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Update 2.7.0May 8, 2024 - Community AnnouncementsUpdate 2.7.0 Welcome to Update 2.7.0! This week, we welcome the long-awaited, community-anticipated Darque Mood outfit. Get your goth on! We’re also bringing you a few performance improvements, UI fixes, and a security update! Content and Bug Fixes Performance Fixed an issue where launch options like -dx11 stopped working. However, we still recommend playing without any additional options Fixed a rare crash on the server UI Polished the look of the incoming melee damage indicator Fixed an issue with single item bundle purchase where the wrong item was equipped Fixed the nametag sometimes intersecting the HUD in terminal attack when in the squad-up screen Security This week, you will feel a difference in the number of cheaters you encounter in the game. Multiple new rules have been implemented and changes to how and when cheaters are detected. These new changes mean that cheaters are being detected and removed faster. Remember: if you see cheating in the game, make sure to report it and add a good comment explaining what is happening! We also collect video reports on Discord, so if you capture suspicious behavior, send it in! Update 2.6.0 - New Gamemode - Terminal Attack!May 2, 2024 - Community AnnouncementsUpdate 2.6.0 MID-SEASON EVENT: TERMINAL ATTACK Welcome to the mode: Terminal Attack is a new 5v5, single-life, attack-and-defend game mode in which contestants take turns delivering the decryption key to the terminal and the best of seven rounds wins. Attackers are tasked with completing the upload, while defenders must prevent it by any means necessary. No healing. No revive. One life. Players can regenerate health up to 100 hp, and gadgets do not regenerate at all, so engage with caution and go in with a plan. You can play Terminal Attack in the SYSHorizon, Monaco, and Las Vegas arenas, and be warned, the destruction you cause will carry over through all seven rounds. Throughout the event, cash in contracts to earn event cosmetics to show your support for CNS, a rogue hacking collective, and VAIIYA, a cyber-security firm. Which side are you on? Get in there, contestants! This week, we have a special article from our Design Director, Matt Lowe, who explains League ranks, the journey THE FINALS has taken, changes in this update, and the potential future of ranked play. Please give it a read here. This update has plenty more to offer, all outlined in the bullet points below. The highlights include a change to Private matches that allows matches to start with as few as 2 players and the addition of Power Shift! Let the 1:1 battles commence! We’ve added two bonus Battlepass pages with rewards for the grinders out there. Make sure to check out the new drip! Power Shift has a new arena in rotation! Now you can ride the platform through Seoul. Finally, for the first time ever, the new Outfit added to the store will allow you to purchase individual items from the bundle as well as the entire bundle all at once. We also added a way to equip your new item to the contestant of choice at the time of purchase, but this feature has a bug that displays the wrong image and fails to equip. We have a fix already, but it will come in the next update. Check the bundle out right here! A note on Anti-cheat: The current state of cheating is one we are acutely aware of and actively combating. We have a team of skilled engineers, data analysts, security experts, and machine learning experts whose full-time jobs are centered around anti-cheat. Talking too much about anti-cheat can provide too much info to those who build, sell, or use cheats. And yet, if we say nothing, many will feel we aren’t doing enough. Easy-Anti Cheat is our base software. It acts as the first line of defense and a catch-all for blatant, non-careful cheating. After that, we have added additional layers of prevention methods and anti-cheat tools and software that obfuscate, check telemetry, hardware behavior and more. With each passing week, we add more rules based on our own data and adjust the old ones. This is because anti-cheat is a game of cat and mouse. With every change we make, the cheat makers respond, and we switch tactics and they follow suit. When we catch cheaters, depending on the leve...Update 2.5.1Apr 24, 2024 - Community AnnouncementsThis week, we have no update, just a small patch to live the new Store content and provide a fix for the server crashes that have been happening lately. Check out the store video here: We also added improvements and adjustments to security and anti-cheat. Next week, we’ll be back with a more substantial update. See you then!Update 2.5.0Apr 17, 2024 - Community AnnouncementsUpdate 2.5.0 Welcome to Update 2.5.0! Today, we’re bringing you an update with some balance changes and dev comments on future changes to both the Stun Gun and the Cloaking Device! The second Community Challenge has come to an end. Congratulations on reaching the goal! We were never worried (maybe a little worried), enjoy your brand new Boombox — and special shout out to player "Goo and Sledge" for pushing the platform an astounding 185km! Also, you may have noticed that we have switched to using Embark ID as our main Display name in-game. You can change your Embark ID display name by visiting the Embark Portal. Now! Let’s get into the changes included in Update 2.5.0: Balance Changes Gadgets Data Reshaper Range increased from 5m to 15m Target FOV decreased from 25 degrees to 12 degrees Dev note: to account for the increased range. Stun Gun Dev Note: We’re aware of player frustrations around being stunned by the Stun Gun and are planning some changes to get it to a better place. However, these changes require more testing before we deploy them so it will be update 2.6 before these arrive. Specializations Cloaking Device Increased the activation cost from 14.2% to 33%. Dev Note: This does not change the maximum sustain time, but makes it drain faster when toggling it on and off too frequently. In addition to this change, we’re also investigating changes to the visibility of cloaked players, but these will not be deployed until the 2.6 update as they require more testing Mesh Shield Decreased health from 1000 to 750 Weapons KS-23 Bullet dispersion reduced when jumping, sprinting, or zoomed in, to make the weapon more accurate Security AFK/Idle rule enhancements Added detections for software such as cheat tools and injectors, leading to suspensions Update 2.4.0Apr 10, 2024 - Community AnnouncementsUpdate 2.4.0 New Community Event! It’s time again to work together as a community for a special prize! This time, you’ll be touring the globe on the Power Shift Platform! Not just once, but 10 times around the Earth! Push and pull that platform far enough and everyone will win a pink Historical Hi-Fi boombox to wear in the Arena! Fail to go the distance and the item becomes an unreachable relic! YOU CAN DO IT! There will be a leaderboard tracking individual success (with distance added based on your collaborative team effort) which you can find here. Want a chance for extra prizes during the event? Join the Official Discord for a chance to earn some swag. Now for the notes! This week we are making quality-of-life improvements, adding some new functionality to contracts, another mode to Private Matches, and fixing bugs. Players can now track up to 5 contracts inside the game, and you can find options in the settings menu to determine how much (or how little) information is displayed. You’ll also see improvements to the backfill settings on Power Shift, the removal of the glitching UI when eliminated, and a smarter Battlepass that always jumps to your current page. Finally, we’ve added Solo Bank It to Private Matches and have fixed a number of contracts in the career circuit that were causing headaches to the majority of players. All this and more! Read the details below: Audio Fixed an issue where turret sounds could linger if you quickly picked up the Guardian Turret after placing it down. Gameplay Fixed an issue where the deployment preview of placeable gadgets could be seen while being revived Fixed an issue where the Mesh Shield could be deployed while emoting Fixed an issue where the Dematerializer could interact with Goo Fixed an issue where you could pick up objects during an interaction Fixed animations sometimes retriggering when entering a Gateway Fixed an issue where Guardian Turrets would target respawning Defibrillated players who are immune to damage Added functionality allowing projectile weapons, such as different Grenades, the RPG, MG32L, and CL-40 to pass through friendly teammates Dev note: This change is to address repeated issues where players would damage themselves if a teammate passed close by them right as they fired the weapon Fixed an issue where players using a Riot Shield would not trigger mines Fixed an issue where the throwing arc preview would still appear after a throw had been canceled Fixed an issue where some objects, such as Barricades, could travel upwards too quickly when affected by the Anti-Gravity Cube Modes Power Shift Improved rules for backfilling on Power Shift mode. Players should no longer be backfilled into matches if the platform is within 20% of its final destination Solo Bank It Added to Private Matches Practice Range Fixed an issue where mines would not be triggered by bots Maps Seoul: Fixed overlapping assets Las Vegas: Improved far shadow distance in lighting Fix for fog bleeding through walls...Update 2.3.0Apr 4, 2024 - Community AnnouncementsUPDATE 2.3.0 Welcome to Update 2.3.0! We’re excited to announce our very first Discord Quest! You can earn the Skill Issue Set by streaming your gameplay to at least one friend on Discord for 15 minutes. It’s only available on the PC version of Discord, and will work even in a private DM! You can even invite your friend to play with you! Check out the outfit below: You can also check out our store update: And finally, the first version of the ranked progression indicator which shows how you move up and down in rank after each ranked tournament has been added! Your feedback continues to be critical on this, so please keep it coming! Here are the updates: Balancing FAMAS Increased recoil curve recovery delay from 0.68 to 0.8 Increased recoil recovery time from 0.8 to 1 Dev note: These changes cause automatic recoil recovery to kick in slightly later than before a player finishes firing. It helps prevent an issue where players who pressed the fire button slightly slower than other players felt they saw a very different recoil pattern for the gun Modes Power Shift Added SYS$HORIZON to the map pool Enabled a new HUD The platform will now deal damage to players that are squished underneath it, to fix the issue where you could be pushed through the ground when trapped UI Fixed a bug where the revive tab and respawn coins were swapped in the scoreboard Corrected an issue that made the Career Circuit page appear smaller after viewing rewards on console Fixed an issue where Bank Rabbit Bundle couldn’t be purchased via the outfit screen Ranked Added an end-of-match screen to indicate the change in rank Added animations to the end-of-match rank screen to show when a player is close to going up or down in rank NOTE: We have a known issue where all players will see the incorrect ranking the first time they boot the game. You can ignore this screen, as it will only show once and will not affect your actual ranking in any way. We decided it was better to go out with this incorrect screen, than to hold off on this feature for another week1. Update 2.2.0Mar 27, 2024 - Community AnnouncementsUpdate 2.2.0 Easter is here and it’s time to color some eggs and play BUNNY BASH! During this event, you’ll turn in contracts to earn prizes while duking it out in this special version of POWER SHIFT. The SYS$HORIZON map has been visited by the Easter Bunny, who has left plenty of decorations behind! You’ll need to work with a limited loadout during the event, so plan wisely and hop on the platform to smash your way to victory! We were planning on shuffling a few game modes to make room for Bunny Bash, but seeing the outpouring of love for Bank It from the community, we’ve decided to keep it. Thank you for always being so vocal when it comes to your experience in the game! We may need to rearrange things in the future to make room for new experiences — but for now, keep grabbing those coins! We will be adding Cashout to the casual game modes, to replace unranked tournaments for now. You’ll be able to warm up for ranked in the single-round 3v3v3v3 mode instead. We’ve also added cashout to private matches in case you want to play with up to 12 friends! Finally, we’ll be switching all PC display names to Embark ID soon, to make social connections easier and to ensure better quality display names going forward. You’ll see a pop-up when you first open the game. You don’t need to do anything for this change, as you already have an Embark ID, but if you’d like to change your Embark ID Display name before the switch, you can do so by visiting the Embark Portal. Don’t worry, there is no risk of losing any progress or friends on the social page due to this change and this does not affect console players at all. Let’s get to the nitty-gritty: Balancing KS23 Increased fire rate from 55 RPM to 73 RPM Decreased player damage from 120 to 100 Increased environmental damage from 600 to 700 Decreased pump-action animation delay from 0.2s to 0s Increased pump-action animation duration from 0.6s to 0.7s Increased damage fall-off start range from 15m to 18m Decreased damage fall-off end range from 50m to 23m Increased the damage fall-off multiplier at max range from 0.4 to 0.6, meaning it does more damage at range Increased the projectile speed from 200m/s to 300m/s, meaning players need to lead targets less now Decreased bullet dispersion when firing from the hip while crouching, standing, and running, making the weapon more accurate and reliable FCAR Adjusted recoil pattern to make the weapon slightly less easy to control Decreased the damage fall-off multiplier at max range from 0.67 to 0.5, meaning it does less damage at long-range FAMAS Adjusted recoil pattern to make the weapon slightly easier to control 93R Increased fire rate from 240 RPM to 260 RPM Glitch Trap Reduced the duration of glitch effect from 10s to 5s Glitch Grenade Reduce the duration of glitch effect from 10s to 5s Changes & Bug Fixes Daily Quests Daily quests will reward an increase in XP from 500 to 1000 VFX Made the dematerializer highlight more visible Fixed several instances of VFX not bein...Update 2.1.0Mar 20, 2024 - Community AnnouncementsUpdate 2.1.0 Welcome to the first update of Season 2! This update brings a new development to private matches! In the first of many improvements, we have added map selection to the feature so you can play in the arena of your choice. We’re excited to see how many of you love Power Shift! Very soon, we’ll be adding new maps to this mode so you can ride the platform to its destination in a whole new setting! This and more, coming in Season 2 – so stay tuned! BUG FIXES & ADDITIONS Private matches Players can now select the map when starting a private match Players will no longer be stuck trying to join the game server after leaving a private lobby Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock Console Crash fix for audio-related crash Power Shift Monaco: Fixed jump pads clipping the streets on low/medium/high settings Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother Polished placement and orientation of spawn points Skyway Stadium: Added jump pad outside the construction spawn area Tweaked spawns to sit less close to edges General: Fixed objective count score in the summary screen Maps Performance and polish on SYS$HORIZON Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON Moved a spawn location in the corner of Monaco near Hotels that was creating imbalanced scenarios in some game modes Fixed incorrect destruction effect on trees in SYS$HORIZON Fixed missing destruction effects on concrete fences in Seoul Fixed missing destruction effects in multiple assets in the tutorial Weapons & Gadgets Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage Fixed an issue that made recoil on burst weapons not behave as intended Fixed Gateway ammo not being properly refunded when being thrown into an APS Fixed hovering objects after transmutation Blocked transmutation on friendly carriables Improved zipline behavior to better match the intended exit point and direction of the player Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other Removed the ability to equip the mesh shield during defib revive Art Updated the shoulder-length hairstyles to avoid clipping Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS UI/UX Social syncs will not be excluded if a user is already logged in Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them Fixed incorrect text on certain contracts Fixed overflowing text in item tutorial videos Audio Fixed seek-to-start time not working Corrected the audio for the Season vignet...Update 2.0.0Mar 14, 2024 - Community AnnouncementsWelcome to a whole new season of the game, contestants! Much has changed in and out of the arena, and you can expect lots more as the Season progresses. Please find all these new things and changes that’s coming in Season 2 RIGHT HERE! NEW ABILITIES & EQUIPMENT NEW MAP Added the standard issue of the new SYS$HORIZON map NEW GAME SHOW EVENT Added the Retro Invasion 82 event to every map NEW SPECIALIZATION Dematerializer Enables the user to create temporary holes in the arena construction NEW GADGETS Gateway Throw out two Gateways to create a spatial link between them, enabling quick traversing through the arena Data Reshaper A “prop-swap” executable that lets players transform objects and deployed equipment from other contestants into canisters or decor Reverse Gravity Cube A throwable Cube that creates a limited-area gravity field where anything not nailed to the ground will elevate toward the sky NEW WEAPONS FAMAS - Burst Rifle - Medium 93R - Burst Pistol - Light KS-23 - Slug Shotgun - Heavy BALANCE CHANGES Throwables, Explosives & “Nukes” Added diminishing returns on damage from ‘nukes’ i.e. throwable objects that carry C4s, Breach Charges, or mines For each source of explosive damage, including the throwable and starting with the highest, a damage modifier is applied to each instance in the sequence of 60% / 40% / 30% / 20% Gas Canisters now immediately start to steer off their direct trajectory (aka “wobble”) when they have attachments When picking up throwable objects with explosive gadgets attached (i.e. ‘nukes’ and ‘snukes’), said explosives will become un-armed When the player lets go of the carried object, a re-arming timer for the explosives starts The explosions from C4, Breaching Charges, and all mines that detonate while unprimed now deal 20% of their original damage Decreased the health value of Propane Gas Tanks from 250 to 120 Fixed a bug with Fuel Barrels where they sometimes wouldn’t ignite when taking damage, for example from explosions or bullets Dev Comment: Nukes were a hot-button issue in Season 1. The previous tuning made nukes exceed the intended time to kill by a large margin. Since our initial changes weren’t substantial enough to alter this tactic, we’ve added more ways to balance nukes moving forward. Toxic Gas Added a delay to the application of damage. Damage will now start to tick 0.5s after the player enters the gas cloud Added new functionality that causes damage to ramp up gradually over time, from 30hp/s to 60 hp/s over 2s. Increased damage tick interval from 0.1s per tick to 0.3s per tick Dev Comment: We’ve always intended for Toxic Gas to act as an area denial tool. However, because of its immediate high damage and quick dispersal, it has been too potent. We’ve made changes to make Toxic Gas better fit the original intention. Gadgets C4 Decreased ammo count from 2 to 1 Decreased cooldown from 45s to 30s Decreased minimum damage at the edge of the explosion from 93 to 75 Defibrillator Added functionality that ...Welcome to Season 2!Mar 14, 2024 - Community AnnouncementsCNS PROUDLY PRESENTS…THE FINALS | SEASON 2 Welcome to a whole new season of the game, contestants! Much has changed in and out of the arena, and you can expect lots more as the Season progresses. You may encounter some strange things this season now that CNS — a rogue hacking collective — has infiltrated the game show. While the showrunners fight for control over THE FINALS, you’ll fight it out with an array of game-changing gadgets and specializations that will require all contestants to rethink their strategies! Here’s what to expect: WELCOME TO SYS$HORIZON. CNS has introduced a new map: HORIZON. It’s a glitchy, colorful cityscape that’s partially loaded with floating geometric shapes. You’ll have plenty to explore and a night-time mode that glows under a neon sun. POWER SHIFT Power Shift is our brand new two-team mode. It’s a casual 5v5 where you’ll compete to escort a physical platform through the arena as it rips through anything in its path. With short respawn times and the ability to switch contestants on respawn, you’ll be able to balance your team on the fly, as you fight to control the platform and be the first to deliver it across the finish line! LEARN THE ROPES An all-new tutorial set in the streets of Monaco lets new players learn the ropes, and provides a testing ground to try out gadgets, specializations, and weapons! Your friends who are new to the game can get onboarded quickly, and you can get a refresher if you’ve been away. It’s well worth a visit, even for the most seasoned contestants! LOCK AND LOAD We’ve got three new weapons entering the loadout this season! The FAMAS — A burst-fire assault rifle — will go to the Medium build. The rifle retains most of its damage even at longer ranges, making it excellent for keeping enemies at bay. The 93R — a burst-fire handgun — is the newest edition to the Light loadout. It fires in 3-round bursts and is ideal for close- to medium-range engagements. And lastly, for the Heavy build, the KS-23 — stripped-down slug round shotgun. It requires precision to handle effectively, but zooming in and predicting the enemy's movement will help. JOIN CNS CNS has added some game-changing gadgets and specializations to the game! DEMATERIALIZER A new specialization for the Medium build that temporarily erases physical surfaces, like walls and ceilings. It allows players to see, shoot, and pass through solid surfaces. You can create new passageways and close them back up again. Each action costs a charge, and the Dematerializer can hold up to 3 charges at once. GATEWAY A pair of limited-range deployable portals for the Light build. When both are thrown, contestants and objects can move between the two locations. Anyone can use a portal, but can’t see or shoot through them! Thrown items and projectiles can also travel through the Gateways, but not objectives like the Cashout stations! ANTI GRAVITY CUBE A deployable cube for the Heavy build that manipulates gravity in its immediate area. When activated, ...THE FINALS® Season 2 is live nowMar 11, 2024 - Community AnnouncementsSeason 2 of THE FINALS launches on March 14, and strange things are happening in the arena. The game show has been compromised by the rogue hacking collective CNS, and showrunners are scrambling to decipher their cryptic messages — but one thing is clear: the show must go on! Watch THE FINALS Season 2 Trailer via YouTube: Throughout the jam-packed season of this free-to-play game, contestants can experience new weapons for each class, the hacked new map SYS$HORIZON, the all-new 5v5 game mode Power Shift, a new skill-based League System, rewarded weekly career progression, private matches — for now in a feature-limited beta version — and the new Hacker Playstyle, which adds several ways for contestants to alter the arena to their favor. THE FINALS’ new Hacker Playstyle lets players step into the shoes of CNS, with a set of new gadgets and a new specialization that can be mixed and matched with players’ existing toolset. Remove walls, defy gravity, tunnel across the arena, and transform items — become the glitch in the system, the ultimate cyber tactician, and bring a new dimension to the game. The Dematerializer for Mediums: a specialization that temporarily erases physical surfaces, like walls or ceilings — allowing contestants to see, shoot, and pass through them. Create new passageways and close them back up again —turn every obstacle into an open door. The Anti-Gravity Cube for Heavys: a deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards! Is it a traversal tool? Or a defensive gadget? It’s up to each contestant! The Gateway for Lights: a pair of limited-range deployable portals! When both are thrown and activated, contestants and objects can move between the two locations. Anyone can use a portal, but players can’t see or shoot through them! Perfect for a quick getaway, when things get hairy. The Data Reshaper for Mediums: a gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely — like turning an enemy mine into a chair. Or an enemy turret into a table. Great for breaking through enemy defenses! All builds are getting new weapons, with the Lights getting the 93R burst-fire machine pistol, Medium getting the new FAMAS burst assault rifle, and Heavys able to wield the new KS-23 slug shotgun. With access to assets and source files, CNS has introduced its own Arena, SYS$HORIZON. This glitchy, neon-filled cityscape exists in the loading realm of the game show and features a mix of vertical and horizontal gameplay. Voxel bridges create pathways between buildings, and pieces of floating, glitched geometry allow contestants to parkour through the arena. Partially loaded and out-of-place, SYS$HORIZON is a sight to behold, especially at night. Moreover, THE FINALS Season 2 comes with Power Shift — an all-new, casual, 5v5 game mode where two teams compete to escort a platform through the arena. If interrupted by an enemy team, the platform grinds t...Update 1.11.0Mar 6, 2024 - Community AnnouncementsUpdate 1.11.0 Welcome to the last update of Season 1! It’s been a wild journey with all of you and we are looking forward to the next adventure: SEASON 2! This week, we’ve had a blast playing in Old West Monaco with all of you! So, we’ve decided to extend the Smoking Guns event another week. To celebrate, the Pearlstrike Revolver skin will be free in the shop, this week only! Don’t forget to swing by and nab it while it’s available! Here are the updates: Fixed an issue causing teams to spawn too near to the objective and to each other Fixed a common crash that happens when returning to the main menu Player Support We’re moving our Player Support to the Embark Portal to make it easier to stay up-to-date with your tickets. Welcome to the Smoking Guns event!Feb 29, 2024 - Community AnnouncementsMosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out. We’re bringing back a fan favorite from the early days (of Beta): Single Round Tournament! In this game mode four teams enter the Arena at once and compete against each other in a single round. Add to this the brand new look of Monaco and the limited loadouts and it’s sure to be a show for the sponsors! Cash in all the contracts to earn the High Noon Noir outfit! And don’t miss the opportunity to collect the Chamber Chum Twitch Drop! See you in there, pardner! Update 1.10.0Feb 29, 2024 - Community AnnouncementsUpdate 1.10.0 Welcome to the Smoking Guns event! Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out. We’re bringing back a fan favorite from the early days (of Beta): Single Round Tournament! In this game mode four teams enter the Arena at once and compete against each other in a single round. Add to this the brand new look of Monaco and the limited loadouts and it’s sure to be a show for the sponsors! Cash in all the contracts to earn the High Noon Noir outfit! And don’t miss the opportunity to collect the Chamber Chum Twitch Drop! See you in there, pardner! Alongside update 1.10 we’re running our first Collaborative Community Event! We’re challenging all of you to collectively cashout $250.000.000.000 in one week, and if you do it - you’re all getting a reward! :nama_hug: There might be a few lucky ones among you who’ll bring home a t-shirt as well :eyes: Join the Official Discord and check out #server-announcements in a bit for the full details! Gameplay Fixed an issue with the play again button where it was unavailable at unintended times Lowered the time for when you can cancel an emote to 1.5 seconds from 3 seconds Fix for an issue with the tournament screen which caused it to get interrupted if you were eliminated just before the transition happened Fixed a bug where the camera could appear offset in the end of round screens UI Fix for the mouse cursor disappearing when using the systems menu while in gameplay Squad member offscreen indicator will now list name and health instead of a blue dot You can now equip items directly from the store and equipment page Fixed one of the issues that lead to multiple skins being equipped to the same gun Note: This issue has caused various error codes for our players, if you’ve frequently encountered issues with TFGE0000, TFSS0007 or other crashes/failure to launch the game please give it a try after updating and let us know on Discord if the situation has improved! Maps Update to the collision of the ground mesh on Monaco Animation Fixed more cases where the character deformation would look wrong in squad lineups, such as inwards knees Improved character mesh deformations Security General security updates Video Various shadow quality improvements, especially on lower-quality settings Performance Optimized system memory usage of the game Fixed a number of console-specific crashes, especially on Xbox Series S models Various improvements to the performance of the game across the board Known Issue The anti-virus program “CrowdStrike” prevents players from being able to launch THE FINALS. If you’re running into trouble launching the game, please check if you have this software installed The Glint Tint weapon skin is partially broken, resulting in a darker look than normal, we aim to solve this by the next update The Smoking Guns splashscreen shows an incorrect en...Update 1.9.0Feb 21, 2024 - Community AnnouncementsPatch Notes 1.9.0 To all you lovebugs who helped destroy the Arena in honor of Valentine’s Day: thank you from the bottom of our hearts! The event has concluded but the good vibes are forever! This week’s store update will brighten your day! Check out the Neon Nightslinger kit! This week’s update includes: Bug and Crash fixes Security Upgrades and improvements Update 1.8.0Feb 14, 2024 - Community AnnouncementsUpdate 1.8.0 Love is in the Arena! Be Our Valentine! Join the Valentine’s Day event to unlock a series of precious rewards! Turn in contracts to earn all 6 unlockables. Don’t play alone — Share the love and invite your Seoul-mates to join your party! The Steal the Spotlight event has now concluded. Thanks to everyone who participated and filled out the contracts! As promised, this update introduces some changes for “nukes and snukes.” Red canisters will now have the physics to make overloaded cans drop faster and take less predictable pathways. We’ve also removed the accidental double explosion and stacking damage from barrels with attachments. This patch features improvements to input latency on XBOX, new social notifications, and more! Check the details below: Audio Cloaking sounds will now differentiate between team members and enemy players Headshots will be indicated with their own sound Fixed an issue where certain sounds did not play when colliding with the environment Added a setting to control sounds when the game is not in focus (tabbed out) Fixed single-fire weapons not playing their firing sound at times VFX Various fixes to destruction in Seoul Added material-appropriate effects to destruction on all maps Gameplay/Balance When a player is eliminated out-of-bounds in Bank It, their coins will spawn on the map Gravity and physics have been enabled on Red Canisters with attachments Fixed an issue where multiple C4s would cause more damage than intended when exploding together, for example when attached to an object Fixed a bug that caused jump pads to glitch when overlapped with an attached object Fixed an issue that allowed players to cancel emotes by using quick-melee Fixed an issue where objects could hover in the air after an attachment was destroyed Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit Animation Fixed an issue where held items were unintentionally visible Fixed various issues with defibs not animating correctly Fixed an issue that caused the player mesh to break and faulty physics during revive Fix for the broom not disappearing after the “clean house” emote Adjusted crouch animations to ensure they don’t make characters clip through thin walls Fixed an issue where left-hand gestures would make melee animations look faulty The auto open door when sprinting animation will now keep your weapon in view The football grenade skin now spins correctly Maps Vegas Sandstorm: moved the floating zipline Improved ambient lighting to address issues with seams between areas on all maps UI/UX Fixed an issue that caused the career progression page to lock when quickly switching pages via controller Corrected mislabeled career reward items Tournament overview screen will now show the correct contestant customization Fix for player to always be in the center of the team in the tournament overview screen Fixed an issue where an item could not be immediately equipped after purchasing in the cus...Update 1.7.0Feb 8, 2024 - Community AnnouncementsYEEEEEAH, HERE WE GO! This week we are rolling out some changes to progression, with several adjustments to how XP is earned. These changes will help you tackle the Battlepass and Career Ranks! It’s time to scramble! Important to note: Default settings for VoIP have been reset for all players! The best offense is a good defense, and the best defense requires good communication. Check out the details of the changes below and make sure to change your settings if you prefer. Finally, we are aware of problems with the explosive power of the red canisters and that barrels have unintentional stacking damage. You can expect a fix to these issues in the next major update. Check the full playbook of changes below: Content And Bug Fixes Game Show Events Disabled the ‘Dead Go Boom’ game show event Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future UI Added a ‘play again’ button to the end-of-round sequence, allowing players in a party to quickly get into the next match VoIP Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (existing players) Set VoIP to be enabled by default on console, with Voice Activated set as the default input (existing players) Dev Note: we want to encourage more teamplay in matches, and enabling VoIP for all players is part of that effort. Players can disable VoIP via settings. We previously made this change in update 1.5 for new players and saw positive results! Progression Changes Contracts Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+) Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+) Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-) XP Increased the amount of XP given for opening a vault from 100 to 200 (+) Increased the amount of XP given for starting a cashout from 100 to 300 (+) Increased the amount of XP given for completing a cashout from 200 to 400 (+) Increased the amount of XP given for stealing a cashout from 100 to 300 (+) Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+) Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+) Increased the amount of XP given for finishing in 3rd place in a round from 200 to 400 (+) Increased the amount of XP given for finishing in 2nd place in a round from 400 to 600 (+) Increased the amount of XP given for finishing in 1st place in a round from 600 to 800 (+) Hotfix 1.6.1Feb 2, 2024 - Community AnnouncementsHotfix 1.6.1 This hotfix will bring back the balance changes and the fix to crossplay matchmaking from Patch 1.5.5 that were accidentally lost in the Mid-Season Update 1.6.0. Sorry for the confusion, yolks! We’ve also made changes to fix the leaderboard and you might see a surprise when you start the game, so keep your eyes peeled.Play our limited time STEAL THE SPOTLIGHT eventJan 31, 2024 - Community AnnouncementsPlay our limited time STEAL THE SPOTLIGHT event this week to unlock the a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark. This and much more in Update 1.6.0. Mid-Season Update 1.6.0Jan 31, 2024 - Community AnnouncementsWelcome to our Season 1 Event: STEAL THE SPOTLIGHT! In this solo event, you enter the arena at night with a set build and loadout. Lights are out and cashout stations are guarded by turrets and tripwires, and the best path might just be the one you make yourself — so keep that RPG handy. Play STEAL THE SPOTLIGHT this week to unlock a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark. For now, we’ll be removing Solo Bank It from the game. Thank you so much to everyone who played this experimental mode and provided feedback! We learned so much and we look forward to bringing you more experimental modes in the future. As for other significant changes in Update 1.6.0, Recon Senses have been updated, with a limited reach (no more infinite sight). And in case you get spotted, you’ll get notified so you can get ready for the battle ahead. Including some refinements to close-ranged aim assistance, controller players can now use gyro controls for supported gamepads, so let the good times ‘roller! For all you old-timers, we’ve added 10 levels to the Career Rank with additional rewards. And for newcomers, we’ve reduced the number of rounds needed to get into a ranked tournament from 60 to 45. To help you prepare, you’re now able to change your loadout in the lobby while you wait for the first match to start! Let’s get to the details: Balance Changes Gadgets Dome Shield Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled Vanishing Bomb Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+) Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+) Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+) Zipline Improved placement validation for ziplines, making them easier to deploy Maps: Las Vegas General Added some cover to the side of kitchen trolleys to make them easier to use Replaced the zipline between Eastwood and Decora with a jump pad Moved various cover pieces to avoid gaps in cover Moved various chairs to make traversal easier Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design Argon Casino Removed some of the monitors in the casino so some doors are easier to see Added an extra door to make traversal easier Updated some Vault spawn locations and added cover to some of them Eastwood Casino Updated exit points on various ziplines to make it easier to access rooftops Added decals to some windows to make the glass more visible Rearranged the aircon units to create more cover on the roof Adjusted the position of some cashout locations Glamora Casino Removed some chairs so it's easier to jump in and out of cashier booths Removed some chairs and railings in the theatre to make traversal easier Various other small fixes and balance tweaks Specializations Mesh Shield The...