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The Last Day Defense

 
LIV updateSep 28, 2018 - Community AnnouncementsGreetings from the development team! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/75d4aa13cc416f643126af6992a9ef58051d5d2d.png We happily present a new game update. As you might have guessed, the main new feature is full LIV integration. Now you can easily share your adventures with us, other players and, of course, your subscribers. The update also includes: Dynamic time of day change. Enemies, crawling in the morning mist, heated battle under the blazing sun and epic victory at dusk. Familiar levels look all new now. Enemy reinforcements. Like destroying enemies from afar? We have a surprise for you! The process is now more fun and more fair. The new unit specializes in destroying Artillery Towers and Shock Bunkers. Time to come up with new tactics! Enemy wave update on a number of levels to account for the new units. We made some extensive calculations to spawn the new unit and break your defences at the most unexpected moment. Additional optimization and bugfixes. The next planned updates will include: Landing capsules for new units. Another surprise to make you look for new solutions for familiar levels. Wave content information. By popular demand, coming soon. New units, unexpected and deadly. Valleys of Thunder table set. New adventures and new mechanics. Also in the works: Desktop version. Naval Units. Naval Strike table set. See you soon! Stay tuned.Intermediate updateSep 10, 2018 - Community AnnouncementsGreetings, community! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/ea833a28241800d609858df24d57a756a5638cf4.png Today we prepared for you a small update which doesn’t contain big changes, but, nonetheless adds a number of major fixes. Namely: New Leaderboard, with improved design and readability. You can now take a closer look at your competition! Two new achievements. Both obtainable on Frozen City - Requiem level. Getting them will take perseverance (quite a feat to get to the last level), caution (don’t scare them away), good hearing (leads to one of the achievements) and ability to immerse into the atmosphere of the place. New Unit. We Took it out of an old box, blew off some dust, painted the rusted sides and installed a powerful hi-tech laser. Meet the Heavy Laser Tank! Calibration of unit and tower heating mechanic. It is now more realistic. Some levels are a bit easier. We analyzed the statistics for broken controllers and gathered player feedback, based on which a couple of levels were made easier. The last level is not included. The hero to complete it on Hell difficulty is yet to be found. Work on sounds continues. Added sounds for some towers and units. Some additional optimization work. This work is endless, just like balancing. Bugfixes. We fixed some of the bugs you mentioned, as well as a few which you haven’t yet discovered. Desktop Version confirmed We are officially starting work in this area. We hope we can make it quickly and well. As soon as we get a stable version that we won’t feel shame for showing to the community, we shall start closed, and later open beta-testing. That is all for now. Subscribe to the newsletter and stay up to date! Subscribe: Facebook twitter Frozen City UpdateAug 28, 2018 - Community AnnouncementsGreetings, commanders! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/47b02f67ed0cc1a14de4474022f5a1be3226923e.png Today, as promised, we are launching the long - awaited Frozen City Update. We hope you enjoy the changes you see (some of which you might have seen in experimental branch). We have done a great deal in almost every aspect of the game Completely new game environment. Immerse in the game world and find yourselves as commanders of Experimental Temporal Scout “Amadeus”, protecting history and time from a temporal attack. Visual update of towers and units, as well as their effects. Enjoy improved detail of damage, overheat and animation smoothness. New burning mechanics. Units and towers now have critical temperature level, reaching which increases incoming fire and laser damage. Take advantage of the new mechanics to achieve outstanding results while battling against high level heavy armor. But keep in mind, that the same mechanics can and will be used against you! Improved usability. Drag the tower hologram closer to the helmet to see available upgrade paths. 4 new huge detailed levels. New page in our history, told without words which will not leave you indifferent. War is coming! It will not spare anyone standing in its way. Experience hope and despair, loss and defeat, grief and hopelessness. Liv.tv integration. Sharing your adventures is now easier and simpler. We gladly watch all your videos about our game. Tremendous work on optimization and countless unseen game engine improvements. Good luck and have fun defending temporal justice! Subscribe: Facebook twitterFrozen City Update is available in the experimental branch!Aug 21, 2018 - Community AnnouncementsHello, time travelers! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/d93e47f9cf682e6f3715fbba02acf0a3df2b078e.png We’ve almost finished testing the largest update in the game’s history. Only a few final touches remain. Perhaps you are already tired of waiting for the opportunity to see everything with your own eyes. But believe us, it was well worth the wait! Today there is a great opportunity for the most impatient of you to see what we’ve managed to do within 8 weeks of hard work on the game. The current development build is available in the “experimental” branch. We would like to warn you. This build is not final and it can (and will) contain some bugs. If you find them - please write to us in this topic and we will gladly fix them! To switch to the experimental branch, open the game properties in your steam library and go to the “Betas” tab, then select “experimental” from the drop-down list and click “OK.” You can cancel your participation the same way by selecting “NONE” from the drop-down list. Well, now a few words about what awaits you: A completely new game environment. The ship E.T.S. “Amadeus” is ready to take its commander on board. A projection global map. Now the game completion will be even more interesting because you see your progress, and the levels open one after another. Do not worry, your current progress will be saved! Updated units and towers. They will look even better due to the improved rendering mechanism, which allows to display their damage in detail and even overheating from fire and laser weapons! Improved combustion mechanics. Each unit and tower have their critical temperature, and when it is exceeded, the damage caused by fire and laser weapons is significantly increased. When calculating overheating, even the temperature of the current location is taken into account! Integration with Liv.tv. Now it’s even easier and more convenient to share your adventures. We are happy to watch all the videos you record about our game. 4 huge, highly detailed levels. A new page in our story told without words, will certainly not leave you indifferent! The war is near! It will spare no one who gets in its way (At the moment, 2 of 4 levels are available, the rest will be a surprise for you on the day of the official release update). The new levels have become a real test of our optimization skills. But we have endured and now we continue the hard struggle for high FPS! That’s all for today Subscribe and follow the news. The official release of the update is at hand, and the remaining 2 levels will be an unforgettable surprise for you, which is worth waiting a couple more days. Subscribe: Facebook twitterGiveaway!!!Jul 10, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32330352/0d3134e72b657cf4aa631d927205a24194de9f17.jpg Attention! Competition! We award prizes: $400 and VR games! Have you played Lazer Puzzle in VR already?👇 https://store.steampowered.com/app/813680 ⭐Yes? - You have a great chance to win a gift! ⭐No? - Don't worry, it’s high time to buy a game and win a reward! Conditions: 📌Play Laser Puzzle in VR 📌Achieve top 20 positions in the leaderboard of special level as of September, 1st 📌Be rewarded by one of the prizes Prizes: 🏆 $200 Steam code - 1st place 🏆 $125 Steam code - 2nd place 🏆 $75 Steam code - 3rd place 🏆 The last day defense code - 4th - 7th places https://store.steampowered.com/app/813670/The_Last_Day_Defense/ 🏆 CrossSide: The Prison code - 8th - 12th places https://store.steampowered.com/app/790140/CrossSide_The_Prison/ 🏆 Mystery Lands code - 13th - 16th places https://store.steampowered.com/app/829600/Mystery_Lands/ 🏆 Zombie Grenades Practice code - 17th - 20th places https://store.steampowered.com/app/772490/Zombie_Grenades_Practice/ 💪Good luck💪 ARVI team Subscribe: Facebook twitter Audiovisual UpdateJul 5, 2018 - Community AnnouncementsAnother update is ready! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/1dfa1bc13b099aa6b625227e08dfbad42b28420a.png This time, we decided to work on the audiovisual component of the game: Building tower slots now spectacularly appear when the level is launched. The visualization of the tower building menu has been changed. At some levels, flying tower slots have been added. At critical health level, red lights flash on the tower. In case of critical damage, the tower explodes. Illumination of the building slot, where the tower is installed, lights up orange if an upgrade for the tower is available. Radio communications between the towers and the base have been added. You can change the volume in the audio settings menu. Towers enable forcefield during repairs. From now on, we are starting work on the first major update of “Frozen City”. It will take a little longer than the updates we did before. We will try to inform you about the development process and share interesting information and screenshots. Also, there can be an intermediate update before the “Frozen City” update, which will be a surprise for you! Thank you for being with us and see you soon!Early Access MilestonesJun 29, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/9d6423f2fceda7f8b0cf1e01edeec23be38d37d8.png Today we, as promised, would like to present you a game development plan. It includes only huge updates which bring to the game new mechanics and features. We didn't also state some minor game updates here. Frozen City Once the streets of this city were bustling with life but now you can only see misery travelling on gusts of icy wind. A new set consists of 4 tables, the first of which we`ll try to show you pretty soon! Drones Being small and smart, they bring to the game plenty of opportunities! Now you can finally fix damaged towers. But be careful – your enemies are on their guard and they will learn how to shoot down your repair drones at the earliest possible opportunity. We introduced the possibility of fast and merciless revenge for every downed drone – just send a swarm of angry, armed to the teeth drone-fighters pointing out the abuser and there will be consequences! In the enemy camp, your opponents didn't sit around and also developed many different kinds of drones: repairers which can fix equipment; defenders which can generate various shields and force down your rockets. And now the star attraction – these are drone-kamikazes attacking in packs and blowing up your towers with themselves. Moreover, there are still a few unusual drones that will definitely surprise you! Life & Interactivity We know you like the level of detail of our maps. And now we want to make them more lively and interactive. We`ll also start developing an interactive system for sharing information about the world since this update. And the first piece of information will have to do with enemy portals. Latest technologies will enable to trace the enemies` movements on that side and inform you of impending danger in advance. Small and Furious Did you get bored of finishing familiar levels? We`ll give you a reason to finish them again! Minibosses – the small death machines – clad in weapons and armor on all sides will challenge your skills and strength! Sea Battles In this update, the game action will be shifted to ocean space and you will be presented with a new set of maps and units. Technological Revolution You`ll face difficult challenges but our team of scientists has prepared for the enemies a lot of surprises in the form of various tower mods that will allow you to create unprecedented amounts of incredibly effective and devastating combinations. Big Futuristic Guns While one team of scientists was improving the existing towers, the other one has decided not to think small and develop innovative towers. Powerful and durable, capable of determining the outcome of the fight with only one shot. However, they have a bit of a problem: they`re preparing for this shot for a very long time. Huge and Dangerous Have you gotten used to the minibosses and you consider them too weak? All your previous battles will seem to you just childish amusement. The...Balanced UpdateJun 28, 2018 - Community AnnouncementsHello community! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/f5eef86182d5222334b2b3660ca4bffbfc46ea94.png We continue working on the game. Today we are releasing a new update, which is focused on polishing and refining game mechanics as well as on improving the usability of the game. So, this update includes the following: Global rebalance. We strive to make the game balance perfect, and in this update, it underwent significant edits, based on long-term testing of different game situations. Optimization of waves at levels. Due to the change in the game balance, the waves were revised and finalized at all levels, which can lead to a slight increase in the highest rating that could be obtained at each level. Global ranking. The global ranking of the game and each of the tables has been added. To recalculate your rating, you must complete at least one level. A quick adjustment of the table height. As you requested, mechanics that allow changing the table height by pressing simultaneously the triggers on two controllers has been added. You can also change the buttons in the gameplay settings menu. A smooth turn of the world. You also asked about the possibility of a smooth turn of the world around the player. These mechanics can lead to VR motion sickness, so be careful when using this option. You can enable it, select the buttons, and adjust the sensitivity in the gameplay settings menu. A separate build menu for each controller. We continue to refine game management, based on the collected feedback. We hope that you like the changes we make. It would be interesting to receive your feedback! The new unit level marking. The updated scheme looks like this: there are four colors, indicating the level of the unit (green, yellow, red, and purple). Inside, each of them is divided into four ranks, which can be seen by pointing the controller at the unit. In total, we get sixteen levels of units. But this does not mean that this is the maximum level of complexity. Be afraid of purple units with a skull in the information about the rank :) Dangerous artillery. Now our artillery can accidentally hit the aircraft. It will be an unexpected surprise for it and a pleasant one for you. Moreover, it will be a doubly pleasant surprise because you get an achievement for the downed aircraft. Early Access Milestones Also, we have almost finished the development of the plan of updates for the Early Access period and tomorrow, at last, we will present it to you. P. S. We're very grateful to all those who have written the reviews about this game. This is of great importance for increasing the game’s popularity in Steam and this is a motivation for us to create new great accomplishments :) Thank you for keeping up with us! See you soon!Usability UpdateJun 22, 2018 - Community AnnouncementsHello from the Development Team! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/7be4f3fe8de23849ba905a39852739077bd9fe48.png Early access release is behind, but we keep it up and actively continue to improve the game. We are watching your videos with interest because for us they are the most valuable resource that shows the real gaming experience. We also read all your comments and proposals. And we are pleased that you`re writing to us! Today we present you the update which places emphasis on improving the experience of engaging with the gameplay. All the improvements were done in based on your propositions: Motion Menu Settings were renamed Gameplay Settings. The new Menu contains build menu display mode switcher. In addition to the already familiar to you Build Menu display on controller touch, we made the display modevia on trigger clicking. You can close the Build Menu by clicking the trigger in the air. Added a feature of rotating the gaming environment. We had experimented with mechanics for a long time in order to find the best possible option. The main issue of the world rotation is the high percentage of motion sickness while playing. We originally wanted to avoid this debatable mechanism. However, at your requests, now it is available in the game. To reduce the level of motion sickness, we decided to make the rotation discrete. For rotation, you need to hold down both the triggers on the controllers and make a movement as if you want to rotate some invisible object that you hold with the controllers in front of you. During this process try not to rotate your body. You can set up a fixed angle that will rotate the world around you. We don't recommend to use such mechanics while playing. Try to confine to the minimal world orientation customization regarding your playing area. You can also switch off the rotation in Game Settings. Since it is a pilot mechanics, we really want to know your opinions to make it better. Now you can set the basic speed of the game in Settings. It will be used during the first launch of the level (the only limitation: the 4x speed is not available until you finish the level for the first time, it will be replaced by the maximum permissible 2x speed). Upon level restart, the speed set at the moment of restarting will be used. Added a new set of achievements. In the next updates we will continue implementing new achievements into the game. Fixed some less visible bugs. We hope that we had fixed them before they were noticed by you :) In the near future we are also going to present to you a plan of the further game development, showing what stages we will have to pass through. That's all from us for today. We wish you an enjoyable game experience!Early Access Release!Jun 19, 2018 - Community AnnouncementsRelease version is ready and available for purchase. Here we go! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/642290d960b752f5943cff9817cab2ab7bcc94a3.png We hope, that You will enjoy the basic version of the game. We tried to make it most interesting, varied and balanced. A lot more exciting additions improvements and mechanics are coming in the future. Drones, water units, mini bosses at each level, epic battles with gigantic bosses, special abilities and uber towers, new levels, desktop version, and, of course, multiplayer. Join us and have fun! Closed beta testing is over We would again like to thank every participant of the closed beta testing for help and useful advice. It was hard, but we chose the best 10 of you: BOLL kappuchino aulus26 FireWaran ur HexDEF6 Mxlvin 水 Black Blade BranchedOut Miike Wazowski We congratulate you and present you with a copy of the game (Your current copy of the game remains active and will be updated to the release). Another copy for the best screenshot goes to Mindjive. Eagerly awaiting your feedback! Have fun playing and good luck! Subscribe: Facebook twitter The Story Begins TomorrowJun 18, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/49f227e797863a31f6ca6a59001a93fd99e0a70c.png And here this exciting moment comes. All scheduled tasks are completed. Testing is finished. The release is in the morning! We’ve been looking forward to this day. We’ve been doing our best to give this unique and unforgettable experience to you. Long days and sleepless nights of hard work on the game. Arguments and brainstorming. Complicated decisions. Hundreds of ideas and game mechanics, and the choice of the best ones. One and a half thousand of completed tasks. Two and a half thousand of commits. Tens of thousands of code lines. Weeks of optimization and testing. Half a year of development in one breath seems like an instant. A cohesive teamwork and pieces of our souls are given to this project. We want to thank everyone actively participating in the closed beta testing. Your feedback was really helpful. We tried to take into account and implement most of your advice and wishes. However, some of your great tips are still waiting in the wings and will be realized in the next updates. A new stage begins tomorrow. A solid base of game mechanics is laid. But it is only a start. We are full of ideas and desire to make the game of our and your dreams. Our dear players, your suggestions and feedback are more than welcome. We value every opinion regarding the improvement and modification of the game. Looking forward to your active participation and support! See you in the morning! Subscribe: Facebook twitter Devblog-5 / Beta Update 2Jun 16, 2018 - Community AnnouncementsHello again! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/edc460e7664d5494f9c4183e18f851cc086e3216.png We are in the final stretch as it’s only few days before the release in Early Access and we are finishing all the preparations for such an important event for us. All the functionality planned for this stage is almost completed, and this week is devoted to active testing and elimination of minor bugs in the game. Since the last update, we've made a lot of changes and fixes. We are very thankful for your active participation in the game testing, as well as for your suggestions, which we’ve partially implemented in this update. So, here is what we managed to do The score mechanics for completing each level is added. The global rating table is added. This is our first attempt, so we’re planning to improve and refine this part of the game. By popular demand… voila: automatic adjustment of the main menu height and saving of the tables’ height is available now! We keep working on the training system, bearing your feedback and suggestions in mind. Graphics settings preset is improved. The menu with detailed graphics settings is available. The internal game algorithms are optimized. We hope that the work accomplished would provide you with a smooth and pleasant game experience without annoying lags and freezes. One of the most requested functions is ready to use: now you can set the volume levels of music and sounds. Movement settings are ready to use. Basic version of achievements. As well as planning to expand it in the next updates. And for dessert: many of you offered to upgrade the towers. We heard you and got good news: the first version of modules for towers upgrading is ready. You can upgrade towers in three directions: armor, range, and attack power. In total, you have 3 upgrades for the tower. Want to make an indestructible fortress? Enjoy lasers more, burning heavy tanks in a couple of seconds? Or maybe you need an antiaircraft gun that gets enemies out of the horizon? The choice is yours! But we advise you to keep a reasonable balance, as if the modules are combined, impressive results can be achieved. And yes, forget about the time-consuming upgrade. New modules are installed just instantly! What updates are still in progress? We are modifying the configurations of enemy waves, taking into account the latest changes and the new mechanics, brought into the game. Also, a new set of tables will be available by release date. You’ll be really surprised with the variety of possible configurations! Testing, testing, and testing again! And we’re also looking forward to your help with this :) We remind you that the most active beta testers will get the activation keys for the full version of the game as a gift. Best screenshot contest We also have another interesting news for you! We are announcing a contest for the best screenshot of the game, posted on the Steam-community page. Both the picture and the caption are ev...New Release ARVI GameJun 6, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/070a7048772066f76932a5387e73ad82a0a0e35b.jpg Hi guys! We published today our next game CrossSide: The Prison. The genre of CrossSide: The Prison is "Escape the room" - so if you are the regular visitor of quests rooms or you like puzzles - you are lucky and will be satisfied with gameplay in addition to attractive novel and perfect graphics (it is traditionally fully match the video quality). Sincerely yours, ARVI team Subscribe: Facebook twitterDevblog-4 / Beta update 1May 30, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/8661a203ae2ac2aaf42dcb0c1fa84b993898ed7d.png Hi everyone! Awesome news for our beta testers today: we’re glad to present the new update (version 0.1.21.1836). It includes the following key changes: A lot of optimization work has been done. So, now we are able to have more large-scale battles, which we’ll try to introduce in the next updates. The combustion mechanics used by the flamethrower and laser is redesigned. You can see the damage range of the built tower if you put the controller to it and press the Info button for a couple of seconds. Your built towers are more secure now. To minimize the misclicking the Sell button, we implemented the mechanics of a long click. Hold the button for at least a second to use it. Units have become trickier. Now there may be unexpected shortcuts on some maps, which significantly shorten the way out. The bug that caused ignoring some units by certain towers has been fixed. Minor changes have been made in the balance of the game. The graphics and color correction profiles have been updated to convey the atmosphere of each level more accurately. Effects of mortar and artillery explosions are improved. The difficulty for new players is Normal by default. The tutorial has been updated: now it’s more detailed and interactive (work on the development continues). Hints in the building menu, which show the effectiveness of the tower for groups of units, now work properly. Shock Bunker, Mortar Tower, and Artillery Tower shoot more accurately. Boring moments in some waves of two levels are removed. A small reward for the Pearl Harbor wave at the Lagoon of the Low Tide level is added. Units have a brighter and more visible color indication. Send your applications to this topic to participate in the closed beta testing and contribute to the game development. Subscribe to get the news, as the next update is just around the corner. Global rating, tower upgrades and many minor improvements, including some requests of our beta testers, which they expressed in this topic. It’s gonna be interesting! See you! Subscribe: Facebook twitterScreenshots from The Last Day Defense (part 3)May 28, 2018 - Community AnnouncementsToday we want to show you screenshots on which you can see the updated graphics, the game environment, and the tutorial levels. Main menu Level types https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/3c8533cc6695f5a56d5408d5b2e72622fc21d7f6.png First Contact - 5 small tutorial levels https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/7f5e16bf3b08e4f55503222048c0e51518b22c71.png Sunny Expanse - 4 medium levels https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/2aabc95af3531d4ba612446ed800abc7a97b0095.png Valleys of Thunder - 1 large level https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/3e1f32503b2da4a9640df04005008d153e4e816c.png First Contact The Lake House Mysterious fog and the dark waters of the lake. This is your first battlefield https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/d183879afa232757a865c72032af93d7eed59342.png Far Canyon The hot valley of death, full of old mines https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/1f7c8258b908346bd3021c65e2ab1219b6fd8a70.png Swamp of Sorrow Two narrow roads leading through a deadly quagmire https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/df1676f60b2243de65122ae42fbff33874b4f4c5.png Peace of Mind Peaceful rural landscape and an ancient bridge across the river, which must be protected https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/5a51d1c713c795e053d5e6c16a6fc3cb6b8c7c22.png Boxed In Research laboratory on a hill in an autumn forest, surrounded by enemies https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/72a23747a565f6ac7076f2595c66c8fe65fd611e.png To be continued This is not the end. This is just the beginning. See you soon! Subscribe: Facebook twitterDevblog-3May 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/9366d0f3f70c1bdf8545113e074253f55156ce1a.png Hello again! Time flies, and we have almost come close to the coveted date of May 29. In this regard, we have good and not-so-good news for you :) We have completed the main tasks, planned for the initial release and now, we are strenuously testing the package, constantly correcting and improving it. Although every day the game gets better and more stable, we made a difficult decision for us – to delay the release in Early Access, since we want your gaming experience to be as comfortable as possible from day one, and we do not want it to be clouded by flaws, crashes, and annoying mistakes. We apologize for this inconvenience. Believe us, it was not easy to take this step, and the decision-making process was accompanied by many hours of discussion that lasted all night long. However, we hope that you will forgive us. And we, on our part, will do everything possible to live up to your trust. And now we come to the pleasant news. Over the past two weeks, the game has received (the following updates): A training system in the basic version that allows you to learn how to use the basic mechanics. In the future, we plan to expand and complement it; Infantry bunkers that fire at several targets simultaneously; Texturing of controllers for all supported platforms; Challenging and interesting waves of enemies are available at all 10 levels; Switchable levels of complexity range from the simplest ones, which allow you to relax and watch what is happening, to the insanely difficult challenges that cause you to go through them again and again in the struggle for cherished 5 stars; Information signs for towers and units, which show their main characteristics, type, and level; A modified and more convenient mechanism for controlling the speed of the game; New mechanics that allow combining towers for maximum efficiency; A modified game balance that makes each tower unique and useful in certain game situations (and we continue to work on the balance because there’s always room for improvement ;)); Tons and tons of small and big improvements and corrections; The unit that you will all hate and love at the same time;) Finally, we have some more good news! We begin to give out free copies of the game to the participants of the closed beta test. It is very important for us to receive feedback, wishes and, of course, bug reports. We hope for your active participation and promise to respond to your messages as quickly as possible. What should you do to become a part of the team today? Just leave messages in this topic and at the end of each day, we will randomly award prizes – one or more activation keys. Their number will depend on the number of people who want to receive them, and our needs for expanding the number of testers. Do you want to increase your chance of getting a key? Just add a description of your computer configuration and the name ...Devblog-2May 4, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/a99f2feea36ab1d36fa1f126ff2e7c5796acc9b2.jpg Hello community! The last two weeks of hard work on the game have just flown by. We’ve made new, very detailed maps for the game. Each of them has its unique mechanics, visual style, and atmosphere. And what is more important, each will tell you its own story if you study it carefully. The audio component of the game has been significantly improved. It will enhance the immersive experience – you will not only see but also hear the atmosphere of each map. Units have received the ranks that affect their characteristics and the possibility of their improvement. We’ve refined the game environment, redesigned the menu and the level change mechanism, added the ability to control game time flow, optimized weapons guidance, and improved target selection logic. On top of that, we have fixed minor bugs and defects to ensure a smooth and pleasant gameplay. As you can see, we haven’t sat idly, and we’ve accomplished considerable work, but we still have a long way to go. We have an abundance of ideas we want to implement, and we are interested in the long-term development of the game in close interaction with the community to achieve the result, which primarily will be appreciated by you – our players. Therefore, we’ve decided to make the game available on the Steam Early Access from May 29, and we hope for your support in the development of the game. Subscribe: Facebook Twitter The Last Day Defense Devblog - 1Apr 17, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/4ae7a48ebded894f2974e3706ede8c2f5e7d0cd2.jpg Hi everyone! Welcome to our devblog. This is the first post on the devblog, therefore, we would like to share with you an idea of the game we want to create. Undoubtedly, most of you are familiar with Tower Defense games, where you build towers and destroy waves of enemies. There’s a question: What can be changed in this rather simple formula? When we started our development, it was the very first and most important question for us. Actually, we do not want to create just one more Tower Defense game. Our goal is to make the game unique, full of interesting and unexpected mechanics the players will like. We are ready for experiments, we are open to communication with you, and together we can create the game, which all of us have dreamed of! Many fascinating things lie ahead of you. Join now and stay tuned! Subscribe: Facebook Twitter Screenshots from The Last Day Defense (part 2)Apr 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/f430cb147735cf283b5fa92b6e8dcc69cc29ec4d.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/d1156764f3a7caf3d14cbcad18303eac0555b8c3.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/2351bc5e0c1b794209df4fe840966adee6de16a4.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/94781cbf9ef1d349c947bc3003cd9ca44fbbf4b1.jpg Subscribe: Facebook twitterScreenshots from The Last Day Defense (part 2)Apr 3, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/7972eb8b9029669cc56f26ddde97b739f53094d8.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/8fe1fc862246a83809bf840b38e165c2d3ee21f5.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/707483181295f371ec411df1850f5874f9945cd4.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32408290/f9bbbeeb2fb38063aefb21f25ac8f913f8e78596.jpg Subscribe: Facebook twitter