Show/Hide Show/Hide

Surviving Mars

 
Martian Express - Hotfix 1May 18, 2022 - Community AnnouncementsRelease date: 2022-05-18​ Game Version: 1011166 Bug fixes Fixed missing train sounds Fixed issue with dome/habitat birth timing Fixes issue where too many colonists would be gathered for transport (elevator and rockets). Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch) Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load. Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains Fixed game hanging under some conditions when colonists use the elevator Balancing Added option to manually make colonists exit trains Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track. Increases the number of colonists that can wait for trains at a station If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending. Fixed clogging for station depots Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource. Changes to balanced mode for crates If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it. Welcome aboard, the new Content Creator Packs have arrived!Apr 28, 2022 - Community Announcementshttps://store.steampowered.com/bundle/25614/Surviving_Mars_All_New_In_Bundle/ Calling all Survivors! The day has arrived! The 3 new CCPs (Content Creator Packs) have finally arrived, and we're excited to welcome you aboard. The packs will be available separately, or in a "All New In" bundle! You'll be able to change how you play the game with the "Martian Express Pack" created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit. The "Martian Express Pack" allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. You can also enjoy the 10 new terrestrial building skins included in "Future Contemporary Cosmetic Pack" by modder Teerapat "Quad Rioters" Kitjawijit while you listen to the 16 new songs from the "Revelation Radio Pack". Martian Express Pack created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit include: Welcome commuters! Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train. New tracks Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them. Same train, different cargo Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go. The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP. Future Contemporary Cosmetic Pack by modder Teerapat "Quad Rioters" Kitjawijit: 10 terrestrial building skins to give your colony some added flair. The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP. Revelation Radio: 16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome. Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP. So pack your bags on hop aboard a train on Mars, destination: everywhere from your dome to the Gale Crater! There will also be a free update to the basegame, see patch notes below: Release date: 28-04-2022 Version: Steam: 1011140 GOG: 1011140 Epic: 1011144 Windows Store: 1011142 Paradox Plaza: 1011140 XBOX: 1011140 MAC: 1011140 Linux: 1011140 PS4: 1011140 Bug fixes: The Jumbo Cave Reinforcement cannot be built if a Dome was already built nearby Rovers and RC Dozers can clean cave-ins only from certain points Anomalies from events can spawn under a deposit Landscaping proje...Another look by PartyElite at the new Content Creator Packs!Apr 27, 2022 - Community AnnouncementsAll aboard another party train! We have another video from PartyElite about the up-coming Content Creator Pack, this time focusing on the Future Contemporary Cosmetic Pack (made by Teerapat "Quad Rioters" Kitjawijit), and Revelation Radio. Join us for the release tomorrow! You'll get a glimpse of the new building skins, including three Dome Spires, and listen to the relaxing beats from the new radio station. Sneak peek of the new Content Creator Pack "Martian Express"Apr 26, 2022 - Community AnnouncementsJoin the party and check out this sneak peek of the new CCP (Content Creator Pack) Martian Express! PartyElite has collaborated with us to show you the Pros and Cons of Using Trains, Building and Maintaining your Train Network. All aboard the train on the 28th of April! https://www.youtube.com/watch?v=t9f-3bf56o0City builder Surviving Mars is a space train game nowApr 20, 2022 - PCGamesNThree new pieces of user-made Surviving Mars DLC are getting added to the space city-building game next week, including a fresh look for buildings, a new radio station, and the Martian Express - which turns the space game into a sci-fi train game. The first significant DLC for Surviving Mars since the Below and Beyond expansion in September last year is coming to the management game next week, April 29 - in fact, there are three DLC packs coming, and they're all user-made. These "content creator packs" are essentially mods made official by Paradox. Martian Express is the highlight, made by modders Lucian 'LukeH' Hada and Sylvain 'Silva' Maupetit, which will add a fully-functioning train system to Surviving Mars. Players can build stations outside of their domes and then use their space locomotives to ferry people and resources across the planet - presumably with all the game's usual dangers and calamities intact. According to the website, even check out a colonist's reason for travelling and watch as they get frustrated if they can't get a seat or miss their train. Read the rest of the story... RELATED LINKS: Sci-fi city builder Surviving Mars is free-to-keep on Steam for a very limited time Surviving Mars: Below & Beyond takes the Martian city builder underground Surviving Mars is back with free tourism update Paradox announce Crusader Kings III: Fate of Iberia and Surviving Mars Content PacksApr 19, 2022 - GamingOnLinuxParadox Interactive continue building up their strategy games with both Crusader Kings III and Surviving Mars having new upcoming content releases. Read the full article here: https://www.gamingonlinux.com/2022/04/paradox-announce-crusader-kings-iii-fate-of-iberia-and-surviving-mars-content-packs All Aboard the Martian Express! 3 new Content Creator Packs coming soon!Apr 19, 2022 - Community AnnouncementsHello Survivors, News of highly requested features are arriving with a honk! We've got 3 new Content Creator Packs coming your way on April 28th, available separately, or in a "All New In" bundle! Change up your game dramatically with the Martian Express Pack by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit, give your buildings some new flair or listen to 70ish min of new music! The Martian Express Pack allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. Check out the trailer for the Martian Express Pack: Key features of the Martian Express Pack include: Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for travelling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train. New tracks - Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them. Same train, different cargo - Travelling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go. The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP. In addition to the Martian Express Pack, two new additional Content Creator Packs for the base game will release: Future Contemporary Cosmetic Pack 10 terrestrial building skins to give your colony some added flair. The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP. Revelation Radio 16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome. Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP. Starting today, you can wishlist all 3 packs, so go ahead and mark your calendars and we'll see you aboard the Martian Express!Below & Beyond Content Update #2 - Hotfix 3Feb 8, 2022 - Community AnnouncementsRelease date: 2022-02-08 Version: Steam: 1010838 GOG: 1010838 Epic: 1010838 Windows Store: 1010838 Paradox Plaza: 1010838 XBOX: 1010838 MAC: 1010838 Linux: 1010838 PS4: 1010838 Bug Fixes Fix the game becomes unresponsive when ordering unskilled colonists from the underground Fix no disasters when starting a new game with mods active (Fixed for save games) Fix Colonists working in the Sanatorium/School Spire have the "Not working in home dome" status Fix Recon discovery events are recurring while they should not Fix loaded cargo isn't shown in the Asteroid Lander payload tooltip on quick bar when it arrived on Asteroid Fix the Drone Hub and Hub Extenders active range is displayed after more than 2 hubs were converted into Prefabs at the same time Fix Lander rocket always defaults to auto mode on the Asteroid and user preference is always overridden Fix the Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery Fix Fireworks are not displayed even if Show Fireworks option is enabled Fix the default cargo priority approving waste rock, causing issues with events Fix the menus being allowed to open on console while having the payload menu open Known issues/ notes: No disasters save game bugfix: In existing savegames that have the issue where disasters are not triggered, the disasters will be reset and treated as if a new game has started. This means that it will take the same amount of time for disasters to start occurring as if a new game was started with max disasters settings. Get Surviving Mars and expansions in the latest Humble Bundle plus a big saleJan 14, 2022 - GamingOnLinuxWant to get a copy of Surviving Mars and plenty of extra content? Check out the Humble Surviving Mars Bundle. Plus, there's a Winter Sale on at Humble. Read the full article here: https://www.gamingonlinux.com/2022/01/get-surviving-mars-and-expansions-in-the-latest-humble-bundle-plus-a-big-sale Below and Beyond Content Update Hotfix - Patch NotesDec 15, 2021 - Community AnnouncementsGame version: 1010784 Balance Changes Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface. Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries. Reduce oxygen and water consumption for underground domes, to be more in line with surface domes. Bug Fixes Fixed expeditions rockets not loading colonists (now on all platforms). Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms). Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller. Fixed The War Tension in the "Last War" Mystery not changing. Fixed Power of Three: With S.H.E.P.I.D researched, Black Cubes can appear inside of the colony with active sensor towers. Fixed crash when Toxic rain starts. Fixed Cargo UI displaying prefabs that are not available. Fixed drones endlessly fixing an Elevator on Mars’ surface because the underground Elevator is shrouded in the rubble. Fixed the underground staying dark in Photo Mode. Fixed Lander Rockets' Auto Mode not being able to request Seeds and Waste Rock. Fixed resources being unloaded from the Elevator being subtracted and ignored from requests. Fixed Lander rockets losing drones while transporting them to an Asteroid if more than 20 drones were requested. Fixed dome passages appearing on the other map when switching maps during construction. Fixed drones trying to make their path to deposits through underground walls if the proper route was first blocked and then cleared. Fixed drones trying to get to the unreachable areas on Asteroids in order to gather resources. Fixed orphaned drones not being able to be transported via the Elevator's Cargo UI. Fixed the Asteroid Lander having an "Unknown launch issue" status when the destination is set, the fuel tank is full but resources are still being unloaded. Fixed the missing anomaly near the Underground Entrance on a particular map. Fixed underground anomalies spawning under stone formations. Fixed regular anomalies having technical text instead of the correct description in Turkish. Fixed an issue with the remaining time of Asteroids in the Planetary view having technical text in Spanish. New game only bug fixes: Fixed Underground resource nodes spawning in tunnels; they now only spawn in rooms. Fixed no disasters appearing in some cases, though this can still occur on old saves and in specific edge cases. Below & Beyond: Steam Hotfix - Patch NotesDec 9, 2021 - Community AnnouncementsHello Survivors! We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC. Patch notes Fixed expeditions rockets not loading colonists. Fixed the issue with waste rock not appearing the command center time line stats in existing save games. Fixed the disaster settings being reset (to defaults such as very low) when starting a new game with mods. Let us know if you encounter any more issues by reporting them on Steam or PDX forums. Thank you!Paradox takes another stab at sorting Surviving Mars newest DLCDec 8, 2021 - GamingOnLinuxSeems like Paradox are slowly but surely turning around the review score for Surviving Mars: Below and Beyond, with another free update out now. Read the full article here: https://www.gamingonlinux.com/2021/12/paradox-takes-another-stab-at-sorting-surviving-mars-newest-dlc Below & Beyond: Content Update #2 - Patch NotesDec 7, 2021 - Community AnnouncementsGame Version: 1010558 Main Focus: In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1. Buried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids). The story of each Buried Wonder is also extended to include these upgrades. Players that already (partially) completed buried wonder events still get access to these. Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards. New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids. 2 New Commander Profiles, The Spelunker and The Space Miner: The Spelunker gives easier access to the Underground and makes colonists regain Sanity while in the Underground instead of losing sanity. The Space Miner has an easier time getting to asteroids. Gameplay Improvements: Edit both sides of the Cargo UI: In the elevator cargo UI, you can now set requests or minimums for both sides of the elevator in the same screen. You no longer first have to switch maps to configure the other side. The Cargo UI shows an explanation on how auto mode works for Asteroid Landers and the Elevator. Waste Rock can now be transported. Truly Universal Depot: The Universal Depot now includes the DLC resources, depending on which DLCs you have; Seeds if you have Green Planet and Exotic Minerals if you have Below & Beyond. Asteroid Landers now visibly take off when they automatically launch at the very last second when an Asteroid goes out of range. Changed the Recon & Expansion tech tree order; Underground Domes and the Recon Center are unlocked earlier, while the Drone Hub Extender is unlocked later. Rovers and drones loaded into the Lander Rocket drop any resources they were still carrying. Tunnels, Wonders and Food and Mystery depots can no longer be refabbed. Added an asteroid specific skin for the RC Dozer. Balance Changes: Asteroids: Greatly increase resources found on Asteroids. 2 bars guarantees resources are present, 1 bar guarantees water, metals and exotic minerals. Added metals to C-type asteroids (1 bar). Reduced Recon Center Maintenance 4 > 1 Electronics. Increase the odds of a Recon Center finding an asteroid, especially while you have no asteroids. Decrease the odds of Recon discovery events, and each event can only occur once. Generic Discoveries from the Recon Center now reward research progress. Reduce Asteroid Lander price. Slightly Increase Asteroid Lander cargo capacity. Greatly increase the cargo module upgrade cargo bonus. Increase polymer in the default Asteroid Lander loadout. Highly increase resource extraction of the Micro-G Mining Station (with colonists). Reduce maintenance frequency for Micro-G buildings (auto, water, station, habitat) a...Paradox continue attempting to make Surviving Mars: Below and Beyond worth itNov 8, 2021 - GamingOnLinuxSurviving Mars: Below and Beyond released back in early September, and to say the reviews have been poor would be quite the understatement but they're continuing to try and improve it. Read the full article here: https://www.gamingonlinux.com/2021/11/paradox-continue-attempting-to-make-surviving-mars-below-and-beyond-worth-it Below & Beyond: Content Update #1 - Patch NotesNov 4, 2021 - Community AnnouncementsGame version: 1009413 Main Focus: In this first part, we focus on making it easier to explore and expand into the underground earlier on while also making the Asteroid Lander and Elevator easier to use. We also start making Below and Beyond content more beneficial for your main colony by introducing a few upgrades that cost Exotic Minerals. Elevator Grid resource transfer: The elevator now transfers excess power, water, and oxygen between the Martian Surface and Underground. This enables you to start expanding in the underground while relying on your production on the surface. Elevator Auto mode: You can now set a minimum amount of resources you want on the Surface and Underground. While the elevator is in auto mode it will automatically request resources when under this minimum. You can also still manually request resources. - Requesting resources for the Elevator is now done on the side where you need the resources, instead of where you send them from. With arrows indicating from where to where the resources will be transported. Reworked cave-ins: Cave-ins no longer require a specific tech to clear, and blocked tunnels that required the landscaping tool are also removed. To still maintain an element of gradual exploration, we introduce the new Collapsed Tunnels which do still require the tech to be cleared. - Increased room for exploration in the underground, greatly reduced the number of tunnels blocked while the new Collapsed tunnels are placed such that they lead to larger new areas to explore or extra anomalies to find. We also increased the number of anomalies in the underground. Exotic Minerals upgrades: We introduced a few upgrades to surface buildings that cost Exotic Minerals; - Improved Photovoltaics; doubles power production for solar panels - Exotic Mineral Treatment; greatly increases health and sanity recovery from Infirmaries (and Medical Posts if you have In-dome Building Pack). Gameplay Improvements: Added clear warnings to the lander rocket for why it cannot depart yet, so you can take action. Added a "Depart Now" button to the Asteroid Lander, which allows you to launch the lander before the requested payload is loaded, as long as it has enough fuel. Disabled the “visit asteroid” button, if there is no Asteroid to go to. Removed the Micro-G Vehicles tech, RC Vehicles can now always be brought to Asteroids. Elevators can now recharge drones, just like drone hubs. Improve requested payload feedback on the elevator. Added 1 drone to terraforming initiative default loadout to fill out the cargo space. After map switching once, all switches afterwards have a fade instead of a loading screen, which shortens the loading times significantly. Balance changes: Halved research costs for the Recon & Expansion tech tree. Reduced Exotic Minerals costs for underground domes. Added an anomaly close to elevators which gives some Exotic Minerals, to get you started. Rebalanced Drone Hub Extender to cost less Exotic Minerals. Increased success ...Below & Beyond: Hotfix #4 - Patch notesOct 12, 2021 - Community AnnouncementsGame version: 1008298 Gameplay Improvements Elevator colonist cap has been increased to 250 New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots Bug Fixes Fixed ‘no disasters’ rule not working Fixed ‘no terraforming’ rule not working Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement Fixed a crash on starting a new game on macOS Fixed a crash when sending a planetary expedition that requires an RC vehicle Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources Fixed a crash when requesting colonists from an asteroid Fixed a crash after the event ‘rough touchdown’ when drones unload the payload Fixed a rounding error on resources prevent the lander rocket from launching Fixed a Waste Rock value being incorrect during landscaping Fixed event anomalies spawning under resource deposits Fixed the amount of surface polymers being very high Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers Fixed not being able to send multiple drones through the elevator by right clicking Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory) Fixed where drones were active in drone hub extender range while the extender wasn’t powered Fixed the effect ranges remaining visible after refabbing a building Fixed rovers leaving the lander rocket twice Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted) Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground Fixed incorrect landing angle of the supply pod on a landing pad Fixed the asteroid banner not working without the Space Race DLC Fixed the issue where landscape cursor does not show Fixed the colony being automatically renamed to ‘missing text’ in the planetary view Fixed the concrete extractor not being able to build underground at specific coordinates Fixed domes not being built underground because drones stop delivering resources Below & Beyond: Hotfix #3 - Patch NotesSep 27, 2021 - Community AnnouncementsGame version: 1008107 Notes The in-game bug reporting tool has been removed in favour of an automatic system Playstation 4 and 5 now have Turkish translations Bug Fixes Fixed the game crash after loading a save game with invalidated drones. Fixed the game crash when a player selects the Rock Formation object on an old retail save. Fixed missing Terraforming tech tree in the old saves. Fixed the "Advanced Martian Engines" tech adding 20 fuel to Cargo Rockets. Fixed the “Transport Optimization” tech not adding extra cargo space. Fixed the description of the "Banner" mentioning Mars while on an asteroid map. Fixed the Cave of Wonders description. Fixed the Lander rocket disappearing when the “Rough Touchdown” event occurs. Improved feedback when the Asteroid Lander requires maintenance. Fixed ramps being instantly built. Fixed the progress bar of “Required Waste Rock” not changing while flattening. Fixed the problem when a fired worker immediately returns to work. And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update. Known issues Incorrect value of Excess Waste Rock is displayed when Flatten in progress. The limit for colonists being allowed through the elevator is too low. Crash on certain Mac versions. Below & Beyond: Hotfix #2 - Patch NotesSep 22, 2021 - Community AnnouncementsGame version PC: 1008025 Gameplay Improvements Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one. Visual improvement to the base of asteroids (mostly for photo mode). Bug Fixes Fixed dome birth controls. Fixed the same anomaly event appearing multiple times. Fixed dust storms, cold waves, and meteor storms not triggering. Fixed the martian surface filling with water after connecting a lake to a water producer. Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second. Fixed drone control fix for broken food storages. Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Asteroid. Fixed a crash when Asteroid Landers departed with drones. Fixed not being able to order seeds from the earth for old saves without B&B. Fixed cold waves not vanishing after they end, in old saves. Fixed the “must include” filter for seniors. Fixed missing images for anomalies. Fixed smart complexes not receiving electricity after loading old saves. Fixed the "Winter is Coming" rule not being selectable in the game rules screen. Fixed the RC Safari's missing UI panel (the one showing visitors). Fixed lamps of the elevator floating in the air in some cases. Fixed incorrect ground texture after refabbing buildings within a Mega Dome. Fixed missing warning when launching a rocket back to earth while still unloading cargo Fixed sponsor-specific rovers' weight being counted twice for Lander/Elevator/Resupply cargo. Fixed the asteroid lander not loading more than one rover of each type. Fixed the asteroid hopping achievement unlocking after visiting 10 asteroids, instead of 11. Fixed wasp drones in colony always showing 0 in the resupply menu Fixed the camera zooming into the wrong sector in the underground. Fixed Philosophers Stones Mystery that couldn't be completed after destroying a stone. Fixed a crash related to the Inner Light Mystery on old save games. Fixed landing pads being unusable after canceling the construction of a rocket. Fixed an empty B&B tech tree showing for old saves. Fixed drones facing the wrong direction while gathering Metals or Exotic Minerals. Fixed the Fast Radio Burst turning several colonists into Geniuses. And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update. Known issues The crash related to food storages has been fixed for the majority of saves but can still occur occasionally, investigation is in progress. Surviving Mars gets a needed hotfix clearing up Below and BeyondSep 13, 2021 - GamingOnLinuxBelow and Beyond released recently as the new expansion for Surviving Mars now that Paradox Interactive has decided to pick up development again but it has been problematic. Read the full article here: https://www.gamingonlinux.com/2021/09/surviving-mars-gets-a-needed-hotfix-clearing-up-below-and-beyond Below & Beyond: Hotfix #1 - Patch notesSep 13, 2021 - Community AnnouncementsGame version: 1007874 Gameplay Improvements The lander rocket now loads items in increments of 1 instead of 5. Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech. Change the order in the cargo screens, grouping buildings of the same type together. Rebalance rewards for recurring Recon Center discovery events. Bug fixes Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour! Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range. Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range. Lander rocket now only starts loading drones, rovers, crew and prefabs if everything is available. The “died in orbit” trigger will activate only if the crew actually dies. Removed colonists that died in orbit. Cave-ins can be reached more easily by drones to clear. Fixed issue where elevator cargo could get lost if both sides of the elevator requested the same resource. Fixed issue where elevator cargo could not be updated after the initial request. Fixed vehicles cannot be transferred through the elevator using right-click. Ancient Artifact spawns the correct amount of drones. Auto explore of the RC Explorer no longer reveals hidden anomalies. Added missing icons for pinned surface passage and underground passage. Correctly updated pin dialog when transporting RCRover. Fixed incorrect game over condition when colonists died on Asteroids while there were still alive colonists on Mars or the Underground. Fixed issue where cables and pipes were created on the wrong map. Workshifts now properly update while on another map. Prevented refabbing landing and trade pads while they're in use. DLC buildings will be accessible on a new game after loading an old save. Fixed missing Passenger Rocket UI in the resupply menu on old retail save. Cheat panel improvements (available in creative mode only on Windows, Mac, Linux). And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update. Platform-specific fixes Fixed startup crash on certain Windows 7 installs. Removed the assert window on Linux. Disconnecting controller issue. Known issues Dome births cannot be controlled. The game crashes when a lander rocket is departing with drones in cargo while the asteroid moves out of range. Youths, adults, and seniors occupy child-only buildings. Same anomaly events are found multiple times on the surface, breaking the game balance. There is no warning about an unloaded cargo when launching a rocket back to Earth. Crash related to Inner Light Mystery on old retail saves.