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Swords and Sandals 5 Redux

 
Patch 1.3.0 is live!Dec 21, 2020 - Community Announcements"Bah, I'm a gladiator not a pest control service!" - The Gladiator, Swords and Sandals V As part of this round of patches for all of the Swords and Sandals games ( eleven games to support now in total including spinoffs and remakes!), one of the games that needed the most love was Swords and Sandals V Redux. This game is by far the most complicated I've made (only Crusader Redux rivals it) and definitely one of the buggier games - RPGs so often are and this one had an incredibly convoluted development (both through the original and the remake!) Anyway, this patch is long overdue and I hope it makes your dungeon crawling that little bit more enjoyable. I haven't been able to squash every bug but I'm hoping many of the major ones no longer cause grief - but I'll be sure to monitor the discussions (and the Discord Channel) to try and keep on top of things. As with the other S&S games, this is by no means the last patch the game will ever get, so if I've missed something, I'll keep at it. Please note, this patch is for the PC build only for now ( I need to source another Mac so I can recompile it!) Cheers, Oliver Joyce Whiskeybarrel Studios BUGFIXES Fixed up how items work in dungeon when you have a lot of items. You can now properly look through your items when tapping USE ITEM in the dungeon and choose the item you want ( instead of seeing nothing there - was a big bug ) Fixed a bug where loot panels would spawn twice if tapping button fast Fixed a bug where Falcon Eyes skill used melee damage instead of ranged damage values Increased damage power of Winters Core per point spent on skill Fixed a bug where Children of the Malevolence left massive blood splats on screen Fixed up animation of spirit and shaman enemies Fixed a bug where the game forced you to start up in Fullscreen mode even after you had chosen Windowed mode. Fixed a bug where arenas sometimes scrolled past where they should and sky was visible behind Fixed some jittery camera bugs while in the arena Changed how elemental/magic resistance works. Spells that fail to hit now show a "MISS" icon (instead of RESIST). Successful spells damage is *reduced* by whatever your magic resistance is. (A fireball spell that hits for 200 damage against a character with 50% fire resist will only do 100 damage, for example) Enemies who have 100% resistance against you will show an IMMUNE icon still. Fixed a bug where enemies in dungeons did not rest when their essence reached zero Fixed a visual bug where your gladiator didn't appear at the top of the stairs in the Hypogeum intro Fixed a visual bug where Arena Champion battles were not centered and the characters were too large on screen GAME IMPROVEMENTS / BALANCING Steam Achievements are now in the game, 151 in total! Damage to enemies now is cumulative. If an enemy has 25 armour and you do 100 damage, not only does the armour go down to 0, you also take an extra 75 points of damage. Previously if your armour reached zero in one attack, it absorbed t...Have You Played Swords and Sandals?Mar 19, 2018 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Gladiatorial combat RPG Swords and Sandals has been part of my life for a very long time, and yet I sometimes forget that it exists. Most recently I was reminded when I saw new Steam release Warriors: Rise to Glory! which appears to be a Swords and Sandals game in all but name. Then I noticed that Swords and Sandals 5 Redux is also on Steam. Maybe I’m not the only person who’s heard of this series after all! (more…) Patch v1.0.8 is liveJan 26, 2018 - Community AnnouncementsHey all, another patch has just gone up. This one was mainly to deal with issues surrounding the 'Third Ward' quest. It originally had a time limit but was proving to be very buggy for some users, so I removed the time limit. Patch notes here! Version 1.0.8: * Changed the Third Ward quest to remove the countdown timer - you now must do 30,000 points of damage instead. (This quest seemed to inexplicably fail for many people, so it was altered) * Fixed a bug where gladiators in the Sprint couldn't upgrade past level 1 armour * Added option to use Low Rez textures for gladiators (change from settings mode) - if you find you can't see your gladiator on the screen, try switching to this mode and restarting.) * Improved the drop rate of the Twin Bubbles book * Improved the drop rate of better loot in dungeon chestsPatch v1.0.8 is liveJan 26, 2018 - Community AnnouncementsHey all, another patch has just gone up. This one was mainly to deal with issues surrounding the 'Third Ward' quest. It originally had a time limit but was proving to be very buggy for some users, so I removed the time limit. Patch notes here! Version 1.0.8: * Changed the Third Ward quest to remove the countdown timer - you now must do 30,000 points of damage instead. (This quest seemed to inexplicably fail for many people, so it was altered) * Fixed a bug where gladiators in the Sprint couldn't upgrade past level 1 armour * Added option to use Low Rez textures for gladiators (change from settings mode) - if you find you can't see your gladiator on the screen, try switching to this mode and restarting.) * Improved the drop rate of the Twin Bubbles book * Improved the drop rate of better loot in dungeon chestsPatchv1.0.6 is liveJan 23, 2018 - Community AnnouncementsHi everyone, just a small patch to fix a few issues that I'd discovered with the game. * Fixed a bug where runes of strength, stamina, etc did not allocate a stat point correctly * Fixed a bug where sometimes torches would bug out when going into a dungeon * Updated some quest descriptions to more accurately reflect quest goals * Added low res arenas for machines with very low specs (will look more pixelated but you won't see the grey/black screen on arenas) * Fixed a bug where enemy gladiators sometimes timed-out while thinking of their next move May your swords be true in the dungeons deep! Patchv1.0.6 is liveJan 23, 2018 - Community AnnouncementsHi everyone, just a small patch to fix a few issues that I'd discovered with the game. * Fixed a bug where runes of strength, stamina, etc did not allocate a stat point correctly * Fixed a bug where sometimes torches would bug out when going into a dungeon * Updated some quest descriptions to more accurately reflect quest goals * Added low res arenas for machines with very low specs (will look more pixelated but you won't see the grey/black screen on arenas) * Fixed a bug where enemy gladiators sometimes timed-out while thinking of their next move May your swords be true in the dungeons deep! Patch 1.0.5 is live!Jan 19, 2018 - Community AnnouncementsHey all, thanks for all the kind reviews so far - I'm working hard to improve the game with every new build. Patch 1.0.5 just went up and contains a bunch of fixes to the game. Here are the main patch notes: * Ultratus Amulet is back in the game ( was removed in earlier patch because it was buggy ) - Maximus and Ultratus players will find it in the intro screen to the dungeons. - This amulet reduces your death roll needed to 5 instead of 10. * Added an 'Error Log' button in the Settings screen. Toggle this on to see any errors the game might be throwing , so you can screenshot and send to [email protected] - Note, if an error appears with Error Logs On, click the text a few times to clear. * Reduced the difficulty level of the Gladiator Sprint mode by 25% * Fixed a bug where Heart of Luminus and Teleport couldn't be used in dungeons * Gladiators can no longer teleport to dungeon level 20 * Fixed a bug allowing gladiators to teleport to guardian levels after defeating them * Fixed a bug where in dungeons dead enemies on tiles could still be encountered * Fixed a bug where sometimes the dungeon room intro wouldn't disappear after a short time * Fixed a bug where levers sometimes spawned on tiles occupied by monsters or guardians There's going to be another patch in a week or two once I've collected a few more error reports - so if you find some bugs and want to let us know, turn on the ERROR LOGs in the settings. Cheers, Oliver Joyce Whiskeybarrel StudiosPatch 1.0.5 is live!Jan 19, 2018 - Community AnnouncementsHey all, thanks for all the kind reviews so far - I'm working hard to improve the game with every new build. Patch 1.0.5 just went up and contains a bunch of fixes to the game. Here are the main patch notes: * Ultratus Amulet is back in the game ( was removed in earlier patch because it was buggy ) - Maximus and Ultratus players will find it in the intro screen to the dungeons. - This amulet reduces your death roll needed to 5 instead of 10. * Added an 'Error Log' button in the Settings screen. Toggle this on to see any errors the game might be throwing , so you can screenshot and send to [email protected] - Note, if an error appears with Error Logs On, click the text a few times to clear. * Reduced the difficulty level of the Gladiator Sprint mode by 25% * Fixed a bug where Heart of Luminus and Teleport couldn't be used in dungeons * Gladiators can no longer teleport to dungeon level 20 * Fixed a bug allowing gladiators to teleport to guardian levels after defeating them * Fixed a bug where in dungeons dead enemies on tiles could still be encountered * Fixed a bug where sometimes the dungeon room intro wouldn't disappear after a short time * Fixed a bug where levers sometimes spawned on tiles occupied by monsters or guardians There's going to be another patch in a week or two once I've collected a few more error reports - so if you find some bugs and want to let us know, turn on the ERROR LOGs in the settings. Cheers, Oliver Joyce Whiskeybarrel StudiosSwords and Sandals: Official Tome of LoreJan 14, 2018 - Community AnnouncementsHey gladiators! As some of you may know, the Swords and Sandals series spans over five games and two spinoffs ( Crusader + Medieval ) - with at least two more titles either planned or in development. This, of course, can make for some interesting and confusing timelines and lore! For those of you who are interested in a finding out a little more about the Swords and Sandals universe, I've started writing an official 'Tome of Lore' document. In this document, I've written more about each Arena Champion, what happened to them after the tournament, a little about the famous places and heroes of the world and so on. Swords and Sandals: Official Tome of Lore The Tome is a work in progress - currently I've only written of events up to and including S&S 2: Emperor's Reign. Let me know if you enjoy the Tome, or have any questions about the world and its characters in the comments below! Cheers, Oliver Joyce Whiskeybarrel StudiosSwords and Sandals: Official Tome of LoreJan 14, 2018 - Community AnnouncementsHey gladiators! As some of you may know, the Swords and Sandals series spans over five games and two spinoffs ( Crusader + Medieval ) - with at least two more titles either planned or in development. This, of course, can make for some interesting and confusing timelines and lore! For those of you who are interested in a finding out a little more about the Swords and Sandals universe, I've started writing an official 'Tome of Lore' document. In this document, I've written more about each Arena Champion, what happened to them after the tournament, a little about the famous places and heroes of the world and so on. Swords and Sandals: Official Tome of Lore The Tome is a work in progress - currently I've only written of events up to and including S&S 2: Emperor's Reign. Let me know if you enjoy the Tome, or have any questions about the world and its characters in the comments below! Cheers, Oliver Joyce Whiskeybarrel StudiosPatch 1.0.4 is live!Jan 12, 2018 - Community AnnouncementsHey gladiators, we've just pushed Patch 1.0.4 up for the PC build of the game (Mac coming soon) - a few bugfixes and balancing. Patch notes here: * Reduced the difficulty level of the Gladiator Sprint mode by 25% * Fixed a bug where gladiators could keep attacking when their essence was near zero in dungeons * Fixed a bug where the most recent item found / bought couldn't be used in your inventory sometimes * Fixed the damage done by Sunder Armour ( will only do a small amont of damage if enemy isn't wearing armour, but double if they are) * Potential fix for gladiators who encountered a dungeon guardian more than once and couldn't progress to the next chapter (if it still fails on your save game, you may need to start a new gladiator.Patch 1.0.4 is live!Jan 12, 2018 - Community AnnouncementsHey gladiators, we've just pushed Patch 1.0.4 up for the PC build of the game (Mac coming soon) - a few bugfixes and balancing. Patch notes here: * Reduced the difficulty level of the Gladiator Sprint mode by 25% * Fixed a bug where gladiators could keep attacking when their essence was near zero in dungeons * Fixed a bug where the most recent item found / bought couldn't be used in your inventory sometimes * Fixed the damage done by Sunder Armour ( will only do a small amont of damage if enemy isn't wearing armour, but double if they are) * Potential fix for gladiators who encountered a dungeon guardian more than once and couldn't progress to the next chapter (if it still fails on your save game, you may need to start a new gladiator.