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The Infected

 
Community Feedback ThreadMay 16, 2025 - Community AnnouncementsWe’re putting together a one-time feedback thread to gather all your thoughts in one place—issues, suggestions, balance gripes, things that still feel off, stuff that feels great, wishlist ideas, you name it. Creators, give us a hand and let your viewers know about the thread- we'd appreciate it! Why this thread? We know not everyone browses the subforums, and while we’re still actively using the Feedback and Wishlist sections, we wanted one giant catch-all for players to speak up—including folks who’ve never posted before. A few ground rules: Keep it focused. While you can post more than once, please avoid spamming. Edit your post when possible to help us track feedback more easily. This thread is for intake only. No back-and-forth debates please—we’re here to read, not moderate arguments. I will remove spam, troll posts, etc. Be clear and specific. "X is bad" isn’t as helpful as "X feels unbalanced because Y. I think it would help if Z." Include anything relevant: Bugs, balance, mechanics, systems, UI, performance, features, QoL, frustrations, praise—lay it all out. Remember that multiplayer and guns - as we've stated repeatedly- aren't happening. We’re reading everything in here—whether you’ve been playing for 2 days or 200 hours, your input matters.V23.0 Is Now Live On the Public Branch!May 14, 2025 - Community AnnouncementsHey folks, Today's Update: This patch brings major improvements to early-game flow, loot balance, control quality-of-life, and sets the foundation for future story mode content. Many of these changes affect early systems and may only be noticeable with a fresh save. Thank you to everyone who helped test and gave feedback during the beta cycle—we genuinely appreciate the support! Coming Friday: We’re opening a one-time community input thread to influence our next Beta Cycle. Everyone will be heard—your chance to give feedback, suggestions, or critiques about any part of the game. Think about the full experience: what works, what doesn’t, what still needs tuning. The more actionable, the better. Keep it focused, keep it clear—and keep an eye out Friday. V23 Patch Notes Additions: Save file stats now display in both the main menu and in-game menu. New tutorial and quest systems implemented. New quest journal UI. (Story mode content will use this system in the future.) New keybind added for quest journal access. Sandbox vs. Story mode selection available in the settings. (Story mode content not yet active.) Added trader tech that allows crafting of Electrical and Mechanical Parts (25,000 coins). Added Take All shortcut when looting POI containers. (Default key: T) Full controller support added. New footstep sounds implemented. Corner Dirt Plots and Stone Path foundations added. New cave added to the map. (See image below.) Fish Ration added. Can be crafted on the Food Prep Table. Quarter Foundations with legs (long) added. Mirrored Ceiling (Ladder Access) pieces added. Wooden Double Door Frame added. Can be upgraded to Metal. Double Doors added. (Two variations.) Garage Door added for use with Double Door Frames. Arrow indicator added to show door orientation. Changes: Players now start in random spawn locations. The ATV no longer spawns at the lighthouse by default. ATV now spawns fully repaired at a random POI. Reduced number of Gas Barrels at POIs; they no longer respawn. Significantly reduced medical and bandage loot from POIs to promote crafting and survival gameplay. Bolts now auto-reload—no longer need to press R. Updated in-game UI icons (interact prompts, etc.) for clarity and controller support. Crocodiles now ignore swamp trees for smoother navigation. AI now has a chance to dodge player attacks. Some items now included in dead AI drops. Doors that were open when saving will now load in the open state. Bug Fixes: Fixed: Upgrading a ceiling ramp to cement would incorrectly become a foundation ramp. Fixed: Extractors could have multiple ore types toggled while powered off. Fixed: Moving the NPC Town Hall and House could cause door duplication. Fixed: Snapping vertical walls below another vertical wall wasn’t functioning. {STEAM_CLAN_IMAGE}/38307966/b3982ea4ede0a907d4c914270f2fe5ae86d31cef.jpg {STEAM_CLAN_IMAGE}/38307966/4840661016348125cec6e115ff975d7efab2a2d7.png {STEAM_CLAN_IMAGE}/38307966/7b27b55b7882df0332c253bc5822722353c376bd.png {STEA...V23.0 Beta Branch New Update Cycle!Apr 7, 2025 - Community AnnouncementsHey folks, Welcome to another Beta Build Cycle! This update brings big changes to early-game flow, loot balance, controls, and sets the foundation for future story mode content. While a new save isn’t strictly required, we’d really appreciate it if folks started a fresh playthrough for this cycle. A lot of the updates target the early experience, and feedback from clean saves helps us dial things in more effectively and get a better read on how the changes feel for players. Thank you for all the feedback during the beta cycle—and as always, we appreciate your continued support. Reminders: Centralized Patch Notes: Every time we release a new Preview Build, we’ll edit this post to include the latest changes by day. You can track the progress of the update in one place. Translations: Translations will only be added once the entire update is complete. Feedback and Bug Reports: To keep things organized, we've set up a dedicated subforum on Steam specifically for the public beta branch. All feedback, suggestions, and bug reports should be posted in this subforum. This helps us and the community moderators keep track of everything in one place. Again, we will only intake issues, suggestions, and feedback when posted to the new subforum—so please head there to post! How to Access the Steam Public Beta Branch for The Infected: Open Steam Launch your Steam client and ensure you’re logged in. Go to Your Library Locate The Infected in your game library. Right-Click on the Game Right-click on The Infected and select Properties from the drop-down menu. Navigate to the Betas Tab In the Properties window, click on the Betas tab on the left-hand side. Choose the Beta Branch Under "Select the beta you want to opt into," choose beta- Beta Branch. Wait for the Update. Steam will now download the beta version of the game. Once the download is complete, you’re all set to launch the game! ------ V23 Preview Build Notes Build 1 -April 7th Additions: Save file stats now appear in both the main and in-game menus. New tutorial system added. New quest journal system added. New quest journal UI added. (This is where quests will live for future story mode updates.) New keybind for opening the quest journal. Added Sandbox vs. Story mode option in the game settings. (Story mode not yet implemented.) Added trader tech that allows crafting of Electrical and Mechanical Parts. (25,000 coins) Added "Take All" shortcut when looting POI containers. (Default key: T) Full Controller support added. New footstep sounds added. Changes: Players now start at random locations. The ATV no longer spawns by default at the lighthouse. The ATV now spawns fully repaired at a random POI. Reduced number of Gas Barrels found at POIs. They no longer respawn. Significantly reduced number of bandages and medical items found at POIs. Bolts now reload automatically after each shot. No need to press R. In-game UI icons updated (i.e., interact prompts) to better support controllers. Crocodiles will now ignor...V22.3 Small Patch Update!Mar 6, 2025 - Community AnnouncementsHey everyone, Just another small patch to fix some bugs and a small change to the map/environment. Best regards ADDED - New cave and some changes to the landscape near the new City POI. CHANGE - Changes to the map image to reflect the new environment. BUGFIX - Cart could end up underground in some spots in the new POI. CHANGE - Reworked the large cliffs to have less vertices and more aggressive LODs. This will result in an increase in FPS in some environment spots. BUGFIX - Deletion of map markers would sometimes not work. {STEAM_CLAN_IMAGE}/38307966/92b7bcce7cbf3bbd6a238a11a34a3e02541e4c9b.pngV22.1 Mini PatchMar 2, 2025 - Community AnnouncementsHi everyone, just a few changes and fixes. Best Regards CHANGE - AI in city POI will not drop coins. Since the AI respawn on death it became to easy to mass gather coins. ADDED - Elevator settings panel that allows you to add tooltips to your floors and disable unwanted floors. BUGFIX - Could not upgrade the half pillar to concrete. {STEAM_CLAN_IMAGE}/38307966/b3982ea4ede0a907d4c914270f2fe5ae86d31cef.jpgV22.0 Update is now Live!Feb 28, 2025 - Community AnnouncementsHey folks, Below is a breakdown of the new features, fixes, and changes live in V22. This build is heavily focused on build parts and some end-game advanced placeables. Thanks for all the community feedback and suggestions during this beta cycle! Your input has been invaluable in shaping the game, and we appreciate your support. If you've been enjoying the updates, we’d love to see your reviews—it really helps! A quick note: The Beta Hub will close soon as this cycle wraps up, but don’t worry—it’ll return for the following public beta phase. Reminder: If you have suggestions, feedback, or bug reports, please post them in the Steam Forums. That’s where both the community and the developer check regularly. Head over to the forums here to share your thoughts - or visit us in Discord! We hope you enjoy the new additions and improvements! Build Part Additions: New set of Wooden foundations and ceilings: Wooden Foundation 2 Wooden Corner Foundation 2 Wooden Triangle Foundation 2 Wooden Ceiling 2 Wooden Corner Ceiling 2 Wooden Triangle Ceiling 2 Wooden Ceiling 2 (Ladder Access) Wooden Corner Ceiling R 2 (Ladder Access) Wooden Corner Ceiling L 2 (Ladder Access) Wooden Triangle Ceiling 2 (Ladder Access) New set of quarter foundations and ceilings: Wooden Foundation Quarter Wooden Foundation Quarter 2 Concrete Foundation Quarter Sandstone Foundation Quarter Wooden Ceiling Quarter Wooden Ceiling Quarter 2 Concrete Ceiling Quarter Glass Ceiling Quarter Sandstone Ceiling Quarter New sets of vertical half walls: Wooden Vertical Half Wall Interior Wooden Vertical Half Wall Glass Vertical Half Wall Sandstone Vertical Half Wall All the upgrade variations of walls (Brick, wood, concrete) Other build part additions and changes: Wooden Slanted Roof Quarter Wooden Door 2 Wooden Door 3 Wooden Ramp (Ceiling) – Snaps only to ceilings and has no legs. 3 new sets of metal railings. Mirror versions of the corner foundations and ceilings so textures align correctly. Wood and Concrete half pillar. Change: Pillar snap points adjusted slightly to accommodate quarter foundations and ceilings. Previously placed pillars will maintain their original position. Other Additions: New POI – Added a new POI and roadway near the center of the map. New POI – A more city-like POI that contains an enormous amount of loot. This POI will not include any technologies but will offer some other cool items that can be found with a fresh/new game save. Advanced Sawbench – Electric Circular Sawbench: requires 200 power and trader tech—yields five planks per log. Trader Tech – New Electric Sawbench tech available from the trader for 1000 coins. Elevators – Added both Elevator Frame and Elevator Cabin- tech required from the trader. Trader Tech – New Trader technology for unlocking elevator components. Settings – Added menu settings to adjust the number of AI spawns in POIs (default is 3). Lighting – Players can now change the color of powered lights. Additionally, lights can now have adjustable inte...V22.0 Beta Branch New Update Cycle!Jan 23, 2025 - Community AnnouncementsHey everyone, Welcome to the Beta Test Cycle for V22! Suggestions are especially valuable during this phase, as we can implement and test them directly—so if there’s something you’ve been wanting to see in the game, now is the time to share it! Here’s how it works: Preview Builds: Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). Players can test new content, provide feedback, and report bugs as we develop the patch. Centralized Patch Notes: Every time we release a new Preview Build, we’ll edit this post to include the latest changes by day. This means you can track the update’s progress all in one place. Translations: Please note that translations will only be added once the full update is complete. Feedback and Bug Reports: To keep things organized, we've set up a dedicated subforum on Steam specifically for the public beta branch. All feedback, suggestions, and bug reports should be posted in this subforum. This helps us and the community moderators keep track of everything in one place. Again, we will only intake issues, suggestions, and feedback when posted to the new subforum—so please head there to post! How to Access the Steam Public Beta Branch for The Infected: Open Steam Launch your Steam client and ensure you’re logged in. Go to Your Library Locate The Infected in your game library. Right-Click on the Game Right-click on The Infected and select Properties from the drop-down menu. Navigate to the Betas Tab In the Properties window, click on the Betas tab on the left-hand side. Choose the Beta Branch Under "Select the beta you would like to opt into," choose beta- Beta Branch. Wait for the Update. Steam will now download the beta version of the game. Once the download is complete, you’re all set to launch the game! ------ V22 Preview Build Notes Build 1 - Jan 22nd: Bugfix: Issue where some objects could not be placed on glass ceilings. Bugfix: Could get stuck in the fridge UI, requiring a forced reboot to exit. Bugfix: I think I finally fixed all the rain-in-base issues. Change: Tweaks to spike traps—between 10% and 20% chance of a spike trap breaking when hit by AI Vambies. Barbed wire is recommended for 100% safety. Added: Map update—new POI and roadway added near the center of the map. Added: Electric Circular Sawbench, requires 200 power and trader tech. Yields 5 planks per log and no Oil required. Added: New Electric Sawbench tech available from the trader for 1000 coins. Build 2 - Jan 29th: New set of Wooden foundations and ceilings: Wooden Foundation 2 Wooden Corner Foundation 2 Wooden Triangle Foundation 2 Wooden Ceiling 2 Wooden Corner Ceiling 2 Wooden Triangle Ceiling 2 Wooden Ceiling 2 (Ladder Access) Wooden Corner Ceiling R 2 (Ladder Access) Wooden Corner Ceiling L 2 (Ladder Access) Wooden Triangle Ceiling 2 (Ladder Access) New set of quarter foundations and ceilings: Wooden Foundation Quarter Wooden Foundation Quarter 2 Concrete Foundation Quarter Sandstone Foundat...V21.0 Update is now Live!Dec 17, 2024 - Community AnnouncementsHey folks, Below is a breakdown of the new features, fixes, and changes live in V21. We hope you enjoy the new additions and improvements. Additions: Stone Crate Rack – Store up to six stone crates for better organization. Electric Furnace – Offers 20 slots and consumes 200 power. Power consumption stops when no ores are smelted. (Locked behind trader tech.) Trader Tech for the Electric Furnace – Cost: 750 coins. Cooler – Preserves a small amount of food, ideal for livers or other perishables while on the go. Can be placed on the Truck. (Max 2 can be built per save.) Advanced Mixer – Requires 100 power to run. (Locked behind trader tech.) Advanced Mixer Trader Tech – Cost: 1000 coins. Brick Half Wall Slanted – Now includes the missing Dark Brick version. Wooden Corner Railing Open and Concrete Corner Railing Open. Wooden Window 2 – Can now be opened and closed. Iron Window – Can now be opened and closed. Glass Window Frame. Auto Stack/Store Button – Added for easier item organization in storage containers. Wall Sections – Snappable to the side of foundations for seamless building. Custom Food Storage – You can now decide which foods get stored in NPC Storage Chests. NPC Chest Rules – Configure which NPC Storage Chests Mike (or other NPCs) can eat from. Changes: Increased Loot Chances – Loot chances in the large town (apartments) increased from 50% to 66.6%. Better odds for loot hunters! Animal Attacks – Bears, foxes, and wolves are now more challenging, with added blood effects and attack feedback. Auto-Return Projectiles – Harvesting animals, picking them up, or looting AI will now return arrows or bolts to your quiver or backpack automatically. No more lost projectiles! Trader Item Prices – Adjusted sale prices for some items sold to the Trader. Movable Log Stands – Log Stands can now be moved even when loaded with logs. Plant Beds Grid Snapping – Plant beds now snap to a grid for easier placement. Chest Rack Update – The chest rack in the Town Hall now supports NPC Storage Chests. Glass Texture Improvements – Glass on building pieces is now clearer, with no dirt film. NPC Chest Texture – Updated to better match regular chests with a slightly darker color for distinction. Window Mesh Update – Improved wood and brick window meshes; glass is now clearer. Stone Crate Rack Expansion – You can now add coal and sandstone crates to the stone crate rack. Stackable Clay Bowls – Clay bowls now stack in piles of 10. Mushroom Interaction – Press the interact key () to gather mushrooms. No need to right-click anymore. Gate Placement – Gates can now be placed on foundations, not just the ground. Stone Grinder Output – Now drops 5 sand per cycle instead of 10. Fish Bait Price Adjustment – Sale price changed from 0.30 to 0.06. Mike Behavior Update – Mike will now close the doors he opens. Bugfixes: Animal AI Fix – Animals attacking players inside bases or on foundations now correctly target the player instead of structures. Empty Cans Return – Mike now returns...V21.0 Beta Branch New Update Cycle!Nov 19, 2024 - Community AnnouncementsHey everyone, We’re trying something new with how we handle updates, and we’re excited to share it with you! Starting now, players can actively participate in the current update cycle while it’s still in progress—rather than waiting until it’s fully finished. Here’s how it works: Preview Builds: Updates on the beta branch will be released as Preview Builds (e.g., Preview Build 1, Preview Build 2, etc.). Players can test new content, provide feedback, and report bugs as we develop the patch. Centralized Patch Notes: We’ll post a patch specific news update on Steam, and every time we release a new Preview Build, we’ll edit that same post to include the latest changes by day. This means you can track the update’s progress all in one place. Translations: Please note that translations will only be added once the full update is complete. Feedback and Bug Reports: To keep things organized, we've set up a dedicated subforum on Steam specifically for the public beta branch. All feedback, suggestions, and bug reports should be posted in this subforum. This helps us and the community moderators keep track of everything in one place. Again, we will only intake issues, suggestions, and feedback when posted to the new subforum- so please head there to post! How to Access the Steam Public Beta Branch for The Infected: Open Steam Launch your Steam client and ensure you’re logged in. Go to Your Library Locate The Infected in your game library. Right-Click on the Game Right-click on The Infected and select Properties from the drop-down menu. Navigate to the Betas Tab In the Properties window, click on the Betas tab on the left-hand side. Choose the Beta Branch Under Select the beta you would like to opt into, choose beta- Beta Branch Wait for the Update Steam will now download the beta version of the game. Once the download is complete, you’re all set to launch the game! This is an experiment for us, and we’re curious to see how it works out. There may be some bumps along the way, but we think this approach will help us improve the game even faster—and we’re counting on your feedback to make it a success. Let us know what you think, and as always, thank you for your support! ------ V21 Preview Build Notes Build 1 - Nov 15th: Bugfix: Animals acted strangely when attacking players inside bases or on foundations—they’d attack structures instead of the player. This has been fixed. Bugfix: Mike wasn’t returning empty cans after eating fruit or veggie salads. That’s now resolved. Added: Stone Crate Rack – You can now store up to six stone crates for better organization. Change: Increased loot chances in the large town (apartments) from 50% to 66.6%. Enjoy better odds for finding loot! Change: Animal attacks (bears, foxes, wolves) are now more challenging, with added blood effects and feedback. Change: Harvesting animals, picking them up, or looting AI will automatically return any arrows or bolts to your quiver or backpack. No more lost projectiles! Change: Adjusted sal...V20.4 Small Patch update!Nov 8, 2024 - Community AnnouncementsHey everyone, Sorry for all these small patches, I know it can be annoying but I want to fix all the lingering issues reported before moving on to V21, BUGFIX - Issue with Mike nav mesh when building certain build pieces above his house or townhall that would result in him remaining idle/stuck. BUGFIX - Could not move all items to and from the garbage container. BUGFIX - Both fireplaces would not register as a heat source for plant beds and resulting in the plants dying. BUGFIX - Fixed Cypress tree collisions in the swamp, they were too large. ADDED - Snap ability for all the ore shelves. Best regards and thank you very much for the continued support, I love this community.V20.3 Small Patch Update!Nov 5, 2024 - Community AnnouncementsHey everyone, Just a few more fixes and changes. BUGFIX - Finally fixed the issue with the storage chest names flipping from lower to upper case letters. BUGFIX - Lootable coins placed on a table in a POI where sometimes de-spawning, BUGFIX - Spawning of animals within large boulders and cliffs should now be resolved. BUGFIX - When destroying boulders, items that drop would collide with each other resulting in some of them to fly far away. I have now fixed all their collisions to ensure they land close to the point of impact. CHANGE - Animals in the barn will no longer die if no food is available for them to eat. However, any drops will be paused until food is added. Kind regards Bugfix Update V20.2Oct 21, 2024 - Community AnnouncementsHi Everyone, Just a small patch to fix a few bugs. BUGFIX - Battery rack issue, could not place batteries after moving the rack. BUGFIX - Fixed a few floating cliffs and boulders found. BUGFIX - Mike would get stuck on doors when open/closing them. BUGFIX - Could not craft items from itempedia when interacting with the Food Prep Counter. BUGFIX - Water would fill in water basins even when indoors and covered. BUGFIX - Moving the water basin would reset the quantity of water in it to 0. CHANGE - Water filling in the water basins will now slightly fill slower. Best regardsV20.1 Bugfix Update!Oct 8, 2024 - Community AnnouncementsHi everyone, Just a bug fix and a couple of changes. - BUGFIX: After moving a chest rack, players were not able to place chests back into it. - CHANGE: The garage can now be used to seal a base in the winter. Some players like to attach the garage to the base and use it as walls and that would result in freezing temperatures in their bases in the winter. - CHANGE: Players with bases built close to POIs would reload their games and hear the newly added ambient music when approaching POIs. I found this to be annoying to hear it every time.V20.0 Update!Oct 7, 2024 - Community AnnouncementsHey folks, Back at the end of August, we asked for your feedback on The Infected, and we received tons of responses. We’ve been working hard on making changes based on what you told us, and today’s update reflects a lot of that input. Below is a breakdown of the new features, fixes, and changes coming in V20. We hope you enjoy the new additions and improvements. Additionally wanted to post a quick PSA: We've switched our wiki from Fandom to Wiki.gg, which gives us access to better backend tools and more customization options. However, the wiki is a bit behind on updates right now. If you're interested in helping maintain it, feel free to reach out to Sifner on Discord! Highlights of this update: Removed the landclaim pole, so there are no more building restrictions. Tweaked the humanoid AI for better interactions. New military tent POI added for exploration. Autosave system to back up your saves. Various new settings added to the main menu. Additions: Chickens and frogs can now be enabled or disabled in the main menu settings. Base Attack Settings: You can now control when base attacks start and how frequently they happen. Wandering AI: Random humanoid AI will now roam the world, potentially crossing paths with players. You can toggle this feature on/off in the settings. New lootable items: Coffee and tea tins can now be found in POIs. Consuming these items gives a temporary heat boost—perfect for the colder months. Ambient background music added when entering POI areas and during base attacks to heighten the atmosphere. New military tent POIs with valuable loot. Autosave system: A backup folder with five autosave files will be created, helping you restore saves in case of issues. Greenhouse update: The greenhouse will need to be connected to water pipes to keep your plants hydrated. 21 new decor elements to customize your base. AI Changes: Removed the AI grab behavior: The special attack where AI could grab and throw players has been scrapped. More hit reaction: Attacks on AI will now feel more impactful with additional blood effects and camera shake. Updated AI skins: Changes include tweaks to clothing, skin color, and size for more variety. New and removed animations: Some animations have been enhanced, while others have been phased out. Removed the shield-carrying AI: The larger AI with a shield and sword is gone. Extended despawn time: Dead AI will now stay on the ground for five minutes, up from two minutes. Changes and Bug Fixes: Removed the landclaim pole to eliminate build restrictions. Updated tutorial to reflect the removal of the landclaim pole. Electrical and mechanical parts are now only lootable (experimental change). The selling price of Electrical and Mechanical parts to traders has been increased to $3. Fishing available in the large cave with two entrances. Blizzard bug fix: Blizzard temperature would sometimes remain stuck after spring arrived—this is now fixed. Fixed a cave hole bug where players could fall through the ground...Requesting Player Feedback!Aug 31, 2024 - Community AnnouncementsWe’re looking to gather some solid feedback on a few key areas of the game, and we’d appreciate your input. We'd love feedback that is clear & detailed—not just "I hate X" or "Y needs to change." Here’s what we’re focused on: AI Behavior and Appearance: What’s your experience with the enemy AI? How do they act, attack, and generally interact with the world? And how do they look? If you think there’s room for improvement, let us know exactly what and why. Map and POIs: What do you think about the current map layout and points of interest? Are there areas that could use a tweak or new spots you'd like to see added? Building System: How’s the building process for you? What’s working well, what’s frustrating, and where could things be improved? Game Balance: How do you feel about the balance overall? Whether it’s resource availability, difficulty spikes, or anything else, we’re interested in your take. While we can’t guarantee every request or change will make it into the live game, we welcome the feedback and want to see where things can be improved. Looking forward to your thoughts!V19.0 Update!Jul 5, 2024 - Community AnnouncementsHey folks, Today's update brings a couple of new features for the builders among us. We've introduced sandstone building parts, giving your creations a fresh, new look. Plus, we've added a basic pipe and plumbing system, so you can now connect water from the Waterhouse to your sinks. Highlights of this update: New Sandstone Building Parts: Build your dream structures with our new sandstone materials. They’re sturdy and stylish. Basic Pipe/Plumbing System: You can now set up a functional plumbing system to bring water straight from the Waterhouse to your sinks. Looking ahead: We're still working on the following major updates: Unreal Engine 5 Upgrade: Chasing down issues and quirks related to upgrading to Unreal Engine 5. This is a massive task that has a fair amount of roadblocks. New Points of Interest and Environment Tweaks: Adjustments to enhance your exploration experience. AI Improvements: We’re working on changes to the look and behaviors of the AI to better suit the game and community feedback. These updates are dragging on because they're incredibly time-consuming and difficult to get right, especially when things just don’t want to work. On a side note, our developer has been busy with a move recently, which has sucked up a lot of time and energy. As that resolves, it'll allow us to refocus and ramp up development efforts. We appreciate your patience and understanding. We'll keep you in the loop with our progress and share more details as soon as we can. Thanks for sticking with us! Additions ADDED - Various sandstone building parts. ADDED - New item: Sandstone. Can be obtained by destroying large boulders in the desert or placing mineral extractors in the desert biome. ADDED - Piping system to connect the Waterhouse to sinks. ADDED - New placeable: Water Relay, used to connect water pipes. ADDED - New item: Water Pipe ADDED - New placeable storage: Sandstone Crate. Changes and Bug Fixes CHANGE - Right click harvest and tooltip pop up now stays open. CHANGE - Mineral extractors will now extract sandstone and shale when placed in the desert biome. BUGFIX - Ghost barbed wire fences no longer damage AI. BUGFIX - Dirt Plot no longer shows Iron Ingot as a needed material when it should not. BUGFIX - Fixed conditions causing issues with tree re-spawns. Trees would sometimes re-spawn when they should not and vice versa. Trees may be reset on save files when loaded for the first time after the update. {STEAM_CLAN_IMAGE}/38307966/23c1f78f5d89b11f7cd40d293e1cd82c363ce702.png {STEAM_CLAN_IMAGE}/38307966/704b1705324ec7ea917cf0a46552a180d87ed2d7.png {STEAM_CLAN_IMAGE}/38307966/6d39973b61ac2a60dbbb808287849e4d3667b4d3.png {STEAM_CLAN_IMAGE}/38307966/1bc5083283a1a42137a23e65cec015aa1ca437c4.png {STEAM_CLAN_IMAGE}/38307966/b5d8ae0d5368a8f625381bda4002c7d82c71d190.png {STEAM_CLAN_IMAGE}/38307966/823d55437e8b957a94ce160e85c36b88e62bc5e0.png {STEAM_CLAN_IMAGE}/38307966/36cb2fd27213c39aced5314cf6bb4bd550e20fbc.png {STEAM_CLAN_IMAGE}/38307966/14862a52db8b7ea...V18.0 Update!Mar 12, 2024 - Community AnnouncementsHey folks! We're cooking up some cool new stuff that'll take a bit to wrap up. In the meantime, we're dropping an update with what's already good to go! Additions ADDED - Corner Half Walls in wood, brick etc. ADDED - Trader icon to the map. ADDED - ATV Trailer, 63 slots storage, can be recalled from garage, map marker. ADDED - New info trader tab. ADDED - Fireplace 1, larger heat radius. ADDED - Fireplace 2, larger heat radius. ADDED - New larger cave with 2 connecting openings . ADDED - Can now haul placeables like workbenches etc with the truck. {STEAM_CLAN_IMAGE}/38307966/c5c6b9bb1c422b9b4b5d1e4e65f74de2458efab7.png {STEAM_CLAN_IMAGE}/38307966/54998569756ee75f6c2b550d67ef74ecf17034c2.png {STEAM_CLAN_IMAGE}/38307966/3b6eb622ec1a4d19bccf79c4671b6b230ec39ca8.png {STEAM_CLAN_IMAGE}/38307966/f7daf1fc530cce97a990b0fa6de2ba6de22aa1f8.png {STEAM_CLAN_IMAGE}/38307966/0313a5ff51af134f070aca69c512b7026042497d.png Changes CHANGE - Gates now automatically open/close when approached in the truck/ATV. CHANGE - Plant fiber can now be used as fuel for campfires, etc. CHANGE - Reduced Coal Heater build cost: previously required 10 Iron Ingots, now down to 5. CHANGE - ‘One Click’ will now add all items to ghosts. CHANGE - Reduced camera shake when hitting trees and boulders. CHANGE - Trader locations are now marked on the map. CHANGE - Darkened cave interiors, reducing skylight intensity. CHANGE - Escape is now used to cancel build mode (instead of Tab). CHANGE - Adjustments to lighting and fog. CHANGE - Instanced larger cliffs to help reduce RAM usage. {STEAM_CLAN_IMAGE}/38307966/71d67b585fcbe9de15872cb68365110d8f6a16ec.gif BugFixes! BUGFIX - Addressed floating assets. BUGFIX - Resolved issue where Gas Generator would burn fuel when powered off. BUGFIX - Fixed potential UI sticking when quickly double-clicking in the trader interface. BUGFIX - Resolved elevation-related cave sound and light issues; ‘in cave’ flag now consistently registers. BUGFIX - Ensured that adding storage chests or crates on the truck bed aligns their rotation with the truck’s rotation. BUGFIX - Corrected various localization text issues. Small Progress Report!Feb 28, 2024 - Community AnnouncementsHey gamers! Wanted to pass along a quick status report on the game. We're diving deep into community suggestions, and a major theme is folks not vibing with the AI. So the developer is on a mission to tweak the AI: animations/combat, and overall aesthetics. No set date yet on when this will go live – it's heavily in the works right now. On a brighter note, the next patch (or two) will bring more community requests to life! Check out a sneak peek below. Quick reminder: detailed feedback with actionable changes gets our attention, so keep that in mind when posting to the forums, Discord, or Facebook - not just the thing you like or don't like, but also the why or how behind your feedback or request. The tentative goal right now is to push a patch sometime in March, but we'll keep you posted! {STEAM_CLAN_IMAGE}/38307966/3b6eb622ec1a4d19bccf79c4671b6b230ec39ca8.png {STEAM_CLAN_IMAGE}/38307966/54998569756ee75f6c2b550d67ef74ecf17034c2.png {STEAM_CLAN_IMAGE}/38307966/c5c6b9bb1c422b9b4b5d1e4e65f74de2458efab7.png {STEAM_CLAN_IMAGE}/38307966/71d67b585fcbe9de15872cb68365110d8f6a16ec.gifV17.01 Hotfix!Dec 21, 2023 - Community AnnouncementsHi Everyone, BUGFIX - Bug where players would sometimes have an issue getting on/off the ATV. Sorry for my blunder. V17.0 Update!Dec 20, 2023 - Community AnnouncementsHey folks! Today's update adds various new content, some balancing/changes and lots of optimization to various assets. There's also a few new holiday pieces to let you decorate for the holidays- hope you enjoy! Content List ADDED - Rooster, not needed for reproduction of chickens but grants 4 raw chicken when butchering from the barn. CHANGE - Chickens will now reproduce automatically over time. ADDED - New trader technologies are available for purchase. CHANGE- Various changes to the shield. CHANGE - "Tree chop" sound effects. ADDED - Repair Bench: you can now repair destroyed clothing, armor and shields. CHANGE - Small Rations now require cooked chicken instead of raw. CHANGE - The stone grinder used to provide 10 sand and 2 iron fragments every 25 seconds- the time has been increased to every 50 seconds. CHANGE - Can now Alt/RMB sand, clay, and cement in and out of cement mixers. CHANGE - Interacting with Stone Crates will auto-deposit all stones in your backpack. ADDED - New "Move All" button to help shift items to and from containers. ADDED - Sound attenuation to AI when stuck on spikes. ADDED - Christmas Tree that can be found in the decor filter tab. ADDED - Various wrapped gifts are now found in the decor filter tab. OPTIMIZATION - A huge reduction in draw calls from static meshes, which resulted in the RAM requirement being reduced to under 5GB and an increase in FPS. OPTIMIZATION - Found a FPS drop issue when using unreal engines default wire component. When a player had a large amount (50 to 100) of wire connections, a performance drop was very noticeable. To correct this issue, we changed the wire component to using a simple mesh and spline. Players may notice a small visual change to the connected wires. Trader additions and changes ADDED - Core Strength technology increases max weight by 25. ADDED - Lucky Raider technology will help you find better loot while scavenging through POI containers. ADDED - Iron Stomach technology let's you eat less and stay hydrated longer. 25% reduction in hydration and nutrient depletion speed. ADDED - Energy Boost technology helps you sleep better and increase your bodies energy level. 25% reduction in your energy depletion speed. ADDED - New Repair Bench technology from the trader. ADDED - New filter buttons in the trader interaction UI. {STEAM_CLAN_IMAGE}/38307966/3b490bc7e807bcfbdcfc52d903d2be9102ee0bc0.png Shield Changes CHANGE - Made the shield mesh smaller to avoid blocking the players view. CHANGE - Added shield sound effects. CHANGE - The Shield is no longer equipped by default: players must craft and equip it via the armor UI. The shield now has durability and can be broken or repaired. {STEAM_CLAN_IMAGE}/38307966/c289d8513194af44b122e282725e206a1f9d8604.png {STEAM_CLAN_IMAGE}/38307966/a43730238845ec5f582be3ad9e9d808c2b3edf97.png {STEAM_CLAN_IMAGE}/38307966/130b9ad21d0ec383eae3dcc23a57568aa52abf99.png {STEAM_CLAN_IMAGE}/38307966/46caacfe06d3604072b0b7ce579eaead31c8b8d8.png {STEAM_CLAN_IMAGE}/...