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The Final Frontier

 
Major Update - 1.2 StationsJan 19, 2024 - Community AnnouncementsStations A large station with 8 modules spawns occasionally that moves across the map that can be destroyed for additional points. Mines / Minefields Mines can be found from either the Sentinel or in large groups during a minefield event. Mines activate when the player nears and slowly tracks toward the player. Once close enough, it will activate it's timer and blow up. Contact with the mine will also blow it up. New Enemy The sentinel drops mines from its back and circles the player Background Objects During special events such as asteroids, minefields, and stations, background objects will appear. This can be disabled in settings Backgrounds The background changes color after every 20 waves Nebulas Nebulas are another unique event that spawn across the map making it hard to see when flying through Higher Level Enemies At higher level threat levels, level 4 and 5 enemies can spawn with the unique ability to create holograms of themselves making it hard to distinguish the real enemy Laser Rework The laser no longer passes through enemies. It now uses ray casts and will quickly drain health based on how much of the laser is on the enemy. Enemy Follower Changes Multiple enemy types can follow each other rather than 3 of one type. Other Major Additions 99 Steam Achievements that can be viewed in-game Point indicator on enemy death Increase to in game resolution Game area width doubled Stats tab with large number of player stats Top score page with 25 local top scores including character, score, wave, and upgrades Threat level multiplies coin gain Music Alert noise on special waves Major Changes Upgrades occur when the player wants rather than immediately after reaching next level Ships and upgrades much cheaper Shield shaders Shield upgrades now replenishes shield fully Asteroids no longer break apart at such high speeds Fixes / Changes Ion no longer stops enemies in place, but keeps them from moving Swarmer now leaves group after being shot by ion Swarmers are now more spread out Increased time between automatic increase to wave Escape button returns to game from the pause menu Score now shows at death screen XP Character increases point gain by 10% instead of 5% Lvl 80 boss no longer effected by ion An indicator for the rammer upgrade on the front of player ship and a shimmer Various other fixes and minor changes Major Update - 1.1Jun 22, 2022 - Community AnnouncementsNew Characters Fighter (starting character with blaster and 5 health) Bomber (shoots missiles and starts with 8 health) Summoner (cannot shoot at first, summons drones, and can have turrets) Healer (heals health but less deadly) Basher (fast and can run into enemies) Upgrade Trees Each character has a different upgrade tree New Upgrades Hull Upgrade (regenerates health) Missiles Dual Missiles Triple Missiles Plated Missiles (missiles cannot be destroyed) Missile Tracking (faster missile turning) Missile Reload (faster missile cooldown speed) Single Shot Quad Shot Missile Defense (missile destroying counterpart to flak) Bullet Speed (bullets base velocity is higher) Shield Strength (number of hits for shield to be destroyed) Shield Regen (speed that shield regens to full) Laser (slows turn speed and has warm up while in use) Ion Cannon (shoots ion shots that disable enemies for a time) Ion Recharge (faster ion cooldown) Cloaking Device (allows cloak to disable damage for a time) Cloak Length (increase length of cloak ability) Cloak Recharge (decrease time between cloaks) Rammer (disables damage from hitting enemy when charged) Drone Ship (spawns drones to fight for you) Drone Construction (decreases time for drones to be constructed) Done Equipment (increases drone stats) Gun Turret (creates an automated turret to shoot at the nearest enemy) Turret Cooldown (increases turret cooldown speed) Turret Turn Speed (allows the turret to turn faster) Missile Turret (creates an automated turret to shoot missiles) Missile Turret Cooldown (increases missile turret cooldown speed) Missile Turret Turn Speed (allows the turret to turn faster) Healer Nanites (heals any fractional health bar to full) Asteroids Asteroids now spawn sporadically on the top and bottom of the map Asteroids may also spawn in large groups and is noted above the wave number New Enemies Marauder (stays close to the player and shoots bullets) Rusher (enters rush state and is much faster and cannot die from collision) Ranger (stays far away from the player and leads fast, plated shots) Shotgunner (pushes the player with large flurries of bullets) Swarmer (a large group of drones that stay together) Enemy Levels Each enemy has a chance to be a higher level (1, 2, or 3) Higher level enemies are faster, shoot more often, and are more likely to have shields Level 1 is red, level 2 is white, level 3 is dark gray Enemy AI Enemy AI has been updated to path around asteroids (raycasting) Enemies can turn faster to move around asteroids more easily The Ranger has the unique ability to lead shots The rusher also leads the player Level 2 and 3 suicider lead the player Threat Level Once wave 50 is beaten with a character, a new threat level is unlocked There are 15 threat levels per character where each level adds some difficulty Each threat level adds to the previous making later threat very difficult Character Colors Each character can be five different colors (blue, green, orange, purple, yellow) whi...Update 1.01 Released!Nov 5, 2021 - Community AnnouncementsSingle line patch note for you: Fixed where the Health upgrade would show multiple times for a single level up.