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Substance Painter 2018

 
Substance Painter 2018.3.3Mar 8, 2019 - Community AnnouncementsSP 2018.3.3 Added: Integrate new project template: "PBR - Metallic Roughness Alpha-blend"Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system Fixed: Mesh sometimes disappears from the 3D viewport (press F to reset camera)Update Substance Painter Sketchfab uploader with the new Sketchfab license types Wrong handling input texture modulation as defined in glTF files Ground plane is incorrectly displayed with glTF import in some cases Opacity does not work in Arkit USDz export crashes in some cases Export to USD without saving leads to crash Incorrect tiling mode for textures, subdivision mode for meshes and output types for shaders Sparse exports of only some texture sets with all geometry Crash when trying to delete a broken instance layer Some maps not exported in the chosen bit depth Issue with library libtbb.so.2 Known Issues: Computation freeze in some cases on AMD VEGA GPUsHuion tablet issue with shortcuts on Windows OS Substance Painter 2018.3.2Jan 25, 2019 - Community AnnouncementsSubstance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport . Added: Summary: hotfix with some new features Allow export to USDZ Allow to control the texture quality in the Display Settings Added mip bias setting in Display Settings Added anisotropic filtering in Display Settings Update official plugins to use the style of Substance Painter 2018 Install license by default in a user folder to avoid rights management issues Fixed: Crash linked to decompressionAdd TAA on solo materialNoise with shadow, TAA and alpha test shader with ditheringRemove specular dithering for all classic PBR shadersCrash in the shader settings in some casesScattering activation is not synchronized between OpenGL and Iray rendersSmudge and clone tools do not work anymore on specific meshesSome texture sets can not appear in Iray renderRenamed Texture Sets are not saved after closing projectWireframe artefacts when drag and dropping materials on ID maps File path creation not forced when saving a project Callback “onProjectAboutToSave()” doesn’t work anymoreForum links broken in report bug window Known Issues: Computation freeze in some cases on AMD VEGA GPUsHuion tablet issue with shortcuts on Windows OS Substance Painter 2018.3 - Fall UpdateNov 20, 2018 - Community AnnouncementsSubstance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content. This will be the last feature update for the 2018 cycle. To keep receiving updates next year, you can upgrade to Substance Painter 2019, which is currently at a release discount of -34% and on top of which you'll be able to use a 32% off loyalty cdiscount starting in a few hours. More details... https://i.imgur.com/vGbYSWj.png Added: Sparse Virtual Textures (SVT) New temporal anti-aliasing filtering for 3D viewport (via Display Settings) Export the content of the 2D viewport as a single texture Expose dithering at export Colors on layers and folders Quick activation and deactivation of multiple layers and effects Easier navigation for blending modes with up down keys and mouse scroll Additional rotation manipulator on all three axis for triplanar - and + to change the UV projection manipulator size Control coated layer parameters with channels in the PBR-coated shader Expose new mesh-based texture inputs for filters and generators Control symmetry offset with manipulators New symmetry panel with options New symmetry line intersection mode New symmetry clone cursor Q to hide and -, + to change size and shift to snap Improve error messages when unable to export textures Allow to change or update the resources in Display Settings Allow to create or remove channels in Texture Sets Add support for anisotropy with a dedicated shader (pbr-metal-rough-anisotropy-angle) Update of the preview sphere with anisotropy and modified angle Updated matFx shutline New Texturing.XYZ seamless face scan New anisotropic procedurals New filter: baked lighting stylized New environment map: studio automotive neutral New project template: PBR - metallic roughness Anisotropy angle (with anisotropy channels) New project template: PBR - metallic roughness Coated SVT hardware support acceleration option Additional information for Sparse Virtual Texturing feature (e.g. size disk) Message window at start if size on disk too low for the cache Substance Painter global cache location New environment variable to specify the path of the cache of Substance Painter New environment variable to activate the SVT hardware support acceleration Detect sparse support by hardware Raise minimum driver version for Nvidia GPU Warn user if artefacts present with Sparse Virtual Texturing at project opening Fixed: Painting cursor appearing when trying to pick a colorCrash by Selecting or Unselecting layers in a specific order can lead to crashCrash when pasting as an instance a layer with a mask Crash when renaming user channel Grayed brush preview Only one texture set from several materials after import Exported texture differs from viewport for brush stamps Invert with a level effect does not fully affect a textureSwitching resolution to 128x128px leads to a crashMesh map links are not updated properly when rebakin...Substance Painter - 2018.2.3Sep 26, 2018 - Community AnnouncementsHi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update. Here is a recap of all the fixes and changes since the Summer release: 2018.2.3 Fixed: Unusable 2D View Switching from UV projection to tri-planar projection leads to a crash Multiple crashes due to "RayCollider" Switching layers lose the modified brush properties Brush settings are reseted when switching to the eraser Known Issues: Computation freeze on AMD VEGA GPUs Huion tablet issue with shortcuts on Windows OS 2018.2.2 Added: Add a Skin shelf preset Conversion of 19 skin normals into materials for subsurface scattering Create a project template from an open project Get/Set export settings of an opened project Be able to disable the auto update pop-up from settings and environment variable Have a not display until next version on the maintenance outdated pop-up Fixed: Wrong zoom by switching from orthographic to perspective Some maps are displayed in linear instead of sRGB Mesh focus does not behave properly Project with broken camera has disappearing UVs Shells subsurface scattering tooltips appear in the log Some projects cannot be opened in 2018.2 and error message can't save a null substance package Paint tool color can be stuck in some cases when working in a mask Maps not appearing in specific situations Manipulator active with a generator Missing Substance groups of parameters Incorrect software name in documentation No information in log about UVs shells on multiple UVs tiles 2018.2.1 Fixed: Missing subsurface scattering shader parameters from upgrading projects Substance Painter 2018 Summer Update!Aug 2, 2018 - Community Announcementshttps://i.imgur.com/l0T65wq.png The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed Generic subsurface scattering Sync MDL and subsurface scattering parameters Added a new grayscale channel named "Scattering" Scattering type parameter for subsurface scattering (skin or translucent) Scattering scale parameter for subsurface scattering Scattering color parameter for subsurface scattering Scattering Sample count for subsurface scattering Integrate subsurface scattering MDL for Iray Shader update via the resource updater Update change log API and documentation New parameters for the triplanar projection Control Fill Layer properties in 3D view directly with manipulators (triplanar projection) New shortcuts Q, W, E, R, T for triplanar projection manipulators Control Fill Layer properties in 2D view directly with manipulators (UV projection) New shortcut Q for UV projection manipulators Control triplanar projection manipulators Control UV projection manipulators Disable texture tiling with projection and Stencil tool Use non-squared images with the projection tool/stencil Allow control of tiling mode in Properties window Zoom is not centered on a non-tiling stencil Import cameras from Maya, Max, Blender, Modo, DAE Select and control imported cameras in viewport Select and control imported cameras in Iray "Import cameras" is checked by default Add shortcuts " " to switch between cameras Add frame in viewport Control of frame opacity Maximum focal length at 500mm Expose ratio Add a lock option Add a restore option Add focus distance attribute Import of a glTF file Import ambient occlusion map Import Alembic 1 frame with static geometry Drag and drop materials directly onto the mesh using ID maps with a modifier (CTRL/Command) Automatic ID mask creation with drag and drop of materials on mesh with ID maps Automatic scroll of layers with drag and drop across the layer stack Expose Substance's preset Improvement of the Help menu Reorganization of the window Replace "Mesh" term by "File" Display Substance attributes in UI "F4" switches between 2D and 3D view New shortcuts for toggle stencil "N" and quick mask "U" Take into account 'visible if' statements in the Substance parameters Shadows not forced to be computed after camera move Update MeetMat with imported cameras Add a sample with subsurface scattering enabled - JadeToad Add a new PBR project template with subsurface scattering enabled Updated export presets to add new Scattering channel Added subsurface scattering support for: pbr-metal-rough, pbr-metal-rough-alpha-test, pbr-coated, pbr-spec-gloss Added Scattering channel to 5 smart materials (marbles and skins) 1 new jade Material 1 new wax Material Fixed Different results using same command line with different versions If TdrLevel is se...Substance Painter 2018.1.3Jun 28, 2018 - Community AnnouncementsA new hotfix release has been published: Added • Allow to save project when Painter restarts Fixed • Search in Substance Source plugin does not work • Importing Smart Materials leads to a crash in some cases • Deleting Smart Materials leads to a crash in some cases • Saving leads to a crash in some rare cases • Invert setting does not work on Cells 2 and Cells 3 • Typos in some Alphas • Some substance materials do not render properly Substance Developer HomepageJun 19, 2018 - Community AnnouncementsHi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː Allegorithmic's Substance Homepage If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back! Substance Painter 2018.1.2Jun 13, 2018 - Community AnnouncementsA new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the documentation. Added: Performance improvement with new baker version Force display dialog with incompatible GPU Expose new compact project functionality (full/compact save mode) Inform user in case of saving error Next save in full/compact mode Improvement of the precision of the color/grayscale bars and sliders Addition of Up/Down arrow controls Same detection zone for color and grayscale bar sliders Autosave always in incremental mode Option to switch plugins to new interface style Add Chinese translation Option to switch between UV and 3D space neighbor padding per Texture Set in Texture Set Settings Expose save mode: full/compact or incremental Update scripting/QML documentation Indicate save mode in log (full/compact or incremental) Fixed: Channel slot transforms into a material slot on single-channel fills Crash when loading a mesh (FBX) with some faces not assigned by a material Crash in Iray with NVIDIA GRID 5.2 on virtual machine Crash when undoing a material preset deletion Crash when loading some projects New command line for UDIMs meshes split-by-udim Shrinking of the toolbar Cannot instantiate bitmaps across multiple texture sets Refresh is not complete when painting on mesh with tiled UVs Normal Map is applied twice for dielectrics Typos in some Substance parameters (alphas, procedurals and matfx) Typo for the bitmap "Authorized Personnel Only" Function alg.shaders.materials() does not work anymore Known Issues: Computation freeze on AMD VEGA GPUs Substance + Marvelous Designer Contest: David & DianaMay 12, 2018 - Community Announcementshttps://i.imgur.com/eMRkQ7s.png We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!Substance Painter 2018.1.1Apr 3, 2018 - Community AnnouncementsSubstance Painter 2018.1.1 is a hotfix update solving several issues introduced with the March 2018.1 release. Fixed: Issue when changing default interaction choices Crash with Assimp library Regression on performance with A.O. map Lens Distortion is not applied to the Alpha channel Update of minimum drivers requirements Normals not correctly generated on UDIM meshes without normals information Crash with Substance Painter 2018.1.0 Issue with padding (black artefacts) Known Issues Computation freeze on AMD VEGA GPUs Substance Painter Spring 2018 Update!Mar 15, 2018 - Community AnnouncementsSubstance Painter Spring 2018 Update is here! A brand new style, new user experience, performance improvements and better painting among other things! More details... https://i.imgur.com/M8APVNt.jpg Added: New overall style (icons, color, behavior)New default layout User experience enhancement while painting Sort native items in views and toolbars first Move quick mask actions in viewport section Move right-click actions into viewport section Rename "View" menu as "Window" New tool properties by right click in viewport New dock toolbar for quick reduce/recall Camera and viewer settings window merged Contextual right click menu Drag and drop to move any effect within the same layer Reorganization of toolbar and new contextual toolbar Split clone tool into two separate tools Lighter background grayscale value in the preview Organization in tabs (fill and tools) Painting result matches the stencil New cursor for fill layer Smoother navigation and painting (higher frame rate) Material/Channel/Map selection combobox in viewport Reduce flickering while rotating (shadow on) Display materials by default when opening Painter Loading time improvement of Substance textures and materials (2 to 6 times faster) Reorganize materials folders to fit Substance Source structure Drag and drop materials directly on the mesh in the viewport New 3D Noises (Perlin, Perlin Fractal, Simplex and Worley) New 3D Linear Gradient mask generator using mesh position Updated base Noises to support non square expansion Added new template and export preset for Lens Studio (Snap application) Updated Smart Materials and Smart Masks to use latest version of the Mask Editor (micro details) New sample project "TilingMaterial" to create seamless tiling materials New brush presets (Calligraphy, Wet, Hatching and so on) New sliders and grayscale/color bars style and behavior Allow use of full scene bounding box to compute the position map Remove height force parameter from the default shader parameters Substance engine updated No or less discontinuities across UV chunks Import materials downloaded from Substance Source more quickly Update all plugins to match new overall style Preview background color changes automatically Reduced risk of project corruption Opening project time improvement New project - mesh update time improvement Saving Project time improvement License type reported in log Rename "Bake Textures" button as "Bake Mesh Maps"Rename "Additional maps" as "Mesh maps" Fixed: Bad performances with meshes containing a lot of sub-objects Channel disabled when dragging and dropping an image into the material slot Brush preview is broken with smudge and clone tools Channels order is wrong when using templates Missing icon for Grayscale Conversion generator Sign Circle Number alpha is broken (missing font)Incorrect detection of integrated GPUs at launch Drag-and-droping an imported ressource named with a # character Vram detection issue on integrated GPU Fixed numerous crashes in Subs...Substance Painter 2017.4.2Jan 24, 2018 - Community AnnouncementsSubstance Painter 2017.4.2 has just been released. Changes: Get the status of an export with step by step progress Allow cancelling an export Export textures to Sketchfab without losing normal map quality Export in glTF binary format (glb) Allow resizing columns in configuration tab of the export window Add a changelog for the shader API Add Before and After callback functions when exporting textures Upgrade to SDK 2017.1 (support of Volta GPUs) Fixed: Crash when quitting the application before the main window is displayed Crash when loading grayscale maps with IRAY VRAM detection is not correct with the new High Sierra OS Downloading assets from Substance Source does not work anymore Incorrect minimum plugin version detection Fail to save export preset after exporting textures Issue on generators instantiated in a TextureSet with no Additional Maps Dithering does not work with resolution above 4k 2D View material display is covered with noise Improve loading time for shelf presets Incorrect blending when painting under color selectionSubstance Painter 2017.4.1 hotfix releaseDec 15, 2017 - Community AnnouncementsA new hotfix release is now available for Substance Painter. Important: Several common crashes experienced by AMD Radeon users can be fixed by updating the Radeon driver to the latest Adrenalin release from AMD. Changes Export mesh through the scripting API Disable import of unsupported mesh file format (allow only obj, fbx, dae, ply) Indicate more precisely the TDR issue in the log file Fixes Crash if application is closed before resources crawling has finished Crash when opening projects with Smudge/Clone tool Crash when using redo after an undo of a Shader change in Viewer Settings Texturing differs between Painter 2017.2 and 2017.4 Picking on an ID map from an instance samples the wrong color Crash when exporting an invalid normal or occlusion texture PSD files have their groups locked when opened in Photoshop CS6 Photoshop plugin ignores channel selection and always export everything Anchors break when copy/pasted across Texture Sets Some anchor's references cannot be restored if broken pbr-coated secondary roughness parameter is broken Version checker pop-up shouldn't be visible at launch Update on Coupons for Substance Painter 2018 UpgradesNov 28, 2017 - Community AnnouncementsHi everyone, You may have noticed that there was a lot of confusion around the loyalty coupons to upgrade from Substance Painter 2 to Substance Painter 2018 during the sale. This was caused my multiple issues and misunderstandings colliding at the worst time possible and we are sorry for the trouble that ensued. The upgrade coupon was supposed to let you upgrade for 33% of the original price ($50 instead $149). Since unfortunately we didn't manage to have this coupon properly available by the end of the sale, we are seting up a new -66% discount which will be available until the end of the week. The discount will be applied automatically to the purchase price on the Store page for Substance Painter 2018.Substance Painter Fall UpdateNov 23, 2017 - Community Announcementshttps://i.imgur.com/DarVibS.png The first major feature update for this new release cycle of Substance Painter starts with the addition of Layer Instances, which allows you to apply materials, smart materials and effects across multiple texture sets. There is also a new Live Link with Unreal Engine 4 as well as new frunge maps and materials for you to play with! Added : Allow to instantiate parameters across layers Allow to jump between a source layer and an instance Add a "instantiate across texture sets" action Indicate in the layer stack re-entrant instances (cycles) Delete instances when a source is removed Don't allow Anchor's references from outside an instanced folder Move the Undo Stack into its own window named "History" Integrate DCC live-link plugin Improve painting performances with Sparse painting Add draft and re-export options to Sketchfab exporter Add "flip" control for Font substances Add 20 new procedurals materials Add 40 new grunges maps (bitmap based and procedural) Enable brush preview collisions on other visible texture sets Update AMD GPU drivers minimum requirements Fixed : Crash When computing Substances at too big resolutions Crash when painting heavily with particles Incorrect specular reflection in the 2D view with specific meshes Some unwanted actions appear into the History window Known Issues : Some anchor's references cannot be restored if broken Crash when using redo after an undo of a Shader change in Viewer Settings