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TFM: The First Men

 
Version 0.7.33 - Patch UpdateJan 13, 2025 - Community AnnouncementsHey everyone! ːSmallRedHeartː While I'm still deep into overhauling and removing outdated content for the next big update, I wanted to release a small hotfix addressing the Orc Invader issue where their skills and traits were unintentionally creating a devastating combo. This was due to some new skills conflicting with outdated traits, leading to unbalanced characters. This update should fix the problem, and more issues will be resolved once the overhaul is complete with the new skills and traits. ːFistpumpː In the meantime, I've also introduced a new feature where hovering over items will now automatically collect them into your stockpile - no more manual clicks! I’d love to hear your feedback on how this feels during play. ːreexcitedː Changelog: ◆ Hovering over items now automatically collects them into your stockpile. Refactored item removal mechanics, fixing ghost items and reducing errors. ◆ Recharging Renewer now has a 30 moons cooldown. Thank you all for your patience and support! More exciting changes are coming soon! ːgearthumbsupːVersion 0.7.32 - Patch UpdateNov 19, 2024 - Community AnnouncementsOffsprings of the first men, welcome! ːSmallRedHeartː We are here to bring you a small but important update, fixing issues caught by our amazing community from the last update. ːkrlvlupː A big thank you to everyone participating in Early Access and helping us find bugs to make the game much better! ːreexcitedː Changelog ◆ Reworked Damage Calculation. Block Chance now functions as Armor, decreasing damage by an amount. The calculation handles negative numbers by naturally increasing damage when armor is negative, using diminishing returns. As armor increases (positive or negative), its effect on damage reduces, preventing extreme outcomes and ensuring that damage dealt never falls below zero. Additionally, we've introduced randomness in the armor scaling factor by using a random value, adding variability to the damage output. ːkrheroesː ◆ Enhanced Gameplay Tips. Added more details and clarifications to the tips section, especially regarding level-up rewards, to help you navigate the game more effectively. ◆ Updated Building Descriptions. Building descriptions now clearly state their purpose, what resources their assigned characters will collect, and the benefits they receive upon leveling up. ◆ Population Objective Corrected. The objective requiring you to reach a certain population is now working correctly. ◆ Resolved Auto-Save Interval Issue. Fixed an issue where the auto-save feature was triggering every second. It now behaves correctly based on the set interval in the options menu. ◆ Complete Overhaul of the Cooking Activity. The Cook now crafts food passively while still collecting Seeds during their activity. Only Cooking Ingredients related directly to Cooking are used for passive generation. The Cook can still earn different types of food as level-up rewards. ːkrbananaː ◆ Fixed Loading Error. Resolved a crash that occurred when trying to recreate a skill that wasn't supposed to be present during loading. ◆ Old Cooking Activity Error Resolved. Fixed an issue where the old Cooking activity was causing errors when loading a game saved in the previous version. ◆ Character Positioning on Load. Fixed an issue where characters could appear in incorrect positions after loading a save. Characters will now reliably return to their proper locations when loading games. https://store.steampowered.com/news/app/700820/view/3664275387883515657 Thank you again for your time and patience! We're now returning to work on the next update. Expect some exciting changes, including updates to the breeding system, new level-up rewards, new classes and item sets, new creation stories, and overall improvements leading up to the major update! We can't wait to complete it and start working on translations once again. Have a wonderful week, and see you in the next update! ːgearthumbsupːVersion 0.7.31 - The Sacred GenesisNov 6, 2024 - Community AnnouncementsOffsprings of the first men, welcome back to another exciting update! ːthetreeoflifeː We are delighted to bring you a substantial update that introduces new depth, fresh challenges, and an entirely reimagined game flow, just as we mark two years in Early Access! ːreexcitedː 🌍 The Start of Something Sacred Previously, TFM featured something called "Maps," but during development, we drifted from the original concept of "The First Men" by incorporating too many fantasy elements, which caused confusion among some players. To realign with our initial vision, we have renamed them as Creation Stories, and you now begin your journey by choosing from stories inspired by real-world creation myths - from Shamanistic to Biblical, Nordic to Islamic, Greek to Chinese, and more! ːoneringː We plan to add more creation stories in upcoming updates, each offering unique narratives and objectives. Begin your journey with “Tutoria”, our first creation story that guides new players through the game’s fundamentals. {STEAM_CLAN_IMAGE}/33034732/dc56659fe8d241381e48ff46a8fc5becb5b59ffc.jpg 🪓 Early Game Improvements After choosing a creation story, you begin all stories with the first man and the first woman alongside their Gathering Tree. We've made the Build menu easier to understand and more impactful based on your choices. Each building now serves a single purpose, such as resource collection, specific crafting, or combat training, and you can choose which ones to construct after gathering the necessary resources. Speaking of resources, the early game was previously very slow, so we've introduced Thorns that can be cleared in the starting region. Clearing these thorns not only opens up space for buildings but also provides basic resources until the settlers designated for resource collection come into existence. ːtemhugː You now gradually clear the thorns, collect resources, and build structures one by one. Breeding becomes necessary to assign new settlers to these empty buildings, which is another important aspect of the game's flow. There was also confusion regarding Colors and Tiers. Now, they are tied directly to character stats. When you find or craft an item that is a Red Tier 3 item, a character with 3 Heart will be required to equip or consume it. Using this system, you are expected to improve your settlement not only through buildings but also by crafting and utilizing items. Even though settlers may die, the items they've crafted will remain as a legacy for future generations to benefit from. ːkrheroesː ⚔️ Underworld Invasions Another significant change relates to the party and combat characters. We now have three combat roles representing Damager, Healer, and Tank. This change has made the gameplay more enjoyable and easier to manage, while retaining depth by keeping the "classes" from previous builds - you can still craft item sets for professions like Pyromancer, Rogue, and others. ːkrlvlupː We've also introduced Underworld invasions! Every story includes ...Version 0.7.30 - Season of RenewalJun 27, 2024 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː We're excited to celebrate the Steam Summer Sale with a new update and a special 20% discount on Steam for newcomers to TFM’s Early Access journey. ːreexcitedː {STEAM_CLAN_IMAGE}/33034732/4b0cfff22033cb9c5bd89f166d5e57e96ff754d3.png As we press on with content enhancements for the upcoming major update, we invite you to preview the changes in progress. Please be aware that, due to the extensive overhaul still underway, some aspects of the game might seem outdated until the major update is complete. ːnewquestː Let’s continue with the changelog to see the detailed list of additions made until the last update.ːFistpumpː Changelog ◆ Complete overhaul of BASE buildings implemented, integrating Crafters and Combat Characters into the base section of the build panel, each building now linked to specific game mechanics. ◆ Streamlined Tinker’s activity list by removing all trees except those designated for future aura benefits. ◆ Overhauled Tinker’s rewards, removing outdated content and optimizing both wood collection and experience gain mechanisms. ◆ Introduced a new crafting activity for the Enchanter, utilizing Trees and Paper to create enchantments. ◆ Revised the Transmuter's role, now collecting Dust—previously known as Magic Dust—a Tier 0 and colorless resource. ◆ Renamed Hunter’s Tent to Hunter’s Hut and Fishing Hut to Fisher’s Hut, enhancing their functions and integrating them as Tier 0 colorless structures. The Hunter's Hut now supports hunting and carving activities with outcomes like Game, Hide, and Bones, and allows for crafting traps. Both Hunter’s Hut and Fisher’s Hut can be rewarded by Tinker and Cook, each costing 20 Wood and 20 Seeds. ◆ Executed a comprehensive overhaul of the Farmer, Cultivator, Orcharder, and Fermenter buildings, alongside a major revision of the harvesting activities and rewards for Wheat, Corn, Strawberry, Tomato, Eggplant, Potato, Sugarbeet, Cabbage, Carrot, Turnip, Celery, Pumpkin, Hemp, Tobacco, and Cotton, which now result in replanting these crops. ◆ Introduced the Cultivator's Hut, a new building where Cultivators harvest Silk from Whildwheats and manage additional industrial crops. Silk has also been added as a new item. Tinker and Craftward can now select the Cultivator's Hut as a reward, costing 20 Wood and 20 Fiber. ◆ Introduced several new professions and corresponding buildings to enrich settlement dynamics: Mason at Mason’s Hut, Miner at Miner's Hut, Tanner at Tanner's Hut, Carpenter at Carpenter's Hut, Animal Husband managing livestock, Gardener at Gardener's Hut, and Resinier, each specializing in essential resource collection and management activities. ◆ Updated the Beekeeping system: renamed Honeycomb to Honey and introduced the Queen Bee item, necessary for creating new Bee Hives, which can be tamed by the Beekeeper. ◆ Overhauled agricultural fields and the Orcharder's operations, balancing crop outcomes and fr...Version 0.7.29 - Pathways to Endless StoriesMay 13, 2024 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː We're excited to celebrate the Endless Replayability Fest with a new update and a special 20% discount on Steam for newcomers to TFM’s Early Access journey. ːreexcitedː As we pave the way for our next Major Update, we're thrilled to offer a sneak peek at the ongoing changes. Please note, the majority of the game’s content currently appears outdated, and in-development art assets may be visible throughout the user interface. ːnewquestː {STEAM_CLAN_IMAGE}/33034732/e9da94dca4d40c72ebd99fce0186fffceb3a90c0.png It's been a transformative journey with weekly updates for over two years. Our commitment to transparency about our plans and daily tasks has been a cornerstone of our development process. However, this openness has also brought its challenges. We've learned that our community's feedback can sometimes diverge significantly from our initial expectations. Moving forward, we aim to better align our development with your feedback, embracing "listen, adapt, and execute" approach deeper, ensuring that every feature resonates with your expectations. ːFistpumpː {STEAM_CLAN_IMAGE}/33034732/48375c5bbdbbdd8b11df59d5b288071d76cd820a.png Here's a brief rundown of what’s ahead: We'll first finalize the newly implemented features by integrating their corresponding content into the game. Following this, we will introduce our restructured building categories—Craft, Collect, and Class—which are designed to streamline gameplay and enhance strategic decision-making. This update will also include a new system of Identifiers, where Tier and Color coding will clearly indicate the necessary stats for equipping and utilizing items. ːkrlvlupː Changelog version 0.7.28 ◆ Characters can now gain experience to their character stats to equip better items and use better consumables. ◆ Transmutation now uses Divine Favor instead of Magic Dust. ◆ Threat modifier calculation is now multiplicative. ◆ Summon Party button added to map object detail panel. ◆ Modified the behavior and logic of the summon party button based on the player's faction and party status. The claim button is also updated based on the faction's claim status and the player's party combat state. ◆ Party characters can now be summoned to the claimed constructions after completing their side objectives. ◆ The game starts with side objectives revealed in the starting region if there are any. ◆ Skill icons now display skill cooldowns to provide more accurate and detailed information. ◆ New notification: Claim ready for a side objective. ◆ Complete overhaul for the notifications and alerts, including their information, colors, tooltips, and icons. ◆ Overhauled character movements and related indicators. ◆ Track button added to map object detail panel. ◆ Removed the list of constructions for the map view, now the top-left part of the map displays a map legend to help which icons represent what. ◆ Refactored character stat tooltip...Version 0.7.27 - Major Update Coming Up!Feb 9, 2024 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː As we usher in the Lunar New Year, we extend our warmest wishes for a year brimming with thrilling gaming experiences, epic adventures, and fortuitous dice rolls in the auspicious Year of the Dragon! ːkrstarː {STEAM_CLAN_IMAGE}/33034732/dbf7c8338f25aa6fed7bbf2359db356aaf76697a.png Below you'll find our latest changelog, now live on the Steam Public Test branch. We eagerly invite you to partake in the playtest, offering a crucial opportunity to refine and enhance this version before its official release. The forthcoming update promises to be significant, and your input is more vital than ever. ːreexcitedː Changelog ◆ Introduction of the New History System, enabling tracking of events and combat actions within the settlement, accessible via the 'H' hotkey. ◆ Invaders are now fully functional, with a new system for enemy attacks on settlements, including alert notifications and pre-arrival visibility on the map. ◆ Completing side objectives allows the claiming of main constructions, providing map visibility, fast travel options, and Divine Perks for ongoing settlement enhancements. ◆ Implemented PathToItemWithTag action node, creating activities for characters to haul and collect items around the home region. ◆ Added new content to Memoria's Dominion Camp, expanding the game's lore and environment. ◆ Introduced 6 new items for Guardsmith, expanding the crafting options. ◆ 31 new consumables for Alchemists, offering a variety of gameplay enhancements. ◆ Implemented several new side objectives in Memoria's home region, enriching the gameplay experience. ◆ Added lootable fish schools to Memoria's regions, introducing a new resource-gathering dynamic. ◆ Launched the Adventurer's Rod, a new adventuring gear for fishing activities. ◆ 10 new fish recipes for Cooks, diversifying culinary options in the game. ◆ Overall loot overhaul across all maps, enhancing the diversity and reward of exploration. ◆ Introduced Spellrunes consumables for adventurers, unlocking various magic school spells as skills. ◆ Several updates and additions to the Guardtower, improving its functionality and strategic value. ◆ New path reward for Adventurers: Guard Dog, adding a dynamic defense element to the home region. ◆ New doodad reward: Patrol Spot, allowing characters at guard towers to patrol and secure the settlement. ◆ Added missing descriptions to items and traits, enhancing clarity and understanding of game elements. ◆ Added Saprolings that spawn toxic creep upon death, introducing new environmental hazards. ◆ Updated the Polearm tag for Oil of Sharpness' effect, aligning it with gameplay mechanics. ◆ Added 10 new rewards for Alchemists, expanding their crafting repertoire. ◆ Horse Mount redefined as a blessing, automating mounting and dismounting under specific conditions. ◆ Added tags to Spider Husband's Cave and Carnip's Shop, reflecting their activities more accurately. ◆ Implemente...Version 0.7.26 - A New Year, A New Chapter in TFM's Journey!Jan 5, 2024 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another exciting update! ːthetreeoflifeː First and foremost, we extend our warmest wishes to you for 2024. May this year be filled with joy, fun, and countless hours of immersive gaming experiences! ːSmallRedHeartː Changelog Content Renamed "Knife" to "Trip Knife" and added new adventuring gear: Adventurer's Pick, Hatchet, and Shovel for enhanced wilderness interaction in Memoria. Enabled looting of various natural resources in Memoria using specific adventuring gear. Cacti now yield Cactus Apples. Introduced Torch consumables, craftable by Blacksmiths, which boost adventurers' vision and can fear beasts. Several adjustments to Memoria's loot and enemy configurations, including new items with exploit costs and sword cleave auto-attack skills. Balance Restricted construction assignments to child and adult characters only. UI/UX Updated user interfaces, including minimum width adjustments for path rewards and improved indicators for skill candidates in party slots. Updated item descriptions and icons in preparation for the major update. New effects for old items and animation enhancements for loot interactions. Bugfix Addressed various issues including stockpile item destruction errors, trait level-up reward calculations, and character interaction glitches. Rectified issues with bathing characters, character death handling, and UI navigation in specific panels. Fixed Torch's layering and updated animations for loots to enhance visual experience. https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 As we embark on this new year, we reflect on our journey since the start of Early Access. It's been an incredible path, with over a thousand updates driven by our dedication to making TFM a remarkable experience. Your support and feedback have been invaluable in this process, guiding us to refine and evolve the game every single day throughout 2023. ːkrheroesː Today, TFM stands transformed - a whole new game rich with added content and enhanced gameplay. We're excited for you to dive into this refreshed and amazing experience! ːreexcitedː Looking ahead to 2024, we're adjusting our approach to updates. While #FeatureFriday has been a staple, we're shifting to more regular updates, bringing improvements and new content without a fixed schedule. This flexible approach will allow us to focus more on quality and innovation in each update. ːkrlvlupː And there's more! We're on the cusp of our next major update, and we invite you to join our public test. This is your chance to be a part of TFM's development, helping us identify bugs and polish gameplay to its finest. ːreimpressedː We can't wait to share this new chapter of TFM with you. Your enthusiasm and participation make this journey truly special. ːFistpumpː Have a fantastic weekend, and we'll see you in the next update! ːgearthumbsupːTFM Weekly Update 📜 #FeatureFriday-29/12/23Dec 29, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː We've continued working on making TFM ready for the next major update release on Steam! ːreexcitedː {STEAM_CLAN_IMAGE}/33034732/efe2326571705035af2d7a0639a8dbfb369ee566.jpg Changelog Total number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 59% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch) ːhappyheartː Introduced Playground doodad, enhancing infant development with a beneficial buff. ːhappyheartː New Bard profession added, providing inspiration and melody choices to nearby settlers. ːhappyheartː Bard's Platform construction is now available for Scribes and Masons. ːhappyheartː Woodcutter's Hut reintroduced as a path reward. ːhappyheartː Cloak of Flames, the first equippable aura item, introduced for combat use. ːhappyheartː Memoria's portal transformed into a claimable construction with activation objectives. ːhappyhfː Added Woodland Berries to Memoria's Driftvale Forest. ːhappyhfː Enabled lootable desert cactuses in Memoria using "Knife" adventuring gear. ːhappyhfː Introduced Adventuring Gear tag. ːhappyheartː Environmental auras added to rain and fog doodads. ːhappyheartː Updated Bard profession and its construction with descriptions and tags. ːhappyhfː Added Radiant Magic tag to Suncut and Heated Strike skills. ːhappyheartː Adjusted costs for Edgesmith's previously free craftables. ːhappyheartː Increased XP level-up thresholds for Edgesmith, Guardsmith, Careforger, Tailor, Blacksmith. ːhappyhfː Revamped Dryad Headdress item effects. ːhappyheartː Transmutation constant overhaul with an 8x exchange rate and reduced costs by 200%. ːhappyheartː Overhauled tooltips to reflect recent changes and additions. ːhappyheartː Enhanced notifications with informative tooltips. ːhappyhfː Fixed Bard's Inspiration buff persistence issue. ːhappyheartː Implemented skill cooldown checks for hotkey-selected slot skills. ːhappyhfː Restricted changing slot skills during cooldown periods. ːhappyhfː Resolved Sunwater interaction loot issues in Memoria. ːhappyhfː Fixed 25 Woodcutter activities causing character freezes. ːhappyheartː Addressed numerous issues with character activity decisions. ːhappyhfː Comprehensive overhaul of internal folder structure, removing obsolete files. ːhappyheartː Resolved visibility and faction-related issues. ːhappyhfː Fixed map editor problems, including saving issues with newly created factions. ːhappyheartː Corrected the CharacterLevelsUpSpecificTrait trigger functionality. ːhappyhfː Added control tags to internal definitions. https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 We've also updated our public playtest build! This is your opportunity to be a part of TFM's development process. Your feedback is invaluable, and we're excited to see how these new updates enhance your gameplay experience. Join the ...TFM Weekly Update 📜 #FeatureFriday-22/12/23Dec 22, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː Our team has been hard at work refining the gameplay experience, and we're eager for you to try out these new changes in our updated public playtest build. This week’s updates focus on enriching the in-game dynamics, from party management to new combat mechanics. We've listened to your feedback and are dedicated to continuously improving TFM, ensuring every play session is enjoyable and engaging. ːkrlvlupː {STEAM_CLAN_IMAGE}/33034732/fb0ace97269a50b9878fd0ddbece6051f701e6b1.png Changelog Total number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch) ːhappyheartː Party block in the main UI now shows skills for all party characters and displays endurance levels once again. ːhappyheartː Implementation of character-based auras influencing nearby allies. ːhappyheartː Added a new need: Hygiene, and related doodads for bathing. ːhappyhfː Added Divine Favor rewards to Ergenekon's factions. ːhappyheartː Renamed and updated the rarity of the Pumpkinfield Scones consumable. ːhappyheartː New control mechanisms for thorn-cleansing and critter behaviors. ːhappyheartː New motherhood mechanics and related traits. ːhappyheartː Added random building resources in doodads for looting. ːhappyheartː Characters can now reach a maximum skill level. ːhappyhfː Adjustments to Ergenekon NPCs and Meadowbloom doodads. ːhappyhfː Changed Bane debuff category from Magical to Curse. ːhappyhfː Adjustments to Hauler dogs' endurance regeneration. ːhappyheartː Settlers can now clear grassland thorns regardless of profession. ːhappyhfː Overhaul of non-auto skill costs and cooldowns. ːhappyheartː Updated shortcuts for party characters and their skills - use F1, F2, and F3 for characters and 1, 2, and 3 for skills. ːhappyheartː Discovering a new faction now triggers a notification. ːhappyhfː Adjusted UI to prevent showing undiscovered main construction tooltips on the map. ːhappyhfː Added cost check for revealing trait level-up rewards. ːhappyheartː Scroll speed improvements for various UI panels. ːhappyhfː Updated Poison Cloud skill icons. ːhappyhfː New outfit visuals for Cook Hats and Chef's Knives. ːhappyhfː Updated eating decision trees and food item outfits. ːhappyheartː Resolved various bugs with notifications and character skills. ːhappyheartː Addressed an issue with game load affecting tracked items. ːhappyhfː Corrected DestroyStockpileItem effect output to utilize stack count. ːhappyhfː Fixed Eliminate Faction claim requirement check method. ːhappyhfː Skill prerequisite checks added for NPC skill selection. ːhappyheartː Improved bond and breed notifications. ːhappyhfː Addressed issues with faction-discovered notifications and character spawn effects. https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 R...TFM Weekly Update 📜 #FeatureFriday-15/12/23Dec 15, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː Another week, another set of thrilling updates in TFM! We've updated the public playtest build, and eagerly inviting all of you to join in. Your participation is crucial in shaping the future of TFM and helping us refine these new features. ːkrheroesː {STEAM_CLAN_IMAGE}/33034732/8a836f9c9e610b81757a3e2bdd1064369c6369d6.png This week, we've been busy enhancing various aspects of the game, from introducing new items and artifacts to overhauling existing features for a more immersive gameplay experience. Changelog Total number of additions implemented this week: 27 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch) ːhappyheartː Introduced 7 new Blacksmith items, including Chef's knives and rolling pins. ːhappyheartː Overhauled "Kheldum's Wrath" artifact into "Nightbane, The Devourer", a tier 3 legendary artifact with unique curses and empowerment abilities. ːhappyheartː Added new upgrade path options for Blacksmith tools with upgradable items in the Stockpile. ːhappyheartː Added "Beastslayer", a new two-handed axe specializing in damage against beasts. ːhappyhfː Added 10 New blessings with unique genetic and productivity traits. ːhappyhfː Added 3 new genetic traits: Survivor, Stout, Swift. ːhappyheartː Added 11 new uncommon food items with diverse and unique effects. ːhappyheartː New consumable added: Pouch of Tomato Seeds, providing instant Tomato Field rewards for Vegetable Farmers. ːhappyhfː Updated inheritable traits to show parental origin. ːhappyhfː Dynamic road rewards introduced. ːhappyhfː Tier, rarity & damage power overhaul implemented for 19 weapons. ːhappyhfː Overhauled Edgesmith weapons and armor with adjusted cost, damage power, and effects. ːhappyheartː Made Lindaris wave balance changes. ːhappyheartː Implemented rarity balances for random world drops. ːhappyheartː Implemented new bond panel user interface enhancements. ːhappyhfː Added new icons for traits and skills. ːhappyhfː Bond and Breed actions now trigger notifications when available. ːhappyhfː Several new map object icons for traits and skills. ːhappyhfː Added detailed descriptions for Slayer, Preserver, and Protector feats. ːhappyhfː Enhanced the user interface for the discovered main buildings, bond panel, and characters panel. ːhappyheartː Improved visibility for map object destruction notifications, specific to player faction's map objects. ːhappyhfː Adjusted skill cooldown storage to prevent duplication upon game load. ːhappyheartː Resolved multiple bugs, including triggers at the end of activities, incorrect characters count on death, and loading issues with discovered main buildings labels. ːhappyheartː Addressed issues in claim requirements and activity parameters. ːhappyheartː Corrected the display of offspring count in the characters panel. ːhappyheart...TFM Weekly Update 📜 #FeatureFriday-08/12/23Dec 8, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː This week, we've focused on refining gameplay mechanics, optimizing user interfaces, and introducing new elements to enrich your TFM experience. We've implemented significant updates in combat mechanics, resource management, and overall gameplay immersion. ːkrlvlupː {STEAM_CLAN_IMAGE}/33034732/4405769b935c5fed91e8d1bab11b043216d16590.png You'll notice improved visuals and functionalities in the equipment and consumable panels, offering a more intuitive understanding of your character's capabilities and possessions. Also, keeping track of resources and managing your settlement just got easier with our updated UI features. Now you can effortlessly monitor your stockpile and plan your strategies accordingly. ːreexcitedː Changelog Total number of additions implemented this week: 29 ːhappyhfː Changes made in response to community input and assistance are 59% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch) ːhappyheartː Introduced 17 new feats for all weapon tags, enhancing combat dynamics. ːhappyhfː Overhauled Lindaris' portal defender presets. ːhappyheartː Added 2 new constructions for Adventurers: Wooden and Stone Guardtowers. ːhappyheartː Introduced new items: The Butcher & Umbral Axe. ːhappyheartː Added new Adventurer feats including Final Stand, Second Wind, and more. ːhappyhfː Added descriptions to Preserver feats and updated stat threshold unlock method. ːhappyhfː Provided descriptions for Slayer and Adventurer feats. ːhappyheartː Increased casting speed of all cleaving auto-attack skills. ːhappyheartː Fixed overlapping issue with construction assignment labels. ːhappyheartː Implemented game-saved notification for quick saves. ːhappyheartː Refactored inspire button activation and improved its tooltip. ːhappyheartː Equipment and Consumable panels updated to show equipped items and current professions for all characters. ːhappyheartː Ensured the assign button no longer appears on faction main constructions. ːhappyheartː Added tooltips to character panel construction portraits. ːhappyhfː Added profession, bond & breed, and offspring icons to the faction character panel. ːhappyhfː Included trait names in breed panel inheritable trait items. ːhappyhfː Made reroll and inspire buttons un-interactable when requirements are not met. ːhappyhfː Modified breed panel to consider only settlers in the faction. ːhappyhfː Grouped bind and breed buttons in the Characters panel. ːhappyheartː Main UI now shows the character and building counts of the settlement. ːhappyhfː Characters panel now shows combat rating instead of damage power, block chance, and movement speed. ːhappyheartː Breed panel updated to display character ages. ːhappyheartː Corrected issue with duplicated main building labels upon game load. ːhappyheartː Fixed auto-save interval issues and tracking resource UI errors when resources drop to zero. ːhappyhfː...TFM Weekly Update 📜 #FeatureFriday-01/12/23Dec 1, 2023 - Community AnnouncementsIt’s another exhilarating #FeatureFriday, and we’re thrilled to bring you the latest developments from the world of TFM. Our team has been tirelessly working on enhancing every aspect of the game, and we're excited to share these updates with you. ːkrheroesː Moreover, we have updated the public playtest build, and we warmly invite you to join this crucial phase of development. Your participation and feedback are invaluable in shaping TFM into the best experience possible! ːSmallRedHeartː {STEAM_CLAN_IMAGE}/33034732/3ffb310e884fcdbf272c229592f93c4d99fedb07.png Here's a sneak peek into what we've been up to: Changelog Total number of additions implemented this week: 32 ːhappyhfː Changes made in response to community input and assistance are 69% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch) ːhappyhfː Updated Arachnia, Ergenekon, and Lindaris maps with recent changes. ːhappyheartː Defeated enemies now reward party characters with experience and Divine Favor. ːhappyheartː 20 new genetic traits added. ːhappyheartː Overhauled "pouch" item skills. ːhappyhfː Added tags to all relevant professions. ːhappyhfː DamagePower refactor for skill effect outputs. ːhappyhfː SkillSetValue calculation updated for non-player faction characters. ːhappyhfː CombatRatingThreshold prerequisite refactored into CombatRatingRange. ːhappyhfː Implemented CombatStartingRating value for characters, included in save/load flow. ːhappyhfː OwnerKillsSomeoneWithSkill, CombatEnemyDies, and CombatAllyDies trait triggers added. ːhappyhfː CombatStartingRatingRange and CombatRatingRange prerequisites implemented. ːhappyhfː Implemented TriggeringCharacterCombatRatingRange and TriggeringCharacterCombatStartingRatingRange prerequisites. ːhappyheartː Settlement count indicator added to doodad and construction path rewards. ːhappyheartː Implemented path codex panel connection with trait level-up rewards. ːhappyheartː Trackable items in the resource stockpile are now visible on the main screen. ːhappyheartː Party characters' names are highlighted in yellow in the World. ːhappyheartː Detailed tooltips are always visible option added; builder mode always shows details. ːhappyheartː Fixed skill slot alignment on the character detail panel. ːhappyheartː Adjusted UI and added missing UI.json entries for new prerequisites and trait triggers. ːhappyheartː Activity category added to map object activity tooltips. ːhappyheartː Fixed overlapping of claimed and owned main constructions on map chart view. ːhappyheartː Improved asset shadows and quality. ːhappyheartː Doodad detail panels no longer show the assign button. ːhappyheartː Prevented same skill placement in multiple skill slots. ːhappyheartː Many fixes related to tooltips. ːhappyheartː Fixed path codex prerequisites and costs display issue. ːhappyheartː Fixed incorrect settlement instance counts for path rewards. ːhappyheartː Fixed father character issue on spawn character effect output for non-player...TFM Weekly Update 📜 #FeatureFriday-24/11/23Nov 24, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː We know you've been eagerly awaiting the playtest build, and though it's not in its final form, your enthusiasm to experience and improve TFM has inspired us to release an early version for playtesting. Yes, you heard it right – the Public Test branch on Steam's Beta Properties is now ready for everyone who wants to dive in! ːreexcitedː {STEAM_CLAN_IMAGE}/33034732/4688a9b04c39b4915a7491df91ab70aa47258320.png This is your chance to be an integral part of TFM's development process. While the build isn't as polished as we hoped, it's a unique opportunity for you to explore the new changes, provide your invaluable feedback, and help us fine-tune the game for the upcoming major update. ːFistpumpː Changelog Total number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 52% and marked with ːhappyheartː (These changes are only live at the Steam Public Test Beta Branch) ːhappyhfː Introduced skill slots for characters, enabling player-selected skills for combat use. ːhappyhfː New aura doodad: Bonfire. ːhappyheartː Added new armor rewards for Guardsmiths. ːhappyheartː Enhanced image quality for Broga and Orc houses. ːhappyheartː Improved Stonehenge assets for better visuals. ːhappyheartː Refined sleeping effects for better visual presentation. ːhappyheartː Updated giant spider sprites for a more realistic look. ːhappyhfː Added Seeds as a cost component for Duck. ːhappyheartː Introduced 35 new path reward items for Edgesmith. ːhappyhfː Overhauled Block Chance calculation for all armor pieces. ːhappyheartː Adjusted Adventurers' training XP gain, now faster at level 0. ːhappyheartː Nerfed Coop activity and efficiency. ːhappyhfː Creeping Oak has been redefined as a unique disease. ːhappyhfː Combat rating formula updated, now factoring in Survivability and Skillset values from stats, traits, and skills. ːhappyheartː Giant trees now feature gradient transparency for improved background visibility. ːhappyheartː Gathering Root updated with a new animator and active particle effects. ːhappyhfː Fixed Path Codex issues and updated it with recent additions. ːhappyheartː Enhanced visibility overhaul for all constructions and base character vision. ːhappyhfː Corrected various problems affecting project file locations. ːhappyhfː Conducted a significant PathDB Clean-up, removing over 1000 unused definitions. ːhappyhfː Preparation for public playtest build with fixes and removal of outdated elements. https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 Your feedback, whether it's through the Steam Community Hub or TFM's Discord Community, has been incredibly insightful and constructive. It's crucial for us to incorporate your thoughts and suggestions to enhance TFM's gameplay experience. ːkrlvlupː So, what are you waiting for? Jump into the Playtest Build, explore the new features, and let ...Show Your Love for TFM: The First Men This Autumn Sale!Nov 21, 2023 - Community AnnouncementsAs the leaves turn golden and the air grows crisp, we're offering a special 20% discount on TFM to mark this enchanting season! But that's not all – we have an even more exciting opportunity to share with our fantastic community. ːreexcitedː {STEAM_CLAN_IMAGE}/33034732/c584bd25dc5f6c704d51967790cfa9cf1dbbfca6.png TFM: The First Men is more than just a game for us; it's a journey we've embarked on together. With every update, every piece of feedback, and every moment of gameplay, you've helped shape TFM into an experience that truly embodies the 'Labor of Love' spirit. ːkrheroesː We're beyond thankful for every member of our community who has joined us in this adventure. Let's seize this moment to honor the world of TFM: The First Men and its journey as a true Labor of Love. ːFistpumpː Thank you for your continued support, enthusiasm, and for being the heart of TFM! ːSmallRedHeartːTFM Weekly Update 📜 #FeatureFriday-17/11/23Nov 17, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː As another week wraps up, we're excited to share with you the significant strides we've made towards the upcoming major update for TFM: The First Men. Our team has been tirelessly fine-tuning every aspect of the game, driven by your invaluable feedback and our unwavering commitment to excellence. ːkrheroesː {STEAM_CLAN_IMAGE}/33034732/e4de492954c1952219e6e3b629138c41b0f40160.png This week, we've honed in on enhancing various elements, from world drops to the integration of new resources and exciting gameplay elements. Let’s take a closer look at the developments: Changelog Total number of additions implemented this week: 28 ːhappyhfː Changes made in response to community input and assistance are 39% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release) ːhappyhfː Overhauled world drops with rebalanced rarities for items, traits, and path rewards. ːhappyheartː Reworked Scriptorium's default activity. ːhappyheartː Added new loot for Memoria's Driftvale Spider cave: Broodling pet. ːhappyhfː New resource introduced: Fungi, with related farming professions and activities. ːhappyhfː Added a range of new food items for Cooks including Plainshroom Soup, Shroom Porridge, Brie, Gouda, Honey Cake, and Pot of Honey. ːhappyhfː Introduced new gem: Sapphire. ːhappyhfː New outfits and visual effects added for items like Coonskin Cap and Ancestral Call consumable. ːhappyhfː Implemented Transmuter's Exclusive items, like Transmuted Mudearth Road, enhancing its gameplay elements. ːhappyheartː Reworked food buffs to incorporate new effects based on food type. ːhappyheartː Added new icons and sound effects for items, traits, and map objects to enhance the game's aesthetics. ːhappyhfː Construction cost changes and path reward cost adjustments implemented. ːhappyheartː Auto-Attacks of adventurers no longer reduce energy. ːhappyhfː Transmuter's XP rate is now exponential, with adjustments to item calculations and magic dust exchange rates. ːhappyhfː Adjustments made to Bee Hive progression intervals and Thorn aura ticks. ːhappyhfː Adjustments to the Gatherer's gathering speeds and balancing of Transmutation costs and limits. ːhappyhfː Updated Guardsmith's starter path choices with new costs and redefined the costs for smith ladle craftables. ːhappyhfː Overhauled farming professions, resources, and activities to align with the new "Fungi" resource. ːhappyhfː Increased job time for Gatherer's Fungi collecting activity. ːhappyhfː Implemented aura effect areas visibility when selecting map objects or candidates, and refined skill cast indicators for auras. ːhappyhfː Transmutation panel updated with wider interface, item height fix, and key input functionalities. ːhappyhfː Overhauled user interfaces of character and map object detail panels to display recent changes and additions. ːhappyheartː Updated the Build panel inter...TFM Weekly Update 📜 #FeatureFriday-10/11/23Nov 10, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː This week marks a significant milestone for TFM as we finalize the targeted features for our next major update. It's been a journey of passion, innovation, and community-driven development, and we're thrilled to share the latest advancements with you! ːreexcitedː {STEAM_CLAN_IMAGE}/33034732/f50372700d620845f2cfdfe31d8cd2471a2159ca.png As we prepare to roll out the major update, our plan is to conduct public testing with our dedicated community. This is an exciting opportunity for you to get a first-hand experience with the new features and provide valuable feedback. Your insights have always been instrumental in shaping TFM, and we eagerly anticipate your thoughts on these latest changes. ːkrheroesː In the meantime, our team is working diligently to polish the update, conduct internal runs to catch obvious bugs and optimize performance. We're committed to ensuring that the upcoming release meets our high standards and delivers an enhanced gameplay experience. ːkrstarː Without further ado, let's delve into the details of this week's developments: Changelog Total number of additions implemented this week: 36 ːhappyhfː Changes made in response to community input and assistance are 28% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release) ːhappyhfː Implemented Aura system, adding a layer of strategic depth by allowing characters and objects to emanate unique effects that influence those around them. These Auras can provide various buffs, and debuffs, or modify their surroundings meaningfully, affecting gameplay and character interactions. You must tactically consider the placement and combination of these Auras to maximize their benefits or mitigate adverse effects, adding richness and complexity to TFM’s strategic elements. ːhappyheartː New tooltip system with a simpler information display and an Inspect toggle for detailed data. ːhappyhfː New Profession: Beekeeper, with unique activities and craftables. ːhappyheartː Overhauled UI for map object detail panels. ːhappyhfː Pantry & Warehouse decision tree enhancements. ːhappyhfː New icons and Memoria claim adjustments. ːhappyhfː Added more control for Pantry & Warehouse in decision trees. ːhappyhfː Enabled several items' effect descriptions. ːhappyhfː Transmutation item category base price changes. ːhappyheartː Overhauled all craftable mace stats & skills; two-handed maces now deal cleave damage. ːhappyhfː New activities for beekeepers: Extracting pollen, tending hives, collecting honey and beeswax. ːhappyhfː New craftables for Tailor: Beekeeper's Mask and Robe. ːhappyhfː New food items: Honey Cake and Pot of Honey. ːhappyhfː New aura doodad: Tribal Road Light for Digger, replenishing Stamina. ːhappyheartː Shieldwright renamed to Guardsmith. ːhappyhfː Wartinker, Jewelcrafter, Toymaker, and Tinker constructions are now unlocked as path rewards. ːhapp...TFM Weekly Update 📜 #FeatureFriday-03/11/23Nov 3, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː As the leaves turn and the air chills, the forge of innovation within our team continues to burn brightly. This week has been another step forward in our unyielding quest to enhance your gaming experience. As we inch closer to the major update that's been simmering in our developmental cauldron, the excitement within our ranks is palpable and we hope yours is too! ːreexcitedː {STEAM_CLAN_IMAGE}/33034732/9ad9f8171b8a7796117c2cd8913e6557ca653b7a.png Without further ado, let's peer into the crucible of this week's progress: Changelog Total number of additions implemented this week: 21 ːhappyhfː Changes made in response to community input and assistance are 29% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release) ːhappyheartː Combat Rating (CR) is now central in the Character panel, with related stats in its tooltip. ːhappyheartː Adventurers accrue Divine Favor battling darkness. ːhappyhfː Enhancements to transmute feature, including item calculation and dust rates. ːhappyheartː Introduced 3 new thorny loot types: Wood, Clay, and Stone. ːhappyhfː New shelters & crafting spots for resource gatherers. ːhappyhfː Alert & decision tree updates for combat training specificity. ːhappyheartː "Knocked" status updated to "Stunned" with new animations. ːhappyhfː Pantry & Warehouse reclassified from buildings to doodads. ːhappyheartː Added Gathering Root, a new Alchemist-created consumable. ːhappyheartː Added Gathering Roots, a new doodad when used to teleport party members to the root's location. ːhappyhfː World drop rebalance and overhaul. ːhappyhfː Tags and magic dust calculations updated for transmutations. ːhappyhfː Woodcutter tree rewards system overhauled. ːhappyhfː Overhauled character & object detail panels for clarity on recent changes. ːhappyhfː Added a search function for stockpile items in the transmutation panel. ːhappyhfː Corrected transmute panel item display issue. ːhappyhfː Removed Female trait from the genetic randomizer. ːhappyhfː Addressed transmute panel's stockpile value display errors. ːhappyhfː Fixed transmutation item value & stack count discrepancies. ːhappyhfː Corrected stack count issues in transmutation panel item management. ːhappyhfː Resolved save game bugs related to transmuter level rewards. https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 These changes are but a preview to the symphony of enhancements we're eager to present in the upcoming major update. We've woven your feedback into the very fabric of our development process, ensuring that each tweak and transformation resonates with your desires and aspirations for our shared universe. ːkrlvlupː {STEAM_CLAN_IMAGE}/33034732/6342cc157c946d5441801210a8f0be5215200c88.png Have a wonderful weekend, and see you all next Friday! ːgearthumbsupːTFM Weekly Update 📜 #FeatureFriday-27/10/23Oct 27, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː As we march into another thrilling week of development, we are happy to share the strides we've made towards the upcoming major update! ːkrlvlupː {STEAM_CLAN_IMAGE}/33034732/e1ad44626ffda5a15f9368429e37a84a895f9096.png Delve into the changelog detailed below, and take note that this week, we have been diligently sculpting the settlement milestones, aspiring to forge a smooth and rewarding progression journey for each and every one of you. Additionally, we haven’t neglected the combat system; we are implementing enhancements to guarantee that every encounter is more engaging and tactical than ever before! ːreexcitedː Changelog Total number of additions implemented this week: 25 ːhappyhfː Changes made in response to community input and assistance are 48% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release) ːhappyheartː Implemented the Beastmaster role, complete with traits, tags, activities, parameter decisions, skills, paths, presets, and more. ːhappyhfː Removed the Training Dummy and introduced role-specific training dummies. ːhappyhfː New combat role constructions introduced for Slayers, Preservers, and Protectors. ːhappyhfː Introduced new tags and numerous adventurer feats to accommodate the chance overhaul. ːhappyhfː Revamped the Food path rewards, replacing over 50 old food items with 27 newly designed ones. ːhappyheartː Introduced 33 new basic craftable work apparels for all professions, now available as Tailor's path rewards. ːhappyheartː Added 32 new shirt icon variations to enrich character customization. ːhappyhfː Introduced new buffs, blessings, and diseases to add complexity and variety to gameplay. ːhappyheartː Revamped the Grazing decision with new parameters and animations, and added Grazing spots to Memora's wilderness. ːhappyheartː Implemented changes in critter behavior: Frenzied Critters now prioritize Adventurers over Settlers. ːhappyheartː Removed outfits for all professions, encouraging the use of the new basic craftable work apparels. ːhappyhfː Enhanced character spawning mechanisms for a more immersive gameplay experience. ːhappyheartː Adjusted frenzied critter behavior: reduced damage but increased action speed. ːhappyhfː Adjusted the Wildwheat doodad's tier to 0. ːhappyheartː Doubled the Endurance recovery rate to keep your characters in action longer. ːhappyhfː Construction cost balance changes to optimize gameplay progression. ːhappyheartː Rebranded Movement Impairing as Slowing, and introduced a new Immobilizing effect. ːhappyheartː Ensured that Memoria's Driftvale Foxes repopulate each moon if any are killed, provided Saturax is alive. ːhappyhfː Added tooltips to all activities, providing detailed information. ːhappyhfː Enhanced the user interface for the new transmutation feature for a smoother experience. ːhappyhfː Addressed a load game issue. ːhappyhfː Implemen...TFM Weekly Update 📜 #FeatureFriday-20/10/23Oct 20, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː We're bursting with anticipation to share what we've been up to since our last update. Our team, driven by your invaluable feedback, has delved deep into refining and enhancing the core experience of TFM. Every hour, every day, has been about perfection. We've been cooking – not just in the in-game Pit Ovens – but whipping up a storm of changes with an unmatched passion. ːkrheroesː {STEAM_CLAN_IMAGE}/33034732/9e63af0ef22c00a302b3c6533a38696d6a1f72d6.png Our aim has always been to immerse you in a world where every action feels impactful, and where every choice matters. We believe we're inching closer to that dream with the upcoming major update. There's a lot in the pipeline: New professions, a myriad of balance tweaks, revamped gameplay mechanics, and so much more! ːreexcitedː Changelog Total number of additions implemented this week: 19 ːhappyhfː Changes made in response to community input and assistance are 47% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release) ːhappyhfː Introducing the Transmute profession path: Use Magic Dust to convert items in your stockpile. ːhappyhfː New tags and related features have been rolled out. ːhappyheartː Cooks at Pit Ovens now harvest Seeds from Wildwheat, replacing the collection of Plainshrooms. ːhappyhfː Brought back three constructions as path box rewards: Coop, Miner's Furnace, and Gatherer's Hut. ːhappyheartː Blacksmiths get a variety of new cook weapon slot tools. ːhappyhfː Massive addition of icons and sound effects catered for new items, traits, and map elements. ːhappyheartː Overhaul of genetic traits, streamlining for clarity. ːhappyhfː New addition for Hunters: The Meat Hauler dog reward, designed for transporting critter meat based on specific parameters. ːhappyhfː Complete overhaul of item, trait, and path reward rarities for a more refined experience. ːhappyheartː Revamped construction costs: Removed 'Construction Material' and its production across activities and spawners. ːhappyhfː Removed all stat prerequisites from path item crafting. ːhappyheartː The Coop now generates Feathers, while its animals, like Chickens, continue their regular product outputs. ːhappyhfː Farming evolution: Old millers transition to farmers, now sowing, reaping, and directly using Mills for resource processing. ːhappyheartː Adjusted the Dryad size from 1.5 to 1.2. ːhappyhfː Comprehensive cost adjustments across numerous paths. ːhappyheartː Hunter trap outputs tweaked: Traps now yield specific critter meat instead of generic Game. ːhappyheartː Tavern Hub accessibility modified: Now unlocked through Cooks or Alchemists. ːhappyhfː Party panel refactoring: It's now positioned on the bottom left, prepping for the upcoming skill slots feature. ːhappyheartː Resolved accessibility issues with the Smith's Workbench. https://steamcommunity.com/games/700820/announcements/de...TFM Weekly Update 📜 #FeatureFriday-13/10/23Oct 13, 2023 - Community AnnouncementsOffsprings of the first men, once again, welcome back to another #FeatureFriday! ːthetreeoflifeː Just like every Friday since the beginning of our journey, we're happy to bring you this week's behind-the-scenes look at the work we've been diving deep into for TFM. A lot of exciting changes are being taken place, as always with the aim of refining and enriching your gameplay experience. ːFistpumpː {STEAM_CLAN_IMAGE}/33034732/f5e8dcca02a570c0ad28ba2ed7cfaa2543698f2d.png Since we are knee-deep in working towards our next Major Update, our Steam build won’t be receiving an update yet. There's a lot we're overhauling and re-imagining, and we want to make sure that when we do release it, it presents a thoroughly complete and polished experience for all our players. So, it might take a little while, but we promise it'll be well worth the wait! ːreimpressedː Now, for a sneak peek at what we've been up to: Changelog Total number of additions implemented this week: 18 ːhappyhfː Changes made in response to community input and assistance are 45% and marked with ːhappyheartː (These changes are not live on Steam yet and will be available in a future release) ːhappyhfː Overhauled early game buildings introducing Core Building progression; achieving settlement milestones now broadens crafting capabilities. ːhappyhfː New factions introduced in Memoria: "Ironkin Family" and "Chenoa". ːhappyheartː Introduced the Sunwater Well as a reward doodad. ːhappyhfː Major content refresh for the Cook profession, redefining all Food items. ːhappyheartː Hunter's Tent now includes trap activities. ːhappyhfː Introduced 3 new resources: Hone, Gem, and Seeds. ːhappyhfː Alchemist & Jewelcrafter now benefit from a clarified level-up threshold. ːhappyheartː Hunters' Stealth form mechanics refined to prevent them from getting stuck when interrupted. ːhappyhfː Updated the breed button mechanics ensuring proper cost checks; rectified button interaction and associated cost spending issues. ːhappyheartː Constructions without an assignee now showcase a warning icon as an overlay for better user clarity. ːhappyhfː Resolved display issues with the inspire button, especially when characters are freshly assigned to constructions. ːhappyhfː Several issues pertaining to the Divine Favor and Inspire processes have been addressed. ːhappyheartː Corrected Vortex Cleaver's identifiers. ːhappyheartː Resolved discrepancies in the item spawn count for the SpawnItemOnGround effect output. ːhappyheartː Addressed an issue where rewarded map objects erroneously showed costs in the Reward panel. ːhappyheartː Multiple issues concerning the claimable main constructions on Map view have been fixed. ːhappyhfː Path reward max stack count calculations have been optimized. ːhappyhfː Underlying system improvements to enhance the gameplay experience. https://steamcommunity.com/games/700820/announcements/detail/3664275387883515658 In the broader context, we're approaching an exhilarating checkpoint for TFM. Once this m...