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E3 2019 games every game confirmedJun 13, 2019 - Rock, Paper, ShotgunThey just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed. (more…) Re-Logic Announces Terraria: Journey's EndJun 12, 2019 - Community AnnouncementsGood day Terrarians! As you hopefully noticed, we had some pretty big news to share at E3 this week! During the PC Gaming Show, we revealed live to the world that the in-development 1.3.6 update is no more... the next update to Terraria will in fact be the fourth major update we have developed for the game, which we are calling Terraria: Journey's End! For those that were unable to watch the reveal live, we have shared the teaser trailer below - along with some key details and a bit of what we expect will be your FAQ. As we always do, we have left out a ton of juicy details and other content and features that will be included with Terraria: Journey's End. Some of those have or might be spoiled between now and launch, but others will remain a secret until you have the update in your hands later this year. So, without further ado... we present to you Terraria: Journey's End! https://youtu.be/H77Zfzy4LWw ---- KEY FEATURES REVEALED THUS FAR Terraria: Journey’s End includes a full re-visit to all elements of Terraria. Over time, some things may have felt left behind or made obsolete by newer content. No more! Old things made new and new elements added to flesh out the overall experience – think you know all there is to know about Terraria? Think again! Terraria: Journey’s End will include over 800 new items for players to find or craft! Terraria: Journey’s End adds new foes to defeat and challenges to overcome as you seek fortune and glory. Terraria: Journey’s End will see a full revamp of world generation – including overall improvements and a handful of new mini-biomes to explore. Quality of Life improvements abound in Terraria: Journey’s End! From Block Swap to the Void Vault, these will ensure that the player spends more time doing what they enjoy most – and having more fun at the same time. Terraria: Journey’s End will see the addition of an in-game Bestiary. As players defeat higher numbers of any given foe, they will learn more about them – from key statistics to even what each foe can drop as loot! Terraria: Journey’s End will bring the hallowed game of Golf to Terraria. Golf? That’s right, Golf. Trust us, it is insanely fun – so get your golf skills up to par now! Terraria: Journey’s End will add an all new difficulty mode. Beyond the existing Expert Mode, this is intended to be a true challenge for the most experienced and skilled Terrarians – a true gauntlet for the best of the best. Will your gaming skills and creativity be up to the task? Terraria: Journey's End adds in all new and enhanced weather effects. ---- In case you missed any spoilers along the way (outside of the trailer above), we have created a spoiler compendium for your viewing pleasure. You can find that by clicking the link below: TERRARIA: JOURNEY'S END SPOILER COMPENDIUM​ ….and that’s just what we have in so far – the team is going to remain hard at work over the next several months to not only perfect what we have in and planned now, but to also add in a handful of othe...E3 2019 games every game confirmedJun 12, 2019 - Rock, Paper, ShotgunThey just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed. (more…) Terraria: Journey's End will be its final major updateJun 11, 2019 - Rock, Paper, ShotgunEnduringly popular 2D mine-and-crafter Terraria‘s next big patch has been teased for a while, and at E3’s PC Gaming Show yesterday, developers Re-Logic announced it will be its last. Formerly known as version 1.3.6, Journey’s End will be adding one last big round of features and content. There’ll be a variety of quality-of-life features, another 800 items to discover (or build), and the usual new bunch of bosses and monsters to hunt. There’s an expanded weather system, a golf mini-game, a brutal new difficulty level and an overhaul to how the game generates worlds. Below, the trailer. (more…) E3 2019 games every game confirmedJun 11, 2019 - Rock, Paper, ShotgunThey just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed. (more…) Terraria unveils the huge Journey s End updateJun 10, 2019 - PC GamerThe PC Gaming Show brought us some big news about 2D dig ‘em up Terraria today. The fourth major update is on its way to us at some point near the end of the year and it’s bringing more content than you could fit in a thousand chests.  For those who aren’t familiar with Terraria, it is a 2D sandbox game that has you working your way through a plethora of different over-the-top boss fights until you’ve eventually defeated what is basically Cthulu. You might have looked at the game and thought “that doesn’t seem right” but I assure you it’s true. Along the way you spend time upgrading your weapons by mining precious minerals from the very ground you stand upon. It even has a few distinct classes that you can switch between freely, it really is a lot deeper than the cutesy pixel art would suggest.  The Journey’s End update, which was announced today, is free to those who own Terraria—as is always the way—and will be revisiting nearly everything in the game, making wide ranging changes that would be major even if there weren't any new content. But there is: over 800 new items are being added. In case you’re keeping count, that’s an increase of roughly 120% on what is within the game currently. Some of these will be things you can stumble across in your adventure, while others will be craftable. There’s no word on the specifics of how many new weapons or equippables there will be, but we only have 5 or 6 accessory slots anyway. There will be new enemies to defeat and new challenges to overcome. New enemies are exciting for sure, though whether or not that means new bosses remains to be seen. The new challenges bit could be relating to the special events like the Pirate Invasion and Frost Moon, which would almost definitely mean new bosses, but we have to wait for confirmation. Oh, and there will be a beastiary in-game for you to track these enemies and learn a bit about them. They do say that knowledge is power.  There’ll be some new mini-biomes too which are coming in along with a new world-generation system. What these are is a mystery, but you can probably expect more nests and dungeons if what we have now is anything to go by.  Perhaps the two biggest new features are the ability to play golf and another even harder difficulty mode called Master Mode. If you’ve ever made it through Expert mode then you know just how challenging the game can be, so to ramp it up, even more, is going to take some doing. Maybe we’ll be getting a new accessory slot and special items to go with the new mode, or maybe it’s just for the masochists out there. Golf, on the other hand, should be a pretty chilled experience.  That’s pretty much everything from the update, it looks to be a pretty exciting one overall.  Modder Superior: Digging deep into mods for TerrariaApr 15, 2019 - Rock, Paper, ShotgunEvery other Monday, Dominic gives you a reason to dust off one of your old games and dive into its mods with Modder Superior. Terraria may not be dominating headlines like it used to, but the mining and crafting action RPG is still popular, with tens of thousands of players at any given time, according to Steam’s numbers. While there are rumblings of a major update coming soon, a shortage of official patches has allowed an easy-to-use (if unofficial) modding framework to flourish, spawning some enormous mods. Getting it all set up and downloading mods is a walk in the alien park. Here’s a handful of the biggest and best to get you started. (more…) Chat with Terraria Devs and Spoiler Reveals Live!Apr 9, 2019 - Community AnnouncementsHello Terrarians! We have some exciting updates to announce! As many of you might have seen, there are some huge Terraria spoilers that have been circulating recently. Over the last few days Redigit, Cenx, Yoraiz0r, and Loki have been chatting and dishing out Terraria spoilers live on the Official Terraria Discord server located at http://discord.gg/Terraria. The team at Re-Logic is making it a habit to hang out with their loyal community on a more regular basis - so this is your chance to come by and chat with the team behind Terraria! (you never know when the occasional spoiler or tidbit of news might appear as well) In addition, we are hosting lots of fun events, live! Have you created a meme about Terraria? Submit it in our Terraria meme contest! Do you want to leave your mark on the server banner? Submit your vision! Do you want to take part in structured Q&As with the likes of popular YouTubers like ChippyGaming? Then come on over! Stay tuned because 2019 is going to be a huge year for Terraria with massive updates for PC, Mobile and Console as well as the upcoming launch on Nintendo Switch!See you soon! Weekend Deal - Terraria, 50% OffJan 3, 2019 - AnnouncementSave 50% on Terraria as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time The 20 best survival games on PCOct 9, 2018 - Rock, Paper, Shotgun We ve been battered by wave after wave of survival romps since Minecraft popularised the genre, with its deadly nights and groaning zombies, almost a decade ago. In its wake, we’ve been introduced to a cavalcade of punishing, persistent environments intent on putting us in an early grave. The masochistic impulse to put ourselves through the wringer for entertainment has spread to RPGs, management games, cosmic sandboxes and more than a few horror games, so even if you don t fancy punching rocks and trees while wandering around in the wilderness, you might still find a survival game to tickle your fancy. (more…) The 100 best-selling games on Steam in 2018 so farJul 6, 2018 - Rock, Paper, ShotgunWe’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there. 2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…) Terraria reviewJun 7, 2018 - PC GamerWe originally reviewed Terraria in 2011. Because it has changed significantly since then, we decided to review it again. You can find our original review here. For more on why we've chosen to re-review certain games, head here. I was deep underground, far from home, looting one of the many abandoned homesteads left to be discovered in Terraria's ever-generous bounty of nooks, crannies, alcoves, and recesses. To my left I found a twisted bit of minecart rail, populated exclusively by a nest of extremely territorial face-eating bugs that seemed eager to prove that my loose assemblage of iron-hewed armaments weren't cutting the mustard anymore. Whatever. This cabin seemed safe. Sure it was covered in musty spiderwebs, and broken furniture, but there was a golden chest on the top floor and a loom I was excited to take back to my modest township on the bottom. What could possibly go wrong? As it turns out, nothing was going to go wrong. There wasn't a scripted boss encounter or an interrupting dirge of story exposition lying in wait for any adventurer who breached the walls. That'd be extremely un-Terraria. However, I managed to find something even scarier. if you're an idiot like me, you might not notice the underground reservoir of water above the roof until you inadvertently jam your pickaxe through the last brick keeping it at bay. The building flooded in seconds, dowsing all of my torches, leaving me in total darkness. I took a few moments to admire the truly unique mess I'd made of everything before pulling out a glowstick (which stay lit underwater), swimming to the foyer, and flinging open the door, which sent the water rushing outwards and away from me. It was a completely improvised solution, in the face of a completely dynamic problem—eclectic dungeoneering, powered solely by the infinite potential of a player's arsenal. That is the essence of Terraria. Crafting mines There's a wonderful splendor to dipping your toes into an uncharted grotto, thousands of miles below sea level. There was a time, back in the already-difficult-to-remember 2011, when Terraria released to Steam and was immediately dogged by comparisons to Minecraft. And it is similar, if 2D. These are two games about digging and building and crafting, supported by a ravenous community willing to pour hundreds of hours into exactly one universe for the rest of their lives. But things have changed since then. Notch sold off Minecraft to buy a house in Calabasas, and today his work is played primarily by nine-year-olds and YouTubers who make videos for nine-year-olds. Terraria, on the other hand, attracts very particular fans, and today it feels like the world at large has determined this little 2D side-scroller is a modern classic. Terraria's core structure remains pretty much the same as it was during its initial unveiling. You create a character, and enter a randomly-generated world (albeit one that's guaranteed to have a...Terraria spin-off Otherworld cancelled three years after it was announcedApr 16, 2018 - EurogamerTerraria spin-off Otherworld has been cancelled three years after it was announced. Terraria: Otherworld was announced in February 2015 as a spin-off from the hugely popular Terraria series. It was intended to task players with purifying the world of the Corruption by finding and activating purifying towers that push back the spread. The idea was that it would include more strategy and RPG elements, such as a new tower defense mechanic, as well as a skill tree. A year ago, Terraria owner Re-Logic rebooted Otherworld after dumping Dutch developer Engine Software in favour of Pipeworks, a studio that did Terraria re-write work on console and mobile. This after what sounded like a troubled development. Read more… Terraria spin-off Otherworld has been cancelledApr 14, 2018 - PC GamerTerraria: Otherworld has had a rough old time since developer Re-Logic announced it in 2015. A year later it was revamped, and last year co-developer Engine Software was dropped from the project. So it's not entirely surprising that the game—which was a more focused, strategic spin-off of Terraria—has now been cancelled. In a blog post, Re-Logic explained that Otherworld was a long way behind schedule, and still far short of the game the team wanted it to be. "Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic, it becomes clear that this leaves things in a very undesirable state," it said. "At some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion." It admitted that it shouldn't have announced the project at such an early stage, and that it will only talk about games "in which we are fully confident in regards to timing" in the future. It also said it was a mistake to partly outsource development to another team, and that future projects are likely to be kept in-house. While Otherworld will never see the light of day, some of its best ideas will make it into the studio's future games, Re-Logic said. Finally, it said that the cancellation will not impact the active development of Terraria, which continues as planned. Sandbox spinoff Terraria: Otherworld has been cancelledApr 13, 2018 - Rock, Paper, ShotgunToday, Terraria developers Re-Logic have announced that they’re pulling the plug on Terraria: Otherworld. First unveiled three years ago, it promised a more adventure-focused spin on the platforming/building sandbox mega-hit Terraria, with more of a focus on fighting, defending your bases, and navigating complex environments. The project has looked a bit wonky for some time now, and last year development duties changed hands, but it’s still sad to see it canned. (more…) The best Terraria modsApr 11, 2019 - PC GamerThe best Terraria mods can transform your game for the better. In the years since Terraria's release, the sprawling survival sandbox has been treated to countless players, a vast number of updates and thousands of user-made mods—a list which spans the suitably sublime to the outright bizarre. The following Terraria mods offer but a smattering of our favourites, which add new soundtracks, items, settings and overhauls to Re-Logic's two-dimensional adventure playground. Heck, there're even mods in here which transform the game into fully-fledged RPGs, so you're bound to find something that tickles your fancy. Have fun experimenting!   For more on Terraria check out our Terraria review. The game has sold more than 20 million copies, and has the honour of featuring in our round up of the strangest patch notes in PC gaming. Tremor  Let's start big, shall we? The Tremor Mod Remastered is one of the best Terraria mods out there, and is as close to a total conversion as you're likely to get. Packing over 522 items (including weapons), seven NPCs, loads of mobs, and six new bosses, the mod's seven-person team isn't kidding when it says "our goal for the mod is to make Terraria even bigger and to fill it with even more content than it has." Furthermore, Tremor adds exclusive expert mode treasure which should keep even the best Terraria players/intrepid loot hunters going for some time.    imkSushi's crafting mod  Terraria is a game about growth—about building up your character, your skills and, crucially, your chances of survival. Crafting plays a very large part of this and while there's something to be said about perseverance and successful scavenging, imkSushi's mod lets you craft whatever the heck you want, whenever the heck you like. This quality of life addition makes items that are usually found in chests and drops readily available, therefore this naturally this suits action-oriented players. It even lets you buy boss-summoning items from NPCs, so long as you've previously defeated the adversary in question.    N Terraria  Terraria is already a time-sink to rival any RPG, but this entry in our best Terraria mods, N Terraria , turns it into a fully featured roleplaying experience with all of the trappings: classes, races, a level system, NPC companions and even quests. It’s got it all. It’s a perfect way to add some longevity to what is already a very deep game. It also makes the game harder than Adamantite, but it’s all part of the charm.   TerraFirma  TerraFirma is the premier mapping tool for the curious adventurer. This invaluable tool pulls the world map out of your save and makes it viewable, taking the guesswork out of spelunking for resources. You can also use it to sneak a peek into chests, search for statues or even find the underground desert.   Terraria Overhaul  Don&...These are the top 100 Steam games of 2017Jan 2, 2018 - Rock, Paper, ShotgunAnother year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months. Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks. (more…) The strangest patch notes in PC gamingAug 28, 2017 - PC GamerMost patch notes are boring. Fixed a bug that stopped a menu from opening properly. D.Va's Defense Matrix doesn't last as long. Wukong's attack speed is 10 percent slower. That's the usual stuff, chronicling important but dull balance changes across years of a game's life. And then there are patch notes like this: "Added cat butchery." "Made all undead respectful of one another." "Tigerman does not have ears." That's the good stuff. Those are the kinds of wonderfully crazy patch notes Dwarf Fortress has given us over the years . Determined to top the absurdity of Dwarf Fortress's bizarre changelogs, I put on my deerstalker, grabbed my magnifying glass, and set out to find the strangest patch notes in the history of PC gaming. These absurdities are the result.  Rimworld Alpha 12 * Colonists will visit graves of dead colonists for a joy activity. ; Alpha 16 * New alert: Unhappy nudity ; Alpha 17 * Raiders will no longer compulsively attack doors. ; --- Conan Exiles Patch 15.2.2017 * Rhinos should no longer try to walk through players ; Patch 15.2.2017 * Emus now give less XP ; Patch 23.02.2017 * Players can no longer use chairs to travel great distances ; Update 24 * Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon ; Update 25 * Seeing dead people can now lead to great rewards ; Update 28 * Fixed a small issue where a player in some instances could walk underwater. ; ---  Rust Update 149 * Bucket no longer hostile to peacekeepers ; Update 152 * Pumpkins only have 1 season (instead of 7) ; August 28, 2014 * Bald inmate digging grows hair bug fixed ; ---   Terraria 1.2.0.2 * The game will no longer look for the square root of zero. ; 1.2.1 * Mice can no longer spawn in hell ; 1.2.3 * Red Stucco no longer spreads corruption. ; ---   The Sims 4 02/04/2016 * Sims carving pumpkins or working at a woodworking table will no longer ignore Sims who die near them. ; 02/04/2016 * Babies will no longer send text messages congratulating your Sims on their marriage, engagement, or pregnancy. ; 01/12/2017 * Confident children will no longer get a whim to practice pick-up lines. ; 05/25/2017 * Babies will no longer change skin tone when they are picked up. ; ---   Don't Starve January 29th 2013 * Darts and poop won't magically accumulate at the world origin. ; October 1st 2013 * You can no longer trade with sleeping pigs. ; November 19th 2013 * You can properly deploy or murder captured butterflies ; ---   Ark: Survival Evolved 254.9 * Beers can no longer be eaten by Dinos ; ---   The Elder Scrolls IV: Oblivion 1.2 * Taking items from dead owned creatures is no longer a crime ; ---  World of Warcraft 1.3.0 * The quest NPC Khan Jehn no longer becomes confused and unresponsive ; 1.4.0 * ...Terraria 1.3.5 patch readies the game for Re-Logic's "secret" update planApr 19, 2017 - PC GamerThe Terraria 1.3.5 update, with support for 4K graphics, interface scale and zoom sliders, new language localizations, and a good number of bug fixes, is now live. Developer Re-Logic said the update isn't content-heavy, but "will provide a solid foundation from which we can execute our other secret Terraria update plans—and we are pretty sure you will find those exciting!"  "This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game," the studio wrote. "Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed."  There are some new pieces of furniture in the update and a couple of armor sets, but the big hook is the 4K support and the ability to adjust the scale of the interface and zoom in and out on the gameworld. For non-English-speaking players, the "professional localizations" are probably pretty nice too: The game now supports Russian, Simplified Chinese, Brazilian Portuguese, and Polish, along with German, Italian, French, and Spanish.  "The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates," Re-Logic wrote. "For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road."  The full patch notes are below.    Features: * Greatly improved rendering and overall gameplay on resolutions larger than 1080p; * Added Zoom and UI scale sliders in the in-game settings menu; * Added most of the main menu's settings to the in-game settings menu; * Dungeons in newly generated worlds now contain new furniture; * Added a crystal furniture set, and expanded other furniture sets; * Added Arkhalis's and Leinfors' developer armor sets; * NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain; * Improved stability on Mac OS X and Linux; * Improved visuals on many different things; * Improved Retro lighting consistency; Fixes: * Fixed settings button overlaying the armor icon; * Fixed inconsistent naming for Sand Poacher and Granite Golem banners; * Fixed banner buff list extending beyond screen limits; * Fixed hand drawing over backhand glove and shield accessories for female characters; * Fixed Sparky painting and several other rare paintings not naturally spawning properly; * Fixed a certain multiplayer crash; * Fixed sign mouseover text staying on curs...1.3.5 is Live!Apr 19, 2017 - Community AnnouncementsHello Terrarians! ​ The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed. The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting! For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road. Changelog: Features: Added professional localization for the following languages: German Italian French Spanish Russian (new) Simplified Chinese (new) Brazilian Portuguese (new) Polish (new) ​ Greatly improved rendering and overall gameplay on resolutions larger than 1080p Added Zoom and UI scale sliders in the in-game settings menu Added most of the main menu's settings to the in-game settings menu Dungeons in newly generated worlds now contain new furniture Added a crystal furniture set, and expanded other furniture sets Added Arkhalis's and Leinfors' developer armor sets NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain Improved stability on Mac OS X and Linux Improved visuals on many different things Improved Retro lighting consistency Fixes: Fixed settings button overlaying the armor icon Fixed inconsistent naming for Sand Poacher and Granite Golem banners Fixed banner buff list extending beyond screen limits Fixed hand drawing over backhand glove and shield accessories for female characters Fixed Sparky painting and several other rare paintings not naturally spawning properly Fixed a certain multiplayer crash Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus Fixed a world generation crash on Linux Fixed a number of minor grammar issues in NPC dialog Fixed a certain exploit Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking Fixed Vortex Monolith not selling for as much as it should Fixed crash when linking items with invalid prefix ids in chat Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped Fixed Defender's Forge closing instantly if opened from below Fixed T...