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Team Fortress 2 just had the single biggest trade in its history, with 'the absolute best hat you can get' going for around $40KJan 10, 2025 - PC Gamermere year after Team Fortress 2 players set a new record for a single hat trade, with an absurdly rare Crone's Dome going for approximately $18,000 worth of keys, those crazy cats are at it again. "Good start to 2025" says Team Fortress 2 player and hat aficionado Vytal."Biggest trade in TF2 history.".. Read more.Team Fortress 2 Update ReleasedDec 24, 2024 - Community AnnouncementsAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands Fixed broken materials for The Westcoat's "Ugly" style Added smoke effect to The Checkered Past Update the Buck's Brim's "Bad" style Fixed broken materials Added smoke effect Updated cp_fortezza Detail improvements Improved clipping Updated koth_cachoeira Fixed players being able to get stuck in certain displacements Various clipping improvements throughout the map Various miscellaneous fixes (Thanks Midnite!) Improved bot navigation (Thanks Katsu!) Team Fortress 2 Update ReleasedDec 24, 2024 - TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands ;* Fixed broken materials for The Westcoat's "Ugly" style ;* Added smoke effect to The Checkered Past ;* Update the Buck's Brim's "Bad" style; * Fixed broken materials ;* Added smoke effect; * Updated cp_fortezza; * Detail improvements ;* Improved clipping; * Updated koth_cachoeira; * Fixed players being able to get stuck in certain displacements ;* Various clipping improvements throughout the map ;* Various miscellaneous fixes (Thanks Midnite!) ;* Improved bot navigation (Thanks Katsu!); Team Fortress 2 Update ReleasedDec 24, 2024 - Product UpdateAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Fixed the Battle Balaclava's "No Gloves" style hiding the Heavy's hands; * Fixed broken materials for The Westcoat's "Ugly" style; * Added smoke effect to The Checkered Past; * Update the Buck's Brim's "Bad" style; * Fixed broken materials; * Added smoke effect; * Updated cp_fortezza; * Detail improvements; * Improved clipping; * Updated koth_cachoeira; * Fixed players being able to get stuck in certain displacements; * Various clipping improvements throughout the map; * Various miscellaneous fixes (Thanks Midnite!) ;* Improved bot navigation (Thanks Katsu!); After nearly 8 long years, a new Team Fortress 2 comic is finally here and the TF community is rejoicingDec 20, 2024 - PC GamerIt took nearly eight years, but the new Team Fortress 2 comic Valve promised back in July is finally here. Entitled "The Days Have Worn Away," issue 7 is a free digital comic that tells a sprawling tale of history, redemption, and the very special magic of Smissmas... Read more.Team Fortress 2 Comic issue 7 is finally, officially availableDec 20, 2024 - GamingOnLinuxWhat a nice early holiday surprise. The official Team Fortress 2 comic has finally officially returned. Now you've got something to read over the weekend. Read the full article here: https://www.gamingonlinux.com/2024/12/team-fortress-2-comic-issue-7-is-finally-officially-available A Smissmas MiracleDec 20, 2024 - TF2 BlogDid you know the construction of the Leaning Tower of Pisa was one hundred and ninety nine years late? Literally everyone alive when construction started was dead by the time it finished. So unless you're having this read to you from the bad side of a Ouija board, you made it out the other end of issue seven's historically-speaking-pretty-short seven year delay alive. Which isn't too bad. And, honestly, we can think of another, much more popular project we're involved with that you're STILL waiting on: The Sagrada Familia in Barcelona, which began construction in 1886 and still isn't done, and which the Spanish government hired us to write a delay-themed blog post about after seeing an early draft of the blog post you're reading right now. Speaking of you reading things, we are very, very relieved to present Team Fortress Comics issue 7. Team Fortress 2 Update ReleasedDec 19, 2024 - Community AnnouncementsAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Brain Cane to fix problems with the texture and phong value Updated The Battle Music Added missing Hat style Fixed the models due to clipping on Heavy's ears and misalignment on Engineer Improved and strengthen the Noise Cancellation Updated the materials to fix it not being shiny Updated the backpack icon to reflect the materials change Updated cp_gravelpit_snowy Fixed potential incompatibility with external VScript files (thanks Le Codex!) Re-implemented cubemap reflections in ice cave Fixed perch spots Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock Restored Hale's resistance to knockback back to 75% Reduced bonus flame damage against Hale from 50% to 25% Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy) Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy) Removed area-of-effect of Hale's normal punches (thanks Wendy) Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky) Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) Fixed Hale being able to stomp while underwater (thanks Bradasparky) Fixed Sweeping Charge not working against underwater opponents Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky) Fixed Hale's faulty ground detection (thanks Bradasparky) Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72) Fixed the voice lines refusing to play sometimes Updated pl_patagonia Stage 1 Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) Fixed sometimes hearing outside soundscapes inside blue spawn Fixed being able to build in a very high rooftop after point A Fixed being able to build in blue spawn Cart elevator is no longer the glitchiest thing in the universe Fixed cart not rolling back after completing the elevator descent sequence Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). Stage 2 Removed rollback from the train container ramp in last point (Thanks b4nny) Gave blue more high ground for last point Added an additional dropdown for blue for last point Fixed being able to be teleported into red spawn as blue after capping point A Removed long hill rollback before point C Fixed bots getting stuck on the closed train doors after cap B Fixed being able to leave stickies inside blue last spawn Fixed being able to get stuck in the point C shortcut door for red. If y...Team Fortress 2 Update ReleasedDec 19, 2024 - Product UpdateAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Brain Cane to fix problems with the texture and phong value; * Updated The Battle Music; * Added missing Hat style; * Fixed the models due to clipping on Heavy's ears and misalignment on Engineer; * Improved and strengthen the Noise Cancellation; * Updated the materials to fix it not being shiny; * Updated the backpack icon to reflect the materials change; * Updated cp_gravelpit_snowy; * Fixed potential incompatibility with external VScript files (thanks Le Codex!); * Re-implemented cubemap reflections in ice cave; * Fixed perch spots; * Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock; * Restored Hale's resistance to knockback back to 75%; * Reduced bonus flame damage against Hale from 50% to 25%; * Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy); * Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy); * Removed area-of-effect of Hale's normal punches (thanks Wendy); * Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable; * Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky); * Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky); * Fixed Hale being able to stomp while underwater (thanks Bradasparky); * Fixed Sweeping Charge not working against underwater opponents; * Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky); * Fixed Hale's faulty ground detection (thanks Bradasparky); * Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72); * Fixed the voice lines refusing to play sometimes; * Updated pl_patagonia; * Stage 1; * Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) ;* Fixed sometimes hearing outside soundscapes inside blue spawn; * Fixed being able to build in a very high rooftop after point A; * Fixed being able to build in blue spawn; * Cart elevator is no longer the glitchiest thing in the universe; * Fixed cart not rolling back after completing the elevator descent sequence; * Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). * Stage 2; * Removed rollback from the train container ramp in last point (Thanks b4nny); * Gave blue more high ground for last point; * Added an additional dropdown for blue for last point; * Fixed being able to be teleported into red spawn as blue after capping point A; * Removed long hill rollback before point C; * Fixed bots getting stuck on the closed train doors after cap B; * Fix...Team Fortress 2 Update ReleasedDec 19, 2024 - TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Brain Cane to fix problems with the texture and phong value ;* Updated The Battle Music; * Added missing Hat style ;* Fixed the models due to clipping on Heavy's ears and misalignment on Engineer ;* Improved and strengthen the Noise Cancellation ;* Updated the materials to fix it not being shiny ;* Updated the backpack icon to reflect the materials change; * Updated cp_gravelpit_snowy; * Fixed potential incompatibility with external VScript files (thanks Le Codex!) ;* Re-implemented cubemap reflections in ice cave ;* Fixed perch spots; * Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock; * Restored Hale's resistance to knockback back to 75% ;* Reduced bonus flame damage against Hale from 50% to 25% ;* Hale can now do 1 extra Brave Jump before the Jump Fatigue kicks in (thanks Wendy) ;* Weighdown is no longer blocked by the Jump Fatigue (thanks Wendy) ;* Removed area-of-effect of Hale's normal punches (thanks Wendy) ;* Demoman shields now absorb 70% of Saxton Punch! damage (compared to normal 50%) to make the following launch into the stratosphere survivable ;* Fixed Hale taking mini-crits from Direct Hit and Reserve Shooter while underwater (thanks Bradasparky) ;* Fixed airborne mini-crits of Direct Hit and Reserve Shooter applying against the wielder (thanks Bradasparky) ;* Fixed Hale being able to stomp while underwater (thanks Bradasparky) ;* Fixed Sweeping Charge not working against underwater opponents ;* Fixed the bug that prevented Quick-Fix from mirroring a patient's wall climbing (thanks Bradasparky) ;* Fixed Hale's faulty ground detection (thanks Bradasparky) ;* Fixed Baby Face's Blaster's loss of boost not applying correctly (thanks Whurr and MilkMaster72) ;* Fixed the voice lines refusing to play sometimes; * Updated pl_patagonia; * Stage 1; * Fixed the cart going under the elevator in extremely rare occasions (Thanks Shocked) ;* Fixed sometimes hearing outside soundscapes inside blue spawn ;* Fixed being able to build in a very high rooftop after point A ;* Fixed being able to build in blue spawn ;* Cart elevator is no longer the glitchiest thing in the universe ;* Fixed cart not rolling back after completing the elevator descent sequence ;* Now, if the cart is rolling into the elevator in overtime, the round timer will be set to 5 seconds left, to avoid unfair loses for blue. Timer will resume once the cart reaches the bottom (Thanks I. C. Wiener). * Stage 2; * Removed rollback from the train container ramp in last point (Thanks b4nny) ;* Gave blue more high ground for last point ;* Added an additional dropdown for blue for last point ;* Fixed being able to be teleported into red spawn as blue after capping point A ;* Removed long hill rollback before point C ;* Fixed bots getting stuck on the closed train doors after cap B ;* Fix...Team Fortress 2 Update ReleasedDec 17, 2024 - Community AnnouncementsAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Dapper Noel to fix an issue with the mesh Updated vsh_maul Fixed broken areaportals Changed some props in the upper area that could be mistaken for a large ammo pack Team Fortress 2 Update ReleasedDec 17, 2024 - Product UpdateAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Dapper Noel to fix an issue with the mesh; * Updated vsh_maul; * Fixed broken areaportals; * Changed some props in the upper area that could be mistaken for a large ammo pack; Team Fortress 2 Update ReleasedDec 17, 2024 - TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Updated the Dapper Noel to fix an issue with the mesh ;* Updated vsh_maul; * Fixed broken areaportals ;* Changed some props in the upper area that could be mistaken for a large ammo pack; Team Fortress 2 Update ReleasedDec 16, 2024 - Community AnnouncementsAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing No Gloves style for the Consigliere's Coverup Added missing Versus Saxton Hale kill icons Added some tournament medals Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly Updated Aurora Skies Unusual effect to fix a timing issue Updated the Necroprancer to fix an issue with the materials Updated the Dusk Duster to fix an issue with the materials Updated the Dapper Noel Remade normal map to be compatible with OpenGL Re-baked Diffuse & updated backpack icon to reflect above changes Removed misplaced ambient occlusion Fixed problematic face flexes Fixed an issue where Engineer's beard was protruding from his goggles Fixed an issue with the jigglebones being disabled Rigged Sniper's hat to be compatible with his melee taunt Updated Scrooge McDoc Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics Updated the backpack icon Updated koth_overcast_final Fixed an issue with the models/materials Added back snow coverings (now using displacements) to some props that were missing them Fixed misaligned textures in various places Fixed weird lighting bug on a wall in blue spawn Fixed 'Hotel' sign not displaying properly Added back indicators under some health and ammo kits that were missing them Updated cp_fortezza Removed sniper window leading into last Fixed Engineer being able to build in some doors Fixed some props being solid Slight art pass update Updated vsh_maul Players can no longer hide from Saxton in the dark Fixed props inside other props Fixed z-fighting brushes Fixed missing particle effects for the water feature Fixed orientation of water feature particles Minor lighting changes around the cinema Adjusted LOD change distances for Cinema sign Updated VSH logic Grounded levitating props Aligned misaligned textures Fixed mis-textured walls Clipped upper metal beams Fixed clip brushes sticking out from walls that could be walked on Players will now be pushed off of the fire bell Adjusted cinema sign shadow Used spell check on Saxton's Package sign Updated how music is activated and deactivated Fixed clipping on the hanging big ornaments Team Fortress 2 Update ReleasedDec 16, 2024 - Product UpdateAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Added missing No Gloves style for the Consigliere's Coverup; * Added missing Versus Saxton Hale kill icons; * Added some tournament medals; * Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines; * Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly; * Updated Aurora Skies Unusual effect to fix a timing issue; * Updated the Necroprancer to fix an issue with the materials; * Updated the Dusk Duster to fix an issue with the materials; * Updated the Dapper Noel; * Remade normal map to be compatible with OpenGL; * Re-baked Diffuse & updated backpack icon to reflect above changes; * Removed misplaced ambient occlusion; * Fixed problematic face flexes; * Fixed an issue where Engineer's beard was protruding from his goggles; * Fixed an issue with the jigglebones being disabled; * Rigged Sniper's hat to be compatible with his melee taunt; * Updated Scrooge McDoc; * Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses; * Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics; * Updated the backpack icon; * Updated koth_overcast_final; * Fixed an issue with the models/materials; * Added back snow coverings (now using displacements) to some props that were missing them; * Fixed misaligned textures in various places; * Fixed weird lighting bug on a wall in blue spawn; * Fixed 'Hotel' sign not displaying properly; * Added back indicators under some health and ammo kits that were missing them; * Updated cp_fortezza; * Removed sniper window leading into last; * Fixed Engineer being able to build in some doors; * Fixed some props being solid; * Slight art pass update; * Updated vsh_maul; * Players can no longer hide from Saxton in the dark; * Fixed props inside other props; * Fixed z-fighting brushes; * Fixed missing particle effects for the water feature; * Fixed orientation of water feature particles; * Minor lighting changes around the cinema; * Adjusted LOD change distances for Cinema sign; * Updated VSH logic; * Grounded levitating props; * Aligned misaligned textures; * Fixed mis-textured walls; * Clipped upper metal beams; * Fixed clip brushes sticking out from walls that could be walked on; * Players will now be pushed off of the fire bell; * Adjusted cinema sign shadow; * Used spell check on Saxton's Package sign; * Updated how music is activated and deactivated; * Fixed clipping on the hanging big ornaments; Team Fortress 2 Update ReleasedDec 16, 2024 - TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: * Added missing No Gloves style for the Consigliere's Coverup ;* Added missing Versus Saxton Hale kill icons ;* Added some tournament medals ;* Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines ;* Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly ;* Updated Aurora Skies Unusual effect to fix a timing issue ;* Updated the Necroprancer to fix an issue with the materials ;* Updated the Dusk Duster to fix an issue with the materials ;* Updated the Dapper Noel; * Remade normal map to be compatible with OpenGL ;* Re-baked Diffuse & updated backpack icon to reflect above changes ;* Removed misplaced ambient occlusion ;* Fixed problematic face flexes ;* Fixed an issue where Engineer's beard was protruding from his goggles ;* Fixed an issue with the jigglebones being disabled ;* Rigged Sniper's hat to be compatible with his melee taunt; * Updated Scrooge McDoc; * Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses ;* Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics ;* Updated the backpack icon; * Updated koth_overcast_final; * Fixed an issue with the models/materials ;* Added back snow coverings (now using displacements) to some props that were missing them ;* Fixed misaligned textures in various places ;* Fixed weird lighting bug on a wall in blue spawn ;* Fixed 'Hotel' sign not displaying properly ;* Added back indicators under some health and ammo kits that were missing them; * Updated cp_fortezza; * Removed sniper window leading into last ;* Fixed Engineer being able to build in some doors ;* Fixed some props being solid ;* Slight art pass update; * Updated vsh_maul; * Players can no longer hide from Saxton in the dark ;* Fixed props inside other props ;* Fixed z-fighting brushes ;* Fixed missing particle effects for the water feature ;* Fixed orientation of water feature particles ;* Minor lighting changes around the cinema ;* Adjusted LOD change distances for Cinema sign ;* Updated VSH logic ;* Grounded levitating props ;* Aligned misaligned textures ;* Fixed mis-textured walls ;* Clipped upper metal beams ;* Fixed clip brushes sticking out from walls that could be walked on ;* Players will now be pushed off of the fire bell ;* Adjusted cinema sign shadow ;* Used spell check on Saxton's Package sign ;* Updated how music is activated and deactivated ;* Fixed clipping on the hanging big ornaments; Team Fortress 2 Update ReleasedDec 11, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/554111/ba6d9dafdb214ead13f6a0f2959a57cda3d47772.png An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2024! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul Added the Winter 2024 Cosmetic Case Contains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the case Added 3 new community-contributed taunts to the Mann Co. Store Taunt: Fore-Head Slice Taunt: Peace! Taunt: Curtain Call Added 18 new community-created Unusual effects 9 new effects for Unusual hats 9 new effects for Unusual taunts All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2025 General Fixed a client crash when previewing imported items in the Workshop dialog Fixed showing an error model when equipping the Scottish Resistance Fixed The Executioner not hiding the Scout's dog tags Updated the Mountebank's Masque to fix a problem with the materials Updated/Added some tournament medals Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock General Added the gamemode intro movie (made by Lacry, thanks) Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man) Added Hale's kill icons Visual improvements to Hale's Ability HUD (thanks Funicular) Added a visual cue signaling an upcoming Saxton Punch! Minor visual improvements to Saxton Hale and his particle effects Fixed the boss bar sometimes starting invisible Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings Fixed a rare bug when Hale's Ability HUD textures become missing Balance Changes - Saxton Hale Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength Weightdown ability is disabled during Jump Fatigue Increased Hale's health by ~100HP per opponent Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb) Hale's resistance to knockback reduced from 75% to 35% Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage) Balance Changes - Mercenaries Explosives and fire now deal 50% more damage against Hale The 40% minigun damage penalty now applies to full crits only Broken Demoman shields now retain the charge ability Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow w...Team Fortress 2 Update ReleasedDec 11, 2024 - Product UpdateAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2024! * All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. * Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul; * Added the Winter 2024 Cosmetic Case; * Contains 23 new community-contributed items; * The Festivizer can be found as a bonus drop when opening the case; * Added 3 new community-contributed taunts to the Mann Co. Store; * Taunt: Fore-Head Slice; * Taunt: Peace! * Taunt: Curtain Call; * Added 18 new community-created Unusual effects; * 9 new effects for Unusual hats; * 9 new effects for Unusual taunts; * All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. * Mann Co. Store winter sale! * Smissmas runs through January 7th, 2025; General * Fixed a client crash when previewing imported items in the Workshop dialog; * Fixed showing an error model when equipping the Scottish Resistance; * Fixed The Executioner not hiding the Scout's dog tags; * Updated the Mountebank's Masque to fix a problem with the materials; * Updated/Added some tournament medals; * Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock; * General; * Added the gamemode intro movie (made by Lacry, thanks); * Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper; * Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man); * Added Hale's kill icons; * Visual improvements to Hale's Ability HUD (thanks Funicular); * Added a visual cue signaling an upcoming Saxton Punch! * Minor visual improvements to Saxton Hale and his particle effects; * Fixed the boss bar sometimes starting invisible; * Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings; * Fixed a rare bug when Hale's Ability HUD textures become missing; * Balance Changes - Saxton Hale; * Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength; * Weightdown ability is disabled during Jump Fatigue; * Increased Hale's health by ~100HP per opponent; * Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb); * Hale's resistance to knockback reduced from 75% to 35%; * Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage); * Balance Changes - Mercenaries; * Explosives and fire now deal 50% more damage against Hale; * The 40% minigun damage penalty now applies to full crits only; * Broken Demoman shields now retain the charge ability; * Demoman shields now absorb only 50% of the ...Team Fortress 2 Update ReleasedDec 11, 2024 - TF2 BlogAn update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2024! * All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. ;* Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul ;* Added the Winter 2024 Cosmetic Case; * Contains 23 new community-contributed items ;* The Festivizer can be found as a bonus drop when opening the case; * Added 3 new community-contributed taunts to the Mann Co. Store; * Taunt: Fore-Head Slice ;* Taunt: Peace! ;* Taunt: Curtain Call; * Added 18 new community-created Unusual effects; * 9 new effects for Unusual hats ;* 9 new effects for Unusual taunts; * All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. ;* Mann Co. Store winter sale! ;* Smissmas runs through January 7th, 2025 General ;* Fixed a client crash when previewing imported items in the Workshop dialog ;* Fixed showing an error model when equipping the Scottish Resistance ;* Fixed The Executioner not hiding the Scout's dog tags ;* Updated the Mountebank's Masque to fix a problem with the materials ;* Updated/Added some tournament medals ;* Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock; * General; * Added the gamemode intro movie (made by Lacry, thanks) ;* Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper ;* Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man) ;* Added Hale's kill icons ;* Visual improvements to Hale's Ability HUD (thanks Funicular) ;* Added a visual cue signaling an upcoming Saxton Punch! ;* Minor visual improvements to Saxton Hale and his particle effects ;* Fixed the boss bar sometimes starting invisible ;* Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings ;* Fixed a rare bug when Hale's Ability HUD textures become missing; * Balance Changes - Saxton Hale; * Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength; * Weightdown ability is disabled during Jump Fatigue; * Increased Hale's health by ~100HP per opponent ;* Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb) ;* Hale's resistance to knockback reduced from 75% to 35% ;* Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage); * Balance Changes - Mercenaries; * Explosives and fire now deal 50% more damage against Hale ;* The 40% minigun damage penalty now applies to full crits only ;* Broken Demoman shields now retain the charge ability ;* Demoman shields now absorb only 50% of...TFConnect 2024Dec 6, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/554111/c76e4e5e57f93a13710671caa33dcd7966ab7c24.png (Image credit: Flapjack) TFConnect is blazing a trail back like a man flying through the air in a stub-nosed sports car! Veg-out to a gargantuan, bite-sized 80s’ internet throw-back event. The gnarly agenda includes an interview with Mike Morasky, award-winning composer of TF2’s legendary soundtrack. They also have the most epic server packed to the gills with gaming creators from across the web. Chaos makes a welcome return and there are spotlights showing the best of this community, the TF2 Quiz Show, MvM with Valve Devs, & much more! The event streams, like totally live, December 7th from 6:30 am Eastern (12:30 CET) on the KritzKast Twitch channel. Donations are now OPEN on the TFConnect website! TFConnect has raised over $100,000 for charities including this year’s cause, SpecialEffect. This charity has a profoundly positive impact on quality of life, confidence and rehabilitation of disabled gamers. Remember what the dinosaur told us, "Teamwork is very important."
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