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The Great War Western Front

 
Win A Custom Gaming Chair! | Modding CompetitionSep 22, 2023 - Community AnnouncementsGreetings Commanders! We're glad to see many of you creating, sharing, and enjoying mods in the Steam Workshop. To celebrate, we're giving away a one-of-a-kind The Great War: Western Front gaming chair, supplied by Noblechairs. You can find all Terms and Conditions here. The competition begins now (22/09/2023) and ends at midnight on (21/10/2023). Entrants must be 18 years or over and residents of Canada, Europe (excluding Russia) or the United States. To enter, please share below in a reply to this post: A mod you have created for The Great War: Western Front (with description and link preferred) OR A description of your favourite mod that you have played for The Great War: Western Front and how you have used it to enhance your experience with the game. A winner will be chosen at random at the end of the competition and contacted within Steam. If you would like to create a mod for this competition, check out our modding guide: https://modding.playthegreatwar.com/ Good luck, Commanders! The Great War: Western Front TeamHistoric Battles #2 - The Second Battle of YpresSep 18, 2023 - Community AnnouncementsReporting in, Commanders! Our second Historic Battle video is now live: The Second Battle of Ypres. In interviews with Imperial War Museums and Petroglyph, we examine the history and gameplay behind each scenario. Watch Episode 2 below: Update 2.1.3 | Patch NotesSep 18, 2023 - Community AnnouncementsReporting in, Commanders! The following changes have just gone live in and update: Theatre Commander Fixed an issue causing German pawns to face the wrong direction when starting an Allied Campaign and then loading a Central Powers Campaign. Fixed an issue causing a mismatch between region flags and unit pawns for Allies when playing as the Central Powers. Fixed an issue resulting in the wrong flags for all regions after loading a Central Powers Campaign. Miscellaneous Localization was added to Petroglyph Mods for Names and Descriptions within the Mod Manager for the Historical Battle of Vimy Ridge, the Petroglyph Test Map, and the Siege of Paris Campaign. Thank you as always for your feedback and support. Continue letting us know about your experiences on the front! The Great War: Western Front TeamUpdate 2.1.2 | Patch NotesAug 25, 2023 - Community AnnouncementsReporting in, Commanders. This small update is being released to provide the following fix: Fixed an issue in Campaign, where the following regions could not be surrounded: Ypres. Hasselt. Maaseik. Bruxelles. Leuven. Thank you as always for your feedback and support. Continue letting us know about your experiences on the front! The Great War: Western Front Team Update 2.1.1 | Patch NotesAug 23, 2023 - Community AnnouncementsReporting in, Commanders! We trust that you have been enjoying the 2.1.0 update and the additional modding tools. Update 2.1.1. is a follow-up designed to add further improvements and additional fixes. Settings Added DX12 option to the Video Options page. Note: Restore your Settings to Default to enable this change. Mod Support Added more toggles to the modding diagnostic tool. Updated Modding Guides. Bugfixes Fixed various crashes, including while loading the Siege of Paris Mod Campaign. Fixed an out of bound Turkish localisation issue in Historical Battles menu. Fixed an issue where the US advisor would appear during the Historic Battle: Battle of Vimy Ridge Fixed an issue where buildings on Fort Overlook display no destruction FX. Fixed an issue on winter maps where trees could have a purple hue. Fixed an issue with the lighting on Fort Overlook (winter) causing unit models to display incorrect colours. Fixed an issue where infantry under fire would switch between prone and running too often. Fixed an issue that would cause blur when zoomed in on certain maps. Fixed an issue where a changed video settings popup would appear after quitting a Skirmish map. Updated localised messages for out of date save files. Thank you as always for your continued feedback and support. Let us know what you think of the above changes and continue sharing your experiences from the front! The Great War: Western Front Team August Update 2.1.0 | Patch NotesAug 10, 2023 - Community AnnouncementsReporting in, Commanders! We are delighted to deliver this intel containing the details of our second Mod Support update. 2.1.0 includes multiple new features to enhance the modding experience, allowing you to create unique battlefields and Historic Battles. Please be aware that given the scope of the changes in this update, users will require new save files for these to take effect. Steam users will be able to use the platform’s Beta system to roll back to a prior version and finish any ongoing campaigns. To do this, right-click The Great War: Western Front in your library, navigate to Properties and select the Betas tab. Then opt into “2.0.1 Rollback Version” in the Beta Participation drop-down menu. To return back to the latest version, select None in the same drop-down menu. If you would like to test your strategy against your fellow commanders in Multiplayer, make sure you are using the latest version. {STEAM_CLAN_IMAGE}/42855113/232d917df5feba6197d7da98cb4fba3bb85ebd91.jpg Additional Content Added new trench emplacements: Ammo Cache – reduces artillery ability costs by 50%. Anti-Air Cannon – automatically targets enemy aircraft within range. Three new maps added in Campaign, Skirmish and Multiplayer: Town and Country Secluded Copse Fort Overlook Added more Fort Map locations to the Campaign map, to represent the pre-war French and German border fortifications system. These will be found at Nancy, Metz, Thionville, Épinal, and Strasbourg Added a new Historical Battle presented as a Mod – Battle of Vimy Ridge. Added Campaign War Stats Screen. Added modding tools and documentation: Map Editor User Interface Editor Display Fixed shadows that rendered too dark when on Low graphics settings. Tutorial Fixed multiple soft locks. Updated text to account for added content Fixed an issue where the end game score screen was not reflecting player progress. Settings Reset your Settings to Default to enable the following changes: “Play Audio When Not in Focus” is now off by default. Fixed an issue where the scroll bar in the Custom Difficulty menu did not work correctly. Added option to allow loading of saved games with mismatched mods. Miscellaneous Fixed multiple crashes. Tech tree updated to accommodate added content. Text throughout the game updated to accurately reflect changes that have been made since launch. Optimization of large historical image files. Added more photos to the “did you know?” loading screens. Gameplay Theatre Commander Removed the supply chain status effect from the following strategic regions: Ypres Hasselt Maaseik Buxelles Leuven Added more Fort Map locations to the Campaign map. Field Commander Improvements to persistence: Destroyed Tanks will now persist. Some dead bodies will now persist (all bodies still subject to Body Accumulation Setting). Early, middle, and late maps now show sequentially after the first battle. Added information to the supply tooltip to indicate when you are spending supply from the global bank. Change...August Update Announcement | Further Mod SupportAug 7, 2023 - Community AnnouncementsReporting in, Commanders! Our second mod support update is arriving this Thursday! It will include numerous features and improvements based on your feedback as well as extensions to modding support, allowing you to create unique battlefields and take even greater control of the Western Front. Among the list of additional features is a Campaign Statistics screen to track the impact of your decisions more closely than ever before, alongside a brand-new Historical Battle which will place you in command of Allied forces in the Battle of Vimy Ridge. Please be aware that given the scope of the changes in this update, users will require new save files for these to take effect. Steam users will be able to use the platform’s Beta system to rollback to a prior version and finish any ongoing campaigns. To do this, right-click The Great War: Western Front in your library, navigate to Properties and select the Betas tab. Then opt into “2.0.1 Rollback Version” in the Beta Participation drop-down menu. Here is an overview of the content coming in the update: Modding Tools Map Editor This editor will allow you to shape the battlefield to your specifications for use in your other mods! To access the Map Editor, launch it via the in-game Mod Manager. UI Editor Like the Map Editor, the UI Editor can be launched via the Mod Manager. This tool allows you to customise the user interface however you prefer. Historic Battle: The Battle of Vimy Ridge This Historic Battle will be accessible as a pre-made mod, like the Siege of Paris custom Campaign. This will help demonstrate the possibilities when creating your own Historic Battles. {STEAM_CLAN_IMAGE}/42855113/232d917df5feba6197d7da98cb4fba3bb85ebd91.jpg Other Features Alongside the additional mod support to compliment the features from June, this update will also contain the following: New Support Trench Emplacements Ammo Cache - Reduces the cost of all artillery barrages for all artillery companies in the effect radius. WARNING: This will explode when destroyed, causing damage to everything in the area. Anti-Aircraft Cannon - Contains a dedicated anti-air cannon team. Highly effective against aircraft, but cannot fire at other targets. Vulnerable to infantry grenade attacks. Campaign War Stats Screen This screen will display in-depth statistics throughout and at the end of your Campaign. It will also track and display the total number of casualties throughout. {STEAM_CLAN_IMAGE}/42855113/f3e65f276a2ada9b680158a18f966909c82d865e.png New Maps Three new maps will be added to increase variety: Town and Country Secluded Copse Fort Overlook Other Numerous other changes and improvements will also arrive in the August update to further enhance the gameplay experience: Bug fixing Balance Changes Further intel on all the items in this report will be received closer to launch in detailed patch notes. Until then, continue your valiant work on the battlefield! Thank you as always for sharing your suggestions and feedback. The Great...Historic Battles #1 - The Battle of the SommeJul 20, 2023 - Community AnnouncementsNew intel reports an incoming six-part video series to brief you on the Historic Battles! These interviews with Imperial War Museums and Petroglyph examine the history and gameplay behind each scenario. Watch Episode 1: The Battle of the Somme below: Update 2.0.1 | Patch NotesJul 4, 2023 - Community AnnouncementsReporting in, Commanders! Following feedback from update 2.0.0, the following changes have been implemented: Fixed a soft lock that would occasionally happen during the defensive battle in the tutorial. Fixed an issue that was causing some players to receive a failed to initialise Windows audio error on start. Fixed an issue with reinforcement points that was preventing players from calling in more units in specific scenarios Thank you always for your feedback. Let know about your experiences on the front here on Steam, as well as on our Twitter and Facebook channels!June Update (2.0.0) | Patch NotesJun 28, 2023 - Community AnnouncementsReporting in, Commanders! You may have heard that today’s update marks an exciting change for The Great War: Western Front. We’re proud to confirm that alongside new content, this release will bring mod support and all the customisation and creativity that entails. We can’t wait to see how you redefine history through your own content and share that throughout the community! With the new mod manager there are countless possibilities ranging from alternate-history versions of the Campaign to new types of units and much more. To bolster the modding experience, another update will arrive in August with additions such as Map and GUI editors and more. Today’s update also brings with it a wealth of fixes, improvements, and balance adjustments from both the player and AI perspectives. Read below for more: New Content {STEAM_CLAN_IMAGE}/42855113/49aaef7912b742c0083b1c602f85655432507cd9.jpg Mod Support Added Steam Workshop support and Mod manager. Support for custom player-created LUA/AI, XML, TEXTURES, MODELS, and AUDIO as well as model converter. Custom Mod Campaign Example Added Units Added new French Infantry: Army of Africa and Colonial Troops Corps (Start a new Campaign to access to these). Added new German Infantry: Royal Bavarian Infantry Corps (Start a new Campaign to access to these). Added new French Heavy Tank: The Saint-Chamond. Added new German Light Tanks: The Leichter Kampfwagen II (LK II). Other Added new Air Mission: Recon. Added new Campaign Objective Events. Added Custom Campaign settings options. Fixes and Improvements {STEAM_CLAN_IMAGE}/42855113/e8ba0c0b36fe07d63d0d8a7b1e7eee4b73dc40bd.jpg Performance Fixed an issue where client would use too much CPU when minimized. Optimisation of dead bodies to help further improve performance. Optimised performance in Multiplayer. Fixed an issue where snow maps were too bright when on low graphics settings. Fixed multiple crashes. Fixed multiple soft locks. Other Made performance improvements to Multiplayer. Fixed errors in Tutorial text. Added Target FPS option (reset to default settings to enable) Fixed an issue with volume slider skipping some values (reset to default settings to enable). Historic missions now default to trainee difficulty to match default campaign difficulty. Enabled Encyclopaedia button on main menu. Updated the Campaign select menu. Various UI adjustments. Added a button to the Encyclopaedia that allows players to see a full list of all IWM images and videos used in game. Fixed an issue where the Encyclopaedia could not be navigated using the arrow keys. Fixed an issue where the Campaign Victory screen would not show the correct campaign progress. Theatre Commander – Grand Strategy Fixed an exploit where large numbers of regions could be surrounded by utilising the edge of the playable map, by adding Supply Chain Regions The "Bankrupt!" event for hitting zero or negative gold reserves now has a -25 national will penalty (previously -10). Bankruptcy is also now a recurring e...Win a PC with The Great War: Western Front!Jun 22, 2023 - Community AnnouncementsReporting in, Commanders! To celebrate next week's update introducing mod support, we're giving away a high-end PC built by @OverclockersUK! 🔗 https://gleam.io/competitions/5pPal-the-great-war-western-front-win-a-custom-pc {STEAM_CLAN_IMAGE}/42855113/6fbf0c58c0a4a5caff29cba931fd58e02fb51d94.jpgJune Update | Upcoming Mod SupportJun 21, 2023 - Community Announcements​Reporting in, Commanders! New intelligence has arrived regarding two free updates arriving this summer to offer mod support, securing you greater control over the battlefield. This support will allow a deep level of customisation and ability to change almost any aspect of the game. This will include adding new units, altering mechanics, balance, custom battles, and more. These updates will also deliver new content and quality of life changes to further enhance your experience. The first update will arrive next week featuring: Modding Tools Mod Manager This in-game feature enables the browsing and toggling of various mods. It supports custom player-created LUA and XML mods, textures, models, and audio. Steam Workshop will be supported and Epic players will have access via copying any mods they download into the mods folder accessible via the Mod Manager. Model Converter This tool allows you to create models in software such as Blender or use pre-existing ones. Custom Units Using these tools, you can create new units or edit existing ones. Custom Campaigns Use XML and LUA to create your own Custom Campaigns. Customisation will range from the ability to make simple adjustment to parameters such as starting National Will to broad changes such as custom events, maps AI etc. that would allow for a highly self-crafted experience. The update comes with a sample Custom Campaign, presented as a mod, which will automatically download as part of the update and demonstrate set-up and parameters. {STEAM_CLAN_IMAGE}/42855113/4bfc702bc1f0bfedb1e95dd54d22262449c83664.jpg Additional Content and Quality of Life Changes New Infantry Units Army Corps of Africa (French) French Foreign Legion Company (Elite) North African Tirailleurs Company Colonial Troops Corps (French) French Colonial Infantry Company (Elite) Senegalese Tirailleurs Company Royal Bavarian Infantry Corps (German) Bavarian Jaegers Company (Elite) Bavarian Infantry Company Bavarian Pioneers Company New Tank Units Saint-Chamond - French Heavy Leichter Kampfwagen II – German Light (MG and Canon version) Custom Difficulty Settings These settings allow you to highly customise each difficulty setting to your liking and create a custom difficulty. Key options include Endless Campaign, Battle Timer adjustments and changes to starting resources such as National Will, Gold Reserves and Global Supply. Air Recon Missions A new air mission that will unlock with fighter planes in the tech tree. This mission simulates pilots taking photos from the plane to report on the state of the battlefield. {STEAM_CLAN_IMAGE}/42855113/e8ba0c0b36fe07d63d0d8a7b1e7eee4b73dc40bd.jpg Other Features Target Frame Rate Setting Directed Campaign Objectives Balance and AI Improvements Bug fixes Join us on our Twitch channel tomorrow at 19:00 BST at twitch.tv/Frontier as we celebrate the release of the above update and go into more detail with the developers. Follow the discussion on Steam as well as Twitter and Facebook for confirmed dat...Update 1.1.3 | Patch NotesMay 30, 2023 - Community AnnouncementsReporting in Commanders, The following report contains intel on some minor changes including fixes that have been deployed: Balance Increased the range of Mortars to better deal with Tanks. Fixes Fixed an issue where Siege Artillery was not dealing damage to Fort Pillboxes. Fixed an issue where destroyed Fort Pillboxes would linger too long. Fixed an issue where the full supply cost of an Air Mission was refunded upon refueling. There is now no refund after an Air Mission. Fixed multiple issues with incorrect supply refund amounts when withdrawing Infantry and Tanks. Thank you always for your feedback. Let know about your experiences on the front here on Steam, as well as on our Twitter and Facebook channels!Update 1.1.2 | Patch NotesMay 18, 2023 - Community AnnouncementsReporting in, Commanders! We've taken your feedback on board since our last update and implemented the following changes: AI will not surrender if the match is about to end. AI will build more supply depots at strategic level (affects new campaigns only). Concrete reinforced Mortars and Machine gun nests are immune to suppression. Campaign ending National Will drain pop-up changed to say "30 per turn" to reflect its actual effect.  As always, keep your feedback coming in our Discussions forum!A Message from the DevelopersMay 16, 2023 - Community AnnouncementsReporting in, Commanders! Amid your intense campaigns across the front, we are taking a moment to show our appreciation for your feedback. From the moment of early access, we have been reading your discussions and reviews while also enjoying fantastic creator livestreams. Your feedback and suggestions have been invaluable in forming our updates and still are as we plan our next steps. Among the great ideas being put forward are several feature requests that we would like to highlight ahead of our next update announcement. We are aware of requests to customise your gameplay experience in more detail, so this is the focus of our next updates. These will include the frequently requested options to adjust the settings of your campaigns, such as changing time limits or AI reactions, and mod support. We’ll be sharing more information on this in the coming weeks. Work on balancing changes also continues as a direct result of your feedback here on Steam. Whilst our primary focus is on the larger updates coming later this Summer, further small balance updates and releasing new features as mentioned above can be expected over the coming weeks – with the first update going out later this week! Once again, we extend our heartfelt appreciation to all of you for playing our game. Your support and dedication mean the world to our studio and add to our excitement for our upcoming plans. Petroglyph Update 1.1.1 | Patch NotesApr 27, 2023 - Community AnnouncementsReporting in, Commanders! Following feedback from update 1.1.0, the following changes have been implemented: Reduced the damage of Light Artillery Suppression Barrage to counterbalance the new distribution radius. The Suppression Barrage previously dealt too much damage to Machine Guns and Mortar nests. Reduced the propensity of the AI to call for a Ceasefire or Surrender. Fixed multiple crashes. As always, let us know about your experiences in the Discussion section! The Great War: Western Front Team Update 1.1.0 | Patch NotesApr 20, 2023 - Community AnnouncementsReporting in, Commanders. Our reconnaissance teams have gathered the following intel regarding changes across the front. Your continual reports have been crucial in these developments, so please continue to send these to us via the Steam Discussions, or our social channels on Twitter and Facebook. Note that these changes will take effect immediately with today’s update and affect any ongoing Campaigns. {STEAM_CLAN_IMAGE}/42855113/9e57ba7f97a0822b062b9cc1924d4875092c6fee.jpg Balancing Changes Following your feedback, we have made several balancing changes to help game difficulty match expectations. In particular, the AI has been adjusted at both the Theatre and Field Commander levels and will scale more closely with difficulty settings: Field Commander (Battles) Changed battle timer to scale with difficulty (in minutes): Recruit: 35 (previously 20) Trainee: 30 (previously 20) Soldier: 25 (previously 20) Veteran: 20 (unchanged) Elite: 20 (unchanged) Increased Control Point capture speed with a single company by approximately 50%. Capture speed now scales more smoothly with additional companies. Recovery speed of Control Points following a failed capture attempt was doubled. Snipers are now limited to Elite Infantry companies only. A status icon was added to elite companies if they have sniper technology unlocked. Sniper fire is now blocked if the company is Suppressed. Theatre Commander (Strategic View) Starting National Will for 1916 campaigns was changed to 580 (previously 450). National Will drain in 1918 was reduced to 30 per turn (previously 100). The following National Will values for battle wins and losses were changed: Great Loss changed to -10 (previously -16) Major Victory/Loss changed to 6/-6 (previously 5/-12) Loss changed to -3 (previously -8) Minor Loss changed to -1 (previously -5) Supply value for tank battalions and air wings was reduced to 0 to match siege artillery (previously 100). Supply value bonus for airfield and mechanics garage structures was reduced to 5/10/25 (previously 20/50/80). Cost of Mechanics Garage Structure was reduced to 600/800/1000 (previously 800/1200/2000). Replenishment cost of all infantry soldiers was reduced by 0.1 gold (previously 0.4 to 1.0 according to type). Start date potential for the Poison Death mission (gas masks) was moved forward. Theatre Commander AI Region targets for offensives will be targeting more intelligently to preserve National Will. Defensive evaluations for front line positions were adjusted. Evaluation of potential surrounding situations were adjusted. Movement system was adjusted to ensure appropriate minimum defences and still attempt an effective assault when overextended. Opportunity assaults versus empty regions were refined. Attack probability was adjusted to scale more closely with game difficulty. Field Commander AI AI aggressiveness was adjusted to avoid aggressive rallying if defensive company counts are low. Desire to exit trenches when initiating a rally or assault if...Gameplay Guide: Strategy and TacticsApr 11, 2023 - Community AnnouncementsReporting in, Commanders! We trust that you’re finding success on the battlefield. Our reconnaissance teams have secured some key intelligence from the front lines which you may find useful in support of your campaign across the Western Front. The Tutorial Being well informed is vital to making strategic decisions. Before you begin your first campaign, we highly recommend playing through the game’s tutorial, which will give you all the basic training you will need to achieve success on the front. You can also revisit specific sections at any time by using the chapter waypoints. The Encylopedia Issued to all Commanders and accessible via the icon in the top-left of the screen, the Encyclopedia is a vital tool which will aid you during your command. Containing information to refresh what you have learned in the Tutorial, make use of the Encyclopedia to access additional guidance when you need the support of your advisors. {STEAM_CLAN_IMAGE}/42855113/5abb6048b841071224abba84b65cac1565da5ae8.jpg Starting in 1914 vs 1916 When starting a new campaign, you can choose to take command as either the Allied Forces or the Central Powers from the early stages of war 1914, or from 1916 as National Will begins to falter. A 1914 start will allow you to step onto fresh battlefields, where conflict across the Western Front is still in its early stages. Key technologies, such as improved trenches, aircraft and supply depots will need to be researched. Alternatively, by starting your campaign in 1916 you will have immediate access to an array of early technologies, but as the fatigue of battle filters through to families back home, National Will sits at a lower starting point. Managing Supply Supply is a key resource in The Great War: Western Front, allowing you to bring the full might of your forces to bear on the battlefield. Managing this critical resource will be vital as you seek to establish a foothold over the enemy. Each unit positioned in a region on the Theatre Map will bring its own Supply, but expanding the amount of Supply at your disposal should be a consideration throughout the campaign. We strongly recommend that you research and install Supply Depots in territories which you are using as offensive or defensive points. This will improve the Supply pipeline, providing you with greater flexibility on the battlefield when committing resources through artillery barrages, deploying reinforcements, or creating defences. Retreating wounded and demoralized units will also recover a small amount of Supply. Global Supply can be replenished by converting Gold Reserves, and through research you will be able to improve the efficiency of this exchange. {STEAM_CLAN_IMAGE}/42855113/6ddd9705809157f02c278e8a1230bdbd669dcce2.jpg Attacking and Defending Depending on whether you’re attacking or defending in a battle, the tactics you employ and where you choose to allocate your supply will make the difference between victory and defeat. When on the defensive, a strong tre...Week One Feedback and Update 1.1.0Apr 6, 2023 - Community AnnouncementsReporting in, Commanders! At one week since the launch of The Great War: Western Front, we want to thank you all for sharing your content and stories from your time in command. We also want to acknowledge the valuable feedback you have offered while sharing our plans for the update coming later this month. Update 1.1.0 will focus on balancing changes, performance improvements for NVIDIA and AMD GPUs, and fixing several known issues. The full list of changes can be expected in patch notes ahead of the update itself. Please continue to let us know your thoughts and feelings on the game and report any issues you experience via the in-game reporting tool or our Issue Tracker: https://issues.frontierstore.net/ . We thank you again for your diligent communications. Intel from the Battlefield At HQ, we have been receiving early reports from the front and want to highlight your achievements: IGN shared their review of The Great War: Western front, describing it as "a deep RTS that shows a lot of attention to historical authenticity" 7/10: https://www.ign.com/articles/the-great-war-western-front-review Matt Sainsbury from DigitallyDownloaded.com highlighted that The Great War: Western Front is “quite possibly the finest WW1 strategy effort yet”. Explore his full 4.5/5 review: https://www.digitallydownloaded.net/2023/04/review-the-great-war-western-front-pc.html The Historical Gamer found out that taking command of the Western Front sometimes means making tough decisions while leading the Central Powers into battle at Arras: The Great War: Western Front | First Look | New Game | Sneak Peek | Part 1 PartyElite shared a selection of reconnaissance from the trenches with fellow Commanders to provide extra preparation ahead of battle: https://www.youtube.com/watch?v=z47NcODIDco We invite you to share your own victories and defeats with us over on Twitter and Facebook! Thank you for your continued support and feedback, Commanders. The Petroglyph and Frontier Foundry Teams Relive Or Redefine History in The Great War: Western Front - Available Now!  Mar 30, 2023 - Community Announcements​It’s time to rally your troops! The Great War: Western Front is now available via Steam! Real Time Strategy veterans, Petroglyph are back with another captivating title, The Great War: Western Front. This time, they have delivered the definitive first world war strategy game with both turn-based and real-time elements. The Great War: Western Front challenges your decision-making on every level from the heat of the moment to the grand schemes that unravel over the course of the campaign. All of this action is complimented by footage from the archives of the Imperial War Museums to deepen the experience with historical context and realism. When you arrive to the front, you must choose to lead either The Allied Forces or the Central Powers in gritty battles on a living, persistent battlefield. Laying trenches effectively, timing your charges, and capturing key locations will ensure the best odds of success. Between battles, you will also guide your faction to victory through high-level strategic decisions in the Theatre of War. Assessing all aspects of the battlefield and greater theatre of war will guide and inform every decision. Make sure you’re well equipped and enhance your experience with the Victory Edition! This version contains: • The Great War: Western Front™ Full Game Download • A Digital Field Guide Containing Additional In-Game Intelligence • Five Wallpapers (Digital Download) • The Original Soundtrack Featuring 31 Tracks from Frank Klepacki (Digital Download) {STEAM_CLAN_IMAGE}/42855113/fcc7fd117c49746aa9c3bf8a86ec1c914fcab995.jpg As you step into the role of Theatre Commander for the first time, you will quickly learn that maintaining the front line is critical. With each turn marking one month of the war, you will manage your supplies and manoeuvre your troops to apply pressure on the enemy position while gaining intel and identifying targets for attack. Meanwhile, the enemy is doing the same, so outsmarting them and applying constant pressure is crucial to making progress. Throughout this process, the war of attrition and battle of inches become clear. Master this style of warfare to win through breaking the enemy side’s National Will. Beyond outlasting the enemy and eroding their National Will, there is a way to push forward. Through careful planning and savvy tactics as Field Commander, you can slowly but surely gain ground and capture territory. The ultimate goal of this strategy is to capture the enemy’s Headquarter Region; Paris for the Allied Forces and Kreuznach for the Central Powers. The road to victory in this manner is arduous but decisive. Executing this long-term strategy will require both victory on the battlefield against incredible odds as well as innovative decision making at the Theatre level. Learn more about marrying the responsibilities in each role in this post our and our behind the scenes video: As masters of their craft, Petroglyph have expertly woven decision making at all levels into one immersive experie...