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Development News on the Naval CombatApr 4, 2025 - Community AnnouncementsHello, Sunkenlanders, we wanted to share our progress on the upcoming update and give you a sneak peek at the features we're currently working on. Please note that all of these features are still under testing and may change before release. Thank you so much for your continued support and patience! New Building: Shipyard – used for modifying ships. {STEAM_CLAN_IMAGE}/42776843/2a14201974a9a033a15a7379f569cc837f13a019.png Ships have four major customizable parts: Mounted Weapons Weapon Modifications Engine Modifications Support Modules These are displayed in the top right corner of the interface. {STEAM_CLAN_IMAGE}/42776843/143b8906e6df71959db49fd722fc0929e502e05c.png To help players distinguish between their own ships, each ship can be renamed. {STEAM_CLAN_IMAGE}/42776843/20c9d4efb19be829da3f037c4ad53e7f230613e5.png The ship’s name will appear on the bow. {STEAM_CLAN_IMAGE}/42776843/c6f29262b2c3c311f4e846a747b90240c66aac20.png New Building: Radio Antenna – when powered, it can display enemy warship locations on the map, helping players with raids. {STEAM_CLAN_IMAGE}/42776843/5975082f4cc43c2f9518818202e80599510c89a2.png New Mounted Weapon: Ship-Mounted Machine Gun {STEAM_CLAN_IMAGE}/42776843/bc120e0b192e07607e2aa8cae2e6dd4e9e17d10a.png New Mounted Weapon: Ship-Mounted Autocannon {STEAM_CLAN_IMAGE}/42776843/7f5b20d6354fa451a0809698ef8dbfa400ba9654.png Warship: Armed Barge 5 weapon slots Slower speed Strong firepower High durability {STEAM_CLAN_IMAGE}/42776843/72ad225cf2669b87635b293151ccd72c5bea8456.png Warship: Armored Speedboat 1 weapon slot Fast speed Weak firepower Low durability {STEAM_CLAN_IMAGE}/42776843/acba8b19c5942fbc4c13584c861c31a6e8412c37.png Warships operate differently from other boats. Once the throttle is pushed to 100%, the player can leave the control station, and the warship will continue to operate on its own. There are three navigation modes that can be switched at any time while sailing: Aggressive Mode: Attacks enemies within range automatically Defensive Mode: Only counterattacks when attacked Silent Mode: Will not attack under any circumstances {STEAM_CLAN_IMAGE}/42776843/58655b5a36f811cd583707974f5edab79c005b0c.png The current durability of key ship components is displayed in the lower left of the control panel. Return to the shipyard for automatic repairs. If damaged during combat, you can also repair it manually using a welding tool. About the Upcoming Update: Naval Combat and Customizable Ships!Jan 15, 2025 - Community AnnouncementsWe’re thrilled to share some exciting development updates with you. The first update of the year will highlight the naval combat! We're currently experimenting with larger boats designed for combat, adding a range of potential features like customizable weapons, engines, and additional systems. These larger ships could open up new gameplay opportunities, including the ability to unlock a variety of weapons and equipment by collecting broken ship parts scattered across Sunkenland. This would encourage exploration and add more depth to the gameplay. Each ship type might feature a different number of slots for customization, with larger ships offering greater flexibility. To add a strategic layer, we're considering enemy islands equipped with armed patrol boats that would defend the perimeter. This could bring a new challenge to island combat and test your naval combat skills. Balancing weapon load-outs is a key concept we’re exploring—such as using machine guns for smaller, faster boats and cannons for larger vessels. Another idea in development is the ability to capture enemy boats by neutralizing their crew. This could create opportunities for looting goods from ships, making it advantageous to avoid sinking everything you encounter. To enable customization and repair, we’re testing a system where players would need to construct a dock and park their ship nearby. A potential Radar Station could also be added, possibly requiring a blueprint, to help detect enemy ships on the map. These concepts are in early stages, and we're looking forward to seeing how they enhance the overall gameplay experience. Your feedback will be crucial as we refine and balance these features. A few example ship-mounted weaponsthat we have created so far. Explosive Crossbows Flamethrowers Trash Cannons {STEAM_CLAN_IMAGE}/42776843/471cd47a4ffba3f49b105adb1ee5fb77a758d2f0.png Update v0.6.01Dec 20, 2024 - Community AnnouncementsNew Content: New Brick Construction Series {STEAM_CLAN_IMAGE}/42776843/ff51fff65ea527451e0c31e4c752a13604852759.png - Blueprints (randomly refreshed) and brick molds can be purchased from the General Trader. {STEAM_CLAN_IMAGE}/42776843/c40101c873c152cc5edbe5564cc9e2a70c7249c7.png - Use the High-Temperature Furnace to fire bricks into brick stacks. {STEAM_CLAN_IMAGE}/42776843/aae9ba35d3927b7a064d501f6f87da7a231c412c.png Added a Basement to the Refinery. {STEAM_CLAN_IMAGE}/42776843/d4939cb56424661f5d1beb78a48030bfa4c2087a.png Amusement Park Adjustments - Improved visibility of the main structures. {STEAM_CLAN_IMAGE}/42776843/e290021dae1ea059ff84783a5a7318e8e435611d.png Wind and Solar Power Return - They are no longer auxiliary equipment and can now supply power independently. - If your base still has power shortages, you'll need to use the fuel generator as a backup. {STEAM_CLAN_IMAGE}/42776843/7e3ae4ce9d756742b827022d0271822b16ddb29f.png {STEAM_CLAN_IMAGE}/42776843/9bebbbf70e7322802a14bdfd463f39ebba23a73e.png Unique Resources for Wind Turbines and Solar Panels - These resources can be found in specific in-game locations and can be obtained by dismantling structures. - These are non-renewable resources, but the General Trader will occasionally have limited stock. {STEAM_CLAN_IMAGE}/42776843/8ab161518432cf8e6bdce0e65f3c26e9afeba33e.png {STEAM_CLAN_IMAGE}/42776843/58a32cb57c2b202ec64c5b3cf825c575cdcec12c.png New Building Categories: Vases, Flowerbeds, and Railings To bring more life to your base, we are introducing vases, flowerbeds, and railings. Vases: Hold a single flower. Semi-circular flowerbeds: Hold two flowers. Round and rectangular flowerbeds: Hold four flowers. - You can acquire the vases and flowerbeds blueprints from the furniture merchant at the trading station. They are crafted using materials unlocked through new research at the Tier 4 Research Table. {STEAM_CLAN_IMAGE}/42776843/5dcd6f8096b1f7c9e1ee33689bab7fd39bc584cd.jpg {STEAM_CLAN_IMAGE}/42776843/c45cea5a34a6f7c0df3b1ef22df197b85ca2d230.jpg {STEAM_CLAN_IMAGE}/42776843/a2c21f3a65b98c9bcaf06a8e04db4383a6222e48.jpg Flowers Available for Planting: - Petunia - Shrub - Aster - Marigold - Lily of the Valley - Hollyhock - Hibiscus - Plumeria More flower types will be added in future updates, with 30+ varieties planned for the game. All flowers will spawn randomly on the islands, requiring players to explore and collect them (e.g., small stone islands, warehouses, etc.). New Railings: - Two new types of railings have been added and can be unlocked by purchasing blueprints from the furniture merchant at the trading station. {STEAM_CLAN_IMAGE}/42776843/241d18ae6e03916d0f96c320cdc78531a28c945e.jpg Bug Fixes: Fixed the bug causing day/night irregularities and extremely short daylight hours. Fixed a bug where shooting enemies caused no damage. Fixed an issue preventing the Furniture Merchant from selling new blueprints. Improved save file stability. Reduced enemy shooting accuracy while moving a...Update v0.600 | Public Test BranchDec 16, 2024 - Community AnnouncementsNew Content: New Brick Construction Series {STEAM_CLAN_IMAGE}/42776843/ff51fff65ea527451e0c31e4c752a13604852759.png - Blueprints (randomly refreshed) and brick molds can be purchased from the General Trader. {STEAM_CLAN_IMAGE}/42776843/c40101c873c152cc5edbe5564cc9e2a70c7249c7.png - Use the High-Temperature Furnace to fire bricks into brick stacks. {STEAM_CLAN_IMAGE}/42776843/aae9ba35d3927b7a064d501f6f87da7a231c412c.png Added a Basement to the Refinery. {STEAM_CLAN_IMAGE}/42776843/d4939cb56424661f5d1beb78a48030bfa4c2087a.png Amusement Park Adjustments - Improved visibility of the main structures. {STEAM_CLAN_IMAGE}/42776843/e290021dae1ea059ff84783a5a7318e8e435611d.png Wind and Solar Power Return - They are no longer auxiliary equipment and can now supply power independently. - If your base still has power shortages, you'll need to use the fuel generator as a backup. {STEAM_CLAN_IMAGE}/42776843/7e3ae4ce9d756742b827022d0271822b16ddb29f.png {STEAM_CLAN_IMAGE}/42776843/9bebbbf70e7322802a14bdfd463f39ebba23a73e.png Unique Resources for Wind Turbines and Solar Panels - These resources can be found in specific in-game locations and can be obtained by dismantling structures. - These are non-renewable resources, but the General Trader will occasionally have limited stock. {STEAM_CLAN_IMAGE}/42776843/8ab161518432cf8e6bdce0e65f3c26e9afeba33e.png {STEAM_CLAN_IMAGE}/42776843/58a32cb57c2b202ec64c5b3cf825c575cdcec12c.png Bug Fixes: Fixed the bug causing day/night irregularities and extremely short daylight hours. Fixed a bug where shooting enemies caused no damage. Fixed an issue preventing the Furniture Merchant from selling new blueprints. Further optimized save file stability. Reduced enemy shooting accuracy while moving and shooting. Fixed an issue where server bans on players were ineffective. Fixed a bug causing incorrect dismantling in multiplayer games. How to Opt-In: To switch to version 0.600, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu. Hotfix v0.5.45Nov 29, 2024 - Community AnnouncementsFixed a bug that rarely caused the game to load the wrong save file (behaves like the previous progress was not saved). Fixed a bug that caused some of the blueprints not showing up in the sell list of the trader. Update v0.5.3Nov 15, 2024 - Community AnnouncementsAdjustments: Now, all clothes have insulation values, so you won’t feel cold at night if you wear full clothing (face masks and gloves are optional). FAMAS, AK12, and VSS can now be obtained by accepting tasks. SUPERNOVA and AUG are now available from high level chests on high level islands. The damage from invading enemies has been reduced. The furniture merchant’s auto-refresh time is now set to 15 minutes per refresh, and a manual refresh mechanism is added with 2 silver coins. Added an option to toggle the compass in settings. The poison sound effects now distinguish between male and female voices. There may still be other issues causing enemies to cross into the base. We will continue to track this issue. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to [email protected] along with your computer hardware configuration. Thank you for your support. Bug Fixes: Fixed the issue where dragged item icons might not disappear and stay on the screen. Fixed the issue where the cooldown time of the delegate merchant was not saved and read correctly. Fixed the issue where the detailed location information in the UI Map would overlap. Fixed the issue where sometimes remote enemies would shoot from outside of the visible area instead of coming near the base. Fixed the issue where the heavy machine gun did not consume ammunition. Fixed an issue where AI would pass through walls or defensive structures and enter the player’s base. Fixed the issue where, after playing for a long time, remote attacks could not hit enemies. *There may still be other issues causing this problem, and we will continue to investigate it. If you encounter this, please provide your save file and reproduction steps in the Steam discussion, Discord, or send it to [email protected] along with your computer hardware configuration. Fixed the issue where only one food item could be added to the grill for production. Fixed the issue where oil lamps could not be placed. Fixed the issue where, in multiplayer, if the host died, the fuel generator would not consume fuel. Fixed the issue where items such as the LW59, US45, SVD receiver, automatic rifle magazines, and stocks could not appear in the gun shop. Hotfix | V0.5.21Nov 7, 2024 - Community AnnouncementsBug Fixes: Fixed an issue where container-type structures could not be opened, or items would be fully withdrawn immediately upon opening. Recyclers can now be used normally. Modern gun manufacturing stations can now be used normally. Fixed an issue where spotlights could not be built correctly. Fixed an issue where night vision effects remained active even after removing the night vision device. Fixed an issue where heavy machine guns did not consume ammunition when firing. Update v0.5.2Nov 6, 2024 - Community AnnouncementsDear Sunkenlanders, version v0.5.2 is now ready to meet you! This update mainly focuses on bug fixes. Bug Fixes: Issue with hitting enemies: We identified problems causing players to be unable to shoot enemies while melee attacks still worked. This was mainly due to memory overflow. We will continue to monitor this issue, and if survivors still encounter it after updating, please provide your save files and hardware configuration to the developers in the Steam discussion forum. Fixed lag issues when opening the UI. Fixed an abnormal number of enemies at certain combat locations. Fixed animation issues at refueling stations. Fixed issues with the power system connections and incorrect prompts. Turning off the power hub or generator now correctly shuts down the entire system, and prompts are accurate. Fixed an issue with the fish pond not properly saving generated fish after loading a save. Fixed an issue where certain items were invisible but could still be picked up. Fixed enemies floating mid-air. Fixed resources appearing inside inaccessible buildings. The doors of the Great Water Fortress can now open in both directions, preventing players from getting stuck. Fixed an issue with weapon accessory crates being opened infinitely under certain conditions. Fixed issues with weapon attachments placed on display boards. Corrected some German language errors. Fixed an issue preventing the construction of spotlights after research. Fixed incorrect scaling of decorative discs. Fixed wallpaper display issues. Fixed random respawn after death only occurring near the base. Feedback on wind and solar power: Suggestions for wind and solar energy have been noted, and corresponding designs will be developed in future versions. Found issues in storage code structure that could cause buildings/items to disappear. If this problem persists after the update, please report it with your save files and hardware configuration. Raid Frequency Hotfix 0.5.12Oct 28, 2024 - Community AnnouncementsFixed a bug that causes the raids to be too frequent. Reduced price of Halloween merchandise. Added Halloween helmet. 🎃 Sunkenland: Spooky Season Arrives! 🎃Oct 26, 2024 - Community AnnouncementsGet ready, sunkenlanders! Our latest update brings Halloween spirit and improvements! We’ve been listening to your feedback and working to enhance every part of your experience. Here’s what’s new: Halloween Fun & the new feature: Halloween Decorations: Now available for purchase at the trader outpost—add some spooky flair to your base! Flip Option for Helicopters: A new “Flip” option lets you conveniently recenter flipped helicopters, making those emergency landings a bit easier. {STEAM_CLAN_IMAGE}/42776843/287f2d52ddfab5caa4bd39b0fa82f9ccea25c0ce.jpg Bug Fixes: Island Collider Issues: Fixed collider issues across multiple islands for a smoother exploration experience. Freezing Damage: Freezing damage will now apply correctly, bringing the chill back to harsh environments. Gun Part Crates: Resolved an issue where opening multiple gun part crates yielded fewer parts than when opened individually. UI Enhancements: Optimized displays for night vision goggles and headlights for better nighttime visibility. {STEAM_CLAN_IMAGE}/42776843/6f9ea356ba5c1e8a860732c1015825ed20f72ccd.jpg Coming Soon: Here’s a preview of what’s on the horizon: Optimization: We’re tackling performance issues like screen flickering and crashes that occur after long play sessions to keep your game running smoothly. Bug Fixes: Improvements in enemy behavior, fixing cases of enemies entering bases, and bullets not registering hits after prolonged gameplay. Expanded Underwater Locations: Dive deeper with reworked areas, including an updated Civic Center. Quality of Life Improvements: Advanced Cooking: Grill two items simultaneously on the advanced grill. Bulk Crafting: Craft multiple items at once on specific workstations, such as the ammunition workshop. Game Balance: We’re continuously refining game balance for a more immersive and enjoyable experience. Thank you all for your feedback and support. Stay tuned, and enjoy the latest additions to the world! Let us know what you think, and as always, happy surviving!Sunkenland Update: Overhaul ReleaseOct 13, 2024 - Community AnnouncementsAfter months of dedicated work, we’re excited to finally share this overhaul update. This release brings big improvements to Sunkenland, with refined visuals, smarter AI, redesigned islands, and new base-building features—all designed to add depth and balance to the game. We focused on creating a smoother, more immersive experience, enhancing systems you know and enjoy while introducing fresh elements to discover. Thank you for being part of this journey with us! ⚠️ Important: New Game Start Required ⚠️ Due to a major system overhaul, saves from version 0.2.X will not be compatible with this update. If you’d like to continue with an existing save from version 0.2.X, you can access it by switching to the “olderversion” branch: 1. Right-click the game in your library. 2. Select Properties. 3. Go to the Beta tab and choose olderversion. Note: Saves created in version 0.5.X will remain compatible with all future updates. We apologize for this inconvenience and thank you for your understanding. Here’s a full breakdown of everything waiting in this new release: Graphic Overhaul: Enhanced rendering quality for both underwater and land scenes, bringing a more immersive and visually appealing experience to players. Every aspect of the environment has been refined to create a more cohesive and realistic look. Improved lighting adds depth to each scene, enhancing shadows and highlights for a more dramatic effect. {STEAM_CLAN_IMAGE}/42776843/092a23854d376145f32044e6f4b993f35f06ba2c.png {STEAM_CLAN_IMAGE}/42776843/6247d466588b8b460d6cafc0a1b6966fca104b3c.png Improved Underwater Scenes: Added more seaweed, overgrown decayed buildings, and denser biomes, making the underwater environment more vibrant and diverse. Deeper water areas now have enhanced darkness for more atmospheric immersion, creating a more foreboding and realistic deep-sea environment. More engaging underwater exploration: explore sunken buildings, navigate through debris, and face new challenges, including navigating tight spaces and discovering hidden treasures guarded by aquatic threats. {STEAM_CLAN_IMAGE}/42776843/f3cfd1aa19c27d7ea8e51562d9d3c309c4af59a6.png {STEAM_CLAN_IMAGE}/42776843/920c0f24a752b1b42d0a340fb9f1ee7bfdf5983e.png Island Overhaul: Remade Islands: Redesigned the islands/atolls to be more visually distinct and combat-friendly. Each island now features unique topography, offering varied tactical opportunities and distinct visual themes to keep exploration exciting. New Islands Added: Introducing new locations, some featuring unique enemies and factions. These new islands add depth to the game, providing players with more diverse environments and additional challenges to overcome. {STEAM_CLAN_IMAGE}/42776843/467c7c9464744eacaf92baece1679d0a3250a5a1.png {STEAM_CLAN_IMAGE}/42776843/181ef396e69013c790b6a411a16ffec70a5dd0ec.png {STEAM_CLAN_IMAGE}/42776843/75f6d2042aeaa895bdac69675e238d4d2ce1b680.png New Factions: Oceanic Republic: A group of survivors who have claimed a few islands. ...Update v0.5.08 | Public Test BranchSep 21, 2024 - Community AnnouncementsEnhanced Gun Customization Feature: Drop gun parts directly into the gun workshop, no need to carry everything in your inventory. Reworked Electricity System: Returned to the fuel consumption system for better convenience and balance. The updated electricity gameplay brings more benefits to overall progression compared to previous versions. Many New Locations New Base Structures: Fish ponds, heavy machinery workshop, inventory management robot, and more Polished Late-Game Experience New Guns: AUG, FAMAS, AK-12, etc. Refined Gun Handling Rebalanced Enemy Difficulty Overall Progression Improvements, including crafting resource balance, research requirements, and blueprint availability Improved AI and Hitboxes: AI hides, flanks, charges, and throws grenades Upgraded Base Defense Mechanisms Multiple Bug Fixes General frame rate optimization How to Opt-In: To switch to version 0.5.08, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu. Join our community! Discord X Youtube Website Hotfix | v0.5.03Jul 3, 2024 - Community AnnouncementsBug Fixes: Fixed multiple bugs and some map-related issues, such as flying objects. Simplified Electricity System: We’ve made it more user-friendly and convenient to use. Join our community! Discord X Youtube WebsiteUpdate v0.5.02 | Public Test BranchJun 30, 2024 - Community AnnouncementsWe're releasing the test build for Update 0.5.02, which includes a major graphic overhaul, new locations and islands, a dynamic weather system, additional items, and more base-building options. This version is in the testing branch, therefore it may not be stable and have some bugs. Please keep this in mind before opting into it. How to Opt-In: To switch to version 0.5.02, go to your Steam Library, right-click on the game, and select 'Properties'. Click on the 'BETAS' tab and choose 'publictest' from the drop-down menu. Due to the drastic changes to the world map, we do not recommend continuing your previous game, as your base may end up in the air or other locations or could create other conflicts. If you encounter any issues, please report them on our forum in the bugs section together with the Test Build note in the header. Thank you for your support.Behind the Scenes of Sunkenland | Creating Underwater BiomeJun 1, 2024 - Community AnnouncementsSince many of you mentioned that you'd like to see some parts of our development progress, we've decided to give it a try. Here's a video showcasing how we create a more enhanced and captivating seabed. Let us know if you like it and if we should continue making these updates! Join our community! Discord X Youtube WebsiteComing Soon to Sunkenland: Enhanced Graphics, Improved Gameplay, and More!May 24, 2024 - Community AnnouncementsDear Sunkenlanders, We’re excited to share that a significant update is coming to Sunkenland, packed with features we believe you’ll love. Enhanced Graphics We’ve made overall improvements to lighting, post-processing effects, and underwater rendering. You'll notice more diverse biomes and a richer underwater environment, complete with more fish and corals, enhancing the visual experience. {STEAM_CLAN_IMAGE}/42776843/df982a30bc686a97064cca0d6ee5302b9c8a8516.jpg {STEAM_CLAN_IMAGE}/42776843/aabf277410e54e5a6841154e80daa40cbce1178c.jpg Improved Gun Customization We’ve simplified gun customization to make it more intuitive. Crafting guns will now require fewer resources, and we’ve added more attachments like gun grips and silencers for you to experiment with. {STEAM_CLAN_IMAGE}/42776843/8177ddee912a16028f0479ca145c7613c9590649.jpg Refined Survival Mechanics To add a bit more challenge, we’ve made food scarcer, especially early in the game. This change makes fishnets and planters much more valuable as you work to survive. Immersive Underwater Exploration We’ve enhanced underwater exploration, making diving feel more immersive. As you dive deeper, the water will darken, requiring you to use lights. We’ve also revamped underwater ruins, making them more explorable with larger interiors. The new underwater biomes, like seaweed and coral fields, will add to the immersion. {STEAM_CLAN_IMAGE}/42776843/57fd35b125b89c523f5453b03627d312291203e4.jpg {STEAM_CLAN_IMAGE}/42776843/3d5cb5eba4b502bbbd666fe2c8a1a30e7b8fe081.jpg Improved Island Exploration Our islands are now more than just small rocks. They’re larger, with unique points of interest and diverse flora and biomes, providing more to explore and discover. {STEAM_CLAN_IMAGE}/42776843/cd2fb5439a32f7eaef09858fc4e2aa2807924f84.jpg {STEAM_CLAN_IMAGE}/42776843/6ec4f82a8ecb3cccc4cf47ab4b2f1161d7562dad.jpg Dynamic Weather System We’ve added a complete weather system, including rain, clouds, and storms, to make the environment feel more dynamic. {STEAM_CLAN_IMAGE}/42776843/0d483f9ba61417d6d1e2c144a2f345fb8bd9c73a.jpg Enhanced Day and Night Cycle Our improved day and night cycle makes the game world feel more dynamic, enhancing the overall experience of your adventures. Updated UI We’ve redesigned the user interface to match the new graphics, aiming to increase immersion and provide a more cohesive experience. Why It Took So Long This update took quite some time because we are making major changes to the core system. These changes are very time-consuming but are necessary to improve the game, make it more interesting, and streamline the development process for the future. We hear your feedback and want to deliver the best gaming experience possible. It's not a quick fix; it requires a lot of time and effort, but we are committed to it. We’re grateful for your support and patience as we’ve worked on these updates. We believe they’ll make your experience in Sunkenland even better. Thank you for being part of our commu...Hotfix | Public Test BranchApr 4, 2024 - Community AnnouncementsBug Fix: Fixed the issue with incorrect electricity storage. Bug Fix: Fixed the issue where new damaged melee weapons could be disassembled at the advanced firearms crafting station. Bug Fix: Fixed the issue where fuel generators wasted gasoline without generating electricity. Bug Fix: Added a "Respawn" button to the ESC menu, which allows manual respawning. Bug Fix: Fixed the issue with incorrect completion of player missions. Bug Fix: Fixed the issue where the solar generator blueprint was not displayed on Faraway Island. Bug Fix: Improved display of fuel generators and performance of wind turbines. Update V0.2.51 | Public Test BranchApr 2, 2024 - Community AnnouncementsUpdate v0.2.51 After long-term observation by the production team, the targeted blueprint system did not fulfill its purpose of guiding players to explore all locations. Instead, it led to players missing some locations and lacking items at certain stages of the game, thereby reducing the gaming experience. The targeted blueprint system has now been completely removed, and all blueprints are obtained from safes and advanced supply cabinets. Some key items, such as the crossbow, have been moved to the research line. Fixed an issue with incorrect electricity storage. Reduced rainy days, now sunny days account for 60% of the weather. Reduced the cost of some items, such as flippers. To simplify concepts, all animal skins, including shark skin, are now unified as leather. New content We are excited to inform everyone that the power system has been updated! Unfortunately, the old and new power systems are not compatible, so when you log in, you will find all the wires between generators and electrical appliances disconnected. This was an unavoidable action, and we apologize for any inconvenience caused. For a long time, players could only generate power using fuel, which was not environmentally friendly and wasted precious fuel, and the electricity consumption of various household appliances was very high. This was very unreasonable! To optimize the power system, we have made the following changes: Weather System: Now, the weather in the game will change periodically. Currently, the game features sunny, cloudy, and thunderstorm weather. Sunny: Little wind, strong sunlight. Cloudy: Moderate wind, weak sunlight. Thunderstorm: No sunlight, strong wind, and it will continuously be cold, accompanied by thunder and lightning. Future game content will interact with the weather, such as ghost ships appearing only during thunderstorms and active rare fish schools only on cloudy days. New Power Facilities Introduced three new power generation facilities: wind turbines, solar panels, and lightning rods. Wind Turbines: Clean and pollution-free generators. The higher they are built, the stronger the power generation. Try to build them high up! Can only be built on rubber floors. {STEAM_CLAN_IMAGE}/42776843/f6721f6ee1abff200d8ee68848fb7361559b2b72.png Solar Panels: Facilities that generate electricity using sunlight. Height affects their power generation capacity but only to a limited extent; building them on rooftops 15 meters high is sufficient. They cannot generate power at night or during stormy weather. Can only be built on rubber floors. {STEAM_CLAN_IMAGE}/42776843/7a5469f9d10b301e148bd860ac17e5f7c9858360.png Lightning Rods: Generate electricity using stormy weather. There is a chance to store the electricity from lightning in the power grid during thunderstorms. Can only be built on specialized bases. {STEAM_CLAN_IMAGE}/42776843/9c6ab55c9498b9ef288e9ca206de1f551e33f2ce.png Power Grid: To make the entire power consumption network more transparent, a Power Cen...Update v0.2.15Mar 15, 2024 - Community AnnouncementsModified the position of the "Insert Items of the Same Type" feature for box-like structures to the top right corner of the interface, improving accessibility for some lower-resolution screens that were unable to use this button previously. Updated the multi-language invitation for friends to join the game, making it easier to understand. Fixed incorrect underwater ruins due to terrain modification errors, such as the inability to pick up blueprints at amusement parks. Added a checkbox option on the server join screen to "Only show servers created by Steam friends." Added a checkbox option on the server creation screen to "Allow only Steam friends or invited players to join the game." If one is not a friend of the server host, they will not be able to see the game listed when this option is enabled on the server join screen. Join our community! Discord X Youtube WebsiteUpdate v0.2.14Mar 12, 2024 - Community AnnouncementsBug Fixes and Adjustments: Bug Fix: Fixed frame rate drop issues when using certain languages ​​in the operating system. Bug Fix: Fixed the problem of enemies incorrectly refreshing in water. Bug Fix: Fixed the issue of still showing the player's flag on the island after dismantling an occupied flag. Adjusted the player's position when getting off the ship to optimize the ship's experience. Optimized enemy behavior tree logic, improving in-game frame rates, such as improving the game performance of Dreadville by 10-20 frames. Feature Updates: Right-clicking on clothes can directly change equipment. Added blinking effect to the task button when it is red. Added a button to the chest: to put in items of the same type and rearrange the UI buttons of the chest so that the position of the "organize" button matches the player's backpack UI. Fixed some issues with items not disappearing after being picked up in Dreadville. Join our community! Discord X Youtube Website