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Tactical Breach Wizards

 
Small patch, version 2025-04-24: "Grapefruit"May 1, 2025 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Fixed Riot Block colliding with itself when knocked back. Fixed missing titles on Mission Polaroids on Steamdeck. Defenestrating an enemy with Forced Entry perk now triggers "Defenestrate an enemy immediately after using Broom Breach" confidence goal. Fixed Chain Bolt sometimes failing to trigger "Defenestrate an enemy immediately after using Broom Breach" confidence goal. Fixed "Defenestrate X hostiles in one turn" Confidence Goal only counting defenestrations by Jen. Added warning when hovering the Confirm Perks button while some wizards still have points remaining. Fixed jumping to stage The Asset not prompting for Save Slot. Fixed some sound effects ignoring volume settings in Mission Complete scenes. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical. Small patch, version 2025-01-17: "Mango"Jan 22, 2025 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Added menu option to skip Map stages. Updated Heavy Turret's description to indicate it does 3 damage and 2 knockback to the center tile on Default difficulty. Fixed Heavy Turrets being called Protected Turrets on their nametags. Removed erroneous description of Heavy Turrets doing extra damage to objects knocked into them Updated confidence goal in Villa Medil - Desk Job to match Heavy Turret's damage. Fixed turrets blocking pathing after being knocked out of level. Fixed "Defenestrate % of hostiles" goal sometimes counting the same enemy multiple times. Fixed selecting new Map items while already reading another item's details. Fixed screenshots of Perks stages attached to bug reports. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.Best Tactics 2024: Tactical Breach WizardsDec 21, 2024 - PC GamerBreach, clear and cast in our favourite tactics game of the year. For more awards, check out our Game of the Year 2024 hub... Read more.Steam Deck and Gamepad update live for all! And we're 20% off!Dec 19, 2024 - Community AnnouncementsWe've just released an update that makes big improvements to the game's controls on gamepad and its UI on Steam Deck and smaller screens. Also, we're 20% off in the Winter Sale! https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards Also, we have trading cards, profile backgrounds and emotes now! You can see them in the Points Shop. Here's what's in it and how to access it: {STEAM_CLAN_IMAGE}/34688840/91ff7fe06b20fe4f534162027fc07be53050bf3e.png Improved targeting controls on gamepad For abilities that target enemies directly, like most of your standard attacks, you can now cycle through the possible targets with the shoulder buttons on gamepad, rather than needing to use the cursor. Redesigned ability buttons and team panels for text clarity We now have an optional Large UI mode, enabled by default on Steam Deck. It changes how we show you the name of the ability you're selecting, and what it costs to use, so that this info can be in nice big clear text. You can still switch back to the old UI, even on Steam Deck. Bigger text All text that was near or below the minimum guidelines for Steam Deck is now significantly bigger in Large UI mode. We also tightened up the team portraits area and objectives panel so that these don't sprawl out and take up too much of the screen at the larger text size. D-pad menu navigation In every context where it makes sense, you can use the d-pad to navigate menus nicely now. Community Items Look! This could be you, except you probably have more Tactical Breach Wizards achievemens than I do. {STEAM_CLAN_IMAGE}/34688840/00f53b39de0141c49029586b0864bacfc0f327e3.png As always, Steam trading cards are found just by playing, and the things you unlock with them can also be bought for Steam Points in the Points Shop. If you see anything awry in-game, please let us know with the in-game menu. If it's on or before the 20th, we might even see and fix it before we knock off for the holidays.Tactical Breach Wizards has a Beta with improvements for Gamepad and Steam Deck verificationDec 18, 2024 - GamingOnLinuxHighly rated by players, Tactical Breach Wizards from Suspicious Developments is about to get even better for Gamepad and Steam Deck players with a Beta available for testing. Read the full article here: https://www.gamingonlinux.com/2024/12/tactical-breach-wizards-has-a-beta-with-improvements-for-gamepad-and-steam-deck-verification Small patch, version 2024-12-17: "Passionfruit"Dec 17, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Added Beta Branches menu to easily switch between Steam Betas. Added message when a new update is available in Next Version branch. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.Steam Deck & gamepad users: we have an update we'd love you to test!Dec 13, 2024 - Community AnnouncementsIf you have a Steam Deck, or if you just play on gamepad, we'd love to have you try the update we're preparing for next week! It's already been approved for Steam DeckVerified status by Valve, but we also wanna get you guys to try it out before we call it done. Here's what's in it and how to access it: Improved targeting controls on gamepad For abilities that target enemies directly, like most of your standard attacks, you can now cycle through the possible targets with the shoulder buttons on gamepad, rather than needing to use the cursor. Redesigned ability buttons and team panels for text clarity We now have an optional Large UI mode, enabled by default on Steam Deck. It changes how we show you the name of the ability you're selecting, and what it costs to use, so that this info can be in nice big clear text. You can still switch back to the old UI, even on Steam Deck. Bigger text All text that was near or below the minimum guidelines for Steam Deck is now significantly bigger in Large UI mode. We also tightened up the team portraits area and objectives panel so that these don't sprawl out and take up too much of the screen at the larger text size. D-pad menu navigation In every context where it makes sense, you can use the d-pad to navigate menus nicely now. How to try the update Right click on the game in your Steam library, go to Properties > Betas then choose the 'nextversion' branch from the drop down list in the top right. You can opt-out any time by changing that back to 'default'. As always, best way to report feedback is with the in-game menu where possible. Cheers!We can only nudge you towards one Steam Award, so...Nov 29, 2024 - Community AnnouncementsBehind the scenes, Valve have been on an impressive streak of overhauling and adding features to help developers lately - usually right after I personally have just finished wrestling with the old version. The latest (unless I just missed this before) is this: a special type of news post that makes it easier for us to funnel you face-first into voting for us in the Steam Awards... but only in one category, of our choice. This is an outrage. How dare they help us in one particular way but not others? Moreover, how dare they ask me to make any kind of decision? We just did that for 6.5 years, surely now we just recline and win all awards simultaneously. You can, of course, vote for us in any and all categories - the one we pick here is just one we get a natural boost to, by lubricating the UX funnel to help us launch you more violently in that direction. If the widget loads better for you than it does in our post-preview screen, you've already seen what we settled on. But let me run you through why this is an awkward decision, and how I'm managing to blame it on anyone but me. {STEAM_CLAN_IMAGE}/34688840/6996865979b7fb96cdc823e63e9871e6be441fd8.png Game of the Year - Maybe it was its immersive gameplay, or its gripping story... its well-crafted characters, immaculate design, or addictive multiplayer. Whatever the reason, the winner of this year's Game of the Year Award is an instant classic. Right away this is awkward. The question of "Should we suggest you vote for us in a specific category, or just for straight-up greatness?" feels like it just comes down to a swagger test. Namely, who here thinks they have a shot of being one of the 5 most popular games among the 17,000 released this year? Sure, the GOTY award is gonna go to a big name anyway, but I feel like here they're just doubling the degree to which awards reinforce existing popularity, rather than being an orthogonal axis on which excellence can translate to recognition and success. TL,DR: I don't have the swagger. Best Game on Steam Deck - This game was so good, you wanted to take it everywhere. So you grabbed your Steam Deck and did! Luckily, everything that made it endlessly playable at your desk got even better on the go. It would be funny to enter this, given that we're currently only rated as Playable rather than Verified. Lots of people are having a great time with it on Deck, but we missed out on Verified due to some lingering keyboard mentions that are already replaced, and a few places where button labels fell slightly below the text size guidelines. But we plan to fix that soon and get our shiny green tick, so this was more of a status-update interlude than an awards complaint. Outstanding Visual Style - Visual style doesn't aspire to real-world graphical fidelity (though a noble goal in itself)… it describes a distinctive look and feel that suffuses an entire game. I do wanna put us forward for this! Please vote for us here! Our artist John Roberts (yes, just one) truly brings...Quality of life update is now live, with Save Slots and better mission selectNov 27, 2024 - Community AnnouncementsWe've just released an update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them. There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted. If you hit any issues please let us know, and see the bottom of this post for how to jump back to the previous build of the game if you need to. Here's what's new! Jump to Stage We've renamed the 'Mission Select' option on the main menu to better reflect what it really does. It's intended as a way to jump to a certain point to the campaign and play through the campaign from there, like loading a save game. But because you're loading a save game, not all of your current progress is preserved, so it's a bad way to jump around and e.g. get confidence goals you missed. Save Slots If you do want to jump to a previous stage and play the campaign from there, previously you'd lose your progress through the current mission - especially awkward if you'd just finished the campaign. We've now added a save slot system, so that if you jump to a previous stage or start a new game, you're prompted to do so in a new save slot - and you can still jump back to your old one anytime. Save Slots are fully independent, so you can also let someone else play through the game without affecting your playthrough. The Missions Hub This is the tab you see between missions, and it lets you jump to any previous level and replay it with your current squad and perks. But a) it wasn't really clear that it was different from the Jump to Stage menu, and b) you could only access it from certain points in the campaign - some of them quite far apart. We've now added an option to the in game menu to jump back to this anytime, and an option on the main menu to go straight to this screen. You can also use this feature to tweak your perks (if you have refund points) or change your outfits mid-mission. Some more improvements here: Previously you couldn't replay a couple of tutorial levels this way, since they'd break if you changed characters. Now you can, we just disable the ability to choose your own squad on those. If you have the Special Edition and commentary enabled, you'll now see a tape icon on levels that have commentary. Clicking the 'use defaults' option on team select will also enable the original breach dialogue. Save data location All your progress should carry over seamlessly, we've had no reports of any issues there, but if you do wanna play it safe and back up your stuff, you'll find it in your appdata folder. For me it looks like this: C:\Users\Username\AppData\LocalLow\Suspicious Developments\Tactical Breach Wizards\SaveData How to roll back, if needed If for some reason you wanna get back to the old version of the game, right click on the game in your Steam library, go to Properties > ...We have a quality of life update we'd love you to test!Nov 15, 2024 - Community AnnouncementsWe've been working on a new update focused on making it easier to jump around the campaign, and play the bits of the game you want to play in the way you want to play them. There were already two ways to do this, but their naming and placement was confusing enough that a lot of people were not finding the right one for what they wanted to do, or finding it didn't quite work the way they wanted. It's now ready to try, and we'd love to get some eyes on it to see if we actually solved anything! Here's what's new, and how to access it: Jump to Stage We've renamed the 'Mission Select' option on the main menu to better reflect what it really does. It's intended as a way to jump to a certain point to the campaign and play through the campaign from there, like loading a save game. But because you're loading a save game, not all of your current progress is preserved, so it's a bad way to jump around and e.g. get confidence goals you missed. Save Slots If you do want to jump to a previous stage and play the campaign from there, previously you'd lose your progress through the current mission - especially awkward if you'd just finished the campaign. We've now added a save slot system, so that if you jump to a previous stage or start a new game, you're prompted to do so in a new save slot - and you can still jump back to your old one anytime. Save Slots are fully independent, so you can also let someone else play through the game without affecting your playthrough. The Missions Hub This is the tab you see between missions, and it lets you jump to any previous level and replay it with your current squad and perks. But a) it wasn't really clear that it was different from the Jump to Stage menu, and b) you could only access it from certain points in the campaign - some of them quite far apart. We've now added an option to the in game menu to jump back to this anytime, and an option on the main menu to go straight to this screen. You can also use this feature to tweak your perks (if you have refund points) or change your outfits mid-mission. Another couple improvements here: Previously you couldn't replay a couple of tutorial levels this way, since they'd break if you changed characters. Now you can, we just disable the ability to choose your own squad on those. If you have the Special Edition and commentary enabled, you'll now see a tape icon on levels that have commentary. Clicking the 'use defaults' option on team select will enable the original breach dialogue. How to try the update Right click on the game in your steam library, go to Properties > Betas then choose the 'nextversion' branch from the drop down list in the top right. As always, best way to report feedback is with the in-game menu where possible. Cheers! Tactical Breach Wizards cosplay referenceOct 10, 2024 - Community AnnouncementsAs Halloween approaches, we've been hearing from folks who understandably plan to dress as Tactical Breach Wizards and, commendably, want to get the details right. So our artist John Roberts has put together a little reference sheet for some of the faves: Zan Vesker, Navy Seer Jen Kellen, Freelance Storm Witch Dessa Banks, Necromedic Dall Sabin, Rebel Riot Priest Steve Clark, Traffic Warlock If you make use of these, we'd love to see the results! If you're tweeting, mention @BreachWizards, or you can just e-mail director @ suspiciousdevelopments.com We'll assume stuff e-mailed to us is not to be shared publicly unless you say otherwise. So far we've greatly enjoyed this Jen & Banks team, and this self-styled but Zan-adjacent look. And it's not cosplay, but my favourite bit of fan art so far is this Jen & Banks piece by TerkMC: {STEAM_CLAN_IMAGE}/34688840/5a08df349f1c65a2eb8ac3286e8d7e359e895d92.png Implies so much with so little.Small patch, version 2024-09-24: "Thimbleberry"Sep 24, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Level Complete screen for Dreams and replaying Missions now lets you chose to continue to the next level or return to menu. Fixed animation when repeatedly using Brittling Dart. Fixed enemies flying through level or bouncing repeatedly when knocked into a hole. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.Small patch, version 2024-09-12-2: "Barberry"Sep 12, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Brittle no longer removes armor when affecting attacks that ignore armor, extra Brittle damage is instead applied to health. Perk Refunds are no longer limited after completing the campaign. Added Configure Perks button when replaying Mission or Dreams, opens In-Game Perks Menu. Fixed In-Game Perks Menu ignoring prerequisites when allowing players to change perk selection. Fixed In-Game Perks Menu resetting Character Select after selecting new perks. In-Game Perks Menu now warns it will restart the level after selecting new perks. Fixed Chain Bolt pushing multiple people into the same hole causing one to remain active while appearing unconscious. Broom Breach - Forced Entry can no longer target persons protected by Transference. This caused both Jen and the target to occupy the same tile. Fixed using Resurrect on wizards in corridors or taking cover, causing wizard to remain on ground. Fixed Banks using Resurrect on another living Banks causing both to play the casting animation. Fixed Dall's "No-one else take damage" goal sometimes failing when a teammate is protected by Transference. Lowered requirements for Spore Bomb damage goal in Medilan Mindgames - Tough Cookie. Fixed Proving Grounds confidence goals sometimes not working when multiple copies of the same wizard are present, most notably the unconscious wizards in Medil Proving Ground - The Tank. Anxiety Dream achievements will now unlock when replaying entire missions from the Missions tab. Added confirmation step to Skip Level button. Description for Rabid Bite no longer claims to end Rion's turn. Description for Zan's innate perk now explains it only lasts for the final mission. Description for Gale Grenade no longer states it can only be used once per encounter, perks may let it be used twice. Fixed Helicopter being called Enemy Door. Fixed Danger Wall, Shield Drone Operator, and Mafia Heavy not appearing in Level Editor. We've rethunk how the Brittle condition interacts with slam damage (from bumping into things). Slam damage ignores armour, but on a Brittle target, "armour is lost like health". That meant slam damage would knock some armour off instead of directly hurting health. Sometimes that's nice, cos it lets slam damage and regular damage collaborate to progressively weaken juggernauts like the Siege Cleric. But a) it could actually cause Brittle to save a target from a hit that otherwise would take it down, b) it doesn't really fit the concept - why would Brittle armour protect if normal armour doesn't? And most importantly c) it felt weird, weird enough that a lot of you reported it as a bug. In our revised rules, we're letting "ignores armour" take priority over "armour is lost like health". So slam damage affects a Brittle armoured target exactly like it would a Brittle unarmoured target: damage is dealt straight to health, and increased by Brittle. Hopefully this makes more sense. If you hit any issues, please hit Esc i...Small patch, version 2024-09-11: "Pawpaw"Sep 11, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Fixed Bug/Feedback reporting making too many requests. Bug/Feedback system is now initialized when opening the reporting menu instead of at game launch. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.Small patch, version 2024-09-03: "Kiwifruit"Sep 3, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Fixed several typos, text mistakes, and incorrect names. Fixed Superheavies sometimes placing missiles in front of the friendly door in The Black Ops Chronomancer. Fixed Resurrect costing mana when used on enemies. Fixed Resurrect granting enemies mana. Fixed Chain Bolt able to push multiple people onto the same tile. Loading any Dream mission now clears list of "new" Dream missions. Should fix final set of Dream missions always playing unlock animation. Fixed Zan not being poisoned when replaying The Blacksite - The Cell. Fixed Banks not starting with mana when replaying Death's Door on Hard difficulty. Fixed Spore Bomb previewing damage to allies when Rion has Intelligent perk. Added knockback to Spore Bomb preview when Rion has Pressurised perk. Fixed Rabid Bite - Sedative perk stating it added 2 sedated when it actually added 1. Fixed description of 'One Turn Wonder' achievement referencing mission 'Two Pillars' instead of 'Pillars'. Fixed some missing or invalid character portraits in Quick Perks menu. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.Small patch, version 2024-08-29: "Burnet"Aug 29, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Fixed black screen when continuing game after quitting during Kennedy Calls. Fixed Mines Mana Stash sometimes not igniting after Rewind. Fixed Ally Pyromancer's Mildfire persisting through Rewind. Fixed several tilesets and backgrounds not appearing in Level Editor. Fixed Anxiety Dream perk unlock screen text on 21:9 resolutions. Added Frame Limit option when VSync disabled. Fixed game minimizing when run in background. Removed unused "Show Old Connections" button. Old connections for a Map Item are shown when hovering over that item. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.New strategy game Tactical Breach Wizards wows with 98% Steam ratingAug 28, 2024 - PCGamesNIt took six years of development to get there, but last week Tactical Breach Wizards finally magicked its way onto Steam. The witty XCOM-like strategy game already stood out from the crowd with its bizarre concept, striking characters, and generous rewind ability that gives you multiple chances at making the perfect turn. Now it's here, there's one more thing making it stand out: it's impressive rating on Steam. Read the rest of the story... RELATED LINKS: Witty strategy game Tactical Breach Wizards launches after 6-year wait XCOM and Into The Breach fuse in high-octane new Steam strategy game Tactical Breach Wizards is an indie XCOM that strips away the uncertainty New strategy game Tactical Breach Wizards wows with 98% Steam ratingAug 28, 2024 - PCGamesNIt took six years of development to get there, but last week Tactical Breach Wizards finally magicked its way onto Steam. The witty XCOM-like strategy game already stood out from the crowd with its bizarre concept, striking characters, and generous rewind ability that gives you multiple chances at making the perfect turn. Now it's here, there's one more thing making it stand out: it's impressive rating on Steam. Read the rest of the story... RELATED LINKS: Witty strategy game Tactical Breach Wizards launches after 6-year wait XCOM and Into The Breach fuse in high-octane new Steam strategy game Tactical Breach Wizards is an indie XCOM that strips away the uncertainty Small patch, version 2024-08-27: "Borage"Aug 27, 2024 - Community AnnouncementsWe just rolled out a new patch! Here's what's changed: Fix Rion starting alive when replaying The Siege Cleric. Added deadzone to scrolling control, should fix "Reset Scroll" unexpectedly appearing during dialog. Fixed Intel appearing on incorrect tile in Heat Signature tileset. Fixed Overwatch priority changing based on which Wizard opens a door. Fixed Jen appearing to die between tiles at the start of Necromedic - Lead Medicine. Fixed Proximity Mine/Missile explosions going through walls. Fixed ability to defuse Proximity Missiles through walls. Fixed Charge being able to hit enemies through walls or interior windows. Fixed extra Health UI appearing after viewing character Perks during gameplay. If you hit any issues, please hit Esc in game and report them there - helps us fix them faster. Wizard responsibly, where practical.Patch: 2024-08-26-1-CurryAug 26, 2024 - Community AnnouncementsPatch Notes Fixed Banks and Dall not appearing in Level Editor. Removed tips in Kennedy Calls mission that were intended for Cornered. Fix slowdown when using gamepad to navigate control rebinding menu. Fixed bug where helicopter could not find a position to move to in Finale. Fixed helicopter using Gameplay volume instead of Ambient volume. Reduced helicopter volume by 20%. Wizard responsibly, where practical.