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The Last Hero of Nostalgaia

 
Patch Update: Bug FixesApr 7, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/41627940/bfbbfa117aae2c241baf9f5899618c370f16289b.png Hello everyone, we’re pleased to share a new patch featuring the following bug fixes... Fixed Beacon UI tutorial bug. Fixed UI text overlapping at the well. Fixed missing strings in the settings menu. Fixed "Loading" being visible in English for a split second. Fixed Mercucio going invisible. Fixed world not spawning in after defeating Hoover. Fixed mesh collider issue. Fixed the localisation of "Camers Shake" and "Lock Camera Rotation". Fixed NG+ not working properly. As always, thank you for sharing all of your feedback and any bugs you encounter.Patch Update: Bug Fixes and Art UpgradeAug 13, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/41627940/bfbbfa117aae2c241baf9f5899618c370f16289b.png Hello everyone, we’re pleased to share a new patch featuring bug fixes, updates, and a fancy new art upgrade too. Updates Upgraded art throughout the game. Check out the video here in the official Discord to see some before and afters! Performance improvements to address large framerate drops. Bugs Fixed Multiple desync issues when playing online multiplayer across all platforms. Multiple visual bugs including z-fighting, area loading and lighting issues. Some hits not being registered on female enemies in the prison of Lair of the Adversary. Abominable spear attack and special ability having no effect. Tunnel can get blocked if you (the player) falls into the swamp. Removing Access Up Rune doesn't remove added access. Game goes to a black screen if the player is attacked while using Fireplace Stone. Players unable to scroll on weapon lore text on Windows 10. Lock Camera Rotation did not appear to be working. No indicator on Beacon UI after Fast Travel tutorial message. Camera can appear to go under the floor when resting at a beacon. Players getting stuck behind a door in the staging rooms. Client can become stuck in the shop after defeating Luivanni. Some bosses and enemies animate at a lower frame rate. Exploit where the Pixel Ninja Halberd caused players to be invincible. Source quantity defaulting to 20 incorrectly. Client playing can get stuck being flat after shuffling along the wall. As always, thank you for sharing all of your feedback and any bugs you encounter. Please do continue to share your bugs with us in the official Discord. EDIT -> Here is the updated Discord link Once in the Coatsink Discord, please navigate following > Support > Bug Fixes > The Last Hero of Nostalgaia - Patch Notes: Art Upgrade and Bug Fixes Patch Update: Unlisted Bug fixes!Apr 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/41627940/bfbbfa117aae2c241baf9f5899618c370f16289b.png We're pleased to share some updates that weren't covered in our last batch of patch notes, for bugs that were addressed in our last patch but were not noted! Below is the full list of changes included with our most recently released patch. New Features The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys. Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles. A new music track for Heartflow Altar - Just a subtle one, because it was needed. Bug Fixes Fixed a typo. Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, aggroed friendly NPCS) while they were frozen didn't quite work properly. Altered the Spear's light one handed attack animation to prevent it from missing occasionally. Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate. Fixed a bug where the Spirit's Greatsword was being treated as a regular sword. Fixed the brutal physics bug where weapon hit detection would randomly fail until the current scene was reloaded. Fixed a visual bug where players would appear to stand back up after falling to their death. Fixed bug where items would remember their last "use multiple" amount, leading to an issue where, if equipped afterwards, could push an items uses into the negatives. Fixed a few collision issues in the staircase section of keep of the stolen crown that were preventing fish men from traversing the stairs properly Fixed a number of pathing issues with the stairs in the staircase section of Keep of the Stolen Crown by implementing a more complex nav-mesh-linking system. Fixed a small bug where sometimes an NPC Hero would raise a shield, but no shield would be in their hands Fixed a bug where NPC Hero type enemies would sometimes run at the player infinitely without attacking. Fixed a bug where shooting a werewolf who was scripted to run to a drop down point before attacking you would cause them to get stuck trying to path to the player and failing. Made it so that while getting up from being backstabbed, you can roll away, preventing situations where the player could be stuck in a backstab loop. Fixed an issue where Runes and Heroic icons were labelled in the menu as "Consumable" Added two new menu options -to enable/disable "Lock Camera Rotation" and "Camera Shake" Fixed an issue where in new game plus, if the player owns two torches, when loading a saved game, only one torch will be loaded into memory, causing a break if the player had the item equipped. Fixed an issue where performing a Whirlwind with a greatsword while a left handed weapon was holstered, would cause that weapon to pop to the player's back. Fixed an issue where joining a friend's world would not sync the correct number of Anvils struck Fixed an issue where joining a friend's world would not sy...Patch Update: Bug fixes and new features!Apr 19, 2024 - Community AnnouncementsWe're pleased to share a new patch that not only addresses some bugs reported by the community, but also some new features. New Features The Shopkeeper's Goodbye - a new, final scene with the shopkeeper, for players who have found and returned all of his missing keys. Fast Travel - in the late game, to assist with accessing DLC content and finishing any lore puzzles. A new music track for Heartflow Altar - Just a subtle one, because it was needed. Bug Fixes Fixed a typo. Fixed an issue where killing "NPC Hero" type enemies (anti-heroes, agroed friendly NPCS) while they were frozen didn't quite work properly. Altered the Spear's light one handed attack animation to prevent it from missing occasionally. Improved the code that governs aiming up/down, while targeting enemies on a ramp. Attack animations are now more accurate. Fixed a bug where the Spirit's Greatsword was being treated as a regular sword. Thank you for continuing to report issues and for your patience whilst we work on fixes. If you experience anymore issues, please leave us a bug report in steam discussions or via the bug reporting channel in the Coatsink Discord Server. Patch Notes - NG+ and other improvements!Nov 28, 2023 - Community AnnouncementsHello all! We have released a small patch to improve your gaming experience and implemented the much desired NG+. Full details below. New Game Plus Added Polish, Turkish, Russian, Traditional Chinese, and Brazilian Portuguese languages Added a system for checking broken achievement states and re-granting achievements if they didn't pop the first time. A small handful of general localization improvements Fixed an issue on PS5 where the controller vibration option was not working properly. Added custom support for PC to adjust the vertical movement speed of the camera separately. Save data must be edited. "useCustomCameraPitch" must be set to "true" and then the "customCameraPitchSpeed" value must be selected, from between 0.00 and 1.00 Added support for custom community implemented translations. NOTE: Community Translation File (Dropbox) This link contains the localization files for the game. If you wish to use this, please unzip this file to the same location as your save data: C:\Users\%YourUserName%\AppData\LocalLow\%YourUserName%\TLHON and this should modify the games language to your preferred language. Any problems with the above, please reach out to us and we'll try to help. As always, we appreciate your support in reporting issues to us. Please join the Coatsink Discord Server where you will find a place to report bugs to the team. PATCH UPDATE (2.0.25)Aug 7, 2023 - Community AnnouncementsThe team are pleased to report fixes/updates for the following issues: Fixed issue where in MP, clients could not level up at the reservoir of pain under certain circumstances. Fixed a few small typos and UI issues. Added an accessibility option to turn off automatic camera follow - this must be hacked into the save file. find the value "lockCameraRotation" and set it to "true" Fixed an issue where killing an enemy with greatswords would leave the camera a little too high. It now pans back down. Increased "tap roll" time to .4 seconds from .15 seconds. Fixed an issue where a quest trigger wasn't saving it's state, so if players re-entered the NPC city from the NPC tunnels, the Old Man's quest state would be set backwards. Added a few code checks to detect the above broken save game state and fix it. Fixed a design flaw with achievement unlocking that would sometimes result in the game thinking you got an achievement without getting confirmation from the server. Added a double check for the "Sword of Source" achievement every time the game starts. Made it so that D.R.Y's hand could be used in the hand scanner if it's unburdened. Created a warning message from the maiden if you progress too far into the castle without finding the Innocent. Fixed a few small pathfinding and region visibility issues Thank you as always for your feedback. We really appreciate your help. Now, GO FORTH ADVENTURER! If you experience any other bugs, please use our bug reporting channel in the Coatsink Discord Server with the template provided. This helps us get the information we need over to the team quickly.Patch Notes - Steam - 2.0.24Jun 20, 2023 - Community AnnouncementsHi everyone! Huge release today. The game has had many updates as a consequence of the DLC being released. The base game has been updated to be compatible with the DLC content - IN FACT - if two players want to play MP, and only one person owns the DLC, they can both play it! New Features - Sweeping performance upgrades & build size reduction - Many general lighting improvements for visual quality and readability - Multiplayer death no longer results in a disconnect. - Respec via items (two exist in the game) - Added support for custom localizations by exposing loc docs (forum post to come) - Owners of the base game can play DLC content in multiplayer if one player owns it. Bug Fixes Fixed issues where: - PvE achievement was sometimes not triggering. - Fish Enemy would get stuck on walls easily. - There was a gap between a floor and a wall in Keep of the Stolen Crown. - The player's weapon would suddenly be unequipped. - Player could sometimes get stuck in the throwing animation. - Martyrdom penalties would be applied before giving innocent the gift. - Old man would sometimes not appear to teach the going flat ability. - Pressing UP on the D-PAD while in the process of buying access in the shop would return memory to you. - There was an area in Festivity Row where the player would be able to drop down Into the LOD version of Oreshaft. - There was low FPS when near Gnom's boss arena. - Nhero would sometimes refuse the Unburdened Shield of Inspiration. - The fog in the Wilds would not Leave when returning from Staging Rooms. - On the Steam Deck, intro cutscene would be multicoloured or not showing. - Nhero and Sco would not help with Arachnid. - Controls would break whereas the player would be unable to go to the next quick slot item. - Locking on while aiming could cause the game to soft lock. - An occasional white screen soft lock would happen after ending at the well. Multiplayer Bug Fixes Fixed issues where: - Client was attacked by an enemy that wasn't present. - Some players where unable to interact with the Shopkeeper after opening his door. - The required distance between host and client for activating elevators was too big. - Some enemies and bosses would heavily prioritise the host. - Client's UI couldn't be exited if hosts accessed the beacon while client is in blacksmith menu. - Sometimes a dead enemy's weapon would not disappear, potentially blocking a player. - Client would be able to stand off the elevator as the host activated it. - Sometimes in Oreshaft, the shortcut elevator to Festivity Row would disappear for the client. part of the world would unload when the host progresses, causing the client to fall into the void. - There were serious desyncs that blocked progress that could occur in Oreshaft Village. As always we appreciate your feedback - and if you experience any bugs, please refer to the pinned discussion thread on how to provide information to us or visit our Discord server: https://discord.gg/coatsink Happy Adventuring...The Rise of Evil DLC OUT NOW!Jun 20, 2023 - Community AnnouncementsUnearth the chilling tale of the fallen heroes entangled in the clutches of corruption as you discover the missing fragments that eluded the old-fashioned ways of the past. The Rise of Evil DLC adds two new areas to the game: Easymaker’s Retreat and The Builder’s Sanctuary. Your new quest will also require you to defeat three new bosses that will put the skills and abilities you’ve acquired through the main game to the ultimate test. Get crafty in the all-new areas awaiting adventurers.Obtain new armour and weapons like the Abomination Spear or the Degraded Shield to aid in your quest.Face off against powerful new foes and epic new bosses.Invite your friends to join you for free in multiplayer if you own this DLC. We're counting on you, brave adventurer! {STEAM_CLAN_IMAGE}/41627940/0df544ad99bbfd14c57526e6864ce121daddb22f.jpg The Last Hero of Nostalgaia Deluxe Edition The Last Hero of Nostalgaia Deluxe Edition comes to Playstation and Nintendo Switch today alongside The Rise of Evil DLC coming to Xbox and PC. The Deluxe Edition will be available to all new would-be heroes on all platforms and includes the base game with the brand new DLC. The Last Hero of Nostalgaia originally launched on Xbox and Steam last year and is set in a world that celebrates video game nostalgia. It blends the complex systems and dark aesthetics of its Souls-like inspirations with a reference-packed comedy tale told by a cynical narrator never short of a sharp put down. The game delivers tough but fair combat, challenging bosses for you to overcome, engaging narrative mechanics rich in lore and a shockingly-rich character creator (kind of). {STEAM_CLAN_IMAGE}/41627940/6781cf2da2f6c5e4f38d7258216190cdc8e06d5f.jpg Drawing on the best of the games that inspired it - while delivering a humorous and innovative twist on the genre with a boatload of nudge and wink references - The Last Hero of Nostalgaia offers players the chance to enjoy tackling the game’s tough battles and laugh at its funny moments with friends thanks to an online co-op mode. Nostalgaia is fading away to nothing: even the memories of our proud, cherished video games are being lost. Now, with our fidelity all but gone, at the very brink of extinction, hope emerges to fight back. You are that hope.The Last Hero of Nostalgaia: The Rise of Evil DLCMay 31, 2023 - Community AnnouncementsComing to PC, Xbox, Playstation and Nintendo Switch - 20th June 2023! Get ready, Adventurer... Alongside The Rise of Evil DLC, The Last Hero of Nostalgaia will also be released on Playstation and Switch for the first time! Join the Official Coatsink Discord Wishlist Now: https://store.steampowered.com/app/2132750/The_Last_Hero_of_Nostalgaia__The_Rise_of_Evil/ Steam 1.0.5 Patch NotesNov 11, 2022 - Community AnnouncementsBuild 1.4.01 Bugs Repaired: - Fixed a bad bug where tethering at NPCs for boss "quick loads" didn't work. - Fixed an issue where players were unable to scroll through the list of their own written messages. - Fixed an issue where access would reset its self down to 20 when picking up more. - Fixed an issue where door connecting NPC city to Heartflow Altar could be used twice after a saved game is loaded. - Fixed an issue where hammering roll while out of stamina could cause the player to briefly glide forward without animating. - Fixed an issue where Unburdening 30 items doesn't update your equip load until reloading the game. - Fixed an issue where cinematics made all messages appear, even if players had chosen to hide all messages - Fixed an issue where killing The Grinder in multiplayer awarded double memory. - Fixed an issue where item pickups dropped from enemies didn't process the lucky bonus chance of giving you an extra item. - Fixed an issue where backstabbing Sco would cause her to freeze. - Fixed an issue where you could cast spells from your inventory regardless of how much access you had. - Fixed an issue where Wunderschoenenberg could not navigate around Sco properly, leading to occasional freezes in her behavior. - Fixed an issue where Nhero and Sco wouldn't help with the Arachnid in The Depths - Fixed an issue where the intro cutscene wasn't properly playing on Steam Deck Updated: - Added new key rebinding options for "Select Next Item" and "Switch Stance" - Added an accessibility option for "Hold Roll to Sprint." - Added "Controller recommended" screen on new game. - Friendly combatant NPCs are not much more likely to draw agro durring boss fights. - Fogwall after Wunderschoenenberg now stays up until you go into the king's room. to fix an issue where some players were getting lost. Happy Adventuring!Patch Notes 1.3.41Oct 28, 2022 - Community AnnouncementsAs always the team are working hard to fix bugs as quickly as possible. We thank you for your continued feedback and we appreciated you raising these issues with us. Bugs Repaired: - Fixed a bug where the game can soft lock while resting at the beacon before narrator boss fight. if an enemy comes up the lift with you. - Fixed a bug where equipping a different left hand weapon deleted the current left hand weapon until the load is done, leading to strange behaviour. - Fixed a bug where you could equip weapons during a remember process, leading to a game break if you equip shields in the right hand. - Fixed a bug where player sometimes spawns naked and becomes unable to move if their equipment config breaks. - Fixed the issue where the old man doesn't show up in the tunnels to give you the go flat ability . Also retroactively fixed this for people whose game is in a broken save state. - Fixed a soft lock that happens if the Reservoir unburdens your armor while you wear it. In MP, clients will now break any z-target when being forced onto an elevator, fixing a broken player state issue. - Fixed a bug where Nhero's shield doesn't update for the client in MP when the host gives him the shield of inspiration. - Fixed a bug where the bikini armor's remember location was incorrectly set. Updated: - Changed it so that after the king death sequence, all tethering/return to beacon items are reset to the moat. The goal here is to prevent people from using a "return to beacon" and warping far away from the needed narrative flow. - Changed it so that the beacon tether tutorial appears when you hover over the button, because we think some people were not pressing it out of confusion. - Added warning when entering mines for the first time if you don't have the hammer, because we were having TONS of reports of people going through the game without upgrading their weapon. - Increased Chinese font size in menus, after a negative review pointed it out. Much better now. Found a bug that needs our attention? Want to make a suggestion or leave some feedback? Join the official Coatsink Discord Server where you can speak directly with the team & the community: https://discord.gg/coatsink Happy Adventuring!Patch 1.3.40 is now live!Oct 26, 2022 - Community AnnouncementsAs always the team are working hard to fix bugs as quickly as possible. We thank you for your continued feedback and we appreciated you raising these issues with us. Bugs Repaired: - Fixed issue where performing a weapon's special swing without a shield in the left hand was causing incorrect damage output. - Fixed it so that projectiles do not cause friendly fire. - Fixed a bug where the client spawns in multiplayer with the wrong attack animations. - Fixed two flat-wall-shimmies that you could actually just walk across. - Fixed issue where rebinding controls would create errors in our tutorial messages. - Fixed a bug where the player could get out of bounds in the NPC City area connected to the Hall of Heroes - Fixed a bug where in MP, the client could push the host around. - Fixed a bug where you could use an unusable item by hovering the mouse around while the use menu was up. Updated: - Added safety checks to our message server to ensure more consistent up time. - Adjusted how camera Y-Axis sensitivity works so that it feels a lot more natural. - Made it so that the "Unburden every item" achievement is actually achievable considering items that can't be Unburdened. - Made it so that Unburdening Nhero and Sco's quest line items is a viable option to move the NPC quest lines forward. - Added redundant backup fall-death triggers if the player falls through the world. - Buffed many weapon's special swing damage output. Experienced a bug? What to give us some feedback or make suggestions? Please visit the Official Coatsink Discord Server: https://discord.gg/DrxSGHCjqG Happy Adventuring! We’ve just pushed a new patch live with a host of fixes!Oct 21, 2022 - Community AnnouncementsThank you for your kind words about The Last Hero of Nostalgaia, helping the game achieve a ‘Very Positive’ Steam User Score! The reception has been just wonderful. If you’ve been playing and have yet to leave us a review, we’d really appreciate it as it helps us all out a ton! We’ve also heard your feedback about some issues with the game and are working around the clock to get those fixes in. We’ve just pushed a new patch live with a host of fixes but if you don’t see your issue addressed, please let us know in the comments and we’ll look right into it. Have a wonderful weekend slaying monsters and braving a spreading pixelization whether you’re going it alone or with a friend. Bugs Fixed Fixed an issue where if you started the game in the demo, your save data didn’t have a multiplayer item Fixed an issue where if you kill an anti-hero (those guys with pots on their head) with the prickly mirror code, they die over and over again Fixed the ‘You Rated: GOOD’ or ‘You rated: BAD’ messaging Fixed an issue where ‘ztargeting’ didn’t work properly for enemies that were in strange poses, like laying on the ground or hiding behind objects Fixed the jump-back floating issue Fixed two typos in lore and text Fixed issue where performing a weapon’s special swing without a shield in the left hand was causing incorrect damage output Fixed an issue where projectiles caused friendly fire Updated Increased ZTarget range to 25 meters from 17 Jump-backs give you iframes for exactly .2 seconds after the start of the jumping back state Buffed the special swing damage output on several weapons Added redundant backup fall-death triggers if player falls through the world The wait is over! The Last Hero of Nostalgaia is now available on Steam and XboxOct 19, 2022 - Community AnnouncementsThe wait is over! We’re ready to take a trip into a world suffering from a spreading pixelation. The Last Hero of Nostalgaia is now available on Steam and Xbox. We’ve been eagerly anticipating players delving into this unique adventure for many months now. With the recent response at events and the release of the public demo, it seems you’ve been pretty eager too. The Last Hero of Nostalgaia is a soulslike with a twist. You still level up stats, fight fearsome bosses, and pick a class to suit your skillset but Over the Moon Games have done things a little bit differently. For one, there’s full online co-op so you can brave the elements together. You need to help people (and items) remember their true value so they can achieve their full potential. Oh, and you also have to contend against a narrator who really hates your guts. If Stick Heroes even have guts, that is.. {STEAM_CLAN_IMAGE}/41627940/bd51159fef949f41cde67771df341b5daf90fb60.png There’s humour to be found, familiar sights to be seen, and a whole range of places to visit, most of them treacherous, filled with peril, and cows falling out of the sky for some reason. The Last Hero of Nostalgaia is now available on Steam and Xbox for £19.99/$24.99 🗡️🛡️Playing like a Soulslike should! Explore Nostalgaia’s dev diaries. 🛡️🗡️Oct 12, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/41627940/f0c0b78ea22ba2e8c853f97b2474cb22354fecec.png With The Last Hero of Nostalgaia launching on October 19, we are preparing for the big launch by sharing some insights from the developer. Over the Moon Games have put together a series of videos, detailing behind the scenes looks at why The Last Hero of Nostalgaia plays like a soulslike should. From its intricate, interconnected environment, to the detailed lore that serves as a gameplay mechanic, and the flow and balance of combat, everything has been carefully crafted and designed so players feel comfortable in this satirical world. Be sure to check out the first five videos and stay subscribed to the Coatsink YouTube Channel for the videos to follow! And while you’re at it, why not check out the free demo on Steam and leave us a Wishlist for The Last Hero of Nostalgaia! If you’re not already on the hype train, you should choo-choose to hop on there with us. Video 1 Video 2 Video 3 Video 4 Video 5 🗡️🛡️The Last Hero of Nostalgaia releases October 19, Demo Now Available! 🛡️🗡Sep 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/41627940/bed7c1bbbdc9e925e49c3f771e6aafac3cc52bd2.jpg Over the Moon, Coatsink and Thunderful are extremely excited to announce that you’ll be able to take a trip to the pixelated world of video games in The Last Hero of Nostalgaia from October 19, 2022! With full online co-op from beginning to end, five distinct classes to choose from, as well as a whole host of strange realms to explore with Easter Eggs and well-kept secrets to uncover, you may never want to leave. The Last Hero of Nostalgaia has been a labor of love for Over the Moon and this is their tribute to the Dark Souls series, with a heavy focus on well-polished mechanics, fully developed characters, and an over-arching humorous narrative filled with wicked twists and turns. In Nostalgaia, everything has collapsed backward into a mysterious pixelation with every particle of fidelity bleeding away. As the lighting dims and the frames diminish, one final hope emerges as the world itself seems on the very brink of extinction. As the most hideous pixelated hero to ever spawn in Nostalgaia, you must fight through an army of mindless inhabitants, all while being jeered by a cynical narrator who despises your very existence. With a plethora of reference filled suits of armor and familiar weapons, each with their own unique lore and attributes you must ‘remember’ in order to unlock their true potential, you are all that stands in the way of the land of Nostalgaia disintegrating into nothingness. {STEAM_CLAN_IMAGE}/41627940/bf21d00952c397c1756da930201438dd47296b1d.png The best part is you don’t need to wait until October 19 to visit. We’re also very excited to announce that we’ve just released a demo for The Last Hero of Nostalgaia which you can download for free on Steam right now! This explores the opening portion of the game and lets you get a feel for this rich and complex world. You can even come visit the Thunderful booth at EGX in the ExCel Center, London this weekend and play it with us! And don’t worry, we didn’t forget our friends on Xbox. If you’re looking to play there, pre-orders will open from October 3! Let us know if you’re up to the challenge and how you get on! If you dare…👾🕹️ The Last Hero of Nostalgaia comes to Gamescom! 👾🕹️Aug 26, 2022 - Community AnnouncementsNew Trailer shows Trains, Rainbows, and a closer look at Co-Op! {STEAM_CLAN_IMAGE}/41627940/6399cff59adbeda4c59ace6baf8450d83c7088eb.jpg Ahhh, another would-be hero! Welcome to Nostalgaia, a land of high stakes and low fidelity! The world of video games is suffering from a spreading pixelation, rendering everyone and everything into decay. While many sights and sounds will be welcoming and familiar, at Gamescom you also got a closer look at the dangers that await, like the terrifying and perilous bosses and trains steamrolling out of thin air! 🚂 Fortunately, you don’t have to tackle those challenges alone as the Gameplay Trailer also gave you a closer look at Online Co-Op. You and a friend can team up right through the campaign with a buddy able to hop in and join you at any point. The eagle-eyed among you may have even recognised a thing or two looking at the armor, weapons and environments. And if you didn’t, maybe it’s time for a rewatch. IGN Official Trailer - Gamescom 2022 We’re looking forward to sharing a release date with you very soon but the good news is you’ll be able to explore this dark, twisted and complex world later this year on Steam and Xbox. Satirical souls-like The Last Hero of Nostalgaia is coming to Steam in 2022Dec 10, 2021 - Community AnnouncementsJust announced, the wicked, twisted satirical souls-like, The Last Hero of Nostalgaia is coming to Steam in 2022. The world around you is collapsing back into a mysterious pixelation and Nostalgaia needs a hero. Which is where you come in. Hopefully. The trouble is you’re not the high fidelity hero the people want. In fact, you’re a mere stick hero that can barely hold a sword and shield, but you’re the only hope that they’ve got. The Last Hero of Nostalgaia is a love letter to games such as Dark Souls and takes players deep into a world full of cherished gaming memories. You might even spot an easter egg or two. During your adventure you’ll fight challenging bosses, uncover various pieces of armour - each with their own unique lore - all while being mocked and jeered by a cynical narrator who loathes your very existence and will be disapprovingly watching your progress every step of the way. The odds will most certainly be stacked against you but we’re confident you’re up to the challenge. To keep up to date on all things Nostalgaia, make sure to check out our sparkling new website - though we can’t be responsible for any time lost playing with that fidelity slider! You can also follow us on Twitter, Like us on Facebook, or hop onto our Discord to chat with the wider community there. Join us in 2022. If you dare, hero...