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The Last Haven

 
[GLOBAL UPDATE] VERSION 3.02.27Oct 5, 2023 - Community AnnouncementsGreetings friends, let me introduce you to the next update of our game, which consists of both improving existing aspects of the game, fixing significant bugs, and introducing new mechanics and buildings: Added a new building "Сemetery". Added return of a part of spent resources after demolition of a building. Increased resource storage limits. Fixed duplication of units after interaction with an outpost. Fixed duplication of units after returning to the base. Fixed global map interface overlapping with settlement interface. Fixed performance drop after unpausing the game. Fixed resource extraction points disappearing on the global map. Fixed settlement name reset on global map. Fixed incorrect raid map borders. Fixed ability to install a machine gun when it is not in warehouse. Fixed machine guns not working on watch towers and pillboxes. Fixed incorrect display of the number of machine guns in warehouse. Fixed bugs when building an outpost. Fixed bugs when firing units from RPG-7. Fixed a bug where a raid could not be completed. Fixed bugs related to automatic demolition of mining buildings. Fixed bugs related to research and research queue. Fixed bugs related to electricity mechanics. Fixed improving buildings without builders. Fixed the lack of a button to turn off heating in some buildings. Fixed incorrect bonuses from "Thorough search", "Commercialism" and "Steady hand" laws. Fixed incorrect loot points on the "Forest" map Fixed incorrect coal consumption by the kitchen. Fixed incorrect display of electricity consumption by buildings. Fixed incorrect display of coal consumption by Factory II. Fixed infinite game loading. Fixed minor visual bugs. Fixed minor interface bugs. Removed building coal consumption during dismantling. Removed the ability to study laws out of order. Removed the ability to produce some unexplored items. Removed the ability to re-install the stove in buildings. I hope you will not be disappointed with the new update and thank you for waiting so long! {STEAM_CLAN_IMAGE}/36380161/688c907598942cfcd1cc808a39cad60c6b443d78.png {STEAM_CLAN_IMAGE}/36380161/633ec20f5adf4a8575fee43a497f1fdf532fbe91.png {STEAM_CLAN_IMAGE}/36380161/3fb3e03e2a878a8906f9ace934c32c768aad88c3.png {STEAM_CLAN_IMAGE}/36380161/b40db92ffcaaf29465807788f81cbc57b35e4e23.pngUPDATE ANNOUNCEMENT. PROBLEMS IN DEVELOPMENT.Jun 29, 2023 - Community AnnouncementsGreetings to all. My name is Alecksw, many of you who have followed the game before know me as a developer who has been involved in the game and technical support of the project since the beta test. Earlier, I reported that the problems with the development of the game are directly related to the war in Ukraine, this conflict really seriously affected the pace of development and improvement of the game. Unfortunately, things didn't work out as I planned - there were catastrophic problems in my service, the release date was set, but I didn't have time to finalize the game - I had to ask my colleagues in a hurry to fix bugs while I myself was away. For a long period I could not work on finalizing the project, and the rest of the developers were busy with a new project of our line - Total Conflict, which turned out really well and continues to please you. The Last Haven is still in development. Fortunately, I now have the conditions to work on my vacation, so soon I will try to fix critical bugs and patch up the game a little. Please report bugs to me directly - you can always find my account in the discussions. I will also additionally leave a comment under this post so that each of you can write to me about problems and wishes for the game. Add and write directly, please feel free to! Friends! I am sincerely grateful to those who support the project no matter what! I really appreciate your trust and patience, thank you so much! I was forced to let down some of your expectations, however I will try to rectify the situation by any means! During this short period, I will try to fix all critical and minor errors in order to make the project playable, until I can thoroughly work on it. What do I plan for the future a huge storyline with different outcomes that open after the player's decision in some situations. add new locations and a new in-game global map, including secret bunkers, use them in other plot branches. implement a separate storyline with the US army, with new models, equipment, capabilities. implement new types of buildings for other locations, new methods of resource extraction (fishing?) DLC, which will reveal new content. This project is very close to me, you could also feel something special in terms of atmosphere. All players who left negative reviews - please send me a private message, I want to hear your opinion on the shortcomings of the game in a private dialogue! Your every vote is very important to me, but I do not always understand what exactly you wrote in the reviews of the game. All the players who left positive feedback - thank you, I am sincerely grateful to you for your trust, I am grateful to you and for the fact that you support the life of this project in this way and make me not give up. I appreciate you! Know that sooner or later I will definitely finish this project (I hope I can stay alive :D) and we will be able to see what we dreamed of! To everyone who may be seeing me for the first time - I want to assure you...[GLOBAL UPDATE] VERSION 3.03.13Mar 12, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/51f2df484225ef383f1164429b5b8fdf2c34471a.png Added New building "Camp" Added Saving the research queue. Fixed Production efficiency. Fixed Duplicate raids. Fixed HMMWV could fall under the map. Fixed The imposition of one location on another. Fixed Shortcomings on the location "Forest". Fixed Shortcomings on the location "Village". Fixed Loading screen. Fixed Incorrect display of electricity in the building panel. Fixed Incorrect display of the number of goods in the merchant menu. Fixed Shutdown of heating on buildings in which the furnace is not installed. Improvement "Machine tools", was installed without research (on factories). Fixed Incorrect display of electricity in statistics. Fixed Shortcomings with the accrual of points of laws. Fixed localizations. Fixed interface. Fixed raids. Fixed buildings upgrades. [UPDATE] VERSION 3.02.26Feb 19, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/f494b0ef56bca3184f5470811c8db69be006aaaf.png Fixed AI for workers (when they see an enemy, they run into a building, arm themselves (with hammers, axes, etc.) and wait there). Fixed resource collection station (displaying the panel for selecting the resource to be collected). Fixed critical error in production (factory). Fixed a bug due to which the resource could go into minus. Fixed cars (the presence of cargo in the trunk at the start). Fixed selection of buildings and units in pause mode. Fixed building improvements (workbenches, stoves). Fixed game loading menu. Fixed sound settings in the game. Fixed research. Fixed localization. Fixed gate. Join our Discord channel: https://discord.gg/PSmWNfCaDx Stay up-to-date with up-to-date information and participate in game key raffles. Your team Thunder Devs[UPDATE] HOTFIX 3.02.19Feb 18, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/740dbabb28780280cbf388fb5c51284492982dba.jpg Fixed a critical bug that caused all major events in the game to collapse. Fixed graphic settings in the game (critical error with Resolution scale). Fixed raids (critical error with display, with entrance to locations, etc.). Fixed a critical bug with the display of Chinese and Korean languages. Fixed graphical display of laws, added sounds. Optimized AI. [RELEASE] VERSION 3.02.18Feb 17, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/8cd7b1b7aa387f36a27d98a97680620a5fd63e28.png The Last Haven, after two and a half years of early access, enters the current release version. Added control settings (key bindings). Added graphics and display settings. Added anti-personnel mines to the game. A system of laws has been added to the game (a new resource has been added - politics points). Research queue implemented. Added dynamite to production in factories. Added M113 armored personnel carrier. Added the ability to patrol the infantry. Added electrical system. Added research electrification, mines, M113. Added object for construction - Electric pole. Added building - Transformer. Added building - Coal Power Plant. Added building - Wind Power Generator. Added building - Gravity Accumulator. Added object for construction - Span of wires for electrification. Added an updated system of upgrades (electrical panels, the ability to install several improvements at the same time). Added economy (detailed report on all resources in the game). Added a new main menu and game settings menu. Added gamepad support. Pause fixed (when the game is unpaused, the game speed that was set by the player before the pause is restored). Fixed bugs when building walls. Fixed many small bugs. P.S.: You did not give up hopes, and we tried to justify them - now we are ready to present our product as a fully finished project. Thank you for your support, we deeply appreciate your trust.INFO-POST #4. Happy New Year!Dec 30, 2022 - Community AnnouncementsHi everyone! We were silent for a long time, kept an operational pause, forced you to be upset about the lack of support for the game, I'm sure you have serious doubts that the game will reach the release. I think it's time to show the cards. It's no secret that this year our team had two turning points: 1 - the war in Ukraine seriously undermined the combat effectiveness of our team, as some members had to directly take part in it. This upset us very much, which forced us to take an operational pause in The Last Haven - it should be supervised by one person, from beginning to end. 2 - we started developing a new game. indeed, it was a responsible decision and we were preparing not only for the consequences and its success, but we also knew that the main forces would go to it. The Last Haven was supported by the developers until the summer, after which all forces were thrown at Total Conflict. From now on, many of you may have doubts that this game is doomed. I hasten to please you, we are not abandoning our projects, by coincidence, we have found new forces and new faces in the team - the development of the game will continue and the game will be released soon, we are completing the beta testing of the project (we plan to meet within two months ). The time has come to tell you what you so want to hear from us - what will happen next? 1) We fixed all the bugs you wrote about. The game has already been tested, we are tightening the main points in order to finally make sure that the system errors are gone. 2) We are introducing a number of new mechanics, adding the "electricity" system, which will be described in more detail in subsequent posts. A new settlement development system has been introduced into the game, which is the essence of the adoption of certain laws and dogmas, for points acquired during the passage of the game, which will affect certain characteristics and parameters of residents / buildings, and so on. 3) We are working on introducing new locations, vehicles, models. We really have been thinking for a long time about whether it is worth devoting a separate paragraph to new content (make an addition to the release from this), with its own separate plot and location. But that's in the future. 4) By popular demand, we are bringing the tutorial and story to the game, we are already working to finish writing the concept as a whole. The training will allow you to start your journey in the post-apocalyptic world in an affordable way, and hopefully correct the sad situation with negative reviews, which mainly consists of 70% of complaints about it. The plot will not let you get bored and go astray. By the way, not one branch is planned, but a rather well-thought-out concept of the development of events, depending on the decisions you made earlier (you will be responsible for every killed pig) 5) We are resuming support for our resources, Discord is back up and running and will be back up and running to help players and discuss in-game m...Merry Christmas and Happy Holidays!Dec 24, 2022 - Community AnnouncementsAs Christmas draws near, We wish you joy and cheer, May your holidays be bright, Filled with love and delight. May all your wishes come true, And may the holidays bring good things to you, From the bottom of our heart, Merry Christmas, dear friends, never to part. This holiday season, we want to take a moment to wish you all a very Merry Christmas and Happy Holidays. We would like to thank you for staying with our humble project all this time, helping out with fixing bugs, and suggestions. We've had more resources lately to bring you more frequent game updates and we'll try not to disappoint you! We are grateful for each and every one of you and we hope you have a wonderful holiday season! Merry Christmas and Happy Holidays! {STEAM_CLAN_IMAGE}/36380161/68472d39b4d686e1af30594904e7f5ce305241fb.png[UPDATE] HOTFIX 2.08.02Aug 1, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/d5fa710bc4eee6e150ce5dca26eb566430cbf09d.png - Added music volume settings - Fixed display of actual research time - Fixed the save game window (the panel did not close) - Fixed a critical bug due to which it was impossible to install machine guns on cars and armored cars - Fixed a bug when RPGs and dynamite did not destroy cars in the location[UPDATE] VERSION 2.08.01Aug 1, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/6460b1f85ebeb29d30a63050ada41055cda7c505.png - New UI (completely new design, style, high resolution elements) - Construction of "Outposts", improvement, resource extraction, resource transportation to the base - Added a new building "Gate" (functions to open / close the gate if there is at least one guard on them) - Added the ability to hide/show the log and map - Added "Outposts" at the place of previously captured locations (send squads with workers and vans / trucks to outposts to build an outpost and start extracting resources) - Added a new expedition for weapons (you can find rare collectible WWII rifles) - Added new building (Unloading station) - Added new research (Unloading Station Project) - Added new mechanics for workers (loading/unloading resources into cars) - Disabled camera restriction (now the location is fully accessible at the very beginning of the game) - Improved optimization for a large number of people - Improved overall game optimization (increase in FPS on weak PCs) - Changed the system of landing soldiers in transport (now through the right click on the transport) - Improved location "Forest", added resources, loot, objects, etc. - Improved system for displaying information about buildings in the game - Changed the system of taking loot (soldiers collect loot by order) - Fixed balance of bulletproof vests and helmets (more protection) - Fixed balance of rifles without optics (reduced priority for AI) - Fixed a critical error in bulletproof vests and helmets (damage was calculated not from the protection of the target, but from the protection of the shooter) - Fixed a critical AI bug for resource station workers - Fixed FPS drop - Fixed bug when selecting buildings - Fixed magazine - Fixed collision with some buildings (building houses) - Fixed bugs on the location "Village", "City" - Fixed bugs with entering / exiting the locations of your motorized units (cars disappeared at some locations) - Fixed level 2 watchtower (visibility distance) - Fixed money gain when implementing base economy - Fixed cursor (problem on large screen resolutions) - Fixed removal of cars from the location with a close grenade explosion - Fixed a critical bug in the collision of some resources, due to which workers got stuck (Resource Collection Points) - Fixed a bug where the ESC menu stopped appearing - Updated version for weak computers, to install it, select the "dx9_build" build in the game properties P. S.: We will finish the localization soon, thanks for waiting, for your support! You are the best companion in the world! Love you! Take care of yourself. Thanks you!Total Conflict: ResistanceAug 1, 2022 - Community Announcementshttps://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ Parallel while working on "The Last Haven", we are developing a completely new game "Total Conflict: Resisitance". A unique mixture of genres, beautiful graphics, addictive gameplay. Come on in, add it to your wishlist. Thank you![UPDATE] HOTFIX 2.06.06Jun 5, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/329f9ee50c3fd06b16a78b0e65627f34395715ea.jpg - Fixed a critical bug in stationary machine guns - Updated version for weak computers, to install it, select the "dx9_build" build in the game properties P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me![UPDATE] VERSION 2.06.05Jun 4, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/614528c0a9ab841c568990dfedcfe79cdf9d3512.png - Fixed a bug in the level 1 greenhouse collision (sometimes builders got stuck in it) - Fixed a bug with units on the global map (if someone entered your city, you will not be able to attack any other location) - Fixed transport selection bug - Fixed a bug with the simultaneous return / attack of several units on the base - Fixed a bug when declaring war on the army of Colonel Madson (the enemy icon hung on the screen) - Fixed trader bug (once again, infinitely appearing trade window) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me![UPDATE] VERSION 2.06.01May 31, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/51f2df484225ef383f1164429b5b8fdf2c34471a.png - Improved the assortment of weapons at the merchant - Fixed behavior of workers when attacked by enemies - Fixed vehicle refueling - Fixed vision range for workers - Fixed critical bug in AI (reaction time) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me![UPDATE] VERSION 2.05.27May 26, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/f494b0ef56bca3184f5470811c8db69be006aaaf.png - Optimized characters, significantly increased the number of FPS - Weakened all animals, reduced the frequency of attacks of packs of animals, added attacks of wild boars - Added a new situation (expedition - search for weapons, thanks for that Sgt.Ray) - Added 4 new secret rifles from the Second World War - Temporarily removed "Torture" from the game - Fixed merchants (once again) - Fixed envoy from general (status error) - Increased the maximum available number of people in the camp by +50 (the amount is adjusted before starting a new game) P. S .: Thank you very much, dear players, I try to implement most of your wishes and ideas. I truly believe that yous and I can make an amazing game! Do not forget to leave reviews on the game page, this will be the best reward for me![UPDATE] VERSION 2.05.23May 23, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/c995cdeeec41e58ab3428157781467dc3a12ae84.png - Fixed vision for soldiers and workers (critical bug) - Improved the food system during the battle of the soldiers. Now they leave their positions in combat only during critical hunger. - Fixed merchant (re-opening the trade window, the merchant now leaves the location) - Fixed attack on neutral soldiers (they now fight off zombies and wild animals) - Fixed vehicle production (manual production mode) - Fixed some situations (critical bugs) - Correction of simultaneous enemy attacks on the player's base - Tier 1 greenhouse fixes (model) - Level 2 greenhouse fixes (model) - Fixed a bug in the position of the body in people (sometimes soldiers and workers moved while sitting / lying down) - Fixed a critical bug when place building through shift key - Fixed battles on the global map (attacking an enemy squad, returning to a city, enemy squad attacking on a city, retreat, victory/defeat, etc.) P. S.: Friends! Write about the errors you find in this post, together we will fix everything, I am very grateful for your help! Outpost system will be implemented soon. It is already well thought out, I think you will like it. Thank you![UPDATE] VERSION 2.05.22May 22, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/740dbabb28780280cbf388fb5c51284492982dba.jpg In the current update: - Added motorized enemy units (enemy vehicles in the later stages of the game, weapons - a stationary machine gun) - Added minimaps for random encounters with the enemy on the global map - Added opponents to large locations (forest base, village, city) - Fixed a critical error when loading the starting location - Fixed bugs in AI navigation in random encounters with an enemy on the global map - Fixed selection of soldiers and vehicles - Fixed grenade launchers Hello friends! The last few months, work on the project has been suspended. The reason for this is creative burnout, fatigue from working on The Last Haven, because I created it for three years in a row, I needed a "rest", please understand. But I did not sit idle, I was actively working on a new project - Total Conflict https://store.steampowered.com/app/1860510/Total_Conflict_Resistance/ The break was good for me and the project, I returned with renewed vigor and is ready to delight you with game updates! P. S.: Also, for those who have a weak computer, I uploaded a special build! You can install it through the properties of the game in Steam, by selecting the "dx9_build" branch. P. P. S.: There is a lot of work ahead. At this stage, I need your help in testing and in fresh ideas! Please help me. Thank you!Happy New Year!Dec 31, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/82cb21950414e9faaeadf256af81ae36b0d227e3.png Dear friends, this past year has, for reasons known to all, been difficult not only for us, but also for the world... However, this does not stop us from being optimistic about the future and making ambitious plans! We are sincerely thankful to everyone who stayed with us this year, supported us in development, helped us with translation of the game, identified bugs and shortcomings, inspired us with tips and suggestions! We wish you a Happy New Year! May the new year bring prosperity and peace to your families, wealth and comfort to your homes, peace and harmony to your souls, and prospects and success to your affairs! And finally, at the request of some members of our humble community, we are publishing a roadmap for the near future: Will be fixed: - Switching to "crawl lying down" mode soldiers randomly; - APC selection when mouse clicks anywhere at the top of the location; - Incorrect operation of the vehicle refueling system; - Some soldiers are not shown on the mini-map; - Freed inhabitants of neighboring locations are not unloaded from the transport on arrival at the base; - When exiting the game in the main menu and start a new game on another map chooses the old map; - Disappeara raiding party from global map; - Some farms don't start production after building; - Infinite purchase of goods when buying a second (identical) item from a vendor; - Unable to collect people in church (from danger) at 100% stability; - Cursor does work with displacement at high screen resolutions; - Incorrect routing by resource gatherers to the following resources: screen; - Map reverts to original size after saving is loaded; - The ability of zombies and wild animals to get through the fence; - Displaying a "win" message when raiders enter a City while loading the map, followed by loss of raiders; - Doubling the number of soldiers after returning to base; - Workers getting stuck at shops and warehouses; - Game freezes with a view of the global map when an enemy unit enters the base; - Random vehicle engine starting after returning from the global map; - General volume slider has no effect on music volume; - Cutscene, related to torture, hangs up; - Appearance of enemies inside camp (behind walls) after loading savegame or returning from global map. Planned: - Add more flexibility to wall construction system; - Add a pig counter on the farm; - Make 5 difficulty levels: very easy/easy/normal/hard/very hard; - Add fuel mining methods (methane-based pig farms); - Add a fuel-consuming generator to increase production levels; - Add a gathering point for unoccupied workers; - Add additional settlements with which to maintain diplomacy; - Add binds for groups of soldiers; - Reduce duration of winter on easy difficulty; - Add the ability to move the camera by clicking on the mini-map; - Add the ability to mine iron ore and polymers; - Add more options to customize sound; - Add a "hold position" o...Merry Christmas!Dec 25, 2021 - Community AnnouncementsChristmas is full of shiny things That sparkle, gleam and glow. These holiday pleasures dazzle us, And yet, deep down, we know... That Christmas has its special gifts, But our year-round joy depends On the cherished people in our lives, Our family and friends. By Joanna Fuchs Dear friends, thank you for your support, thank you for staying with us - it keeps us going. We are happy to celebrate this great holiday with you, may success be with you and everything you do, Merry Christmas! {STEAM_CLAN_IMAGE}/36380161/f43c15f2fe477fcee7e5cbcf9ccb2c8869cebf6e.jpg[UPDATE] VERSION 1.10.15Oct 15, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/36380161/f281c4682446ae7618d351967895828cae580f04.png Hello friends! I continue to delight you with weekly updates! In the update version 1.10.15 you will find: - By numerous requests, dynamite has been added to the game (you can use it to clear the space for construction, but remember that the exploded resources will be irretrievably lost). Produce dynamite in factories. - New effects for explosions, destruction of objects - Fixed research branch of armored vehicles - Fixed the return of soldiers to the base (fixed a critical error when units entered at the same time (one of the units was removed), fixed the automatic assignment of returning soldiers to empty barracks) - Fixed progress bar when constructing buildings - Fixed critical errors in AI behavior (rearmament of soldiers, soldiers did not take weapons, body armor, helmets, etc.) P. S .: Do not forget to leave reviews on the game page, this will be the best reward for me! Thanks you!