald {STEAM_CLAN_IMAGE}/35576831/54dbdde16fb139ded1c8a505b8e17bc2c3ed24e7.jpg A new race is joining the fight: Elves! {STEAM_CLAN_IMAGE}/35576831/a436184a21c3ef4acde948bd541879d0b40d7fa5.gif 3 new weapons: Claws, Boomerang, Sacred Flower {STEAM_CLAN_IMAGE}/35576831/52ad1d7dceb70f52fab8d3a535cd689ae844df54.gif {STEAM_CLAN_IMAGE}/35576831/5c387c2bd3ae531568c738ae25d10c857beb9b19.gif {STEAM_CLAN_IMAGE}/35576831/e4ecd080cbc63755d13b9b21a09393343087d738.gif New defenses: Seeds {STEAM_CLAN_IMAGE}/35576831/32affabfc3bc110ea49c2f0e854be9670efedb81.gif We also want to thank our amazing beta testers who broke played the DLC a few weeks ago and gave us invaluable feedback! FREE PATCH - Apocalypse 2.0 That one was a HUGE work for us. We basically broke the current apocalypse system and created a new system that we're calling the "Apocalypse 2.0" This new system will allow you to tailor the apocalypse level on any map, providing a personalized challenge. No more one-size-fits-all—adjust the difficulty as you see fit! {STEAM_CLAN_IMAGE}/35576831/8d23626dff8a46421e0f31813ff24c42c875a98b.png Apocalypse 2.0 will be released alongside the DLC 2 on April 22nd. FREE PATCH - BASE GAME BALANCING One of the most requested change to bring to The Last Spell was some base game balancing. As you can imagine, this is a lot of work, but we felt that it was necessary. To tease you about them: Weapons balancing Perks balancing Dwarves Perks balancing QoL & Bugfix Apocalypse 2.0 and the base game balancing will be released alongside the DLC as a free update, so all players will have something to look forward to! New Mode: Boss Rush!!Apr 1, 2025 - Community AnnouncementsYou asked for it, we listened! We know a lot of you were asking for building rotation! … Well, that one is hopeless… But, we know a lot of you were also asking for a playable version of the tutorial map. You know, the one called Runenlicht. No, was it Lakewald ? No, no, something with “Gl…”, Glentberg ? Gloomfein ? Goldenburg ? Lakeborg ? Rumenberg ? Amperwattz ? Ah, here, found it, Swampfurt! Regardless, the base version of Swampfurt was a bit too short for some of you. We present to you: Swampfurt 2.0 Before today, no one could actually protect Swampfurt (except maybe a wall of 40 Ballistae). After the 2nd night, the Magic Circle would die no matter what, and players would meet the two mysterious beings for the very first time, and then they were never supposed to go back. We know a lot of you were frustrated that you can’t go back to Swampfurt later in the game. Well, we made the decision of allowing you to revisit Swampfurt in a VERY special way that you’ll probably (maybe, hopefully)~cheese with hand crosbows~~ love. love. We thought: Players want to go back to Swampfurt Players loved the bosses of the game Players abuse the corpse strat love corpse piles and want 80% of the map to be Haven tiles So, why not have both? Introducing… A boss rush in Swampfurt!! That’s right, all the bosses you all learned to love (and kill) are joining the party! Harpies Cetusias The Dryad The Archivists The two final bosses And since we know fighting each boss separately is a bit too easy for you, we’ve prepared a VERY special night, but we’ll leave you the pleasure of discovering it by yourself :eyes: …… And now… APRIL’S FO… … … You thought this was just an innocent April’s fools fake blogpost and that we didn’t actually do it, right? Well, just try to go to the special “NEWSWAMPFURT” branch, and you will see… How to switch branches? Head over to: TLS in your Steam Library Settings Properties Betas Copy/paste this code in Betas to get access to the DLC branch: looflirpassoB !!WARNING: ABOUT THE SAVES!! This will be on a separate branch. That means that you will NOT be able to use your save as it is currently for this branch. To use your current save: In your local files, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam// Go to the profile you want to use Duplicate the "AppSave.bin", and rename the new file to "AppSaveBeta.bin" ONLY USE A DUPLICATE OF YOUR FILE. DO NOT DIRECTLY RENAME YOUR SAVE FILE, or you will NOT be able to re-use it on the main branch after. Happy fighting! DLC 2 Blogpost: discover the new map, Amberwald!Mar 27, 2025 - Community AnnouncementsHello Heroes! We hope you’re okay! :) Spring is here, which means we’re VERY close to announcing the release date of the new DLC, along with the Steam page, and… the actual release. We thank you for your patience, it will be worth it ;) So, regarding the DLC, we already talked about the new weapons, the new race… what else? Ah that’s right: the new map. THE one place where those damned mages will still be struggling to summon that last spell. (No, this will unfortunately not be a beach DLC where heroes are just having fun on the beach as they play volleyball with the clawers). Let’s talk about Amberwald, the 8th map that we’re making for The Last Spell! Amberwald As an elven-themed DLC, you will fight in the forest of Amberwald. Located not too far from Glenwald (yeah, we miss those dryads too), this sacred forest is a biiit special. Directly connected to the Elves, they say that this forest has a very mysterious amber. What does that mean? {STEAM_CLAN_IMAGE}/35576831/262b24d0647458b5e10388fd18f8910bb14d003f.jpg The main theme, as you may have guessed, was that this map needed to have a “forest” theme, but different than Glenwald. You will notice huge roots that are running beneath your Heroes' feet. Some say those roots have a deep and ancient connection to the magic that lies in the forest. The mages may be risking it all, but that may be their safest bet to cast the Last Spell. Sprouts Amberwald is alive... It knows your Heroes (and the mages) need to save the world from the Apocalypse, and will help you with all its centuries-old powers. At night, the forest wakes up and will defend against anyone trying to attack it or the people inside. Living Hardwood Sprouts They can grow into Living Hardwood, an indestructible wooden wall blocking Vision. When it grows, it will kill any monster on the tile. {STEAM_CLAN_IMAGE}/35576831/b56cbc36e6117c3ecfaa04316d5cb126da901fd3.png {STEAM_CLAN_IMAGE}/35576831/d19287f8cb87dc7fd4ca60a6ea9f4862ce5fc87e.png Living Thornwood Sprouts They can grow into Living Thornwood, an indestructible wall of thorny wood, blocking Vision and attacking monsters. Also, when it grows, it will kill any monster on the tile. {STEAM_CLAN_IMAGE}/35576831/70566b1871e747a140b1403194a2eafa820a29dc.png {STEAM_CLAN_IMAGE}/35576831/d2e102bb5a3a98b7fc25396ea71de2480937f800.png Amber-Infused Sprout This is the last type of sprout and is very special. It reacts to the mages casting the Last Spell. It will protect your heroes when they’re in its area. Also, rumor has it that if you protect them long enough, they will help you in a very different way when you need it the most… {STEAM_CLAN_IMAGE}/35576831/1ce925a6d652b525a01ecec5be520066c12cc72a.gif Introduction of new Seeds In the new DLC, you will also be introduced to new seeds! They will be a new defense mechanic that will help you turn the tide of the battle. Snake Seeds. Those seeds will have 2 different effects: Poison: all units surrounding the seed will be poisoned Contagion: when the un...A The Last Spell themed plush - We want YOUR opinion!Mar 21, 2025 - Community AnnouncementsHello Heroes! Spring is finally here! Which means... The new DLC for The Last Spell will VERY SOON be here! In the meantime, we need YOUR opinion on a very important question... A Plush for The Last Spell?! Having a plush for The Last Spell would be VERY cool, wouldn't it? However, we want to make a plush that not only we like, but that is also exciting for the community. This is why we're asking YOU: what kind of plush would you like to have in your room, as it watches you get annihilated in Glinftein? We have narrowed down to 5 choices: A mage One of the goddesses A clawer A boomer Cetusia (not a 7m plush though) If you want to vote and discuss with other players, please head to our Discord server Thank you!!New game announced: Dead in AntaresMar 7, 2025 - Community AnnouncementsHello Heroes! We hope you're okay! Before we worked on The Last Spell, our previous game was Dead in Vinland, that we released in 2018 (nearly 8 years ago!). Dead in Vinland was a mix of survival and management mechanics with RPG features, and we could never have made The Last Spell without Dead in Vinland. Working on The Last Spell has been amazing for us developers, but we didn't want to abandon our belloved "Dead in" series, as making a third game (in space!) was always in our plans. And last night, we've announced a new game in the series: Dead in Antares https://store.steampowered.com/app/2511800/Dead_in_Antares/ Dead in Antares is a turn-based survival management game with RPG elements, set on an alien planet. Lead a crew of survivors sent on a mission to save humanity. Manage their needs, strengthen their teamwork, and explore this mysterious world to find a way back home. If you want to know more about it, we wrote a little blogpost to introduce you to the game: https://store.steampowered.com/news/app/2511800/view/508448342467937205 And for those worried about The Last Spell: we're working on both games at Ishtar Games (one team is working on TLS, and one team is working on DiA, so nothing changes on that side ;) If you liked The Last Spell, you will definitely find a lot to love in Dead in Antares. A sense of doom and gloom, lots of UIs, RPG mechanics, challenging but not unfair... Sounds familiar, doesn't i? ;) So definitely add it to your wishlist! Take care!