
Tainted Grail: The Fall of Avalon
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Tainted Grail: The Fall of Avalon reviewJun 3, 2025 - PC GamerThe setup is this: you're an escaped prisoner who gets wrangled into defending the war-torn isle of Avalon from an impending otherworldly force called the "wyrdness." And also the soul of the centuries-dead King Arthur has hitched a ride on your subconscious. After centuries of imprisonment, he wants to take back his kingdom, and you just happen to be the most ideal vessel for this task... Read more.Hotfix #3Jun 3, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/b598efce7066e32012e77223889950041da917f2.jpg A small hotfix is now live: Fixed at least one instance of missing NPCs—we hope it was the only one, but please let us know if you encounter any others. Resolved an issue with Arthur's bonfire dialogues repeating and breaking progression logic (Arthur's dialogues should now be available in the second region; previously, a broken line was breaking further interactions). Fixed progression issues in Neante's questline (The Price of Healing, Hollow Blessings). Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in! Hotfix #2May 30, 2025 - Community AnnouncementsThis Hotfix contains: UI: Fixed the quest section displaying when there was no active quest in the quest log., Fixed an issue where quest or item notifications were sometimes missing., Fixed item list and gamepad navigation after consuming food or potions in the Bag., Fixed tooltip refresh for currently hovered items in Hero Storage., Tooltips in Equipment now update correctly after equipping an item., Fixed blinking UI graphics., Fixed incorrect state of the Large UI option on the Cloud Conflict popup., Fixed displaying journal graphics., Fixed displaying fishing rod tutorial on gamepad., Fixed saving fishing entries in the journal., Gameplay: Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat., Fixed Hero Summons attacking friendly Red Priests., Devil's Snare and Mandrake plants are now respawning correctly., Filling Beor's heart with player's energy now costs 30 Max HP instead of 40., Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1., If you have only one hand at your disposal, you will get the one-handed variant of Giant’s Grudge., Fixed Bromhar No Face's attacks being unblockable and unparryable., Fixed having item encumbrance debuffs even when within the limit after save/load., Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat., Fixed Unnatural Focus Talent not slowing down time correctly. Technical: When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save., Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance., Optimized vegetation in Cuanacht., Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it., Fixed visual artifacts of wyrd barriers., Removed headbob that persisted after changing loadout when sprinting with two-handed weapons., Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended., Blood Transfusion and Life Transfusion spells optimization and fixes., There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam., Localization & VO: Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.)., A lot of VO added and fixed., Fixed Executioner's Axe's description., Fixed Big Bonk's description., Quests: Raspberries needed for the Maggot's quest will now be correctly counted., You will now be able to exit Deirdre's basement correctly., Fixed quest "Forked Path" if the player collected Matron’s Insignia before getting the quest., "The Trial" quest will no longer break if you kill the target before starting the quest. We will add a retroactive fix in the next hotfix., Fixed quest "For...Hotfix #1May 27, 2025 - Community AnnouncementsThis is the first, small patch we're introducing to the game. It brings: Fixed difficulty selection bug (the Survival Mode was activating unintentionally), Fixed sketches saving issue, Fixed aim assist bug which caused attack issues when target disappeared (rare case), Improved item icons for some items The next, bigger patch is slated for the end of the week! Thank you for your patience and have a great time playing!Steam Global Top Sellers for week of 20 May — 27 May 2025May 27, 2025 - SteamDB * FANTASY LIFE i: The Girl Who Steals Time; * Steam Deck; * HELLDIVERS™ 2; * ELDEN RING NIGHTREIGN; * RoadCraft; * Clair Obscur: Expedition 33; * Stellar Blade™; * Cyberpunk 2077; * Tainted Grail: The Fall of Avalon; * Red Dead Redemption 2; * excluding free to play games View top 100 on SteamDBOpen world, first-person RPG Tainted Grail: The Fall of Avalon is out now with a nice helping of dark fantasy to exploreMay 24, 2025 - PC GamerFirst Avowed, then Oblivion Remastered—it's shaping up to be a banner year for fans of first-person RPGs and it's only getting better. Tainted Grail: The Fall of Avalon released last week, joining the year's clearly very rich crop of first person explore-and-slash gaming... Read more.Tainted Grail: The Fall of Avalon is Out Now!May 23, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/aae099950047c71d29416845c27b8a019e4ae0cd.png After a long journey, we are finally here. Tainted Grail: The Fall of Avalon is OUT NOW on PC, Xbox X/S, and PlayStation 5! First, let us start with a big THANK YOU! It was a long road, and for a big chunk of it, you stuck along with us. Whether it was through purchasing Early Access, offering a comment or feedback, adding a review, wishlisting, sharing the game with your friends, or taking part in beta testing, it helped us a lot to get to the finish line. Tainted Grail is a product of the passion of an indie studio—we went from 20 people at the start of the project up to 50, now that we are on the finish line. {STEAM_CLAN_IMAGE}/39169609/029f6f9980f4e8f7c87a51f3659d3cc4d8f2680c.png Also, let’s not forget our small publishing team who worked their asses off on the premiere too! Now! Let us watch the release trailer together! :3 Tainted Grail: The Fall of Avalon We are EXTREMELY excited (and stressed :D) to invite you to 1.0 of Tainted Grail. We have always dreamed about making a game like that, a true RPG where, as a player, you can fully immerse yourself and freely explore a dark world with TONS of content. Make friends, enemies, and, most importantly, amazing memories and stories you will take with you from dark, misty Avalon. We wanted to give you, the player, full freedom of how you want to enjoy this world. No one is going to hold your hand here and force fetch quests. Hence, we hope that whenever two people who played Tainted Grail talk about it, their experiences will be so different, it will seem as if they played a different game! We hope that we achieved our goal—but ultimately, you, the player, will be the judge of that! So, on behalf of the whole Questline and Awaken Realms teams, we officially invite you to Tainted Grail: The Fall of Avalon! A lot of adventures await you here! Reviews Here are a few of our favorite videos! We obviously love & appreciate every piece of coverage, but it would be hard to mention everything :D Mortismal Gaming: https://youtu.be/MpoOeihKoZo?si=K_QjtNiYh_ckSsf1 WolfheartFPS: https://youtu.be/d6ViWUExbDY?si=nEPe25l9cdcuzMoX Splattercatgaming: https://youtu.be/pPld-Kka88U?si=bziNIql6JKRjgLkR Joov: https://youtu.be/cUirQYRAKCY?si=RGj91_G00ExcV4xI Important information 0.9 saves wipe With 1.0, we make one last save wipe. As explained before, we really do not like doing that, but we have to for technical reasons (as we clearly communicated with the 0.9 update). NO MORE save wipes! However! This is the LAST time. From now on, Early Access is officially over, and there will be no more save wipes. Ever. Finally! Bugs and problems We've been working tirelessly to eliminate as many technical issues as possible. However, given the sheer scope of the game, some may still slip through. If you encounter any problems, please report them—we'll be rolling out hotfixes as quickly as we can! TPP (third-person perspective) As we communicated in the last...3 days left until release!May 20, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/e2d7f4a3c080482e43520a1fd1180af94a658f66.png Hello, Travelers! It’s hard to believe that there are only 3 DAYS LEFT until we launch Tainted Grail: The Fall of Avalon! Our goal of bringing you a full-fledged open-world RPG full of passion is almost complete. We have to admit, it’s kind of emotional! So, on that occasion, we’ve crafted a brand-new story trailer to get you all in the mood. Take a look and get a glimpse of the dark Arthurian tale you’re about to witness (or rather, shape yourselves)! https://www.youtube.com/watch?v=JeYy_eGfvas Obviously, our Steam post couldn’t go without what we love the most—SCREENSHOTS! :D Enjoy the almost-last dump of pictures made in the game. {STEAM_CLAN_IMAGE}/39169609/ca447334d4c598fe715733ed28fb7fd86fed6e44.jpg {STEAM_CLAN_IMAGE}/39169609/a0b659fb5f7fffd897fb021b7b1cf228887c98d7.jpg {STEAM_CLAN_IMAGE}/39169609/da02dab7f3182e610e2b85836fe6dd0dc7b139a5.jpg {STEAM_CLAN_IMAGE}/39169609/54035cc897115701e9baac64a0a5a5c99703dcdc.jpg {STEAM_CLAN_IMAGE}/39169609/ba8f0a6ac317fa6605d8c0e44f399f4c0577096e.jpg {STEAM_CLAN_IMAGE}/39169609/6e9494331842b13fbd85d5f3f1e1575a68d4783a.jpg {STEAM_CLAN_IMAGE}/39169609/19967e2e521820c6130344dbc0fd1ad311e9cafb.jpg {STEAM_CLAN_IMAGE}/39169609/2063ccf2688b6c93711cdc8320277b37285b7c8f.jpg {STEAM_CLAN_IMAGE}/39169609/378819e9823ad6e2603b0b7291e8c80b0c93424e.jpg Lastly, we’d like to let you know that the Supporter’s Pack & Game’s Supporter’s Edition are now available for you to purchase! To reiterate our last Steam update, the pack itself is 9.99 USD and is 100% not needed to play the game, but we will be extremely grateful for any extra support! The Supporter’s content includes: Original Soundtrack (MP3); some examples below https://youtu.be/NNierX8Hjys https://youtu.be/49-bx7KxT5A Digital Artbook (PDF) {STEAM_CLAN_IMAGE}/39169609/93f5f33af6b187d6443af1851d1d600101b30464.jpg {STEAM_CLAN_IMAGE}/39169609/545aaedb4d8c99c0367c406d085419da75149cea.jpg And most importantly… the shiny, one-and-only HORSE ARMOR, to ensure all enemies will be able to spot you from far away and appreciate the extraordinary protection of your mount! {STEAM_CLAN_IMAGE}/39169609/997e7881ddeaae26bc946041962c32c492818830.jpg That’s it for today! We’re going back to adding final touches to the game. Can’t wait for you to jump in and start the journey through Avalon! Cheers, and see you in 3 days! Questline & Awaken Realms https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/1.0 release date announcement!Apr 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/3a080c66b124e934bf90eeea5b4ff6296978e7e7.jpg Hey Everyone! Another HUUUGE update today! But before we go into details, let us start with a big heartfelt THANK YOU from our team! We received tons of amazing support from you, and it is extremely satisfying to the whole team watching you all play and enjoy our game! We know it is not perfect yet, and rest assured that our team is 100% committed to ironing out all the bugs, crashes, or optimization problems. We already made 4 smaller technical patches and expect more soon! Most importantly, we have fixed the majority of the issues that were crashing the game in some players' cases. We are continuing to work on the technical state of the game and performance! NOW! To the big news. We are extremely excited (and quite stressed, too :D) to announce the 1.0 launch date for Tainted Grail: the Fall of Avalon! Here is the launch date trailer! Tainted Grail: The Fall of Avalon will launch on Steam, Xbox, and PS5 on the... 23rd of May, at 5 pm CET! Third Person Perspective As you can see from the trailer, our team has taken in your feedback, given their best, and managed to implement a TPP view! Note that it will be available when the 1.0 version is released! {STEAM_CLAN_IMAGE}/39169609/1a56e6d0336c711d50ecc224541ec4f2a8eff3b4.png Let us highlight that while it will be playable, it is FAR from perfect, so we genuinely recommend playing in First Person View (this game was designed for FPP). But we know there are people who have problems with the FPP view, so we worked hard to add it as an “accessibility feature”. {STEAM_CLAN_IMAGE}/39169609/be3eb84f0b31e28838c1a9394a3c67044ae73434.png It wouldn’t be complete without a new video from WolfheartFPS — this time diving into the thrilling Third-Person Perspective mode! Take a look! 1.0 is COMING! 23rd of May; save the date, book your calendars, and take some free days at work… :D As we have communicated before, with 1.0, we will do one last save wipe, and that’s it! From there on out, you can fully experience the game, finish the full main quest, and enjoy exploration of all 3 huge regions. We estimate the game to take around 50-70 hours to complete (main quest + a selection of side quests), but if you want to see and collect everything… well, prepare for a bit more :D A few most important highlights of the full version of the game: Access to the FULL game! 3 huge regions to explore (Misty Horns of the South, Cuanacht bathed in sun, and snowy Forlorn Swords) 50-70 hours of gameplay Full, branching main story quest with hundreds of different endings 200+ side quests 250+ unique NPCs 400+ unique weapons, including shields 55+ unique spells + 14 soul cubes 75+ dungeons 100+ unique enemies, including variants Supporter Edition We have also prepared a special Supporter Edition of the game! You’ll be able to grab it once the 1.0 version is released. With this edition, you will get: Digital artbook (a few examples below) {STEAM_CLAN_IMAGE}/391696...Patch Notes 0.9dApr 16, 2025 - Community AnnouncementsUpdate on the state of the largest crash and Antivirus issues Crash on texture loading: we seem to have found the core issue within the engine. We are now waiting on Unity to do a full investigation and a fix on their side. We will keep you guys updated on this as we learn more Antivirus: We are working on having our game signed by a trusted source that should fix the issue permanently. Technicalities taking a bit longer than we wanted so it didn't land in this patch Critical One of the crashes that occurred with STP enabled should be fixed. We're really interested in whether people with this setting enabled see a big decrease in crashes especially on Inventory opening and closing. There are still other crashes that we're working on as well but related to other systems Internal fix but it could have been a cause for some odd behaviours in random game systems. Some methods were improperly invoked twice in specific scenarios. The madness invoked by the wyrdness was found to be a bit too wyrd. Fixed Wyrdnight enemy buffs stacking and not removing correctly when you loaded a save on which they were already applied. Overriding saves had a critical issue that was likely the cause for some saves breaking and other odd save issues. Should be fixed now Gameplay Hob has been caught breaking the NDA. He promises that won't happen again (Some dialogues that should have been locked were available) Fixed Master Craftsman skill having no effect aside from UI Upgrading items and lowering armor weight now correctly takes your resources based on the shown value instead of the cost of upgrading to the next level Misc Summons are now a bit calmer when wandering around without a target. They were dancing a bit too much Some more corrupted saves should now be accessible if you recently decided to attack/murder friendlies Fixed dropping items in your equipment screen actually dropping your fists instead of the item in the slot. Oops Some fixes we want to share that will land in 1.0 Issues with summons deciding they don't want to continue their journey with you. Crashes when using a controller to select locked dialogue options or move past the last choice Upgrading equipped items will correctly apply its changed special effect stat boosts. in 0.9 you need to reequip the item for the full effect Falling below the ground on dismounting Patch Notes 0.9cApr 4, 2025 - Community AnnouncementsFirst a mention on issues we're still working on We're still hard at work to track down the crashes on texture loading. Progress has been made. We hope to handle it for the next patch but it might take a while longer Trojan/antivirus issues: we'd like to reassure you that this is a false positive, we're looking at a potential solution that will eliminate the problem for good. We'll let you know once we're further in the process. This may popup again after this hotfix. Apologies if it does, windows machine learning really doesn't like us And lots more issues from everyones bug reports. Some will land in 1.0, more critical ones will be pushed in hotfixes ASAP now off to the changes Critical Fixes The fireplace should no longer be part of the international space programs experiments on instantaneous travel (death and unexpected movement upon exiting fireplace) Another fix for duels locking the player in dialogues forcing game close. Summons have been sternly reprimanded Some corrupted saves should now be available again so take a look if your case was handled. We have a bunch more on our list for fixes in future patches Gameplay Fixes Settings - Fixed movement keybind overrides being reset upon game restart - Fixed Steam Input messing with PlayStation DualSense inventory opening - You can now set your target FPS with vsync on Mages attended a required maths class. The pain was unbearable. Power In Swiftness talent now correctly adds magic power based on movement speed above 100% instead of counting the base movement speed as well. Misc Changes The game will now only call an external platform for deciding your default graphics settings once, after save wipe, instead of on every launch. Fixed some audio leaks that in rare cases caused the game to stall Fixed a rare io exception when loading save files A rare case where buttons became uninteractable should no longer occur Credits have been updated Added lots of missing translations for: - Dialogue with Hob in Sunken Village - all supported languages - Prologue readables - Japanese & Czech - Readables that can be found in the Horns of the South region - all supported languages - Missing "technical" translations - Japanese & Czech Collector’s & Deluxe Edition AnnouncementApr 2, 2025 - Community AnnouncementsHello, travelers! Before we get to the point of this post, a small intro. We launched the 0.9 update 1 week ago, and let us tell you: what a blast it was! Seeing you enjoy the new stuff made all the hard work double worth it. :D Thank you SO MUCH for playing, feedbacking, reporting bugs, and discussing the game so extensively. We’re also very sorry for the technical issues some of you encounter (yes engine crashes, talking about you). We’re now sitting down and trying to get those out of the game; you can expect smaller or bigger hotfixes for the current game version. We’re also polishing the upcoming Act 2 & Act 3 zones at the same time. The next 2-3 months will be quite a gamedev ride, but we’re buckled up and ready. It will be worth it! :D Now, going back to the main topic… You heard it right! Tainted Grail: The Fall of Avalon is receiving its... Collector’s & Deluxe Editions! 🔥 {STEAM_CLAN_IMAGE}/39169609/c0249ff5ba5b78f0d20a5ecb9a2ce286cd00bca6.png Some of you might know that, but a huge part of Awaken Realms is about making and publishing board games! The digital Tainted Grail universe itself originated from the tabletop game we created. We wanted to stay #loyal to our roots, so as proper nerds… we prepared a bad-ass Collector’s Edition for the game, full of cool Tainted Grail-branded merch! There’s also a Deluxe Edition; more info below! So, here’s the overview look at the Collector’s Edition: {STEAM_CLAN_IMAGE}/39169609/5d9774511460246deec9eaf9aec93d09656917a2.jpg Now, let’s dive deeper and take a closer look at every part of the box! King Arthur statue {STEAM_CLAN_IMAGE}/39169609/e7e8733edd81ae3afb8efa109ab7d9970b00f77c.png The Once and Future King has come back from the dead, so powerful that he’s unfit to be called human! Immortalized as an epic, 37 cm-tall, painted statue, suited in full armor and wielding his legendary Excalibur, Arthur Pendragon is celebrating yet another battle won. And there are many, many more to come… Mouse & Keyboard Pad {STEAM_CLAN_IMAGE}/39169609/3a2bc96d8823d5a7ef64c9204728750bdd1c078e.png Sized at 800 x 300 mm, this high-quality neoprene mat will be your daily gaming companion. Its artwork represents the in-game Avalon maps, so you will never get lost when exploring the open world! Artbook {STEAM_CLAN_IMAGE}/39169609/41c9b5809ba2bfd397a778c1ea8a2c0d3bc95aa8.png A premium, hard-cover book, with 104 pages of stunning, hand-crafted artwork, straight from the gloomy world of Avalon. The best tool to get you immersed in the visuals and mood of Tainted Grail. Metal Poster {STEAM_CLAN_IMAGE}/39169609/e59fda81f97087599318312e61e77dfb734437be.png Something kingworthy to decorate your room with: a premium-quality, 420 x 300 mm metal poster, featuring nothing less than the royal sarcophagus. Here lie the remains of Arthur Pendragon. Well, at least they used to… Steelbook {STEAM_CLAN_IMAGE}/39169609/df7c74cb5657ac5a3b28fce999e52e984eb8f713.png A sleek and stylish steel case, crafted to serve as an exceptional canvas fo...Patch Notes 0.9bMar 28, 2025 - Community AnnouncementsHey guys! First of all, we wanted to thank you ALL for such a warm welcome of 0.9! We are so extremely happy you guys enjoy our game that it is hard to put to words. This makes all the hard work worth it ;) Now, we know there are a bunch of issues and problems and we are working hard on them - today we got a first patch for you fixing some of the problems. We are also sharing some known issues that we are currently working on. So, without further ado - hot fix 0.9b Patch Notes 0.9b The sketchbook sketches will no longer wipe after exiting the game. Sorry! We have improved their visuals as well Seacoast mansion should no longer be corrupted after progressing story Entering duels while having recently dead summons will no longer lock the player forcing the exit of the game Final story cutscenes should now correctly trigger instead of hanging on a black screen Prologue mini bosses will no longer lock up in their starting spots/animations in certain scenarios Known Issues that we are working on fixing crashes mostly on scene changes and inventory opening - This is our highest priority but a fix unfortunately takes time screen colors changing until entering inventory - make sure to quick save F5 when this happens as it often results in a crash later - we'd like to know how common this issue is. resetting of movement direction keys on exiting game: a fix is being worked on steam input messing with playstation dualsense inventory opening: a fix is being worked on but as a temporary fix we suggest you disable the feature as it limits the controllers features FINAL PATCH! 0.9 - The Once and Future King!Mar 25, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/738916b19e1eb2570c001aafe1b1bcd054ad71b3.png Hey everyone! So… this is IT! Today we bring you the biggest and most important update ever (other than the upcoming 1.0 version, obviously :D). Let us start with something AWESOME! Please check out the official Tainted Grail: The Fall of Avalon Cinematic Trailer (created by Unit Image, the studio behind the Elden Ring and Baldur’s Gate 3 cinematic trailers)! (Song credits - Danheim & Gealdýr - Ymir) We also have a new, shiny gameplay trailer for the game! (with a great soundtrack by Dzivia; https://www.youtube.com/@Dzivia) We would really appreciate it if you could share those two trailers around! This is the final push for Tainted Grail. We spent the last 4+ years working on this game; much of it together with you. Now that the game will launch very soon, we want to make sure as many people as possible will learn about it! Okay! Now, let's learn more about patch 0.9! *breathe in, breathe out* :D {STEAM_CLAN_IMAGE}/39169609/7318837d9ce0feb9688edf9412734f2e0b3be3b5.png Today, we’re launching the final, public patch to the game that is giving you access to the almost-final prologue and Act 1 (~20 hours of the game). This includes full English voiceovers and text translation to the following languages*: English Czech Italian Japanese Polish Brazilian Portuguese Russian Spanish Simplified Chinese Traditional Chinese French German *At the premiere of the patch, there might be some readable and journal entry translations missing (they will be added in 2-3 weeks) {STEAM_CLAN_IMAGE}/39169609/6a3143e2ac7a1a74771bb59ff0575d964be2d56a.png What have we changed? Ha, great question! Patch 0.9 is pretty much *almost final* version of Prologue and Act 1. You can expect final quality—BUT there still might be some bugs and problems here and there (please send us a bug report if you find anything!) If you are wondering if anything significant changed since the last patch… yup! This is almost like a new, shiny game :D Our whole team has worked tirelessly to get to this point and the game is looking and most importantly playing AMAZING! Once again, pretty much every aspect of the game should be better (from slight upgrades to HUGE changes). Below, you can find some examples: Completely new prologue, with 2 new mini-bosses, many more NPCs, and new content to discover Much more content in Act 1 (quests, dungeons, enemies, loot) New character creation Revamped & upgraded crafting (blacksmithing, alchemy, cooking) Revamped magic (much more dynamic, fluid, and satisfying) Totally revamped summoning (summons now block your max mana) Upgrades in the feeling of close combat TONS of new items to find and use Revamped Attributes and Skills system (more flexibility for build crafting and more useful perks) Completely revamped and polished UI Totally revamped Wyrdnight (new visuals and improved in terms of balance) New systems: sketchbooks, farming, house, pet ADDED ROMANCE Added Photo Mode Entirely revamp...February Development UpdateFeb 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/ec04e99dfee4bd16b7dbf947b59ad750c40ee58e.png Hello, Travelers! We’re proudly presenting you this month’s dev update. Before we start this update (and it will be a wild one! there’s TONS of new progress), we need to share one less-exciting news. Remember, when in the last update we said, that after patch 0.9 there would be no more save wipes…? Yeah…. so that turned out not to be true, unfortunately. Most probably, we will still have to save-wipe the game at 1.0. The reason for that is pretty simple—we need our tech team to 100% focus on optimization and Xbox & PlayStation ports. We estimated that keeping save files would be easier, but unfortunately, it turned out to be much more complex at this time. Before the release, we need to make sure that 1.0 is fully technically sound. We will obviously make it very transparent on the Steam main page, we just wanted to take the time and tell you here too, with our explanation and apologies. We really didn’t want to mislead you, it's just… video game development is… let’s call it “agile” :D Unfortunately, things and plans have to adjust. Sorry for that folks! Now, for some of the good news: Tainted Grail’s replayability will be very high: You can create and execute a lot of different builds There is A LOT of secrets hidden all around Your decisions will have big consequences in terms of the storyline So, if you want to experience 0.9 in all its glory, go for it! We believe you'll still have a great time replaying Act 1 when 1.0 drops. But if you'd rather wait a few extra months for the full experience—that's completely fine too! IMPORTANT: Last month to get the game at a special, lower Early Access price! This is the last call to get the game at its current price. Remember that on the 25th of March, the new price will be 45 USD (or regional equivalent). 0.9 PATCH IS COMING! What can you expect? NEW language support! Here is a full list of translations that will be coming: English, Czech, Italian, Japanese, Polish, Brazilian Portuguese, Russian, Spanish, Simplified Chinese, Traditional Chinese, French, and German. full Act 1 in 95% of the final quality; full English voice-over; about 15-20h of revamped gameplay in Act 1; NEW free demo!; and A LOT of surprises ;) We will have a full list next month, once the update goes live! OK! Now let's get to the meat of this update! As always, let’s start with the video overview made by WolfheartFPS: https://www.youtube.com/watch?v=nq0fc7A_xgk&ab_channel=WolfheartFPS This month, we’d like to focus on the newest addition to the game: the third and final region, Forlorn Swords. This is actually the first real opportunity to showcase our work. Of course, the region isn’t fully complete yet, but we’d love to give you an early tour of some selected locations. Forlorn Swords: the 3rd act main zone {STEAM_CLAN_IMAGE}/39169609/e7fa659932cc446c9e762d8c0a520747fefd631c.gif We already teased it some time ago, and now we’re ready for a more visual showca...January Development UpdateJan 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/b5cd71777d54a61b6daead5889e7ab7c6493467e.jpg Hello, Travelers! Hope you all had a great holiday season! We certainly did, and after some crazy getting-back-on-track time, we’re now in action, all hands on board. We’ve got some cool news to share about what we’ve been working on recently. As always, there’s tons of more stuff cooking behind the scenes, but here’s a sneak peek at what’s ready (or almost ready) and deserves to be showcased. As per usual, let’s begin with WoflheartFPS and his video covering all the changes: And before we get to the new stuff, take a peek at our December development recap (so, basically all the things we mentioned last month!): Now, let’s get down to business. Cuanacht updates: We’ve unlocked two new areas in Cuanacht, that both lead to the upcoming Forlorn Swords (the Act 3 main zone): The Towers: This area involves new exploration and combat opportunities. {STEAM_CLAN_IMAGE}/39169609/7e6717029a02de8488c68c7d5cab86a310d326b2.jpg The Plains: A wide-open space where you can freely roam on horseback, giving you a break from the more intense parts of the game. Just your regular kind of a “breather area”. {STEAM_CLAN_IMAGE}/39169609/9e2ede37e79d6a272463385997f0fec4466af1db.jpg And don’t worry, these areas aren’t empty. Apart from regular gameplay elements, you might encounter some interesting surprises like: The not-yet-determined spirits roaming around The Tibby boss fight The Charred Conclave {STEAM_CLAN_IMAGE}/39169609/e3c315760eab3a4a8c1fac4037e7bb90d6c526c5.jpg {STEAM_CLAN_IMAGE}/39169609/4d35bd1b8ddd221dd79c59ed392adeeefe8d9488.jpg We’re still testing to see if they fit well in the game, so things might evolve over time. Horns of the South updates: We’re STILL adding content to the first area. Can’t stop, won’t stop! New boss fight: Already teased before, but now it’s official. Meet the Scourge of the Seas, aka the infamous Javy Dones (wink wink). He’ll be the final guardian of one shipwrecked dungeon. {STEAM_CLAN_IMAGE}/39169609/d67fbda3f7c8c32d710310698619f93096d8914a.jpg Recapturing HotS: Some of you found an unfinished feature during our recent 0.8 beta tests—when you defeat a boss on the King’s Road, guards start spawning, and the whole place becomes a bloodbath. Jokes on you, that was just the beginning! Now, after becoming one of the Keepers, you’ll get a new quest to take out additional bandit bosses to reclaim parts of the region, which the Keepers will then populate. Gameplay misc additions: New Spirituality skills: We’re introducing ~14 new skills to the skill tree to expand your character development options. {STEAM_CLAN_IMAGE}/39169609/71ee9b112591aee86741ccf02a065a6798ae36cd.jpg Magic schools: You’ll be able to master the arts of 4 different magic schools. These include Kamelot, Druid, Red Priest, and Wild (Wyrdness), each focusing on different types of spells. Let there be wizardry! New magic VFX: There are some new spells, and some of the old ones have new visual effects. ...December Development UpdateDec 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/fe3a9b4e9346bc167719396e4201d6d1c301fcb2.jpg Hello, Travellers! We’re ready to present you with our December development update! As announced the last time, WolfheartFPS has partnered with us as a pro content creator and prepared yet another overview video for the update’s content. You can watch it here: The end of the year is coming closer, and our team has been working incredibly hard to wrap up Tainted Grail: Fall of Avalon. We’ve got tons of updates to share, but first, let’s lay out our roadmap to 1.0 so you’re fully updated on what’s coming. Road to 1.0! We’ve been passionately working on this project for almost 4 years now—including 1.5 years together with you during Early Access. And guess what? We’re REALLY close to the finish line! No pressure... There’s still A LOT to do, but we can see the light at the end of the tunnel. So, here’s the plan for the final, epic release of the game we all love: First of all—monthly updates will continue! You can expect development update posts in January, February... and then we’ve got a big surprise coming in March! What’s that, you’re wondering? Well, first we have a confession to make: we lied to you. Not intentionally, obviously, but it turns out we did. And before we end up on the stake, let’s explain. We recently announced that no more updates will go live before the 1.0. version in Q2 2025. Change of plans. There will be one more major update before the full release. In March 2025, the 0.9 update for Tainted Grail: The Fall of Avalon will see the light of day! That’s it. That’s the whole lie. Please forgive us! This update will include: The fully finished and polished Prologue and Act 1 (Horns of the South). Full English voiceover and additional translation options (more on that in the future). It will also bring: Better optimization Final game balance The majority of bugs fixed 100% of mechanics and UI in place Fully upgraded visuals Tons of new dungeons, quests, and side content And… ROMANCE! :D One note: this patch will wipe your saves—BUT this will be the last time that happens! From Patch 0.9 onward, your saves should be safe and sound for the final release. IMPORTANT: Alongside this update, we’ll also change the game’s price to its planned final 1.0 price of 44.99 USD (or regional equivalent). Why the increase? We simply believe that the game's planned scope will be worth the new price. The full release of Tainted Grail: Fall of Avalon is planned for May/June. It will include tons of content: All 3 acts of the game, including the main story An estimated 70–100 hours of content A vast, branching main storyline TONS of side quests, activities, dungeons, and more We’ll drop a full plan for Early Access progression below so you can see it all at a glance. {STEAM_CLAN_IMAGE}/39169609/b045c0c5db3a9f1244b38272b59a8cdd085c9e53.jpg We’re sharing this news now—3 months in advance—so there’s still time to grab the game at its Early Access price of 29.99 USD. Obviously, if y...November Development UpdateNov 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/959bc5f40c85c27ce4edc327a4beb48d0f9ae932.png Hello, Travellers! Hope you’re all doing well. We’re ready to present another development update for Tainted Grail: The Fall of Avalon! It’s been a while, though we believe our content showcase will compensate for the wait. But before that, let’s begin with some huge news! Starting from this dev update, we’ve partnered with one of the most well-known YouTube gaming creators, WolfheartFPS, to help us prepare a video overview for each update until the game leaves early access in the next year! If all goes to plan, those will be released monthly, along with the Steam update posts. His videos will contain exclusive behind-the-scenes, never-before-shown content. That also includes heavily work-in-progress stuff that is subject to change. Wolfheart’s a pro, and he’s done a great job showcasing new additions and tweaks, so just grab yourself a drink and enjoy watching! And for the written text enjoyers, below’s the update done in the old-school way. Internally, we’re now in the 0.8 beta phase of the game, and it goes without saying that the game has changed DRASTICALLY, which nearly 500 playtesters have already witnessed during closed tests. The first bits of feedback we collected were very positive, and while there’s still tons of work to be done, it seems we’re headed in the right direction! {STEAM_CLAN_IMAGE}/39169609/0d5018b513811cfdab1edd9116f12e23bc7ecb88.jpg Based on your feedback and our analytics, we wanted to address the most important matters. As a result, tons—and we’re not exaggerating—tons of stuff have changed, so not to write a novel-long, let us just point out everything we’ve been working on. By way of clarification, we’d like to point out that version 0.7 (Quanacht Rebellion) was the last Early Access patch, and the next update will be the full-fledged release: version 1.0. The monthly updates serve as progress reports on the game's development. Additionally, version 0.8 (the one described in this development update) is available only for closed beta testers, who are diligently helping us improve the game with every iteration. However, it will not be publicly available. 1. Game rebalancing and progression improvements TLDR: We’ve overhauled nearly every aspect of gameplay, focusing on making the progression, and the overall experience, more rewarding and fairer. Melee combat: Rebalanced to function seamlessly across all enemy tiers. Weapon damage, stamina cost, and other stats have been fine-tuned. Ranged combat: Ranged archetype now requires more investment in skills and better equipment to become a viable playstyle. Achieving the “stealth archer” fantasy will still be possible, but it will require more work. Enemy adjustments: Behaviors and animations have been improved, along with a comprehensive rebalance of enemy stats. No more one-taps (excluding special scenarios). Skill trees: Dozens of new STR/DEX/END skills have been added, with plans to expand to other...Tech Development UpdateOct 4, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/c8b245d03a2c5b7b873ae6af0f8c665fa7d317f9.jpg Hey there, Travelers! Welcome to our new development update—and buckle up because this one is about to be pretty long and different from other update posts we’ve shared so far! This time we’d like to delve deep into the abyss of video game optimization and its technicalities—and answer some questions that keep popping up on our Steam forums and our Discord channel. And yeah, we've tried to make this post as readable as possible for a non-technical audience! BUT! Before we step into the world of game development, let us start with a HUGE request and an opportunity for those who can't wait for the 1.0 release. To ensure our work and changes to the game meet your expectations, we're looking for eager beta testers to try out and provide feedback for the revamped tutorial and Horns of the South area! The tests are planned for the end of October. Please note that you will have to own Tainted Grail: The Fall of Avalon on Steam to participate in the beta test. If you'd like to join and share your opinion, please fill out the form below. For people who will help us with their feedback, we will also have a small secret surprise as a thank you! Registration form: https://forms.gle/kwEo7TsCNsL2iUiW8 Now, let’s get to the point of the update! {STEAM_CLAN_IMAGE}/39169609/1f6d64c61596ec73eb47b2a75e831174001927dc.png So, first off, our game is made using the Unity engine. Unity is a multipurpose engine that allows people to make pretty much everything—from Web applications, through VR and mobile applications, to PC or console games. It supports both 2D and 3D games, and it’s REALLY popular because getting something, anything, to work is very easy and fast—there are many tools you can use without having to write your own. However, while built-in Unity systems and tools work well for most use cases, Tainted Grail: The Fall of Avalon isn’t exactly a standard use case of the Unity engine. Creating an open-world, first-person RPG requires a bit more... customized approach. A game like Tainted Grail: The Fall of Avalon poses various complex challenges, like drawing dozens of NPC’s, 150 to 300 thousand instances of assets, and all the logic that actually makes the game work, all at the same time. As you can imagine, these aren’t exactly “standard challenges” for the Unity engine. Or most game engines, for that matter! So, what we’re constantly doing is adding new sets of customized tools and solutions to Unity in order to make our game run better. {STEAM_CLAN_IMAGE}/39169609/19f80d850e1f907088705919bd0c0dc1fc77b9f0.png But before we get to these tools and solutions, let’s consider the Magic Formula: STABLE 60 FRAMES PER SECOND Every gamer knows that a stable 60 fps is the magic number that every game should aim to achieve. We—as developers and gamers ourselves—agree with this sentiment, and we laugh out loud whenever we hear that we can’t spot the difference between 24-30 fps and 60. We can. You c...August development update!Aug 30, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/39169609/244c38264d1711ad1f36fb2476d10d483eab451c.jpg Hello, travelers! Some of you may’ve already seen that we announced an estimated release date for the game’s 1.0 release! If things go to plan, you can expect Tainted Grail: The Fall of Avalon to leave Early Access somewhere in Q2 2025. Apart from Steam and GOG, we’ll launch on PS5 and Xbox X/S too! For that occasion, we launched a brand-new story trailer that was shown during Xbox’s presentation at gamescom! See for yourself if you haven’t already: What's important is that with the 1.0 release, we'll have to wipe your save files. You will lose your current characters. That's something we've always kept pinned as a warning here on our Steam page. We understand this can be a pain, but unfortunately, there’s no chance for us NOT to do that. We treat Early Access as a tool to gather feedback and polish the game as much as possible before the final launch. Thanks to your comments, we have a lot of grand changes and pivots planned, and we’re sure they will make the game more enjoyable both for seasoned players and newcomers. However, the system tweaks will be so game-changing (pun intended) that wiping the current saves will be unavoidable. Thank you for your understanding! Now, for the work-in-progress content updates! Apart from working on completely new stuff, we’re also polishing the already-existing features. Some of the good old dungeons and locations are being revamped to better reflect their mood and atmosphere. {STEAM_CLAN_IMAGE}/39169609/38ed1c195764eef50ee86c67a2aa3e266e25703d.jpg {STEAM_CLAN_IMAGE}/39169609/b09c2a665fec8a5130d6be0baa449c2ac19776b7.png {STEAM_CLAN_IMAGE}/39169609/8c425c4735730bff6f32218b81b133d7afcf161b.png We have a thing or two for mutated animals. Soon you’ll be able to face big turtles and suspiciously fast snails. Some enemies are having their visuals updated. Here’s an example of the Wyrdspawn. {STEAM_CLAN_IMAGE}/39169609/0aa2792cd4d9f5ee3d279ddc63e4387a2133934a.gif We’re adding a new type of weapon - spears! Here’s a work-in-progress combat showcase. Now, watch out, as you might not’ve seen this coming… We’re adding farming! Finally a little breather from all of the Wyrd-touched peasants and other monsters trying to beat you. Nutrition is important, so there will be plenty of veggies for you to grow. And some roses for your loved ones, too! Remember the frosty Forlorn Swords we showed you the last time? Here are some more sneak peeks of its environment & assets that you will stumble upon while exploring the area. {STEAM_CLAN_IMAGE}/39169609/0a5b4f86d817299c6410db3e71e3d42db5f5a7c5.png {STEAM_CLAN_IMAGE}/39169609/e267e0416fbc87771fcb0a83e04a6b6b5016cc65.png {STEAM_CLAN_IMAGE}/39169609/f0d93aee86eb24b09d54f9d61179c8a906671f47.png New land means new foes to fight. Some of them are the Frostbitten Warrior and the Remors. {STEAM_CLAN_IMAGE}/39169609/06137e0028d44e25c8d8d9ac92cb2ab5b39bed48.jpg {STEAM_CLAN_IMAGE}/39169609/9c5cd91760c93f34d833edd7c1b03...
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