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Tainted Grail

 
Tainted Grail: The Fall of Avalon is Out Now!May 24, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/36377652/aae099950047c71d29416845c27b8a019e4ae0cd.png Hey everyone! Just yesterday, we at Questline released our second game – Tainted Grail: The Fall of Avalon! To celebrate this milestone, we’re offering a special 80% discount here on Conquest! This might be a great way to enter the franchise, and maybe stay for longer! Here's what our latest creation looks like: {STEAM_CLAN_IMAGE}/36377652/636468376a620bd4a59212b5ead50a13f25c9c4d.png {STEAM_CLAN_IMAGE}/36377652/42243504aca423918abfb73e77589d21f8a39d17.png {STEAM_CLAN_IMAGE}/36377652/b224e15ca34b07359fdde385eeb4e15f04a5001e.png {STEAM_CLAN_IMAGE}/36377652/2fe1aaf4b0fd0a36b38b5ce04b9446836b3253fd.png https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ Best! Questline & Awaken Realms teams DRAGON ECLIPSE - New deck-builder from Awaken Realms!Feb 5, 2024 - Community AnnouncementsHi Everyone! Today we come to you with something completely new, Avalon veterans! It's not a game from the Tainted Grail universe, but given that many of the mechanics you enjoyed in Conquest are also present here, we hope that you will like this title just as much. Moreover, due to the STEAM NEXT FEBRUARY starting today, we have prepared a demo so that everyone can try their hand in this new world completely for free. We warmly invite you to check it out for yourself. We're talking about Dragon Eclipse. {STEAM_CLAN_IMAGE}/36377652/c78a82797f253dbfe0407020a23af9bbd43dcfea.png Choose your Tamer and fight dangerous creatures with the help of your companions - powerful Mystlings! Travel the mysterious world of Dragon Eclipse. Catch and train Mystlings to create your own team! Build a strong card deck and make efficient synergies of three Mystlings to fight your enemies. This is another game based on one of our board games with the same title, similar to what happened with Tainted Grail. You will experience a new, unique deck-builder roguelike with quite a twist! Discover and collect magical Mystlings, creatures you can befriend and then use in battle. You will not only craft your deck of cards - but also choose a team of 3 mystlings. Each with unique stats, active and passive abilities as well as a dedicated card. Battle enemies, get extra cards and other rewards. Your Mystlings will grow stronger too! Choose your team of Mystlings, utilize their passive / active abilities in deckbuilding, and create some great and fun combos with every run you play! Unique take on great formula Combining teambattler and deckbuilder brings tons of fun strategies and combinations. After every run, you will be rewarded with a new gameplay content like new Mystlings, cards and difficulty levels, making the game enjoyable for a very long time! And most importantly, create amazing combos, cross your skills, boost your statistics, engage each team member in their unique way to achieve the impossible! Choose a tamer Tamers will dictate your starting deck and pool of cards. Each tamer will have a very distinct, unique playstyle. Choose wisely and face the destiny that lurks around the corner. {STEAM_CLAN_IMAGE}/36377652/f0d42a3f9fe93d98a14c8b981bc54b0f3c3a3786.gif Choose your Mystlings Every Mystling has a unique statistics, abilities and starting card added to your deck. You need to be very strategic in balancing your team. Make them your loyal friends, travel companions to jointly free the world from the increasingly audacious evil spreading. Train and evolve your Mystlings Every Mystling can level up during combat and evolve - gaining new, powerful ability. Discover them and use their amazing potential. They may look overly sweet, but in the hands of the right trainer, they can become a deadly weapon and lead you to many victories. {STEAM_CLAN_IMAGE}/36377652/f816dce15b0d604b18c81190010dc6c71da765e4.gif Create your deck As with classic cardbuilders, throughout your run y...Tainted Grail: The Fall of Avalon with HUGE patch!Oct 4, 2023 - Community AnnouncementsHello Adventurers! You are already seasoned veterans of Avalon and excel in the world overrun by Wyrdness. However, the world of Tainted Grail still holds immense secrets! If you'd like to uncover them, check out our greatest and most ambitious game - Tainted Grail: The Fall of Avalon. Tainted Grail: The Fall of Avalon is a first-person open-world RPG deeply rooted in the dark myths of Arthurian legends. The world is shrouded in eternal autumn, legends are falling, and our decisions will have a crucial impact on the future of the Avalon world! Today, we are releasing the largest patch in the game's history! It's the perfect opportunity to experience our biggest game and immerse yourself in this captivating universe. {STEAM_CLAN_IMAGE}/36377652/75a29e5589d3af30da282a0bb5f591c89dea5368.jpg You can think of this patch as the almost-final version of the first chapter - the next patches will focus much more on adding the next parts of the adventures ahead! This update brings a lot of changes to the game, and here are some of the changes: NEW LANGUAGES First, in addition to English and Polish, we have 4 new language translations added to the game: German, French, Chinese Simplified, and Traditional. We are really excited to share our game with more people! NEW CONTENT We have added quite a lot of new content to find in the area of the Horns of the South. From wired, traveling merchants, to Red Priest representatives and even a whole new section with Galahad or hidden garden of the druids. {STEAM_CLAN_IMAGE}/36377652/af00f72c397b54fb8f984a0edb4b0c5b9bd49856.jpg But there is much more to find - whole new areas and dungeons, items, and a lot of awesome secrets to discover. A lot of new loot too! Our team has hidden a lot of smaller and bigger things to find, too ;) {STEAM_CLAN_IMAGE}/36377652/142d8d98710cf917544e1c70d623e6f384669b61.jpg BIG PERFORMANCE BOOST We have worked hard on the technological backend of the game and we are happy to report that the game looks better, has better terrain, more NPCs and AI improvements optimization should be visibly better. It will greatly vary depending on your exact PC specs, from a few extra frames to even 30-40% better performance. {STEAM_CLAN_IMAGE}/36377652/e65df2034ea30c0c4d83f118a645b4f3c9df00ab.jpg COMBAT REWORK & DUAL WIELDING We have vastly improved combat. From visual and audio feedback, through new sets of animation up to enhancing Enemies' AI and move sets. Right now combat is challenging, but much more enjoyable! {STEAM_CLAN_IMAGE}/36377652/f1930e9bbc875e0f60f1807a64247415fe9cc6f8.jpg We have also added dual wielding options in the game and it is really fun to play it this way! You can either use two 1-handed weapons or for example two spells. Or two shields :D {STEAM_CLAN_IMAGE}/36377652/ec18cc1496d7d03e914f79b37f46a56b4a149889.jpg DUNGEONS RE-DESIGN We have also redesigned almost all dungeons in the game so that all playstyles will be more viable. Now, you can very effectively play stealthy or at a dist...Tainted Grail: Fall of Avalon is now live!Mar 30, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/36377652/d99a2bddf8e153ca72b5109f4b07c9fa747e56d0.jpg Hello everyone, We have an exciting update about another game set in the world of Tainted Grail that we just launched in Early Access. To celebrate its release, we are offering a 70% discount on Conquest! Some of you may remember that Tainted Grail was originally supposed to be a story-driven RPG. However, we switched gears and created both Conquest (a Rougelike-RPG experience) and The Fall of Avalon (an RPG campaign). If you purchased the early, early version of Early Access, you actually got two games in one! If you were one of those early purchasers, you should now have Tainted Grail: Fall of Avalon available in your Steam library. We invite you to install the game and have a blast! https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/ Tainted Grail: Fall of Avalon has evolved into a full-scope Open World FPP RPG. Although it is still an "Indie" game, you can expect an excellent story and tons of fun during exploration. It follows a different storyline than Conquest, but it is set in the same world inspired by the Tainted Grail board game lore. We had a fantastic time working with you all during the Early Access of Conquest, and you are an amazing community! We would be thrilled if you joined us on this new journey to create an unforgettable RPG game together. Check out some screenshots and the launch trailer below! {STEAM_CLAN_IMAGE}/36377652/838dd03bd6c9440af0ab5f5f6d1d99eb3c83ef7b.jpg {STEAM_CLAN_IMAGE}/36377652/6600c3abed3716f2bc605847612faeb5d25242ec.png {STEAM_CLAN_IMAGE}/36377652/21465d92e2008578bf852183e819e8bc4ade44aa.jpg {STEAM_CLAN_IMAGE}/36377652/6b1161e03541ecdc0976abb610ae5002e5fc4aed.jpg {STEAM_CLAN_IMAGE}/36377652/12873bbe4e6f6cb3fa72257396dd61913d12e89c.png {STEAM_CLAN_IMAGE}/36377652/dd35fdb9b7e68cadb5ec584f219613c3f8c1bd77.jpg {STEAM_CLAN_IMAGE}/36377652/39e6fb4dc96f5a0218b246f6c264cada1fe2b12a.jpg {STEAM_CLAN_IMAGE}/36377652/3d4da3644758ddafc23a791cfac4c0d83b05a50c.png The Kings of Ruin are here and Tainted Grail: Conquest is 50% off to celebrate!Sep 27, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/36377652/991ff567c6f3fc2d5e05c382d451d6000bf2febe.png Stop for a moment and listen, fellow travelers. It's not possible for us to share this information with you every day! We, as Awaken Realms, have a lot to celebrate, so we've decided to include you in the celebration as well. Now you can play Tainted Grail Conquest for lowest price ever! We hope you enjoy it and share your gameplay experience with us! But what about all this celebration? Some of you might know that already - but Tainted Grail originated as a Board Game. In 2018 we have run biggest crowdfunding campaign that funded Tainted Grail: Fall of Avalon, alongside 3 extra campaigns: Age of Legends, Last Knight and Red Death. Game was well received by critics and players alike (currently 85 best Board Game in the world!). Today, board games adventures are coming back in new campaign - Kings of Ruin! And to celebrate, we have made a special 50% discount on Tainted Grail: Conquest ;) YOU CAN SEE CAMPAIGN HERE! As creators, Tainted Grail's always had a special place in our hearts. Back when the original Kickastarter campaign for Tainted Grail: Fall of Avalon launched, way back in the old times of 2018, we hadn't dreamed of what would eventually happen. The game became an overwhelming success, was played by players all around the world and further established Awaken Realms' place on the board game publisher map. {STEAM_CLAN_IMAGE}/36377652/a6594c223fecbd144f34f4e289021bd4cf9470da.jpg It was a project filled with heart and passion and we wanted to give more players the opportunity to enjoy Avalon's vast and dangerous world. This prompted the creation of Tainted Grail: Conquest, a digial re-imagining of the board game. Now, 5 years after Fall of Avalon's campaign launched, it's time to introduce the next board game entry to the Tainted Grail franchise: We're excited to announce that the campaign for Tainted Grail: Kings of Ruin is live now on Gamefound! {STEAM_CLAN_IMAGE}/36377652/8cd82ba491166f16401bb5b7804d286dfdd7aee1.jpg Kings of Ruin is a brand new, stand-alone adventure by the creators of original Tainted Grail. In this new entry, you'll discover the secrets of Claudyne the Unknighted, Amberqueen Vendeda and Nonus, Bishop of the Deep! To learn more about it and to pledge, please head over to LINK TO GAMEFOUND CAMPAIGN {STEAM_CLAN_IMAGE}/36377652/cd3caf525e7b04a08682704f7a64f01aa722716b.jpg But that's not all, travelers. To celebrate the campaign's launch, Tainted Grail: Conquest is now 50% off until 30th of September! Get it for yourself if you haven't yet or tell your friends. It's always easier on the road when you have a trusted party by your side, after all. As some of you probably know, we are still working on another title from the world of Tainted Grail, which is the open world RPG Tainted Grail: Fall of Avalon. Soon we will share with you more information from this production, so stay tuned! Link is right here: FALL OF AVALON {STEAM_CLAN_IMAGE}/36377652/cdae0cc...Patch 1.3b is live!Sep 6, 2022 - Community AnnouncementsHello! We've now updated the game to version 1.3b! The patch is available on Steam and GOG, while it should hit Xbox next week. The following improvements have been added with this patch: Added missing polish localizations Fixed rare serialization problem for some settings Added currency gain scaling with Corruption to all "passive progress" currencies that required it. Have a great week!Deck Builders Round UpMay 14, 2022 - GamingOnLinuxDeckbuilders! I love 'em. Slay the Spire got me into this genre digitally, after originally feeling the pull of Magic the Gathering in the late 90's. After over a hundred hours playing Slay the Spire, the classic that invigorated the whole genre, I had the bug, bad. So since late 2019 I’ve been hunting for more. MOAR! Here’s a round up of a few favourites. Read the full article here: https://www.gamingonlinux.com/2022/05/deck-builders-round-up v1.3a - Patch NotesApr 29, 2022 - Community AnnouncementsHey folks! We've just updated the game with some small (but quite important fixes). Steam and GOG are updated now, and we hope to be able to push this update to Xbox tomorrow :) ### PATCH NOTES: Terms of Service buttons changed to single press, instead of hold. We've introduced "Press Any Button" screen after launching the game to make it easier to catch a controller's focus on the game (this should resolve various issues such as "I can't accept TOS after starting the game". We've fixed a broken Seamstress passive skill (the one that was impossible to unlock on a gamepad) We've adjusted controller settings to better handle situations in which multiple controllers try to provide input to the game. We've fixed a bug that sometimes killed bosses when players left the game and returned to it with 'Continue' button We also want to push a patch later next week - it will contain fixes to various translations of the game (it will include proper translations of missing texts and other things like that).Patch 1.3 – Xbox consoles, Steam Deck, Optimization, and Linux!Mar 22, 2022 - Community AnnouncementsHello everyone! We have some great news regarding Tainted Grail: Conquest – and the main thing we want to share is that we got the game working on consoles! Here is a TL;DR version of this post! Tainted Grail: Conquest is officially available on Xbox (and included in Xbox Game Pass!) We've made some extra game optimization available for everyone (+ added font scaling) We also made some adjustments to the game on Steam Deck! ...And it also works on Linux now! We were quite busy with all that, so there are no new content/bug fixes this time, but a new patch should come out sooner or later as well ;) To celebrate: we are doing the biggest discount yet - a 50% discount here on Steam, so if you were thinking about grabbing the game, it is a really great time to do that! Consoles! This is a huge achievement for us ‘cause it’s the first time we’ve been porting our game so we’ve had to learn A LOT about how to approach this and actually get it done. We’ve also had to do a lot of digging through our game’s code and other “low level” things that are pretty complex to explain (and aren’t very exciting to read about when you’re not a programmer :D). But, yeah, we’ve won this battle and as of today, the game’s officially available on Xbox One X/S and Xbox Series X/S. You can even get it through Xbox Game Pass! Anyway, this console edition-related patch brings two crucial improvements to the game – and these are available for PC players, too. First, we’ve improved the game’s performance a bit by fixing some issues that were pretty taxing on RAM. The game should work better on low-end machines now! The second addition is font scaling. We realized that our fonts could’ve been unreadable on various TVs, especially when you’re playing on your couch, so we’ve added the possibility to increase the font size in the game. In addition to that, we’ve also made sure that the game works smoothly on Steam Deck, and that version also includes some improvements to the game’s UI (some things are scaled up, together with text size) because they were unreadable on a smaller screen. As you can imagine, we’ve had to halt all other bug fixes and content additions – we needed to get the game working on consoles and this meant that we needed to give our programmers space to work their magic. Now that those console editions are released we can get back to fixing some of the outstanding issues that you’ve reported over the past few months. We’re really sorry it took so long but… well, you can’t estimate certain things when you’re doing them for the first time! Moreover, with this patch we’re also adding Linux support – please let us know if it works as well as you’d expect it to work! We've tested it on Steam Deck and we haven't run into any stability-related issues! And yes - let us answer before anybody asks! - we are thinking about a Mac version, too… but we’re currently in the process of waiting for our testing machine to arrive. And Apple estimates it’s going to take a few weeks,...Xbox Game Pass March line-up concludes with Shredders, Weird West, Crusader Kings III and moreMar 15, 2022 - VG247The Xbox Game Pass March game selection has been revealed! This month, we’re getting a decent mix of genres added to the Game Pass lineup, including Crusader Kings 3, Weird West, and Shredders among some other notable additions. Xbox Game Pass, the subscription service offered to Xbox console and PC users, provides a sizable library of games for the cost of £8 / $10 a month. For that price, you can often pick up some recently released game for a fraction of the cost, making it a decent option for those who can’t or won’t spend full price for the latest titles. The first game up is Crusader Kings 3, which is getting a Xbox Series X/S version on Game Pass. This grand strategy game puts you in the role of a ruler during the middle ages, as you engage in politics, war, and plenty of scheming in order to expand your empire. In our review for this title back in 2020, Lauren Aitken described it as a “strategy title with some RPG flair that will suck you in for 500 hours or more during this endless lockdown”. While lockdowns are (hopefully) a thing of the past, Crusader Kings 3 is just as brilliant as it was back then, and is absolutely worth your time! Read more ANNOUNCING TAINTED GRAIL: THE FALL OF AVALON (AGAIN :D)Dec 21, 2021 - Community AnnouncementsHello everyone! You already know what's coming in today's update, right? ;) Yes, we're finally ready to show you bits and pieces of what we've been working on since we've wrapped up most of the development related to Conquest! But before we get to the main part of today's update, let us say this: thank you from the bottom of our hearts for your faith and support. It's absolutely mind-blowing that so many of you played and enjoyed Conquest! That our first game as a studio was able to grab your attention and that you've been so kind that we're staying between 90-92% positive reviews on Steam. And, let's be honest here, YOUR opinions are the only ones that matter. That said, we're sorry to say that we won't be able to bring more content to Conquest this year — we're planning a patch for Q1 2022 (and at least one big surprise related to the game). Still, we hope that you'll understand why we couldn't work on more stuff related to Conquest when you check out the things we've prepared for you today... And what we prepared is the very first look at Tainted Grail: The Fall of Avalon. Some of you were pretty impatient. Some even called it abandonware — but we'd like to tell you that... Well, certain things take time. If we were a "normal" game development studio, we wouldn't say a word about this game for at least another six months. We'd work on scheduling the announcement for some big event and whatnot. But we just feel that we owe it to you, the players, to say what's happening — after all, it's your passion and support that makes it all possible. Here's our winter holiday gift for y'all :) So, without further ado, we're really excited and terrified now... but here goes the teaser — So... Yes! Everything about the game's presentation has changed. At the same time: no, we're not changing the game's core. Tainted Grail will be a dark fantasy epic full of meaningful choices. Only now we're able to make it even bigger and better than ever before. Our goals for Tainted Grail: The Fall of Avalon were always pretty simple: we want to honor the choices of our players and give them as much freedom as we possibly can. {STEAM_CLAN_IMAGE}/36377652/b2a75aee95cece29d199c4af21deaa8e52e79258.png We want you to be able to customize your character, live with the consequences of your in-game choices, and let you play the game any way you want. We want this game to be a proper RPG — at least our first foray into this territory. We're pretty sure we're not going to succeed with everything we want to do! :D This means that we're not following the storyline of the board game, and we're not making you play as characters from the board game. It's up to you who you want to be in the world of Tainted Grail and how you will decide to handle the problems you'll face. And yes, what you see now is precisely the game we always dreamt about making but its scope… made us wonder whether we can make it. {STEAM_CLAN_IMAGE}/36377652/91a677628f36d9735cbc3a40517bb4674a07b8a4.png But right no...Patch 1.2b is liveOct 29, 2021 - Community AnnouncementsHi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :) {STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png General: Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad Switching save slots will no longer reset unlocked characters and a few other things Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn. Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form Maneuver cards with Exile keyword should properly go to Grave after the first Exile. Cards and Passives: Desperate Measures (Children of Morrigan's card) should properly give Armor. Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP. Corpse Shield (Berserker's passive) should always give Armor. Rapid Growth (Summoner's passive) correctly grants 2 Activations. Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge. Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop. Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot Concussion (Zealot's passive) should work even if the threshold is overflowing. Localizations: All runestones should display the correct rarity name. Red Death and Scab descriptions tweaked. Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender. Many minor localization fixes and consistency tweaks. Enemies: Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again. Sick Man (Tier 1 Enemy) interactions with Lich tweaked. Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties: 1. Difficulty doesn't change the amount of Red Death cards given per Hit received. 2. On higher difficulties gives additional 1-2 Scab cards per Hit received. 3. Scab cost changed from 0 to 1 Energy. Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed. Patch 1.2 — Chinese, Russian, Spanish + New Content + Soundtrack now available!Oct 21, 2021 - Community AnnouncementsHello everyone! It took us a while… but we’re back with a HUGE patch with a lot of cool things inside! But let us start by thanking you all for playing the game and being such an awesome community! Your support made it possible for us to work extra on the game and add a lot of awesome stuff with Patch 1.1... But we are not done and today we are super excited to invite you to Patch 1.2! There are three main things we’re bringing today — new translations of the game new content and balancing official soundtrack! So, let’s dive into the contents of this gigantic patch :) THREE NEW TRANSLATIONS You’ve been asking for this for a while now and we’re finally ready to update the game with Simplified Chinese, Russian, and Spanish. We hope that thanks to those translations, a lot of new people will gain access to the game and have some good fun with it ;) We will really appreciate those of you who are in those regions to spread the word about the game being available in extra languages! {STEAM_CLAN_IMAGE}/36377652/33332c96d5bba315bfc2309d50d0c37035bef91e.png {STEAM_CLAN_IMAGE}/36377652/5e21507a8c0e394083da2ab11800ae11cf3dd0dc.png OVER 100 NEW CARDS & PASSIVES Well, who doesn’t like more free content and variety…? ;) We were able to add over 100 new cards and passives to the game! This means - tons of new strategies to explore, more variety, and more fun! We hope you will be able to explore the new gameplay content and create some new crazy strategies with those new tools! {STEAM_CLAN_IMAGE}/36377652/aafe19e934e1ac99fe681603085c834c80871a08.png We’ve been working on giving all the classes the same possibilities — some of them had more cards and passives than others. Now they’re all mostly equal. This means that we’ve added A LOT of new cards to Watchers and Moonring, and a lot of new passives all over the board. 3 NEW ENEMIES Since you have some new cards and passives… well, it would be good to also have some new enemies to combat as well, right? Good news! We were able to add 3 absolutely new monsters with unique designs and new interesting mechanics. Again, this means more free content, more replayability, and variety! Hopefully, you will be able to defeat them without a problem ;) {STEAM_CLAN_IMAGE}/36377652/ba16b74d19db785769d29d6f6cdf449d9dbb5ac5.png OFFICIAL SOUNDTRACK And, in addition to that, we’ve finally wrapped up work on something you’ve been asking for since the game was released: {STEAM_CLAN_IMAGE}/36377652/25ab5881be0b413edd74731810898b46c661f6ad.png You can check out the soundtrack in various places: on Steam (and if you’re still buying music, then this is the full release – it contains tracks we’ve licensed for the game from Danheim.) on Bandcamp on Spotify on Youtube The soundtrack in various forms should be available everywhere else, too, so it’s up to you where you want to listen to it. There's also some additional music available now — if you'd like to listen to tracks played by the Bard in the player's village, head here. AND ON TOP OF...Patch 1.1a is live!Sep 7, 2021 - Community AnnouncementsHi everyone! We have a fresh patch for y'all! We've finally had some time to work on a couple of issues you've been reporting for a while now. Including the full-screen mode! :D Here are the entire patch notes for version 1.1: {STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png ART - Removed unnecessary black screen in the endless loop of Endless Power. - Treasure Guardian and Legendary Encounters in the Endless Modes have new graphics. - Ethereal minions stopped emitting a blinding light. - Warped Lightseeker and Deranged Red Priest have their VFXes restored. GAMEPLAY - Left and Right Hand Path Reforges should show correct hands xD - Death Magic card should be better at protecting minions from very high damage. - Vantage Point passive should correctly work when the enemy is killed via a Maneuver card. - Sentinel's Phantom will no longer break from its oath to Sentinel and stop helping him in battle after using Ultimate with certain passive skills - Sentinel's Path of the Assassin should provide Ultimate Charges for each killed enemy. - Mark of Blood visual duration fixed. - Fixed issue with Calc Runestone and Haste passive, where cost reduction would persist between fights - Fixed issue with Gravewalker's Protection where it wouldn't have Return after being brought back to hand QUALITY OF LIFE - Added the Fullscreen option - Added upgrade level indicators in Blacksmith, Master at Arms, Seamstress, and Candlemaker Trade windows - Restock and "Add 1 more item" options in Scientist moved to top bar as tabs BUGS - Disabled notifications on the intro video - Fixed rare Endless mode freeze on black screen problem - Fixed Provider's non-rising item cost - Statistics changes in the story should now display real values with stat gain modifiers (like +25% wealth gain) - Fixed bug where restoring Woolsey in a fight and then petting him on gamepad during story would block the game (?!!) - Fixed transmute exploit in Blacksmith's shop - Fixed necromancer bug, where after entering lich, you would get your normal cards instead of lich ones - Can't pick 2 items for 1 in the Provider's story anymore - Fixed health resetting to a lower value after loading Endless mode - You can opt-out of data collection in the Steam version of the game now TEXT - Added missing translations for difficulty above 32. - Minor localization fixes. - Added missing Polish translation in the tutorialPatch 1.1: Shattered Reality is LIVE!Aug 19, 2021 - Community AnnouncementsHey! After a safe beta-testing period (huge thanks to everyone who participated and shared feedback with us!), we are ready to post our very first MAJOR patch after launch. Welcome to Patch 1.1 - Shattered Reality! {STEAM_CLAN_IMAGE}/36377652/274244382f80b510a5c6d6d8f1f3abf20d1aff51.png We are super excited to bring quite a big chunk of extra content to Tainted Grail. Before we will get to the “meat” of the patch that will bring you many hours of extra playtime - let us start with some of the things that might not be instantly visible. First of all - our team worked on extra optimization of the game and we were able to get the game working better, especially at the lower-end specification. Nothing really groundbreaking, but hopefully a noticeable change ;) Secondly - we did a lot of (really small) balancing tweaks, fixed quite a lot of bugs, and added some visual improvements here and there. Again, nothing groundbreaking, but the devil is in the details! ;) NOW! Let's go to the big things! Number 1: Weekly events! {STEAM_CLAN_IMAGE}/36377652/90043890d285975401e2553753f8bf88d8ae260c.png We are extremely happy to invite you to take part in the weekly events. From now on, every week you will have a new challenge with some really crazy modifiers that will take a normal Conquest game to a new level. We really hope that it will give you tons of extra fun for months to come - especially since events will be quite different from each other. We are not talking about some small modifiers - we are talking some crazy stuff like "you start the game with 1HP, every card you play gets duplicated, monsters have doubled health", and so on! So in general - there will be TONS of extremely… WYRD… interactions and some memorable moments ;) For some of you, who like to compete for the highest score, we have also added a dedicated leaderboard for every event, so that you can compete for 1st place worldwide! ;) Number 2: Endless Misery {STEAM_CLAN_IMAGE}/36377652/a002c07e481681e45f5edcdb9531c647e18f34ab.png Also, we have prepared 2 Endless modes for those of you who are interseted only in PURE GAMEPLAY without the story / exploration bits. In those modes, you are just fighting with enemies one by one until… Well, it is endless, so there is no end :D After every combat you get some small rewards and choices to make, so you can quickly test a lot of different strategies. Now, why “Misery”? Mostly because this mode is the most hardcore one ;) There is no forgiveness on the enemy's side and surviving every fight can be quite a challenge! Number 3: Endless Power This is our “chill mode”. Is it raining outside and you just want to chill a bit with some silly combos and crazy fights? Endless Powers is here for you! In this mode, fights you are going to face are not your “usual” ones - so be prepared to face 3 golems at once or some other crazy combinations ;) In this mode, your power level will grow to pretty absurd levels and you can do some quite crazy combos ending up in 1-...Beta Access to Patch 1.1 - Introducing Endless Modes & Events!Aug 5, 2021 - Community AnnouncementsHi everyone! Long time no hear ;) We've been silent for a little bit, but this doesn't mean we weren't busy! We have prepared a small surprise for you all and we really hope that you will enjoy it. You've given us so much support during Early Access and the game premiere and we definitely want to give back by creating some extra content that you will hopefully enjoy! So, let's talk about Patch 1.1 - Shattered Reality. This patch brings 3 totally new ways to play the game! First of all, we have 2 endless climbs. These are modes which are 100% gameplay-focused. You will fight an enemy after enemy until you will (eventually) fall. We found it's super fun, especially for players who finished the main campaign and just want to play around with different strategies. Endless Misery This is our hardcore climb created for all of ye power gamers wanting to get some proper challenge. Endless Power This is our “chill mode”. It is raining outside and you just want to chill a bit with some silly combos and crazy fights - like 3 Golems? Endless Power is here for you :D Weekly Events This is a mode in which you will get tons of modifiers that will absolutely change some core things about the game. Every week, there will be new, unique events and leaderboards where you can compete for the best score with other players. On top of it, with this patch we are also bringing some extra optimization (especially for low-end machines). It's nothing groundbreaking but our tests shown quite a few extra fps - and that's always welcome, isn't it? :) Overall, we are quite proud of this patch and we really hope you will enjoy the new modes! Anyway! We want to release this update to the public on the 17th of this month and we would like to invite you to the Beta to test if everything works as intended. This means we're sharing access to our beta branch and if someone wants to join us there and check out the new things, well, we'd really appreciate all feedback! One really important thing that needs to be said: PLEASE BACKUP YOUR SAVE FILES BEFORE JOINING THE BETA You can find info on how to do that on our Wiki - here. Section "Bugs & Fixes" -> "Where can I find my save files?" Please remember that since this is a beta build, then it might be unstable. It is a rough version of our next big release, and this means you might encounter some weird issues here and there (but it also contains a lot of fixes and additions) HOW TO JOIN? In order to join this branch you need to right click on the game on Steam, go to Properties, BETAS and use this password -> ZatanczyszZeMnaJeszczeRaz We hope to make this patch public around the 17th of August. We'd really love to hear your feedback! Entire patch notes: {STEAM_CLAN_IMAGE}/36377652/e119b11586b5740d7d130a8b07299a2afc15644b.png MAJOR ADDITIONS: Three new game modes Optimization OTHER FIXES AND ADDITIONS: UI / UX / GAMEPAD A nice surprise in the Title Screen ;) New UI for leaderboards Added Icon in trades that notifies you what a rune is equi...Patch 1.01a is live (and it restores the All-mother's Altars!)Jul 2, 2021 - Community AnnouncementsPatch 1.01a is live and - among other things - it restores the All-mother's Altars. {STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png Changes in 1.01a: - All-mother's Altar should be finally available for everyone. - Altars should be visible on the minimap. - All balance changes listed in the main update should be in place now - Apostate's Ancestral Knowledge should really work only once per turn. - Apostate should put to grave Maneuvers that discard all Manuvers (or hand). - Apostate's Glimpse of Possibility second side reworked. - Eternal Return (card) is named Eternal Control (previously Passive Skill and Card shared a name). - Minor localization tweaks and fixes.German, Polish, and French - now available! Version 1.01 is live :)Jun 29, 2021 - Community AnnouncementsHello everyone! Today we have a really big patch for you, and - if you're in a hurry, here's a tl;dr! It contains The pre-final version of Translations A lot of fixes and improvements Plenty of balancing-related changes But before we get to that: we'd like to THANK YOU once again for your support. We've passed 2000 reviews on Steam this week and we're still at Very Positive... We honestly couldn't be more thankful! Thank you all for supporting us and being here with us - it means A LOT. And we hope that even a brief look at the changelog of today's patch will show it that we take your feedback seriously! (And even if sometimes we might seem slow with addressing reported issues - well, that's probably because the issues are harder to tackle than it might seem.) Also, we'd like to take this opportunity to send our thanks to all the YouTubers and Streamers who decided to cover our game. We really appreciate your willingness to cover less known titles and actually play indie games together with your audiences. THANK YOU FOR YOUR SUPPORT! {STEAM_CLAN_IMAGE}/36377652/e119b11586b5740d7d130a8b07299a2afc15644b.png The biggest news: three language editions are now available. Please note that German, French, and Polish are still NOT FINAL and we're still working on them. Please report any issues on our Discord on appropriate channels - we're monitoring them every day and we're quickly changing things that don't work. We're making these translations public, though, because many of you are asking for them and are afraid of moving to a beta branch so - here they are on the public branch :) Just change the game's language in the game's Properties on Steam. Our translators are also doing a Localization QA run this week so expect some fixes to translations soon :) {STEAM_CLAN_IMAGE}/36377652/cf14ad9f8363ded3b286ed96186baab59ba77b46.png Optimization in combat - skills execution should run smoother now Overhaul of Intent icons Improved card playing experience (especially with a lot of cards in hand) Triggering range of an encounter should slowly appear when hero approaches the enemy Added setting to scale hovered card in fights Burning Follower should properly burn {STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png Major Issues Fixed problems with unlocking Journal Entries (If you were triggering location interactions with gamepad or keyboard, entries weren't unlocked) Fixed starting game for players without Media Foundation Pack on theirs PCs There's always 1 altar (of various kinds) at each Tier. Multishots should be smarter at selecting targets for their effects. Apostate should be less likely to reduce Maneuvers Energy cost forever. Other Fixes Stun should no longer be applied to the player Ultimate in fights now shines brighter and brighter when gaining charges Summons Base Damage is now properly displayed Added indicator for quest items in inventory Many cards and passive skills now have clearer descriptions Minor Fixes Seamstress HP upg...Plans for the future & Remembering a year of Early AccessJun 18, 2021 - Community AnnouncementsHey everyone! As it turns out, today is the anniversary of the game's first appearance in Early Access! Looking back, it feels really crazy how the game's changed since that time - and that we've been able to finally release it and hear so many positive things from you about it! So thank you for being with us back then - and if you weren't, today we have a quick ride down the memory lane to the early state of Conquest - and an amazing wrap-up written by lMaltel on our Wiki page. But before we get to memories and more details about our plans for the future, here's a VERY SHORT tl;dr of what's currently happening with Conquest: Soon: a big patch with fixes, changes, balancing, and first translations. It's available NOW on the BETA branch of the game for members of our Discord server. Within the next few months: a big update containing optimization (making the game run better/smoother), new content (cards, passives, enemies, etc.), and game modes. For more info about what's coming: check the section for "plans for the future" below. BUT getting back to the retrospective... So, originally, Tainted Grail PC was announced as a bonus for backers of the Kickstarter for Tainted Grail: The Fall of Avalon in 2018. It started slowly - with one programmer, one artist, working on the core of it all - and the game was slowly growing in scope because Awaken Realms didn't want to make a simple board game conversion. By April 2019 the team kept growing and so in December 2019 we've released a 2-3 hour long pre-alpha demo of the digital game's story campaign. It was available to Kickstarter backers and we wanted to share it mostly to hear what they think - and it was generally received very, very well. https://www.youtube.com/watch?v=i7d0Hl3S7VU After receiving literally thousands of comments about the campaign and reevaluating what we can and what we should do, we were going home for the Holidays to think about how to approach the development of the game in the new year. However, before the year was over, we came up with a new idea: to make a separate game mode, something similar to a boss rush, which will contain only the battles and release it in order to get as much feedback as possible and balance the combat systems. The only change we wanted to make was to move the entire combat into 3D. And so, in January 2020 we've started working on the game's campaign AND what eventually became Conquest. We knew there's a lot we want to change and fix in the way that the game plays and feels, so, essentially, we've started rebuilding the entire game from scratch. We've moved from a sculpted map into a generated tile-based map. We've changed the scale of the world. We started our shift to 3D combat. And so on... And as we were fixing and changing, well, the "game balancing mode" kept growing. By April we've had "some" things already "working". Here's the first version of our 3D combat - damn, this brings memories! :D https://www.youtube.com/watch?v=zBEyFqf4qT4 But we knew ...Quick Hotfix - Performance on High-End PCs & Small FixesJun 10, 2021 - Community AnnouncementsHi everyone! We're pushing a small hotfix today containing a couple of things -- but one of them may be really important for some of you. We'd really appreciate your feedback about one particular change we've made. {STEAM_CLAN_IMAGE}/36377652/51a07b367d2695f91fa6e8a7ff600443831d9254.png So the most important thing in this small patch is: We've been looking hard at the issues you've reported with the game's bad performance on high-end PCs - especially the "hiccups" / small, constant framerate drops / lack of smoothness during gameplay. We think we came up with a solution and after today's patch the game should run better - and the "hiccups" shouldn't be noticable anymore. Please let us know if this helped, though! Also: It shouldn't be possible to "overwrite" a runestone instead of switching it for another one. Legendary cards now properly lose charges again Sound effects of buffs and debuffs were tweaked a bit Stagfather's charm icon was updated to remove the Warding Lore imposter. Oversaturated Stone can't be used and wasted outside of combat.