
Sword of the Stars: The Pit 2
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Update 1.0.28 - The Unsexiest UpdateOct 7, 2024 - Community AnnouncementsUpdate 1.0.28 is the least sexy update ever, and that's including hotfixes. Hotfixes have a certain tension to them because they're fixing an immediate issue that's interfering with the game. 1.0.28 - Optimizations - Map fixes See? Super un-hot. But, onwards we march!The Pit 2 Demo Updated To 1.0.27!May 21, 2024 - Community AnnouncementsAs we've worked to expand and improve The Pit 2 in Early Access, there has been a demo available for people to try, which is slightly uncommon, but it seemed to make sense to let people try out a game before deciding to buy, Early Access or not. It's been over a year since the last demo build, so we figured it's time for a new one. If you've been pondering the game, try the demo. And if you have the game and want to get your friends to check it out, now they can with a demo that mirrors the current state of the game. {STEAM_CLAN_IMAGE}/41307917/c1704d437c41db720d429e0028e594f76829ea1c.jpg In the demo, you can choose two of the five player characters in the game, The Marine and The Medic, to get an idea how differently characters play compared to one another (you can still check the skills, attributes, and item load-outs of the other three, you just can't play them). Then you can try the first three floors of The Pit 2, with the normal dynamic layouts and randomized encounters and loot! Shoot some things, scrounge for things, make things, turn things into other things! Maybe die! Probably die! It's a Rogue! And after having some fun on the first three floors, ask yourself... if this is just the demo, what would you find if you could go to floor four and beyond? Even more things, that's what. Armor, monsters, special biome floors with special surprises, new rooms filled with who knows what! The Pit awaits... who long can you survive? https://store.steampowered.com/app/1698630/Sword_of_the_Stars_The_Pit_2/ {STEAM_CLAN_IMAGE}/41307917/9268b44bb43e654819fc28563aa939c29c7f0eee.png1.0.27 Update - We were on the Moon... with Steve.May 10, 2024 - Community AnnouncementsWe know over the last months, progress on The Pit 2 slowed and we understand that would lead to reasonable concerns about its future, but the truth of the matter is that for a handful of mundane, video game industry biz reasons, we had to slow down. We never stopped, but it made regular updates less regular obviously. Does this update mean things are now back to previous output levels? No, only because there will be a ramping up, but it does mean a lot of the things that were stressing our time are concluded, and that just means more time for The Pit 2! TL;DR We're a smaller indie studio and sometimes as the world and industry moves around us, we have to adjust our focus a bit. We really appreciate you all checking in and we look forward to hearing more about what loose wires you manage to find and how you like / dislike QOL additions. More to come! Update 1.0.27 Additions New Catwalk floor styles added. Slash and Bite attacks now have a graphic. Device choices added to prop interactions. Preferred Devices added. If a device is selected in one interaction, it will become default until uses are spent or a different device is used. Right-Click inventory Filters to sort inventory by that category. Changes Select cosmetic props now have per-tile custom attributes (eg: lighting - let's see if you notice) Event log moved behind Repair Interface. New Inventory Filters! Bio Mods and Crafting Materials. Progress bar added to repair pop-up. Den Mother culled from around starting areas of Forest Biome levels. Fixes Stacked item applied bonus bug fixed. Equipment damage feedback not updating bug fixed. Various Typos fixed. Not Fixed Those reported sound volume bugs, because our producer didn't check them in on time! 1.0.26.b hotfixJul 7, 2023 - Community AnnouncementsAI hotfix unresponsive monsters fixed1.0.26 Update - Suns Out, Guns, Knives, Vibroblades, Grenades, Etc. Out.Jul 4, 2023 - Community AnnouncementsHi gang! Below you'll find the list of changes and tweaks and additions to the 1.0.26 update. Try out some of the additions and changes made based on your feedback and as always, keep an eye out on the gameplay in general. Without your feedback, we spend all our time in the lab, working on bigger things that take awhile before we can let you play with them (more on one of those things below). As always, thanks for playing the game and chatting with us about it. And the Summer Sale is on at Steam, so if you know about out there that you think might dig the game, let them know that this is a good time to grab the game price-wise! To summarize this update, there is a lot of HUD work, most of it where you can see it (map rotation settings, additions to item info, automatic fading to the log list), but some of it is adjustments to optimize icon use. The map control changes are handy, but hurt enemies now leaving trails you can follow is handy AND cool. OK, we're back to the lab - as always, feedback, feedback, feedback! Update 1.0.26 Additions (When using attack key) Attack nearest only uses melee weapons (When using attack key ) Melee attacking nearest target is an Option toggle. Minimum Stat requirement shown in Item requirements. Opacity fade added to log list (mouse-over brings back full opacity). Audio stingers added for when player uses elevator and teleports. Mini-map controls now nested in a sub-menu. When the mini map is locked you can choose the cardinal direction. AI processing optimization. Blood trails for fleeing enemies. Changes Text for Game Over buttons has been updated for clarity. Adjustments made to game loading. Adjustments made to icon loading. Fire effect on player follows player better Improved interact key-press (doors were overriding proper interact selection). Sound drop-off for snoring Moonbear adjusted. Sound level decreased for Electrical Towers in Generator Level. Loading bar has more than one text line (more to come). Tile info mouse over only on in map tiles. Fixes Grabbed status now cleared when moving between floors. Mistyped Teleport traps fixed. More traps in game now. Show Save Game button available when not valid. Held movement key no longer overrides additional movement key presses (e.g. Hold forward move key, then press left or right, player will move left or right instead of forward). Meaty Hotfix 1.0.25bFeb 10, 2023 - Community AnnouncementsA larger than typical hotfix for the 1.0.25b update. I mean, look at it, it has changes and new stuff added. It's basically a tiny update, but, well, the start of the year was hectic, so we made some hotfixes, and then some bigger fixes, and then said let's make a few changes, and while that was happening, stuff got added. It happens. We can pretend it's 1.0.26 if you want... at least until we do update 1.0.26. As always - feedback, feedback, feedback! Changelog 1.0.25b Fixed Broken fishing rod bug fixed. Modifier feedback bug fixed. Stat going over cap bug fixed. Game loading refactored to remove redundancies causing varous issues. Cooking Fire button-text missing bug fixed. Target Dummy as valid target bugs fixed in tutorial. Adaptoid prop-types list working correct now. Utility Belt shifting location when double-clicking fixed. Stimulants disabled bug Changed Den Mother tweaked, her chest tables changed Auto-attacking now disabled when enemies are visible but out range (causing players to attack nearby props by accident). Wooden Chest skill check. Adamantium Claws and Razor Fists tool-tips updated to include weapon stats. Added Player given feedback when Skills & Stats reach their max cap. Adamantium Claws implemented Added confirm pop-up for deleting a saved game when starting a new game. Option added to Game Options to enable / disable the deleting saved game warning. 25.a hotfixDec 23, 2022 - Community Announcementsstasis pod set up elevator bug fixed prop loot bug Just kidding - this update is way more than just dressing up the monsters!Dec 23, 2022 - Community AnnouncementsHappy Holidays everybody! This is a meaty update for the team, with a major focus on additions to the biome levels, with new surroundings, new surprises, and even a new scavenging mechanic that takes advantage of the ponds. The Christmas additions will end after the holidays, so enjoy them while you can. Some we added just because they make us smile, like rats in sweaters and presents replacing ammo crates. Some just makes things feel Christmas-y, like festive trees and snow. But watch for snowmen - they're harmless and if you give one the old what-for, you might find a surprise inside! What's not temporary are the additions to the Biome levels. We've added to the surroundings, bringing more Sword of the Stars lore into the game with Strangler habitats. And listen carefully for a Den Mother Moonbear. You don't want to wake her. She is however guarding a Strangler cache, so if you think you've got the skills, of if you really desperate, see if you can get in there and make off with whatever you find. Most importantly however is we've added a new mechanic to the game, which allows you to fish in the Biome ponds in the hopes of catching food and even handy items. With this addition comes a host of related content, including new items (various fish and eels), new messages, and new recipes attached to them. Why eat raw eel when you can make something better with it? It has been a wild year, bringing The Pit 2 to Early Access and we want to thank you for your support and feedback. If you think back to the game when it entered EA and now, those changes are because you all got into the game and helped us shape it. So thank you for this past year and we're looking forward the new year and everything in store for the game! We are going to keep and eye on the boards, as we always do after we update, and we'll also be taking a few days off to bundle up on the couch and sip hot drinks, but we'll be back at it in no time. Have a most excellent holiday, wherever you are, and whatever you celebrate; From the Kerberos Team to you, Merry Christmas! {STEAM_CLAN_IMAGE}/41307917/0d2670243ebc004bc63713249a95a8f80dd77825.jpg Changelog 1.0.25 Added Christmas theme added! Because Ho Ho Ho! Christmas decorations! Rats in Sweaters! Snowmen with goodies! New Christmas placeholder of final floor. Moonbear Den Mother in Biomes. Mushroom Burger. Yum! Various fishing items, including some fish and eels. New recipes using the new fishing items. Fishing rod item with fishing feature (put fishing rod in your hotbar, stand facing water in a biome, and click to cast). Cooking fire "crafting" element added New breakable prop class introduced. Items like pots and small bushes can be easily attacked and smashed. Occasionally they reveal something. Fog Bank element that floats around and blocks line of sight. Changed Visual improvements and additions to the biome, including additional props and elements as well as texture updates to some elements. Minimap now given visual priority over ...Hotfix 1.0.24.gNov 11, 2022 - Community Announcementslaser damage bug invisble enemy bug Line of sight adjustments Cancel Deploy trap previous floor reload of enemy data bug added item charges to loot names Turrets causing infinite enemy turn bug Mixing up ammo types when reloading with low ammo bug High Explosive ammo stats change distribution tables and rooms updates Adjusted bonus ammo drops Envirosuit equip / durability bugsHotfix Update 1.0.24.fOct 31, 2022 - Community AnnouncementsBit more then a hotfix, but not quite an update. Wanted to get some of these fixes live before moving on to the next update trigger multiple adaptiods with multishots Modified Adaptiod exclusion list Motion sensor duration adjusted Adjusted Beserk door trap duration Added scroll controll to opening text scroll Attacks to apadtoid in prop state passed on to adaptiod state Enemies caugth in closing doors from alarms will be crushed fixed alphabetical sorting in sots dex added more feed back for item destroyed door trap added feedback for when status effect is avoided from a stat roll Maitenance Master paralayze beam cool down Load player logic adjusted for edge inventory cases ( ie utility belt placed to the extreme right ) Updating loot item name tag on the ground when topping up a stack but leaving somebehind (if inventory is full and there is no room for a new stack) Adjusted durability mods to be proportional to base value and current value unload ammo from weapon into full inventory drop excess ammo on the grouond teleported log feedback Adjusted icon loading logic Adjusted Enemy loot drop algorithm Enemy and Room tweaksHotfix 1.0.24.eOct 24, 2022 - Community Announcementsadaptiod adjustments (sensor spotting, damage trigger, exclusioins) ammo type modifications Attack bot in wall bug Movement modifier code refactored ruined surviellance console infinite spawn bug monster spawn tweaksHotfix 1.0.24.dOct 23, 2022 - Community Announcementsbrood mother spawning rats in doors bug click walk through doors (new first floor bug, issue with new floor algorithm) interact with props at a distance bug tool adept stacking bug cleaned up discrepancies in range feedback Biome / Unique floor distribution algorithm bug Disabled slow trap from webs until slow stacking bug can be sorted out1.0.24.c hotfixOct 21, 2022 - Community Announcements24.c infinite loading map bug(usually after a biome) pick up item tweaks (g and shift g will take all if the menu is open) click to pick up menu option added to game options turret code change so can be targeted and display proper range infoTricks and Treats Return To The Pit 2Oct 21, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/41307917/fa4570650f40ec05b93bde5cb6abb0f2d0e43517.png Normally a noisy and raucous place, The Musty Brig was more of a low hum that evening, for it was Halloween, and Old Gunny was several glasses into his favorite rot gut, which is when he usually starts telling tales. And when Gunny shared war-stories, everybody listened because they often learned something that might keep them alive at a critical point. Often, but not always. "And the rock rats, they run around, like little skeletons... skittering..." Gunny started making little noises and wiggling his fingers in an attempt to approximate what a skeleton rat looked and sounded like, but mostly he looked like he was trying to play an invisible piano. "Where is this asteroid facility again?" Asked someone in the back. It was a younger Raptor. To look at him, he probably hadn't explored more than the abandoned and cleared Pit in the Feldspar Mountains. "Wouldn't you like to know!" Hollered Gunny. "Where's m'drink?" The keeper poured him another one. There was no point cutting Gunny off, it just ended in a fight, Gunny versus everybody. "The hallways are littered with gravestones, cobwebs that could slow a tank, and Fear Gourds. It's enough to make yer blood run cold. But worst of all..." It felt like the whole bar leaned in all at once, waiting for him to finish the sentence. And waiting. "Where's m'drink?" "You're holding it!" Shouted the crowd. "Worst of all... is Jack Strangler. Ten, no twelve feet tall, he's all sinew and claw, but instead of a head, he has a fiery Fear Gourd!" The crowd chuckled. "But only around Halloween." There were murmurs, as older Raptors explained Halloween to the younger mercs. The old customs didn't always carry to the new colonies. "You're full of it, Sarge!" Someone yelled out. "It's true! And the rat mothers wear witches hats!" That broke the dam, and the entire place started howling before breaking into a filthy song favored by SolForce Marines only they'd changed the hero of the song to be old Gunny. "Happy Halloween, you bunch of knuckle-draggers!" Shouted the barkeep. "Drinks are on Gunny!" {STEAM_CLAN_IMAGE}/41307917/70e3fb451a30b5e5840aa880cdd436e7f3a6fa8f.png It's Halloween and that means it's time for Kerberos Productions to celebrate by adding little tricks n treats to our game. The Pit 2 launched into Early Access last Halloween, so we didn't get dressed up then - it would have sent a confusing message about what the game was - but after a year of improvements and incorporating the feedback of players, we're ready to get a little spooky! But don't worry, if these Halloween events aren't your style - the event is only temporary, lasting just the week leading up to All Hallows Eve, and on top of that, we've put a switch on the Character Select screens, so you can turn off the fun if you want. Why would you? We don't know, but just in case, we don't want you to feel like we're forcing it on you. So, gear up Raptors and get ready to jump ...Update 1.0.24 - New Difficulty Levels, Achievements, and SpooOOooky Stuff!Oct 19, 2022 - Community AnnouncementsGreetings! Summer is gone, Fall is here, and it is time for a new update. It's been about six weeks since our last update, but we've been busy, never fear. The biggest addition to the game, at least from a play perspective, is Difficulty Settings. Now you can take on The Pit at an easier setting as well as a harder setting. Because some days you just want to punch monsters with less stress. And other days you just want to be the hardest Raptor around. Not to be scoffed at are Steam Achievements. We enjoy them as much as you do and now is the time to add them to the game. We also made some changes to the game and fixed a lot of bugs, but one last addition should be called out and that's the Pick Up Items Menu. Some of us (like our producer) are inventory pack-rats, happy to grab anything and everything dropped at their feet, and then eventually they have to clean it out. Others are more discerning about what they want and need to pick-up, so if that's the type of player you are, we've added an options that let's you pick and choose what you want to add to your inventory. Had a big fight and now there's all manner of loot around? Use the menu to grab what you want, and leave behind anything you don't! And one final note; It's Halloween soon! And that means spooky, right? So, next week, be on the look-out for some seasonal treats as you try and survive... ...THE PIT! 1.0.24 Additions Steam achievements! Three difficulty settings - Hard, Normal, Easy, which you can set on the Character Select screen before you launch your run into The Pit. Pick up items menu - When faced with a lot of dropped loot in an area, you can Right-Click and select only specific items you want to pick-up. Halloween mode - automatically available close to Halloween (On/Off option on character screen for those who don't like Halloween, though we can't imagine such a person.) Changes Player starts in new airlock entrance to The Pit. You're on an asteroid after all, it only makes sense you came in through an airlock. Fixes Movement instructions made by player during an enemy turn will now be cleared if the movement keys are let go. Unable To Move prompt checks key bindings so any player key changes are accurately reflected in on-screen instructions. Exit tutorial bug fixed. Scanning analyzer 0% chance bug fixed. Empty cooker exploit fixed. Improvised Med-kit missing disease now clears properly. Biome exit point on the mini-map in proper location. 1.0.24b Stat point exploit fixed. Energy Drinks now working properly. Pick-Up items menu can also be used by pressing CTRL G as well as right clicking on items or their area. Added Resist Icons. Removed Traps from possibly being an Adaptoid. SotsDEX recipe tab now updates in real-time. Armor Quality Update - 1.0.23Sep 12, 2022 - Community AnnouncementsWell hey! Did you survive Monster Summer? In The Pit 2 we mean. It has been a few weeks since our last update - chalk it up to Summertime. Everybody's either taking a break or attending a conference. But Fall is coming and we're ready to share something we've been working on. Armor Qualities! This is one players have been asking for and now everybody can try it out - up until now, not all armors were created equal, but now that even applies to armors of the same type! Two pieces of kit might have very different disabilities - or maybe they have the same protection, like you just got them fresh from SolForce Quartermaster, but one just seems to let you move a bit freer than the other, or it moves quieter. Armor scavenging and crafting has just taken an interesting turn now that the end results might just give you that little extra edge... IN THE PIT! Changelog 1.0.23 Armor Quality - Because maybe that Red Green Special armor made of field-expedient duct-tape is going to serve you better than that off-the-shelf Flak Jacket you found! Room distribution adjustments Zuuling AI tweaks Adaptoid spawn adjustments Want to know more about the qualities of your armor - come chat about it with the developers on The Pit 2 community boards! Speaking of the community boards and Fall and so forth, make sure you're checking out the boards here on Steam, as we will be talking more and more about the final steps leading us out of Early Access, so now more than ever is the time to make your thoughts and ideas heard!22.b hotfixAug 17, 2022 - Community AnnouncementsKey binding for fullscreen map ( "`" tilde by default) Loot mini map tool tip bug fix Scaling fix for extreme map shapes in fullscreen modeUpdate 1.0.22 - He’s the map, he’s the map! I’M THE MAP!Aug 15, 2022 - Community AnnouncementsNot the biggest update, but we’ve made some big changes to the map. Big shift in presentation, big changes in how it displays level info. Have a look and let us know how you like it. Changelog 1.0.22 Really cool level map update. Various minor adjustments and tweaks. Hotfix 1.0.21bJul 25, 2022 - Community AnnouncementsChangelog Fixed Door interact button persisting after destroyed bug Empty prop mouse-over bug Failed initialized door / line-of-sight bug Changes Smoothing control for camera following player (slider in Game Options) Whole whack of items! Rifle AK, Star Fondue, Morrigi Flavor Oils, Disease Extract, X-Rray Transducer, Mutagen, Cannon Parts, Reflex Microfurnace, Chitin, Adamantium Resin, Living Steel Remnant, Unstable Isotopes. 1.0.21 changelogJul 13, 2022 - Community Announcements1.0.20c Hotfix A mini-update, but there were a couple of sweet additions to drop in as well. Please play and feedback feedback feedback! Added Save Preview - Character select screen now shows Save File stats, inventory, and equiped items. NOTE: Will only work with new saves. Use Bio-mod interface (Double-click or right-click a Bio-mod to bring up an interface to select which item to add it to.) Add Bio-mod to item interface (Right-click item and select Add Bio-mod to bring up an interface to assign viable Bio-mods to it.) Lock Mini-Map rotation button. New models for different classes of doors (standard, heavy, armored, vault) Changed Drag Scanning Analyzer or Diagnostic Chip over Bio-mod in inventory to ID the Bio-mod details. Fixed Teleport trap bug - you now receive a teleport trap for disarming the trap. Invalid door trap feedback bug (Enemies were triggering the feedback.)
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