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Super Monday Night Combat

 
The rise and fall of Super Monday Night Combat helped make me betterMay 10, 2018 - Rock, Paper, ShotgunI don t think many will mourn the death of Super Monday Night Combat. Uber Entertainment s free-to-play follow-up to XBLA smash Monday Night Combat was something of a hidden gem, albeit one with its die-hard fans. It still sits at the top of my Steam most-played list, and I promise this piece isn t just an excuse for dumping over a thousand hours in a game few people bothered to look at. The fact is, the writing was already on the wall back in 2013. Servers might have kept running for another five years, but concurrent players have struggled to break double digits in all that time. Uber Entertainment cite the recent GDPR ruling from the European Union in finally killing off SMNC, but it feels like Kirkland studio shut the door on the game a half-decade ago – and only now remembered to turn off the lights. Nobody s mourning, because we all moved on years ago. (more…) Super Monday Night Combat shutting down due to GDPRMay 1, 2018 - Rock, Paper, ShotgunFree-to-play gameshow MOBA-shooter Super Monday Night Combat will shut down when the European Union’s General Data Protection Regulation (GDPR) comes into force later this month, developers Uber Entertainment have told us, because the cost of reworking it to be compliant would just be too high. A perfectly normal and seemingly above-board game shutting down is a curious knock-on effect of new privacy laws, and raised a few eyebrows when Uber first announced this on Thursday, but it’s understandable. SMNC is six years old and its playerbase is tired: over the past month, SMNC peaked at only two dozen players in-game at the same time. (more…) The end of Super Monday Night CombatApr 26, 2018 - Community AnnouncementsHello SMNC fans! We want to thank all of you for your support of Super Monday Night Combat. Your passion is what made this game a pleasure to work on. However, due to the upcoming European Union General Data Protection Regulation (GDPR) deadline which is May 24th, we are sad to announce that we will be shutting down SMNC on that day. The game will remain active through May 23rd, 2018. Once our servers have been taken down, you will no longer be able to play SMNC in any game mode, so please make sure to get those matches in while you can. As a special thank you to everyone that is still playing, from now until May 22nd, 2018, we will be giving you a gift of $10,000 of in-game currency. In order to get this, please contact our support team by emailing [email protected] or opening a ticket at http://support.uberent.com/ and be sure to include your ubernet login name. The support team will respond to your request as soon as possible. Once again, thank you for your continued support and passion and we look forward to seeing you all again in our other games. -The Uber TeamSuper Monday Night Combat UpdatedMar 18, 2013 - Product UpdateSuper MNC Rule Change 33 Free Pro Rotation: Assassin, Assault, Cheston, Megabeth, Support, Veteran GG Stack: Great update, almost good as my Outland grandma! For this update we're releasing the first set of user created content created by fans for fans. A big thanks for everyone that contributed! We're also drastically lowering the price of all Pros and introducing a very affordable bundle that includes all the Pros and some content for those Pros. As always, feel free to leave us feedback at http://forums.uberent.com! If you have issues please email [email protected]. The current version is: 45269. If you don't have this version, please restart your game. New Rules Drastic reduction of Pro and Boost prices across the board Added support for Pro Rotation server side that doesn't require a patch to update Reduced price on Treasure Ball Key, Spunky Key, and added new Pallas Treasure Ball Bug Fixes Fix error when applying flair without particles. Bundles New Bundle: All Pros - All Pros plus Blitz Uniforms, weapons, and taunts for each one. Flair Red S.A.D. Disguise: Created by araxisht Black S.A.D. Disguise: Created by araxisht Assassin The Cinnamon Stabber: Created by imvudude Captain Spark Spunky Saber: Created by imvudude Megabeth Mega Milk Beth Uniform: Created by goodbean Veteran Weight of Terror: Created by araxisht The Beat Seat: Created by jbeetle Wascot The Lone Griller: Created by kazzymodus The Key (To Your Heart): Created by csx The Bacon Beater: Created by imvudude Super Monday Night Combat UpdatedOct 12, 2012 - Product UpdateSuper MNC Update #24 Free Pro Rotation: Assault, Cheston, Combat Girl, Leo, Tank, Wascot Chip: Are you pumped? I just did 24 Rule Changes, I'm totally jacked! New Pro Week! Robo Hobo is now available for play! Check out his bio page for skill and weapon descriptions. As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email [email protected]. New Rules • Made Robo Hobo playable and purchasable. • Bouncing on a non-standable wall now disables air control for a short time. • Added the ability to purchase turrets via hotkeys. • Moneyballs will no longer take damage from any source if there are two base turrets nearby. • Disconnecting and reconnecting no longer resets your respawn timer. • Added over 100 new GG Stack and Chip Valvano lines. • Added new voice of GG Stack's Question and Answer with the fans via our Twitter feed. • Added more music to the main menu music rotation. Bug Fixes • Fixed some instances of skills not replicating properly upon spawn, forcing the player to die before they would work. • Fixed some instances of Jackbots getting permanently stuck. • Fixed the Endorsements list getting clipped. • Fixed the level up effect being brighter than intended. • Fixed the Annihilator from sometimes going off for much longer than intended. • Fixed Buzzers damaging players after they are shot and destroyed. Downtown Spunky • Fixed a glass wall that allowed players to stand on it when they should not be able to. Artemis • Skewer: Fixed sometimes getting multiple full power zoomed shots in one charge. Assault • Assault Rifle: Damage done via ADS (Aim Down Sights) is now listed as "Assault Rifle ADS" in the death recap screen. Gunslinger • Gun Flurry: Damage: 12/17/22/27 -> 14/19/24/29 Robo Hobo • Robo Hobo made available • Fixed typo in Robo Hobo's Bio • New Uniform: Blitz • New Weapon: Blitz Sound Wave I • New Weapon: Blitz Bass Blaster I • New Taunt: Well Attended • New Taunt: Flare • New Taunt: Transform • New Taunt: Action Hero • New Taunt: Head Spin • New Taunt: Monday Night Fever • New Taunt: Say Something Support • Shotgun: Min Damage: 30 -> 90 Tank • Combat Credit cost reduced. Planetary Annihilation: Total Annihilation With PlanetsAug 16, 2012 - Rock, Paper, ShotgunSuper Monday Night Combat UpdatedMay 31, 2012 - Product UpdateSuper MNC Rule Changes 8: Free Pro Rotation: Captain Spark, Cheston, Megabeth, Sniper, Support, Tank We at Uber Entertainment hope everyone in the United States had an enjoyable, safe, and restful Memorial Day! We did, which results in a shorter week and a slightly smaller update. This week we are taking aim at improving our match quality. The big step we're taking is that teams of five are only going to matched with other teams of five. Teams of two or solo players will be matched together. This means that we've removed the ability to group up in teams of three or four. If you only have a team of three or four, what better way to get to know your fellow players than to invite them into your team? As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please [email protected] New Rules • Only teams of two and five can be built. If you have three or four, ask in chat for someone to play! • Only solos and duo groups are now match made with each other. • Teams of five are now only matched with other teams of five. • Custom games can now be started with only four players. • Pro store menu updated to match the style of the items menu. • Death UI now shows the flair equipped by the person who did the damage. • Removed confirmation for quitting out of a replay. • When a replay download completes, button will now change to "PLAY" when that replay is selected. • Added the XP bar back to the old location next to chat. • Added new effect for speed boosts. Bug Fixes • Fixed GG Stack and Chip Valvano talking about turrets that can't be rebuilt when they can. • Fixed returning to the wrong game mode UI after a match. • Fixed login screen hangup when there is no connection to UberNet. • Fixed controls breaking if you taunt at the exact moment of spawn. • Fixed some instances of the game hanging when creating a custom game. • Fixed several minor UI alignment issues. • Fixed various typos and incorrect characters in Pro bios. • Fixed GG and Chip from talking about the wrong team when a player lands a Head Crab or Ground Zero. • Fixed changing parts of your loadout in Training Camp from not working properly. Gun Mountain • Fixed some turrets being stuck into the ground. • Fixed bot lanes on the HUD from being reversed. • Fixed Shelly being able to be stunned. • Continued art improvements. • Added bot lane holograms. • Fixed typo in the spelling of "New Sydney" • Shelly: Activation Time: 0.25 -> 2 • Jumping on or near Shelly will now kill Pros. • Trails on Shelly shells are more team colored. Turbocross • Turrets that are prebuilt on the map now have shields that once taken down, do not come back. Player built turrets do not have shields. • Fixed turrets from sometimes doing no damage to bots. • Turbocross Jackbot Health: 105000 -> 87500 • All throw and momentum push distances increased by 25% Turrets • Long Shot Turrets: Will no longer fire at any of its previous 10 targets. • Long Shot Turrets: Added radius damage fa...Super Monday Night Combat UpdatedMay 24, 2012 - Product UpdateSuper MNC Update 7 It's time for Turbocross! Our first new game mode has arrived for all you who want to try much faster, less strategic gameplay. The Rules Have Changed! Turbocross features rebuildable turrets, faster movement, higher lethality, and no passive power improvement with level. The objective remains the same as Super Crossfire; push bots, destroy the Moneyball! Free Pro Rotation: Assassin, Gunner, Karl, Leo, Support, Veteran We're also introducing more fan inspired content! Mustaches are now available as flair. There is a new slot of flair that goes on Pro's heads so you can mix and match your staches with your chest flair. We'd love to see pictures of your Pro creations! As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please email [email protected]. The current version is: 36647. If you don't have this version, please restart your game. New Rules • Added new game mode: Turbocross • Changed "Mute Players" menu option to "Action Menu" • Added reporting of players to the Action Menu. • Added new visual effect for health regeneration. • When choosing item categories in the store, the camera will now focus on the area of the Pro the item represents. • Flair can now be previewed in the inventory screen. • Reduced the volume of the game ready horn. • Selecting a Pro in the store now updates the item store filter. • Custom games now allow the creator to choose the map. • Added Long Shot Turrets for Turbocross • Added Shave Ice Turrets for Turbocross • Updated turret chooser UI. • Long Shot turrets now have shells that do not collide with the world during their ascent. Bug Fixes • Fixed store filter drop down from appearing when you return to Pro selection from the cart. • Fixed turrets from targeting enemy shielded turrets. • Fixed being able to open the skill pick menu while using the Annihilator. • Fixed music turning itself back on while looking through taunts. • Fixed turrets being rebuildable when they shouldn't be in Super Crossfire. • Fixed selecting a Pro in the custom class screen from resetting to default. • Fixed navigation bar button text from reading "PLAY NOW" if you held the mouse button down over one for a short time. • Fixed image size for endorsements in the Locker Room. • Fixed small visual overlap in the bundles screen. • Fixed the Annihilator ready message from sometimes showing a player's name under it. • Fixed the "Exit" button from sometimes displaying "Play". Bundles • New Bundle: The Stache Stash Flair • Added slot for head flair. • New head flair: My Friend Lars • New head flair: The Plumber • New head flair: Dali • New head flair: Captain Thompson • New head flair: Motorhead Fine. I'll Admit I'm Infatuated With The World Of Super Monday Night Combat.May 23, 2012 - Kotaku Super Monday Night Combat exists in a dystopia in which spectacle, corporate greed and marketing are the fundamental pillars that hold society together. The premise is this: there's a deadly organized sport—that'd be Monday Night Combat—where two opposing teams of corporate-sponsored clones duke it out for money and prizes by shooting each other in the face. Or, well, they shoot each other in the face while escorting robots to the enemy ‘Moneyball' in an attempt to destroy it. First team to destroy the Moneyball wins. The thing about Super Monday Night Combat is that it's charming and personable, all while maintaining a playful tone. At first, there might not seem to be much to the class-based third person shooter beyond the mechanics—the way that Uber Entertainment develops the world is subtle. I like that about the game, too. It means that when Super Monday Night Combat delivers commentary that parodies serious subjects from real life, like politics or advertising, those who don't care aren't bashed over the head with messages or ideas they're indifferent to. For the rest of us, the MOBA shooter offers an absurd but smart and self-aware world to dig into. Sometimes, it'll make you chuckle, too. This all happens under the watchful eye of a camera and announcers, of course: murder and mayhem needs a cheering crowd, TV ratings and play-by-play commentary. Super Monday Night Combat exists in a dystopia in which spectacle, corporate greed and marketing are the fundamental pillars that hold society together. With the type of circus the American media is famous for, it shouldn't be surprising that the characters in Super Monday Night Combat feel like the cast of a futuristic reality TV show. Y'know, if we had cloning and genetic engineering and if our animals had human-like sentience. What kind of a society would create a sport like Monday Night Combat? Ours, probably! That's what makes Super Monday Night Combat's world so provocative. What it presents the player isn't particularly far-fetched, in some ways the world of SMNC is one that we already inhabit. We come to learn of SMNC's world primarily through its announcers, who occasionally make quips about the insane conditions beyond the stadium stands. Not that the ‘real world' will get in the way of the blood sport, mind...just like, say, any of the wars we're engaged in in real life won't interrupt the next American Idol broadcast. The first Monday Night Combat was slightly better for this: Mickey Cantor, the announcer, had endless lines musing over the societal climate and the police state that created it. Some of my favorite lines from the first game: "Hi, everybody. This is Mickey Cantor reminding all the fans in the upper deck to check their ticket stub against the results of our population control lottery after the game tonight. Hey, good luck, everybody. We hope we see you tomorrow." "To the lucky fan seated in Section 313, Row 7, Seat 8...CON-GA-RATS! You've been chosen t...Super Monday Night Combat UpdatedMay 17, 2012 - Product UpdateSuper MNC Rule Changes: 6 (v36339) Free Pro Rotation: Assault, Cheston, Combat Girl, Karl, Tank, and Wascot. The Icemen have lost Rule Changes: 6. Oh that's too bad, it was really going places. It's new map week in Super Monday Night Combat! Gun Mountain has been added to the map rotation. Gun Mountain features a new hazard: The Shelly Cannons. They are the giant guns of Gun Mountain. They cost $750, recharge every 2 1/2 minutes, and will shell the enemy half of the map. We are also launching our first set of Flair! Flair are small pieces of... well... flair that you can place on your Pro. Currently only a chest slot is available but we will expand the system in future updates. Check it out! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email [email protected]. The current version is: v36339. If you don't have this version, please restart your game. New Rules • Moneyball: Damaging the Moneyball now adds 1 second to the current shield reset time with a maximum of 20 seconds, instead of automatically setting the shield reset to 20 seconds. • Base Turrets: Damaging Base Turrets now adds 1 second to the current shield reset time with a maximum of 40 seconds, instead of automatically setting the shield reset to 40 seconds. • Improved the store menu. Added larger icons. Added full uniform, head, torso, and leg filters for uniforms. • Added "Match Found" sound will now play when the game window is not in the foreground. This can be turned off in the options menu. • Added a button to hide chat in the minimized chat bar. • Changed maximum custom classes from 15 total to 5 per Pro. If you currently have more than 5 for a Pro, you will keep what you have. • Added the ability to delete custom Pros. • Improved readability of highlighted item in UI drop down lists. • Clicking on "Help" now takes into account what screen you are on. • Uniform items are now broken out into full uniform, head, torso and legs. • Player's Agent/Free Agent status is now displayed in your Profile. You are a Free Agent until you purchase something via real money. After that you become an Agent and can use Steam trading. • Death Recap UI now shows only the last 12 seconds worth of damage, giving you a better idea of how you died. • Added new effect for critical headshots. Bug Fixes • Fixed clicking on the game window when it does not have focus issuing a click at the last position the mouse was at when it last had focus. • Fixed a failure to get Friends List with certain names. Bundles • New Bundle: 15 Pieces of Flair • New Bundle: Monday Night Fever Flair • Added Flair: Flair are small items you can place on your Pro. Currently there is only chest pieces but this will expand in the future. • Added Flair to Post-Game Prizes • New Flair: Bullseye • New Flair: Franky • New Flair: Gracie • New Flair: Rainbow • New Flair: Target • New Flair: Magic Fart • New Flair: Peace • New Flair: Skull Haze • New Flair: Skull Crack • New Flair: Derpyco...Steam Trading Makes Super Monday Night Combat and TF2 Hat-SwappableMay 10, 2012 - KotakuThe update live now for Super Monday Night Combat introduces Steam Trading (among other upgrades and fixes), which means you can pickup crossover costume items in both this title and Team Fortress 2 for the super low price of nothing. Four items kick off the "Friendship is Sharing" campaign for Uber Entertainment, two for each game. You unlock the hats and uniforms by reaching certain levels in Super Monday Night Combat. Here is the lowdown. • The Gunslinger Hat, worn by Sniper in TF2, is unlocked when you get Agent Level 5 in SMNC. • The Engineer Uniform, worn by Combatgirl in SMNC is yours when you get Agent Level 10. • The Soldier Uniform and Rocket Launcher is Megabeth's in SMNC once you get Agent Level 15. • Finally, Pyro will get the Assassin Helmet if you can reach Agent Level 20. More details, plus full update notes, at the link. Rule Changes: 5 - 5/10/12 Super Monday Night Combat UpdatedMay 7, 2012 - Product UpdateSuper Monday Night Combat Rule Changes: 4 (v35641) Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran. It's the Rule Changes 4 mark and it's going to hit the fan! We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. This includes checking out any of the Pros, even ones you don't own and are not currently free. No queuing, no waiting, you just jump in and try stuff out! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email [email protected]. The current version is: 35641. If you don't have this version, please restart your game. New Rules • Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat. • Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game. • Pros you cannot use are now shown grayed out in the Character Picker. • Increased mouse sensitivity slider range. • GG Stack & Chip Valvano: Character Specific call outs added. • GG Stack & Chip Valvano: Streak VO changes. • GG Stack & Chip Valvano: More Commercial VO added. • Added blue-yellow nameplate option for those who have troubles seeing red-green. • Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros. • Improved wording on Play menu buttons. • Updated MP landing menu: separated out Super Crossfire options from Training options. • First Blood, Multikills, Kill Streaks, now send a message to everyone. • Annihilator Ready message now sent to everyone. • Respawn times now increase after the 30 minute mark. • Increased Post-Game Prize drop rate of Uniform parts. • Updated resolution options adding 1366x768 and 1360x768. • Improved descriptions for Pros. • Improved the camera while dead. Especially when the taunter dies while they are taunting you. • Juice Boxes now give 1/5 of the juice back rather than 1/4. Bug Fixes • Fixed store taunts not updating correctly. • Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected. • Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane. • Fixed accepting an invite not always cancelling previous Match Making attempts. • Fixed light shaft on item pick ups sometimes lingering. • Fixed Play button being on some screens where it wasn't needed. • Fixed some older Uniforms not previewing properly in the inventory screen. • Fixed Chickey's egg effect from not always playing. • Fixed rare issue with both Moneyballs being destroyed at the exact same time. Bundles • New Bundle: Triple Threat: Commando Style - On sale for the first week! • New Bundle: Action Heroes Products • All Magnet: Range 768 -> 640 • Massive Air: Minimum level 6 -> 1 • Massive Air: Air Control: 1 -> 0.8 Dow...Super Monday Night Combat UpdatedApr 25, 2012 - Product UpdateRule Changes: 3 (v35305) Free Pros: Assault, Combat Girl, Karl, Gunner, Tank, Wascot This is the last week for PAX East 2012 uniforms and TF2 throwback gear! It's the Rule Changes of Iroquoi county. Once you've seen one Rule Changes, you haven't seen them all. This week we really focused on the player experience of getting into a game. We've made the process of getting into a game by yourself or with friends much more clear. We've fixed some issues that caused certain players to queue much longer than they should. This should improve everyone's speed and chance of getting into a good game! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email [email protected]. The current version is: 35305. If you don't have this version, please restart your game. New Rules • Featured items are now listed on the main menu. • Reworked the Accept/Confirm game dialog to display over top of everything. Fixing the issues of not getting that dialog when a game is ready. • Quickmatch has been split into Solo, and Build Team for easier usability. • When a player taunts after killing someone, the dead player now sees the entirety of the taunt with a special taunt camera. • Custom Game menu now includes team-icon check boxes. • Custom Games can now be started with only 5 players. • Opposing player name plate level number is now orange if they are 2 levels higher than you. • Improved the look of the skill upgrade menu. • Added option to disable the control hints above the skill icons and on Juice. • GG Stack & Chip Valvano: Added Bot Streak call outs. • GG Stack now calls out some special events. • Invites now show the type of invite: "Game" or "Custom". • Selected Region UI is now more obvious. • Added new icons for all taunts. • Chickey Cantor now takes full damage while being grappled. Bug Fixes • Fixed some instances of network interruptions causing players to get disconnected from the matchmaker but leave them looking like they are still in queue. • Fixed UI sometimes not resetting properly when leaving a Training game. • Fixed custom uniforms not working properly in Custom Class and Character Select screens when they have no torso as part of the uniform. • Fixed character select weapons list showing old data when you switch characters. • Fixed the rename/clear/save buttons not being enabled when you unlock a new product set. • Fixed "add to cart" sometimes not turning off on the boost screen. • Fixed the "Find Game" button cancelling with the enter key. • Fixed some rare instances of the Post-Game Prize screen from sometimes showing the incorrect item. • Fixed Post-Game Prize from not dropping everything it should. Bundles • New Bundle: "Spunky 6 Pack" Pro Bundle of 6 non-MNC Pros. On sale for the first week! • New Bundle: Zombie Bundle. Includes all Zombie uniforms. Products • Can't Stun This: Recharge time 60 -> 90. • Can't Slow This: Recharge time 60 -> 90. • Health Inverter: Vamp amount 0.1 -> 0.13 • Health Inverte...New Release - Super Monday Night CombatApr 19, 2012 - Product ReleaseFree to Play - Super Monday Night Combat is now available on Steam. Super Monday Night Combat is a free to play, strategic, multiplayer shooter… and the most popular lethal sport of the future! It blends intense tactical combat, a deep metagame, an ever-expanding roster of Pros, and an ever-growing amount of customizations. Why fight in bombed out cities or desert wastelands when you can have every kill streak judged by hilarious sportscasters and cheering, or jeering, fans? Super Monday Night Combat UpdatedMar 22, 2012 - Product UpdateSuper MNC Rule Changes: 30 Your Super MNC version should be 33505. We are experiencing some issues with updating. If you do not have this version try verifying local content through Steam. Yee hoo, I hope you got a hankerin' for a good ol' fashioned... oh just go to Rule Changes 30, I can't read this anymore. Early update this week as we try to pace things out before our big PAX East showing. Thus the smaller update this week. Next update will be our normal, and maybe even greater, chock-full update with lots of new content. Rule Change 31 won't happen until early April, just before PAX. If you make it to PAX feel free to come talk to us in booth 1062. (PAX East Expo Map) We'll have lots of computers to play Super MNC and will be running tournaments every day! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email [email protected]. New Rules • Free Pro Rotation: Assassin, Assault, Cheston, Karl, Gunner, Support • Teams will now match against other teams with a size of +/- 1. • Selecting cosmetic items in your locker room inventory will now update the pro preview. • Pros are now in the player's inventory screen. • Metabolightning Vending Machines: Speed Duration 20 -> 15 • Metabolightning Vending Machines: Cost 150 -> 250 • Money for leveling up to level 15 now in line with previous levels: 9100 -> 9220 • Added in Skill Picking VO Bug Fixes • Fixed players getting comeback rewards after fewer than 3 straight deaths. • Fixed header string for boost unlocking. Products • Can't Slow This: Fixed description • Can't Stun This: Fixed description Bullet Gorge Arena • Fixed an area that allowed players to get stuck in floor. Downtown Spunky Arena • Updated Bot spawner barriers. Bots • Optimization to Bot's visual effects Gunslinger • Knee Cap: Range 2048/2048/2560/2560 -> 1792/2048/2304/2560 Karl • Handler Alt Fire: Damage 150 -> 125 Megabeth • Added new voice Tank • Fireball Uniform: Added new head. • MNC Vet Uniform: Updated the face to match the Tank's default face. • Outland Uniform: Updated lips. Wascot • Added new voice Super Monday Night Combat UpdatedMar 17, 2012 - Product UpdateSuper MNC Rule Changes: 29 Rule Changes 29! You said it wouldn't hurt but it does... You gave us feedback, we listened! You didn't like Uber Points, we removed them! All former Uber Point unlocks are shown via a dollar amount. Foreign currencies will be calculated when the purchase is made through Steam. Any Uber Points you have left over can be used as store credit. The conversion rate gives the best dollar value for players based on the old Uber Points scheme. What better way to check out the new, straightforward unlocking than with our new bundles? Along with several balance changes and new weapons, another big change this week is "Classic" weapons. We are introducing rarity to our items by making some of the weapons that were purchasable last week "Classic" and removing them from the store. They are still currently available through the Prize system... for now. As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email [email protected]. New Rules • Free Pro Rotation: Assault, Captain Spark, Combat Girl, Megabeth, Tank, Veteran • Removed Uber Points, all money unlocks are now unlocked with a dollar amount. Any owned Uber Points can now be used as store credit. • Added bundle support. • Added multi-region support to Matchmaking Test. Selecting multiple regions will result in a faster match. • Flagged some weapons to be "Classic" versions that are no longer purchasable in the store. • Starting to match in Quick Match or Matchmaking Test will now cancel you out of the other queue. • Added new pre-game character selection screen. • Matchmaking status message now flashes when the game is about to begin. • Build Team matchmaking will now only match against teams of the same size. • Added new sound when a match from "Matchmaking Test" is now ready for accepting or declining. • Added game info panel to the landing page. • Increased the amount of experience and combat credits you earn in a match based on your rank in the scoreboard. • Metabolightning Vending Machines: Speed Duration: 10 -> 20 • Metabolightning Vending Machines: Cost: 250 -> 150 Bug Fixes • Fixed some instances of players getting incorrect weapons on Pros. • Fixed extra back buttons on several main menu screens. • Fixed "Matchmaking Test" from not showing proper amounts of players in the queue. • Fixed several navigation issues with the store. • Fixed missing labels in the options menu. • Fixed rare case where a player could issue multiple purchases of the same item. • Fixed clicking on the matchmaking status while in a practice game not taking you to the practice game screen. • Fixed a rare instance where you can become unable to unlock anything. • Fixed header string for boost unlocking. • Fixed not being able to rejoin practice games if your client crashed. Bundles • New bundle: MNC Pros • New bundle: Outland • New bundle: The Founding Fraggers • New bundle: Combat Girl Starter Pack • New bundle: Cheston Starter Pack • New bundle: Assault ...Super Monday Night Combat UpdatedMar 2, 2012 - Product UpdateSuper MNC Rule Change 27 It's a monster, huge, amazing update this week. We have taken all the uniforms and split them up into head gear, torso gear and leg gear! You can now mix and match parts of uniforms to your liking. These gear parts are also added to the Prize tables so you might get a gear piece for a post game Prize! Check out the system with an awesome new Assassin uniform called "Stab Demon". This tech also allows us to finally grant the "Throwback MNC Veteran" uniforms to anyone who owned Steam MNC before Feb 29th, 2012. Don't worry, this isn't the final cut off, but this lets us flex the system before setting the final date. We are also introducing a new test version of our matchmaking system! In the "Play" menu you can click on "Matchmaking Test". It does not currently support teams. You can opt-in to multiple regions. Matches might take a little longer to find due to the complex nature of trying to get you a well matched game. Feel free to give it a test run and leave us feedback! Finally we fixed up large group of annoying bugs, improved performance in several areas and started using a new patching system that should reduce future update sizes. As always, feel free to leave us feedback at http://www.uberent.com/forums! If you have issues please [email protected]. New Rules Free Pro Rotation: Assassin, Assault, Combat Girl, Sniper, Tank, Veteran Added new Gear system. A big shift in how we do uniforms! Added Gear to Prizes. Added Matchmaking Test system. Added new announcement VO for various game play related information. Includes 30 and 15 second Annihilator warnings. Added new region: Australia All players that own Steam MNC before Feb 29th will get the "Throwback MNC Veteran" uniform. This is not the final cutoff date. Optimized some of the Pro models. Improved main menu flow for store and locker room. Leveled up the Pro level up visual effect. Links in the main menu will now launch a browser when clicked. Added page numbers and buttons to inventory screen. Added new visual effects for bots that are stunned. It's a shocking new look. Added idle detection system. If detected player will not recieve Combat Credits, XP or a Prize. Reload button lunges: Recovery time: 1.5 -> 2 Bug Fixes Fixed instances of demo replays not working properly. Fixed several instances where damage numbers would not be shown when doing damage. Fixed level up visual effects playing when you respawn. Fixed players name plates being visible when the player is not in Team Vision Fixed instances where a player should be visible in Team Vision but is not. Fixed players being in Team Vision when they spawn. Fixed clicking through certain main menu screens and getting to buttons underneath. Products Can't Stun This: Fixed product from not rejecting all effects of stun. Parting Gift: Parted this product from the Prize list since it's free and default anyway. Asbest-O's: Fixed not putting out fires caused by Hot Hands. Hot! Endorsements New base Endorsements...Super Monday Night Combat UpdatedFeb 23, 2012 - Product UpdateSuper MNC Rule Changes: 25 Lots of big changes this week! We have a revamped main menu. Greatly improving the ease of finding what you want. Next, we'd like to introduce our new Post Game Prize system! At the end of every game you have an opportunity to win a random Prize. Prizes currently consist of endorsements, taunts, base products, and even some powerful new products! In other big news, the Juice Bot makes his triumphant entrance into Super MNC! As always, feel free to leave us feedback at www.uberent.com/forums! New Rules • Free Pro Rotation: Gunslinger, Captain Spark, Gunner, Cheston, Megabeth, Support • Added new Post Game Prize system. • Added new landing page. • Split Locker Room into 'Store' and 'Locker Room' • Add the ability to text chat during opening and closing cinematics. • Added key binding for high resolution screen shot. • Added idle player kicking. • Improved the performance and look of all health bars. • Added new pickup effect when players pickup items on the battlefield. • Juice Reload Modifier: 0.5 -> 0.75 Bug Fixes • Fixed Juice Bot from never spawning in game. • Fixed crash caused by VO playing when the game ends. • Fixed alternate fire refresh timers showing offset from the crosshair. • Fixed enemies not showing up in 'team vision' in certain circumstances. • Fixed getting melee damage if you grappled right after starting a melee weapon attack. • Fixed slight leveling discrepancies between bot rating and turret rating. Products • Added All Magnet: Gathers all nearby pickups. Smaller range then Money Magnet • Added Bot Buster: Increases bot rating on every bot kill, resets when you die. • Added Massive Air: Grants full air control whenever you are in the air. • Added Can't Stun This: Rejects one stun every 30 seconds after level 5. • Added Asbest-O's: Removes fire effects shortly after you catch fire. • Hot Hands: Fixed more damage being done if you were the grappler and half when you were the grapple target. • Money Magnet: Now pulls 1 coin at a time every 0.25 seconds. Downtown Spunky Arena • Continued Art Revisions • Added description in Pro Chooser screen. Bullet Gorge Arena • New opening music • Added description in Pro Chooser screen. Loco Moco Arena • New opening music • Added description in Pro Chooser screen. Assassin • Health: 755->750 • Turned on begin and end cloak sounds for the owning player. Assault • Health: 915 -> 900 • New Taunt: Tea Time Captain Spark • Health: 770 -> 750 Cheston • Health: 1110 -> 1200 • Tommy Gun: Spread Max: 0.175 -> 0.275 • Family Jewel: Damage: 76 -> 88 • New Taunt: Tea Time • Bananas: Fixed sometimes showing up black. • Exploding Barrel: New art and effects Combat Girl • Health: 915 -> 900 • New Taunt: Tea Time • New Uniform: Hippy Gunner • Health: 1305 -> 1300 • New Taunt: Tea Time Gunslinger • Health: 705 -> 725 • Lucinda: Damage: 50 -> 54 • Lucinda: Headshot Multiplier: 4 -> 3 • New Uniform: Hippy Karl • Health: 915 -> 900 Megabeth • Health: 915 -> 900 • Added new Jackbot grap...Super Monday Night Combat UpdatedFeb 9, 2012 - Product UpdateSuper MNC Rule Changes: 22 You are my rule changes... you are my rule cha-ha-ha-hangess. You are the one... in my life! (+2 points if you get the reference!) Happy Valentine's Day from all of us at Uber Entertainment! We have released an entire set of Valentine's Day uniforms and taunts. Awesome taunts that come complete with props and effects. Show off the love you have for your own skill level to the person you just fragged! We have some amazing, new, large systems we're working on internally so the balance and feature changes are slightly lighter this week than most weeks. The Tank underwent some weapon rework, somewhat returning both weapons to previous functionality. ProTip: Get up close and personal with the Tank! We also did some adjustments to Assassin grappling, improved sharpshooter rifles and continued the range normalizations we've been doing for a few updates now. As always, feel free to leave us feedback on www.uberent.com/forums! New Rules • Free Pro Rotation: Gunslinger, Assassin, Tank, Assault, Support • Added "Faster Character Select" option to speed up class choosing performance by reducing how often animations are updated. • Old chat room text is now cleared out when you return from a match. • Boost time is now always shown as : : • Team mates are now always shown through walls like "Team Vision" enemies are. • Renamed "melee" in the key bindings screen to "High Five". • Bullseye's colors updated to be more festive this time of year. Bug Fixes • Fixed product sets not editing properly if you have the maximum number. • Fixed all melee weapon lunges from being shorter than intended. • Fixed double clicking on regions in the play menu resulting in undesired behavior. • Fixed the rejoin dialog from sometimes failing. • Fixed the resulting behavior of a build team leader leaving the queue. • Fixed suicide denying a kill from the other team. • Fixed Practice Game UI from disapearing when flipping through other menu items. Products • Added various new sounds to product activations. • Hot Hands: Recharge Time: 1 -> 10 Bullet Gorge Arena • Continued art revisions. • Fixed Pros from standing on high areas on the Hotshots side. • Added new death cams so you can get a better view of the evil person who scored a kill on you. Downtown Spunky Arena • Continued art revisions. • Adjusted the center ring's Regenitol locations. • Added in blocking glass to high walls overlooking bot spawners. • Adjusted some interior space in some of the buildings. • Fixed some spots where Pros could stand on areas where they shouldn't be able to stand. Assassin • New Uniform: Heartbreaker • New Taunt: Valentine • Cloak: Each attack while cloaked will now drain a little bit of the skill. • Dagger Grapple: Front: 300 -> 200 • Sword Grapple: Front: 300 -> 200 • Shuriken Grapple: Front/Back: 300/300 -> 250/250 Assault • New Uniform: Heartbreaker • New Taunt: Valentine Captain Spark • New Uniform: Heartbreaker • New Taunt: Valentine Cheston • New Uniform: Heartbreak...Super Monday Night Combat Beta UpdatedJan 26, 2012 - Product UpdateSMNC Rule Changes: 20 Hiyoo! Rule Change 20 here. We're lookin' live at Downtown Spunky Arena! New map week! Downtown Spunky Arena has been added to the map rotation. In keeping with history we're releasing this map in an unfinished art state. It will go through continued art revisions just as Bullet Gorge has. The Downtown Spunky layout was inspired by the layout of Monday Night Combat's Spunky Cola Arena and updated to fit Super MNC's game mechanics. Products! The Product System is now unlocked. To set your products go to locker room, click on the "Products" tab and create a product set. After building a product set you can use that set in a custom class or during Pro choosing before a game. What Products are and how they work are described below. As always, feel free to leave us feedback on http://www.uberent.com/forums New Rules • New Free Pro Rotation: Sniper, Captain Spark, Karl, Combat Girl, Cheston • Greatly changed the calculation to determine if you earn a 'leave' in a game. Should happen less often. • New message HUD UI. Now shows an icon along with descriptive text. • Improved in-game VOIP chat. • Added new audio to the end game scoreboard. • New position icons for Strikers, Commandos, Enforcers, Sharpshooters, and Defenders Products • Added full Products system • Products add new game play, as opposed to Endorsments that just alter statistics. • Products are used when an in-game event occurs. There are products that use when you juice, die, respawn, make a kill, and more. • Products have an in-game Pro Level requirement. This means you have to get enough XP, in game, to attain the level that turns that product on. Once you reach that level it will start working. Products that don't list it's Pro Level requirement are unlocked all the time and will work immediately at the start of the game. • Products can be unlocked for you, the Agent, via combat credits. Bullet Gorge Arena • Continued art revisions. Downtown Spunky Arena • Added new arena! Bots • Spawned Black Jacks and Bouncers no longer give money when they die and will no longer drop loot. • Fixed neutral Black Jacks from never timing out and sometimes ending up with multiples hanging around. • Jackbot: Slam now has an inner radius that can not be jumped over. • Jackbot: Health: 27000 -> 30000 • Bouncer: Speed: 770 -> 670 Assault • Fly: Skill Drain: -15/-9/-6.5/-5 -> -13.75/-8.25/-6/-4.5 (Compensates for use cost introduced last update) • Hippy Uniform: Fixed Ice Men version showing up as Hot Shots • Assault Bomb: Radius: 256/384/512/512 -> 512/512/512/512 Captain Spark • New Taunt: Tap Dance Cheston • New Taunt: Vision • New Uniform: Beach Leech • Rampage: Fixed rare case where client would get stuck running forward until he charged or rampaged again. • Hippy Uniform: Fixed some texture alignment issues. • Fixed some graphical issues with Cheston's models. • Tommy Gun: Spread: 0.02 -> 0.025 • Tommy Gun: Spread Return Per Shot/Not shooting: 0.02/0.05 -> 0.023/0.04 • Exploding Bar...