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Substance Designer 2018

 
Substance Designer 2018.3.4Apr 16, 2019 - Community AnnouncementsA new update has been released for Substance Designer: Changed: Normal Transform/Material Transform: add an option to enable Scale and Skew transformation Fixed: Swirl filter does not work correctly when random functions are used in parameters functions Normal Transform/Material Transform: Normal is not normalized after a scale transformation Swirl gives incorrect results when amount is random Crash when shift-dragging an output then switching to ctrl-dragging Crash while manipulating split points Performance drop when displaying node badges Using custom actions could crash after 30secs Enabled scripts from all projects should be executed (in the 'Scripting' section) crash when linking a MDL graph into another MDL graph Nodes do not update after setting the graph random seed to an exposed parameter Assigning colour node changes layer thumbnail size, assigning a grayscale node does not Unhandled exception with SDNode.getPropertyValueFromId() Substance Designer 2018.3.3 is outFeb 21, 2019 - Community AnnouncementsSubstance Designer 2018.3.1 - 2018.3.3 Fixes, fixes everywhere! 2018.3.3 Fixed: PBR Base Material outputs does not have the right group name 2018.3.2 Changed: Add a label indicating the current suffix setting for "Match By Name" Fixed: Crash while manipulating split points Invalidation issue when input node bitdepth is changed Thumbnail computation options no longer work Empty space is displayed under the breadcrumb with a specific UI layout Link style is incorrect in context Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens Shape Splatter Blend Color: no option to specify the normal map format Spelling mistake in linear interpolation tooltip Normal Transform does not handle mirror and skew transformation correctly Gradient Axial, Radial, Circular do not support random functions Gradient Radial does not work correctly in non square output_exporter.sbs always needs to be updated when using export_output script Crash after using export_output script Fail to set numerical value of annotations on Compositing Graph inputs Random crash when saving a project Can't open sbs with uppercase extension "New Substance" window size is not persistent Right click menu on function instance is not consistent with compositing graph Crash when opening the bakers on a specific mesh Wrong computation for DXR bakers when UVs have a 0 ordinate value Crash when canceling updater Sphere primitive has its UVs offset by 1 unit Random dithering when cooking bitmaps Window control buttons are small Button icons are broken 2018.3.1 Changed: Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode() Add doc about all resources definitions Change SDSBSCompNode annotation property 'visibleif' to 'visible_if' for consistency Fixed: Hitting the TAB key a second time does not close the Node menu 3D View badges does not work correctly in some situations Read-only packages can be modified Progress bar acts in a weird manner when loading a very high poly mesh Artifacts on mesh with in-facing normals Bakers output and parameters widget can't be uncollapsed 3D resources are loaded when a package is opened "--news hide_changelog:true" does not work anymore Substance Designer Winter 2018 UpdateDec 5, 2018 - Community Announcementshttps://i.imgur.com/JPaQ00j.png This winter, Substance Designer gears up for the coming cold with state-of-the-art technological improvements and massively simpler pathways for your daily use. In short, the numerous additions to the tool will allow you to feel a noticeable change in both power and ease of use. Main highlights include the world's fastest bakers powered by NVidia DXR technology, graph UI improvements, new scripting options and a new incredible Render node! You can find more details about all the new features in our blogpost. Added Add a Breadcrumb when editing sub-graphs / functions Add TAB as a shortcut to spawn the "node menu" Node highlighter for parent nodes of selection Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs Connect new node to first visible output of selected node Add node 'Badges' Add warning on compositing nodes through badges Add the possibility to search a node by its name, attributes or UID Allow to create and modify data Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter) Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr) Switch to cubemaps for the OpenGL renderer Export linear hdr image when saving to .exr or .hdr Integrate DXR raytracing technology Integrate IRay SDK 2018.1 SSE (CPU) Engine support for hdr floating point image processing Add a command line option (--gpu x) to specify the GPU device dedicated to the Substance engine New PBR render node Rework tabs and title bar Prevent updating the dependency list when user actions don't affect dependencies Fixed Crash when instantiating a graph into itself Duplicated node is not selected computing problem when using a same node instance in 2 different MDL graph the Z key should center the view at the scene bbox center Ignore colorspace in the connection rules when using material link Avoid opening outputs in 3D view when opening a graph in conli Paste nodes is slow when "Open newly created node" is enabled Assert when drag and dropping a specific mesh UV scale enabled option doesn't work on height map Tri-Planar: Various Issues regarding axis and transforms Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max Gradient linear 2 wrong result at low resolution SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage SDPackage.getChildrenResources() always returns the first element in non recursive mode Enums, structs located in 'generated' folder are not reflected in the documentation 2D view width should not be constrained Crash when picking on Mac Crash when closing and re opening a graph Color picker does not work on multiple screen Spin box on integer parameters doesn't work Crash when creating certain nodes on OSX 10.13 Keys and control points can end up with a -0.0 or a weird "almost zero" value in the Curve editor Position widget are not available for graphs coming from sbsar Layer issue after exporting w...Substance Designer 2018.2.2Oct 9, 2018 - Community AnnouncementsSubstance Designer 2018.2.2 is now available. Fixed: Shape Shadow does not work correctly when tiling is off Floodfill to Random grayscale / color doesn't work correctly in some cases Flood Fill is incorrect in non-square Flood fill to Color / Grayscale is broken QuadTransform is jaggy in CPU Star Shape outputs a "No Tiling" tiling mode Shape Splatter Blend Color output absolute 32f bitdepth Shape Splatter Blend Color is long to compute if its format is not set to 32F Crash when linking image as Input of a Fx-Map while Iterate properties are displayed Timings seems wrong while editing graph in-context Random crash when saving graph material mode doesn't work with sbsar Material assignment is not restored correctly Some 3Dview state file settings are not loaded correctly Alpha display always displays black Display Image to grayscale button does not work for images with alpha dependency manager spawn on start even when not activated on Mac Some buttons perform actions even when releasing the mouse outside Crash when trying to keep an array item outside the scope of the array where he comes from Node preview is upside down Displacement of the preview node is different than in the 3DView Performances gets very slow when the console contains many message Qt warnings when launching Designer on CentOS Crash while deleting links between inputs and FX-map Can't set a string type node as output in Function Resource There is no focus in the preferences menu, user can accidentally change a value while scrolling Input Image Index combobox not updated correctly when adding/removing inputs Crash when deleting UDIM resources used in a graph SDLocationContext.getCurrentGraph() always return null Wrong URL to Substance Player downloading page Substance Designer 2018.2.1Sep 14, 2018 - Community AnnouncementsChanged: Add a message in the taskbar when the "In context editing" is enabled Rephrase the "In context editing" option label Fixed: Paste without link shortcut doesn't work in compositing graph Invalidation is very long when in context editing is enabled Crash when linking nodes Crash relinking nodes Crash moving frames Crash when switching UVTile in graph and mesh is not udim anymore Crash when using ctrl+z after pasting nodes Select Parent Nodes is very slow Moving maps up/down allow user to resize the row Path for saving or loading preset is never saved Cage is used even when not selected in the baking window Skew correction is not working correctly Very slow performance when negative UV space is in the view Clicking the Cancel button does not cancel the mesh loading Can't bake using a cage if the skew map is empty and set as true Flood Fill is slow in 4K Linear to sRGB function is broken Tile Random Grayscale background is driven by a float4 instead of a float, prevents cooking Shape Splatter: Position/Vector Map Multiplier does not work properly Ctrl + o doesn't work in python editor The Python editor keeps prompting even after closing Freeze when creating multiple new scripts Icons in Library are pixelated Panels that are floating by default misbehave Crash importing a mesh on CentOS UDIM mesh is loaded twice No timing for nodes in context Stack overflow when cooking Bad authentication with valid credentials Floating license reported more than once for the same user UV tile material default V value is wrong Performance regression compared to 2018.1.x Crash while using a configuration file from a server Crash deleting a filter inside the library Dependency issue when using alias 32bits HDR bitmaps make the level editor blink while moving widgets position Linked import PSD window is displayed twice Scene is updated when a disabled light is modified Crash when deleting all nodes of an MDL template Huge offset amount in FX-Map can freeze SD Crashpad Crashes at startup Python environnent variable makes Designer crash at launch Substance Designer 2018 Summer UpdateJul 19, 2018 - Community Announcementshttps://i.imgur.com/A9g4I8n.png Summer is finally here! And our Substance Designer release will definitely keep you from the sun. With a fresh new look and tons of new content, the Substance Designer Summer 2018 release will be your best material authoring companion. You can find more information about all the new features and improvements in our blogpost Full changelog: Added: New Style New Sliders Make floating windows really floating Change Preferences Window layout Library: remove filter bar Library: remove selection display overlay Add a message in the taskbar when the application is Autosaving a package Properties: merge "function" and "reset to default" menus New Shape Splatter (+ companion filters) nodes Add Flood Fill to Color/Grayscale filters New Flood Fill support: support shapes with holes Flood Fill to Gradient: add Slope and Angle image input Optimize the Auto Level filter New Shape Extrude filter Material Transform: add support for rotated normal maps New Normal Vector Rotation and Normal Transform filters Normal Normalize: improve result quality. New Trapezoid Transform filter New Quad Transform filter Add Hemisphere pattern to Shape node Add new Gradients with controls in the 2D View Add UV output to "Cube GBuffers" node Frame: ignore title text larger than the frame bbox for selection Add support for in context edition of sub graphs (experimental) Creating Frame/Comment should affect the node under the cursor when using RMB Frame: ignore title text larger than the frame bbox for selection Reuse existing tab when opening a function already opened Create a new tab when "Open Reference" is used Function: don't display function properties when clicking on the background Remove "Expose" button from fxmap graphs Level: Add an "Invert" button Expand the "Input Parameters" group when creating a new input parameter Add the package url info in the graph attributes Increase the description field size for output nodes Allow to enter Per Pixel Function of Pixel Processor even for read-only packages New Python API / Python editor (first iteration) Optimize geometry transfer during rendering Switch to OpenGL Core Profile Support tesselation/displacement on Mac Function Resource: list image inputs in sampler nodes Fixed: crash when linking a node to another getting variables in graph random seed function does not work crash when drag and dropping noise in a graph crash when opening a specific graph Result is different between Tile Random Color and Grayscale Tile Random: Result changes when modifying the "Symmetry Random Mode" Edge detect doesn't work with non-square resolutions Artifacts while baking curvature using a UDIM mesh Ambient Occlusion map from mesh is inverted while using a normal map UV sets list should be restricted to available UV sets crash when deleting resources while baking Crash when exposing Mip map level and Background Color parameters Misbehavior while exposing a Transform MipMap level PSD exporter doesn't export grayscal...Substance Developer HomepageJun 19, 2018 - Community AnnouncementsHi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː Allegorithmic's Substance Homepage If you're a creator and use the Substance tools to build cool stuff, we'd like to hear from you too and we'll follow you back!Substance Designer 2018.1.2May 31, 2018 - Community AnnouncementsA new hotfix release is now available for Substance Designer. Fixed Fractal Sum Base: wrong result with the third level (new graph has been added) 3D Perlin Noise Fractal is forced to 32bit Gradient Linear 3 does not give the right result when using non uniform size Normal Sobel does not support tiling options Checker_1 is forced to 8bit Multiangle to Normal: internal computation issue Stripes Pattern does not support negative "Shift" values (engine crash) Crash when trying to open a specific MDL project MDL Graph is not computed after a closed/reopened operation Outputs from unassigned graphs are exported using the batch tool Exporting C16F in exr generates grayscale image Skew features are not disabled in UI when baking with a cage Crash when cage doesn't have corresponding UV set sbscooker: cooking error related to "blend_switch.sbs" Published graph does not render correctly Transformation 2D: matte color is not correct Crash when re-importing a FBX mesh Grayscale color picker only picks red channel value Usage "textcoordN" doesn't work anymore Normal Map is applied twice for dielectrics Changed Allow to set the default light state in the Project settings Remove the timeout of 30s when calling the python scripts Substance + Marvelous Designer Contest: David & DianaMay 12, 2018 - Community Announcementshttps://i.imgur.com/eMRkQ7s.png We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!Substance Designer 2018.1.1Apr 12, 2018 - Community AnnouncementsA new bugfix update for Substance Designer is now available. Fixed • Weird visual artefact with specific AMD GPU • Freeze with specific AMD GPUs • Generated normals from .obj have hard edges on UV seam • Crash while computing spherical harmonics • Can't set resource as "embedded" • crash when baking • Baking 2 different versions of a map from UDIM mesh is broken • crash when switching between contextual and non contextual graph • Having the same baker twice will make them synchronized • renaming the $(custom) macro prevents baking correctly • Refreshing a baked map should blocks the UI • Refresh All baked maps creates empty resources • Pressing "Enter" to confirm a parameter value removes the high poly • Tile Generator: Rotation Random error when X and Y Amount are different • some grunge maps contains ghost instances • Cube 3d: using random functions in parameters does not give expected result • Fractal noises are not rendered correctly when Non Square Expansion is off • Cells 2 and Cells 4 don't behave correctly when Non Square Expansion is off • Updating a sbsar instance creates a ghost graph • Assignment through right click should not display UV tiles sub menu for non UDIM meshes • Republished sbsar is not correctly updated • Nodes not invalidated correctly when resource changes • Premult alpha blending parameter is not correctly retrieved from sbsar • levels filter does not clamp values when cooked in a sbsar • Implicit transform are performed before FX-Map nodes • Pressing del key on a package asks the user if he wants to delete it • Relocate issue • Random crash when manipulating keys in the curve editor • Gamma Type not correctly set for custom usage • Crash exposing a parameter with the same identifier as an existing input • Output usage is edited with insensitive case Changed • Set default range of "Tesselation factor" to Substance Designer Spring Update (2018.1)Mar 9, 2018 - Community AnnouncementsA new large update for Substance Designer is now available! Most notable changes are UDIM tiles support, better performance and a new 2D view in the baker dialog as well as new nodes. Added Optimize high-poly baking Improve result on seams for Curvature baker Bake maps for UDIM based mesh Add a dedicated 2D view in the Baker window Support for UDIMs Optimize cooker performances Improve node thumbnails generation speed Keep node cache only for opened graphs Add toolbar in the compositing graph to control the Thumbnail generation mode Add a geometry cache to optimize high definition meshes display Support UDIM display (display the current tile) Update Rounded Cube with uniform topology Avoid saving scene all the time Add 3D Noises (Perlin, Perlin Fractal, Worley, Simplex) nodes Add 3D Volume Mask node Add 3D Linear Gradient node Add 3D Cube Gbuffers node (useful to previsualize 3D based nodes) Add 3d Planar Projection node Add Radial Blur filter Display image input/output properties in the graph properties Allow the edition of resources path Support up to 8k textures with the CPU (SSE2) engine Allow Grayscale Converter to use HDR weights for HDR engine Add an option to disable the automatic conversion node creation Set the default compression for png to 'best speed' support html link in Graph properties Center the "Yes / No / Cancel" Buttons in the save confirmation dialog Enhance Mesh hierarchy display Integrate IRay SDK 2017.1.4 Fixed Adding a macro in the output name field does not add it on the cursor position No materials are displayed in the list if the object has no material Pressing Enter to confirm baker parameters open a drop-down menu Baking textures should not generate commands in the undo stack Crash baking a Transferred Texture From Mesh without specifying a texture "Save as" should use the existing file name instead of the first resource name Wrong behavior when drag and dropping a resource from one package to another Right mouse click should not open the data in the properties Icon of Scene items don't have the correct background Ctrl + D doesn't work on Linux Multi relink function sometimes plug only one link Ctrl+Shift+D should remove only external links, not internal links Link between grayscale and color isn't correct Cannot set a resource as an env map Mesh info shader don't display results in the right color space Non exposable parameters are still exposable using CTRL+P Text fields are not updated correctly on undo/redo Artifacts in Grunge Map 003 Vector morph grayscale primary input seems incorrect sbscooker generates an error when a resource is missing Crash with stack overflow when node chain is too long 'Quit' button in license management doesn't work Substance Designer 2017.2.5Feb 19, 2018 - Community AnnouncementsA new minor update for Substance Designer is available: Changed Typos in function.sbs Reduce default range of perlin noise and gaussian noise Adjust default range for "Height Scale" Parameter Update mdl templates Fixed Normals are not recomputed if the model has no normals Non Square bitmap resource is empty once instantiated Perlin noise gives different result between CPU and GPU engine Substance Designer 2017.2.4Feb 8, 2018 - Community AnnouncementsChanged Allow to specify the filtering mode on input bitmaps Don't change the ratio of the image in the 2D view when the physical size is enabled Fixed crash when enable/disable path in preferences Match by name ignore some meshes with specific names Premult to Straight filter removes alpha channel Substance Designer 2017.2.3Jan 19, 2018 - Community AnnouncementsHere is a list of all the fixes introduced with Substance Designer 2017.2.1, 2017.2.2 and 2017.2.3. SD 2017.2.3 Fixed: typo in "PBR Basecolor Validate" node Disorder parameter is broken in Cells 2 Cells 3 is inverted when using specific values in parameters Polygon 2: Visual artefacts with specific settings Tile generator grayscale is in 8 bit by default Tile sampler: pattern specific random parameter doesn't work Shape Mapper: random functions can't be used to drive Pattern Amount, Radius, Width..etc Polygon 2: random functions can't be used to drive Sides amount Some noises/pattern generators generate warnings in the console Non-Square-Transform-Grayscale generates a wrong Pixel Size Swirl filter does not take the tiling mode into account Drag and dropping bitmap resource to image Input node no longer works CTRL+R (reload) doesn't work anymore Problem when using frame in another frame Crash when moving frames containing Pins "Shape (Legacy)" instance gets transformed into "Shape" on save crash when using non power of 2 images Color from mesh: Polygroup, Submesh ID always return a black image AO from Mesh: Occluder distance is clamped to 1 no matter the input value Crash switching to Iray Tiling value should affect the heighScale intensity Fail to load IRay on windows machine where VCCOMP110.dll was not present UVs can't be decoded from obj exported from Modo Displacement intensities are not consistent between Opengl and Iray Displacement/Parallax Occlusion intensity is twice what it should be offset when displaying image alpha Constant parameter ($tiling) is not found when used inside a graph instance Wrong evaluation of variable in chained instances Bitmap PKG Resource Path should not be editable Parameters in a same group are invisible if only one parameter has its visibility to false Can't import/link a PSD file from a folder named with special characters Parameters in functions shouldn't have a visibility option Exception thrown when getting information on nodes Selecting text in description field keeps it highlighted SD 2017.2.1 - 2017.2.2 Fixed: Typos in "Directional ..." nodes Various Typos Tile Sampler is set to "Absolute 32 bit" Shape Mapper: visible artefacts on the shape border in some cases tiling and "Non-Square Expansion" parameters in Polygon 1 are broken "Random Seed" and "Non-Square Expansion" don't work on Anisotropic Noise Broken "Shape" instance in some Grunge Maps UV scaling is not applied if the height scale is 0 Reflection with shader blinn don't work anymore Information window has its layout broken issue when controling output size with function on a linked bitmap instanced in a graph Graph not invalidated when a link is deleted Favorites don't work PSD file content change each time an export is done Crash when manipulating keys in the gradient editor Position map for Substance Painter templates is incorrect Wrong physical height UVW scaling from physical size is inverted in MDL SBS nodes $custom doesn't work anymore cra...