Show/Hide Show/Hide

The Dungeons of Castle Madness

 
V1.4.34 FixesAug 18, 2017 - Community AnnouncementsCoffins could conceal levers in random areas (rare) Regeneration by Claws instead of Bleeding damage Hardcore balance adjustment: enemies have 50% less healthV1.4.34 FixesAug 18, 2017 - Community AnnouncementsCoffins could conceal levers in random areas (rare) Regeneration by Claws instead of Bleeding damage Hardcore balance adjustment: enemies have 50% less healthV1.4.33 Update NotesJun 27, 2017 - Community AnnouncementsFix for Windows 10 main menu bug that prevents the game from being played.V1.4.33 Update NotesJun 27, 2017 - Community AnnouncementsFix for Windows 10 main menu bug that prevents the game from being played.V1.4.30 Patch NotesFeb 19, 2017 - Community AnnouncementsFixes a script error that can occur when loading a level with a randomly generated section within the level.V1.4.30 Patch NotesFeb 19, 2017 - Community AnnouncementsFixes a script error that can occur when loading a level with a randomly generated section within the level.Sale now on!Nov 23, 2016 - Community AnnouncementsGet the Dungeons of Caslte Madness at 25% off for a short time and take advantage of all the new features that have been added to the game since its initial release, including: * a brand new level to explore beneath Hilltown's well, * a range of new magical and rare items, such as the Wizard Orbs, * a bunch of new spells to discover, such as the mighty '12 Ball', * new music mixes and horrifying sound effects, * item graphical refresh on over 400 hundred items(!), * improved UI for the spellbook and inventory, * performance improvements on low spec machines, * ....and last but not least - pets that give beneficial effects if you feed them well!Sale now on!Nov 23, 2016 - Community AnnouncementsGet the Dungeons of Caslte Madness at 25% off for a short time and take advantage of all the new features that have been added to the game since its initial release, including: * a brand new level to explore beneath Hilltown's well, * a range of new magical and rare items, such as the Wizard Orbs, * a bunch of new spells to discover, such as the mighty '12 Ball', * new music mixes and horrifying sound effects, * item graphical refresh on over 400 hundred items(!), * improved UI for the spellbook and inventory, * performance improvements on low spec machines, * ....and last but not least - pets that give beneficial effects if you feed them well!V1.4.28 Patch NotesNov 13, 2016 - Community AnnouncementsWhat's new? * New feature - Wizard Orbs. Hold these mysterious items in the off hand to reduce the mana costs of all spells cast. * New feature - Toasties. Secret new food... Can you work out how to create it? * Bugfix - Shrinking Rockmail, Crystalmail and Diamondmail had no effect on the armour. * Bugfix - Shrunken armour tooltip script error. * Bugfix - Xtra packaging Projector fix.V1.4.28 Patch NotesNov 13, 2016 - Community AnnouncementsWhat's new? * New feature - Wizard Orbs. Hold these mysterious items in the off hand to reduce the mana costs of all spells cast. * New feature - Toasties. Secret new food... Can you work out how to create it? * Bugfix - Shrinking Rockmail, Crystalmail and Diamondmail had no effect on the armour. * Bugfix - Shrunken armour tooltip script error. * Bugfix - Xtra packaging Projector fix.V1.4.27 Patch Notes - Halloween update part 2!Oct 26, 2016 - Community AnnouncementsWhat's new? * New feature - Crystalmail, Rockmail and Diamondplate armours added - exceptionally tough and rare armours. * New feature - Crystal Falchion and Diamond Falchion added - tough and rare weaponry. * New feature - Versus screen before every fight! * New feature - Item graphical refresh for over 400 hundred items! * New feature - Enemy horrifying sounds mix. * New feature - Skull buttons, hanging bodies, roof supports, carved faces, smoke trails & stables. * Optimisation - Faster level initialisation process. * Optimisation - Includes latest Shockwave Flash standalone player. * Balancing - Trip wires removed from random areas, replaced with new Coffin traps! * Balancing - Base damage reduction on weapons that can strike 3 times per second (consecutive damage with weapon skills could ratchet up too quickly on these weapons). * Bugfix - Rare script error with generated areas. * Bugfix - Terror snake idle sound. * Bugfix - Ranking up an active werewolf spell would not increase the active damage bonus. * Bugfix - Shrunken invulnerashield could be damaged!V1.4.27 Patch Notes - Halloween update part 2!Oct 26, 2016 - Community AnnouncementsWhat's new? * New feature - Crystalmail, Rockmail and Diamondplate armours added - exceptionally tough and rare armours. * New feature - Crystal Falchion and Diamond Falchion added - tough and rare weaponry. * New feature - Versus screen before every fight! * New feature - Item graphical refresh for over 400 hundred items! * New feature - Enemy horrifying sounds mix. * New feature - Skull buttons, hanging bodies, roof supports, carved faces, smoke trails & stables. * Optimisation - Faster level initialisation process. * Optimisation - Includes latest Shockwave Flash standalone player. * Balancing - Trip wires removed from random areas, replaced with new Coffin traps! * Balancing - Base damage reduction on weapons that can strike 3 times per second (consecutive damage with weapon skills could ratchet up too quickly on these weapons). * Bugfix - Rare script error with generated areas. * Bugfix - Terror snake idle sound. * Bugfix - Ranking up an active werewolf spell would not increase the active damage bonus. * Bugfix - Shrunken invulnerashield could be damaged!V1.4.26 Patch Notes - Halloween themed update!Oct 18, 2016 - Community AnnouncementsWhat's new? * New feature - Dungeon, outdoor and chasm fog rolls into the levels. * New feature - New scarier music tracks and horror themed mixes. * New feature - The Tasty Grunter, Wooly Grunter, Bottle Grunter & Evil Grunter are little pets to find. Feed them your unwanted items and receive gifts in return, but be careful of the Evil one... * Balancing - Melee Weapon skills now apply their damage bonus cumulatively against a single target when it is struck multiple times. For example, if a sword did 10 damage and the skill bonus was +2 at Rank 1, the first hit would deal 12 damage, the second 14, the third 16 (etc). This brings the melee weapon skills a much needed boost and makes them ideal skills for putting warrior types against big enemies. * Balancing - Save crystal added near beginning of courtyard level. * Balancing - All two handed weapons have received a speed boost. * Bugfix - The initial text in Hilltown was phrased in a slightly confusing way. * Bugfix - Magic mouth voice overlap. * Bugfix - Transmutation of magical items could lead to a magical gem being created which would have no effect on gameplay but would have an unusual name. * Bugfix - Vanishing water layer when walking into walls. * Bugfix - Volume of corridor blades set too low. * Bugfix - Green slime disappearance - no enemies to kill at the start of a fight beneath the Castle. * Bugfix - On-screen navigation & death. * Bugfix - Class name alignment in character generation. * Bugfix - Loot screen not appearing bug.V1.4.26 Patch Notes - Halloween themed update!Oct 18, 2016 - Community AnnouncementsWhat's new? * New feature - Dungeon, outdoor and chasm fog rolls into the levels. * New feature - New scarier music tracks and horror themed mixes. * New feature - The Tasty Grunter, Wooly Grunter, Bottle Grunter & Evil Grunter are little pets to find. Feed them your unwanted items and receive gifts in return, but be careful of the Evil one... * Balancing - Melee Weapon skills now apply their damage bonus cumulatively against a single target when it is struck multiple times. For example, if a sword did 10 damage and the skill bonus was +2 at Rank 1, the first hit would deal 12 damage, the second 14, the third 16 (etc). This brings the melee weapon skills a much needed boost and makes them ideal skills for putting warrior types against big enemies. * Balancing - Save crystal added near beginning of courtyard level. * Balancing - All two handed weapons have received a speed boost. * Bugfix - The initial text in Hilltown was phrased in a slightly confusing way. * Bugfix - Magic mouth voice overlap. * Bugfix - Transmutation of magical items could lead to a magical gem being created which would have no effect on gameplay but would have an unusual name. * Bugfix - Vanishing water layer when walking into walls. * Bugfix - Volume of corridor blades set too low. * Bugfix - Green slime disappearance - no enemies to kill at the start of a fight beneath the Castle. * Bugfix - On-screen navigation & death. * Bugfix - Class name alignment in character generation. * Bugfix - Loot screen not appearing bug.V1.4.25 Patch NotesOct 13, 2016 - Community AnnouncementsWhat's new? * New feature - Magical items of Crystal and Diamond. Long lasting and durable, it is hard to break these items as they feature an absorption level that completely withstands incoming damage to the item. * New feature - Female werewolf portrait added. * New feature - Main trailer moved to main menu background with new credits roll. * New feature - Command line switch to enable logging of debug messages to a file for troubleshooting: -l * New feature - Command line switch to disable wheel mouse support for troubleshooting: -noWM * New feature - Command line switch to skip the intro altogether for troubleshooting: -sk * Optimisation - Sound fonts removed from initialisation process and from game; too little useage to be worthwhile. * Bugfix - Rendering of Stinkbog water. * Bugfix - Priority sound ordering. * Bugfix - Removing a spell would not clear the spell selected icon.V1.4.25 Patch NotesOct 13, 2016 - Community AnnouncementsWhat's new? * New feature - Magical items of Crystal and Diamond. Long lasting and durable, it is hard to break these items as they feature an absorption level that completely withstands incoming damage to the item. * New feature - Female werewolf portrait added. * New feature - Main trailer moved to main menu background with new credits roll. * New feature - Command line switch to enable logging of debug messages to a file for troubleshooting: -l * New feature - Command line switch to disable wheel mouse support for troubleshooting: -noWM * New feature - Command line switch to skip the intro altogether for troubleshooting: -sk * Optimisation - Sound fonts removed from initialisation process and from game; too little useage to be worthwhile. * Bugfix - Rendering of Stinkbog water. * Bugfix - Priority sound ordering. * Bugfix - Removing a spell would not clear the spell selected icon.V1.4.24 Patch NotesOct 9, 2016 - Community AnnouncementsWhat's new? * New feature - Balanced weapons. Any weapon skill applies to use of these weapons. Great for characters with multiple weapon skills (as they apply cumulatively) or want to use an unfamiliar weapon with a cool effect on it. * New feature - Brand new introductory sequence! * Bugfix - Script error on entering character screen with no spell in spellbook.V1.4.24 Patch NotesOct 9, 2016 - Community AnnouncementsWhat's new? * New feature - Balanced weapons. Any weapon skill applies to use of these weapons. Great for characters with multiple weapon skills (as they apply cumulatively) or want to use an unfamiliar weapon with a cool effect on it. * New feature - Brand new introductory sequence! * Bugfix - Script error on entering character screen with no spell in spellbook.V1.4.23 Patch NotesOct 9, 2016 - Community AnnouncementsWhat's new? * New feature - Chaos spell. Make a mockery of enemy battle plans... * New feature - Extremely rare (and very high grade) Iron items can now appear in the last section of the game. * Optimisation - Less texture memory required for levels. * Balancing - Mana cost of 12 ball spell reduced. * Balancing - Increasing Mana on levelup; no longer will it be just a +150 gain; it shall be +300. * Balancing - Far higher chance of tables of food to appear in random areas and for food to drop from urns. * Balancing- The 12 Ball spell was too rare. * Bugfix - High priority sounds being interrupted by other sounds. * Bugfix - Kill voiceover could interrupt itself! * Bugfix - Anna of the lake would not talk about the Stormhammer. * Bugfix - Dragging another item onto character background item could trigger a script error. * Bugfix - Rarely a random area could be created with a switch that occupied the centre of a grid location. * Bugfix - Werewolf XP bar moving with Loot XP bar.V1.4.23 Patch NotesOct 9, 2016 - Community AnnouncementsWhat's new? * New feature - Chaos spell. Make a mockery of enemy battle plans... * New feature - Extremely rare (and very high grade) Iron items can now appear in the last section of the game. * Optimisation - Less texture memory required for levels. * Balancing - Mana cost of 12 ball spell reduced. * Balancing - Increasing Mana on levelup; no longer will it be just a +150 gain; it shall be +300. * Balancing - Far higher chance of tables of food to appear in random areas and for food to drop from urns. * Balancing- The 12 Ball spell was too rare. * Bugfix - High priority sounds being interrupted by other sounds. * Bugfix - Kill voiceover could interrupt itself! * Bugfix - Anna of the lake would not talk about the Stormhammer. * Bugfix - Dragging another item onto character background item could trigger a script error. * Bugfix - Rarely a random area could be created with a switch that occupied the centre of a grid location. * Bugfix - Werewolf XP bar moving with Loot XP bar.