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Super Mega Baseball 2

 
Super Mega Baseball 2: Ultimate Edition bundle is now live!Jul 25, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27655993/f50ca45bd17f429a5bc8164c5340e3e71ae61025.pngThe Ultimate Edition bundle containing Super Mega Baseball 2 and all 7 of the DLCs is now live! It'll allow you to complete the set with the same discount percentage if you already own some of the content. See the bundle here. All Super Mega Baseball products (including the original SMB) are also in a Daily Deal today!Daily Deal - Super Mega Baseball 2, 50% OffJul 25, 2019 - AnnouncementToday's Deal: Save 50% on Super Mega Baseball 2 and 35% on its DLC!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time Update 10 is live!Jul 18, 2019 - Community AnnouncementsImprovements: Nintendo Switch compatibility. Cross platform support between PC Switch. Slightly faster game simulator for large number of games. Stadiums all used equally in Pennant Race. Issues addressed: Fixed: Rare crash caused by clicking Finish Later in Online Co-op Season. Fixed: Stuck on the Multiplayer Waiting Screen when getting disconnected at an inopportune time. Fixed: % symbol not behaving correctly in customized text. Fixed: User generated content filtering in Exhibition mode not being respected in rare cases. Fixed: Renaming a standard team to another standard team. Fixed: Placing in the top 3 places of each race awarded double the bonus rating. Fixed: Incorrect correlation between Contact skill and strikeout rates in the game simulator. Fixed: A league containing only the standard teams is not pickable as a league in Exhibition mode, and causes problems in the League Editor. Fixed: Can add the same standard team to a custom league multiple times. Hotfix is live!Apr 15, 2019 - Community AnnouncementsImprovements: Replaced "Nice!" with "Well Played!" in the chat wheel. Issues addressed: Fixed: Crash or incorrect message displayed in the League Editor when clicking on a grayed out button. Fixed: Incorrect double play ruling when a fielder drops an infield fly and catches it before hits the ground. Fixed: Various rare crashes. Update 8 is live!Mar 17, 2019 - Community AnnouncementsImprovements / Other Balancing Changes: Baserunners now tire slightly faster during rundowns. Changed the secondary position of Sturdy Woodman (Freebooters) from 3B to None. Changed the secondary position of Rocky Backstop (Freebooters) from None to 3B. Changed the primary position of Rob Glover (Overdogs) from 2B to SS, and his secondary position from 3B to IF. Changed the secondary position of Dick Burger (Overdogs) from SS to None. Changed the arm angle of Chico Lapada (Grappler's closer) from Low to Submarine. Default lineups for the teams in the Standard Super Mega League have been updated to reflect the above skill and position changes. Pennant Race Mojo and Fitness changes have been reset to a neutral state for all teams. Pennant Race Mojo and Fitness assignments now change less from race to race. When joining a Pennant Race, the default selected team is now random. Loading times for rendering player cards and mugshots have been greatly reduced. Replaced the "Well Played!" option with "Thanks!" in the chat wheel. Loading times between entering and exiting a game have been reduced. Issues addressed: Fixed: White ad on the outfield fence in El Viejo Stadium can interfere with the batter's eye. Fixed: After being issued a base on balls, batter-runner is incorrectly called out after successfully advancing past 1B during a steal attempt. Fixed: When batting in online play, after being issued a base on balls, the batter-runner would not appear to advance to 1B. Fixed: Runners fail to automatically tag up if they are sliding into a different base at the time the ball was caught. Fixed: Text chat messages can sometimes be lost and never shown. Fixed: Several bugs related to muting/unmuting voice and/or text chat for online play. Fixed: Rare bug where ball passes through the outfield fence results in the play never ending (all plays are now guaranteed to eventually end). Fixed: Bingata Bowl and Emerald Diamond stamps are incorrectly swapped in the Team Details home stadium picker. Fixed: In the League Editor screen, the button to customize a standard team is disabled. Fixed: League structure edits done immediately after a season ends due to simulating games can lead to the game crashing and save data corruption. Fixed: Miscellaneous bugs in various menu screens. Fixed: Crash in text entry when deleting words where more than one space was used. Player Skill Balancing Changes: **SAWTEETH** Dirk Sportswood: +15POW Mattie Batts: +10POW -15ARM Brick Towers: -5VEL -15ACC Johnny Bags: +10POW **BEEWOLVES** Magic Moore: -10CON Yolanda Cooper: +10VEL Bertha Banks: +10ARM Tatts Balfour: +5JNK -15ACC **OVERDOGS** Rhonda Horne: +10FLD +25ARM Elroy Action: -25POW Samuel Perez: -10POW Robbin Yew: +30FLD Raphael Gonzolo: -30POW **WILD PIGS** Godfried Storm: -15FLD Alana Lantana: +10ACC Wally Bacon: -5FLD -5ARM Durbin Holmes: +15JNK Rosy Hardman: +10CON -10SPD **FREEBOOTERS** Oakley Stiffs: +15POW -10FLD Kache Baskette: +10SPD Gunns Jackman: +10POW Rocky Backstop: ...Update 7 is live!Dec 18, 2018 - Community AnnouncementsAdded to the store: New DLC: El Viejo Stadium Major additions: Weekly Pennant Race shake-up: added Mojo and Fitness modifications to players in Pennant Race that change from race to race based on team usage and team win rates. Improvements: On a stolen base attempt, it is now more difficult for the runner to successfully retreat back to their starting base, especially in online play. With the exception of base stealing as noted above, base runner fatigue when changing directions has been reduced. Various improvements to net code for better online play experience, including: i) Fewer hit balls suddenly changing directions or being called a strike, and ii) Fewer throws snapping from a good power score to a reduced-accuracy score. In online play, less additional substitution time is awarded after successfully performing a substitution. In online co-op play, the base running and fielding users can now initiate a substitution via the shortcut button. Changed the font on the player cards to be more legible. Pennants on the Pennant Race Awards screen now listed from newest to oldest. A queued throw is now cancelled after a ball is booted (i.e. plays where the "!" appears over the fielder's head). AI outfielders now tend to take more conservative routes when they think that the ball is too far away to be caught for an out. AI fielders are now less likely to attempt to double-off a runner when there is next to zero chance of the throw being on time. AI base runners now tend to be more aggressive on balls hit in or through the infield. Better camera angles in some scenarios following a hit-by-pitch. In the Player Editor, all players can be randomized at once by doing "Apply To All" with the "Randomize!" button selected. Generating many teams at once is now faster. Issues addressed: Fixed: Customized batting routines not playing in Pennant Race Fixed: Leaving the chat window while batting would cancel the batter's step out, even while holding the step out button. Fixed: In online play, the game would sometimes play slow motion after a hit when it should not or vice versa, causing a jarring transition from slow motion to real time. Fixed: In online play, performing a defensive swap without a substitution would incorrectly award additional substitution time. Fixed: In rare instances, an AI pitcher could throw way behind the batter, and the result would be a "phantom" hit-by-pitch. Fixed: In online party play, kicking a user while they were in the substitution menu could potentially prevent the game from continuing. Fixed: Umpire calls "Safe" twice in very quick succession on certain plays. Fixed: The umpire crew is the same for all season games within a given play session. Fixed: In online co-op play, after getting hit by a pitch on the previous play, in some cases the now base running user would see the ball lying on the ground instead of in the pitcher's hand during the next pitch. Fixed: Various crashes and bugs in the front end while playing a co-op seaso...Update 6 is live!Nov 7, 2018 - Community AnnouncementsImprovements: Further tweaks to Pennant Race Ego assignments (slightly higher Egos to reduce offense / run totals). Have the AI be somewhat more willing to bring in the closer in the early and middle parts of the game if necessary. After making an out in the outfield with no runners on base, AI fielders now ensure that they throw the ball in to someone in or closer to the infield. Allow the pitcher to be the selected fielder on more types of infield hits up the middle of the diamond. Issues addressed: Fixed: In online play, the ball stutters substantially after being bunted or hit on certain infield plays, especially when the fielding user is at high Ego. Fixed: Slow motion special effects not properly working in online play. Fixed: In online play, the batter's bunt state could become out of sync after the batting user enters the pause menu. Fixed: Error noise fails to play when attempting to start a pitch from the stretch before the pitcher has finished coming set. Fixed: AI-controlled outfielders still sometimes jog or hesitate while the user is controlling another fielder. Fixed: In rare cases, the AI makes a poor decision to go for a tag out over a forced out on the back end of a double play. Fixed: Outfielders sometimes run towards the infield on deep fly balls / home runs. Fixed: Middle infielders sometimes run towards home plate immediately after contact on fly balls to the outfield. Fixed: AI makes a double switch that inadvertently sees the new position player playing out of position. Fixed: In online co-op, the catch sound fails to play and ball ribbon trail fails to disappear after the ball is fielded in some cases. Fixed: In online co-op, balls hit to the AI in the infield can appear to get past infielders before being caught. Fixed: In online play, on ball 4, the batter returns to his batting stance after tossing his bat in some cases. Fixed: In online play, the substitution button would remain visible after an auto-ball resulted in ball 4. Fixed: Throwing minigame sometimes flashes twice or appears inadvertently on short throws. Fixed: Crash in Pennant Race when opponent closes the game or disconnects while performing a missing pitcher substitution. Fixed: Base runners who have fully tagged up can suddenly take off on their own immediately after a ball is caught for an out. Fixed: Floating bat can be seen during the post-game summary in Pennant Race if the opponent forfeits between innings. Fixed: Customized batting helmets not being used in Pennant Race and were instead replaced with the base helmet. Fixed: Incorrect Slugging % calculation in Pennant Race team statistics screen. Fixed: Crash when trial expires while in game. Fixed: Blowfish's home park changed to Swagger Center instead of Colonial Plaza if it hasn't been customized. 3 teams were using Colonial Plaza, and only the Overdogs were using Swagger Center. Fixed: Red Rock Park missing stadium speaker causing there to be no announcer or walk-up music. Fixed: Bringing up the...Update 5 is live!Oct 23, 2018 - Community AnnouncementsAdded to the store: New Stadium DLC: Red Rock Park. New Boss Player Customization DLC. Adds new hair styles, helmets, gloves, tattoos, and cleats. New Fierce Team Customization DLC. Adds many new logos and team designs. Pennant Race makeover: Players are now locked to a single team for each one-week race. Added ability to edit starting lineups (starting pitcher still chosen randomly and fairly for both teams). Team statistics are tracked throughout each one-week race. They can be viewed from the new Pennant Race Hub and appear in-game similar to Season/Elimination modes. Added ability to use visually customized standard teams, with an option to disable seeing your opponent's customizations and to report offensive user content. Made it easier to browse profiles of other Pennant Race players. Major additions: Added more logos to the base game. Added ability to visually customize standard Super Mega League teams. Added a chat wheel for sending short text-only messages during online play, along with the ability to mute incoming messages. Added ability to watch AI vs. AI Exhibition games (local party only). Balancing: Reduced the difference between high-power and low-power hitters (power up significantly for low-power hitters). Reduced the difference between high-velocity and low-velocity pitchers (in-game pitch speed up significantly for low-velocity pitchers). Slightly reduced the difference between high-speed and low-speed players (speed down slightly for high-speed players). Baserunner jump times when stealing are now more random. Increased the difference between high-fielding and low-fielding players (much fewer dropped balls for high-fielding players, slightly more dropped balls for low-fielding players). Increased the difference between high-arm and low-arm players (faster throws for high-arm players, slower throws for low-arm players). Slightly reduced real-time pitch speed, particularly when batting at high ego. Tweaked AI pitch targeting and strike/ball rates relative to pitcher's accuracy. Tweaked AI intentional walk decisions. Improved AI baserunner decisions when choosing whether or not to steal. Improved AI fielder decisions at high Ego when choosing between a force out and a tag out. Made AI infielders more errant when timing their dives and jumps. Improved AI substitution decisions to not leave tired/hurt pitchers in too long, and to be more willing to remove fielders out of position. AI-controlled fielders on human-controlled teams now perform better, particularly when switching selected fielders. Add variation to AI fielding routes so that AI outfielders do not always take the most aggressive route to the ball. When pitching vs. the AI, the pitcher's velocity and junk skills more realistically affect the AI's ability to hit fastballs and breaking balls respectively. Increased pitch target sensitivity when performing a normal pitch. Improved ability for catchers to throw out base stealers after a pitchout. Improved fielder behavior wh...Daily Deal - Super Mega Baseball 2, 40% OffOct 7, 2018 - AnnouncementToday's Deal: Save 40% on Super Mega Baseball 2!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time The PC Gamer Top 100Aug 31, 2018 - PC GamerFor a constantly updated list of our favorite games on PC, check out our list of the best PC games right now.  Every year, the PC Gamer team embarks on an epic quest to choose the top 100 PC games. Where previously we voted for our favourite games, this year we talked: discussing each of our nominations and deciding which games should make the list. The result is a more honest, considered reflection of our conflicting tastes and opinions as PC gamers. This list represents what we think are the greatest PC games you can play today. We wanted to celebrate the breadth and variety of PC gaming, and so, for the most part, have restricted ourselves to one game per series. You'll also find a selection of personal picks: games we individually love that didn't quite make the cut. Enjoy! If you're looking for a list of the games that helped shape PC gaming as we know it, try the 50 most important PC games of all time. 100. Path of Exile RELEASED 2013 | LAST POSITION New entry Steven Messner: Path of Exile has quietly become one of the best action RPGs around thanks to its almost incomprehensible depth and wildly different seasonal leagues, where whole new systems are introduced. But the best part is its character customisation and spell crafting system. Path of Exile encourages players to make marauders who let spell totems do all the killing for them, witches who melt hordes with a fiery beam, or duelists that cover every inch of the map in a deadly rain of arrows. 99. Twisted Insurrection RELEASED 2010 | LAST POSITION New entry John Strike: Tiberian Sun's best mod brazenly shames the original Firestorm expansion in almost every way. It’s bigger and bolder, offering new buildings, a whole fleet of new units and even a new faction. There’s a completely new musical score and dozens of single player missions, some of which are based on the original Command & Conquer. Not only are new missions and units still being added, but, as a standalone free download, it's the most accessible way to play one of C&C's greats. 98. Killing Floor 2 RELEASED 2016 | LAST POSITION 81 Evan Lahti: There are disturbingly few places in video games where I can cut an evil clown in half with a quad-barrelled shotgun. Killing Floor 2 is the world’s greatest gore effects system laid atop an enjoyable skeleton. Hordes of monsters trickle into the map, magnetized to your position, and you mulch them with buzzsaw-spitters, incendiary shotguns, rocket launchers, or a microwave cannon that heats enemies from the inside until they burst. The dynamic slow-mo system adds so much, dampening the chaos just enough—granting extra moments to take aim or take in the sight of an intestine flying across the screen. Tripwire is a skilled digital gunsmith, and the detail lent to particle effects and reload animations holds up wonderfully even under the scrutiny of these plentiful, slowed-down sequences. I also love that KF2 doesn&#x...Update 4 is live!Jul 13, 2018 - Community AnnouncementsMajor additions: Added new Awards system to Pennant Race mode. Added multi-layer transformations in Logo Editor. Added basic undo support in the Logo Editor. Added ability to view player stats for all teams in a league within season/elimination mode. Improvements / balancing: Reworked AI pitcher strategy to more effectively consider game situation, batter strengths/weaknesses, and swing rate when selecting pitches and pitch locations. Reduced frequency of pitcher idle animations. Slightly reduced pitch speeds at high batting Ego. Increased extra contact provided by the contact swing (does not affect AI batters). Slightly increased difficulty of throwing pitches accurately at high pitching Ego. Reduced fielding assist at high fielding Ego. Tweaked Mojo boosts/penalties such that extreme states are reached slightly less frequently. Tweaked how Mojo and Fitness affect player skill values. Moved 2nd base umpire slightly to make pitches from low arm angle left-handed pitchers easier to see from batter's perspective. Reduced pitchers' ability to make plays on sharply hit balls up the middle. AI more properly factors in injuries when choosing relief pitchers. AI now intentionally walks batters in certain situations. AI occassionally throws a pitchout when it thinks a baserunner might be stealing. Added a new help page to explain the pitchout mechanic. Improvements to game ordering in season schedules. Added Pennant Race specific pro-tips. Improved user experience and menu flow after disconnects/forfeits in online play. Game History in Pennant Race now displays all games including those in prior races. Pennant Race standings are now sorted such that players with zero games played are at the bottom. Improved navigation in card view of the Roster screen. Generally faster/smoother menu navigation throughout the game. Changed Mash Taters' secondary position on the Nemesis from 3B to None (he throws left handed). Changed Mimori Aoshima's secondary position on the Nemesis from None to 3B. Switched Bambino and Finderre in the Grapplers default batting order to give Bambino better protection in the lineup. Added message to clarify that Crowd Density changes aren't applied until the next game. Enabled achievements in online play. Issues addressed: Fixed: Step-out/substitution exploit in online play. Fixed: Catcher sometimes fails to charge-up and make throw on steal attempts in online play. Fixed: Selecting a new runner could sometimes result in commands being given to the previous runner in online play. Fixed: Ball physics sim would produce extreme/unrealistic bad hops, typically near grass edges. Fixed: Ball physics sim would occasionally allow ball to pass through/beneath outfield walls. Fixed: Physics issues around some foul poles that could cause balls hit off the pole to be ruled foul. Fixed: Fixed issue where baserunners would automatically advance after a dropped infield fly. Fixed: AI fielders could make excessive failed tag attempts while pursuing baser...Update 3 is live!May 23, 2018 - Community AnnouncementsImprovements/additions: Show Ego & Rating for both players before a match in Pennant Race mode. Improvements to season scheduling algorithm to better distribute games played when using unusual conference/division breakdowns. Season games are now grouped into series, depending on season length. Added option to reduce the amount of crowd drawn, which may increase performance on lower-end machines. Issues addressed: Fixed: Potential hang in character/uniform editor when editing uniforms/players. Fixed: Potential save data issues (Sorry Slugger). Fixed: Visual issues when rapidly flipping through options in the uniform editor. Fixed: Issue where tables with many entries would advance 2 pages instead of 1. Fixed: Some incorrect distance labels on outfield fences. Fixed: Volume levels of female umpires. Fixed: Boat in Emerald Diamond Stadium potentially drawing in the wrong spot for 1 frame. Fixed: Potential crash when swapping the defensive position of a pitcher with a position player. Fixed: Reduced number of step-out attempts allowed in Pennant Race games. Fixed: Game minimizing when Alt+Tabbing in borderless windowed mode. Update 2 is live!May 14, 2018 - Community AnnouncementsImprovements/additions: Netcode changes to substantially improve perceived latency, especially when fielding. Improvements to fielder selection behavior in online games. Added an alternative method to measure data center latency; allows play when ICMP traffic is blocked. Reduce jitter in ball flight-path on certain types of hits in online games. Improvements to network pitching mechanic when network latency is very high. Adding option to always mute voice chat in Pennant Race. Also mute self when muting opponent in Pennant Race. More aggressively report poor network connection quality. Minor improvements to pitching, batting and umpire animations. Added a more noticeable notification when baserunners are stealing. Improved positioning of pitch feedback notifications in the HUD. Display notification when a remote player changes their Ego mid-game. Ensure "FAIR BALL" is displayed for non-obvious dribblers near home plate. Improved behavior of base runners when rounding bases. Minor improvements to AI starting lineup selection. Minor improvements to AI defensive positioning. Improved AI relayed throw behavior. Improved AI defensive behavior when the winning run is coming home. Added left/right paging in the season mode stats screen. Increased enthusiasm of crowd audio. Minor improvements to collision meshes in all stadiums. Improved shadow quality. Ensure home stadiums are assigned as equally as possible when generating new leagues. Various tweaks to balance how Mojo changes over time. Improved asset packaging to reduce the download size of future patches. Added credits screen. Issues addressed: Fixed: 'Backstop' bug where the ball appears to go to the backstop but then suddenly appears in play in online games. Fixed: Bug where a strike could be ruled even after the ball is batted into play in online games. Fixed: Potential hang after a server disconnection in a Pennant Race game. Fixed: Ball trail occasionally being visible when the ball is returned to the pitcher upon play reset. Fixed: Instances in which an error message could incorrectly indicate a loss was being recorded after a Pennant Race disconnect. Fixed: Bug where the lineup doesn't get reset when playing back-to-back season/elimination games on the same home/away side. Fixed: Potential stray UI widgets in some cases. Fixed: Potential server disconnections due to low amounts of network traffic. Fixed: Bug in season mode where changing the position of the pitcher in the batting order may cause save data to become corrupt. Fixed: Potential save data issues (Sorry Slugger). Fixed: Bug where a hit may not be recorded in the stats if it was the last play of the game. Fixed: Potential crash in pause menu when selecting a disabled menu item. Fixed: Incorrect "Starting Pitcher" warning when the default relief pitcher is selected after pinch hitting for your starting pitcher. Fixed: Bug where a ball could be ruled both out of play (calling the play dead) and a home run, typically when the ball hit...I made teams of video game heroes and villains play each other in Super Mega Baseball 2May 7, 2018 - PC GamerHave you ever seen Bioshock's Andrew Ryan hit Chell from Portal with a baseball? How about Jack from Mass Effect scratch her ass before inducing a pop-fly from Revolver Oceleot? Geralt of Rivia locking up Ghost Pirate LeChuck with a nasty curveball? I've seen those things, and more, in Super Mega Baseball 2, after I created a team of video game good guys and pitted them against a team of video game bad guys. Settle in for nine innings of the Protagonists versus the Antagonists! I started by using Super Mega Baseball 2's character customization tools to create a bunch of gaming protagonists. You can enlarge the image below by clicking on the upper-right corner: I know these aren't all fantastic realizations of the characters, but there's only a handful of head-shapes to choose from, and just a few different body types. In fact, you can kinda tell almost everyone has the exact same head, and it's only the baseball card poses that give them a little flair. Still, I did my best, and tried to sweeten the pot with some customization of their gear, like Freeman's orange bat, Duke's sleeveless jersey, Snake's robot hand (it's just a batting glove, but looks kinda metal), and so on. I also kinda ran out of ideas for playable characters, hence the inclusion of Jack from Mass Effect (though I like her tattoo sleeves) and Vault Boy from the Fallout series. Here are the Antagonists: Creating bad guys was even tougher since I can only use humans: no aliens, no demons, no robots, no monsters, no alien demon robot monsters. I guess I'm most happy with starting pitcher Andrew Ryan—he definitely has the look of smug self-importance about him. Kane from Command and Conquer looks OK, too, though I had to name him 'Just Kane' because the roster requires a first and last name (hence my fudging of Chell and Jack on the good-guy side).  I admit I didn't have the energy to do a lot of work the bad guys' gear or their jersey numbers (with the heroes I tried to make all their numbers have some relevance either to them or their games). Here, I just gave Pagan Min some pink sleeves and called it done. With my teams ready, it's time to play ball! I'm controlling the Protags, AI is handling the Antags. Batter up! With Andrew Ryan sneering on the mound for the Antagonists, Guybrush Threepwood steps to the plate and promptly singles to right. Trevor Phillips from GTA 5 follows with a single to center, and Max Payne singles as well, though Threepwood rounds third (it's my fault because I told him to) and is tagged out sliding into home. Snake fouls off several pitches and embarrassingly strikes out, probably wishing he had a wormhole to disappear into. Chell strikes out too, leaving two runners stranded (you monster).That could have gone better, heroes! My starting pitcher, Duke Nukem, gives up a leadoff double to Mr. Freeze, then leaves a cut fastball over the plate to Kylo Ren,...Update 1c is live!May 6, 2018 - Community AnnouncementsIssues addressed: Fixed: Game fails to launch if Windows username contains certain characters Fixed: Game sometimes crashes when returning to the Season Hub from the Customization screen (typically with a large league) Fixed: Rare occurrences of save-data file becoming invalid after certain lineup changes (fixed in single player seasons only, will be fixed for online co-op seasons soon) Super Mega Baseball 2 is out & swinging for the fencesMay 2, 2018 - Rock, Paper, ShotgunBaseball is one of those sports that I can fundamentally appreciate facets of, but could never quite get my head around the whole of it. Our boy Sam Horti was of the same mind when he took a look at Metalhead Software’s Super Mega Baseball last year, finding it to be just pure enough of an experience to click. This week, its sequel stepped up to bat, and so far looks like a home run, improving on the original in most regards. (more…) Update 1b is live!May 1, 2018 - Community AnnouncementsIssues addressed: Fixed: Game saves could fail, resulting in Sorry Slugger dialog Fixed: Possible crash when re-mapping keyboard controls Update 1a is live!May 1, 2018 - Community AnnouncementsIssues addressed: Fixed: Start-up issues on Windows 7 machines Fixed: Start-up issues on certain dedicated + integrated GPU configurations Now Available on Steam - Super Mega Baseball 2Apr 30, 2018 - Product ReleaseSuper Mega Baseball 2 is Now Available on Steam! The critically acclaimed Super Mega Baseball series is back with new visuals, deep team and league customization, and online multiplayer modes. Super Mega Baseball 2 slides home on May 1stApr 18, 2018 - Rock, Paper, ShotgunHey batter batter batter swing batter ’em up Super Mega Baseball 2 will launch on May 1st, developers Metalhead Software announced today. The first one is a decent b-baller with more serious gameguts than its cartoony look might suggest, and the sequel will bring online multiplayer along with a new art style that makes players look less like geese. Here, have a watch of the new dev video explaining more about Super Mega 2: (more…)