Show/Hide Show/Hide

Terraria

 
Weekend Deal - Terraria, 50% OffJan 3, 2019 - AnnouncementSave 50% on Terraria as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time The 20 best survival games on PCOct 9, 2018 - Rock, Paper, Shotgun We ve been battered by wave after wave of survival romps since Minecraft popularised the genre, with its deadly nights and groaning zombies, almost a decade ago. In its wake, we’ve been introduced to a cavalcade of punishing, persistent environments intent on putting us in an early grave. The masochistic impulse to put ourselves through the wringer for entertainment has spread to RPGs, management games, cosmic sandboxes and more than a few horror games, so even if you don t fancy punching rocks and trees while wandering around in the wilderness, you might still find a survival game to tickle your fancy. (more…) The 100 best-selling games on Steam in 2018 so farJul 6, 2018 - Rock, Paper, ShotgunWe’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there. 2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…) Terraria reviewJun 7, 2018 - PC GamerWe originally reviewed Terraria in 2011. Because it has changed significantly since then, we decided to review it again. You can find our original review here. For more on why we've chosen to re-review certain games, head here. I was deep underground, far from home, looting one of the many abandoned homesteads left to be discovered in Terraria's ever-generous bounty of nooks, crannies, alcoves, and recesses. To my left I found a twisted bit of minecart rail, populated exclusively by a nest of extremely territorial face-eating bugs that seemed eager to prove that my loose assemblage of iron-hewed armaments weren't cutting the mustard anymore. Whatever. This cabin seemed safe. Sure it was covered in musty spiderwebs, and broken furniture, but there was a golden chest on the top floor and a loom I was excited to take back to my modest township on the bottom. What could possibly go wrong? As it turns out, nothing was going to go wrong. There wasn't a scripted boss encounter or an interrupting dirge of story exposition lying in wait for any adventurer who breached the walls. That'd be extremely un-Terraria. However, I managed to find something even scarier. if you're an idiot like me, you might not notice the underground reservoir of water above the roof until you inadvertently jam your pickaxe through the last brick keeping it at bay. The building flooded in seconds, dowsing all of my torches, leaving me in total darkness. I took a few moments to admire the truly unique mess I'd made of everything before pulling out a glowstick (which stay lit underwater), swimming to the foyer, and flinging open the door, which sent the water rushing outwards and away from me. It was a completely improvised solution, in the face of a completely dynamic problem—eclectic dungeoneering, powered solely by the infinite potential of a player's arsenal. That is the essence of Terraria. Crafting mines There's a wonderful splendor to dipping your toes into an uncharted grotto, thousands of miles below sea level. There was a time, back in the already-difficult-to-remember 2011, when Terraria released to Steam and was immediately dogged by comparisons to Minecraft. And it is similar, if 2D. These are two games about digging and building and crafting, supported by a ravenous community willing to pour hundreds of hours into exactly one universe for the rest of their lives. But things have changed since then. Notch sold off Minecraft to buy a house in Calabasas, and today his work is played primarily by nine-year-olds and YouTubers who make videos for nine-year-olds. Terraria, on the other hand, attracts very particular fans, and today it feels like the world at large has determined this little 2D side-scroller is a modern classic. Terraria's core structure remains pretty much the same as it was during its initial unveiling. You create a character, and enter a randomly-generated world (albeit one that's guaranteed to have a...Terraria spin-off Otherworld cancelled three years after it was announcedApr 16, 2018 - EurogamerTerraria spin-off Otherworld has been cancelled three years after it was announced. Terraria: Otherworld was announced in February 2015 as a spin-off from the hugely popular Terraria series. It was intended to task players with purifying the world of the Corruption by finding and activating purifying towers that push back the spread. The idea was that it would include more strategy and RPG elements, such as a new tower defense mechanic, as well as a skill tree. A year ago, Terraria owner Re-Logic rebooted Otherworld after dumping Dutch developer Engine Software in favour of Pipeworks, a studio that did Terraria re-write work on console and mobile. This after what sounded like a troubled development. Read more… Terraria spin-off Otherworld has been cancelledApr 14, 2018 - PC GamerTerraria: Otherworld has had a rough old time since developer Re-Logic announced it in 2015. A year later it was revamped, and last year co-developer Engine Software was dropped from the project. So it's not entirely surprising that the game—which was a more focused, strategic spin-off of Terraria—has now been cancelled. In a blog post, Re-Logic explained that Otherworld was a long way behind schedule, and still far short of the game the team wanted it to be. "Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic, it becomes clear that this leaves things in a very undesirable state," it said. "At some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion." It admitted that it shouldn't have announced the project at such an early stage, and that it will only talk about games "in which we are fully confident in regards to timing" in the future. It also said it was a mistake to partly outsource development to another team, and that future projects are likely to be kept in-house. While Otherworld will never see the light of day, some of its best ideas will make it into the studio's future games, Re-Logic said. Finally, it said that the cancellation will not impact the active development of Terraria, which continues as planned. Sandbox spinoff Terraria: Otherworld has been cancelledApr 13, 2018 - Rock, Paper, ShotgunToday, Terraria developers Re-Logic have announced that they’re pulling the plug on Terraria: Otherworld. First unveiled three years ago, it promised a more adventure-focused spin on the platforming/building sandbox mega-hit Terraria, with more of a focus on fighting, defending your bases, and navigating complex environments. The project has looked a bit wonky for some time now, and last year development duties changed hands, but it’s still sad to see it canned. (more…) The best Terraria modsFeb 21, 2019 - PC GamerWelcome to our list of the best Terraria mods. In the seven (!) years since Terraria's release, the sprawling survival sandbox has been treated to countless players, a vast number of updates and thousands of user-made mods—a list which spans the suitably sublime to the outright bizarre. The following mods offer but a smattering of our favourites, which add new soundtracks, items, settings and overhauls to Re-Logic's two-dimensional adventure playground. Heck, there're even mods in here which transform the game into fully-fledged RPGs, so you're bound to find something that tickles your fancy. Have fun experimenting!   Tremor  Let's start big, shall we? The Tremor Mod Remastered is one of the best Terraria overhaul mods out there, and is as close to a total conversion as you're likely to get. Packing over 522 items (including weapons), seven NPCs, loads of mobs, and six new bosses, the mod's seven-person team isn't kidding when it says "our goal for the mod is to make Terraria even bigger and to fill it with even more content than it has." Furthermore, Tremor adds exclusive expert mode treasure which should keep even the best Terraria players/intrepid loot hunters going for some time.    imkSushi's crafting mod  Terraria is a game about growth—about building up your character, your skills and, crucially, your chances of survival. Crafting plays a very large part of this and while there's something to be said about perseverance and successful scavenging, imkSushi's mod lets you craft whatever the heck you want, whenever the heck you like. This quality of life addition makes items that are usually found in chests and drops readily available, therefore this naturally this suits action-oriented players. It even lets you buy boss-summoning items from NPCs, so long as you've previously defeated the adversary in question.    N Terraria  Terraria is already a time-sink to rival any RPG, but N Terraria turns it into a fully featured roleplaying experience with all of the trappings: classes, races, a level system, NPC companions and even quests. It’s got it all. It’s a perfect way to add some longevity to what is already a very deep game. It also makes the game harder than Adamantite, but it’s all part of the charm.   TerraFirma  TerraFirma is the premier mapping tool for the curious adventurer. This invaluable tool pulls the world map out of your save and makes it viewable, taking the guesswork out of spelunking for resources. You can also use it to sneak a peek into chests, search for statues or even find the underground desert.   Terraria Overhaul  Don't be fooled by its generic name, this ambitious undertaking adds a bunch of new gameplay mechanics—targeting everything from combat to seasons, dodge-rolls, electricity systems and player movement. Terraria Overhaul describe...These are the top 100 Steam games of 2017Jan 2, 2018 - Rock, Paper, ShotgunAnother year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months. Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks. (more…) The strangest patch notes in PC gamingAug 28, 2017 - PC GamerMost patch notes are boring. Fixed a bug that stopped a menu from opening properly. D.Va's Defense Matrix doesn't last as long. Wukong's attack speed is 10 percent slower. That's the usual stuff, chronicling important but dull balance changes across years of a game's life. And then there are patch notes like this: "Added cat butchery." "Made all undead respectful of one another." "Tigerman does not have ears." That's the good stuff. Those are the kinds of wonderfully crazy patch notes Dwarf Fortress has given us over the years . Determined to top the absurdity of Dwarf Fortress's bizarre changelogs, I put on my deerstalker, grabbed my magnifying glass, and set out to find the strangest patch notes in the history of PC gaming. These absurdities are the result.  Rimworld Alpha 12 * Colonists will visit graves of dead colonists for a joy activity. ; Alpha 16 * New alert: Unhappy nudity ; Alpha 17 * Raiders will no longer compulsively attack doors. ; --- Conan Exiles Patch 15.2.2017 * Rhinos should no longer try to walk through players ; Patch 15.2.2017 * Emus now give less XP ; Patch 23.02.2017 * Players can no longer use chairs to travel great distances ; Update 24 * Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon ; Update 25 * Seeing dead people can now lead to great rewards ; Update 28 * Fixed a small issue where a player in some instances could walk underwater. ; ---  Rust Update 149 * Bucket no longer hostile to peacekeepers ; Update 152 * Pumpkins only have 1 season (instead of 7) ; August 28, 2014 * Bald inmate digging grows hair bug fixed ; ---   Terraria 1.2.0.2 * The game will no longer look for the square root of zero. ; 1.2.1 * Mice can no longer spawn in hell ; 1.2.3 * Red Stucco no longer spreads corruption. ; ---   The Sims 4 02/04/2016 * Sims carving pumpkins or working at a woodworking table will no longer ignore Sims who die near them. ; 02/04/2016 * Babies will no longer send text messages congratulating your Sims on their marriage, engagement, or pregnancy. ; 01/12/2017 * Confident children will no longer get a whim to practice pick-up lines. ; 05/25/2017 * Babies will no longer change skin tone when they are picked up. ; ---   Don't Starve January 29th 2013 * Darts and poop won't magically accumulate at the world origin. ; October 1st 2013 * You can no longer trade with sleeping pigs. ; November 19th 2013 * You can properly deploy or murder captured butterflies ; ---   Ark: Survival Evolved 254.9 * Beers can no longer be eaten by Dinos ; ---   The Elder Scrolls IV: Oblivion 1.2 * Taking items from dead owned creatures is no longer a crime ; ---  World of Warcraft 1.3.0 * The quest NPC Khan Jehn no longer becomes confused and unresponsive ; 1.4.0 * ...Terraria 1.3.5 patch readies the game for Re-Logic's "secret" update planApr 19, 2017 - PC GamerThe Terraria 1.3.5 update, with support for 4K graphics, interface scale and zoom sliders, new language localizations, and a good number of bug fixes, is now live. Developer Re-Logic said the update isn't content-heavy, but "will provide a solid foundation from which we can execute our other secret Terraria update plans—and we are pretty sure you will find those exciting!"  "This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game," the studio wrote. "Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed."  There are some new pieces of furniture in the update and a couple of armor sets, but the big hook is the 4K support and the ability to adjust the scale of the interface and zoom in and out on the gameworld. For non-English-speaking players, the "professional localizations" are probably pretty nice too: The game now supports Russian, Simplified Chinese, Brazilian Portuguese, and Polish, along with German, Italian, French, and Spanish.  "The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates," Re-Logic wrote. "For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road."  The full patch notes are below.    Features: * Greatly improved rendering and overall gameplay on resolutions larger than 1080p; * Added Zoom and UI scale sliders in the in-game settings menu; * Added most of the main menu's settings to the in-game settings menu; * Dungeons in newly generated worlds now contain new furniture; * Added a crystal furniture set, and expanded other furniture sets; * Added Arkhalis's and Leinfors' developer armor sets; * NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain; * Improved stability on Mac OS X and Linux; * Improved visuals on many different things; * Improved Retro lighting consistency; Fixes: * Fixed settings button overlaying the armor icon; * Fixed inconsistent naming for Sand Poacher and Granite Golem banners; * Fixed banner buff list extending beyond screen limits; * Fixed hand drawing over backhand glove and shield accessories for female characters; * Fixed Sparky painting and several other rare paintings not naturally spawning properly; * Fixed a certain multiplayer crash; * Fixed sign mouseover text staying on curs...1.3.5 is Live!Apr 19, 2017 - Community AnnouncementsHello Terrarians! ​ The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed. The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting! For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road. Changelog: Features: Added professional localization for the following languages: German Italian French Spanish Russian (new) Simplified Chinese (new) Brazilian Portuguese (new) Polish (new) ​ Greatly improved rendering and overall gameplay on resolutions larger than 1080p Added Zoom and UI scale sliders in the in-game settings menu Added most of the main menu's settings to the in-game settings menu Dungeons in newly generated worlds now contain new furniture Added a crystal furniture set, and expanded other furniture sets Added Arkhalis's and Leinfors' developer armor sets NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain Improved stability on Mac OS X and Linux Improved visuals on many different things Improved Retro lighting consistency Fixes: Fixed settings button overlaying the armor icon Fixed inconsistent naming for Sand Poacher and Granite Golem banners Fixed banner buff list extending beyond screen limits Fixed hand drawing over backhand glove and shield accessories for female characters Fixed Sparky painting and several other rare paintings not naturally spawning properly Fixed a certain multiplayer crash Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus Fixed a world generation crash on Linux Fixed a number of minor grammar issues in NPC dialog Fixed a certain exploit Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking Fixed Vortex Monolith not selling for as much as it should Fixed crash when linking items with invalid prefix ids in chat Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped Fixed Defender's Forge closing instantly if opened from below Fixed T...1.3.5 is Live!Apr 19, 2017 - Community AnnouncementsHello Terrarians! ​ The dev team has been hard at work! We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on "more content", however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed. The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting! For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come... and towards even bigger things down the road. Changelog: Features: Added professional localization for the following languages: German Italian French Spanish Russian (new) Simplified Chinese (new) Brazilian Portuguese (new) Polish (new) ​ Greatly improved rendering and overall gameplay on resolutions larger than 1080p Added Zoom and UI scale sliders in the in-game settings menu Added most of the main menu's settings to the in-game settings menu Dungeons in newly generated worlds now contain new furniture Added a crystal furniture set, and expanded other furniture sets Added Arkhalis's and Leinfors' developer armor sets NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain Improved stability on Mac OS X and Linux Improved visuals on many different things Improved Retro lighting consistency Fixes: Fixed settings button overlaying the armor icon Fixed inconsistent naming for Sand Poacher and Granite Golem banners Fixed banner buff list extending beyond screen limits Fixed hand drawing over backhand glove and shield accessories for female characters Fixed Sparky painting and several other rare paintings not naturally spawning properly Fixed a certain multiplayer crash Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus Fixed a world generation crash on Linux Fixed a number of minor grammar issues in NPC dialog Fixed a certain exploit Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking Fixed Vortex Monolith not selling for as much as it should Fixed crash when linking items with invalid prefix ids in chat Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped Fixed Defender's Forge closing instantly if opened from below Fixed T...Ace mining, building, adventuring sim Terraria is 40% off todayApr 17, 2017 - PC GamerThe wait for Terraria: Otherworld is ongoing, but in the meantime it's well worth catching up with the first game, which is 40% off today on Steam's daily deal.  If you don't mind doing a lot of mining, Terraria is a expansive, absorbing open world sandbox game, and one of the best games to come out of the Minecraft craze. While '2D Minecraft' is an easy way to capture the game's essentials, under the surface it's actually a really cool sandbox RPG with exciting weapons and armour, and huge apocalyptic bosses. It's also great in multiplayer, and there's a busy modding scene. It's a lot of game for £4.19 / $5.99. Daily Deal - Terraria, 40% OffApr 16, 2017 - AnnouncementToday's Deal: Save 40% on Terraria!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time Terraria: Otherworld dumps old dev, hooks up with newApr 5, 2017 - Rock, Paper, ShotgunTerraria: Otherworld , the Terraria spin-off due to add “role-playing and strategy elements” to the from crafty-o-fighty sandbox, has switched developers. Terraria creators Re-Logic were unhappy with Otherworld’s pace and direction of development, so they’ve taken it off Engine Software and given it to Pipeworks Studios. Engine made most of the original Terraria’s console releases, while Pipeworks are the gang working on mobile and Switch versions. Otherworld is obviously delayed further by this, but Re-Logic say that’s better than releasing a shoddy game. … Terraria: Otherworld update reveals a new 'development partner'Apr 4, 2017 - PC GamerIt's been a couple of years since the announcement of Terraria: Otherworld, the followup that is not a sequel to the 2011 crafting-and-survival game Terraria. Developer Re-Logic hasn't had much to say about it since, but today it took to its forums to share some "important news." The good news is that the game is still in the works; the bad news is that co-developer Engine Software has been dropped from the project for reasons unknown, and that means it may take a little (or maybe a lot) longer than expected to get things done.  "Our team had a clear vision for this game—one that we shared with all of you with much shared excitement—and, as much as we hate to say it (and in spite of all of the reforms we tried last year) the current state of the game is still equal parts far from that vision and well behind schedule," Re-Logic wrote. "As a result, we have made the decision to move on from having Engine Software continue development of Terraria: Otherworld. Re-Logic has possession of the game (code, art, sounds, etc.) as it exists today, and we have been examining the array of options available to us to get TOW to a place to where we can confidently deliver on the vision and expectations we all have for this game. After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point."  Pipeworks, which has been working since last year on the console and mobile version of Terraria, has now been brought on as the "development partner" on Otherworld. The two studios will "examine the entire game, from top to bottom, to see how it fits with our high expectations and core vision for this project," and while Re-Logic didn't commit to updated release timing, it did warn that the "quiet period" will likely go on for awhile longer while Pipeworks gets brought up to speed. It also promised that "a full refresh of all of the Otherworld public-facing locations" is on the way—even the Terraria: Otherworld logo is changing.  "Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term," the studio said. "Clearly, had we known this would be the scenario way back then, we would have held off on announcing the game until a later time—but such is game development. That said, we are really happy and confident with the new team and new plan—and cannot wait to get back on track."  Re-Logic said it would share more "very soon," but added that it "will not delve into some areas out of either respect or confidence or the unknown."    Terraria has sold more than 20 million copiesFeb 18, 2017 - PC GamerIf Minecraft were on the Super NES, it might look something like Terraria, Re-Logic's lovely crafting sandbox RPG that launched around six years ago on PC. While the popularity of most games dwindles over the years, Terraria's fanbase has only grown in size, so it comes as little surprise to hear that it's sold over 20 million copies since its release. Interestingly, 8.5 million of the 20.5 million copies sold have been in the last 18 months, since version 1.3 was unleashed on PC. That update is coming to consoles and mobile platforms shortly, the announcement post reveals, so if you're not playing it on PC you'll soon be able to tinker with Terraria's latest evolution, which has been gestating on desktops and laptops for a year-and-a-half now. In the years since its release, Terraria's NPC, enemy, boss and biome counts have ballooned massively, while extra modes, events and other bits have been added to the ever-expanding sandbox too. If you're one of its 20+ million players, you might want to take a look at our Terraria mod roundup. Cast Your Vote!Dec 24, 2016 - Community AnnouncementsThanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can cast your vote today for The “Test of Time" Award http://store.steampowered.com/SteamAwards/?snr=1_41_4__42 And tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” Award There are some great games nominated in both categories and it is an honor to be nominated among them! Thanks! You guys really rock!Terraria update 1.3.4 welcomes Dungeon Defenders 2 crossoverNov 17, 2016 - PC GamerEarlier this month Terraria and Dungeon Defenders 2 announced crossover plans which would see Re-Logic's open world sandbox merged with the land of Etheria. They've now come to fruition courtesy of Terraria's 1.3.4 update. Bringing with it loads of new items and enemies, the "Dungeon Defenders 2 Cross-Over Invasion" is a so-called multi-tiered event that adds The Tavernkeep a new NPC from the Dungeon Defenders universe who swaps exclusive currency, gained from the new invasion, for Etherian loot and gear. The update also adds a new Blizzard weather event, while Summoner players can now direct their minions to attack specific targets. Ten new enemies have descended on the collaborative world, as well as two new invasion style mini-bosses and one proper boss. Full details on the update can be found this-a-way, however here's what's new on the the items and accessory front: * Four new sentry summons, each of which has three tiers of potency; * Ten new weapons; * Eight new armor sets; * Five new accessories; * Two new pets; * One new light pet; * Three new boss masks and trophies; * Two new decorate furniture items; * One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe; * A brand new currency which can be spent with the Tavernkeep for much of the above; Update 1.3.4 also adds the usual smattering of bug fixes.