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Patch Notes 1.5 for Season #8 (October 6th 2017)Oct 2, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for The Exiled version 1.5 that will be released with the start of our Season #8 game worlds (October 6th until November 2nd 2017). Please check out our list of known issues before playing and reporting bugs. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Removed the three-hour-window - game worlds are now available 24/7 again. Increased the maximum duration you can go without drinking to 60 minutes. Doubled the daily limited lives regeneration for all players. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/a88479b59e98d9a4096d7d7e8f84c8b2e228e2a9.jpg You are now always able to drink water from a well as long as you are not overloaded. You can now see the next well on the side of your screen. Fixed a localisation issue with the character creation screen. Removed "Points of Interest" from the game since they did not create meaningful gameplay. Removed Efficiency and Elegance leaderboards from the game since they did not create meaningful gameplay. The Clan and Solo leaderboards are staying. Removed the inactive "mods menu" from the game. --- A Note from the Developers Since going into Early Access we have listened to your feedback in the forums, via direct messages and in the game itself. As you all noticed, The Exiled did not live up to the expectations we had for it, leading to a very small players base and little player interaction. Our efforts during the last months did not have a significant impact on this. Survival Mode was interesting but not good enough. So here is what has to happen: 1. We decided to remove the three-hour-time-window we introduced with Survival Mode. This did not lead to more engaging play sessions and it prevented you from playing - so it had to go. 2. We are extending the free trial to an unlimited duration for everybody. That means that you can play The Exiled for free as long as you want without having to pay for it - as long as you do not want the goodies in our Supporter Packs like multiple character slots or extra skins. 3. We will go back to the drawing board with our plans to re-set the game. Expect smaller bug fixes from us in the coming seasons but no major changes. We are still supporting the game, keeping the servers running and answering your support tickets but as long as we have no convincing plan for the future of the game we will not make any further major changes to it. Yes, we have read multiple suggestions to "just get a publisher", to "just spend some money on marketing" or "just make the game free-to-play". We can assure you that if there was a "silver bullet" to make the game work out then we'd go that route in an instant. We have spent the last four years of our lives living and breathing The Exiled and we are fully aware of the options we have. ...Patch Notes 1.5 for Season #8 (October 6th 2017)Oct 2, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for The Exiled version 1.5 that will be released with the start of our Season #8 game worlds (October 6th until November 2nd 2017). Please check out our list of known issues before playing and reporting bugs. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Removed the three-hour-window - game worlds are now available 24/7 again. Increased the maximum duration you can go without drinking to 60 minutes. Doubled the daily limited lives regeneration for all players. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/a88479b59e98d9a4096d7d7e8f84c8b2e228e2a9.jpg You are now always able to drink water from a well as long as you are not overloaded. You can now see the next well on the side of your screen. Fixed a localisation issue with the character creation screen. Removed "Points of Interest" from the game since they did not create meaningful gameplay. Removed Efficiency and Elegance leaderboards from the game since they did not create meaningful gameplay. The Clan and Solo leaderboards are staying. Removed the inactive "mods menu" from the game. --- A Note from the Developers Since going into Early Access we have listened to your feedback in the forums, via direct messages and in the game itself. As you all noticed, The Exiled did not live up to the expectations we had for it, leading to a very small players base and little player interaction. Our efforts during the last months did not have a significant impact on this. Survival Mode was interesting but not good enough. So here is what has to happen: 1. We decided to remove the three-hour-time-window we introduced with Survival Mode. This did not lead to more engaging play sessions and it prevented you from playing - so it had to go. 2. We are extending the free trial to an unlimited duration for everybody. That means that you can play The Exiled for free as long as you want without having to pay for it - as long as you do not want the goodies in our Supporter Packs like multiple character slots or extra skins. 3. We will go back to the drawing board with our plans to re-set the game. Expect smaller bug fixes from us in the coming seasons but no major changes. We are still supporting the game, keeping the servers running and answering your support tickets but as long as we have no convincing plan for the future of the game we will not make any further major changes to it. Yes, we have read multiple suggestions to "just get a publisher", to "just spend some money on marketing" or "just make the game free-to-play". We can assure you that if there was a "silver bullet" to make the game work out then we'd go that route in an instant. We have spent the last four years of our lives living and breathing The Exiled and we are fully aware of the options we have. ...Patch Notes 1.4 for Season #6 (August 10th 2017)Aug 9, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for The Exiled version 1.4 that will be released with the start of our Season #6 game servers (August 10th until September 6th 2017). Please check out our list of known issues before playing and reporting bugs. This month sees the initial launch of our Survival Mode rule set. You can learn more about survival mode here and about our reasoning for the update here. Note: To properly test Survival Mode we are deactivating the 7-day-trial restrictions for Season #6.That means that everybody will be able to play the full season, even if you did not buy a Supporter Pack. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg New Features Limited Availability: All game worlds are available for exactly 3 hours per day. Limited Lives: All characters have a limited amount of lives. You lose one every time you die in the game. Lifes refill every 24 hours. New players will have increased lifes and decreased refill timers. Thirst: In order to survive you need to find water. Find a Well on the world map in order to quench your thirst. Game World Availability European Game World from 17:00 UTC // 19:00 Germany // 20:00 Moscow to 20:00 UTC // 22:00 Germany // 23:00 Moscow and then every day at the same times for 30 days American Game World from 00:00 UTC (Friday) // 5 PM PDT // 21:00 Brazil // 8 PM ET to 03:00 UTC (Friday) // 8 PM PDT // 00:00 Brazil (Friday) // 11 PM ET and then every day at the same times for 30 days Thank you for supporting The Exiled, do not hesitate to share your feedback with us! Sincerely, Your The Exiled team Patch Notes 1.4 for Season #6 (August 10th 2017)Aug 9, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for The Exiled version 1.4 that will be released with the start of our Season #6 game servers (August 10th until September 6th 2017). Please check out our list of known issues before playing and reporting bugs. This month sees the initial launch of our Survival Mode rule set. You can learn more about survival mode here and about our reasoning for the update here. Note: To properly test Survival Mode we are deactivating the 7-day-trial restrictions for Season #6.That means that everybody will be able to play the full season, even if you did not buy a Supporter Pack. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg New Features Limited Availability: All game worlds are available for exactly 3 hours per day. Limited Lives: All characters have a limited amount of lives. You lose one every time you die in the game. Lifes refill every 24 hours. New players will have increased lifes and decreased refill timers. Thirst: In order to survive you need to find water. Find a Well on the world map in order to quench your thirst. Game World Availability European Game World from 17:00 UTC // 19:00 Germany // 20:00 Moscow to 20:00 UTC // 22:00 Germany // 23:00 Moscow and then every day at the same times for 30 days American Game World from 00:00 UTC (Friday) // 5 PM PDT // 21:00 Brazil // 8 PM ET to 03:00 UTC (Friday) // 8 PM PDT // 00:00 Brazil (Friday) // 11 PM ET and then every day at the same times for 30 days Thank you for supporting The Exiled, do not hesitate to share your feedback with us! Sincerely, Your The Exiled team Season #6: Survival Mode v1 starts August 10thAug 8, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/53d5a395239d2a082d27d3f1c8b8b0e23d3bd7f9.png Hello everybody, as announced in June we are nearly ready to start testing Survival Mode. On Thursday, August 10th we will launch two new game worlds for you, both running the new Survival Mode rule set. Here are the start times: European Game World from 17:00 UTC // 19:00 Germany // 20:00 Moscow to 20:00 UTC // 22:00 Germany // 23:00 Moscow and then every day at the same times for 30 days American Game World from 00:00 UTC (Friday) // 5 PM PDT // 21:00 Brazil // 8 PM ET to 03:00 UTC (Friday) // 8 PM PDT // 00:00 Brazil (Friday) // 11 PM ET and then every day at the same times for 30 days Features: Limited Availability: All game worlds are available for exactly 3 hours per day. Limited Lives: All characters have a limited amount of lives. You lose one every time you die in the game. Lifes refill every 24 hours. New players will have increased lifes and decreased refill timers. Thirst: In order to survive you need to find water. Find a Well on the world map in order to quench your thirst. FAQ: Will there be other game worlds that are not running Survival Mode? No. This season we will exclusively test Survival Mode. Will the game be F2P during the season? Yes. We will disable the trial phase restriction and everybody will be able to play for the full 30 days, even without having bought a Supporter Pack. Will Survival Mode stay forever or become the new normal? We don't know yet. This depends on your feedback during the season. Enjoy testing Survival Mode! We hope you like it and we are looking forward to hearing your feedback on the forums. See you in the game! Fairytale Distillery (Alex & Sebi)Season #6: Survival Mode v1 starts August 10thAug 8, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/53d5a395239d2a082d27d3f1c8b8b0e23d3bd7f9.png Hello everybody, as announced in June we are nearly ready to start testing Survival Mode. On Thursday, August 10th we will launch two new game worlds for you, both running the new Survival Mode rule set. Here are the start times: European Game World from 17:00 UTC // 19:00 Germany // 20:00 Moscow to 20:00 UTC // 22:00 Germany // 23:00 Moscow and then every day at the same times for 30 days American Game World from 00:00 UTC (Friday) // 5 PM PDT // 21:00 Brazil // 8 PM ET to 03:00 UTC (Friday) // 8 PM PDT // 00:00 Brazil (Friday) // 11 PM ET and then every day at the same times for 30 days Features: Limited Availability: All game worlds are available for exactly 3 hours per day. Limited Lives: All characters have a limited amount of lives. You lose one every time you die in the game. Lifes refill every 24 hours. New players will have increased lifes and decreased refill timers. Thirst: In order to survive you need to find water. Find a Well on the world map in order to quench your thirst. FAQ: Will there be other game worlds that are not running Survival Mode? No. This season we will exclusively test Survival Mode. Will the game be F2P during the season? Yes. We will disable the trial phase restriction and everybody will be able to play for the full 30 days, even without having bought a Supporter Pack. Will Survival Mode stay forever or become the new normal? We don't know yet. This depends on your feedback during the season. Enjoy testing Survival Mode! We hope you like it and we are looking forward to hearing your feedback on the forums. See you in the game! Fairytale Distillery (Alex & Sebi)State of the Game // Survival ModeJun 24, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/070cd0f357d8c912fb4ff7c7c4ab710975917c95.png Hello everybody, for a while now you have only really heard from us in forum posts and via support tickets. Sorry for the lack of info. We owe you a long blog post to explain what is currently going on in the distillery. Here it is: Recap: The Last Months In the weeks and months after launching The Exiled into Steam Early access we updated the game with larger updates for each new Season and smaller hotfixes in between. We added some new content, we tweaked the game balance and we fixed bugs. We also experimented a bit with our Trial period, giving out extra trial days and even making the trial last for a full month-long season. But as anyone who can read a line chart can see, The Exiled does not currently have a large enough player base to sustain the game, let alone our development team. So in order to make up for the missing game revenue we had to do what all game developers do in such situations - we take on contract work to pay for our bills while working on the game in the time we have left. And that worked really well. Sebi and I went from being 100% completely broke to being able to pay our rent on time again. We're now in a good groove that allows us to combine consulting gigs with working on The Exiled indefinitely. And so we can finally get back to work on making the game as good as we always wanted it to be. After all, we are in Early Access and we still have a lot to do. Player Feedback and Developer Decisions Since launching in Early Access we got a lot of feedback from our players. First of all: Thank you for that feedback! Even though sometimes emotions get a little heated and some Steam reviews are a bit hard to parse - you can still be sure that we read what you wrote and made sure to give your feedback thorough thought - especially those awesome, long forum posts where some of you spent a lot of time on analyzing the game. Thank you! Most recently we invited you to take part in a Community Brainstorming. And while that was happening we did our own brainstorm sessions and jotted down a lot of ideas about where we should push the game in the future and how we can make sure to deliver the experience we want to create. Before I get into the details of what we decided I want to address some very valid points of feedback and explain why we are NOT going to develop the game in that direction. Not because we do not think that these ideas are bad per se - they just do not fit our possibilities as a team and our vision for the game. 1.) "Make it more like a real MMORPG"' We often get the request that we should do away with limited server lifetimes, add more PvE content to the game, more interesting mobs, quests, dungeons and a proper storyline, increase the size of the game worlds and add more concurrent players to each world. We are not going to do that. Why? One reason is purely practical and financial. We are a ...State of the Game // Survival ModeJun 24, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/070cd0f357d8c912fb4ff7c7c4ab710975917c95.png Hello everybody, for a while now you have only really heard from us in forum posts and via support tickets. Sorry for the lack of info. We owe you a long blog post to explain what is currently going on in the distillery. Here it is: Recap: The Last Months In the weeks and months after launching The Exiled into Steam Early access we updated the game with larger updates for each new Season and smaller hotfixes in between. We added some new content, we tweaked the game balance and we fixed bugs. We also experimented a bit with our Trial period, giving out extra trial days and even making the trial last for a full month-long season. But as anyone who can read a line chart can see, The Exiled does not currently have a large enough player base to sustain the game, let alone our development team. So in order to make up for the missing game revenue we had to do what all game developers do in such situations - we take on contract work to pay for our bills while working on the game in the time we have left. And that worked really well. Sebi and I went from being 100% completely broke to being able to pay our rent on time again. We're now in a good groove that allows us to combine consulting gigs with working on The Exiled indefinitely. And so we can finally get back to work on making the game as good as we always wanted it to be. After all, we are in Early Access and we still have a lot to do. Player Feedback and Developer Decisions Since launching in Early Access we got a lot of feedback from our players. First of all: Thank you for that feedback! Even though sometimes emotions get a little heated and some Steam reviews are a bit hard to parse - you can still be sure that we read what you wrote and made sure to give your feedback thorough thought - especially those awesome, long forum posts where some of you spent a lot of time on analyzing the game. Thank you! Most recently we invited you to take part in a Community Brainstorming. And while that was happening we did our own brainstorm sessions and jotted down a lot of ideas about where we should push the game in the future and how we can make sure to deliver the experience we want to create. Before I get into the details of what we decided I want to address some very valid points of feedback and explain why we are NOT going to develop the game in that direction. Not because we do not think that these ideas are bad per se - they just do not fit our possibilities as a team and our vision for the game. 1.) "Make it more like a real MMORPG"' We often get the request that we should do away with limited server lifetimes, add more PvE content to the game, more interesting mobs, quests, dungeons and a proper storyline, increase the size of the game worlds and add more concurrent players to each world. We are not going to do that. Why? One reason is purely practical and financial. We are a ...Patch Notes 1.3 for Season #4 (May 18th 2017)May 17, 2017 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for The Exiled version 1.3 that will be released with the start of our Season #4 game servers (May 18th until June 14th 2017). Please check out our list of known issues before playing and reporting bugs. This month a lot of our dev time was spent on upgrading the project to the latest version 5.6 of the Unity game engine powering the game client. This is going to improve performance for many players and fix a lot of smaller bugs with rendering. It will also make future development easier for us. Note: With Season #4 we are activating the trial period restriction again. So if you have played The Exiled for more than seven days you'll be required to purchase one of our three supporter packs to continue playing. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Technology Changes Updated the game to Unity 5.6 which should increase performance and fix a number of bugs. Balancing Changes Doubled all settlements' caravan storage capacity. Increased the world map visibility range for high-level meteors and carcasses. EU primetime is now an hour earlier. The siege time window has been slightly reduced. Usability Changes The "join a clan" popup now shows the current server of each clan. The whisper tab will now always show the "*" sign when you have an unread whisper. Updated the descriptions for Meditate and Deflective Shield. Map Changes Fixed a settlement layout where a siege flag could be captured from outside a wall. Bug Fixes & Miscellaneous Fixed a bug that allowed settlement gates to be displaced. The clan details window now correctly states if a clan is recruiting or not. The character window now properly shows 3 armor skill slots at level 9. Link buffs now end when you remove the link skill from your skillbar. Players can no longer format chat text. Thank you for supporting The Exiled, do not hesitate to share your feedback with us! Sincerely, Your The Exiled teamPatch Notes 1.3 for Season #4 (May 18th 2017)May 17, 2017 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for The Exiled version 1.3 that will be released with the start of our Season #4 game servers (May 18th until June 14th 2017). Please check out our list of known issues before playing and reporting bugs. This month a lot of our dev time was spent on upgrading the project to the latest version 5.6 of the Unity game engine powering the game client. This is going to improve performance for many players and fix a lot of smaller bugs with rendering. It will also make future development easier for us. Note: With Season #4 we are activating the trial period restriction again. So if you have played The Exiled for more than seven days you'll be required to purchase one of our three supporter packs to continue playing. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Technology Changes Updated the game to Unity 5.6 which should increase performance and fix a number of bugs. Balancing Changes Doubled all settlements' caravan storage capacity. Increased the world map visibility range for high-level meteors and carcasses. EU primetime is now an hour earlier. The siege time window has been slightly reduced. Usability Changes The "join a clan" popup now shows the current server of each clan. The whisper tab will now always show the "*" sign when you have an unread whisper. Updated the descriptions for Meditate and Deflective Shield. Map Changes Fixed a settlement layout where a siege flag could be captured from outside a wall. Bug Fixes & Miscellaneous Fixed a bug that allowed settlement gates to be displaced. The clan details window now correctly states if a clan is recruiting or not. The character window now properly shows 3 armor skill slots at level 9. Link buffs now end when you remove the link skill from your skillbar. Players can no longer format chat text. Thank you for supporting The Exiled, do not hesitate to share your feedback with us! Sincerely, Your The Exiled teamPatch Notes 1.2 for Season #3 (April 20th 2017)Apr 19, 2017 - Community AnnouncementsThese are the Patch Notes for The Exiled version 1.2 that will be released with the start of our Season #3 game servers (April 20th until May 17th 2017). Please check out our list of known issues before playing and reporting bugs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/1fd5e9c2f6b071d0598d0fe886b761611af774a9.jpg Unlimited Free Trial during Season #3: In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks. Just start the game and you're in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game. Open Clans: We have changed the clan system to allow for three new recruiting states. "Accepting Applications" is the default and it works as before: Applicants can message clan leaders and recruiters in order to be sent a clan invite. "Not recruiting" means just that - there will be no way to get in touch with the clan. And "Open" means that everybody will be able to join your clan at the click of a button without needing an invite. We also added a window notifying new players of the most active clans they could join. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Balancing Changes Fewer meteors, carcasses and caravans will now be spawned but they will carry much more loot. This should lead to more competition between players. Usability Changes Entering your email is not mandatory anymore to start playing. You should still do it to unlock a new pet, the Grey Snapper. Added a proper error message for when you are trying to equip gear you cannot use. The party channel now also supports in-game voice chat. Added new UI elements for map unlocks, donation points and city centers. Made sure that target calling now works both in clans and parties (parties are preferred). The "called target" arrow is now much more visible. There can now be only one "called target" per clan and party. You can now see your party members when they are in tall grass and you are not. Player names in the Help chat channel are now colored again and not just pure white. Map Changes Added a Rare Mob that drops Healer ability sigils. Visual and Audio Changes Renamed all Rare Mobs with names befitting our game lore. Fixed some missing sound effects (bind to tree, open/close gates). Added new attack and death sounds for non-humanoid mobs. Performance Changes Reduced the density of tall grass in lower quality settings. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/a88479b59e98d9a4096d7d7e8f84c8b2e228e2a9.jpg Made sure that the new cloth-wearing mobs properly get tracked for opportunities. Fixed a bug where sometimes players would see the old login screen inst...Patch Notes 1.2 for Season #3 (April 20th 2017)Apr 19, 2017 - Community AnnouncementsThese are the Patch Notes for The Exiled version 1.2 that will be released with the start of our Season #3 game servers (April 20th until May 17th 2017). Please check out our list of known issues before playing and reporting bugs. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/1fd5e9c2f6b071d0598d0fe886b761611af774a9.jpg Unlimited Free Trial during Season #3: In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks. Just start the game and you're in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game. Open Clans: We have changed the clan system to allow for three new recruiting states. "Accepting Applications" is the default and it works as before: Applicants can message clan leaders and recruiters in order to be sent a clan invite. "Not recruiting" means just that - there will be no way to get in touch with the clan. And "Open" means that everybody will be able to join your clan at the click of a button without needing an invite. We also added a window notifying new players of the most active clans they could join. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Balancing Changes Fewer meteors, carcasses and caravans will now be spawned but they will carry much more loot. This should lead to more competition between players. Usability Changes Entering your email is not mandatory anymore to start playing. You should still do it to unlock a new pet, the Grey Snapper. Added a proper error message for when you are trying to equip gear you cannot use. The party channel now also supports in-game voice chat. Added new UI elements for map unlocks, donation points and city centers. Made sure that target calling now works both in clans and parties (parties are preferred). The "called target" arrow is now much more visible. There can now be only one "called target" per clan and party. You can now see your party members when they are in tall grass and you are not. Player names in the Help chat channel are now colored again and not just pure white. Map Changes Added a Rare Mob that drops Healer ability sigils. Visual and Audio Changes Renamed all Rare Mobs with names befitting our game lore. Fixed some missing sound effects (bind to tree, open/close gates). Added new attack and death sounds for non-humanoid mobs. Performance Changes Reduced the density of tall grass in lower quality settings. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27026462/a88479b59e98d9a4096d7d7e8f84c8b2e228e2a9.jpg Made sure that the new cloth-wearing mobs properly get tracked for opportunities. Fixed a bug where sometimes players would see the old login screen inst...Season #3: Unlimited Free TrialApr 17, 2017 - Community AnnouncementsHello everybody. In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks - starting on Thursday. Just start the game and you're in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game. Season #3 will start on Thursday, April 20th at 3 PM CEST with a completely fresh set of game servers and a bunch of cool games changes - expect patch notes on Wednesday. Cheers! Fairytale Distillery (Sebastian & Alex)Season #3: Unlimited Free TrialApr 17, 2017 - Community AnnouncementsHello everybody. In order to make it easier for new players to get into The Exiled we have decided to get rid of the 7-day trial period during Season #3. Yes, that means that you and all of your friends can play The Exiled for free for the coming four weeks - starting on Thursday. Just start the game and you're in. You can (and should) still buy a Supporter Pack to unlock more character slots and get unique visuals for your character but it is not required anymore to play the game. Season #3 will start on Thursday, April 20th at 3 PM CEST with a completely fresh set of game servers and a bunch of cool games changes - expect patch notes on Wednesday. Cheers! Fairytale Distillery (Sebastian & Alex)Season #2 is here!!!Mar 23, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/57eac16bd5ccf0dd0fb2aab4343e90b2c68af4c4.png Dear Players, Our Season #2 is starting and it brings a lot of fun with it! New Servers! BR - Papagayo EU - Mistral US - Hurricane New Features! Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals. Diplomacy System: Clan leaders and managers can now add other clans to a "friend" and "enemy" lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan's status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you). The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/3bc4b8797b05abf585b03863cd8e818e3347de6b.jpg And of course, we fixed a lot of annoying bugs! Do you want to know more details? Visit our Patch Notes 1.1 This season will run from March 23rd till April 19th, will you survive?! Thank you for supporting The Exiled, do not hesitate to share your feedback with us! Sincerely, The Exiled TeamSeason #2 is here!!!Mar 23, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/57eac16bd5ccf0dd0fb2aab4343e90b2c68af4c4.png Dear Players, Our Season #2 is starting and it brings a lot of fun with it! New Servers! BR - Papagayo EU - Mistral US - Hurricane New Features! Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals. Diplomacy System: Clan leaders and managers can now add other clans to a "friend" and "enemy" lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan's status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you). The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/3bc4b8797b05abf585b03863cd8e818e3347de6b.jpg And of course, we fixed a lot of annoying bugs! Do you want to know more details? Visit our Patch Notes 1.1 This season will run from March 23rd till April 19th, will you survive?! Thank you for supporting The Exiled, do not hesitate to share your feedback with us! Sincerely, The Exiled TeamPatch Notes 1.1 for Season #2 (March 23rd)Mar 20, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for the version 1.1 for the start of our Season #2 game servers (March 23rd 2017). Please check out our list of known issues before playing and reporting bugs. These Patch Notes are available on the following languages: English French German Italian Your language is not listed? Would you like to contribute? Click here! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/1fd5e9c2f6b071d0598d0fe886b761611af774a9.jpg To know the details of this update, please look at the list below: Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals. Diplomacy System: Clan leaders and managers can now add other clans to a “friend” and “enemy” lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan’s status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you). The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Balancing Changes Addressed the “gank ping pong” problem where players could be kept KO for unlimited amounts of times: 1.) You can now only be ganked one time while KO after having been knocked out. 2.) When ganked close to your bind point you will spawn at a randomly selected bind point, not always at the same one. Added storage containers to player-owned workshops. Reduced the effect of playtime on the player ranking system (stars). Made sure that more white and black pigments drop in the game world, especially for new players. Usability Changes Added a “camera lock” option to the control menu (J) that centers the camera on your character, disregarding mouse movement. Added a new settings menu (ESC) and moved all settings there plus the option to exit the game. Streamlined the layout of the control settings menu. Unified the character name and map marker colors for your character (white), clan members (green) and party members (teal). Added a “open to everybody” button so you can easily share meteorites and carcassess with other players. Clan and party invites now require one click, removed the need to press (ESC). All hotkeys in info texts are now highlighted in green. Added a help text that explains the ranking syste...Patch Notes 1.1 for Season #2 (March 23rd)Mar 20, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/3287c197e20c673e3f8b0781d17b83107da53d57.jpg These are the Patch Notes for the version 1.1 for the start of our Season #2 game servers (March 23rd 2017). Please check out our list of known issues before playing and reporting bugs. These Patch Notes are available on the following languages: English French German Italian Your language is not listed? Would you like to contribute? Click here! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/1fd5e9c2f6b071d0598d0fe886b761611af774a9.jpg To know the details of this update, please look at the list below: Party System: You can now form parties with other players you meet in the game. That means you can share XP and see each other on the world map without having to be in the same clan (or any clan). Party members will also (like clan members) be preferred target for support abilities like heals. Diplomacy System: Clan leaders and managers can now add other clans to a “friend” and “enemy” lists. Clan members will then see those friend and enemy tags and be able to easily recognize your clan’s status with another clan. These tags are NOT visible to anyone outside of your clan. They are one-directional (the other clan can choose a different status for you). The Healer: Added the Healer (Cloth) armor class to the game with lots of new abilities. The healer is still work-in-progress and will be balanced based on your feedback. It comes with a new ability type - links - that should open a lot more gameplay options for team-players who like a supportive playstyle. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27026462/1e0c1d3f7b454a9424f57db23998c29aa4d18a04.jpg Balancing Changes Addressed the “gank ping pong” problem where players could be kept KO for unlimited amounts of times: 1.) You can now only be ganked one time while KO after having been knocked out. 2.) When ganked close to your bind point you will spawn at a randomly selected bind point, not always at the same one. Added storage containers to player-owned workshops. Reduced the effect of playtime on the player ranking system (stars). Made sure that more white and black pigments drop in the game world, especially for new players. Usability Changes Added a “camera lock” option to the control menu (J) that centers the camera on your character, disregarding mouse movement. Added a new settings menu (ESC) and moved all settings there plus the option to exit the game. Streamlined the layout of the control settings menu. Unified the character name and map marker colors for your character (white), clan members (green) and party members (teal). Added a “open to everybody” button so you can easily share meteorites and carcassess with other players. Clan and party invites now require one click, removed the need to press (ESC). All hotkeys in info texts are now highlighted in green. Added a help text that explains the ranking syste...Story Timeline - Current State of the WorldMar 1, 2017 - Community AnnouncementsHello Everybody, Today is the final story timeline release. For those that haven’t followed along, we have been releasing bits of the story and lore behind The Exiled weekly, leading up to last week’s launch. This week, we are going to cover the current state of the world. Just like every week, we are also giving away a Steam key from our Facebook page (https://www.facebook.com/the.exiled.game/). Make sure you follow our Facebook page as we will be asking a question that’s relevant to today’s post in the near future. If you answer the question correctly, you’ll be entered into a random drawing for the Steam key. Below are links to all the story timeline posts until now: - Story Introduction: http://www.the-exiled.co/post/156941147702/story-introduction-and-pre-launch-giveaway-news - The Past - Part 1: http://www.the-exiled.co/post/157199335479/story-timeline-the-past - The Past - Part 2: http://www.the-exiled.co/post/157494434256/story-timeline-the-past-part-2 We hope you’ve enjoyed learning more about the history behind The Exiled and we look forward to growing our game with you, during its time in early access. Fairytale Distillery Team http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/f9cf2556a357d664f6d3604eb431b04843346381.png Current State Of The World We in the Mekar valley are sealed off from the rest of the world by Katakan. It is a place of desolation, corruption and sour waters. It is inhabited by us, the Outcasts. Some are here because they fell foul of the merchant’s council of Katakan. Some are here because heavy bribes were paid to make them disappear. Some chose to be here - some seek adventure and fortune, some seek old friends and vanished relatives. The Outcasts cluster in crude settlements, some larger than the others. Although there is lawlessness, a rough justice prevails, ever since the Treaty of the Hollow allied the major settlements. Despite these alliances, the valley is by no means a safe place. There are patrols of the Katakani, out to steal resources or to slaughter rebels. And there are older, stranger things; once-people, the Revenants, the Sasar. These are remnants of the Mekari, twisted and changed by the strangeness of the land. Monstrous things, apparently without intellect, acting on instinct and hostile to any who walk their lands. Then there are the Keepers. These strange creatures appeared only this year. They are hooded, robed, and faceless, and seem to be shades of a sort - any who have tried to strike them say that their weapon merely passes through. Yet they are not hostile. They do not seem to talk, but are aware of the Outcasts. It is said that sometimes, if an Outcast comes to death by mischance, the Keeper will bring them back to life. Some people believe that these creatures are servants of the gods. Others that they are demons. Those people brought back by the Outcasts are named Kai-nol, Empty Ones, and some settlements treat them with respect and awe; others with terro...Story Timeline - Current State of the WorldMar 1, 2017 - Community AnnouncementsHello Everybody, Today is the final story timeline release. For those that haven’t followed along, we have been releasing bits of the story and lore behind The Exiled weekly, leading up to last week’s launch. This week, we are going to cover the current state of the world. Just like every week, we are also giving away a Steam key from our Facebook page (https://www.facebook.com/the.exiled.game/). Make sure you follow our Facebook page as we will be asking a question that’s relevant to today’s post in the near future. If you answer the question correctly, you’ll be entered into a random drawing for the Steam key. Below are links to all the story timeline posts until now: - Story Introduction: http://www.the-exiled.co/post/156941147702/story-introduction-and-pre-launch-giveaway-news - The Past - Part 1: http://www.the-exiled.co/post/157199335479/story-timeline-the-past - The Past - Part 2: http://www.the-exiled.co/post/157494434256/story-timeline-the-past-part-2 We hope you’ve enjoyed learning more about the history behind The Exiled and we look forward to growing our game with you, during its time in early access. Fairytale Distillery Team http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27026462/f9cf2556a357d664f6d3604eb431b04843346381.png Current State Of The World We in the Mekar valley are sealed off from the rest of the world by Katakan. It is a place of desolation, corruption and sour waters. It is inhabited by us, the Outcasts. Some are here because they fell foul of the merchant’s council of Katakan. Some are here because heavy bribes were paid to make them disappear. Some chose to be here - some seek adventure and fortune, some seek old friends and vanished relatives. The Outcasts cluster in crude settlements, some larger than the others. Although there is lawlessness, a rough justice prevails, ever since the Treaty of the Hollow allied the major settlements. Despite these alliances, the valley is by no means a safe place. There are patrols of the Katakani, out to steal resources or to slaughter rebels. And there are older, stranger things; once-people, the Revenants, the Sasar. These are remnants of the Mekari, twisted and changed by the strangeness of the land. Monstrous things, apparently without intellect, acting on instinct and hostile to any who walk their lands. Then there are the Keepers. These strange creatures appeared only this year. They are hooded, robed, and faceless, and seem to be shades of a sort - any who have tried to strike them say that their weapon merely passes through. Yet they are not hostile. They do not seem to talk, but are aware of the Outcasts. It is said that sometimes, if an Outcast comes to death by mischance, the Keeper will bring them back to life. Some people believe that these creatures are servants of the gods. Others that they are demons. Those people brought back by the Outcasts are named Kai-nol, Empty Ones, and some settlements treat them with respect and awe; others with terro...