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The Assembly

 
Have You Checked Out Our Upcoming VR Game Shooty Fruity?Nov 10, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28734688/2579a4c8a9f36a0f1bbf1075b714e15b19617e80.jpg We thought you might like to know about our upcoming multi-tasking shooter for VR – Shooty Fruity! The game challenges you to scan pack and serve whilst firing high octane weaponry at hordes of mutant fruit. You can check out the latest trailer for the game here. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28734688/7853953f5d9e4406117d9d3394d69693d43e55a6.jpg Coming to HTC Vive and Oculus Rift on December 19th, the game has been designed from the ground up for VR and motion controllers, and is jampacked with weapons, enemy fruit and power-ups across the numerous shifts in the game’s ‘career’ mode. The game also features multiple tasks to do whilst shooting fruit, including checkout and the newly announce canteen. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28734688/c39657d1ea822b1c84bd998db30d9da500ecc874.jpg You can find out more information on the Shooty Fruity’s store page, the website, or via Facebook or Twitter. And if you have any questions get chatting in the game's discussion forum or tweet us at @nDreamsVR with the hashtag #ShootyFruity.Have You Checked Out Our Upcoming VR Game Shooty Fruity?Nov 10, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28734688/2579a4c8a9f36a0f1bbf1075b714e15b19617e80.jpg We thought you might like to know about our upcoming multi-tasking shooter for VR – Shooty Fruity! The game challenges you to scan pack and serve whilst firing high octane weaponry at hordes of mutant fruit. You can check out the latest trailer for the game here. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28734688/7853953f5d9e4406117d9d3394d69693d43e55a6.jpg Coming to HTC Vive and Oculus Rift on December 19th, the game has been designed from the ground up for VR and motion controllers, and is jampacked with weapons, enemy fruit and power-ups across the numerous shifts in the game’s ‘career’ mode. The game also features multiple tasks to do whilst shooting fruit, including checkout and the newly announce canteen. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/28734688/c39657d1ea822b1c84bd998db30d9da500ecc874.jpg You can find out more information on the Shooty Fruity’s store page, the website, or via Facebook or Twitter. And if you have any questions get chatting in the game's discussion forum or tweet us at @nDreamsVR with the hashtag #ShootyFruity.The Assembly Now Supports Oculus Touch ControllersDec 6, 2016 - Community AnnouncementsWe announced a few weeks ago that we’ve been working on an update for The Assembly, which you may have seen already on Steam a few weeks ago here. The patch for Oculus Touch motion controller support is now live today! Here’s a recap of what the patch does and doesn’t contain, as we want to be very transparent with the update’s content. The key element of the patch is how you’ll be able to use your Touch controllers as an input device for The Assembly, as well as enabling some key motion control mechanics. What you can do: You’ll see the motion controls as your hands within the game. These can be used as an in-game controller, so you can select and interact with items and menu options. You can reach out and interact with key objects in the environment, hold onto then, and inspect them closely. All the gamepad’s controls and buttons have been carried across, so you can now control your movement using motion controls. Just highlight where you’d like to move using the trigger, then you can blink to that location. We’ve improved The Assembly’s room scale by decoupling your look direction from your forward movement. What you can’t do: Because of the way the game’s underlying systems have been built, we were not able to add dynamic physics into the game. So, interactions are still digital. For example, you can’t fluidly open and close a drawer using your motion controls – you highlight the drawer, press the button, and it opens in front of you. You also can’t throw items around, or interact with every single object within the rooms and labs of The Assembly. The game was still originally designed as a seated experience and not a room scale one. As such whilst it works great if you stick to the limitations of the in game environment, if you do want to try and break the game (e.g. walk through walls) it’s very much possible. If you’d like to see the Touch controllers in action, you can take a look at this video with The Assembly’s Game Director. You can find screenshots of the patch’s content on our blog. We hope you enjoy the update, and please let us know what you think!The Assembly Now Supports Oculus Touch ControllersDec 6, 2016 - Community AnnouncementsWe announced a few weeks ago that we’ve been working on an update for The Assembly, which you may have seen already on Steam a few weeks ago here. The patch for Oculus Touch motion controller support is now live today! Here’s a recap of what the patch does and doesn’t contain, as we want to be very transparent with the update’s content. The key element of the patch is how you’ll be able to use your Touch controllers as an input device for The Assembly, as well as enabling some key motion control mechanics. What you can do: You’ll see the motion controls as your hands within the game. These can be used as an in-game controller, so you can select and interact with items and menu options. You can reach out and interact with key objects in the environment, hold onto then, and inspect them closely. All the gamepad’s controls and buttons have been carried across, so you can now control your movement using motion controls. Just highlight where you’d like to move using the trigger, then you can blink to that location. We’ve improved The Assembly’s room scale by decoupling your look direction from your forward movement. What you can’t do: Because of the way the game’s underlying systems have been built, we were not able to add dynamic physics into the game. So, interactions are still digital. For example, you can’t fluidly open and close a drawer using your motion controls – you highlight the drawer, press the button, and it opens in front of you. You also can’t throw items around, or interact with every single object within the rooms and labs of The Assembly. The game was still originally designed as a seated experience and not a room scale one. As such whilst it works great if you stick to the limitations of the in game environment, if you do want to try and break the game (e.g. walk through walls) it’s very much possible. If you’d like to see the Touch controllers in action, you can take a look at this video with The Assembly’s Game Director. You can find screenshots of the patch’s content on our blog. We hope you enjoy the update, and please let us know what you think!The Assembly - Now 35% Off!Nov 22, 2016 - Community AnnouncementsThe Assembly is now reduced from the 22nd - 29th November! To celebrate the launch of our new motion control patch update for HTC Vive today, and Oculus Touch in December, you can now purchase The Assembly at 35% off. The Assembly is now £12.99 / €16.24 / $19.49 until 10am PT / 6pm GMT on November 29th. You can find screenshots and a video of the patch’s content on our blog. Don't forget to pick up the extra free content that has just been released, including the official soundtrack, the script, desktop wallpapers, and a complete version of our behind-the-scenes video series, which you can get if you’re a new or existing owner of The Assembly on Steam. If you have any questions about The Assembly, get chatting in the game's discussion forum or tweet us at @nDreamsVR with the hashtag #TheAssemblyVR.The Assembly - Now 35% Off!Nov 22, 2016 - Community AnnouncementsThe Assembly is now reduced from the 22nd - 29th November! To celebrate the launch of our new motion control patch update for HTC Vive today, and Oculus Touch in December, you can now purchase The Assembly at 35% off. The Assembly is now £12.99 / €16.24 / $19.49 until 10am PT / 6pm GMT on November 29th. You can find screenshots and a video of the patch’s content on our blog. Don't forget to pick up the extra free content that has just been released, including the official soundtrack, the script, desktop wallpapers, and a complete version of our behind-the-scenes video series, which you can get if you’re a new or existing owner of The Assembly on Steam. If you have any questions about The Assembly, get chatting in the game's discussion forum or tweet us at @nDreamsVR with the hashtag #TheAssemblyVR.The Assembly Now Supports Motion ControllersNov 21, 2016 - Community AnnouncementsWe’re happy to announce that we’ve been working on an update for The Assembly to enable the game to support motion controllers. This also enhances your ability to play the game as a roomscale experience. It’s coming to HTC Vive tomorrow at 9am PT / 5pm GMT, plus Oculus and PSVR by the end of the year. Those later dates will be confirmed soon. Why Motion Controller Support? As a VR developer, the community is very important to us. When we released the game a few months back we were delighted about many people’s enthusiasm for the game, however we received some criticisms from the Vive community for the lack of support for Vive controllers. Until then we’d focused on making the game an accessible VR introduction across all the headsets and to us that meant gamepad as the primary input. It was something we’d set out two years before the Vive was released (and before the Vive had even been announced), and while we delivered on this goal, the community’s passion for motion controllers had taken off during this time in a way we hadn’t anticipated. Following the launch, we took this on board and looked at how we could best address the criticisms and this brought us to the motion control patch we’re announcing today. We’d have announced it sooner, however we wanted to ensure the patch was final and submitted to Steam before we said anything, in case what we could do had changed and we under-delivered on our plans. The Patch The patch allows you to use your motion controllers as an input device for the game, along with enabling some key motion control mechanics. The functionality developed was chosen using the feedback from the community about what was most important, whilst focusing on what was possible without completely remaking the whole game. We want to be very transparent as to what patch does and does not contain so have pulled together the below list. You can also see this in action in this video we’ve made. What you can do: You’ll see the motion controls as your hands within the game. These can be used as an in-game controller, so you can select and interact with items and menu options. You can reach out and interact with key objects in the environment, hold onto then, and inspect them closely. All the gamepad’s controls and buttons have been carried across, so you can now control your movement using motion controls. Just highlight where you’d like to move using the trigger, then you can blink to that location. We’ve improved The Assembly’s room scale by decoupling your look direction from your forward movement. What you can’t do: Because of the way the game’s underlying systems have been built, we were not able to add dynamic physics into the game. So, interactions are still digital. For example, you can’t fluidly open and close a drawer using your motion controls – you highlight the drawer, press the button, and it opens in front of you. You also can’t throw items around, or interact with every single object within the rooms and labs of The Ass...The Assembly Now Supports Motion ControllersNov 21, 2016 - Community AnnouncementsWe’re happy to announce that we’ve been working on an update for The Assembly to enable the game to support motion controllers. This also enhances your ability to play the game as a roomscale experience. It’s coming to HTC Vive tomorrow at 9am PT / 5pm GMT, plus Oculus and PSVR by the end of the year. Those later dates will be confirmed soon. Why Motion Controller Support? As a VR developer, the community is very important to us. When we released the game a few months back we were delighted about many people’s enthusiasm for the game, however we received some criticisms from the Vive community for the lack of support for Vive controllers. Until then we’d focused on making the game an accessible VR introduction across all the headsets and to us that meant gamepad as the primary input. It was something we’d set out two years before the Vive was released (and before the Vive had even been announced), and while we delivered on this goal, the community’s passion for motion controllers had taken off during this time in a way we hadn’t anticipated. Following the launch, we took this on board and looked at how we could best address the criticisms and this brought us to the motion control patch we’re announcing today. We’d have announced it sooner, however we wanted to ensure the patch was final and submitted to Steam before we said anything, in case what we could do had changed and we under-delivered on our plans. The Patch The patch allows you to use your motion controllers as an input device for the game, along with enabling some key motion control mechanics. The functionality developed was chosen using the feedback from the community about what was most important, whilst focusing on what was possible without completely remaking the whole game. We want to be very transparent as to what patch does and does not contain so have pulled together the below list. You can also see this in action in this video we’ve made. What you can do: You’ll see the motion controls as your hands within the game. These can be used as an in-game controller, so you can select and interact with items and menu options. You can reach out and interact with key objects in the environment, hold onto then, and inspect them closely. All the gamepad’s controls and buttons have been carried across, so you can now control your movement using motion controls. Just highlight where you’d like to move using the trigger, then you can blink to that location. We’ve improved The Assembly’s room scale by decoupling your look direction from your forward movement. What you can’t do: Because of the way the game’s underlying systems have been built, we were not able to add dynamic physics into the game. So, interactions are still digital. For example, you can’t fluidly open and close a drawer using your motion controls – you highlight the drawer, press the button, and it opens in front of you. You also can’t throw items around, or interact with every single object within the rooms and labs of The Ass...The Assembly: Achievements, Cheats, Tips & TricksNov 1, 2016 - Community AnnouncementsHey everyone! Want to complete the Archivist achievement for The Assembly? We've teamed up with VR Focus to reveal each of the dossier's locations throughout The Assembly's chapters, each with a screenshot and pinpoint on the level's map. You can check this out on VR Focus' website here. Happy hunting!The Assembly: Achievements, Cheats, Tips & TricksNov 1, 2016 - Community AnnouncementsHey everyone! Want to complete the Archivist achievement for The Assembly? We've teamed up with VR Focus to reveal each of the dossier's locations throughout The Assembly's chapters, each with a screenshot and pinpoint on the level's map. You can check this out on VR Focus' website here. Happy hunting!Steam Sale - The Assembly now 33% off!Sep 15, 2016 - Community AnnouncementsThat’s right, The Assembly is now reduced from the 15th – 20th September! You can now snap up The Assembly for a limited time only at 33% off. The Assembly VR version is now: £13.39 / €16.74 / $20.09. The Assembly non-VR version is now: £10.04 / €13.39 / $13.39. The VR Upgrade DLC is now: £3.35 / €3.35 / $6.70. We’ve also just released a shiny new patch to fix a number of issues, you can find out more here or head over to our Support Forum for more discussions. If you have any questions about The Assembly, get chatting in the game's discussion forum or tweet us at @nDreamsVR with the hashtag #TheAssemblyVR. Steam Sale - The Assembly now 33% off!Sep 15, 2016 - Community AnnouncementsThat’s right, The Assembly is now reduced from the 15th – 20th September! You can now snap up The Assembly for a limited time only at 33% off. The Assembly VR version is now: £13.39 / €16.74 / $20.09. The Assembly non-VR version is now: £10.04 / €13.39 / $13.39. The VR Upgrade DLC is now: £3.35 / €3.35 / $6.70. We’ve also just released a shiny new patch to fix a number of issues, you can find out more here or head over to our Support Forum for more discussions. If you have any questions about The Assembly, get chatting in the game's discussion forum or tweet us at @nDreamsVR with the hashtag #TheAssemblyVR. Patch 1.1.0 notes for The AssemblySep 15, 2016 - Community AnnouncementsThank you all so much for your feedback on The Assembly! We’ve just released our first patch which fixes a number of minor issues, and we’ve also updated our Known Issues to reflect this. As ever, if you experience any problems, please report them to [email protected] or head over to our Support Forum. We’re working hard to continue refining and improving The Assembly, so keep your feedback coming in. We look forward to sharing further updates with you soon! Patch notes HMD Fixed an issue where camera re-centre option from oculus home menu does not work. Fixed an issues where the application will crash if starting the game with SteamVR already working. Fixed an issue causing SteamVR to start when user starts the application in Non-VR mode. Added Oculus runtime to the Steam version. Global Audio + Subtitles Fixed issues causing audio to fade when facing away from source. Fixed issue causing dialogue to be attached to incorrect audio sources. Fixed global issue causing subtitles from secondary dialogue to be displayed over primary. Global Lighting Fixed general lighting issue that makes Dossiers appear unlit. Fixed general lighting issue that results in unlit desk draws. Fixed general lighting issue that makes Doors appear unlit until the player interacts with them. Fixed issue with floating light in the waiting rooms in Chapters 5 & 7. Fixed issue where insides of drying ovens were unlit. Global Graphical Fixed streaming issue causing materials on Keypads to initially appear fuzzy. Global UI Fixed an issue where string references are being displayed when running on unsupported languages. Fixed issue where ‘Snap Turn’ control setting was incorrectly being displayed. Fixed issue that caused text to overrun its set boundary. Fixed issue causing unlocalised or string references are appearing instead of subtitles. Chapter 1 Fixed issue where tutorial prompt appears when player meets Chavez. Chapter 2 Adjusted the movement blink volumes within Chapter 2, so player doesn’t have to lean forward so much to interact with the Phone. Fixed Issue where wrong texture was applied to notepads. Fixed lighting issue where locker appeared black after picking up the keys. Chapter 3 Fixed an issue that stopped progression on the maglev puzzle if player opens and closes the pause menu. Chapter 5 Fixed Corrupt texturing on scientist’s face. Chapter 6 Fixed a UI issue where Nakamura’s nameplate appears on the screen after she has taken the elevator. Chapter 10 Added missing subtitles within the conversation with Adam. Fixed issue where McCoy’s dialogue is muted compared to Ming. Fixed audio processing on Cal’s audio so voice no longer has dramatic changes. Removed incorrect dialogue triggering when interacting with transport terminal. Fixed issue where picking up dictaphone in Chavez’s lab causes no-existent bird to start squawking. Fixed UI NPC name data for French and German languages – now displays the correct name. Fixed an audio issue where dialogue within the con...Patch 1.1.0 notes for The AssemblySep 15, 2016 - Community AnnouncementsThank you all so much for your feedback on The Assembly! We’ve just released our first patch which fixes a number of minor issues, and we’ve also updated our Known Issues to reflect this. As ever, if you experience any problems, please report them to [email protected] or head over to our Support Forum. We’re working hard to continue refining and improving The Assembly, so keep your feedback coming in. We look forward to sharing further updates with you soon! Patch notes HMD Fixed an issue where camera re-centre option from oculus home menu does not work. Fixed an issues where the application will crash if starting the game with SteamVR already working. Fixed an issue causing SteamVR to start when user starts the application in Non-VR mode. Added Oculus runtime to the Steam version. Global Audio + Subtitles Fixed issues causing audio to fade when facing away from source. Fixed issue causing dialogue to be attached to incorrect audio sources. Fixed global issue causing subtitles from secondary dialogue to be displayed over primary. Global Lighting Fixed general lighting issue that makes Dossiers appear unlit. Fixed general lighting issue that results in unlit desk draws. Fixed general lighting issue that makes Doors appear unlit until the player interacts with them. Fixed issue with floating light in the waiting rooms in Chapters 5 & 7. Fixed issue where insides of drying ovens were unlit. Global Graphical Fixed streaming issue causing materials on Keypads to initially appear fuzzy. Global UI Fixed an issue where string references are being displayed when running on unsupported languages. Fixed issue where ‘Snap Turn’ control setting was incorrectly being displayed. Fixed issue that caused text to overrun its set boundary. Fixed issue causing unlocalised or string references are appearing instead of subtitles. Chapter 1 Fixed issue where tutorial prompt appears when player meets Chavez. Chapter 2 Adjusted the movement blink volumes within Chapter 2, so player doesn’t have to lean forward so much to interact with the Phone. Fixed Issue where wrong texture was applied to notepads. Fixed lighting issue where locker appeared black after picking up the keys. Chapter 3 Fixed an issue that stopped progression on the maglev puzzle if player opens and closes the pause menu. Chapter 5 Fixed Corrupt texturing on scientist’s face. Chapter 6 Fixed a UI issue where Nakamura’s nameplate appears on the screen after she has taken the elevator. Chapter 10 Added missing subtitles within the conversation with Adam. Fixed issue where McCoy’s dialogue is muted compared to Ming. Fixed audio processing on Cal’s audio so voice no longer has dramatic changes. Removed incorrect dialogue triggering when interacting with transport terminal. Fixed issue where picking up dictaphone in Chavez’s lab causes no-existent bird to start squawking. Fixed UI NPC name data for French and German languages – now displays the correct name. Fixed an audio issue where dialogue within the con...Join Our Steam Group!Aug 23, 2016 - Community AnnouncementsHey everyone! We've just created a shiny brand new nDreams Steam Group for all you lovely people. Here you can see our favourite Steam games in our curated list, recommended by members of the team, as well as start up any discussions around The Assembly or our other titles. Feel free to also chat in The Assembly's discussion forum or tweet us via @nDreamsVR with the hashtag #TheAssemblyVR. Cheers!Join Our Steam Group!Aug 23, 2016 - Community AnnouncementsHey everyone! We've just created a shiny brand new nDreams Steam Group for all you lovely people. Here you can see our favourite Steam games in our curated list, recommended by members of the team, as well as start up any discussions around The Assembly or our other titles. Feel free to also chat in The Assembly's discussion forum or tweet us via @nDreamsVR with the hashtag #TheAssemblyVR. Cheers!The Assembly: Constructing the CharactersJul 29, 2016 - Community AnnouncementsIn the latest behind-the-scenes update over on our blog, we take you through how we created The Assembly’s brilliant-but-flawed cast of characters, and how they offer contrasting perspectives on this mysterious organisation. Follow this link to read it in full: The Assembly: Constructing the Characters In that blog, you'll also find all our behind-the-scenes development videos in one easy-to-reach place, to give you a deeper insight into the genesis of our first major title for high-end VR systems. As ever, if you have any questions about The Assembly, feel free to pipe up in the game's discussion forum or tweet us via @nDreamsVR with the hashtag #TheAssemblyVR.The Assembly: Constructing the CharactersJul 29, 2016 - Community AnnouncementsIn the latest behind-the-scenes update over on our blog, we take you through how we created The Assembly’s brilliant-but-flawed cast of characters, and how they offer contrasting perspectives on this mysterious organisation. Follow this link to read it in full: The Assembly: Constructing the Characters In that blog, you'll also find all our behind-the-scenes development videos in one easy-to-reach place, to give you a deeper insight into the genesis of our first major title for high-end VR systems. As ever, if you have any questions about The Assembly, feel free to pipe up in the game's discussion forum or tweet us via @nDreamsVR with the hashtag #TheAssemblyVR.The Assembly: Achievements, Tips & TricksJul 28, 2016 - Community AnnouncementsThe lovely folk over at VR Focus have written up a summary of all the achievements you can unlock in The Assembly. Take a look here! You can also compare how you rank among other players on our Steam achievements page, along with each achievement's icon. (My personal favourite is Wolfie's Fine Honey...) What's your favourite achievement? Are you in the 0.1% who've collected all the project dossiers? Tell us about it in the forum!The Assembly: Achievements, Tips & TricksJul 28, 2016 - Community AnnouncementsThe lovely folk over at VR Focus have written up a summary of all the achievements you can unlock in The Assembly. Take a look here! You can also compare how you rank among other players on our Steam achievements page, along with each achievement's icon. (My personal favourite is Wolfie's Fine Honey...) What's your favourite achievement? Are you in the 0.1% who've collected all the project dossiers? Tell us about it in the forum!