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The Future Project

 
What Hides in Dreams, an upcoming horror game from creator of The Future ProjectNov 14, 2024 - Community AnnouncementsHello there! I have just launched the Steam page for my next game, What Hides in Dreams. It's a psychological horror game where dreams become reality and death leaves a permanent scar. You find yourself trapped in a nightmare filled with strange sights and oppressive monsters, and the only way to escape is to go through each door and face the visions on the other side. But what happens after that is up to you. In What Hides in Dreams, death leaves scars. Being captured by a monster leaves a permanent stain on your psyche that affects the game's story. But the monsters can also perish by your hand, which yields its own consequences. https://images.squarespace-cdn.com/content/v1/6094399007c9c614b1ea6736/a76e923b-d267-4e1a-8fc2-1cb68c74f367/whd_thesilent.jpg?format=1500w While What Hides in Dreams is certainly a departure from The Future Project, I'd love it if you gave the game a look and considered wishlisting it, especially if you enjoyed The Future Project! A release date is yet to be determined, but in the meantime you can check out the game's trailer and screenshots right here on Steam: https://store.steampowered.com/app/3214900/What_Hides_in_Dreams/ If you want to learn even more, I will be maintaining a development blog on my website at infinitelevel.net. Check it out if you're interested! Until next time! -Lance T. Infinite LevelVersion 1.1.4 Released!Feb 19, 2024 - Community AnnouncementsHey everyone! The main purpose of this patch is to address issues where the player could get stuck in a level, specifically in Hand of the Water. There's a handful of other additions and fixes as well, detailed below: Full patch notes: Updated Hand of the Water lava river to prevent players from getting stuck under the lava. Note that this required several changes to the walkable area in Hand of the Water, so while I tried to keep everything as close to the original version as possible, there may be some changes to otherwise familiar areas. Added Invert Y option to mouse and controller settings. For controllers, be aware that due to the way tested controllers register certain inputs, if you set the Look Stick to the left control stick the Invert Y option will be automatically selected. This is normal, as this selection will then make sure the player looks up or down when the left control stick moves up or down respectively. Those who use the right stick as the Look Stick will see no change. Please let me know if you find any inconsistencies between your controller and the way Y inputs are registered. Added static compass image to in-game map, found in upper left corner. Adjusted platforms near first save station found in Distant Sibling so that, if players fall down, they can't get stuck. If player and Saboteur are using Time Warp at the same time, the Saboteur will appear to move at normal speed (was originally slowed down regardless of Time Warp status on Saboteur). Increased "Time Warp activate" animation speed on player by 50%. Fixed bug where button on player map would not highlight when given focus on controllers. You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.1.4". Until next time! -Lance T. Infinite LevelVersion 1.1.3 Released!Jan 2, 2024 - Community AnnouncementsHappy new year! This latest patch addresses some issues brought forth by recent newcomers to The Future Project, and overall aims to make for a smoother, more consistent, and of course more fun experience for everyone. Thanks to everyone who has brought bugs and other issues to my attention! Full patch notes: Updated early platforming sections in Distant Sibling to be more reasonable. Updated boss arena in Jeweled Tundra so the first gap requiring Air Dash is more reasonable. Collision detection for Apex Devourer's Ice Breath attack is now active slightly after the breath particle effects start playing. Increased the speed range of Swolings. Fixed inconsistent collision detection between the player and Swoling. Fixed inconsistent collision detection between the player's flamethrower and Fungal Creature. Added sound effect to final boss minion's attack. You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.1.3". Until next time! -Lance T. Infinite LevelVersion 1.1.2 Released!Dec 20, 2023 - Community AnnouncementsJust in time for the holidays...again! This patch addresses a small handful of minor issues, as well as updates the effectiveness of some status effects for a more balanced experience. Full patch notes: Reduced the length of the Grounded status received from the earth projectile for most enemies. (From 5 seconds to 4). The following enemies are left unchanged: Vile Flower Fungal Creature Dweller Flycicle Clinger Lava Tentacle Drone Pulse Fly Reduced the length of the Stun status received from the electric projectile and electric radius for the following: Vile Flower (From 8 seconds to 5) Fungal Creature (From 8 seconds to 5) Increased the length of the Stun status received from the electric projectile and electric radius for the following: Pulse Fly (From 2 seconds to 3) Soldier (From 3 seconds to 4) Final Boss minion (3 seconds to 4) Endgame Saboteur (From 3 seconds to 5) Updated collision area for Pteracarrier. Fixed bug where player would take fall damage immediately upon starting a new game. Fixed bug where fall damage immunity would not be properly reset upon the player respawning from falling into an inescapable pit. Fixed bug where player could teleport past the trigger areas that determine if the player has fallen into an inescapable pit using the Aether power. Fixed bug where player could teleport past water bodies using the Aether power. Fixed issue concerning in-game map where rooms with a lock on only one side of the room would be covered up by neighboring rooms in the in-game map, affecting readability. Fixed bug where a rock could be stuck floating in front of the Saboteur's face. (So long, pet rock!) Fixed bug where Defense Turrets would never perform large fire while frozen. Fixed bug where player and player's projectiles could sometimes have their movements interrupted by Defense Turret's projectiles. Minor visual fixes You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.1.2". Until next time! -Lance T. Infinite LevelVersion 1.1.1 Released!Dec 11, 2023 - Community AnnouncementsJust in time for the holidays! This latest patch addresses a mouse and controller sensitivity problem some first time players may have experienced, alongside several other fixes to give players an even smoother experience. If you've found yourself affected by mouse and gamepad sensitivity issues when starting the game, please read below for instructions on how to fix the problem. Full patch notes: Maps will now loosely follow the player's location as they navigate a world. This means that, upon opening the map, it should automatically move to roughly where the player is in the world without the player needing to manually move the map to see their current location. Added sound effect for when player is hit by the ring projectile from final boss. Added sound effect for when a Saboteur rock projectile reaches the end of its attack. Fixed issue where first time players could have their mouse and controller stick sensitivity set to 0% by default. Fixed bug where, upon entering Heaven from SIM_SELECT(), the map would not show you which room you're currently in. Slowed down the first set of moving lasers in the Heaven extension leading to All's Eye. Fixed bug where low element ammo warning would not go away upon picking up an element ammo upgrade of matching type. Fixed bug where player could infinitely fire the flamethrower if they let go of the mouse button at just the right time during flamethrower startup. Fixed bug where player could infinitely have the ice shield active if they let go of the mouse button at just the right time during ice shield startup. Fixed bug where Aether marker could appear in cutscenes. Fixed bug where Alien Remnant map would be completely invisible when viewing from SIM_SELECT() or the Alien Remnant Citadel before stepping into another room. Minor visual fixes If you've tried launching the game before this patch for the first time and found yourself unable to move the camera, do the following: Upon launching The Future Project, navigate to the Settings menu. Navigate to the Keyboard/Controller settings depending on which input device you're using. Find the Mouse Sensitivity or Look Stick Sensitivity sliders. Set the slider to the value of your choice. Defaults are 100% for mouse, 70% for controllers. Click the Apply button to confirm your settings. Start the game and test that the change worked by moving your mouse/gamepad stick around to move the camera. You can verify you're running the correct version of the game at the main menu. The text in the lower right corner should say "v1.1.1" Until next time! -Lance T. Infinite LevelThe All's Eye Update Is Here!Nov 6, 2023 - Community AnnouncementsThe Future Project's 1.1 update, dubbed the All's Eye update, is now live! Hiding within a hidden area of Heaven, All's Eye is an angelic being that will demand everything from the player. Fast, hard hitting, and frequent attacks will keep you constantly moving as you use all your powers to take on the biggest challenge in The Future Project. You best gather up all the game's items...you're going to need them. In addition, the All's Eye update also comes with a new difficulty mode, titled Master Mode. The player's damage is further reduced, while all enemies hit harder than ever. Resource pickups typically dropped by enemies during normal play will no longer spawn either, meaning you can only restore health and ammo at designated stations. But wait, there's more! Health and missile upgrades are also less effective, only giving you half the normal amount. Think you can handle all that? Good luck! Both the All's Eye boss fight and Master Mode are free for all players, whether you're new to The Future Project or have been playing since launch. All's Eye can be found by finding its location within Heaven, and does not require a new save file to access. Master Mode is unlocked from the start and is accessible from the main menu when starting a new game. It is recommended you play through the game once on one of the other difficulties before starting Master Mode. But hey, if you're feeling confident, don't let me stop you. The Future Project's All's Eye update also comes with two new achievements as well as a plethora of other changes, including updated boss fights, bug fixes, and balance adjustments. The full patch notes are below. Get comfortable, it's a long list. Patch notes: All's Eye boss battle is now available, along with a new section of Heaven and an updated map for the world. In addition, All's Eye has a Master Mode variant that has the following changes: Reduced health to accommodate the player's reduced damage, but... ...All's Eye's "From Dust" attack will constantly fire the whole battle. Master Mode is now a difficulty option given when starting a new game. The final boss has been given a Master Mode variant that has the following changes: Reduced health to accommodate the player's reduced damage, but... ...the final boss' attacks are more frequent. The final boss' "Deletion Timer" is twice as fast. Final boss (Casual through Hard difficulties) health reduced. (From 13,000 to 12,000) Final Boss' firewall attack - speed slightly reduced, lifetime reduced from 2.5 seconds to 2.25. Final boss has been given new hit animations for when it's hit with earth and electricity. To better reflect the Saboteur growing stronger with the player, the following changes have been made to Saboteur battles: For every 200 maximum health the player has, the Saboteur will gain 350 health for the battle. Missile Barrage attack now only done if the player has over 40 maximum missiles. Flamethrower attack now only done if player has over 200 maximum fire ammo. A...Patch 1.0.3 Released!Sep 27, 2023 - Community AnnouncementsWe've got a big one today! The short version is more enemy/element interactions have been fixed and the ice projectile has been given a buff. I've also fixed a handful of other issues, ranging from the silly to the not so silly. The full patch notes are below: Updated ice projectile so that enemies who fire projectiles and were not initially frozen get an immediate delay to their attack. Fixed bug where player could use Aether to teleport underneath lava, making them stuck. Player can no longer be damaged by Infantry laser attack if the ice shield is active. Pulse Flies now delay their attacks if they're frozen. King's Guard boss now slightly delays its attacks if it's frozen. King's Assassin boss now slightly delays its attacks if it's frozen. Soldiers now slightly delay attacks and movement if they're frozen. Bug where a cutscene in Tempest could play again when you re-enter Tempest and enter the cutscene's trigger area has been fixed. Fixed bug where Pulse Flies respawned in the ground if defeated with Earth. Fixed bug where Swole Mother would drop suddenly if defeated while grounded. Fixed bug where Swole Mother would fly much too high into the sky after grounded status was complete. Fixed bug where Drone would drop suddenly if defeated while grounded. Fixed bug where an earth summon would lift a Defense Turret into the air. Fixed some visual bugs in Tempest. You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.0.3". Until next time! -Lance T. Infinite LevelVersion 1.0.2 Released!Sep 5, 2023 - Community AnnouncementsHello once again! This latest patch addresses several enemy/element interaction issues as well as some minor performance and gameplay improvements. The full patch notes are below: Decreased the amount of time the player must charge an element before unleashing a charged element power (except for earth platform summons). Fixed bug where player could make lock-on icon appear and be stuck on the screen when they're frozen. Fixed bug where Vile Flower could fire a projectile if they were stunned midway through their waking animation. Fixed bug where Vile Flower could shoot slightly to the right of the player while the player was standing still. Fixed issue where Vile Flower's "waiting" animation was visible to player via clipping through surrounding flower or if player was just high enough above the Vile Flower. A final boss projectile now slows down when the player uses Time Warp. Removed shadow from Aether marker. Fixed a very minor navigation issue found in Distant Sibling enemy AI. Added a couple enemies to Jeweled Tundra caves. Fixed bug where Ice Clad stopped all behavior if stunned. Fixed bug where Ice Clad could still move while grounded. Fixed bug where Dweller could still be damaged if they re-buried after player grounded them. Fixed bug where Dweller's snow markings would not appear if player forced a re-bury using earth. Defense Turrets can now be burned with the flamethrower. Fixed bug where Mobile Turret would never attack while grounded. Minor performance improvements to Distant Sibling, near area where player accesses floor 2. Very minor performance improvements to Alien Remnant Citadel. You can verify you're running the correct version of The Future Project at the main menu. The text in the lower right corner should say "v1.0.2". Until next time! -Lance T. Infinite LevelVersion 1.0.1 released!Aug 14, 2023 - Community AnnouncementsHello world. The first post-release patch has just been made live, addressing a handful of issues discovered since the game's launch. In addition, there are some instructions here for if you've encountered controller issues preventing play. Here are the patch notes: Fixed an issue where changing gamepad stick settings would cause both sticks to act as the "look" stick. Fixed mouse and look stick sensitivity settings not being saved Fixed issue in tutorial where placeholder text would be displayed instead of the assigned input. Fixed bug where Cyclops enemy could still move while grounded. Cyclops enemy will now "dig" itself out of grounded status. Watch out for its desperate projectiles! Movement speed on map has been increased when using gamepad or keyboard controls. Fixed bug where the opening music would still play when skipping the opening cutscene, causing potential overlap between it and the Heaven music. Reduced Lava Tentacle health from 180 to 165. Electric arc sound effects in Tempest now loop more seamlessly. Minor performance improvements to Distant Sibling. Minor performance improvements to Jeweled Tundra. Fixed various visual bugs in the game. If before this patch, when editing your controller settings, you've run into an issue of being unable to use your controller for gameplay for whatever reason (both sticks assigned for looking instead of one for movement and the other for camera, for instance), then follow these steps before relaunching the game: Navigate to C:\Users\\AppData\Local\FutureProject\Saved\Config\WindowsNoEditor Delete the entire WindowsNoEditor folder, including the folder itself. Launch the game! Default settings for input, graphics, etc. will be reset to their defaults. You can verify you're running the correct version of the game at the main menu. The text in the lower right corner should say "v1.0.1". I hope you've been enjoying your time in The Future Project! I'll continue to monitor things to ensure everyone's having as smooth an experience as possible. Thanks to everyone who's sent in their feedback/bug reports already. Until next time! -Lance T. Infinite LevelThe Future Project is available now!Jul 27, 2023 - Community AnnouncementsHey everyone! I'm happy to announce that The Future Project is finally out now! It's been a long road getting here, so I hope you enjoy the finished game. Thank you for your interest and time in The Future Project, and have fun!The Future Project Demo Updated 2/13/2023Feb 13, 2023 - Community AnnouncementsIn response to some feedback on the demo, I've made a few changes: Forest's Greed boss now has an updated animation to better telegraph the tentacle swing attack. Controller default mappings have been changed - strafing is now done with X by default. This can be changed in the game's settings if desired. Other miscellaneous fixes. Though Next Fest is over, I'll be keeping the demo up to allow anyone to play the demo who didn't get a chance to try it before. Demo updates from here on out will be infrequent, but feel free to continue posting your feedback on the demo. Until next time! -Lance T.The Future Project - Next Fest Demonstration (Feb. 9th)Jan 25, 2023 - Community AnnouncementsThis demonstration of The Future Project will showcase the area shown in the game's demo as well as additional content that will be playable in the full game. The developer of the game will be taking you through different "simulations" within The Future Project, highlighting interesting notes about each while showing off the various powers and abilities of the player character. Enjoy the demonstration, wishlist the game, and learn more about the developer and The Future Project!The Future Project - Next Fest Demonstration (Feb. 7th)Jan 25, 2023 - Community AnnouncementsThis demonstration of The Future Project will showcase the area shown in the game's demo as well as additional content that will be playable in the full game. The developer of the game will be taking you through different "simulations" within The Future Project, highlighting interesting notes about each while showing off the various powers and abilities of the player character. Enjoy the demonstration, wishlist the game, and learn more about the developer and The Future Project!Future Project Livestream TestJan 21, 2023 - Community AnnouncementsTesting my setup in preparation for Steam Next Fest. Feel free to join in!