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Swords and Sandals Medieval

 
Patch 1.9.0Jan 6, 2020 - Community AnnouncementsHi everyone, this is a small but overdue patch for Swords and Sandals Medieval. Thanks for your patience! Patch 1.9.0 notes Increased the XP your knight get during battles All champion stats have been reduced by 30%. There was an number of complaints about boss difficulty, so this should help but still keep the game challenging. All regular knights' stats have been nerfed to be more in line with the player Fixed an exploit where the judge could be bribed when stealing even if the knight had no gold Cheers, Oliver Joyce WhiskeyBarrel Studios1.2.0Oct 2, 2017 - Community AnnouncementsGood morning, noble knights! Just wanted to announce we have patched the game to v1.2.0. Apologies for the delays in the patch, I hope you find the game improves with this latest patch. Many people have mentioned the 'Unique' armour and weapons - they were a bug ( actually, to be more concise, they are the items the boss knights use, and if the player tries to equip them, they would crash the game) . This should be fixed now, but if you find your character still crashes, you may have to start a new knight. Sorry about that! I've also gone through and sped up transitions and things in the game to make it more playable. Here's the full change list: * NOTEWORTHY CHANGE - Knights no longer gain XP when battling in tournaments (other than the boss battle). Instead , they will get double the gold from victories. * Added a button to toggle between full-screen and windowed modes (access from Settings Panel) * Sped up fade transitions on many screens to make the game feel faster * Fixed a bug where 'undefined' weapons and armour caused the game to be unplayable ( You may need to restart characters if game still bugs out for you when you load previously saved knights) * Food and shelter at the tavern are now cheaper. * Nerfed jump distance from agility by 33% * Other small misc improvements 1.2.0Oct 2, 2017 - Community AnnouncementsGood morning, noble knights! Just wanted to announce we have patched the game to v1.2.0. Apologies for the delays in the patch, I hope you find the game improves with this latest patch. Many people have mentioned the 'Unique' armour and weapons - they were a bug ( actually, to be more concise, they are the items the boss knights use, and if the player tries to equip them, they would crash the game) . This should be fixed now, but if you find your character still crashes, you may have to start a new knight. Sorry about that! I've also gone through and sped up transitions and things in the game to make it more playable. Here's the full change list: * NOTEWORTHY CHANGE - Knights no longer gain XP when battling in tournaments (other than the boss battle). Instead , they will get double the gold from victories. * Added a button to toggle between full-screen and windowed modes (access from Settings Panel) * Sped up fade transitions on many screens to make the game feel faster * Fixed a bug where 'undefined' weapons and armour caused the game to be unplayable ( You may need to restart characters if game still bugs out for you when you load previously saved knights) * Food and shelter at the tavern are now cheaper. * Nerfed jump distance from agility by 33% * Other small misc improvements