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Tales of a Spymaster

 
Next UpdateNov 24, 2019 - Community AnnouncementsHey All! So the latest build of the game is here: The main change in this build is the inclusion of various small spots around the map which will be gaining history and significance in future updates. For right now atleast they will add a bit more variety to the map. Expect to see more of these kinds of things in the future! :) {STEAM_CLAN_IMAGE}/34238558/c048b7a3344c2c37e6a002e5a247968262b7b8a1.png {STEAM_CLAN_IMAGE}/34238558/1c0030bc22c9761d3863ac10f8a0739f39c8a09b.png {STEAM_CLAN_IMAGE}/34238558/bfa58052e1f00777e7c3fdf81988f2efe1770c85.png I have also upgraded the game engine version so hopefully that should help resolve some issues users are seeing. Thanks for your time and playing the game! :)Festive Updates - Due this weekendOct 25, 2019 - Community AnnouncementsHey All, Just to let you know I hope to release another few minor updates by Monday which will be purely superficial, it will contain lots of pumpkins, skulls, grave changes and spooky trees. After all it will be Halloween soon! These will only appear in the game for a few weeks at which point everything will revert back to normal, well almost everything hehe. So the first update will be going live in a half hour and with this update the graveyards will change more visually as more people are buried there. The soil will change and the trees and roses will die. I personally rather like this one visually so it may stay in the game long term. Anyways hopefully you will enjoy this update. Thanks again for playing!A new Update - Graveyard UIOct 24, 2019 - Community AnnouncementsHey All! Another new update will be going live in a few minutes. This update contains a UI update for the graveyards. The graveyards are now clickable and they will bring up a UI showing a list of how many people are buried here and of what gender/age. In time this aspect will be built on more, but for now the next few updates will concentrate on other features in the game. Thanks again for playing! :)Update 0.46a - What's New?Oct 19, 2019 - Community AnnouncementsHey All! Sorry for the delay getting this latest update out to you but hopefully I can become more frequent with my updates going forward. Having started a new job with a daily commute, it took some getting used to. So what can you expect in this update? Updated to the latest version of Unity. There is a new graveyards tile associated with each location, it will grow in size as the game progresses and more people die at these locations. Another attempt at fixes the armies getting stuck. I rewrote a lot of code and hope this resolves the issue. Fixed a rare but potential crash when armies meet while mid siege. Fixed various other minor issues to do with UI alignment. I hope to release another update within the next week which allows users to click the graveyards and show a simple UI detailing all who are buried there. Now you may ask why I am adding in Graveyard tiles, well with Halloween approaching I thought it would be nice and festive. I also like the idea of exploring grave robbing in future and the possibility of royal burials at certain tiles, where you can run actions against in hope of buried treasure. This update is the first step towards grave robbing / tomb exploring. Thanks again to all those who have purchased the game! :)Next update - what to expect?Aug 9, 2019 - Community AnnouncementsHello Everyone! So I just wanted to make you aware of what to expect with the next update for the game. In this I hope to do 2 things. Finish the new graveyards features. Fix the armies getting stuck issues. As I have recently learned the armies getting stuck issue is still present sadly, so I will try to address this in the next update. Thanks again everyone for trying out Tales of a Spymaster and hopefully in time with a lot of extra content and fixes it will become a great game 😊Update 0.46 Incoming - Big Stability Improvements and Bug Fixes! :)Jul 30, 2019 - Community AnnouncementsHey All, You will all be happy to hear I am releasing a new update in the coming hour which focuses purely on bug fixes and fixes for crashes which users have been encountering. Fixes Linux - Crashes when failing to call the Steam API or missing dll Crash when going to events and certain conditions are met Crash during startup of campaign when assigning faction Crash when failing to put camera over location Crash when the rain is starting Crash at end of turn and a certain combination of actions are queued up Crash when advising action to a dead king before new one is appointed Crash when king dies mid negotiation of peace/trust Crash when granting a certain achievement Crash when going through the resolutions Crash when fetching the save files Crash when getting detailed info on a family member Crash when failing to load a localized piece of text for the UI Crash when creating a mercenary action Crash when assigning location names during startup Crash when triggering a revenge fund Please note, some of these have the root cause of the crash fixed and others merely are a fix for the crash itself but the underlying problem still exists and I am in the process of fixing them. Hopefully this update will bring a lot of long term stability to the game anyways for everyone :)Update Live!Jul 28, 2019 - Community AnnouncementsHey All! Been a bit since my last post but I have been busy with this latest update and hopefully it is an important one for a number of you. Features Added name tiles beside every location also saying the known population there. Added a new option to control the game audio level in the game options Updated to a newer version of Unity, hopefully resolving various issues. Added back support for the launch screen dialog, if the user holds alt. Bugs When someone become a traitor, their loyalty was not updating. I shall keep the update coming slowly but surely! :) Thanks again for trying the game out and reporting any issues you see.Next Update - What to expect, any thoughts?Jul 10, 2019 - Community AnnouncementsHey All! I have got a lot of suggestions from players for features they would like to see. I am more than happy to try address all of these suggestions and with the next update I hope to address 2 in particular. Master volume control from main menu settings and in game options Tile identifiers for locations Now that second item may be something new to some of you but very important to others. The approach I am taking can be seen below: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34238558/299062e5c98f3df648991d6c3d541d8b29c00505.png I am thinking of adding these tiles to every location in the map. That way you can see the name and general idea of the population size without having to click a location. Anything about it you would like me to change? :) Thanks for all your feedback!Update Going Live!Jul 8, 2019 - Community AnnouncementsHey All! Hope you are all well and you will be happy to know the update I spoke of is now going live. Took me a while longer than I expected. Hopefully there will be no issues anyways. So what can you expect with this update? :) Features No launcher when you click play Ability to change quality settings from within options Ability to change resolution from within options Ability to make game fullscreen or not from within options Removal of some more unused elements from various scenes If you do encounter issues, please do post and let me know. All of these are based around the game startup mainly anyways. Make sure to keep those requests and general bug reports coming. I shall fix everything I can as soon as I can :) Thanks again!Next Update - What to expect?Jul 5, 2019 - Community AnnouncementsHey All! So I am just finishing up on another update for a feature that has been requested by a number of you. Removal of the launcher and more controls in the options menu! :) So what shall you expect overall with this update? Features No launcher when you click play Ability to change quality settings from within options Ability to change resolution from within options Ability to make game fullscreen or not from within options Removal of some more unused elements from various scenes This update will hopefully release tomorrow to you all anyways! Make sure to keep those requests and bug reports coming. I shall fix everything I can as soon as I can :)Update 0.45d - Release NotesJun 30, 2019 - Community AnnouncementsHey All! So another small update is going live there now which contains a few changes based around the camera, as per user feedback on the discussion pages. Features Remove navigate boundary limits, so users can now navigate into the darkness. When a user clicks close on a location, the camera returns to the previous position. The coat of arms on the minimap is a bit larger and more visible. Various minor UI alignment fixes Keep that feedback coming! Always happy to make changes for people :) Thanks again!Update Going Live!Jun 29, 2019 - Community AnnouncementsHey All! Hope you are all well and you will be happy to hear another small update is going live now! :) I have spent most of the morning playing with Unity3d settings trying to remove unused components from the build and disable a lot of things that I and you do not care for. In turn, the install folder is slightly smaller, but more importantly, the game should run a tiny bit smoother as I have removed a lot of overhead telemetry that Unity is performing. On a side note, I aim to release another update tomorrow which will make some changes to the camera based upon user feedback. Thanks again for trying out the game! :)Update 0.45c - Gone LiveJun 28, 2019 - Community AnnouncementsHey All! So another update has gone live there now. It may not look like much to see, but I have added extra support so there can be default ones, sharing a bit more of the world history. In a previous update, I added the clickable skeletons that are left after battles, well I have extended this to have skeletons dotted around the world map upon launch of the game. They are clickable too and this code can also be applied to ruins, which I will add in a future update. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34238558/a56e1e171d24adfeba41eb57bbbd86aff1a570c0.png Right now there are only a handful, but going forward I shall add more of them and add more varieties, such as ruins of buildings and so on. Anyways, thanks again to everyone who is trying out my little game! :)Update Live!Jun 26, 2019 - Community AnnouncementsHey All! Just wanted to let you know, I have made a new update available in the past few minutes which contains some useful little features for all you Spymasters :) Features Shortcut to wedding events from notifications Shortcut to black market from notifications Shortcut to birth event from notifications Shortcut to hostages screen when a new hostage is taken Fixes Seeing the word Placeholder when you are meant to see plague information Issues with saving of wedding details Removed some useful logging statements I shall keep the updates coming as quick as I can and thank everyone who is reporting issues and presenting ideas. I am always happy to hear feedback. Thanks! :)Next Update - What to expect?Jun 24, 2019 - Community AnnouncementsHey All! So I will have another update going out in the next day or so. This related back to what is seen in previous updates, but to let you all know what to expect. Features Shortcut to open black market for plague/poison available notifications Shortcut to wedding event for upcoming weddings Shortcut to funeral event Shortcut to coronation event Shortcut to birth event for upcoming royal births Shortcut to volcano for the volcano eruption event Shortcut to hostages screen when a new hostage is taken Some of these shortcuts are proving rather slow to implement, so apologies for the time between updates! But by the end of all this, hopefully it will make navigating between events a lot simpler and I can start implementing other change requests :)Update 0.45c - Release NotesJun 18, 2019 - Community AnnouncementsHey All! So I have a rather useful update coming later today which took a good deal of time to implement. This update focuses on adding those shortcut click buttons on notifications to a lot more types of events! :) Features Shortcut to defeat notification - multiple sources Shortcut to defeat notification - single source Shortcut to mercenaries raid location notification Shortcut to mercenaries finished defending location notification Shortcut to mercenaries arrived to defend location notification Shortcut to plague at border location notification Shortcut to plague in enemy lands notification Shortcut to plague in player lands notification Shortcut to poison in enemy lands notification Shortcut to poison in player lands notification Shortcut to raid location notification Shortcut to reinforce notification Shortcut to relocate notification Shortcut to saboteur success, failed, nothing happened notifications Shortcut to spy reached destination notification Shortcut to plague died notification Shortcut to victory in siege notification Shortcut to plague spread notification Shortcut to plague update in location notification https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34238558/0718c57652f4bd13b3baeec7cd143ffdc7df79fb.png Fixes Reduced the population of the Republic of Accipter as it has an unfair advantage Made some load changes to the population section to improve performance and have more accurate reload of population sizes. Update Going Live!Jun 15, 2019 - Community AnnouncementsHey All Thanks to everyone who is reporting the issues they are seeing, you will be glad to know another update is going live now with some important fixes! Fixes Fixed incorrectly showing loan paid off notification Fixed armies getting stuck when going between close locations Fixed some armies ignoring truce declarations and in turn ruining the truce Various small UI fixes This may not be a huge update in terms of content, but those fixes should help make the game more stable for you all! :) In the next update I hope to add some more fixes, but I am also adding some more shortcut links from the notifications. Thanks again for all your comments and feedback! :)Update Incoming! - A good few bug fixes :)Jun 12, 2019 - Community AnnouncementsHey All! Busy week, sorry for being so quiet on here! So I have a new update going live in the next few minutes which contains a lot of bug fixes for you all. I have also added a number of extra error alerts for myself, so it will help me deal with issues in the future. Fixes Correctly storing whether nobility has secrets during load / save Correctly storing whether military has secrets during load / save Correctly storing whether household has secrets during load / save Correctly storing whether clergy has secrets during load / save Fixed lost roles upon reload of court members Correctly storing who has blackmailed nobility members during load / save Correctly storing who has blackmailed military members during load / save Correctly storing who has blackmailed household members during load / save Correctly storing who has blackmailed clergy members during load / save Fixed various alignment issues that were irritating me on the save/load UI page As you can see, most of this information related to the save and load of games. Hopefully this will address the issues people are seeing relating to the court member investigations :) Thanks again for reporting the issues! Slowly but surely the issues are being resolved.Another Update Today! :)Jun 7, 2019 - Community AnnouncementsHey All! So I am releasing another update now to fix some issues with the diplomacy screen. Fixes One of the factions does not show up consistently The screen can get stuck if closed in a certain manner Thanks again to everyone who is reporting the issues! :)Update Live!Jun 7, 2019 - Community AnnouncementsHey All! Just letting you know another update has just gone live with various bug fixes all relating to loading a saved game. Various values such as gold were not being loaded correctly and lost in future saves. There are still a few more known issues relating to the load game which I shall fix between tonight and tomorrow and I shall let you know once the update is live! :) Thanks again for reporting all the issues!