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The Brookhaven Experiment

 
The Brookhaven Experiment - 5-Dec-17 UpdateDec 5, 2017 - Community AnnouncementsThis is a minor update, including the following: Basic support for the new Windows Mixed Reality devices. These devices should play similarly to existing Vive and Oculus devices. In supporting these new devices, we also added a "generic" path so that the game should work with devices other than Vive, Oculus or WMR. No other devices are officially supported, so we can't guarantee your experience on these other devices, but if you make us aware of issues we will try to address them. Tweaks to the "Whisperer" end boss in Town Square. He was way too hard to beat, mainly because he had super-high HP and it was impossible to shoot his eyes due to collision on his snout. Happy holidays and enjoy!The Brookhaven Experiment - 5-Dec-17 UpdateDec 5, 2017 - Community AnnouncementsThis is a minor update, including the following: Basic support for the new Windows Mixed Reality devices. These devices should play similarly to existing Vive and Oculus devices. In supporting these new devices, we also added a "generic" path so that the game should work with devices other than Vive, Oculus or WMR. No other devices are officially supported, so we can't guarantee your experience on these other devices, but if you make us aware of issues we will try to address them. Tweaks to the "Whisperer" end boss in Town Square. He was way too hard to beat, mainly because he had super-high HP and it was impossible to shoot his eyes due to collision on his snout. Happy holidays and enjoy!The Brookhaven Experiment - 31-Oct-17 UpdateOct 31, 2017 - Community AnnouncementsHappy Halloween, creature hunters! We realize it's been a long time since we updated The Brookhaven Experiment, so we are happy to announce the release of our Halloween 2017 Update for Steam VR. This update features the following: New survival levels: Radio Tower and Darkholme Manor New weapon: Falcon (crossbow) New throwable: Auto-turret New ammo types: Tracer and Toxic Ammo New enemies and bosses in both campaign and survival modes Various bug fixes, polish and gameplay tuning Please post if you encounter any issues. We realize that a few are still having "Fatal Errors" and other crash issues; we will try to get as much info as we can from you, to determine why this might be happening.The Brookhaven Experiment - 31-Oct-17 UpdateOct 31, 2017 - Community AnnouncementsHappy Halloween, creature hunters! We realize it's been a long time since we updated The Brookhaven Experiment, so we are happy to announce the release of our Halloween 2017 Update for Steam VR. This update features the following: New survival levels: Radio Tower and Darkholme Manor New weapon: Falcon (crossbow) New throwable: Auto-turret New ammo types: Tracer and Toxic Ammo New enemies and bosses in both campaign and survival modes Various bug fixes, polish and gameplay tuning Please post if you encounter any issues. We realize that a few are still having "Fatal Errors" and other crash issues; we will try to get as much info as we can from you, to determine why this might be happening.The Brookhaven Experiment - 07-Dec-16 UpdateDec 7, 2016 - Community AnnouncementsHello everybody! Just a quick update to address a few issues that came to light after our previous update was released into the wild. This update includes the following changes: - Fixed nav volumes blocking gunfire in some survival maps. - Fixed Oculus Touch tutorial controllers appearing offset and at the wrong angle. - Updated credits. Please continue to let us know if you run into any problems.The Brookhaven Experiment - 07-Dec-16 UpdateDec 7, 2016 - Community AnnouncementsHello everybody! Just a quick update to address a few issues that came to light after our previous update was released into the wild. This update includes the following changes: - Fixed nav volumes blocking gunfire in some survival maps. - Fixed Oculus Touch tutorial controllers appearing offset and at the wrong angle. - Updated credits. Please continue to let us know if you run into any problems.The Brookhaven Experiment - 05-Dec-16 UpdateDec 5, 2016 - Community AnnouncementsHello Everyone! We're happy to launch this update adding support for the Oculus Touch to The Brookhaven Experiment! Some additional improvements and fixes include: • Improved Japanese localization • Japanese VO, voiced by Atsuko Tanaka • Added Oculus Touch support • Fixed a crash that occurred on some AMD cards on startup • Fixed Windows firewall warning popping up on first run • Decreased difficulty of Storm Drain • Enemy pathing improvements • Performance improvements Let us know if you see any issues, and\or if you're having an awesome time shooting monsters and scaring your friends! The Brookhaven Experiment - 05-Dec-16 UpdateDec 5, 2016 - Community AnnouncementsHello Everyone! We're happy to launch this update adding support for the Oculus Touch to The Brookhaven Experiment! Some additional improvements and fixes include: • Improved Japanese localization • Japanese VO, voiced by Atsuko Tanaka • Added Oculus Touch support • Fixed a crash that occurred on some AMD cards on startup • Fixed Windows firewall warning popping up on first run • Decreased difficulty of Storm Drain • Enemy pathing improvements • Performance improvements Let us know if you see any issues, and\or if you're having an awesome time shooting monsters and scaring your friends! The Brookhaven Experiment - 28-Oct-16 UpdateOct 28, 2016 - Community AnnouncementsHi everyone! Here's an update just in time to terrify yourselves and scare the candy corn out of your friends and family in The Brookhaven Experiment during Halloween! 21 Steam Achievements have been added. A wide range of minor fixes which include: - Optimization and performance improvements - Enemy pathing issues addressed (enemies getting stuck, preventing waves from ending) - Collision issues addressed (headshots fixed) - Knife again requires you to swing it (no instant knife kill on contact, sorry!) Initial support for the following languages (some bugs remain, but we wanted to include at least the 1st pass in this update) -French -Italian -German -Spanish -Korean -Japanese -Russian -Simplified Chinese The Brookhaven Experiment - 28-Oct-16 UpdateOct 28, 2016 - Community AnnouncementsHi everyone! Here's an update just in time to terrify yourselves and scare the candy corn out of your friends and family in The Brookhaven Experiment during Halloween! 21 Steam Achievements have been added. A wide range of minor fixes which include: - Optimization and performance improvements - Enemy pathing issues addressed (enemies getting stuck, preventing waves from ending) - Collision issues addressed (headshots fixed) - Knife again requires you to swing it (no instant knife kill on contact, sorry!) Initial support for the following languages (some bugs remain, but we wanted to include at least the 1st pass in this update) -French -Italian -German -Spanish -Korean -Japanese -Russian -Simplified Chinese The Brookhaven Experiment - 31-Aug-16 UpdateAug 31, 2016 - Community AnnouncementsHi everyone! I am pleased to announce that we have just released a major update to "The Brookhaven Experiment." Updates and changes include: Options screen for things like super-sampling, flashlight shadow-casting, and right vs. left-handed controls. New difficulty levels! The "default" difficulty that you've all been playing is "Normal" difficulty; we've added "Hard" and "Apocalyptic." Set difficulty from the options screen. Difficulty level affects both campaign and survival modes. Major fixes to throwables; they now detonate reliably and affect all the enemies they are supposed to. Molotov cocktail has been replaced by the "chemical grenade." It works similarly: toss the chem grenade to create a puddle of toxic green goo that damages enemies who walk through it. It's especially effective against arachnids. You can now switch to special ammo using the menu button, and you get two full magazines worth for whatever gun you've chosen. Campaign difficulty ramp has been tweaked. New thumbpad menu is larger and easier to read. It only exists on the flashlight/knife controller, and allows you to quit to main menu and instantly swap hands. Some content has been optimized for performance. Updated "low health" post-effect to be less obtrusive. You can now switch to unlimited grenades in the start screen level. This is a good way to practice throwing. Hold menu button while in start screen level to see Vive controller and description of controls for each type of weapon: gun, flashlight, grenade, knife In campaign mode, the upgrade select screen remembers what you had previously selected, even if you change guns Lucky charm has some new gameplay effects, which we will let you discover for yourself! We have also done a complete overhaul to the design of survival mode, including the following changes: You still acquire SP at the end of every wave, but now the guns and upgrades you purchase stay unlocked - you don't have to purchase them again every wave. Throwables in survival mode are now acquired by finding and shooting the wooden "munitions crate." There's one in every wave. Maybe there's a way to get two or three to appear? The difficulty ramps up more aggressively. You get a score and a grade when you die. High scores and grades are stored in your save file and displayed at the survival mode map screen. Try to get grade "SSS" in every survival map, we dare you! We know this update doesn't include all of the requests we've gotten, so we're going to keep at it. We hope you enjoy this update; we feel like it's a big step closer to the game we originally envisioned, and is more fun than ever. Edited to add a few things included in the update that I forgot when originally postingThe Brookhaven Experiment - 31-Aug-16 UpdateAug 31, 2016 - Community AnnouncementsHi everyone! I am pleased to announce that we have just released a major update to "The Brookhaven Experiment." Updates and changes include: Options screen for things like super-sampling, flashlight shadow-casting, and right vs. left-handed controls. New difficulty levels! The "default" difficulty that you've all been playing is "Normal" difficulty; we've added "Hard" and "Apocalyptic." Set difficulty from the options screen. Difficulty level affects both campaign and survival modes. Major fixes to throwables; they now detonate reliably and affect all the enemies they are supposed to. Molotov cocktail has been replaced by the "chemical grenade." It works similarly: toss the chem grenade to create a puddle of toxic green goo that damages enemies who walk through it. It's especially effective against arachnids. You can now switch to special ammo using the menu button, and you get two full magazines worth for whatever gun you've chosen. Campaign difficulty ramp has been tweaked. New thumbpad menu is larger and easier to read. It only exists on the flashlight/knife controller, and allows you to quit to main menu and instantly swap hands. Some content has been optimized for performance. Updated "low health" post-effect to be less obtrusive. You can now switch to unlimited grenades in the start screen level. This is a good way to practice throwing. Hold menu button while in start screen level to see Vive controller and description of controls for each type of weapon: gun, flashlight, grenade, knife In campaign mode, the upgrade select screen remembers what you had previously selected, even if you change guns Lucky charm has some new gameplay effects, which we will let you discover for yourself! We have also done a complete overhaul to the design of survival mode, including the following changes: You still acquire SP at the end of every wave, but now the guns and upgrades you purchase stay unlocked - you don't have to purchase them again every wave. Throwables in survival mode are now acquired by finding and shooting the wooden "munitions crate." There's one in every wave. Maybe there's a way to get two or three to appear? The difficulty ramps up more aggressively. You get a score and a grade when you die. High scores and grades are stored in your save file and displayed at the survival mode map screen. Try to get grade "SSS" in every survival map, we dare you! We know this update doesn't include all of the requests we've gotten, so we're going to keep at it. We hope you enjoy this update; we feel like it's a big step closer to the game we originally envisioned, and is more fun than ever. Edited to add a few things included in the update that I forgot when originally postingThe Brookhaven Experiment - 18-Jul-16 UpdateJul 18, 2016 - Community AnnouncementsHello! Our apologies for the long delay since the last update. We added and fixed a few big issues that caused some new bugs to be exposed that had to be fixed up so we could push out a stable update. We're continuing to fix issues that our players our finding and adding new features in response to requests. More updates are in the works! Here's the list of high-level changes in this update: - Added quick switching between gun/throwable and flashlight/knife by pressing thumbpad - Holding down the thumbpad will bring up the menu - In-game menu icon is hidden unless controller is close to the HMD or thumbpad is pressed. When visible, it’s smaller and less bright now - Newly unlocked guns now start with some ammo so they can be used right away - Fixed collision issues on bullets and some objects - Lighting adjustments in some levels - Fixes to flashlight battery issues - Fix to ammo resetting when replaying first level - Added ‘Quit Game’ option to main menuThe Brookhaven Experiment - 18-Jul-16 UpdateJul 18, 2016 - Community AnnouncementsHello! Our apologies for the long delay since the last update. We added and fixed a few big issues that caused some new bugs to be exposed that had to be fixed up so we could push out a stable update. We're continuing to fix issues that our players our finding and adding new features in response to requests. More updates are in the works! Here's the list of high-level changes in this update: - Added quick switching between gun/throwable and flashlight/knife by pressing thumbpad - Holding down the thumbpad will bring up the menu - In-game menu icon is hidden unless controller is close to the HMD or thumbpad is pressed. When visible, it’s smaller and less bright now - Newly unlocked guns now start with some ammo so they can be used right away - Fixed collision issues on bullets and some objects - Lighting adjustments in some levels - Fixes to flashlight battery issues - Fix to ammo resetting when replaying first level - Added ‘Quit Game’ option to main menuThe Brookhaven Experiment - 8-Jul-16 UpdateJul 8, 2016 - Community AnnouncementsJust a quick update with a few more fixes and adjustments. Thanks again for all the suggestions and bug reports. We're keeping a close eye on all the posts here and making note of all the issues raised and ideas made for improvements. Here are the changes in this update: -Red damage effect has been reduced so it isn't so hard to see when hurt -Flashlight beam is now a bit brighter with a more focused beam -Flashlight can be switched to 'tactical mode' by pressing the side buttons -Guns now do melee damage -Various tweaks to flashlight, knife, and gun damage -Initial music cue volume has been lowered -Webbed items now have a slight glow and some controller rumble -Enabled Campaign gameplay tips at the start of the waves The Brookhaven Experiment - 8-Jul-16 UpdateJul 8, 2016 - Community AnnouncementsJust a quick update with a few more fixes and adjustments. Thanks again for all the suggestions and bug reports. We're keeping a close eye on all the posts here and making note of all the issues raised and ideas made for improvements. Here are the changes in this update: -Red damage effect has been reduced so it isn't so hard to see when hurt -Flashlight beam is now a bit brighter with a more focused beam -Flashlight can be switched to 'tactical mode' by pressing the side buttons -Guns now do melee damage -Various tweaks to flashlight, knife, and gun damage -Initial music cue volume has been lowered -Webbed items now have a slight glow and some controller rumble -Enabled Campaign gameplay tips at the start of the waves The Brookhaven Experiment - 7-Jul-16 UpdateJul 7, 2016 - Community AnnouncementsThank you for all the very positive and very supportive reviews. It’s great to see that so many people are enjoying the game. The feedback you’ve written and bugs you’ve reported have been tremendously helpful, please keep ‘em coming! This update fixes some of the higher priority issues that the team could quickly get to as they recover from the launch of the game and continue work on the ‘to do’ list posted in the previous update. Fixes include: -Fix for a crash that occurred when Flashbangs were used on the little monsters -Fix for the wrong level being loaded when the Peoria Caverns was selected -Fix for the Bridge level not loading when selected from the menu -Fix for occasionally getting stuck in the menu if the player shot to the side -Fix for a worm not getting destroyed if it died while retreating after biting the player -Fix for infinite magazine extension and related issues with being able to select/reselect buffs -Increased VO volume -Spelling fixes -Tweaks to the spawns in the Storm Drain level The Brookhaven Experiment - 7-Jul-16 UpdateJul 7, 2016 - Community AnnouncementsThank you for all the very positive and very supportive reviews. It’s great to see that so many people are enjoying the game. The feedback you’ve written and bugs you’ve reported have been tremendously helpful, please keep ‘em coming! This update fixes some of the higher priority issues that the team could quickly get to as they recover from the launch of the game and continue work on the ‘to do’ list posted in the previous update. Fixes include: -Fix for a crash that occurred when Flashbangs were used on the little monsters -Fix for the wrong level being loaded when the Peoria Caverns was selected -Fix for the Bridge level not loading when selected from the menu -Fix for occasionally getting stuck in the menu if the player shot to the side -Fix for a worm not getting destroyed if it died while retreating after biting the player -Fix for infinite magazine extension and related issues with being able to select/reselect buffs -Increased VO volume -Spelling fixes -Tweaks to the spawns in the Storm Drain level The Brookhaven Experiment is out!Jul 6, 2016 - Community AnnouncementsHey everyone! We're so excited that the game is finally live and everyone is having fun with it! Over the next several weeks, we'll be fixing things up and watching the boards to see feedback and bug reporting, so make sure to call it like you see them! Thanks for supporting the game! Here are some of what we'd like to do in the short term and long term. Short Term (next few weeks, we hope) - We'll make it easier to get to your knife and grenades - We're adding a feature that lets you use the same load-out as the previous wave, so you don't have to set your gun up every wave - We're adding options for things like sound volume, gun handle angle and left/right handedness - In general, more hints and tutorials to help with things as needed - Tweaks to throwables will make all of them more useful and balanced - More pronounced and useful haptic feedback on weapons Longer Term (not within the next few weeks, but as soon as we can) - Leaderboards - Achievements - Difficulty levels - New enemies (we had two enemies in the pipeline, but we didn't have time to get them to a playable level of quality to ship with) - More survival maps - New weapons and throwables - Support for tuning graphics, including support for supersampling options - General tuning of economy, scoring and payouts. We want to make sure we're "tough but fair" - Mixed Reality - Ragdoll physics Want to do but can't commit until further investigation - Co-op - Multi-player The Brookhaven Experiment is out!Jul 6, 2016 - Community AnnouncementsHey everyone! We're so excited that the game is finally live and everyone is having fun with it! Over the next several weeks, we'll be fixing things up and watching the boards to see feedback and bug reporting, so make sure to call it like you see them! Thanks for supporting the game! Here are some of what we'd like to do in the short term and long term. Short Term (next few weeks, we hope) - We'll make it easier to get to your knife and grenades - We're adding a feature that lets you use the same load-out as the previous wave, so you don't have to set your gun up every wave - We're adding options for things like sound volume, gun handle angle and left/right handedness - In general, more hints and tutorials to help with things as needed - Tweaks to throwables will make all of them more useful and balanced - More pronounced and useful haptic feedback on weapons Longer Term (not within the next few weeks, but as soon as we can) - Leaderboards - Achievements - Difficulty levels - New enemies (we had two enemies in the pipeline, but we didn't have time to get them to a playable level of quality to ship with) - More survival maps - New weapons and throwables - Support for tuning graphics, including support for supersampling options - General tuning of economy, scoring and payouts. We want to make sure we're "tough but fair" - Mixed Reality - Ragdoll physics Want to do but can't commit until further investigation - Co-op - Multi-player