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Substance Painter 2021

 
Substance 3D Painter 7.4.2Mar 8, 2022 - Community AnnouncementsThis latest update to Substance 3D Painter adds support for the SpaceMouse from 3DConnexion, improves OCIO color management and fixes a bunch of things! Added Support of the 3DConnexion SpaceMouse in the 3D Viewport for navigation Basic shortcuts/keys for Pro and Enterprise SpaceMouse models in the 3D Viewport Dedicated rotation center icon in the 3D Viewport Use roles from OCIO configuration to change default settings Color manage the properties window for color widgets Color manage the properties window for material preview Color manage swatches in color picker Add a setting to define the standard sRGB color space Add the Standard sRGB color space from OCIO config in color picker Display selector list Improvements for color space override menu Allow to override the environment map color space in Display Settings Draw color picker gradients based on current Display Clamp HDR values by default in color editor Use passthrough (no color space) for filters in Legacy mode Limit gradients display in color editor to match range Hide Display selector in color picker in Legacy mode Make color picker hexadecimal field always in sRGB color space Disable color picker Display dropdown for data channels Warp grid recomputes only covered UV tiles Allow to export UV Tile projects for Sketchfab, USD and glTF Allow to change tonemapping function Fixed Updating existing model ends up creating new model Crash when searching for previously updated model Crash when exporting to USD Crash when creating a new shader instance in Geometry Mask or when geometry is hidden Crash when changing the type of imported resources Normal mesh maps are inverted when used in layer stack User data blending mode is not taken into account Bitmaps with color space in filename are imported as UV Tile sequences Color managed outputs of Substance graph are in wrong color space Polygon Fill tool displays the wrong color ACES tonemapper is applied to channels in solo mode Tool preview sphere lighting is not color managed Converted maps applies an incorrect conversion Projects created with template & OCIO environment variable are in Legacy mode Cannot use the JavaScript evaluate function on startup Can not launch Painter when using regional settings with languages not supported by default Known issues 3DConnexion SpaceMouse not supported on MacOS (coming soon!) Horizontal scroll bar with color management appearing in some cases in new project window "Average normals" setting has no effect in UV Tile projects Smart materials are not displayed correctly Resources used in projection mode are not color managed in the overlay UI issues Switch between color spaces in "Substance" config leads to white/black 3d view Substance Painter 7.4 and 2022 upgrades are now available.Nov 24, 2021 - Community AnnouncementsDear Painter users, 2021 has been a hard year for a lot of us and we can't wait to start fresh in 2022. We're so eager in fact that the 2022 version of Substance 3D Painter is already available! and on sale! and with an added loyalty discount! This latest feature release is the last one for the 2021 version and also the first one for the 2022 version. But don't worry, even if we're starting 2022 early, you will of course still get updates until the very end of next year with this new version. Get Substance Painter 2022 on Steam! Get all the details on this new release in our dedicated article on the Substance 3D Magazine! We also have a new tutorial going over the recent 3D Warp feature! Here are the full release notes: Added Support to Color Management OpenColorIO version 2 Add color management settings to project settings Warning window about Color Management configuration changes when opening a project Display an error message if an invalid OCIO config file is selected Allow to override configuration with OCIO environment variable Multiple OCIO configurations integrated by default with the application Extract color space name from imported bitmap filename Allow to override the color space with one color space from the configuration in Properties window Add color management options in Texture Set Settings Allow to color manage 2D and 3D views separately Load and convert environment map to the working color space Adjust color picker and editor with current color space Allow to select the display transform color space in the viewport with a new dropdown menu Apply display transform with Iray rendering results Export textures with different color spaces Apply color management settings from Environment variable (OCIO) to new projects Allow to undock the 2D or 3D viewport New option to avoid elongated islands Call JavaScript functions from Python API Make the imported maps section collapsible Allow to hide normals as an option in the Warp settings 11 new grunge maps 8 new tool presets (zipper, tightening cord, glitter) 8 new materials (scar, pocket, ...) 1 new generator (inflate shrinkwarp) Fixed: Material layering not working Switching to warp mode with a layer created with a previous version Warp does not work Micro details are not displayed properly Interop] The "Browse 3D assets in Marketplace" button should always open CCD in the Stock & Marketplace 3D tab Flip does not work when transformation is set to world space Split option remains selected after splitting is done Pivot point is reset when flipping projection Bake Lighting environment is changing when reloading or changing a parameter Known Issues Smart materials are not displayed correctly Random crash when playing with data type/color management on user channel Do not pick the right value for data channel in legacy mode Saving the render in EXR or TIFF while Color Management is activated in the viewport will always save in linear Resources used as grayscale in mask display the wrong Colo...Substance 3D News LivestreamNov 19, 2021 - Community AnnouncementsJoin the team live for a special broadcast featuring surprise announcements, news and previews of what's to come in the Substance 3D world as well as a Q&A session with the team! If you already have questions, feel free to ask in the comments here and we'll compile a list for the event. See you on Monday! Substance 3D Painter 7.3Oct 13, 2021 - Community AnnouncementsSubstance 3D Painter 7.3 is here with 2 major new features, scripting improvements and more! {STEAM_CLAN_IMAGE}/39213059/3ece34ba40b47a5af3aefe94d84b4b39fd7ded97.jpg New Color Picker This brand new color picker includes swatches, the ability to choose between float and integer (0-255) values, as well as between a linear or sRGB display. The color picker will also stay open while you are painting on the same layer, allowing you to pick new colors quickly or swap between swatches without interrupting your painting. {STEAM_CLAN_IMAGE}/39213059/9f3086da8939415ec8d704f10b977a171db04f2a.jpg This is only a first step in the color picking experience redesign and you can expect more improvements in future releases. New 3D Warp Projection Hold on to your seats, the 3D warp projection is here. This innovative projection mode allows you to wrap images, masks and materials to any 3D surface using a grid of control points. Those points can be moved in 3d space and can stick to the surface to make sure you get a perfect fit, no matter how complex your model is. {STEAM_CLAN_IMAGE}/39213059/2f01fc4633e8f8b08ce368e117aa9154cef579e1.gif Of course all of it is non destructive and you can swap out the material or change its wrapping at any time, you can layer as many of those as you'd like for an unparalleled projection based workflow, ideal for texturing faces, adding decals and all kind of situations where you need precise positioning. New cylinder projection This release adds a cylindrical projection method for fill layers and fill effects. The new projection allows to fit an image or texture around objects such as columns, pillars or more organics shapes like a character's arms. {STEAM_CLAN_IMAGE}/39213059/4f41c14cf903ae631a93056b2d497adbbe04e377.gif Drag and drop textures to a specific channel With the introduction of the Warp, the decal feature where assets can be drag and dropped from the library into the viewport while maintaining ALT had been reworked. Now, when a decal is created this way, it is no longer using the Planar projection, but the Warp projection. It is also now possible to drag and drop not only materials, but any image into the viewport. A menu will pop up allowing you to choose on which channel to apply it. {STEAM_CLAN_IMAGE}/39213059/9200a9f6a5d028de6f22c40c1b672be628321d70.gif See the Substance 3D Painter documentation and our blogpost for more details. Added: Expose 3D warp as a new projection mode Allow decal mode for Alphas, Textures and Procedurals with drag and drop in the viewport Use warp projection with decal shortcut (ALT) Transform warp as whole or per vertices Add grid points with split warp cross wise, horizontally or vertically options Dedicated menu for reset actions Option to automatically adjust tangents when moving points Dedicated menu for grid edition (size, reset, color and handle size) New keyboard shortcut to switch whole-vertices warp edition mode (SHIFT+V) Click+Ctrl allows to switch between surface tool and other too...Substance 3D Painter 7.2.3Aug 24, 2021 - Community AnnouncementsSubstance 3D Painter 7.2.3 is now available and fixes a few issues brought up to us recently. Added: Add a way to exclude unwanted files from being crawled Fixed: Multi screens and sleep issues Switching shader when using effects Full preview mode no longer shows brush cursor without alpha Angle widget turns the wrong way Many sub folders create very long freeze Different views in Iray and OpenGL: Visible if not working Index of refraction not taken into account and does not appear in mdl properties ShowExportDialog() never returns true Can't read mtl from Adobe Stock Substance 3D Painter 7.2.2Jul 27, 2021 - Community AnnouncementsSubstance 3D Painter 7.2.2 Added: Upgrade AMD driver requirements version Fixed: Wrong Memory detection Very long paths are not displayed properly Known Issues: Outdated shaders of the samples Meet the new Substance 3D PainterJun 23, 2021 - Community AnnouncementsJune 2021 is a big month for the Adobe Substance 3D apps. This latest release of Painter provides a new and improved asset panel, a new default shader, an overall refresh of the UI, some much-requested performance improvements, expanded language support, and more! But first let's address the elephant in the room. There is a new icon, a new branding, a -slightly- updated app name, all this because the Substance tools have finalized their transition into the Adobe ecosystem and are now more connected to Creative Cloud. So what changes for you, as Substance users on Steam? Not much more than cosmetics actually. You will keep receiving updates at the same time as the Adobe releases, the Linux version is still going strong, Steam sales are still a thing and there is no plan to change any of that. We hope this alleviates some of the fears expressed when Allegorithmic joined Adobe, a bit more than 2 years ago now. Now about this release, we have some great stuff for you all: We have a new Asset panel making the shelf easier and faster to use with asset filters, responsive layout, faster thumbnail loading and more. A new default shader with built-in support for advanced material effects such as sheen, clear-coat, anisotropy, advanced subsurface scattering and more. Performance and quality updates with a new height-to-normal mode to generate sharper normals and much faster painting for projects with many paint strokes. New features for the automatic UVs with the ability to constrain UVs rotation and added support for generating UDIM UVs automatically. Many more improvements! As always, for the full list of new features and improvements, head over to our dedicated article. Finally, we want to emphasize that this is a first step in a new chapter for the Substance tools and the Substance team, and that we're working hard on the next step, with many, many things we're super excited about coming your way in the next year. Thank you all and happy texturing! Substance Painter 7.1.1Mar 23, 2021 - Community AnnouncementsSubstance Painter 7.1.1 is mostly a bug-fix update but also adds the much requested ability to use hexadecimal values in the color picker. Added: Allow to type hexadecimal values Warn users about incompatible AMD GPU drivers Fixed: Drop in performance Alt click on mesh name can lead to a crash Painting does not refresh the entire view when necessary Selection is stuck after changing shader Color is slightly different than the one picked Using PSD file format doesn't generate one file per UV Tile alg.mapexport.getPathsExportDocumentMaps() doesn't return all the values Disabled plugins are enabled again when reopening Painter Substance Painter 2021 is here!Jan 28, 2021 - Community AnnouncementsThis first release of the year for Substance Painter brings long awaited features like the ability to mask and hide specific geometry, copy, pasting, drag and dropping of effects between layers and even between texture sets, UDIM workflow improvements, new stitching tools and more! Added: New geometry mask and paint selected parts of the geometry Allow to paint selected parts of geometry by mesh names Rectangular selection in both viewports Allow to hide/ignore excluded geometry on any layer Quick selection for checkboxes with click and drag Include/Exclude all with a dropdown in Properties window Allow to quickly select one item in a list with ALT+LEFT CLICK Overlay in viewports when hovering Mesh names/UV Tiles in Properties window Add Copy/Paste options to the geometry mask New icon for Hide/ignore excluded geometry button New tooltip for Hide/ignore excluded geometry Keyboard shortcut ALT+H to toggle on/off "hide ignore excluded geometry" button New Fill layer sphere preview thumbnail for UV Tiles and simplified mode Allow to easily exit the UV Tile mask Allow to give a description per UV Tile Two new section titles in the dropdown menu to change UV Tile resolution Exit UV Tile Mask when dragging a material into the viewport Add Copy/Paste options for effects Allow to copy/paste effects from one Texture Set to another Allow multi-selection of effects Add copy/paste options as shortcuts for layer effects Automatically switch between mask and content when dragging effects to another layer Automatically create a mask when pasting a mask from another layer Add move effect actions inside the effects' contextual right click menu Allow to drag and drop effects from one layer to another Dragging items onto a folder places them on the top of the folder Update Iray to version 2020.1.0 Update Bakers to version 2.5.4 Display individual UV Tiles in the baking progress window Allow user to quickly select one of the bakers with ALT+LEFT CLICK Allow to quickly bake the current Texture Set with a new button Update Substance Engine to version 8.0.8 Support Default Color in new .sbsar files Performance improvement Add visual feedback to indicate which UV Tile's resolution differs from project's default Add scene size factor into exported shader json file Add Japanese translation Update About window with versioning of internal dependencies Allow to manage Shelf resources Allow to know when a project is ready for baking and exporting Allow to know when a Shelf has finished crawling resources on disk Allow to query the list of UV tiles per Texture Sets Allow to assign custom preview to Shelf resources Allow to manage custom shelves Add a method index in each submodule in the documentation New style for the documentation Improvement of resources and Shelf documentation Three new tool presets to make stitches Temporarily remove "Export to Substance Share" while transitioning to the new Substance Share platform Fixed: Crash when using monitors with different resoluti...Substance & 3D News – 2021 Kickoff Livestream EventJan 19, 2021 - Community AnnouncementsHighlights Sébastien Deguy, Vice President 3D & Immersive, will kickoff the livestream by reviewing highlights from 2020 (yes, there were some good things in 2020, including beautiful 3D creations!) and exciting news for 2021. Product Updates Principal Product Manager Jérémie Noguer will share some new features from the upcoming releases. You’ll get a preview of what the 2021 releases are bringing into Substance Painter, Designer, and Alchemist. You’ll also get updates on the VR tool Medium and the latest additions to the high-quality Substance Source library. Jérémie will unveil upcoming research projects with incredible features, and give you a sneak peek of the future of 3D at Adobe. Live Demo Valéria Gerontopoulos, Product Manager and Technical Artist, will take a live dive into the yet unreleased version of Substance Painter to show you some cool features and useful tricks. Q&A Livestream host Wes McDermott, Head of Substance Demo Artist Team, will present your questions at the end of the livestream. Don’t miss this excellent opportunity to chat with the team via YouTube chat. See you on January 28th, 10:00 AM PST!Substance Painter 2021 preordersNov 25, 2020 - Community AnnouncementsHi everyone, Substance Painter 2021 will be released on January 26th! Like last year, we wanted to give you the opportunity to preorder for a discounted price. Newcomers can purchase Substance Painter for 20% off. Those of you who already own a Steam version of Substance Painter (2018, 2019 or 2020) will get a loyalty discount of 53% off to upgrade. In both cases, preordering Substance Painter 2021 will get you immediate access to the latest 2020 version until 2021 is released, if you don't already own it. For those of you who own a standalone version of Substance Painter and want to switch to Steam, please contact us at [email protected] and we will provide you with a Steam key corresponding to your standalone license so that you can benefit from the loyalty discount of 53% off. Please also note that linking a Steam license to a Substance3d.com account to download a standalone version will still be possible until February 2021, after which this option will be discontinued. The team is hard at work on new features and workflow improvements and we have a pretty packed roadmap for next year. We hope you'll have as much fun using the tool as we do building it. Happy texturing!