
The Hand of Merlin
Save
Versus Evil Winter Sale Going on Now!Dec 21, 2023 - Community AnnouncementsThe Versus Evil Winter Sale is now live on Steam! Get up to 90% off! {STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg As we head into 2024, let's have a bit of a retrospective, shall we? 2023 marks 10 years since Versus Evil was founded, and we've built quite the portfolio over the last decade. We look back on early titles such as Yaga, Cardpocalypse, and Pillars of Eternity II: Deadfire; we look back on recent notable titles such as First Class Trouble, Eville, and UnMetal; and now, we look forward to our upcoming slate of new releases such as Lil' Guardsman, Tamarak Trail, and Broken Roads. Whether you've been playing our games the day we started or are now just joining the fun, thank you for being on this journey with us. We're forever grateful. https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1924360/Lil_Guardsman/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/Versus Evil Autumn Sale Going on Now!Nov 21, 2023 - Community AnnouncementsThe Versus Evil Autumn Sale is now live on Steam! Get up to 90% off! {STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg While you're browsing our catalog, why not check out our slate of upcoming titles if you haven't already: Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games. Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail. Last, but certainly not least, introducing our most recently announced title, Monolith: Requiem of the Ancients! Journey across Gliese, a mystical world under threat by dark forces in this vibrant, action RPG. With the power of the Runic Swarm in your hands, crush the minions of evil on your path to fulfill your destiny and become the planet's savior. If you're discovering our games for the first time or missed past sales, now's the perfect time to get in! https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1924360/Lil_Guardsman/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1989320/Monolith_Requiem_of_the_Ancients/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/Versus Evil Summer Sale Going on Now!Jun 29, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg Hello, everyone! We hope the beginning of summer has been off to a great start for you all! Our annual Steam Summer Sale is going on right now where you can get up to 90% off, but we also want to mention Steam Next Fest where we debuted demos for several of our upcoming titles! We had not one, not 2, not even 3, but 4 demos to show off, and we thank each and every one of you who played them and spread the word. For those unaware, here's a short summary of what each title is about: Tamarak Trail is a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails full of loot, mysteries, and danger to protect inhabitants from the evil that has corrupted the trail. In Lil' Guardsman, imagine you're a 12-year-old, suddenly in charge of the guard shed at the castle gate, where you decide if elves, goblins and 100+ other characters should be admitted. It's a wonderful combination of deduction, narrative and puzzle games. Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. Finally, in Stray Souls, enter a world of nightmares in this third person, action-horror, inspired by the classics of the genre. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence. If any or all of them pique your interest, add them to your wishlist now! And don't forget to check out our catalog of existing titles for those glorious Summer Sale discounts! https://store.steampowered.com/app/1807210/Stray_Souls/ https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1924360/Lil_Guardsman/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/Versus Evil Spring Sale Going on Now!Mar 16, 2023 - Community AnnouncementsThe Versus Evil Spring Sale is now live on Steam! Get up to 90% off! {STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg In addition to the sale, we want to shine a light on our most recently announced titles coming in 2023! First up is Broken Roads, an RPG that brings exploration, strategic turn-based combat, and meaningful philosophical choices in a rich, engaging narrative set in an all-new Australian post-apocalyptic setting. Next is Tamarak Trail, a deck-building roguelike where you'll use a customizable dice set as you battle through randomly generated trails. As a member of the Sturgeon Lodge, a secret society tasked with defeating a malevolent presence, you must protect all from the evil that has corrupted the Tamarak Trail. Finally, there's Stray Souls, a new third-person, action-horror game. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence. We look forward to sharing more about Broken Roads, Tamarak Trail, and Stray Souls with you all in the coming months! In the meantime, explore our ever-growing catalog of titles for those sweet, sweet deals! https://store.steampowered.com/app/1807210/Stray_Souls/ https://store.steampowered.com/app/1591220/Tamarak_Trail/ https://store.steampowered.com/app/1403440/Broken_Roads/ https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1203710/UnMetal/Versus Evil Winter Sale Going on Now!Dec 22, 2022 - Community AnnouncementsThe Versus Evil Winter Sale is now live on Steam! Get up to 90% off! {STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg Everyone is always trying to score the best deals during the holidays, and boy, do we have deals for you! Our newest title, Eville, recently launched a new DLC pack called the Frost Golem Pack! Become one of the mighty Frost Golems, an ancient denizen of the Frozen Tundra. This cosmetic pack includes several items including the Frost Golem Avatar, Ice Crystal Club Back-Item, Ancient Frost Mask Accessory, Making a Friend Painting, and Frost Golem Loading Screen! Celebrate the season with these winter-themed items! Want to experience more wacky antics with your friends? Then consider picking up First Class Trouble! More of a solo gamer? Not a problem! Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal are all lengthy single-player affairs that you'll end up dumping hours upon hours into! Browse our catalog, and may you find the perfect game and score the perfect deal this holiday season! Look forward to 2023, as it'll be Versus Evil's 10-year anniversary, and we'll have plenty of exciting things in store for our biggest year yet! Happy holidays from all of us here at Versus Evil, and we'll see you soon! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/The Hand of Merlin 40% Off Sale!Dec 15, 2022 - Community AnnouncementsIf you missed out on last month's special deal, we're having another one, so act quick! Fantasy usually comes to mind when thinking about RPGs. How about adding sci-fi horror into the mix? In The Hand of Merlin, explore lands rife with otherworldly evil, make narrative bending choices, and search for the lost fragments of your soul across the multiverse while saving as many worlds as you can! Get The Hand of Merlin 40% off from now until December 20th! https://store.steampowered.com/app/600610/The_Hand_of_Merlin/Versus Evil Autumn Sale Going on Now!Nov 22, 2022 - Community AnnouncementsThe Versus Evil Autumn Sale is now live on Steam! Get up to 90% off! {STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg Can you believe it's almost Black Friday again? It's crazy how quickly time flies. What's even crazier is the discounts for our slate of titles are the highest they've ever been, so strike while the proverbial iron's hot! Check out our newest release, Eville! Eville is a new take on the social deduction concept with realtime gameplay and interaction. You find yourself in a village riddled by a series of murders. Some say it might have been you - or was it? Convince others you're not a murderer to stay alive! Best of luck, villagers! Want more multiplayer mayhem? First Class Trouble is available! In First Class Trouble, players must work together and against each other to survive a disaster. You either deceive or deduce your way to victory in a charming, yet unsettling and often mischievous environment. Whether you do it sober or with a slight buzz, First Class Trouble will serve you a dangerous cocktail of difficult decisions and wacky possibilities! There's also our tried-and-true single-player offerings, such as Pillars of Eternity II: Deadfire, The Hand of Merlin, Cardpocalypse, Yaga, and UnMetal! They all have hours of content for you to sink your teeth into! Whether it's RPGs or CCGs, gameplay-heavy or narrative-heavy, single-player or multiplayer, we have a game just for you! Browse our ever-expanding catalog, and hopefully you'll find something new to enjoy! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/The Hand of Merlin 40% Off Sale!Nov 14, 2022 - Community AnnouncementsFantasy usually comes to mind when thinking about RPGs. How about adding sci-fi horror into the mix? In The Hand of Merlin, explore lands rife with otherworldly evil, make narrative bending choices, and search for the lost fragments of your soul across the multiverse while saving as many worlds as you can! Get The Hand of Merlin 40% off from now until November 17th! https://store.steampowered.com/app/600610/The_Hand_of_Merlin/New Update Available NowOct 7, 2022 - Community AnnouncementsSince The Hand of Merlin’s release, we’ve received an incredible amount of feedback from the community and we’ve read every single request, suggestion, and bug report. We can’t thank you enough, and please keep them coming! We’re excited to share that we’ve just released a new update containing some new features, as well as a wide collection of general fixes and quality of life improvements. Read below for full details! {STEAM_CLAN_IMAGE}/32944658/d095bef50a8d90741bcda1657b150af3ceb71168.png New features: • Revamped the control scheme when using controllers. UI navigation should now feel more intuitive, and aiming in combat should be more precise as well. • Heroes can now be repositioned on the battlefield during the new Deployment Phase, just before battle actually begins. General fixes: • Fixed a crash when starting the game after having played with a Hero added via a mod and then disabling that mod. • Fixed a crash when starting the unmodded executable with mod content available. • Fixed a rare crash that could randomly happen in combat. • Fixed skirmish hints overlapping with the action bar. • Fixed arrow trails not being visible enough when almost completely vertical. • Fixed card tooltips being obscured by Map State Top Bar in TV mode. • Changed the blacksmith prices to regenerate if the discount changes inside the same city (like in the Toledo encounter). Visiting the regular blacksmith first, then getting the discounted blacksmith and going back to the regular blacksmith will regenerate the prices, because that blacksmith is now either angry you went to the other one or happy you came back to him, so he adjusts his prices accordingly. • Fixed a bug where reaction areas would remain in their original places after repositioning a unit (for example, Warrior’s passive). • Fixed an issue where the portrait tooltip when hovering over a unit would be behind the reposition banner. • Fixed an issue where large units didn’t properly take into account the walkability of tiles just outside their range, which was most apparent for large toads using their leap ability where they could jump onto a tile with a unit just outside the range, causing the two units to occupy the same tile (small unit in a large unit). • In Endless Mode maps, moved enemy spawn points so that it’s impossible for large units to spawn inside abyss or cover. • Fixed a bug where bestiary notification would keep popping up even if there were no new abominations encountered in a fight. • Fixed a bug when spawning wave units in the case where there’s no room for the unit to spawn on any spawn point, which would lock out player controls due to the infinite loop. • Fixed a bug where sometimes some aura effects could remain lingering, potentially causing gameplay issues. • Fixed an issue where selecting spells for the loadout didn’t work well on screen resolutions other than 1080p. • Imposing Defense (upgrade of Warrior’s Fend Off skill) now has correct status effect name to be visiblly ...Versus Evil Summer Sale Going on Now!Jun 23, 2022 - Community AnnouncementsThe Versus Evil Summer Sale is now live on Steam! Get up to 90% off! {STEAM_CLAN_IMAGE}/38029657/0f62716f27c9410b7fb01fcab9289feb03970243.jpg Put down those books and pick up a controller, because school's out, and it's time to play some games until the next semester begins! Want some stealth-action with a side of laughs? UnMetal is for you! How about saving the multiverse with some turn-based tactical combat with roguelite features? Give The Hand of Merlin a shot! From Cardpocalypse to Yaga to Pillars of Eternity II: Deadfire and everything in-between, we've got you covered no matter your favorite genre! There's never a dull moment playing First Class Trouble! The new Sci-Fi Noir Pack lets you channel your inner 1950s gumshoe with an assortment of classic detective-inspired items (with a sci-fi twist!) including trench coats, hats, shoes, a magnifying glass, a monocle, and a typewriter vruumba! How elementary! We love zany social deduction madness, and if you do, too, then check out Eville and wishlist it today! We have a plethora of games, both single-player and multiplayer, across a wide variety of genres. We welcome you to view our catalog, and perhaps you'll find your new favorite game among this great list! https://store.steampowered.com/app/1220170/Eville/ https://store.steampowered.com/app/953880/First_Class_Trouble/ https://store.steampowered.com/app/600610/The_Hand_of_Merlin/ https://store.steampowered.com/app/560130/Pillars_of_Eternity_II_Deadfire/ https://store.steampowered.com/app/1206600/Almighty_Kill_Your_Gods/ https://store.steampowered.com/app/1203710/UnMetal/ https://store.steampowered.com/app/888530/Yaga/ https://store.steampowered.com/app/904400/Cardpocalypse/Dev blog 124 - Post-release workJun 23, 2022 - Community AnnouncementsHi folks! Our post-release work has been mostly focused on fixing all of the reported issues. This includes the very few crash reports we’ve gotten (stuff like mods and startup on other platforms) and implementing some misc features, but we’re not making any new content. We don’t have an ETA for these to go out in a patch yet, but when we do, we’ll let you know. We’ve also gotten some feedback about a few enemies being a bit too punishing (looking at the armor-bypassing bandits), and we’ve noticed a few things on our own while recording some new footage to get streamed on the store page. Our designer is taking a short vacation, so when she gets back she’ll take a look at those reports to see how to tackle the feedback for a few balance tweaks. We have been publishing these blog posts every week for the last two years, as it made sense to do so during development when there was a lot more going on. Now that our work is mostly just fixing bugs, the contents of most of the posts would be pretty much the same, and in an attempt to not repeat ourselves too often, our blog post schedule will transition to a more irregular one, aka when we have some news or different things to share. Ofc, this doesn’t mean we’re not going to be active. Our Discord server is still there, and we’ll try to help everyone who posts on the forums. Just note that we’re very few people and some of these might take time. MarkoP Arthurian legend merged with sci-fi horror, The Hand of Merlin is out nowJun 17, 2022 - GamingOnLinuxReady for another turn-based RPG with some rogue-lite mechanics, with the addition of a pretty strange storyline? The Hand of Merlin is out now with Native Linux support. Read the full article here: https://www.gamingonlinux.com/2022/06/arthurian-legend-merged-with-sci-fi-horror-the-hand-of-merlin-is-out-now Patch Notes - Release Build 678883Jun 17, 2022 - Community AnnouncementsGeneral fixes: • Fixed a bug where switching the graphics API to Direct3D 12 through the Options menu would lock the game in a grey screen, or a splash screen. • Fixed a crash when clicking on the Bestiary notification. • Fixed a bug where the Bestiary would stop showing the "unknown" beast names when clicking on any of the beast buttons. • Fixed a bug in Endless Mode where enemy wave spawning was not scaling correctly. • Fixed an issue where changing the Max Rendering Resolution setting in the menu would sometimes not be saved correctly. • Fixed a bug where user input was possible before the skirmish was fully prepared at the start, allowing abilities to be used sooner than normal. • Fixed a bug where a Pylon could die without properly stopping a delayed ability, or die playing the wrong animation. • Fixed a few mismatched icons for node tooltips on the World Map. • Fixed a typo in the "Siege of Osraige" encounter. Quality of life changes: • Changed the offset of the notifications so they don't occlude the game version number in the bottom left corner. • Improved the timing of gameplay effects during Pylon death animation. Dev blog 123 - ReleaseJun 15, 2022 - Community AnnouncementsHey folks! Yesterday we launched the game into its 1.0 incarnation! Endless mode is now available after you beat the game on any difficulty, and is retroactively enabled for everyone who had Hard+ mode already unlocked. First to address one issue most people have been experiencing: the bestiary notification on the left side of the screen is currently causing a crash, and we have a fix for it already and will push a hotfix later today, along with some other fixes. In the meantime, you can get to the bestiary if you open the book regularly via the button on the top, and clicking the bestiary bookmark on the top right side of the book itself. For our post 1.0 plans, there are a few things we are working on to be added in the near future. The first feature is the ability to reposition your units at the start of combat in a small area where they start. This should alleviate some frustrations with having units in weird spots or being sub-optimally positioned for your playstyle, preference or build. The other addition is to expand the skill listing in the codex to show all skill upgrades as well, instead of only the base skills. This requires some additional work on tooltips, so should be ready in a few weeks as well. Also, we’ll do our best to help anyone who has issues running the game, just let us know what issues you have, and give us a bit of time to investigate and come up with a solution, if one can be done on our end. As usual, let us know what you think! We have a Discord server where we’re active, so join us there! MarkoPPatch Notes - Release Build 678860Jun 14, 2022 - Community AnnouncementsNew features: • Added a new game mode: Endless. It's a survival gauntlet in a brand-new biome (the heart of the Cataclysm) which is unlocked after beating the Campaign once. General fixes: • Fixed a bug where Surge (from Ranger's Surging Shot) was being granted based on damage dealt by any member of the warband instead of the attacking Ranger. • Fixed a bug where Ranger's Hunter's Spree skill (upgrade of Shoot) and Hunter's Prize (upgrade of Hunter's Mark) interacted incorrectly with each other, causing only one of them to apply. • Fixed a few small visual issues with tooltips. Quality of life changes: • Enabled selection of graphics API in the Editor.Patch Notes - Early Access Build 678840Jun 8, 2022 - Community AnnouncementsGeneral fixes: • Fixed an issue in the Lobby where Essence used for Blessings (when selecting a new Hard Mode+ run) was not returned upon returning to the difficulty selection screen. • Fixed an issue where reaction attacks could still trigger even if the reacting unit is stunned or staggered. • Fixed an issue where enemies could be revealed prematurely if Alain the White was in the warband. • Fixed an issue with Warrior's Sword Sworn skill not activating when the other sworn ally kills the target after the first has already hit it. • Fixed an issue with the Serpent Skin relic where it could apply Poison to its wielder in some cases. • Fixed an issue on Marca Hispanica's Inquisition combat maps where some props blocked visibility of walkable tiles. • Fixed an issue where some objects did not provide cover as intended on Marca Hispanica's River Path combat maps. • Fixed a visual bug with cone attacks where some tiles could be visually excluded from the area. • Fixed a typo in Tariq's encounter. Quality of life changes: • The large, static Legend widget which was shown on the right on the world map is now revamped into a smaller, dynamic widget which is contextual. This makes it take up less screen space while also being more informative.Dev blog 122 - Nodes and hintsJun 8, 2022 - Community AnnouncementsHey folks! A week before release, I decided to finally do something about a few things that bugged me, one of which was influenced by a discussion here on Steam. Legend The legend is the information element on the right side of the screen that can be opened and closed and that ideally shows information related to nodes. When you hover over a node, it has a little label that shows the type (or name) of the node, and rewards you could get there. Some nodes also have a little banner above them with a number. The legend was there to explain the meaning of the various icons you could see on these node labels. The issue was that it didn’t really explain them well, it just told you what the icons are. A lot of the more important information was sorely missing. {STEAM_CLAN_IMAGE}/32944658/095b5bb744abd7a3992d50a1d62a36f302cce47d.jpg The legend was also already filled to the brim with text and didn't have enough room to add more information or reorganize it without impacting the screen and keeping it clean (as in empty until you need it). So I attempted to improve the situation with a dedicated node tooltip which would show you the information relevant to a specific node you're hovering over. The new node tooltip (which is smaller than the legend) shows the name of the node and a general explanation of what the node contains, along with information about the threat you can expect there, the rewards you could find there and what the little banner above it means. {STEAM_CLAN_IMAGE}/32944658/29bb4d13322e135e5835c2285a605befb473017e.jpg Hints The other thing that was increasingly frustrating to me while doing a lot of testing was the codex opening up and forcing a context switch from the thing I was doing. In the editor, every time we start a world or level, a new session and profile are created, which means none of the hints are marked as "seen". Thus, the hints would update and spam opening the codex, forcing us to close it just to have it open again a short time after. It also kind-of promotes a tutorial heavy approach to playing the game instead of figuring it out for yourself. So I decided to change the hint situation. All hints except two are now shown as a side notification, similar to the “levelup available” and “essence available” notifications. Clicking these will open the codex onto that hint, so it’s a non-intrusive element. Any player who wants to read those is informed that these exist and are ready to be looked at, but is not forcing you to do so. {STEAM_CLAN_IMAGE}/32944658/c83824903bdcf0bb747c82adf1a07c54dcb7a965.jpg These side notifications don’t persist across loading screens, so if you get into a combat map, the previous unclicked notifications are gone, but the codex will still show these hints as unread. This change should go live with the patch today, so please let me know what you think about these and whether additional changes could be made to the text on the node tooltip, in cases where it’s not clear what the benefits of a specific...Patch Notes - Early Access Build 678822Jun 1, 2022 - Community AnnouncementsGeneral fixes: • Fixed an issue where some skills that target multiple units (like Ranger's Volley) could sometimes not be able to hit units in the same effect area with other units that could be hit. • Fixed Mystic's Reflective Empathy skill (upgrade from Empathy) from triggering from non-damage abilities. • Fixed some edge cases with Warrior's Sword Sworn skill, in case it was used twice in the same turn or by two different Warriors on the same ally. • Fixed an issue on the Herbal Shop set of combat maps (in Marca Hispanica) were some models were not correctly set up as cover objects. • Fixed an issue on Desert - Corrupted combat map (in al-Andalus) where less enemies would spawn than intended. Gameplay balancing: • Mystic's Hallowed aura can now stack if used by multiple Mystics. • Ranger's Hunter's Prize skill and its upgrades now only grant AP to the Ranger instead of the whole warband.Dev blog 121 - PlaystylesJun 1, 2022 - Community AnnouncementsHey folks! It’s two weeks until 1.0 release, and we’re still playtesting and fixing reported issues. For today, we decided to do a round table for how the team actually plays the game. I think that an interesting takeaway from this is that even the members of our team play the game differently, and everyone enjoys the game in a slightly different way for a slightly different thing. Robert (programmer) I like playing on Hard+ mode and experimenting with different Blessings and Curses. Since I've played the game quite a lot, I know how skills and enemies work so it's fun for me to change things up and do challenge runs. I usually take a balanced party: one warrior (Safir), one ranger (Merewen) and one mystic (Morgan Tud). Safir is unique since his passive allows him to make an automatic attack when using a defensive skill, which lets me turn him into a proper tank and still deal good damage. I like Morgan Tud because he's the only mystic to start with an active armor restore skill. Merewen is awesome because her passive lets her reset cooldowns on a kill, and that gives her crazy action economy potential with the right upgrades. My favorite skill on a warrior is Shield Block (-50% damage taken), since that's a simple and powerful way to extend your survivability. Safir already starts with it (hence why I love him!), so I usually either take Rage (a stacking damage bonus per attack done, there's a defensive version which also reduces damage taken) or something like Stunning Blow or Bash or anything similar that can hard-disable an enemy for a turn. Crowd control is a life saver on Hard! On a ranger, I love getting my hands on Quick Draw, which lets you shoot twice (or even thrice). There's an accuracy penalty, but once you get around that, you're dealing insane damage per round! For a mystic, I lean on Haephestian Salts (armor restoration) a lot. For the second skill, I usually prefer getting Exploding Brimstone, which is a grenade-type skill that destroys cover and deals damage in an area. It's great for opening up a shot for my ranger. Mia (designer) I usually play on Normal, officially the reason is that I'm trying to balance the baseline difficulty. Safir, Rana, and Rumayla is my go-to team composition. Safir takes all utility and defensive skills to proc his passive, Rana goes for full buff mode, and Rumayla is my damage dealer with damage over time effects: poisons, bleeding, fire… everything. I like being able to pass a round with AP remaining just to see the enemies die on their own round. I often aim to get Warcry to increase the power of my mystics abilities, and any DoT ability on Rumayla, with preference on Noxious Fumes as a base ability. Will (artist) I like to play on Hard mode, cause I have a gamers ego. The hero combination I really love is Salim and Rana, the warrior is less important. I take those two because of the super high single target damage that Salim can apply. The most important part of this build for me is upgrading Sali...Patch Notes - Early Access Build 678796May 25, 2022 - Community AnnouncementsNew features: • Added a list of skills to the Codex, showing all the learnable skills in the game. Skills that were seen at least once (through rankup cards, unlocked unit base skills or unlocked by beating the game) are automatically marked as visible in the codex, otherwise the name is obscured and the icon is dimmed. General fixes: • Fixed a bug which caused the Million cuts achievement to stop working. • Fixed a bug with the Butterfingers achievement, which didn't work for all variants of Roland's Horn. • Mystic's Raze skill now correctly affects friendly units as well. • Fixed a rare bug with the Holy Grail where it would not grant mana on killing an enemy if said enemy was behind a cliff, abyss or high cover. • Fixed a bug where knock-back and pull-in effects could move units into abyss and cliff tiles. • Fixed a bug where Pylons in Mursiyah would not take damage from the Holy Grail. • Fixed a bug where Ranger's Partner Up skill (and its upgrades) would sometimes trigger off of unintended enemy abilities. • Fixed a bug where aura positions could get snapped to incorrect tiles for large units. • Fixed a bug where some Journal UI elements could be left over on the screen in rare cases. • Fixed Atlantes' Automata, Castle of Glass and Castle of Illusions spells to no longer cost nor require AP to cast. • Fixed the Warrior passive from triggering Grail of Honor (applies Compelled Duel) and Expurger (applies Poisoned), as in some cases the warrior triggering the passive could apply those effects to himself. • Fixed the Lacerate ability used by some bandits to trigger the effects on the target at the visually correct timing instead of looking delayed. • Fixed relic pricings for each zone so it is no longer possible to buy and sell at the same price. • Fixed encounter "The Castle of Maidens" which had an option which was too long and went out of UI bounds. • Fixed a bug where the core spell unlock confirmation dialog wouldn't correctly unlock the spell if you first pressed on the dialog itself (not a button) and then confirmed. • Fixed a bug where the end of game report in the Lobby was scrolling in reverse with the gamepad. • Fixed the difficulty mode descriptions to make the Story Mode one not exceed its banner. • Fixed a few typos. Optimizations: • Reduced the game's overall memory usage by about 10%. Quality of life changes: • Updated tooltips for Bleeding, Poisoned and Burning to indicate that these effects scale with the damage modifiers of the unit which last applied these effects. • When using a gamepad, tile selection will no longer be able to go outside camera bounds. Gameplay balancing: • Arcane encounters in Albion now will grant the first Essence even on the first run. • Relic shops in places other than Albion now sell Rare relics as well. • Reduced the range of Pylon of Disruption's random teleportation ability from 10 to 4 tiles. • Furtive status effect will no longer be lost via reaction attacks.
Show Comments