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Super Retro Fighter

 
Enter the Dragon is Live!Apr 22, 2022 - Community AnnouncementsOur livestream as part of Enter the Dragon is about to begin! We'll be streaming Super Retro Fighter for one hour over on the Enter the Dragon Steam event page at 11PM April 24th, and we would love for you to join us. See you there!Version 0.9.9 d update!Apr 19, 2022 - Community AnnouncementsUpdate log of Version 0.9.9 d Mechanism: Wingman “Buteo-Grand Connon” and “Buzzard-High Energy Prism” are now change to charge shot mode, which triggered by releasing the Fire button Stages: Added background details to the moon themed levels Balance: Energy weapon of X-0708, Holy Light - Laser Cannon, the base damage increased by 10% Kinetic weapon of J-0823, Agni - Cannon, the base damage increased by 10% Kinetic weapon of G-0612, Fire Claw - Gun, the base damage increased by 10% Kinetic weapon of H-0727, Lava - Flamethrower, the base damage increased by 10% Wingman “Falcon-Light Fighter” damage increased by 20% Wingman “Buteo – Grand Cannon” damage increased by 40% Wingman “Buzzard – High energy Prism” damage increased by 17%Version 0.9.9 c update!Jan 24, 2022 - Community AnnouncementsUpdate log of Version 0.9.9 c New mechanism: New wingman support added to adventure mode Wingman support: 6 completely different wingmen are available as disposable items, unlocked after the first level of adventure mode Balance: Number of fighters increased to 9 in adventure mode Number of X-bombs at the start of Adventure mode increased to 5 Bonus fighters for adventure mode increased from 1 to 2 Secondary weapon “Buster Shot” of X-0708 has been increased in power by 20%, its blast range has been increased by 15%, and it immediately fires when hit below the damage target.Check out our great Halloween sale!Oct 28, 2021 - Community AnnouncementsThank you for your valuable comments and suggestions for our game. In the near future, we will release the official version of the game. Without your help, the game will definitely take much longer time to reach the level, and we will continue to improve the game after the official release. In addition, some pictures of our new game in development have come out, please look below, and guess what kind of game it is! Happy Halloween to you all, and thanks again for your support! {STEAM_CLAN_IMAGE}/40063787/018c7773fee292421d60e78472d1190175727462.png {STEAM_CLAN_IMAGE}/40063787/4f2d424e94d2b07dfd09cc414cefad2db7dc3837.png {STEAM_CLAN_IMAGE}/40063787/b0f998dc254cb34fd4a4c87d766638df0383d8dc.png {STEAM_CLAN_IMAGE}/40063787/09579396c445fb5b25e84ffd2a1bc79aaffe4d89.png {STEAM_CLAN_IMAGE}/40063787/db2574a2ba126d710434575c2e2593120956e3ab.jpgVersion 0.9.9 Beta Mega update!Oct 1, 2021 - Community AnnouncementsUpdate log of Version 0.9.9 Beta BIG Progression Update! Adventure mode now is alive! Fighters will get different enhancements in adventure mode, including a wide selection of main/secondary weapons and energy release. The content of this mode has also been much more. Arcade mode has been completely reworked and is now completely played in the traditional arcade mode, using the traditional 8 level system. Depending on the difficulty your choice, the level you face will be different. The opening and ending scenes were added to the game. Fighter pilots can speak now, only Chinese so far. New Fighter coming! H-0727,”the hammerhead shark”, striker Mechanics: In Arcade mode, now will have chance to drop P items (powerup boost) when player crashed All items in Arcade mode can be carried to the next level. Interface: Added skip animation Settings. Balance: Almost all fighters have been adjusted, too many data changes are not described here, you can enter the game experience. Bugfix: Fixed an issue where some enemy units' exploding fragments did not match their own colors. Update log of Version 0.9.8 BetaJul 3, 2021 - Community AnnouncementsMechanics: The Super Bomb was removed, Mega power will no longer need a charge, instead , it changes to release immediately Backward attack by various fighters became uniform, and will no longer get energy Stage: All enemy small unit HP reduced by 20% in stage 8 Balance: G-0612 Red Energy release, Shuttle reinforcements, the shuttle damage limit reduced by 15% G-0612 The secondary weapon (L) has been reworked Bugfix: Fixed a BUG where players could block damage twice if they chose High DifficultyVersion 0.9.7 Beta!Jun 4, 2021 - Community AnnouncementsUpdate log of Version 0.9.7 Beta Stage: Adjust the difficulty of Stage 7, in particular, it becomes easier in “EASY” and “MEDIUM” difficulty level New stages Add 3 more stages 8-1 8-2 8-3 Balance: G-0612 Red Energy release, Shuttle reinforcements, the shuttle will also exit the battlefield when it deals a certain amount of damage besides lifetime. The damage amount will increase with reinforce G-0612 Blue Energy release, Bunker summon, the bunker fighter can also clear enemy bullets from its path when it appears, and has increased the number of bullets it can deflect after leveling up Energy weapon of G-0612, Scattering laser, the base damage increased by 5% Energy weapon of J-0823, Purple lightening, the base damage increased by 8% Energy weapon of J-0823, Purple lightening, can now fire 2 lightening in level 1 Kinetic weapon of X-0708, Shot cannon, the base damage increased by 5% Kinetic weapon of X-0708, Shot cannon, the collision volume reduced by 10% in level 10 X-0708 Red Energy release, Fire suppression , the reduce the number of ballistic to 5 in level 1, and every two levels the ballistic increased by 1 Bugfix: Fixed an issue where some enemy units had incorrect VFX when they crashed Fixed some bugs with the boss of stage 7-3Version 0.9.6 Beta!May 19, 2021 - Community AnnouncementsUpdate log of Version 0.9.6 Beta Stage: Some enemy units will change their HP and weapons on different difficulty levels Balance: G-0612 Red Energy release, Shuttle reinforcements, the shuttle will no longer move follow the player G-0612 Blue Energy release,Bunker summon,the Y position of the bunker fighter will change based on the player's position at the time of release Base damage of G-0612 M sub - weapon (guided beam) reduced by 25% Energy weapon of J-0823,Purple lightening, the base damage reduced by 25% Energy weapon of J-0823,Purple lightening, the shot angle reduced by 10% L sub of J-0823, Electromagnetic mine, fire coverage time after explosion decreased from 0.7 seconds to 0.25 seconds L-sub and C-sub of J-0823 were swapped because it was more logical Kinetic weapon of X-0708, Shot cannon, the base damage reduced by 15% Kinetic weapon of X-0708, Shot cannon,the shot angle reduced by 25%, the number of ballistic shots fired at the same time decreased from 7 to 5 at max level M sub of X-0708, Sidewinder, the base damage reduced by 25% Bugfix: Fixed an issue where the controller configuration screen sometimes failed to close when you open it during battle Fixed an issue where the controller configuration screen had no UI sound during battle Fixed an issue where players' missile weapons could push certain objects Fixed an issue with the Current Splitter in Level 7-3 where the current effects were displayed incorrectly in the middle of the screen Fixed an issue where the 4-3 BOSS Three Body would not close the shieldVersion 0.9.5 Beta!May 1, 2021 - Community AnnouncementsUpdate log of Version 0.9.5 Beta Interface: Completely redo the settings interface Add following functions to the Settings menu: Switch to full screen/window mode, in window mode, you can resize the window as much as you like Difficulty selection, note that the difficulty design takes more time to complete and currently there is only a preliminary version Switch to handle vibration function Controller settings These changes need more test feedback. If any bug appears, please let us know in time, thanks Stage: New stages Add 3 more stages 7-1 7-2 7-3 Although we've done a lot of testing on the new stages, there's always the question of whether we've tested it enough. If you have a bad experience, please don't hesitate to give suggestions to us. Thank you! Balance: All enemy units HP increased by 30% in 2 player mode Bonus boosters are easier to pick up(Now they have a larger collision volume, based on the actual graph of the bonus boosters) No longer charge when hitting a wall Design changes Victory screens now will appear faster in stages without a BOSS(e.g. stage 2-1 stage 3-2) Turn down the default volume to 80 Bugfix Fixed an issue where the background layer of some levels would sometimes become distorted after pressing pause Fixed an issue where stage 5-2 could not be won in some special situations Fixed an issue that after Mega Power completes recharge, player releasing the recharge button during pause time will display the first frame of Mega Power Fixed an issue where the first frame of the Direction Warning UI would sometimes appear in the correct position after flashing on the screen in stage 5-2Devlog 2021/4/24Apr 24, 2021 - Community AnnouncementsWe've received a lot of feedback and questions from players since the game launched. Some players are very professional and passionate,thank you! Most players feedback problems are as follows: 1. The controller cannot be modified 2. The stages are difficult and the difficulty curve is not smooth enough 3. Bonus boosters are difficult to pick up 4. Window mode cannot be resized 5. No vibration switch for handle 6. The volume is too high After receiving those feedback, we made some positive improvements to the game. Function adjustment {STEAM_CLAN_IMAGE}/40063787/6fa2d3784d1e181c1e369c80f5cc852464c9fe52.png -Completely redo the settings interface,now you can modify the controller even when you are in the battle. -Now you can resize the window as much as you like -Difficulty selection has been added. Note that the difficulty selection is currently incomplete as the level balance is incomplete and still needs to be adjusted -Added handle vibration Settings New Stages! {STEAM_CLAN_IMAGE}/40063787/c6f2e290ccff78c78caccb95efc457fa3610fef4.png New scene New stages will be introduced soon. Stage 7, "Underground Dump" (tentatively named), will be divided into three mini-levels, as before. Lovely fighter pilots need to enter the underground dump of a space city, which will have new enemies and bosses. There is also some progress in the story of the game, and some illustrations of the game have been prepared after player finishing the game. See below: {STEAM_CLAN_IMAGE}/40063787/421beb6bb2541b65b1d261f50ca8581fcd9f3405.png {STEAM_CLAN_IMAGE}/40063787/585a3fc2d05c9e0bf58cf2c0ae25e737c2d9952c.png We'll try our best to bring you these updates by the end of April Well, that's all we've done in this period of time. We'll update the dev log weekly in the future. Hope you can support us and give us some good suggestions and ideas. Thank you! Update log of Version 0.9.4 Beta a11Apr 15, 2021 - Community AnnouncementsInterface: Language options are now provided when player first enters the game Gameplay: Adjusted collision mechanism of Polar Train in stage 5-2 ,now they can CRASH enemies. Bug fixes: Corrected the issue that the SN-Plane in 4-3 now can no longer fire after they crashed