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Development Digest MayMay 10, 2024 - Community AnnouncementsHappy Friday, Friends! Normally I wouldn't do a dev digest in the same week as an update, but we're already making headway on new things, so I didn't want to wait to share! One MUCH needed feature was the ability to track more than one quest. You can now track up to THREE! {STEAM_CLAN_IMAGE}/35606912/a31e7f640c28907a1a85ddeb90f17c6ec85649ef.png Next to do with the quest tracker is making them different colors so when you look on your map, you can see which is which. While typing this up, Michael did this: {STEAM_CLAN_IMAGE}/35606912/6f1b94fd068ecc2ef0b87cb4413d94ceeea12a75.png {STEAM_CLAN_IMAGE}/35606912/5f248d7214f0c1036e4c41d3abacd1a6cf57b192.png Next most requested feature is being able to see when an NPC has a quest for you. We wanted to make sure this stayed very immersive. Michael came up with this solution: any NPC that gives you a quest will have a little quest icon next to their name like this: {STEAM_CLAN_IMAGE}/35606912/320b095c46d92db2276dc97c15027edca3ef5588.png The key here is that you'll know they have a quest for you, but you might not be able to do it yet. These are quests that are specifically in your log when you get them, not secret ones. Once you've done all quests available from the NPC, the little chalice will be removed. Places like the Eyre where you need reputation first, you'll see the chalice, but will need to increase your reputation before being able to do those quests. Lastly, with the sneak peek of skill trees being put into the game (and then removed with the next patch), Michael has been streaming development of the different trees. Here's the Warrior's tree (icons still a WIP): {STEAM_CLAN_IMAGE}/35606912/12ea8b09a5b39a36a5454bbebda0b0ebc38f4a26.png This tree is complete along with mage and hunter and now just needs our dedicated testers to test it. We're still working on half of the mystic tree, druid tree, and rogue tree. They are getting closer! I've also been working on more of the decor in Delver's Pass. We've been so excited about all of the new things coming so we've just been bouncing around and getting things done. If you want more sneak peeks or to just chat with Michael and I, join our Discord! We're in there daily! Thanks for all of your support! -Janna & Michael Kindred Gamesv1.7.18.4 PatchMay 9, 2024 - Community AnnouncementsHey guys! This update handles a bunch of bugs that I may have accidentally introduced in the last couple patches. Sorry about that! I think we've caught all the nasty ones now, and if not, please report anything you can find so I can get them knocked out! New Version Number Moving on, you may have noticed that I've changed the build version structure a bit. In case you're interested, we're doing this so I can introduce smaller patches without calling it a full update. The structure works like this now: In our current version number, 1.7.18.4, we have: 1. - Game Version (in this case, beta) 7. - Major update (a massive overhaul, new system/features or a new zone) 18. - Minor update (a minor update. Minor features or systems, new content, quality of life changes) 4 - Patch or Update Revision (a minor minor update that fixes bugs, corrects an issue, balances content, etc) This will allow us to better identify which version caused issues and allow us to keep pushing out smaller, more frequent updates without skyrocketing our version number. Keep in mind that this also means you won't see many of the versions that go out. Each time our testers get a version, the number will keep counting up behind the scenes and you'll only see the ones that go public. Because of that, the version numbers may skip around a bit and hopefully that's not too confusing. Updates Anyway. This update also introduces a few new things, such as a search function in your inventory, bank/storage containers, and the crafting window. I'm going to get back to working on skill trees and other fun content updates, so stay tuned! Patch Notes New: Crafting window search bar Inventory search bar Container/Bank search bars Map Markers now show your friend’s names Can now cycle forward and backward through loadouts using X and Z respectively (Keyboard only, but keybinds available for gamepad) Added a keybind for opening chat (Unbound for gamepad, but available if you want to sacrifice something else) Fixed an issue with splitting stacks into merchant sell windows Added a magnifying glass to the buy confirmation page to indicate that you can mouse over the name to inspect the item Two new mid-game staves (craftable from carpentry) Fixed: Fixed some weirdness with the auto deposit button, specifically with multiplayer (to prevent issues, the deposit is recursive now and does take a bit of time, during which time, you’re locked out of interactions so you don’t lose items. Looking into a more instant option for a future update) Amber at the Astral Portal in Farmlands was locking players out of the Bandit Betrayal quest when they were on another quest with her. We explained politely that she could do two quests at once and she’s cool with it Setting Max FPS to OFF now properly unlocks your framerate Placeable mirrors will no longer vanish in multiplayer and should correct themselves automatically Placeable mirrors now properly show dismantle progress bar when being picked up Fixed an issue with...v1.7.18 HotfixMay 2, 2024 - Community Announcements1.7.18 Hotfix Fixed: Joining password protected multiplayer sessions is now working as expected Skill trees are back to coming soon (Hope you enjoyed the sneak peek!) Fixed an issue with the demo that could get you stuck in dialog or your inventory Fixed an issue with the UI disappearing when closing the wardrobe menu from a hand mirror Steam Connection Hotfix 1.7.17May 1, 2024 - Community AnnouncementsHey guys. This fix addresses a major issue we had with the client not properly connecting to Steam and thus locking you out of hosting multiplayer games as well as accessing your in-game properties. There may be another hotfix later in the week to address any other minor issues that pop up. Thanks so much for your patience!Update v1.7.16 - Quality of LifeMay 1, 2024 - Community AnnouncementsUpdate 1.7.16! You asked and we listened. This update is a nice quality of life update that introduces some much needed polish and highly requested features to make your adventuring just that much more frictionless. {STEAM_CLAN_IMAGE}/35606912/c72b24627cb96bb13dda34886b8132d50940ba9c.png Wardrobe The most notable feature in this update is the ability to store your clothing, hats and masks in a permanent "Wardrobe" by simply clicking them from your inventory. Once stored in your Wardrobe the style is permanently unlocked for all characters on your account. Find a mirror at any tailor shop, barber shop and in most inns to change your style from all options in your wardrobe. If you really want to change your style on the go, search out a rare and luxurious hand mirror. (Hint: It's somewhere on Azura and costs a good chunk of gold) WARNING: Existing placeable mirrors on your plots must be dismantled and placed back down before they'll work! Sorry about this inconvenience! Augment Stone Crafting We also added the ability to craft augment stones up to Masterwork quality using Augment Shards, a new item obtained by smelting down augment stones. This is useful to turn a bunch of standard stones into a few higher quality ones. Inventory Improvements This update also introduces a bunch of much-needed inventory tweaks, like a better stack splitting feature, the ability to split stacks into other inventories, and a button to deposit matching items into an inventory, saving you tons of time when dropping off loot after an adventure. New Loadout System I also took some time and completely overhauled the loadouts and gave players the ability to create as many loadouts as they wish as well as rename them. This works hand in hand with the wardrobe system, so you can still have a custom style for each loadout, without needing to carry around all the cosmetic items in your inventory! But this did mean we had to wipe everyone's loadouts to do it, so we apologize for that. I think you'll find the updates to the system worth the growing pains though! In addition to all these updated features we've also fixed a whole bunch of bugs and rebalanced a ton of loot to drop more augment stones and less fishing rods. Yay! Demo Finally, we also released a long-awaited demo! Your friends can now check out the game for free and see if it's something they're interested in picking up to play with you. The demo DOES support multiplayer but you cannot play with players in the full game. Our save system works the exact same in the demo, so while we don't recommend it, you can try copying over any characters made in the demo to the full game once purchased. Head to our Discord for more information about how to do that. Sale Lastly the game is on sale right now for the Steam Farming Fest until May 6th, for our BIGGEST sale ever. 50% off! Now is the VERY best time to pick up Swords 'n Magic and Stuff, so don't miss out! Thanks for all your continued feedback, bug reports and support thro...Development Digest AprilApr 26, 2024 - Community AnnouncementsHappy Friday, Friends! What's better than getting a wisdom tooth pulled after a vacation? Probably a ton of things. The first week back was slow going because of this, but now I've got some updates! Michael and I have been tackling some bugs and getting some good quality of life issues taken care of. We will have a small update very soon with these changes. First off, a much requested feature, being able to quickly sort items into chests based off of what is already in the chest. One simple button to sort all your loot into your already organized chests. {STEAM_CLAN_IMAGE}/35606912/b082a8a3d743efb7d68476a0105a166282ebbd1f.png Next, Michael added a bit more clarity for splitting stacks (as you can see in the above picture). Even though this feature has been in the game since launch, a lot of people didn't realize you could split stacks (we even have a tutorial tip for it, but it still gets missed). With that, fixes to how the stacks actually split were much needed. Before anything you split would end up at the bottom of the list. Now they'll show up right next to the item you are splitting. There's also just some polish and easier understanding that got added. Now that you can no longer store weapons in the collections and some clothing items don't want to go into collections, we've decided to go back to our original idea of having a wardrobe. It'll work very similar to collections, but in a much better fashion (see what I did there?). The collections tab in your journal will become more of a discoverable tab to show you what you are still missing. Exactly how the furniture, fish, and food items are now. The wardrobe will be furniture items, mirrors, and similar items where you would interact with them and be able to change your outfit, mask, and hat. So instead of carrying 3 different outfits with you, you'll be able to carry one hand mirror to interact with to change your style on the go. {STEAM_CLAN_IMAGE}/35606912/a42f1c7bae1c81fc76cbbd8d5bbabc65099ce18b.png Items added to your wardrobe will not be able to be removed. You'll simply equip them through your mirror. This also allows you to see what the outfit looks like on you before decided to wear it. Now that the outfits, masks, and hats will all be equipped through a mirror, we've been looking at what to do with those slots in your inventory. {STEAM_CLAN_IMAGE}/35606912/453a6ed625452b1332e3b1824f926b1df9de1f4e.png We have many thoughts and ideas and our discord has already been discussing this, but what are your thoughts on what to do with those slots that have been removed? Thanks for all of your support! -Janna & Michael Kindred GamesDevelopment Digest March 18 - 30thMar 30, 2024 - Community AnnouncementsHappy Saturday, Friends! Treasure Hunting has been a hot topic over on our Discord. We've loved chatting with all the new people joining and asking questions. After every update, we like to slow it down just a bit. It gets hectic! We've been decorating and planning and implementing more for Delver's Pass these last two weeks since Treasure Hunting (and patches) came out. As a reminder, our roadmap continues through this spring (in the US, spring ends June 20th): {STEAM_CLAN_IMAGE}/35606912/532fb4ef1cb0b50aeaf2abcdba06f7d5117ad871.jpg This will be what we focus on plus we will continue to work on Delver's Pass. We've finished up everything on this list but Bug Catching and the Azura Storyline. We're contemplating what order to do these three items as we want dungeons to be included in Delver's Pass and the Azura Storyline. Both have awesome dungeons planned, but which comes first? That's the big question! April is an exciting month in our house. Both Michael and I have birthdays and it's our daughter's spring break. Because of this, we'll be taking a much needed week staycation to relax and regroup starting next Thursday. We'll still be active on Discord during this time (we just can't seem to stay away completely). We'll be back to fully working April 15th, so expect your next dev digest on the 19th! Thanks for all of your support! -Janna & Michael Kindred GamesTreasure Hunter Patch 1.7.15Mar 18, 2024 - Community AnnouncementsHey guys. Turns out our last patch introduced a pretty major bug with the magic system that slipped through the cracks. We reverted to version 1.7.13 again, but I've since fixed the bug and now we're jumping to 1.7.14 with the fixes. Alright, time for the patch notes: 1.7.14 Treasure Hunting Patch Fixed: Can no longer buy multiple tools leading to the tool stacking bug Removed the weapon collections tool tip card you got after defeating Targ Drinks with Aura stats no longer say “Max Magic” The Ancient Treasure Chests now have the correct lore books Should have fixed the uncapped FPS issue locking you to 60fps Fixed an issue with picks and axes still being enhanced when they shouldn't be Fixed the newly introduced spell issues Fixed the issue with not being able to get through the tutorial magic section Improved: Increased shovel’s dig radius Crafting weapons no longer shows a misleading “standard” quality when you often craft “flimsy” Emergency Patch Revert!Mar 18, 2024 - Community AnnouncementsUh oh! That last patch broke magic! I've set the game back to the previous patch for the time being and will have a fix it shortly! So sorry if this soft locked you in the tutorial! This doesn't normally happen and was an oversight in my rush to fix bugs after the update.Treasure Hunter Patch 1.7.14Mar 17, 2024 - Community AnnouncementsHey guys. There were a few bugs with the Treasure Hunter update so this patch is simply addressing those. Thanks for playing the update! It's been great seeing everyone in the Discord helping out with treasure maps and chatting in the ideas channel. Alright, time for the patch notes: 1.7.14 Treasure Hunting Patch Fixed: Can no longer buy multiple tools leading to the tool stacking bug Staff, wand and most spell projectiles should now pass through allies to hit enemies Removed the weapon collections tool tip card you got after defeating Targ Drinks with Aura stats no longer say “Max Magic” The Ancient Treasure Chests now have the correct lore books Improved: Increased shovel’s dig radius Crafting weapons no longer shows a misleading “standard” quality when you often craft “flimsy” Update v1.7.13 - Treasure HuntingMar 14, 2024 - Community AnnouncementsAre you ready to hunt some treasure!? {STEAM_CLAN_IMAGE}/35606912/eedab4bb33f1997e7d87cbcae527bc93949199f2.png In this update you can discover the brand new Treasure Hunters Guild and guild hall in Sleepy Haven. Grab a shovel from Cecil in Sleepy Haven or Rhey in Hope Harbour to start digging up buried treasure conveniently marked with X's all over Tirawyn. Once you've got some artifacts, bring them to the Treasure Hunters guild hall in Sleepy Haven to trade them for reputation and gold and eventually unlock the coveted Ancient Treasure Maps! Along with Treasure Hunting we've also included a few awesome changes and a bunch of bug fixes as always. Lastly, to celebrate this occasion, we've put the game on sale for a massive 40% to align with the Steam Spring Sale! Grab it while you can and tell your friends to join you on this new quest! Here are the patch notes: 1.7.13 Treasure Hunting Update New: Treasure Hunting Treasure Hunters guild hall 6 ancient treasure maps to discover 1 new drink Can now pause the game in single player New shovel tool - Buy from Rhey in Hope Harbor, Cecil in Sleepy Haven or craft one with blacksmithing New, much larger backpack New, much much larger storage chest New, much much much larger storage… chest? New trinkets New glider 4 new outfits New loading screen at game startup More lore! Fixed: Pets no longer hang around after their owner kicks the bucket. Targ will no longer lock you out of combat if you spam through his dialog too quickly. Simply talk to him again if he won’t fight you. Dodge rolling no longer breaks your flight in ghost form Fixed a weird offset with the item name pop up on beach shells Can no longer enhance tools Swapping between loadouts no longer fails to remove enhancement buffs Fixed various floating sold out signs Fixed an issue where the smelter will start smelting even if you don’t have enough resources to smelt Ancient chest on Castaway Rock is no longer empty Scythes do cleave damage once again (hitting multiple enemies in one swing) Fixed the Mending Fairy Necrotic Prism now spawns skelly minions again Fish shadows now disappear properly in multiplayer Can now enhance a weapon multiple times without the window closing Fixed the Exterminator Wanted job board quest in Hope Harbor (Thanks, Janna!) Improved: You can now fire arrow projectiles (magic coming soon!) through your friends and companions, making ranged combat WAY better and more useful with friends Melee combo attacks now have damage variation to incentivize combos over dual wielding. All first hits do 70% damage and dual wielding can no longer trigger more than the first swing of a combo. Most treasure chests have been buried and have had loot improved Loot particles disappear once you’ve looked at them, preventing performance problems and confusion when leaving loot behind Day time extended. The sun rises around 7am and sets around 10pm. Lots more time for activities! Improved the visuals and functionality of the pause menu, includi...Development Digest February 9th - 16thFeb 16, 2024 - Community AnnouncementsHappy Friday, friends! We're so happy to have finally gotten the weapon and enhancements update out to you. Since then we've been busy! If you haven't caught a stream this week on Twitch or YouTube, Michael has been working on Treasure Hunting. {STEAM_CLAN_IMAGE}/35606912/4536dc3387dc5f764ea7ab1d2546f85a309ce113.png Treasure Hunters are a new faction with a guild hall in Sleepy Haven. {STEAM_CLAN_IMAGE}/35606912/4611657fcb29f6c86e307bd86a9e53d74dfa2ec3.png They're in the market for artifacts which you can now find in buried chests throughout Tirawyn. Trade these artifacts in for gold, reputation, and exclusive rewards including ancient treasure maps. These are maps that lead you to unique one of a kind treasures, but they won't be easy to find. {STEAM_CLAN_IMAGE}/35606912/db55a88bc59cc59044d9821dc5b2174c1d687682.jpg {STEAM_CLAN_IMAGE}/35606912/f65c4428b566628a4fa6a555ab1d1005083d9e57.png We can't wait to see what you dig up when this update drops later this month! -Janna & Michael Kindred GamesHotfix 1.7.12Feb 8, 2024 - Community AnnouncementsJust a very minor patch to fix an issue with dedicated servers. If you're running into issues joining a server it could be due to exceptionally long load times. This seems to be causing an issue with Steam's connection protocol and I'm working on cutting down on load times to fix this. In the meantime, there's an annoying, but effective workaround. Play single player first to load the world initially without a server timeout kicking you out, then head back to the main menu and join the server you meant to join. The load time will be much much shorter and you shouldn't have an issue joining. Also in this patch I did a bit of tweaking to the fishing mechanic to make early game fishing quite a bit easier. Give it a go if you previously found the fishing a bit too challenging. Thanks again for all your support and patience throughout Early Access! Update v1.7.11Feb 8, 2024 - Community AnnouncementsWell I may have accidentally broke some stuff. Turns out I missed a couple edge cases where you could accidentally soft lock yourself out of being able to attack again until dying or restarting the game. This was due to the new updates on dual wielding and attack cooldowns that would ensure you couldn't spam attack and accidentally cancel an attack, resulting in missed damage. We also ran into a bug where weapons stored in your bank would not be automatically enhanced on startup. This should be resolved now, but in case you run into a situation where you do find a weapon of Fine or greater quality that is not displaying enhancements, you can place it into a community chest (or a personal storage chest on your property) and it will automatically grant you enhancements and unlock them for you. You can also use a prismatic stone in a pinch, but free is always better I've been told. This hotfix addresses these issues among a few other minor, but quick fixes I threw in. Thanks for your patience and understanding! At last, here are your patch notes: 1.7.11 Patch Notes Fixed: Can no longer get soft locked out of attacking and dodge rolling Scythes now do cleave damage again Conjure Mending Fairy works as intended again Weapons in bank should now properly be auto-enhanced Improved: Conjured Mending Fairy heal amount is now scaled by weapon damage used to cast the spell Update v1.7.10Feb 7, 2024 - Community AnnouncementsHey everyone! After the Frostfall event I introduced some much-needed weapon attack balancing, but also introduced a very annoying staff swing speed bug. While I fixed that bug a while ago, I did the whole feature creep thing where I made a new system that took longer than I expected to finish. This update introduces a bunch of bug fixes, storage chest sorting/filtering and weapon enhancements! Weapon Enhancements are a way to add some more semi-permanent progression to your character in the form of stats attached to your weapons. Weapons of Fine or greater quality will have these stats revealed and you'll unlock the ability to activate these stats while your weapon is equipped once you meet the weapon's class level requirement. Don't worry! There's a new tutorial card waiting for you once you pick up your first Prismatic Stone so you can read all about how the new system works. And what's a Prismatic Stone, you ask? Well it's a weapon stat randomizer device. You use it from your inventory, choose a valid weapon to enhance, and watch as the stats are shuffled for you. You can buy these stones from the Sleepy Haven magic shop (near the bank), or find them in locked chests scattered around Tirawyn. What's next? I've been working hard on the Treasure Hunter update which should be ready soon and is at the top of the priority list. In this update you can expect to find buried treasure throughout the world with the same loot you'd find in locked chests of that zone, but also a new item called artifacts. Artifacts can be traded in at the Treasure Hunter's Guild in Sleepy Haven in exchange for reputation. At certain reputation levels you can then purchase special treasure maps which will lead you to secret buried treasure somewhere in the world. These treasures will have rare and unique, one of a kind items you can't find anywhere else in the game. We've had this on the to-do list for quite some time now and I'm excited to nearly be finished with it. I think it'll add some extra content to the world while we keep working on Delver's Pass, the Azura storyline, skill trees and of course, dungeons. There's a lot coming up and I hope you're as excited as we are. At last, here are your patch notes: 1.7.10 Patch Notes New: Weapon Enhancement System Prismatic Stones Cooked Fish recipe learned at level 4 cooking Bank sorting/filtering Storage sorting/filtering Fixed: Hunting for Treasure Hunters quest fixed up to work in multiplayer Archer Tomb Key now properly removed when used (future update planned for the quest rewards here) Slimes no longer drop slightly used swords Fixed an issue with carry capacity stacking Sen now appears and disappears appropriately on the tutorial quest outside the orc training camp Fish leaderboards finally have default NPC leaders again Fixed a clothing/mask duplication bug! The bunk beds at The Gate in Windless Woods now have the correct description Crates in Farmlands are now dropping the correct items Staff attack speed greatly in...Development Digest January 10th - 20thJan 20, 2024 - Community AnnouncementsHappy Saturday! Today I'll be hosting the January Community Play Together on the official US server at 5pm PST (about 4 hours from now). I'll be hanging out in Discord on voice chat and in-game chat. Feel free to hop on! Depending on how many people show up, it can be anywhere from an hour to three hours of playing. If you haven't caught Michael (Kindred) streaming, you have been missing out! He's been streaming pretty consistently and showing off new things we are working on. He's been on both Twitch and YouTube so check those out! With the new year, Michael and I sat down and planned out what we aim to accomplish this first part of the year. We took our roadmap into consideration and decided to change one thing for winter: {STEAM_CLAN_IMAGE}/35606912/532fb4ef1cb0b50aeaf2abcdba06f7d5117ad871.jpg While we would still like to adjust the crafting, the combat needed a bit more love so we can get those dungeons out. If you want to take a look at what is changing with combat, join a stream or check out the past streams. We've got stats coming to weapons and the ability to change those stats through items. Our testers have been loving playing with it and we've gotten really great feedback through streams and testing. Last thing we need to tackle is how to save these new stats in our collections system. We wish it was easy, but it never is. Once that's all taken care of, we'll get this update out! We've got until March 19th (the end of winter) to get it out and still be on track, but we're hoping another week or two tops. Treasure Hunting is about 80% done. The mechanics are all set and tested. All that's left is to add the treasure around the world, draw some maps, and get the building and NPCs update in Sleepy Haven. We're anticipating a February release for Treasure Hunting. Bug Catching has been a hot topic for us lately. We're really excited about it and have a lot of fun ideas for it. We're planning for a March/April update for it, but that's a very rough estimate. Then we'll be tackling the Azura storyline which will introduce our first official dungeon. Spring officially ends June 20th and that's a ton to tackle before then. The above is the order we plan to tackle things, but they can be switched around and adjusted as needed. Delver's Pass is the next area we want to sprinkle into the Spring updates, so it gets worked on occasionally on stream. Hope to see you tonight! That's it for today. -Janna & Michael Kindred GamesUpdate v1.7.9Jan 10, 2024 - Community AnnouncementsHey everyone! Well, I know I promised 3 more days of Frostfall and you got practically a whole new week. That's because I went a bit crazy with some long standing bug fixes this week and did some tweaking to weapon swing timing, which took some extra testing. Melee combat was feeling a bit sluggish with arbitrary delays between swings, so we wanted to fix that up and make it feel more fluid. Because I wanted to get the build out, this means that melee weapons are going to be a biiiiit overpowered right now being able to attack much faster without changing damage output to make up for it. But that'll come soon. Lastly I took some time to make our Steam achievements retroactive for some events you may have completed prior to the update. But I want to point out that doing this eats up a lot of development time. Not so much for the achievements, but other updates to quests and such. Adding in bandaids for existing characters like this can also open us up to a lot of bugs because of all of the exceptions we have to add to the code. As a rule, we strive to always be building the game with a new player experience in mind, but we do our very best to ensure we're never breaking existing characters or losing any of your progress. Please be patient with us when some content needs to be redone on a fresh character, as the game is still in Early Access and as such, a beta state. Finally, let's talk about what's coming next this year! With Frostfall out of the way and the new year upon us, we're so excited to dive back into work on Delver's Pass, Treasure Hunting and the Azura storyline. Lots of awesome updates coming this year and we can't wait to share our progress via Discord, Twitch and here on Steam in the form of the Dev Digests. At last, here are your patch notes: 1.7.9 Patch Notes New: Full controller support for augment stone menu Fixed: Frostfall and Grimwick achievements can now be obtained by existing characters who have completed these quests prior to the achievements update Conjure Feast now spawns reliably in any location Fixed an issue with weapon augmentation Painter’s Panic quest now correctly checks for the amount of wolves defeated Can no longer upgrade the whistle item Vervain’s camera position is now fixed Getting locked out of your jump in multiplayer servers is fixed (to the best of my testing ability) Jed’s doll and other quest items fixed up and can no longer be dropped from inventory Food with health recovery now recovers every 5 seconds instead of 1 second Goblin chest lid taped back in place Fixed a typo. Just one. Jed now gives you a quest when you ask him about his fear of crabs Boss related achievements are now retroactive for old characters (One achievement is not retroactive yet, but will be fixed in a future update, so hang tight!) Logs and other resources shouldn’t drop their loot through the ground anymore Improved: Melee weapons swing speed reduced to prevent awkward pauses between swings Spiderfang Dagger poison affect bu...Frostfall Patch v1.7.8Jan 4, 2024 - Community AnnouncementsHey everyone! I know the Steam Winter Sale is over, but thanks to a few bugs with our last patch, we decided to push another update for you and extend Frostfall by a few more days so you can get your hands on some of that more rare loot that wasn't available until now. Enjoy the last few days of the holiday before we move to spring! Here are the patch notes: 1.7.8 Frostfall Patch Notes New: Added a new secret weapon to the Farmlands - Good luck finding it! Fixed: Frostfall Chest Loot Table updated Aldor’s run animation fixed Azurian Quiver now shows and grants appropriate stat buffs Nature Altar interaction issues resolved Jed’s Doll is back and can no longer be interacted with unless on Jed’s quest Other quest items also locked out until on the quests to prevent losing the items Vanishing and regular Item Displays now cull properly based on distance Server connection timeout issues should be resolved for most people Valeria’s alchemy tools should now be interactable again while on her quest Defeat 50 X achievements should now work correctly (defeating an additional one will trigger missing achievements) Meri and other NPC’s should no longer be T-posing when loading into a zone quickly Clients can now gain health from sleeping in beds Chest interaction issues after respawn seem to have been resolved Bee Hugger quest trigger now works appropriately Patch v1.7.7 - Steam Achievement FixDec 23, 2023 - Community AnnouncementsHello there! I hope you guys have been enjoying Frostfall again! Somehow I missed a very important step in setting up the Steam Achievements and I thank you guys for being my guinea pigs for them! This patch fixes them and should allow you to start working toward getting all of the current achievements. This patch also fixes a couple other minor issues that I got around to, but nothing major. I hope you have a great Christmas if you celebrate and a Happy New Year! Patch Notes: 1.7.7 Frostfall Patch Fixed: Lightning Strike spell fixed Sleeping in beds now regains health for clients Steam Achievements are now officially working Frostfall Chest properly closes after you initiate a second fight with the golem Frostfall Festival | Winter Event Update v1.7.6Dec 21, 2023 - Community AnnouncementsHappy holidays, adventurers! Welcome to the 4th annual Frostfall Festival! This event will last 2 weeks (ending on January 4th) so jump in now and visit Hope Harbor or Sleepy Haven and speak with the snowmen there to to get access to the exclusive event zone, Snowpeak. Frostfall isn't the only big news for this update though! I've also done a bunch of work on performance this update and I'm hoping you'll notice a big jump in frames per second. With this update, we've also hopefully fixed the bottleneck we had on the CPU, which means that the graphics settings in-game should now have a much more pronounced effect on your framerate. So if you're looking to grab a few more frames, try dropping your graphics settings down a bit. Lastly we've also introduced..... STEAM ACHIEVEMENTS! This is a pretty big milestone for us because it's been in the works for a while. We're starting small with only 13 achievements, but with each update you'll likely see a few more being added. Oh, and did I mention the game is currently on sale for Steam's winter sale? Well it is. Now is the best time to jump into Tirawyn, or grab a copy for your friends so you can explore together! If you weren't aware, I also livestream the development of Swords 'n Magic and other game development related content over on Twitch. If you haven't caught a stream lately, you're missing out! Check out streams here. And finally here are the patch notes: New: Miner’s Cap now has a real light Bendy Stick is no longer flame resistant 13 Steam Achievements Frostfall Festival! PvP is back! (In an experimental form, so expect bugs, especially with spells) Use the /pvp command to flag for PvP. You can only attack other flagged players. Toggling PvP mode off triggers a 5 second delay to prevent cheesing. Improved: Full gamepad support now available on character selection and creation screens Increased character slots from 5 to 10 /Emotelist command changed to /Emote Can now change your difficulty from the pause menu (not for Forgotten characters!) Studded Glove recipe changed from bow string to coarse thread Tiny Crabs are now also weak to blunt weapons (poor guys) Nails can now be crafted at level 0 blacksmithing Fixed: Puck was found guilty for lying about giving you her dagger AND some coin Jenk’s bugswatter has been confiscated Fixed some quest-related typos Lore books and other small objects no longer unhighlight when obscured by your giant head Using the /Emote command no longer shows the /Who list as well Lightning Strike spell has been recharged at a local Tirawyn charging station Forged in Honey quest has been patched so you can’t lose the quest items by leaving dialog early The stump puzzle in Windless Woods no longer locks you out of the veiled chest Hide Tooltips option in your journal now works as expected Fixed architecture snapping so building walls and pillars snap rotate correctly finally Removed random orange leaves in the goblin camp due to season changes A certain secret recipe can...