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The Last Plague Blight

 
Q2 Update TimelineJun 24, 2025 - Community AnnouncementsHey everyone, wanted to give you all some details on the awaited Q2 update. It's getting very close to completion but still needs a bit of time for polish, testing and final fixes. Given that Canada Day lines up with the end of this month (July 1st), I wanted to make sure an update this size has the time to be fully ready with minimal game-breaking issues, with resources available afterwards to make sure. A lot has been reworked and changed to support injuries, the new weather and advanced building systems.With all that, I'm aiming to get the Q2 update out July 14th, 2025. I apologize that it's not really hitting the Q2 timeframe as originally planned, but it will be worth the wait to make sure things are as solid as can be!I'll try to get a smaller update out before then with a few fixes and UX improvements between now and then.Here's an example of what will be possible with the new building system:Thanks for your patience! It will be worth the wait.Update v0.10.3May 8, 2025 - Community AnnouncementsAnother set of fixes and improvements for the game! One fairly big change is a reworked sun position calculation across multiple frames to reduce amount of shadow "flickering" seen when the position is updated every frame. A completely new cloud rendering system was added as a result of this new sun position change to make sure the shadows continue to look right. Additions: Reworked sun position to only be set every few frames rather than every frame to reduce amount of flickering you may see around the edges of the shadows, especially at lower settings Reworked cloud shadow rendering to take the new sun positioning into account Added ability to chop up dead logs to receive scrap wood Added new input to switch between top-down and third-person perspectives (only with keyboard/mouse, default key: H) Added smoked fish recipes Fixes: Fixed third-person mode field of view (FOV) being incorrectly zoomed out after the character customization update (v0.10.0) Fixed wrong terrain height calculation near chunk borders that would cause terrain levelling to creates spikes along these borders Fixed smoked item tooltips showing "hardening" percentage instead of smoked percentage Fixed female character dress behavior when walking Fixed creatures getting into a state where they run around the player without being able to hit them Fixed potential hang when starting or loading a game with large view distance on MacOS Performance: Removed superfluous texture sampling calls in terrain rendering to increase framerate a small amount Balance: Reduced stamina cost when using shovels Other changes: Increased environmental brightness in various cloudy conditions Increased sky brightness below the horizon (if on a mountain or hill) Update v0.10.2Apr 15, 2025 - Community AnnouncementsMore fixes and requested changes in this regular update while work continues on some of the big Q2 update features! Additions: Finally added ability to break up all large rocks/boulders with a pickaxe Added new grass anti-aliasing graphics setting that greatly reduces "twinkling" of grass and other foliage as the camera moves around slowly. Note that this setting adds a decent performance impact due to the removal of a rendering optimization step related to grass-based surfaces Fixes: Fixed long-standing issue of the anti-aliasing setting not being loaded properly on game start-up Fixed floor lengths not being updated to work with the new snap-to-grid distance increase for beams/walls Fixed fish not triggering fish traps as much as they should Removed "rabbit remains" for fish when they decay Reduced bonus stack size for hearth furnace slots to avoid situations where you can't add enough fuel to complete the smelt Fixed infinite splash effect when creatures die in fairly shallow water Added speed reduction when the character is approaching a target position for an interaction such as piloting a raft to avoid jittering at the center Fixed being able to walk into a raft's storage area to push it across the water Fixed fish not properly passing on their infection level to their resulting meat items in certain cases Balance: Removed spawn chance of hostile creatures near camp at night Greatly reduced chance hostile creatures wandering near camp Other changes: Increased depth that posts can be placed in water to better allow for protection against hostile creatures Reworked creature disease state to be set when they spawn rather than when they die. Won't change things much now but will better set up the game for breeding animals and whatnot later on Reworked how the far-away terrain is rendered to no longer rely on stencil masks but still nicely blend between it and the nearby detailed terrain Update v0.10.1Apr 4, 2025 - Community AnnouncementsAdding a few fixes and requested quality of life changes in this small update. As always, greatly appreciate your feedback and bug reports! Glad you are enjoying the recent big update! Really excited to see the rest of the roadmap fulfilled this year. Fixes: Fixed ranged attack targeting in top-down mode - the target circle was behaving oddly when aiming higher than the character (ex. up a hill) Fixed ranged attack targeting in third-person mode - specifically for throwing stones, the angle calculation was done from the wrong point causing the stone to be thrown to the right Fixed in-inventory dead rabbits losing their inventory state when loading a save, causing their harvestable items to be empty when trying to harvest after being dropped Fixed internal error happening during nighttime due to missing fish spawn data Additions: Added a migration of demo saves to the full game. This will only happen for players launching the full game the first time before any settings files are created to make sure the demo saves don't overwrite any full game saves Added stockpile support for charcoal, pebbles, and a new extra large stockpile added for thin trunks Added new game preferences storage system, currently saving whichever game customization options you set when starting a new game so that it will be re-shown the next time you try to start another custom difficulty game Added "kill" item action for live rabbits in your inventory Other changes: Updated credits for character modelling Removed "experimental" from third-person control mode, it's fairly stable now! Major Update v0.10.0Mar 31, 2025 - Community AnnouncementsThe first major update of the year has finally arrived, just in time for the end of Q1! A ton of new and exciting features and improvements have been added to the game, a few still preliminary versions that will be improved over time. Even though this is a major update with a 0.x version increase, all old saved games should still be compatible. Please reach out if you see any issue with your saved games! And thank you for your patience, I know many of you were very excited about the update and were wondering if it was going to be delayed or not. Hope you enjoy! New Features Character customization {STEAM_CLAN_IMAGE}/40600341/b52d4c0c11e565f7dec8a3f5143595f811ce749d.png {STEAM_CLAN_IMAGE}/40600341/2c21aab8f551b1bd6b174bc9766776c2c6f843ab.png Added a preliminary character customization system at the start of new games, and also when pre-0.10.0 saves are loaded (this will happen only once). There aren't any more detailed customizations yet sadly but these will come in future updates! There also may be some animation issues after a big migration from the old character model, these will be fixed with time as well. Game customization {STEAM_CLAN_IMAGE}/40600341/e242001a61d4b1f0a82c5c0aed262d05a89aae5b.png Added a much-requested game customization options for new games! You can customize a ton of settings like turning off the Blight (mostly), food decay speed, etc. For now, these settings can only be set at the start of a new game, but modifying them during the course of a game will potentially come later on. Fishing with fish traps {STEAM_CLAN_IMAGE}/40600341/1b39c94192f8c31abba979ad98585a607be931b9.png Fishing with simple fish traps is now possible in The Last Plague. You can catch multiple fish in the trap at a time, collect them and cook them. More active fishing with fishing rods will come in a future update. Bows and arrows {STEAM_CLAN_IMAGE}/40600341/59efbfb3cfbc99b716855cd9a58b231300a3440b.png Finally added bow and arrow support for some more interesting ranged combat in the game. Currently bows and proper arrows can only found in cabins, with support for crafting them coming in later updates when the resources required are added to the game. Melee/ranged toggle for spears {STEAM_CLAN_IMAGE}/40600341/4d18b5d9bb041eea0d8cb50ef1e6526febc54ea5.png {STEAM_CLAN_IMAGE}/40600341/6d9f6815011d84cbdfd9fd529115d4fc6b060da5.png Finally you will be able to use the spears as a longer range melee attack, as well as craft a flint-spearhead for a slightly more effective spear in the early game. Toggling between melee and ranged modes is possible with a new key bind (V and DPad-Right by default). Ability to pick up creatures {STEAM_CLAN_IMAGE}/40600341/66dc4f9fd61a91dbf81d687fbaee379b650c7a3a.png {STEAM_CLAN_IMAGE}/40600341/46431e282b95bf534bdd85045624bdd7b937f3a3.png You can now choose to pick up trapped rabbits to be able to carry them back to a safer spot before harvesting them. Being able to drag larger creatures like coyotes will come later on. Other Additio...2025 Roadmap!Jan 20, 2025 - Community AnnouncementsHey everyone, thanks so much for all your support and feedback since the game's EA release a few months back. Seeing the enthusiasm for the game and its future has been amazing to see. I know a lot of you have been eagerly awaiting updates and a more detailed roadmap showing exactly what's to come, and I've finally been able to put together something that has a bit more structure to it. These are all estimates of course and things may be accomplished earlier or later in some cases. Check it out: Q1 (Jan - March) Character customization - male/female characters with some basic customization options (more advanced will come later) Game customization - customize game settings for new games like world Blight levels, enemy counts/behavior, etc. Fishing - starting with fishing traps first followed by actual fishing with rods More items, buildings, weapons - bows & arrows, hoe, flint/bronze tool heads & blades, melee mode for spear, traps, etc. Q2 (April - June) Injury/wound system - bleeding/bandaging, localized damage, infections, etc. More advanced building system - large wooden posts/beams, multiple levels, fireplaces, stairs, etc. Weather/seasons - temperature & clothing, snow, expanded food preservation for winter Q3 (July - Sept) Skills/proficiency system - get better at certain tasks over time through repetition Other survivors/NPCs - find isolated survivors and their campsites, trade or fight Glass blowing - create glass objects, windows, etc. using things like slag from metalworking Q4 (Oct - Dec) Story continuation - with all the above features in place, continue the story and seek the cure by collaborating with other survivors for various resources, clear out the infection in villages with their help, and start resettling villages Animal husbandry - taming and breeding animals There will be a lot of other miscellaneous content and features added throughout the year as time allows, and some features will be expanded upon later in the year after their initial implementation. Some of these smaller features include: item rotation in inventories, better combat system, reworked cooking system with better ingredient management, new biome areas and terrain features, mod support, and expanded map area. The completion of this roadmap will bring the game a lot closer to a full 1.0 version state, so expect news of that closer to the start of 2026! Thanks again for checking out The Last Plague: Blight and I hope this roadmap helps build excitement for what's to come.Update v0.9.14Jan 7, 2025 - Community AnnouncementsHappy new year everyone! Finally adding some more promised translations in this small update! Took some time to recharge over the recent holiday period but work continues intensely going forward. A more detailed roadmap will be out in the next week, stay tuned! Appreciate your patience! Additions: Added Brazilian Portuguese, German and Spanish Fixes: Fixed inventory being unusable when you are targeted by a nearby hostile creature When transferring liquids between containers, the default selected value will be the max amount to make this process smoother Update v0.9.13Dec 18, 2024 - Community AnnouncementsA smaller update addressing a few quality of life issues raised over the past while as we enter the holiday season. There has been a lot of feature work going on behind the scenes that isn't quite ready for release yet, and I can share more details about all of this soon. One of these is the character customization system with a much more finalized looking male character along with a new female character. German, Spanish and Brazilian Portuguese translations are in the works and will be ready in the next week or so. I plan to send out a more detailed 2025 roadmap very soon with more concrete timelines of various features and content, so stay tuned! I know that the speed of feature/content addition has been very slow given the tiny size of the team and I apologize for that, but if you currently enjoy the game and the direction it's heading in, know that there is so much planned and that I will stop at nothing to get the game to the greatest it can be over the next few years. Happy Holidays! Additions: Added an often-requested transfer amount popup when moving item stacks or filling containers. You can hold shift when dragging then releasing an item stack to another slot (or press Y on an XBox controller) to open a transfer amount popup that lets you fine tune how much to transfer. This is also shown when filling a container with another, allowing you to select the exact amount of liquid to transfer {STEAM_CLAN_IMAGE}/40600341/6f7e4fbaf243fffd1550b040411c27aeffb2f8b2.png Added a proper terrain levelling function to the shovel (default Ctrl + left click). An indicator will appear showing the height and range of the levelling process, and this indicator will snap to certain height steps to allow for more obvious terrain planning for your camp. Note that this feature won't work if the terrain difference is too steep, so add/remove dirt with the shovel first to be able to level things properly. Added a way to snap shelter building pieces to a grid by holding Left Alt (or DPad left on controllers) to better layout your posts and walls. Let me know how this grid feels and if you'd like any changes! Fixes: Fixed queued crafting recipes with liquid outputs (ex. berry juice) continuing even if the destination container is full Fixed language change not setting the new language in all places within the game, requiring a game restart Fixed French translation issues and missing translations for French/Russian Fixed errors when dragging a floor Fixed PS5 select button glyph Other changes: Reworked floor placement process to be much less strict about how flat the terrain needs to be to avoid unneeded flattening with shovel after placement. Coupled with the new levelling feature done in advance, you should almost never need to flatten the ground to complete the floor Terrain smoothing was moved from Ctrl+left click to Ctrl+right click to allow the new levelling feature to take priority. Smoothing has also been reworked to be much quicker and line up with the digg...Survival game The Last Plague: Blight adds controller support, great for Steam DeckNov 29, 2024 - GamingOnLinuxThe Last Plague: Blight impressed me quite a lot with the initial Early Access release, and the developer has been doing some great updates to it recently. Read the full article here: https://www.gamingonlinux.com/2024/11/survival-game-the-last-plague-blight-adds-controller-support-great-for-steam-deck Update v0.9.12Nov 26, 2024 - Community AnnouncementsFinishing up controller support with a new on-screen keyboard for the various text input spots in the game like map markers and co-op game names and passwords. Also adding a few further fixes for a few things introduced in the controller input like mousewheel over-sensitivity. As always, thanks for playing the game and giving feedback! Additions: Added on-screen keyboard for text input for non-Steam Deck controllers (Steam Deck was already using its built in keyboard system) Added a new controller glyph dropdown setting to choose the glyphs you want to see if the game can't properly detect the controller you are using Added stat bar labels to show their name and values when using any in-game menus with a controller Fixes: Fixed sensitivity of keyboard-based camera rotation Fixed being unable to right click on the player icon to create a map marker Fixed map zoom sensitivity via scrollwheel Lowered the inventory controls help bar on 130%+ UI scale so it doesn't overlap any important UI elements like buttons Fixed first combat hint showing "no input mapping" text when using a controller Other changes: Increased rain visibility when cloudy and at night Update v0.9.11Nov 22, 2024 - Community AnnouncementsFixing a few issues related to the controller update pushed out yesterday, thanks for the reports! Hope the controller support works well for everyone. Fixes: Fixed copper alembic extract button showing an empty list of destination container items Fixed inventory sort not sorting item names correctly due to singular/plural forms of the item names Attempt to fix PS4/5 controller detection for proper glyph display Fixed up placement rotation speed with mousewheel to be more granular, as well as making rotation with controllers more consistent regardless of framerate Fixed being unable to click player-made map markers to delete them Fixed some buttons being clickable when they shouldn't be (ex. in distillation) Fixed hand cart wheel rim break down recipe mistakenly giving 5 rims instead of 1 Actually fixed hand cart wheel rim held position, the original fix applied to the wrong item Fixed error related to letting go of a dragged item in certain situations causing an uncaught exception and not behaving properly Update v0.9.10 - Controller support!Nov 22, 2024 - Community AnnouncementsTook some time but finally was able to get controller support into the game! The game will support Xbox, PS5 controllers and Steam Deck, and potentially others as well but without the proper glyphs. Text input (for things like map markers, co-op game name/password) with an onscreen keyboard will be there for Steam Deck but not other controllers unfortunately, this will come in a further update. Lastly, only third person mode will be available when using controllers, supporting top-down mode may come later depending on player feedback. Features: Controller support - restricted to third person mode for now. It's still a bit experimental so please let me know if you run into any issues with UI navigation and whatnot. Also note that the input system within Unity was updated to better support controller input, so things like mousewheel scrolling may behave a bit differently to what it was before New radial menu to better support controller menu handling. This replaces the old "quick action menu" system that wasn't that great to use. All menus are accessible with options for equipping items and belt quick access. This radial menu is new and feedback is greatly appreciated around any additions or changes you'd like to see Additions: Added iron shovel tip that can be combined with wooden shovels to created iron-tipped shovels that are much more durable Added wheelbarrow wheel and hand cart wheel break-down recipes. Nails are lost in this process due to no ability to track which nails were used to construct items. This will be remedied in future updates Added glyphs for keyboard and mouse inputs (along with controller glyphs) for better looking input hints ingame Reworked the inventory sorting buttons to now sort by size first (largest to smallest), then by item name (alphabetical, to group similar items together), then by item quantity (largest to smallest) Balance: Increased wheelbarrow inventory size - you will need to dismantle and recreate your existing wheelbarrows to see the change Fixes: Fixed lighting reflectiveness disappearing from non-sun light sources like fires when it is cloudy Fixed hand cart wheel rim hand placement when carried In co-op games, fixed dying while sleeping due to Blight infection breaking player character corpse collision, not allowing retrieval of previously held items In co-op games, fixed rare issue of dead players not being able to join again if the game was saved/reloaded while they were dead and before they respawned Fixed footprints appearing gigantic Fixed wheelbarrow map icon showing as a player icon Update v0.9.9Nov 6, 2024 - Community AnnouncementsAddressing some late game performance issues and a few other fixes in this update, as well as new co-op game respawn settings. Gamepad/SteamDeck support is still coming very soon! Additions: Added co-op game setting to allow respawn position update via sleeping. You can enable this when loading an existing co-op game save Added co-op game setting to change the items you respawn with: basic items (current setup) and no items (to reduce backpack spam) Added camera collision for cabin interiors in third person mode to allow for a much better experience inside Fixes: Fixed extreme Blight cloud growth in very long games (day 50+) causing large framerate drops and delays in loading objects in the world. Note that loading these pre-0.9.9 saves will run a process to greatly trim down the amount of clouds in the world Fixed very long games getting save data files that were too big to load into memory and resulted in a "save corrupted" message Fixed another cause of "save corrupted" messages for cases where the game info file is corrupted somehow. In such cases a warning will show up explaining the issue and that any game settings (such as name, max players, difficulty, etc) will be reset to defaults to allow the save to be loaded Fixed recipes that use liquid input ingredients to properly take the specific liquid out of containers instead of using the whole mixture, avoiding exploitable scenarios Fixed the climb over mechanic so that it avoids collision checks with player held items like a clay jar, causing the character to shoot up to the sky when starting the climb over interaction Added creature pathing avoidance for fences to hopefully fix up creatures glitching over them when walking normally Fixed cave water not being visible in most cases Fixed not being able to interact with cave water Fixed up a lot of various uncaught errors that could be slowing down the game Hotfix v0.9.8Oct 29, 2024 - Community AnnouncementsFixing an oversight with the logs falling when damaged introduced in the last update, sorry about that! Fixes: Fix placed logs being knocked down when copped or sawed properly Update v0.9.7Oct 29, 2024 - Community AnnouncementsA few more additions and fixes as controller/SteamDeck support gets very close to being ready! Additions: Added sort functionality to all storage structures Allowed clay watering jug to be placeable on the ground Placed logs will get knocked over when hit (sorry!) Fixes: Fixed alembic disappearing when the stored candle fully depletes Fixed brand new games not loading recently visited areas correctly until the first save occurs Fixed short and long planks jumping out of the water Fixed co-op joining players dying suddenly from fall damage when piloting rafts Fixed rare case of co-op players failing to join a game in certain cases until the host restarts the game Fixed placed clay jars showing "Empty" label when there is no liquid contents but there are items stored inside Fixed small amounts of bronze hardening into an unmovable 0 gram stack of hardened bronze Hotfix v0.9.6Oct 23, 2024 - Community AnnouncementsThere was an oversight in the save migration code for older pre-0.9.4 saves. Pushing a quick fix for it! Fixes Fixed "corrupted save" error when loading a pre-0.9.4 save. Nothing is actually corrupted, the game was just looking at the wrong place for the save data Update v0.9.5Oct 23, 2024 - Community AnnouncementsMore fixes, balances, QoL updates and a new wall type! Thanks so much for all the support, feedback and bug reports! Gamepad/Steam Deck support is coming along well behind the scenes and should be here in the next larger update. Hang tight! Additions: Added a plank fence wall type Added an invert mouse Y setting for third-person mode Added an ability to skip most tutorial tasks in case you get through them quicker than the game expects Candles now disappear when they burn through fully Fixes: Fixed pre-0.9.4 worlds loaded in 0.9.4 having chunks regenerate and lose any modifications in specific save/load sequences, including an issue with the NPC camp disappearing within their cave. Saves where this has already been observed will not be repaired unfortunately, a new game will be required Fixed salt and other loose substances sometimes losing the properties required for cooking and other purposes Fixed co-op joining players falling through the cave entrance floor Properly fix soil tilling for co-op joining players now Fixed co-op joining players not able to finalize building floors Fixed a rare race condition when joining a co-op game near a cave with slow connections causing the cave to not load properly and cause an error loop, preventing the game from working properly Fixed save deletion not deleting the new save format folders associated with the slot Fixed "sleep" button not being localized in certain cases Fixed creatures above ground preventing fast-forwarding functionality if you are in a cave Fixed cases where interacting with an NPC in certain situations would freeze a co-op joining player and prevent you from moving or interacting Fixed start and immediate stop of the speaking dialog when interacting with an NPC due to bad distance checks Balance: Lowered water requirements for disinfectant recipes Greatly reduced thirst cost of preserved food Reduced salt amount requirement for full efficiency preserving food in covered jars Increased inventory size of stick crate, raft with storage and wooden chests. You will need to take apart and rebuild these to see the change Other changes: Adjusted collision for boars to allow easier hits when they are lying down to rest When loading a pre-0.9.4, there is now a step to migrate all pre-0.9.4 saves to 0.9.4+ save format to avoid issues going forward Reworked third person camera collision detection a bunch to now only collide with the terrain, caves, walls and roofs and nothing else to avoid rapid movement when running through forests and similar. The collision within shelters (roof/walls) should work a lot better now Added a " Climb over" display when swimming and selecting the raft to make it clear you can climb on the raft to stop drowning Added more slots to the smoke rack inventory. You will need to take apart and rebuild smoke racks to see the change Increased stockpile size for pine leaves and twigs. Will need to create a new stockpile to see these changes The "Add from inventory" button will ...Update v0.9.4 and Third Person Mode!Oct 18, 2024 - Community AnnouncementsFinally added a big new change a lot of people have been asking for: third person mode! This is an experimental new feature that you can find in the controls settings. A lot of things were tested like building, melee/ranged attacks and navigation within shelters, but there may be things that I missed. Please report issues as you find them! A few other fixes have been added as well, along with a completely rebuilt saving system. There were issues with games that went on many days with many separate saves causing huge delays when saving. This update separates out the folder structure a bit more to greatly cut back on this saving delay and should hopefully resolve things going forward. This change is backwards compatible with your existing saves, and any new saves in existing games will start using the new folder structure seamlessly. New features: Added experimental new third person mode, accessible via controls settings Fixes: Fixed cave generation intersecting above the terrain in certain cases. This is only present in games started in 0.9.4. Existing saves have added collision logic to prevent getting stuck in an invisible cave above the terrain Fixed hand cart/wheelbarrow sliding around too much when not held No longer turn off collision for far away placed items like backpacks to prevent them losing their covered by roof status in rain Fixed thin trunk stack size Fixed fast-forward blue effect setting not saving properly when restarting the game Fixed tanning frame and wheelbarrow not being repairable when damaged Fixed missing copper sheet to molten copper smelting recipe Fixed covered glass bottle decay rate to avoid berry juice decaying before vinegar forms Fixed NPC cave generating in extreme mountains and becoming inaccessible Fixed NPC letter trying to generate near a fire pit in a cave but then being placed on the terrain directly above the cave Prevented drowning from lowering your character in the water and subsequently preventing collision with a raft and being able to climb back onto it Fixed not being able to climb out of a rain catcher Fixed various camera related settings not applying until a game restart Balance: Thin trunk stack size was accidentally 2, switched back to 1 Reduced steel requirements for hand cart rims Dryable items like chamomile flowers no longer dry when wet Predators only eat passive creatures now, preventing them from trying to head into your camp to eat other predator carcasses you may have dealt with Removed AI logic that would cause bears to head into camp even though there isn't any food for them to eat Increased projectile speed of thrown spears and stones Other changes: Reworked saving system to separate save slots by directory, speeding up new saves considerably Reworked shelter support beam and roof placement to work with third person mode and allow a bit easier placement in the original top-down perspective as well Added leatherworking process for black and brown bear furs. In the future these furs ...Update v0.9.3Oct 13, 2024 - Community AnnouncementsA small set of fixes this time to address some recent bug reports, a larger update with new camera controls will come out mid next week! Thanks for playing the game everyone! Fixes: Fixed oleander burn pile's clearing being reset after a few days. Now if the center of the cloud is cleared, the cloud will slowly start shrinking every day after Fixed glass bottle position when placed on the ground Fixed clay brick kiln items getting wet in the rain even if covered by a roof Fixed bones not being placeable in the fire pit's drying area Fixed error loop relating to digging and water updates that could cause performance degradation Fixed tilling soil not working for co-op joining players Fully fix decontamination percentage not showing up for co-op joining players Added recipe for copper ingot & tin ore pieces to make bronze Balance: Greatly increased decontamination rate for all food Reduced requirements for oleander burn pile blueprint and slime oil oleander leaf crafting recipe Other changes: Fungus placement in Blight clouds is now clustered in the center to give a better visual cue on where to target the clearing Blighted fungus is no longer selectable since the item isn't used in the game yet Increased small bone stack size to 4 Allowed berries and pine nuts to be decontaminated Prevent auto-pickup from picking up placed items like rabbit snares or clay molds Update v0.9.2Oct 10, 2024 - Community AnnouncementsTime for another set of fixes and balance changes! Big thanks to everyone reporting issues you're seeing on the forums and in Discord. Appreciate your patience as the game experience is nailed down! Also good progress is being made on a third person camera mode. It's not ready quite yet but will be out soon, most likely in the next update. Fixes: Expanded wall piece collision boxes to hopefully prevent animals from hopping over them in certain cases Fixed co-op client players not being able to use rafts properly in certain network conditions Fixed co-op client players not seeing plant growth properties and stats Fixed co-op client players not seeing decontamination stats for decontaminated food items Fixed crushed silver ore not being able to be used as a cooking ingredient Fixed multiplayer game revert and then immediate start showing a "corrupted save" due to the game trying to load the just-deleted saves instead of the new top-level save Adjusted when and how caves are loaded in memory to prevent cases of cloaked figures falling through and re-appearing on the terrain directly above the spot in the cave. Also added some failsafe code to move any above-ground cloaked figures back down into the cave Fixed realgar crystal creation point to be in front of the resource instead of being off to the side and potentially clipping through the cave wall Fixed co-op clients not seeing details when hovering over a building in the process of being upgraded Fixed leatherworking task description to better reflect completion criteria, ie. cut the tanned leather into pieces Fixed distant cave lighting weirdness related to the shadow rendering changes in the previous update Adjusted main menu news popup to longer block main menu in case of weird resolution on first game launch with two monitors Fixed translations for the wait for contact tasks Allowed rain water along with potable water for fungicide crafting recipe Fixed covered clay jar interactions so that it can be filled/emptied with a clay bowl in either hand Fixed item movement blocked in placed backpacks if an inventory holding item like a small leather bag was in the top-left spot in the bag Fixed lid removal from covered clay jar losing all stored items in certain cases instead of having the items moved to your inventory Fixed raw wolf meat cooking into boar meat Allowed jerky to be decontaminated Fixed item/stockpile placement starting and stopping instantly due to bad distance checking Fixed fungicide recipe not being locked before the relevant letter explains it Balance: Reduced Blight cloud growth Increased chance of multiple mushroom growth after a growing cycle Reduced dehydration rate of all plants Increased most plant and herb generation in the world Pine cones are now contaminated like plants (sorry!) Other changes: In-game news section no longer shows non-Steam community news Raft piloting isn't automatically ended when hitting the shore to prevent unintentional character movements in some ca...