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Temtem

 
The Temtem IP is part of Steam's Creature Collector Fest!May 12, 2025 - Community AnnouncementsA Creature Collector Fest? Sign us up! ːtemlumaː The entire Temtem franchise, built after our multiplayer creature collector RPG, Temtem, is on sale to celebrate the Creature Collector Fest, a moment to recognize, discover and enjoy creature-taming games. To that end, let us show you some of the sales you can enjoy for the duration of the fest! Temtem at 70% off https://store.steampowered.com/app/745920/Temtem/ Temtem OST at 40% off https://store.steampowered.com/app/2137290/Temtem__Original_Soundtrack/ Temtem Digital Artbook https://store.steampowered.com/app/787671/Temtem__Digital_Artbook/ Deluxe Edition upgrade https://store.steampowered.com/bundle/26195/Temtem__Deluxe_Edition/ Ultimate Tamer bundle: Temtem game, Deluxe Edition Upgrade, Digital Artbook, Original Soundtrack. https://store.steampowered.com/bundle/27795/Temtem__Ultimate_Tamer_Edition/ Temtem + Temtem: Swarm bundle https://store.steampowered.com/bundle/5983/Temtem_Swarm__Temtem/ Discover the newest game in the franchise, a bullet-heaven survivor game set in the world of Temtem, with the same Tems you know and love! Hope you enjoy these neat deals, Tamers. See you in the Archipelago! ːtempigepicː Have fun, and Temtem up!Patch 1.8.3 lands on Temtem!Mar 3, 2025 - Community AnnouncementsImportant notice We've adjusted the way Spectator mode and the Skip Animations setting worked: An spectator can't have Skip Animations ON if none of the players has Skip animations ON. If one of the players has the setting turned OFF (so they watch the animations), the spectator can still skip the animations, since the match will wait for the player who sees animations to complete their turn. If both players have Skip Animations ON, the Spectator can have the animations skipped as well. While you're spectating a match, the option to Skip Animations will be blocked in your settings, and it will be adjusted Once you quit spectating the match, the setting will go back to the way you had previously set it. The reason for this change was the many issues the interaction between these two features were causing. If an spectator was watching animations but the players weren't, turn actions would get overlapped, VFX would play all at once, and could even cause black screens. The Ranked Season will end on March 3rd insted of on April 7th. A bug caused this Ranked Season to have an extra month. It has since been corrected. From this patch onwards, all Ranked Seasons will last for 2 months, as originally intended. The code from the February Newsletter is now working correctly, sorry for the inconveniences!  Balance PvP Temtem We feel like we've gotten to a point where all Tems are equally balanced and have balanced pick&ban rates, so the balance section is the shortest we've ever written. We're always on the case, so if your feedback or the data we gather prove otherwise, we'll look into it. #063 — Scaravolt Magma Cannon has been added back to its Tech Pool.  Bug Fixes All platforms Fixed getting hard-locked out of the game if a player loses connection right as they enter a GritArena match. Fixed a black screen after leaving spectator mode during a turn if we had the Skip Animations setting turned off. Fixed a black screen caused by the animation of aa rival Galios fainting failing to play after it had fainted via Doom by having its Trait deactivated. 👥Fixed getting softlocked by the UI after leaving a PvP match or a Replay. 👥Fixed getting an invisible NPC after doing a couple of GritArena runs. Interacting with these NPCs causes a softlock. 👥Fixed losing our Gear if we handed an NPC a Gear-wearing Temtem directly from our TemDeck. Fixed that the cinematic with the Guards blocking access to Quetzal wasn't playing correctly for Co-op players, forcing them to break the Co-op. 👥Fixed a visual bug where our would Temtem appear at 1 HP after winning a tie-breaker in a PvE match. 👥Fixed having our Temtem appear at 0 HP on the Evershifting Tower, as well as in some situations like the Melee Dojo or the Arbury Tournament. Fixed encountering Tems over level 100 in the Temtem Nodes of the Mythical lairs, when the limit is 100. 👥Fixed not seeing the message that a radar has broken, on certain places and only if the player had the Skip Animations settings turned on. 👥Fix...The road well-traveled: Patch 1.8 and all its meaningFeb 7, 2025 - Community AnnouncementsHey there, Tamers! We just reached 2.000.000 accounts on Temtem, which is an impossibly big number for us to fathom! As we achieve this milestone, we think it's a great time to reflect on patch 1.8, which was the last big planned patch for Temtem and such an important milestone for us to reach, as well. The focus on patch 1.8 was to make Temtem more enjoyable in a more casual way, putting aside our long-held fears that having things become too easy would destroy or make impossible a proper, stable player economy. Screw that! We made adjustments to most gameplay areas so goals were more achievable and accessible, and most things can now be obtained in less time. We did our best to make sure the game is enjoyable, fun and kind to all the players who continue enjoying Temtem on a daily basis, and any new players who might make their way into the Archipelago. There was hardly any area of gameplay untouched in the patch, so we recommend you give the patch notes a read if you didn't back then, but today I'll do my best to break down the most important changes we made to Temtem. Join me in this stroll through the many changes and improvements in the 1.8 update! {STEAM_CLAN_IMAGE}/32878068/82f224951e5f8dc99e6d8ca68122d1177dae52ef.jpg We have Umbras at home (and we really do) In this new Temtem era, the dream of having Luma and Umbra Tems has already become a reality for many more players! To start off easy, we improved the base Luma and Umbra rates to 1/2000 and 1/20000, respectively. That said, we still wanted to keep the flow of new Lumas/Umbras comprehensible and sensible, because they are still special! To strike a good balance, we made some adjustments to Radars and the Saipark, which were the main source of Lumas and Umbras for most players. Luma Radars are now cheaper, which is good on its own, and we also added a new Umbra Radar Box that can provide any random Umbra Radar from the pool, but Radars (of both types) now break once you capture a Luma Temtem (if it's a Luma Radar) or Umbra Temtem (if it's an Umbra Radar). Saipark got a new, similar limitation on the amount of Lumas you can catch per week on it: one Luma Temtem. To offset this limitation, all weeks have been and will be be Luma weeks in the new Saipark, and you don't need to pay any fee to enter it! Since the one Luma per week condition can be confusing, let us go deeper into it: once you catch ANY Luma Temtem in Saipark, the park will stop spawning Luma Tems. You can catch any regular Tems (non-Luma) or Umbra Tems in the Saipark without any risk to your weekly Luma catch. Alternatively, you can run from or kill any Luma Temtem, and that won’t use your catch of the week.Only actually catching one Luma Tem counts as your catch of the week. Please note that the game doesn't differentiate between the weekly featured Luma and any other Luma, so catching a Luma Tateru that was just chilling in its Saipark house WILL count towards your weekly catch and lock you out of finding Lumas of the we...Temtem has reached 2 million users across all platforms!Jan 23, 2025 - Community AnnouncementsTemtem has reached the 2 million mark on users!ːtemloveː How incredible is this? Thank you so much for making it possible, and for loving our game as much as we do! {STEAM_CLAN_IMAGE}/32878068/2a13d30fe9b5d829cc705fc6a5ad7fb47e1004bf.jpg Back when we were developing Temtem we wouldn't have believed you if you'd told us one day there'd be a million, let alone TWO millions of you. From the original Kickstarter Backers to the PSPlus friends we've made recentely, we're incredibly overjoyed that so many people have shared their time with our game, not to mention enjoyed it! Thank you, Tamers Here's to Temtem up, forever! 🥂The Oree Plushie has almost hatched - Over 70% funded!Dec 24, 2024 - Community AnnouncementsHey Tamers! Have we got a treat for you! Our digital friend Oree is this close to becoming a real-life huggable companion! The makeship campaign to bring Oree into the real world has soared past 70% of its funding: thanks for all your support so far! {STEAM_CLAN_IMAGE}/32878068/d774c8bcdb22669f8accd3554b4b21cad484f30b.png This adorably big-headed little dude is absolutely bursting with terabytes of love and is still available for pre-order, but only for a limited time! We’re so close to reaching the goal and making sure that everyone who pre-orders gets to have their own little Oree at home. Are you ready to help Oree find a home with you or your fellow tamers by pre-ordering it now? The Oree plushie can be pre-ordered here! Get one for yourself, one for your mom, one for your waifu or husbando, or one for a friend, but do it before time runs out! 💖 We might’ve saved you a headache with all the holiday gifting going around these weeks! The Oree plushie will be waiting for you in the snow, lighting one match after the other, thinking of how cozy your house must be… don’t let him down and you won’t regret it! Temtem Up! Patch 1.8.2Dec 9, 2024 - Community AnnouncementsImportant notice The day for the Competitive Season change has been moved from 23/12 to 6/01. New Stuff A new pop-up message has been created for the Randomlocke mode, informing you that breaking co-op during a battle will cause you to lose that randomlocke run. Improvements We've made it so you can complete the Kudos and Weekly Challenges of completing a Radar if you capture the Luma at some point. They will still work if you complete the 300 encounters, but now we've added a completion condition for players who are unable to complete all 300 encounters because they find the Luma before. We have modified Dojo Parks furnishing so there is always a straight path to the entrance. Dojo Parks that had furniture and decoration set in that path will have it returned to their inventory. You'll see them once you enter Edit mode. We have adjusted the Triangle Head hat to have fixed dyes. Balance PvE The Techniques to Mythical Lair Bosses have been adjusted to better match their tamable versions. PvP Temtem #010 — Swali Allergic Spread is now learned at level 27 #011 — Loali Photosynthesis is now learned at level 35 Plague is now learned at level 49 Resin Trap is now learned at level 94 We wanted to equip Loali with better techniques in the early stages of the game, so Tamers can better enjoy the campaign with this Tem. #049 — Saku Bark Shield has been added to its tech pool at level 73. #050 — Valash Undermine has been removed from its tech pool. Double Edge has been added to its tech pool. With the addition to Undermine in 1.8 and the buff to Madness Buff at the same time, we noticed that Valash was over-performing a little bit. However, we really liked the idea that Valash had access to a neutral special technique, so we decided to go with another, weaker option. #095 — Zizare Narcoleptic Hit has been added to its tech pool at level 68. Zizare was one of the latest monotype Temtem that had no access to any coverage technique. Narcoleptic Hit felt like a good fit and gave him an even more interesting niche, paired with his favorite partner Nagaise. #108 — Goolder Paralysing Poison has been added to its tech pool at level 96. By adding Paralysing Poison to Goolder’s tech pool we wanted to give Goolder a more threatening option to punish players who tend to ignore him for too long. #121 — Broccolem Marathonist has been removed from its possible traits. Strong Liver has been added to its possible traits. This might be the biggest buff Broccolem has ever received. Since the removal of Strong Liver from Goolder on patch 1.6, this trait had disappeared from the competitive scene. This change is here to bring back the trait on a Temtem that we believe will make better use of it, allowing him to lose a weakness while not being immune to toxic ticks. #160 — Monkko Meditation has been removed from its possible traits. Unnoticed has been added to its possible traits. Because Meditation was a trait that saw near to no play, and instead of changing Monkko speed tiers...Merch alert! Innki plushies are being created and ready for pre-order.Oct 16, 2024 - Community AnnouncementsHey Tamers! Amidst all the chaos of Temtem: Swarm's free public Demo, and Temtem's 1.8.1 patch, we still have one big surprise left: merchandise!! One thing about Crema is that we don't have all that much merch out, so this is a golden opportunity to grab a memento of your passage through the Archipelago! I hereby present you, Innki: {STEAM_CLAN_IMAGE}/32878068/3bc1ee77126e8dc6188f545ed18fec8ad0c2b0de.png Pre-orders are now available on the Makeship website! Get your hands on the Innki Plushie, the ultimate symbol of mastery for any Temtem tamer! Known as the most elusive Temtem in Cipanku, possessing an Innki is a testament to your skill and dedication. With soft, fluffy fur and bright, sparkling eyes, this elusive plushie is the perfect way to show off your status as a true Temtem expert. So, bring home your own Innki Plushie and let the world know you've reached the pinnacle of taming. This is a Makeship campaign, so we have a time limit to get this cute guy running! If you want to get a little scrimblo Innki to accompany you forever, make sure you pre-order it now! Pre-orders are now available on the Makeship website! {STEAM_CLAN_IMAGE}/32878068/75b7cf7509a5208ecfa998eebfb44516639c103e.jpgPatch 1.8.1 is now live!Oct 14, 2024 - Community AnnouncementsNew Stuff We've added a visual indicator on the Saipark UI that lets you know when you've done your weekly Luma capture. This way it'll be easier for players to know once they've filled their weekly limit.{STEAM_CLAN_IMAGE}/32878068/a064f8a57e4df0ac3cbde6745c6853040698ece3.png You can now enjoy a Trading Station from the comfort of your own home! In the same vein of having the Temporium machines as furniture pieces for a Tamer's house, we have now added a Trading Station to the mix. This replica works the exact same way as their actual counterpart. It has been included in the Store. Improvements We've removed the decimals on the 100.00% Luma chance in Digilair, as it was displaying incorrectly. We've made it so the Temtem you receive from defeating NPCs will all be level 100 with all their SVs at 50. This applies to both Mythical Lairs and DigiLairs (although DigiLairs already provided all Tems with SVs at 50). You can now exchange Luma Anahir for Luma Drops, and it should provide the right amount of Luma Drops. Balance While this patch wasn't focused on balance, we wanted to address some issues that were causing frustration. Patch 1.8.2 will be more oriented towards balance.Temtem #013 — Gharunder Rend has been removed from its Tech Pool. #110 — Volarend Rend has been removed from its Tech Pool. #124 — Valiar Rend has been removed from its Tech Pool.Techniques Digital Torrent Base damage has been reduced 100 => 90 Fixes All platforms 👥Fixed a softlock when restarting DraftArena after choosing to end the run. 👥 Fixed a softlock if we click the right mouse button while we're clicking the left mouse button to run away from a combat. Fixed a softlock when selecting an egg from the Temdeck (as opposed to the squad) for the Pro Incubator. 👥Fixed a softlock caused by an error after a Temtem is defeated through Fainted Curse or Toxic Farewell. 👥Fixed getting the system message about Dojo Warriors at random intervals if we reconnect to the game while inside the Dojo Park. 👥Fixed not being able to select or find ETCs through the Auction House filter. 👥Fixed that the 50% Overexertion damage reduction of the Tireless trait isn't being applied. 👥Fixed that if an enemy Volgon used Ampere Outburst our ally Volgon would also get the -1 Hold benefit. 👥Fixed that the animation for Autodestruction wasn't playing. 👥Fixed that the animation for the Head Charge synergy wasn't playing. 👥Fixed an error in Hold turns reduction that allowed the enemy AI to continuously use Ampere Outburst. 👥Fixed seeing the dialogue avatar of another NPC while talking to one.This could lead to a lot of softlocks and issues, including the one in the Breeding Center and the one in Telobos, as well as messing up the Postal Delivery quest. All of these should've been corrected through this fix. Fixed that trying to purchase the Pro track of the Tamer Pass with insufficient Feathers would put forth a purchase window with the Novas icon. 👥Fixed being unable to hover over or navigate the TemCar...Temtem is part of Steam's Daily Deals for the week!Oct 4, 2024 - Community AnnouncementsTemtem is one of Steam's Daily Deals for the week! Snatch your copy of our multiplayer monster-taming adventure with a tasty 60% off! {STEAM_CLAN_IMAGE}/32878068/cac70caf473c26553a3aafe29573abcfb80c0366.jpg In case you missed it, patch 1.8 made Temtem more rewarding and enjoyable than ever, and much more accessible to casual play. It's also at its most polished state ever! ːtemloveː The sale will last from today until October 11th. Don't miss it, gamers!Patch 1.8 is here to revolutionize the world of Temtem!Sep 2, 2024 - Community AnnouncementsImportant notice The focus on this patch was to make Temtem more enjoyable in a more casual way, putting aside our long-held fears that having things become too easy would destroy or make impossible a proper, stable player economy. Screw that! We've made adjustments to most gameplay areas so goals are more achievable and accessible, and most things can now be obtained in less time. In this new Temtem era, the dream of having Luma and Umbra Tems will become a reality for more players, but we still tried to keep the flow of new Lumas/Umbras comprehensible. We've also added new measures against backtracking during the campaign, improved the economy for players on the early stages of the game, made endgame activities easier and more rewarding, revamped Saipark to last a long time, added some nice touches to ranked play, and muuuuch more. We're also opening the floodgates on all cosmetics and Tamer Passes, so the Archipelago is sure to become more colorful! There's hardly any area of gameplay untouched in this patch, so we recommend you give these bad boys a read, or else you might be caught off guard by the changes, or even miss some interesting perks! This patch is huge, special and bittersweet: it's Temtem's last big planned patch. From now on we'll meet back here from time to time for small bug fixes, and the occasional balance changes. We've reached our original goals for Temtem, fulfilled –even surpassed!– our planned roster of Tems and islands, and saw this game become bigger and greater than any of us could have ever dreamed of. As we kiss it complete, we want to put the cherry on top by making sure everyone, all of you who've been playing for years and any upcoming newbie snatching Temtem for the first time, can have the most enjoyable time while playing. We hope you like patch 1.8, and that it makes Temtem nicer to play, replay and return to. We also hope you'll stick with us as we discover new genres, learn and become better devs and continue enlarging the Temtem universe with more games, animated series, more merch and whatever the future brings, be it project Downbelow or a future —yet unplanned— Temtem 2. {STEAM_CLAN_IMAGE}/32878068/47ccbec53930a37ae41d9eae2a795b764560c632.jpg New Stuff Welcome to the new Store: not Premium, nor rotating anymore! The Store will not rotate anymore, and the Weekly Feature section has been removed. The Store is now an enormous, permanent recollection of all previously Premium cosmetic items in Temtem, all of them purchasable with Feathers. We've added all the cosmetics available in the previous Store (both items in the daily rotation and all the history of items available in the weekly featured rotation). You'll also find all items from past in-game events, the cosmetics from all Tamer Passes (this will allow people to access the cosmetics even if they don't want to farm the Pass, and to have multiple copies of those that allow it), and a handful of extra items that were currently outside of player's reach,...Patch 1.7.1 is live!Jul 4, 2024 - Community AnnouncementsImportant notice We have corrected the issue preventing players on consoles from making purchases with Feathers instead of Novas. All console players can now use their Feathers to purchase cosmetics, as long as they have enough Feathers for it. Please do remember that the game will still prioritize using your existing Novas. New stuff A new batch of Pride flag banners has been added to Temtem! You can redeem this new batch of flags by entering the following codes in the Redeem option of the Lobby screen. HPPY-PRDE-PROG-FLAG HPPY-PRDE-AACE-FLAG HPPY-PRDE-AROM-FLAG HPPY-PRDE-ALLY-FLAG HPPY-PRDE-POLY-FLAG {STEAM_CLAN_IMAGE}/32878068/fd35226ba28c007cae402c84cfafdafa4ef86a09.jpg You'll find the banners in your Vault after redeeming them. Innkball We have tweaked the button that closes the tunnel’s door so it can’t be activated from inside the tunnel, to prevent players from getting the ball trapped in there. You can now shake the table by pressing the same button used to throw the ball. This will help if your ball gets stuck. You can now shift the light points in the tunnel and at the top of the table by pressing the paddles’ input. Balance Temtem #20 – Amphatyr Petal Dagger has been removed from its tech pool. Thunder Strike has been removed from its tech pool. Electric Storm has been added to its tech pool. Plague has been added to its tech pool. Resin Trap has been added to its tech pool at level 96. Techniques Fiery Ballad + : Damage has been increased 95 ⇒ 110 Priority has been increased Normal ⇒ High Tornado Stamina cost has been decreased 36 ⇒ 28. Aquatic Whirlwind Stamina cost has been decreased 34 ⇒ 30 Fixes All platforms Fixed getting stuck during battle if a Temtem with the Kaleidoscope trait received positive status conditions from another Tem. Fixed a softlock when reviving a Temtem with the Hurry-wart trait at the same time the rest of allied Tems faint. 👥 Fixed that eggs were not opening upon relogging if the timer hit 00:00 while the game was closed. 👥Fixed not being able to equip the Arcade Bar cosmetics right after obtaining them, requiring first a reboot to do so. You can now equip your cosmetics as soon as you obtain them. 👥 Fixed Resilient proccing twice if the Temtem with this trait received healing. 👥Fixed Resilient not working properly with Doom, beyond causing a blockage. Fixed that Reactive Vial was proccing on a a Tem with the Nullified status condition if it had received an effective tech that applied status conditions, and then it removed the Nullified status condition. 👥 Fixed seeing Mimit transformed into a different Tem if we leave a battle with the battle log open. 👥 Fixed seeing the Evasion animation multiple times after using Bright Beam against a Tem with the Mirroring trait. Fixed seeing the wrong Temtem on the Traits that trigger during battle. Fixed a visual bug that caused us to not get the Gemtastic Kudo if we suffered a disconnection or game closure right after defeating the Lair Boss. 👥 Fixed the Mythical Tem...Temtem is part of the Steam Summer Sale!Jun 28, 2024 - Community AnnouncementsEnjoy a monster-taming adventure as hot as the blazing summer sun, now 60% off its original price! This discount extends to the OST, the artbook and the Deluxe edition, as well as our bundles containing them! {STEAM_CLAN_IMAGE}/32878068/07839f20004f0bdfe527fea36378ede6a69fb788.png Have fun Tamers, and Temtem up!Dance under the neon lights in patch 1.7, live now!Jun 10, 2024 - Community AnnouncementsImportant notice KNOWN ISSUE FOR CONSOLES: You won’t be able to use Feathers to purchase items from the Store until 1.7.1. This bug has been corrected for patch 1.7.1, which will be sent to certification on the very day we launch 1.7. It shouldn’t take more than two weeks to be certified and launched. You will still be able to purchase the Tamer Pass with either Novas or Feathers. The bug only affects the daily and weekly Premium Store. We didn’t want to postpone 1.7 any longer by re-starting the certification process, so we’ve opted for a new, quick build containing the fix, which is 1.7.1. We deeply apologize for the inconveniences this might cause. Premium monetization has been removed from the game. As of this patch, you won’t be able to purchase Novas anymore. There won’t be an option for it in the Shop anymore, and the bundles are being removed from all the platforms’ stores. Remaining Novas in player’s inventories won’t be removed and you’ll be able to keep using them to purchase cosmetics. You won’t be able to combine both Novas and Feathers to make purchases: the game will prioritize using your available Novas over your existing Feathers. We’re rounding up everyone’s Novas to a multiple of 50, to make sure any remaining amount is usable. This rounding will happen to the Novas on each platform (remember: you have a common stash of them, and the ones purchased in each platform. All the info here). All the loot pools that included Novas as a reward will have them swapped for Feathers. The Weekly Challenges of Tamer Passes will now reward Feathers instead of Novas, and the Premium Challenges will have added Pansuns to them. Tamer Passes will now be purchasable for 2000 Feathers or 700 Novas. Items will have a price of 2.5x times its price in Novas. For example, an item that costed 300 Novas will cost 750 Feathers. If you don’t have enough Novas to purchase something, you’ll see its price in Feathers, and Feathers will be used to purchase it. Please pay attention to the currency displayed when making the purchase, as that’s the currency that will be employed. Once you don’t have any Novas, the icon will disappear from the backpack and from the Store UI. There is no time limit to use your Novas, so please don’t feel rushed to employ them, and take your time. New stuff Welcome to the new Season, Neon Reverie! This Season is inspired by urban culture, and a mix between modern and traditional. It’s a Season for nostalgia, but also for trail-blazing. Enjoy the best of cybernetic and ancient Neoedo in a new Tamer Pass and new Store items. The Arcade Bar is ready to welcome all of you! Play four different minigames inspired by the classics, but adapted and reimagined into the Temtem universe: Deniz Invaders, Innkball, Gharunner and Project Temcard. Achieve certain scores to obtain unique rewards for each game, including housing replicas of the arcades, titles, and even a mount. You will also be able to obtain three new Gears through the Arcade Bar! ...Take a sneak peek at patch 1.7, launching in early June!May 22, 2024 - Community AnnouncementsHello again, Tamers! As we approach the launch date for patch 1.7, it’s time for us to share some of the content planned for it! As usual, remember this is just a preview, and we’ll go more in-depth over the features and changes in the 1.7 patch notes. A new Season: Neon Reverie This new Season is special in so many ways. We’ve been through a lot of Seasons together, and explored a chunk of cultures, colors and themes hand in hand! Now, under sparkling neon lights, we reach Temtem’s last Season. It’s a moment filled with sadness, nostalgia, and tenderness towards all the Seasons we’ve discovered and enjoy! To close it off on the best note possible, this Season’s theme is pop culture, urban lifestyle and a tiny pinch of well-intentioned weebness. This wonderful mix of traditional and modern flowers in Cipanku, especially in Neoedo. Enjoy the latest trends or experience burning nostalgia in a vivid array of colors! {STEAM_CLAN_IMAGE}/32878068/e09c1d5db4314f241efa6177ca7e64ea096e474e.jpg The Arcade Bar The long-awaited Arcade Bar will open its doors to all of you on patch 1.7! Since it was announced with the launch of the Kickstarter project, it definitely has some history and underwent a lot of changes during the development of Temtem. When we initially thought about an Arcade Bar, and added it as an stretch goal to Kickstarter, we were thinking of a collection of arcade minigames which would grant tickets you could purchase some rewards with. After that, and during the EA phase, we tinkered with the idea of doing an internal game jam, forming two to three teams to create said minigames. But you know how game dev usually goes: you never get a full week or two to exclusively dedicate to this, and we didn’t want to sacrifice urgent matters that affected the game as it was, such as bugs to fix, or content to adjust. {STEAM_CLAN_IMAGE}/32878068/bc66a086b97ca48e219241ffcd919f98ef91307c.jpg Right around the time where we said that the idea for the Arcade Bar had evolved and was different from the original vision, we had just expanded seasons to four months and delayed the Arcade Bar on 1.4 to 1.7. As we mentioned before, our idea for the Arcade Bar wasn’t for it to be endless, so we prioritized more urgent matters, and content with higher replayability. We explored a lot of different approaches in this extra time, but soon found out many of the new approaches created a lot of worries and complications with cheating, not to mention patch 1.6 ended up taking a lot of unexpected time. Thus, since time is a full circle, the idea we finally deemed best and most fun is the same as when it was born as a Kickstarter stretch goal: to make some arcade games with cool rewards to go with it. When we talk about arcade games, to avoid confusion, we’re thinking of the classic arcade games from the 80s (think Asteroids, Pacman, etc.), but tailored up to the Temtem style. To keep your expectations aligned with ours, it wasn’t designed to keep users entertained forever, b...Patch 1.6.2Mar 25, 2024 - Community AnnouncementsImprovements We’ve added the character name and TamerID to the section in Settings where you could check your Support ID. 👥We’ve correctly updated Bunbun and Hidody’s Umbra Radar prices and they now match that of similar Tems. Balance PvE We’ve increased the the bonus that the Isolated Status Conditions offers while capturing Temtem, from 1.0x ⇒ 1.3x. We’re aware that removing Cage from some Tems may affect some capture methods in the PvE environment. We hope that we can provide useful and valid alternatives for PvE players by making Isolated have the same catch rate bonus. We have removed Venx from Musa’s Rematch roster. PvP Temtem #012 – Tateru Resilient has been removed from its traits. Burglar has been added to its traits. #021 – Bunbun Resilient has been removed from its traits. Camaraderie has been added to its traits. #022 – Mudrid STA has been increased 44 ⇒ 52 The nerf to Deluge affects Mudrid, as it is one of the key moves in its kit. We know that a simple STA buff may not be enough, so we have already prepared more changes for this Temtem in patch 1.7. #031 – Rhoulder STA has been increased 51 ⇒ 58 #052 – Owlhe Furor has been removed from its traits. Sentinel has been added to its traits. #084 – Mushi Resilient has been removed from its traits. Receptive has been added to its traits. #094 – Seismunch SPDEF has been increased 43 ⇒ 54. Seismunch has been MIA for several meta cycles, so we’ve decided to apply “the Saipat treatment” and considerably increase its bulk in the Special Defense department. #114 – Gazuma Tornado has been removed from its tech pool. Blizzard is now learned at level 67. Cage has been removed from its tech pool. Electromagnetism is now learned at level 85. This group of adjustments is the type of change we have planned for patch 1.7, so it serves as a small leak for the next patch. We consider that Gazuma has been central for many consecutive meta cycles thanks to its typing and tools. That’s why we intend to keep its support role intact, but we lower its offensive pressure by removing Tornado from its kit. On the removal of Cage and addition of Electromagnetism: this tech might not very interesting right now, but we are preparing a small buff for it. #130 – Tuwai Resilient has been removed from its traits. Air specialist has been added to its traits. #139 – Vulor Individualist has been removed from its traits. Resilient has been added to its traits. #152 – Minox Body stretch has been removed from its traits. Resilient has been added to its traits. Techniques Harmful Microwaves The type to activate its synergy has been changed from Electric ⇒ Fire. Digi-cores have been quite the headache for us to balance around. We have especially struggled with the combo of Monkko and Zaobian, that had no safe switch-ins in the whole game, all while giving each other the chance to enact a hard-hitting high priority technique on turn 1. We believe this change, while simple, will give a new life to the whole archetype. This also sl...Crema tease new Temtem game with fresh combat system alongside plans to remove all Temtem microtransactionsMar 5, 2024 - Rock, Paper, ShotgunCrema, the creators of much-liked Pokemon-like Temtem, are teasing a new untitled game set in the same universe - the mystifying Project Downbelow. It isn't Temtem: Swarm, aka Temtem Vampire Survivors, nor is it Temtem 2. But it will "try out new things we would love to see in a hypothetical Temtem 2", including a new combat system running on a "stronger" game engine. The tease accompanies news that Crema are making significant changes to Temtem as part of the game's update 1.7 - for one thing, they're getting rid of the whole microtransaction system. Temtempestuous times indeed! Read more A word on Temtem and Crema's future: an open letter to the communityMar 4, 2024 - Community AnnouncementsHello, Tamers! We’re here to share with you an open letter to the community, to reach out to you. We’ve been listening to you for a long time, and we are aware of your concerns and worries. Over the past few weeks we've seen an uptick in the community expression of unhappiness and doubt following the lead-up to, and the announcement of Temtem: Swarm. We’ve been listening to and taking in that feedback, processing it internally, and we think it’s time we have an open chat with you addressing all of it. With this open letter we want to try and answer the most recent, pressing questions, to shed some light on the future of both Temtem and our studio, and to offer a bit more insight into our development decisions, learnings, and the upcoming path. This will be a long post, as we wanted to be thorough in answering your questions and provide context for our decisions. We also recognize we’ve made mistakes in the past and want to address them directly and sincerely apologize for them. We encourage everyone to please read it in full, and we hope it answers most, if not all, of your questions. Is Temtem an MMO? Back in 2018, when our Kickstarter page for Temtem was created, we tried to clarify our point of view on the MMO dimension of Temtem: that it does not have the same scope nor does it share the same bases as the MMOs most people think of when they think of the word MMO. In retrospect, we realize that the Kickstarter page was not the place where most players would get the information from. While we tried to not up-sell the multiplayer features and capabilities of the game in the store descriptions, and we have always shown the game as it is, with its flaws and strengths, we should have included something similar to the Kickstarter FAQ question to clarify it further, and amplify this information. We think this would’ve been a better course of action, and have learned from this for our future projects. {STEAM_CLAN_IMAGE}/32878068/d2f2f7e6f76ad25e3c8dc747fd86d2fa5e10a7b3.png Excerpt from our Kickstarter FAQ From the get-go, we at Crema have described Temtem as an MMO-lite; this was our desired tag from the beginning, and the one we would have used across all our platforms had it been possible. Due to the lack of this tag we settled for the closest one, which is MMO, as we believe Temtem is massive, multiplayer, and online, with all players from any part of the world, on any platform, coexisting on one sole global server, and with a unified economy that encompasses every player. That said, we have done our best in the past years to adapt Temtem to better fit the players’ desires and the MMO tag. Many activities have been designed, created and included out of the community’s request for a more fulfilling MMO experience, such as Lairs, the Trading House, and Dojo Wars. This has made Temtem grow far beyond our original intentions, and even beyond our grasp. We understand now that seeing the game being called an MMO everywhere led to expectations that we hav...Patch 1.6.1Feb 22, 2024 - Community AnnouncementsIMPROVEMENTS 👥We’ve made some improvements to Replays: Renamed Tems now will display their nickname instead of the species name. Locked squads will now display the squad code in the same places it is displayed in battles. The Temtem battle enter animation is now displayed when replaying the first turn. Improved the navigation through the Replay HUD while using a gamepad. BALANCE General TemCard swapping now costs 400 feathers instead of 250 Luma drops. Techniques Swarm Aid Hold Turns have been reduced 4 ⇒ 3 FIXES 👥Regular Stamina recovery being higher than intended (due to the change on rest Stamina recovery). 👥Visual bug when receiving a technique on a Temtem with Ignite Protection. 👥Some cases where untamed Tems had wrong techniques (due to balance changes). 👥Akranox having only three techniques on the Draft Arena and Mythical Lairs. 👥Voodoo applying Exhaust to an invigorated Tem instead of canceling it. 👥Seismunch’s Earthbound not activating when attacking with an Earth-type multitarget technique and one of the opponent’s Temtem is “Evading”. 👥The Umbra version for Tuwai and its evolutions not being unlocked correctly when the Luma version was previously unlocked. 👥Bamboozle hold turns not working correctly when copied by a Mimit. 👥Some cases where Galios becomes invisible and untargetable after triggering its trait against a Tem with Fainted Curse or Toxic Farewell. 👥Resilient not working as intended with techniques that do damage outside of the general damage formula (e.g. Extra Energy Slam, Hyperkinetic Strike…). 👥Ob10’s Target Replicator not working correctly and not copying the new status under some circunstances. 👥Wrecked Farewell being applied twice when KO’d by overexertion while performing a multitarget technique against two opponents. 👥The “last connection” label not being properly gendered in Portuguese. 👥A visual bug while moving the Everwinter tree furniture around the house. 👥Watching a replay played the regular battle music instead of the competitive battle music. 👥The amount of pansuns was displayed inside a lair instead of the amount of synstars after sending pansuns to another player through the Club vault feature. 👥A softlock when using Swarm Aid Synergy in a PVP combat. Swarm Aid Synergy is being enabled again. 👥First Aid Kit not being displayed correctly in replays. 👥All Season 4 seals not displaying correctly and causing camera issues. 👥The Found Location of Tems captured in the cave near Miyako Village not being correctly displayed. 👥Some cases where Tems appear duplicated on replays. 👥Emote wheel pages not working correctly on resolutions with aspect ratios other than 16:9. 👥While on a replay, if we paused during a technique animation and change turn, technique sounds stop working for the duration of the replay. Not being able to equip Straw Shield on a competitive squad. Some cases where a Tem could keep a duplicated technique in their moveset after a balance change that changes one of their egg techniques into a regul...Temtem: Swarm looks like an enticing mix of Vampire Survivors and PokémonFeb 20, 2024 - Rock, Paper, ShotgunTemtem was a brief mega-hit when it launched in Early Access back in 2020, as a Pokémon-like that was both online and on PC. Now it's getting its own "survivor-like bullet heaven" spin-off called Temtem: Swarm. Read more Can you Survive the Swarm? Wishlist Temtem: Swarm now!Feb 20, 2024 - Community AnnouncementsTamers, it is time to swarm around! You've been eagerly waiting for weeks for this announcement to come, it's time you get to know the project we have been working on, so please give Temtem: Swarm a big welcome! Will you be able to Survive the Swarm? Unlock mighty abilities and upgrades, find and collect Tems to evolve and become stronger, discover overpowered strategies, and battle massive bosses in this survivor-like bullet heaven! Play solo or online co-op with up to 3 players to face relentless swarms of Tems. Strategize, share resources (or don’t!), and take down increasingly more powerful bosses by building the wildest synergies. Adaptation is key to surviving and Tems are built for it! Defeat the swarms to gain experience, level up, grow stronger, and unlock your final evolution. Collect and capture every available Tem to unlock their powerful Traits and unique Ultimate abilities! Unleash unstoppable ultimates you have incredible power at your command and evolve to endure as adaptation is the key to survival and your Tems are built for it! {STEAM_CLAN_IMAGE}/32878068/e3060ae03258e0ef51dfda5ea3a61f584ffc370b.jpg Choose when to tap into a Tem’s full potential and unleash devastating attacks, defensive abilities, or power-ups that help you and your friends clear the map in one fell swoop. Collect XP after defeating enemies to level up, grow stronger, and unlock your final evolution. If you get pummeled by the Swarm, the run doesn't end there! Use Ghost Mode to fight on in co-op to support your friends until they can safely revive you and rejoin the fight. The ultimate test of teamwork and survival awaits! {STEAM_CLAN_IMAGE}/32878068/d70548e59c7935558bd196ee18c2cb0d274bd7ef.jpg Lastly, conquering each stage by defeating challenging mini-bosses and formidable stage bosses with devastating abilities is your end goal. Strategize, pivot, and prove your skills as you face off against powerful Tems like Gharunder, Yowlar, and Nessla. {STEAM_CLAN_IMAGE}/32878068/f2a75164985ed7f60a54ebee516a1ca082b63bc9.jpg Are you up for the challenge? The Swarm awaits! Don't forget to wishlist Temtem: Swarm on Steam! We'll keep updating you on Temtem: Swarm, so keep an eye out on our many platforms, our Newsletter, and communication avenues! Temtem Up!