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System Shock 2

 
One of the greatest FPS games in all of PC history is now just $2Mar 4, 2024 - PCGamesNWhat are the most influential PC games in history? Civilization has to be up there. Doom. Half-Life. I'd definitely throw Baldur's Gate into the hat these days, likewise Fallout and The Elder Scrolls. And you know, it's hard to overstate the significance of The Sims. World of Warcraft definitely deserves a mention, too. But if I'm thinking of a specific type of game - an FPS and immersive sim where you discover the entire story through exploration and interaction, and tweak the way you play based on different stats and abilities - one game stands above all. Inspired by Thief The Dark Project, and launching close to Deus Ex, without this epochal PC shooter, we'd have no BioShock, and maybe no Dishonored. And now it's all yours for $2. Read the rest of the story... RELATED LINKS: System Shock 2 is getting an Enhanced Edition The most scared we've been while playing a game System Shock 3 website goes live, sign up for updates from the RPG revival Here's the first trailer for System Shock 2: Enhanced EditionMay 21, 2023 - PC Gamerfter a look at some screenshots earlier this week, Nightdive Studios has dropped a proper trailer for System Shock 2: Enhanced Edition. The upcoming re-release of the classic immersive sim shooter will overhaul it to look a lot better than it currently does—it currently looks bad, for the record—but it's not a full remake like Nightdive's upcoming System Shock. That game was delayed until the end of this month, and will come out on the 30th... Read more.System Shock 2 Redux helps to sharpen-up SHODANApr 8, 2022 - PC GamerIt's regarded as one of the best games ever made, but even its most ardent fan would agree that System Shock 2 was never a looker. Way back on release, its flat textures and lumpen character models lagged behind the Unreals and Quake IIIs, and these days its face is one that only a psychotic AI mother could love. Fortunately, rushing into the Von Braun with a syringe full of Botulinum is System Shock 2 Redux, a collection of the best cosmetic mods for Looking Glass' iconic immersive sim... Read more.System Shock 2: Enhanced Edition dev confirms fully fledged VR mode after earlier teaseFeb 16, 2021 - EurogamerNightdive Studios has confirmed its upcoming enhanced edition of seminal sci-fi adventure System Shock 2 will include a fully fledged VR mode, after the developer teased virtual reality support for the game earlier this year. Nightdive initially announced System Shock 2: Enhanced Edition back in 2019, and while the studio is yet to confirm the exact enhancements it'll feature on release, we do know it'll include improvements to co-op play and employ the same engine used to create its enhanced version of System Shock 1 - which added the likes of 4K support, achievements, and improved controls. As for VR support, that was teased back in January, when, after a period of silence regarding System Shock 2: Enhanced Edition's progress, Nightdive finally popped up on Twitter to assure fans of the project's continued existence, and, more surprisingly, to reveal video footage of what appeared to be work-in-progress VR support. Read more System Shock 2 Enhanced Edition dev shows off VR support in new videoJan 11, 2021 - EurogamerNightdive Studios' upcoming enhanced edition of seminal sci-fi adventure System Shock 2 might be a little more ambitious than initially expected, with the developer now teasing VR support for the game in a new tweet. System Shock 2 Enhanced Edition was initially announced back in 2019, and while Nightdive wasn't particularly forthcoming regarding the specific enhancements fans could expect on its release, the developer did confirm the game would include improvements to co-op play and employ the same engine used to create its enhanced version of System Shock 1 - which added the likes of 4K support, achievements, and improved controls. Little has been seen of the project since that initial unveiling, leaving fans to ponder its progress, but now System Shock 2 Enhanced Edition has resurfaced in a new tweet from Nightdive, with the developer revealing a surprise new feature in the form of VR support. Read more A brief history of cyberpunk gamesDec 6, 2020 - EurogamerThe long-awaited release of Cyberpunk 2077 brings to an end years of feverish anticipation for those who have been itching to roam the streets of Night City, but it's only the latest example of gaming's fixation with the trappings of the cyberpunk genre. It's perhaps inevitable that gaming and cyberpunk are so closely entwined, given that both were birthed in the technological boom of the 1950s and gained mainstream pop culture presence around the same time in the late 70s and early 80s. The hard part is working out how to separate the games that cherry-picked aspects of the cyberpunk aesthetic - of which there are literally hundreds - from those that are, or at least attempted to be, genuine examples of cyberpunk fiction. For that, we need to nail down the genre's key tropes; namely a dystopian outlook on the near-future, an interest in alternate digital realities, drug or technology assisted human modification, and a cultural milieu in which corporate interests have long since outranked the quaint notion of elected government. Things got started pretty early, with adaptations of 1980s cyberpunk movies for 8-bit home computers like the ZX Spectrum. The Blade Runner game, rather cunningly, was licensed from the eerie synth score by Vangelis rather than the more costly movie despite asking you to fly your "Spinner" craft over Los Angeles, locating errant replicants then chasing them down in simple foot chases. An amusing distraction, but one that failed to grapple with the themes of cyberpunk in any meaningful way. Read more MacOS update for System Shock 2Jul 7, 2020 - Community AnnouncementsHello Mac Hackers, As you may be aware, Apple dropped support for 32-bit applications in its Catalina operating system. The latest update for System Shock 2 has been updated to run on these platforms using an updated compatibility layer. Many thanks to Gcenx and the Mac Porting Team community for their constant work on Wineskin Winery and their binaries. Enjoy the update, Daniel G, Nightdive Studios.The Joy Of audio logs in System Shock 2Aug 27, 2019 - Rock, Paper, Shotgun“Audio logs”, said a game designer, eliciting a chorus of involuntary groans from absolutely everyone. They’re clumsy, they’re silly, and they’re usually badly done, to the point where it’s tempting to insist that they be consigned to history altogether. That would probably be overkill. (more…) System Shock 2 Enhanced Edition devs are focused on multiplayer and modsAug 16, 2019 - PC GamerNightdive Studios announced last week that it's working on an enhanced version of System Shock 2, which came as a shock to me because I thought it had been announced months ago. Apparently I confused it with one of the other System Shocks currently in the works—either the remake of the original, which Nightdive is also working on, or System Shock 3, being developed by Otherside Entertainment. There's a whole lot of Shocking going on. But System Shock 2 Enhanced Edition is something else entirely, and I'm very excited that it's happening because the original is a spectacularly good game but also very dated: The character models were pretty ugly when it was new and 20 years under the bridge hasn't made it any prettier. Hopefully Nightdive will be able to give it an appropriate facelift, but studio CEO Stephen Kick told GamesRadar today that it's actually putting its focus on the game's multiplayer. "Our priority with the Enhanced Edition is to be able to deliver an updated co-op multiplayer component. As of right now starting a co-op campaign is needlessly complicated and we're going to address that by implementing features that will enable a more modern and streamlined experience," Kick said. "Our other priority is to ensure that all existing mods and fan missions are compatible with the Enhanced Edition, but much of that will rely on the cooperation of the mod community. We have some other surprises that we'll be revealing in the future." It's great that mod support is being continued: There aren't a huge number of System Shock 2 mods available but things like community patches and fan-made visual enhancements are just about mandatory for the game as it currently stands. The multiplayer focus is a little more unexpected. System Shock 2 multiplayer is a pain in the ass to set up, but it also just kind of sucks. The game is so effective largely because of the sense of isolation it engenders and the dread that results, and throwing other players into the mix turns it from a near-horror immersive sim to just another shooter—especially when the Marine player is running around turning everything into paste while the Navy and OSA players are still trying to figure out how to hack the GamePig. We spoke with Irrational Games co-founders Ken Levine and Jonathan Chey about how System Shock 2 came to be, and almost didn't come to be, earlier today. It's really good and you can read it all right here. How one phone call saved a tiny new studio and gave the world System Shock 2Aug 16, 2019 - PC Gamer System Shock 2 concept art by Gareth Hinds "I was heartbroken," says Ken Levine. "I went away with my girlfriend and some friends up to Maine for the weekend. They were all having fun, but I remember thinking my life was over."  It was 1997, and just a few months after Levine, Jonathan Chey, and Robert Fermier founded Irrational Games, it looked like the company was about to collapse. The trio had left Thief studio Looking Glass after a wasted 18 months working on a Star Trek: Voyager tie-in that was suddenly aborted, leaving Looking Glass in " financial and creative disarray ."  We just had to start building the game, because there wasn't any time to prototype. Jonathan Chey The young, hungry group wanted to test their skills and run their own project, and scored a contract to make the singleplayer portion of FireTeam, an online multiplayer strategy game. But shortly after they went independent, the deal fell through. They were out of work, and Levine was sure he'd blown it. "That was really scary. I'd just got into the industry, I'd quit my dream job to start this thing, and then it was already not working out," he says. "I figured it was back to graphic design and computer consulting… I thought I'd missed my shot." Irrational scrambled to create a top-down strategy game to shop to publishers, but most were unwilling to take a risk on it, and those that liked it didn't have enough money to fund the idea. It looked like the dream was over. "And then the phone rang." Ken Levine, who went on to be creative director on BioShock and BioShock Infinite It was Looking Glass co-founder Paul Neurath, who threw Irrational a lifeline. Looking Glass had built an engine for Thief: The Dark Project, and he wanted to spread the cost by making other games with it too. Irrational, who knew the engine, seemed like a natural fit, and so Looking Glass asked them to come up with an idea for a game. After Irrational built a crude prototype of an RPG-shooter hybrid—Levine says the team mastered how to show it off "just exactly the way where it wouldn't explode"—Looking Glass presented it to EA, which was impressed. And EA, it just so happened, owned the rights to System Shock, which Looking Glass developed in 1994. The team smelled an opportunity, says Jonathan Chey. " was just a science-fiction shooter game called Junction Point," he says. "I'm pretty sure it was our idea to bring back the System Shock license… 'hey, you guys already have this world, and it was really cool, why don't we use that instead of trying to invent an entirely new franchise here?'" Just like that System Shock 2 was born and Irrational was pulled back from the abyss. But it was only the start of the hard work. 20 years later, System Shock 2 is one of the most celebrated PC games of all time. The human story behind it...20 years after release, System Shock 2 is finally getting an Enhanced EditionAug 12, 2019 - Rock, Paper, Shotgun Like a toolbar on my dad s PC, System Shock 2 won t die. In fact, it was released 20 years ago this past Sunday and it’s still gaining in power. For most of that time, the game has only been developed in fits and starts, relying on community patches, source code leaks, and the determination of Nightdive Studios to get it back in our hands. We have it now, but that s not enough for the publisher, who thinks the game deserves the sort of attention a lot of classic games receive and has announced work on System Shock 2 Enhanced Edition. (more…) Nightdive Studios announces System Shock 2 Enhanced EditionAug 12, 2019 - EurogamerNightdive Studios, which is currently developing a remake of the original System Shock, has announced it's also working on an enhanced edition of System Shock 2. The studio handled the re-release of System Shock 2 back in 2013, and the new announcement came during the studio's stream celebrating the game's 20th anniversary. The System Shock series has a lot in store for fans, with a teaser for the third instalment coming out earlier this year, and a teaser for Nightdive's System Shock reboot 'Adventure Alpha' dropping late last year. Read more An enhanced edition of System Shock 2 is in developmentAug 11, 2019 - PC GamerNightdive Studios, who are currently working on a remake of the original System Shock and oversaw the re-release of System Shock 2 in 2013, have just announced they're also working on an enhanced edition of System Shock 2. As they said on Twitter, "You asked for it and we are working on it". While the currently available version of System Shock 2 remains one of the classic immersive sims, an influence without which BioShock would not exist and still one of the creepiest games around—that sound design though—there are plenty of players who've found it hard to get to grips with. And the ending's always been horrible. I'm sure Nightdive will have plenty to say in the weeks ahead about how they're handling System Shock 2 and exactly which parts they're enhancing, but right now it's just nice to know Shodan continues living on—both through remakes and the forthcoming System Shock 3 being made by OtherSide Entertainment.  v2.48 is available now for Windows and MacOSJul 4, 2019 - Community AnnouncementsHello Soldiers, A new update for System Shock 2 is available now for Windows and MacOS that brings the game up to version 2.48. The update fixes a few in-game issues as well as restoring a previously unheard e-mail from SHODAN. It's in Ops. Can you find it? Steam configs have been updated on Windows so now that when verifying the Steam Cache, files essential to mod configuration should no longer be downloaded again if changes are found. They will be redownloaded if they are missing. The MacOS version of the game has been completely redone. Gone is WineSkin 2.8.2 and Wine 2.12, and in its place is WineSkin 2.9.0.2 and Wine 4.11. This should allow the game to run much better on more modern Mac computers. I've tested this extensively on my MacBook 15-inch, 2018 model with Mojave 10.14.5 installed as found no issues. Because of this MacOS update, the base system requirements for this game have to be changed as I can no longer support the old MacOS operating systems reliably. Mojave 10.14 is now the base OS requirement for this game. Enjoy the update, Daniel G, Nightdive Studios.A series of ambitious mods continued System Shock 2's story years after its releaseJan 28, 2019 - PC GamerFans of Looking Glass Studios' classic stealth game Thief are still making new missions for it (I'm playing one called The Sound of a Burrick in a Room from 2018, and it's pretty good!) as well as missions for Thief 2 and the free standalone Dark Mod . But the other classic 1990s immersive sim Looking Glass worked on, System Shock 2, has received less love from modders, despite being one of the most beloved PC games of all time. Only a handful of fan missions exist for System Shock 2, but a few in particular made by modder Christine Schneider are worth playing. Schneider's four-part series makes the bold choice to continue the story of System Shock 2 beyond its ending. A direct continuation of the story is an interesting decision because the ending of System Shock 2 is legendary: Legendarily bad. After the villainous AI Shodan delivers her "join me and together we can rule" speech, our silent protagonist in goggle-eye sunglasses dramatically pauses and utters the only word he says in the entire game: "Nah." Then he slow-mo shoots Shodan, who wigs out like she's going through a bunch of YouTube reaction faces before exploding. For a game this clever, twisty, and atmospheric it's weirdly 'extreme' in the most '90s sense of the word. Then there's the post-credits stinger. Tommy and Rebecca, two characters only glimpsed through glass or heard via audiologs until this point, have escaped on a lifepod. In this final scene it's revealed that Rebecca has somehow been possessed by Shodan, which is demonstrated by her hair turning into wild electrical cables. It's a real THE END… OR IS IT? kind of finale. Christine Schneider's mods take this ending and run with it. The first of them, Ponterbee Station , opens with a cutscene that repeats the stinger (one of the things that marks her work out is the cutscenes, sometimes incorporating FMV). The reborn Shodan is then picked up by a research station called the Ponterbee, because the universe of System Shock is full of well-meaning scientists just waiting for a chance to accidentally let loose a variety of menaces. Which is, of course, what happens. As in System Shock 2 you play a cybernetically enhanced soldier in sunglasses with the misfortune of being assigned to this doomed station. But as Soldier XT269T2 you don't begin the mission on Ponterbee Station. You're on Earth, hanging out in a high-rise apartment with a guitar on display in the corner that lets everyone know you're cool. The tutorial of System Shock 2 also let you walk around a street-level slice of Earth to contrast with the tight confines of the rest of the game, but Schneider's living city block full of traffic and high-rises is an early sign of the ambition her mods would display. While most of Ponterbee is corridors and backtracking for keycards, this early section shows she knows how to do more with the ShockEd mod tools than ...Great moments in PC gaming: The Shodan Reveal in System Shock 2Sep 16, 2018 - PC GamerGreat moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories.  Everybody knew that Shodan, the villainous AI from the original System Shock, would return in System Shock 2. She was right there on the box cover. What we didn't know is how she would return.  After System Shock 2's branching character creation fast-forwards you through several years of education and a military career, you wake up on the Von Braun, the first spaceship capable of FTL travel, to find everything's gone wrong. Doctor Polito, one of the few survivors, guides you through the chaos, an early example of the classic videogame voice in your ear as a tutorial.  But when you finally get to her office to meet her in person Polito is dead, and clearly has been for a long time. Then the door shuts behind you, and the walls dissolve. Shodan, who has been impersonating Polito all this while, takes control of your surroundings and forces you to be the audience for her one-woman show. System Shock 2 was one of the early immersive sims, a genre that's all about putting the player in control. They're sparing in their use of disruptive narrative techniques like cutscenes. That's why it's so jarring to be trapped in a room while Shodan monologues at you, the heavily processed voice of Terri Brosius bouncing up and down the octaves—now a child or a man or an eager tourism advertisement narrator—with more vocal tics competing for your attention than a Nicki Minaj verse. It's threatening, surreal, and unforgettable  Turok, System Shock, and Tex Murphy headline 24-hour Steam saleNov 8, 2017 - PC GamerIndependent publisher Nightdive, which specializes in resurrecting ancient videogames on modern platforms, is celebrating its fifth anniversary with a hefty one-day Steam sale. The sale is live at the time of writing and will continue through 10 a.m. Pacific (1 p.m. Eastern) tomorrow, Thursday, November 9. Sale highlights include:  *  System Shock Enhanced: 75 percent off ; *  System Shock 2: 75 percent off (Note: both are also available in the System Shock Pack) ; *  Turok: 75 percent off ; *  Turok 2: Seeds of Evil: 50 percent off ; *  Tex Murphy Complete Pack: 75 percent off  ; Some old school bundles are also up for grabs. At 75 percent off, the Classic Action Pack is $6.24 and comes with five games, including Slave Zero and Redline. You can get the Classic Adventure Pack, which includes Darklands, Bloodnet, Rex Nebular and the Cosmic Gender Bender and two more games, for the same price.  At 75 percent off, cult-classic adventure game I Have No Mouth, and I Must Scream is just $1.49 as well. And if you're looking for more Steam deals, have a gander at the 500-strong weekly sale (which includes the delightfully violent Hotline Miami and They Bleed Pixels) as well as publisher Degica's salePatch 2.46 is available now on Windows and MacSep 29, 2017 - Community AnnouncementsHello Hackers, It's been a while, but a new update for System Shock 2 is now available. It contains the following fixes, improvements and modernisations: Windows, MacOS The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable, Fixed the problem with battery not fully charging items sometimes, Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active, The Recycler will no longer recycle equipped implants, preventing issues, Fixed many miscellaneous problems on doors, lights, and eggs, Fixed many upside down or badly rotated objects, Fixed many cases of rogue props on objects, Fixed quite a few cases of script duplication, Fixed a few extreme cases of objects floating off walls and floor, Fixed the almost completely broken 'Find Delacroix' quest, Fixed a couple of quests that were starting up or completing in a slightly buggy way Fixed all the broken piles of worms in the last few levels, Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details), Disruption grenades now actually deadly as per their description, Rick turrets now corpse normally, Grenade Hybrids now launch grenades from their hands instead of their abdomens, The starting controls now use WASD, The default music volume level has been lowered slightly, Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10, The default resolution when starting the game is now 800x600, Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state, Few Rick1 areas were made less prone to unintentional falls, Restored the broken MedSci2 sub-armory code PDA note, Fixed some AIs failing to perform their scripted event under certain circumstances, Ops2 red assassin will trigger properly even when approached from the other side, Fixed some AIs not being affected by the Stasis Field Generator, Simplified the MEDSci broken door fix, A few membranes were moved a bit in the Many level, The Shotgun now has a muzzle flash, Navigation markers now properly identified by HUD, and can also be deleted by selecting, A few more fixes to some improper objects. The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600' MacOS Only Fixed Wineskin locking on MacOS High Sierra, Updated Wine version from 1.8.1 to 2.16, If you are experiencing random crashes on MacOS, first back up the folders that contain your save games in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Program Files/System Shock 2/save_*/', Uninst...Patch 2.46 is available now on Windows and MacSep 29, 2017 - Community AnnouncementsHello Hackers, It's been a while, but a new update for System Shock 2 is now available. It contains the following fixes, improvements and modernisations: Windows, MacOS The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable, Fixed the problem with battery not fully charging items sometimes, Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active, The Recycler will no longer recycle equipped implants, preventing issues, Fixed many miscellaneous problems on doors, lights, and eggs, Fixed many upside down or badly rotated objects, Fixed many cases of rogue props on objects, Fixed quite a few cases of script duplication, Fixed a few extreme cases of objects floating off walls and floor, Fixed the almost completely broken 'Find Delacroix' quest, Fixed a couple of quests that were starting up or completing in a slightly buggy way Fixed all the broken piles of worms in the last few levels, Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details), Disruption grenades now actually deadly as per their description, Rick turrets now corpse normally, Grenade Hybrids now launch grenades from their hands instead of their abdomens, The starting controls now use WASD, The default music volume level has been lowered slightly, Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10, The default resolution when starting the game is now 800x600, Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state, Few Rick1 areas were made less prone to unintentional falls, Restored the broken MedSci2 sub-armory code PDA note, Fixed some AIs failing to perform their scripted event under certain circumstances, Ops2 red assassin will trigger properly even when approached from the other side, Fixed some AIs not being affected by the Stasis Field Generator, Simplified the MEDSci broken door fix, A few membranes were moved a bit in the Many level, The Shotgun now has a muzzle flash, Navigation markers now properly identified by HUD, and can also be deleted by selecting, A few more fixes to some improper objects. The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600' MacOS Only Fixed Wineskin locking on MacOS High Sierra, Updated Wine version from 1.8.1 to 2.16, If you are experiencing random crashes on MacOS, first back up the folders that contain your save games in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Program Files/System Shock 2/save_*/', Uninst...The uncertain future of games like Deus Ex and DishonoredAug 15, 2017 - PC GamerWarren Spector is stuck in Prey. The director of Deus Ex, who has worked on many games since labeled "immersive sims"—in fact, he coined the term in a post-mortem of Deus Ex —has been playing the modern games inspired by classics like Thief and System Shock. But he hasn't finished Prey yet. Or, as he puts it: "The crew quarters are kicking my butt." He's enjoying it though, just as he enjoyed the other recent immersive sim from Arkane Studios, Dishonored 2. "I thought they were both excellent examples of what I think of when I say 'immersive sim,'" Spector says. "They removed barriers to belief that I was in another world and they let me approach problems as problems, rather than as puzzles. I'm really glad Arkane exists and that they're so committed to the genre. Without them I'd have fewer games to play!" Spector's not the only one who'd mourn their loss. Arkane is still around, but there's this uneasy feeling in the air that there's now some reason to worry. Not about Arkane, necessarily, but the immersive sim in general, this genre held up as the shining example of PC gaming at its most smartest and most complex. None of the last three big-budget immersive sims—Prey, Dishonored 2, and Eidos Montreal’s Deus Ex: Mankind Divided—have broken a million sales on Steam. It's always been a niche genre, defined by player freedom, environmental storytelling, and a lot of reading diary entries. How long can they be propped up by the fact that some designers really like making them? Arkane's Prey is the latest in the System Shock lineage. Don't call it a comeback In the 1990s and early 2000s immersive sims seemed like the future, an obvious extension of what 3D spaces and believable physics and improving AI could do when working together. But they rarely sold well. When Ion Storm’s third Thief and second Deus Ex game flopped, the studio closed. Looking Glass Studios, responsible for System Shock, Ultima Underworld, and the first two Thief games, was already gone. The immersive sim went into hibernation for years. Despite the love and praise for games like Deus Ex, they're not easy to sell to players. Jean-François Dugas, executive director of the Deus Ex franchise at its current owners Eidos Montreal, says it can be tough even convincing people to make games that let players deviate from the critical path. "You need to realize and accept that you will build a ton of material that a good part of your audience will miss," he says. "Since you are building possibilities through game mechanics and narrative scenarios, you know that you might not be able to bring all the pieces to the quality level you would like. You have to rely on the effect of the sum of the parts to transcend it all. The GTA series is a great example of that. When you look at all the pieces individually, they’r...