
Strategic Command WWII War in the Pacific
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Rise and Fall of an Empire - Dev Diary #2May 9, 2025 - Community Announcementshttps://store.steampowered.com/app/3508930/Strategic_Command_WWII_War_in_the_Pacific__Rise_and_Fall_of_an_Empire/ The Setting "The day when the Rising Sun shall proclaim our victory in India is not far off." -Lieutenant-General Mutaguchi's proclamation to the Japanese 15th Army, 18th February 1944. {STEAM_CLAN_IMAGE}/44914347/68b9f72f82ee45cee1c3b47a4119af33ba4c47b6.png Axis Plans It is March 1944 and it is nearly two years since Japan's lightning conquest of Burma. Since then, the frontlines have remained largely static as both sides have lacked the ability to launch more than regional offensives. Most recently, a Japanese advance in the Arakan region on the coast attempted to draw British reserves away from the frontier with India to the north. The attack was unsuccessful, though this has not stopped Lieutenant-General Kawabe, head of Japan's Burma Area Army, from planning another offensive. Kawabe knows that the Allies are preparing to launch their own offensive into Burma, and he is therefore preparing a pre-emptive strike to disrupt Allied plans. Ambitious to win fame and glory, Kawabe hopes that if this attack is successful, then it will be the start of a bigger and more far reaching offensive, one that can conquer India, isolate China, and achieve a war-winning victory! Operations in Burma The Japanese aim is to advance at top speed to isolate Imphal while taking Kohima to its north. The British and Indian forces in Imphal will then be destroyed, facilitating an advance via Kohima to Dimapur. With Dimapur in Axis hands, supply to Allied forces in north-east India will be cut, thus frustrating General Stilwell's attempts to strike south into Burma with a mixed US-Chinese force in the Hukawng Valley. In addition, should Dimapur fall, US supply planes will no longer be able to supply the Chinese with war materiel, and this could have a catastrophic effect on China's ability to continue in the war. Kawabe hopes to capture all objectives before the Monsoon begins in May, as operations will slow down thereafter, and the winner will be determined no later than the 1st June 1944. Subhas Chandra Bose and the struggle for Indian Independence Taking part in the offensive are also units of Subhas Chandra Bose's Indian National Army (INA) who he is encouraging to fight a revolutionary war for 'Liberty or Death' with the slogan 'Chalo Delhi' (onward to Delhi) in the hope that they can trigger the end of the Raj, constituting India as an independent state in the process. The Axis also have some units belonging to the collaborationist State of Burma in reserve, and these can be brought forward as necessary to guard the lines of communication. {STEAM_CLAN_IMAGE}/44914347/deaae3c1524a29bd552582fcbfed23aae6386c5d.pngJapanese and Indian soldiers share a cigarette during a break in operations Allied Plans General Slim and the Defense of India Lieutenant-General Bill Slim, commander of the Fourteenth Army, needs to hold Imphal, Kohima and Dimapur in order to fr...Rise and Fall of an Empire - Dev Diary #1 | Part TwoApr 25, 2025 - Community Announcementshttps://store.steampowered.com/app/3508930/Strategic_Command_WWII_War_in_the_Pacific__Rise_and_Fall_of_an_Empire/ This is the second entry in a two-part Developer’s Diary series covering the armies players will command in Strategic Command: War in the Pacific – 1937: Marco Polo to Pearl Harbor. In Part One, I explored the Republic of China and the forces aligned with her. In this second installment, I’ll shift focus to the Japanese side of the conflict, detailing how I’ve represented the historical Japanese military, their supporting forces, and the various Chinese collaborationist factions within the game. THE EMPIRE OF JAPAN Japan’s forces were professional, highly trained, and modernized, yet they faced mounting challenges as the war in China dragged on. The Japanese Army that entered China in 1937 was built on a foundation of prewar discipline and an infantry-centric doctrine. Most officers were graduates of the rigorous Imperial Japanese Army Academy, while enlisted soldiers underwent intense indoctrination that emphasized loyalty, obedience, and self-sacrifice. Soldier training prioritized offensive spirit (seishin) and close-quarters combat over firepower or mobility—an approach shaped by Japan’s military culture and its expectation of short, decisive conflicts. As discussed in our first Developer Diary, in-game Japanese units exceed the offensive and defensive combat values of Chinese units of equal or even larger size. These include veteran formations from the Kwantung Army as well as newly raised reserve divisions from Japan, both of which enter the game with higher research levels and greater experience than their Chinese counterparts. Later in the war, less capable—but numerically significant—Collaborationist Chinese forces will become available to support Japan. Japan’s allowable builds include heavy and field artillery, light and medium tanks, and a broader range of supporting arms—capabilities that surpass anything available to Chinese forces. On top of this, the Imperial Japanese Army Air Force dominates the skies, providing effective ground support for IJA operations. {STEAM_CLAN_IMAGE}/44914347/27f267d155c5ff5768e1113f2072de5d4c9e4a63.png The Imperial Japanese Army Imperial Japanese Army (IJA) officers operated under the nominal direction of Emperor Hirohito and the military leadership in the government. Their relationship was shaped by a complex mix of ideological reverence, military autonomy, and political dysfunction. While officers were formally sworn to absolute loyalty to the Emperor, in practice, the military—particularly the powerful Kwantung Army—increasingly acted with independent initiative, often without direct imperial oversight or approval. This behavior stemmed from a flawed governmental structure: the armed forces were not tightly controlled by civilian political leadership and could not always be counted on to act in the best interests of Japan as a whole. This lack of cohesion is modeled through scripted events...Rise and Fall of an Empire - Dev Diary #1 | Part OneApr 10, 2025 - Community AnnouncementsRepresenting history as accurately as possible while maintaining playability has been crucial to giving players the authentic feel of 1930s China. Politics in China at this time was steeped in betrayals, double-dealings, and political intrigue—perhaps more so than in any other major country involved in World War II. And yes, I do consider the 1937–1941 phase of the Second Sino-Japanese War to be part of World War II. While I’ll cover the political and diplomatic aspects of the war—and how they intersected with military operations—in the 1937 Marco Polo to Pearl Harbor Strategy Guide, this Developer Diary focuses on how I modeled the Chinese major ground armies. THE REPUBLIC OF CHINA The National Revolutionary Army China entered the war with several distinct military factions, each with its own level of effectiveness and loyalty. While Chiang Kai-shek was the internationally recognized leader of the Republic of China and head of the ruling Kuomintang, his control over the military was far from absolute. Despite his apparent success in unifying China through force, many units within the National Revolutionary Army (NRA) remained more loyal to their original regional warlords than to Chiang’s central government. At its core, the NRA consisted of Chiang’s Central Army, which included a handful of Elite Divisions, and a large number of forces aligned with provincial warlords. Loyalty and quality varied widely across these formations. On paper, China had over one million men under arms in 1937, organized into roughly 170 divisions. Of these: About 80 divisions were loyal to Chiang and part of the Central Army. Roughly 20 divisions were considered elite—trained and partially equipped by the German military mission. Approximately 70 divisions remained under the control of provincial warlords, whose loyalty to the central government was often limited or conditional. {STEAM_CLAN_IMAGE}/44914347/1c0795f122b8c43c142b18384404fc1e6b849995.png The Central Army Led by Generalissimo Chiang Kai-shek, the Central Army was the largest and most organized Chinese force in the NRA at the outbreak of war. This is reflected in the game by giving China the greatest number and variety of units for the Allied side. The Chinese player can deploy or build over 85 units, including a limited number of tanks and artillery. However, the Central Army—and even more so the provincial warlord forces—faced serious challenges. Most units were poorly equipped, relying on outdated weapons with limited access to tanks and artillery. Training was inconsistent, logistics were weak and internal divisions and corruption further degraded operational effectiveness, and many of the mechanics of the Strategic Command game engine have been used to model these limitations. The most significant changes implemented were to the offensive and defensive values of Chinese units relative to their Japanese counterparts. It is overwhelmingly agreed upon by historians that the Japanese Army outclassed the Ch...Rise and Fall of an Empire - DLC AnnouncedMar 24, 2025 - Community AnnouncementsWe’re thrilled to announce the first DLC for Strategic Command WWII - War in the Pacific: Rise and Fall of an Empire. This expansion explores Japan’s turbulent journey through World War II, featuring six meticulously crafted campaigns spanning from 1937 to 1946. Relive key historical moments, from the opening shots at the Marco Polo Bridge to the desperate final battles for Japan’s home islands. With expanded maps, deeper strategic choices, and new historical leaders, Rise and Fall of an Empire will challenge even the most seasoned commanders. But that’s not all. We’re looking for your feedback. Want to be among the first to play? Join the beta and share your thoughts, your insights are invaluable. https://store.steampowered.com/app/3508930/Strategic_Command_WWII_War_in_the_Pacific__Rise_and_Fall_of_an_Empire/Update v1.01.03Jan 14, 2025 - Community AnnouncementsWe’re excited to share the latest update for Strategic Command WWII: War in the Pacific. This release brings several significant enhancements, including Steam Deck compatibility, making it easier than ever to take your strategic battles on the go. We’ve also improved the Linux experience, ensuring smoother gameplay for all players. In addition, the game is now localized in Simplified Chinese, opening the battlefield to an even wider audience. Alongside these changes, you’ll find various balancing adjustments and bug fixes to refine and enhance your experience. Here below the full changelog: GAME ENGINE Fixed an available resolutions display error in the SETTINGS screen. Fixed an Anti-Aircraft return fire error for campaigns like Iwo Jima that have Anti-Air with zero action points (Tanaka). Fixed a sleep tool CTD when combined with selecting next/previous units (John C). Fixed a unit supply value error for when supply sources are > 12. Fixed a naval zone of control display error (CptOdin). PBEM++ Lobby will have its Tournament button shown in Green when there are turns to be played, and in Red when your opponent must play out their turns first. Improved AI naval combat logic, e.g. improved FLEET and combat movements and the prioritizations of attacks on enemy Carriers where applicable. Optimized the display of the supply values map for improved scrolling speed (TheGameSquid). EDITOR Airfields can now be set to either a Primary or Secondary supply center. All Campaigns German translation of British Empire updated (HvS). 1939 Campaign German language victory text corrected (DamagePoint). 1941 Day Of Infamy Campaign Chengdu in China is now an Industrial Center (BigJohn). Some extra fortifications added in China (BigJohn; LongVin). China now starts with a chit invested in Command and Control research (BigJohn). Communist China’s income has been increased (LongVin). China’s starting National Morale values increased (BigJohn). Corrected the spelling of San Francisco (Machiavelli). Tannu Tuva has been added, though providing both it and the USSR are neutral, it will be annexed by the USSR on the 1st November 1944 (Easter80). Mongolia will now start mobilizing at any time once the USSR has joined the Allies. Two Oil Wells moved to California from the map’s eastern edge (Platoonist). Corrected the spelling of Lanzhou in the script texts (Michael Buerger). Corrected the text relating to the cost of DE 815 to deploy Subhas Chandra Bose (General Matty). Chiang Mai is no longer an alternate Thai capital as its being so was preventing Thailand from switching sides without often surrendering (Deez_Noots; Mithrilotter). DE 100 amended so now the fall in US National Morale will be spread over 10 turns rather than all at once. Increased Nanjing’s Corps Build Limit by 1 (Dark Fearless). The Australian Heavy Cruiser Australia now arrives via the Production Queue at the start of February 1942 (Nowhereman). POP UP message added to advise when the British Empire’s convo...Chinese Translation Coming to Strategic Command WWII: War in the PacificNov 28, 2024 - Community AnnouncementsWe are thrilled to announce a major milestone for Strategic Command WWII: War in the Pacific. For the first time in the history of the franchise, we are introducing a Chinese translation for this war game. The Chinese Translation Patch will launch this December, bringing the full Strategic Command WWII: War in the Pacific experience to Chinese-speaking players around the world. This marks an exciting step forward as we continue to expand the reach of our games to new audiences. We are committed to providing an immersive and accessible experience for all players, and we couldn’t be more excited to share this game with you. Prepare your strategies, and see you in December.Special Stream + Franchise SaleNov 11, 2024 - Community AnnouncementsThis week marks the anniversary of the historic battles in Guadalcanal, a key series of engagements during the Pacific War. To commemorate this significant moment, we’re excited to host a special event on our Twitch channel featuring Strategic Command WWII: War in the Pacific. https://store.steampowered.com/app/2740080/Strategic_Command_WWII_War_in_the_Pacific/ Join us for a live stream from 6pm to 8pm UTC today, where DasTactic will play the iconic Guadalcanal scenario in Strategic Command, offering a deep dive into this intense battle. DasTactic will be joined by Robert Carver, the scenario designer for this battle. Robert brings a wealth of insight, having spent 44 years with the US Marine Corps, and his perspective on the design process and historical context is not to be missed. In addition to the stream, we’re celebrating with a sale across the entire Strategic Command franchise, offering discounts up to 75%! The sale begins at 6pm UTC on November 11th and runs through 6pm UTC on November 18th. Don’t miss this chance to experience Strategic Command titles and relive pivotal moments in WWII history. We look forward to seeing you on stream and celebrating this anniversary together.Out NowJul 18, 2024 - Community AnnouncementsStrategic Command WWII: War in the Pacific is finally out now. https://store.steampowered.com/app/2740080/Strategic_Command_WWII_War_in_the_Pacific/ https://store.steampowered.com/bundle/42808/Strategic_Command_WWII_Bundle/ The game features a vast 36,000 hex map, covering regions from India to North America at an 80km/50mi scale. The main campaign starts with the Pearl Harbor attack on December 7, 1941, leading to Japan's rapid expansion in Asia and the Pacific. Players command forces from seven major powers, engaging in land and sea battles with immersive 3-D graphics or NATO counters. Five mini-campaigns include historical battles like Khalkhin Gol, Guadalcanal, Saipan, Iwo Jima, and the Soviet invasion of Manchuria. New gameplay elements feature airfields, naval supply rules, and iconic events such as the Doolittle Raid. Don't miss the opportunity to take advantage of the release offer and complete your Strategic Command collection. Grab your copies now with discounts of up to 60% on all titles in the Strategic Command series, available in our store for a few days only.Important UpdateJun 25, 2024 - Community AnnouncementsDear Community, We regret to inform you that the game's release, originally scheduled for today, has been delayed. The build did not pass all the approval steps required by Steam. The new release date is set for July 18th. During the TeaTime this Thursday, we'll explain what happened. Thank you for your understanding and patience.Dev Diary #4 - Developing the Solomon Islands Mini-CampaignJun 12, 2024 - Community AnnouncementsIn our fourth and final Developer Diary for Strategic Command - WWII: War in the Pacific, Robert Carver explains the thinking that went into designing a scenario covering the first of the many battles fought during the Allies’ island hopping campaign: Guadalcanal. Developing a game that accurately reflects the intense battles of the Pacific Theater during World War II was both a challenging and rewarding experience, and our 1942-43 Solomons Campaign is a scenario focused on the battle for control of the Solomon Islands chain. {STEAM_CLAN_IMAGE}/44914347/b53ed20d9d150373919f88c33bed3d669929675e.png The Solomon Islands campaign was a pivotal moment in the Pacific War. The outcome would determine whether the tide had truly turned against Japan or if Admiral Yamamoto's forces would continue their advances unchecked. As noted in a captured Japanese document from the Guadalcanal campaign, "It must be said that the success or failure in recapturing Guadalcanal Island, and the vital naval battle related to it, is the fork in the road which leads to victory for them or for us" (Samuel Eliot Morison, The Two-Ocean War). {STEAM_CLAN_IMAGE}/44914347/97d4709fb77b4079e3f895cdffdbb41618d06810.png Our game begins just after the U.S. Marines land at Guadalcanal. Immediately, the Japanese conduct several counter-landings with Special Naval Landing Forces. At sea, the Imperial Japanese Navy deploys a powerful cruiser force to disrupt and destroy U.S. naval shipping still in the area. As the battle for Guadalcanal progresses, both sides receive additional land, air, and naval units. Players must strategically transport these reinforcements through a South Pacific Ocean patrolled by enemy fleets, mirroring the logistical challenges faced during the actual campaign. {STEAM_CLAN_IMAGE}/44914347/b90fe09dc2ca8f106f48a9a615f73db367bdc7b0.png Victory conditions are designed to reflect historical stakes. If the Japanese capture Henderson Field on Guadalcanal, they win. However, should the Japanese lose Guadalcanal; the Americans must organize and execute a series of amphibious landings up the Solomon Island chain in order to claim victory. Time is of the essence, requiring efficient planning and execution of amphibious operations to achieve success. Planning and execution of amphibious assaults in the Pacific during World War II required meticulous coordination and innovative strategies due to vast distances and challenging environments. The Allied forces had to overcome the formidable natural defenses of the Pacific islands, such as dense jungles, coral reefs, and rugged terrain, which were often heavily fortified by Japanese troops. In the design of the game, we had to ensure an Allied AI would attempt to launch successful and successive amphibious assaults on the islands containing victory hexes. We did this by developing several transport, amphibious, and fleet scripts and then coordinated them with each other. {STEAM_CLAN_IMAGE}/44914347/bb103ec442ee5a986cf2cba4c110914...Dev Diary #3 - China in the Pacific War!May 29, 2024 - Community AnnouncementsIt is December 1941 and in our flagship 1941 Day of Infamy campaign, Japan holds most of China’s eastern seaboard, as well as important cities such as Beiping, Canton, Nanjing, and Wuhan. Therefore, for China, Japan’s decision to go to war against the British Empire and the USA is very welcome, as this will reduce the forces Japan has available in the country, while also providing China with more allies and assistance. Could it even open up the possibility of pushing the Japanese back and liberating the country from foreign rule? Yet China faces internal difficulties weakening her war effort, for the territories claimed by her government are divided into multiple entities. Additionally, there are Warlords and others within China who are less than fully committed to obeying the government, and the mobilization of China’s full potential to win the war against Japan will also require bringing these to heel. In shedding light on this divided country we will be looking at these entities and movements in turn, assessing in the process the effect they can have on the conflict ahead: will China, with the aid of its allies, now be able to win victories against Japan, or is the future still fraught with danger? {STEAM_CLAN_IMAGE}/44914347/eaa1e1fe8faa30e437e2af25b21c8448edc8078a.png Chinese soldiers serving in India during WWII Communist China Chiang Kai-shek’s Nationalist Koumintang (KMT) government lacks full authority over the country, its main rival being Mao’s Communists based in Yan’an. Communist China starts as neutral in order to reflect its lack of commitment to fighting the Japanese at this point of the war. It is also largely indifferent, and sometimes hostile to KMT forces, with outbreaks of fighting between both factions occurring from time to time – when they should be fighting the Japanese! {STEAM_CLAN_IMAGE}/44914347/d6d94d10ef56ccd7902d1092dbe4f5d4ca361499.png US army officers visiting Chairman Mao in 1944 Japan cannot conduct diplomacy with Communist China, nor can it declare war on it, and while war with Communist China is ultimately inevitable, Japan can delay this conflict by avoiding any immediate advances towards Yan’an. Communist Bases Although Yan’an is the most important Communist location, there are other bases in Guangxi and Shanxi provinces and these can be activated to contribute to the Communist war effort. If activated, these bases will be the launching pad for partisan raids on Japanese held-resources. Consequently they will prove a target for attack and Communist forces will have to defend them. {STEAM_CLAN_IMAGE}/44914347/bada7455fa5305d1e6f4dfdeca5702603405c7ad.pngCommunist Territory Is Expanding Additionally, the Communists may have the opportunity to expand their territory during the war, if their position is strong and the Nationalists’ weak. Communist China can benefit from aid from the USSR, and in turn, Communist China can pass supplies on to Chiang Kai-shek, should they really wish to. Furthermore, in July 1944 th...Release date announcedMay 17, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/44914347/05910dc31a8e9eff30c094c63e633ee11e93ee6c.jpg We're thrilled to announce that Strategic Command WWII: War in the Pacific will be out on June 25th. Soon you'll be able to battle through land and sea, commanding the forces of 7 Major powers: Japan, Australia, China, Communist China, USA, UK and USSR. The 1941 Day of Infamy campaign is coming with 36.000 hex map, get ready to re-fight the 20th century's greatest conflict in the Pacific. If you haven't yet, register for the beta, in the meantime you can find a feedback article here. https://store.steampowered.com/news/app/2740080/view/4196868529804365749 Remember to wishlist the game, victory awaits. https://store.steampowered.com/app/2740080/Strategic_Command_WWII_War_in_the_Pacific/Beta FeedbackMay 2, 2024 - Community AnnouncementsLaunching the beta for a new game is a really exciting experience. It is impossible not to feel a buzz of excitement as for the first time, lots of people get to download, install and start playing the game you’ve spent months, sometimes years working on. It really does provide a thrill! Then one patiently awaits the first feedback… will players love it, or… Fortunately, our testers are not shy in saying what they think, and so we have been literally bombarded with feedback! Fortunately, the feedback has also been overwhelmingly positive, and it has exceeded all our expectations. Yes, there have been issues to resolve, but surprisingly quickly, the conversation has largely moved on to discussing balance and minor details. The Beta Testers are Fantastic! The quality of feedback has been excellent, with many playing both sides before providing detailed reports and commentary. We even have AARs on our forums with numerous screenshots enabling us to see what strategies are being followed, what mistakes made, how victories are being won, and most importantly, what we need to do in terms of adding advice to help new players. Below is a screenshot from an AAR of a PBEM game of our Marianas campaign that is being fought by Old Crow Balthazor: {STEAM_CLAN_IMAGE}/44914347/50c3cc6ea5e4146b30c0d8e364726324ebda50b7.png Of course, players have also noticed a few oddities that we had missed, such as the wrong theme tune playing when clicking on a Capital. Or of the wrong icon appearing on Free Indian units. There is so much detail behind the scenes that these things do happen – and it’s great that these small details are noticed and picked up on. Landing on Henderson Field Successful betas require good teamwork between testers and developers, and innumerable discussions have been taking place on all kinds of aspects of the game. To take our Guadalcanal campaign as a single example of how the beta team have helped, the detailed feedback provided here has enabled us to adjust the AI so that it will provide a much greater challenge for future players. This is especially relevant in two areas: firstly in helping the Imperial Japanese Navy to better avoid coast watchers. Secondly, it has really helped us to resolve an issue with Henderson Field, a victory objective that is also in the front line. This caused some initial problems, with some even working out how the Japanese could take the airfield in the first turn and win the game – whoops! New Georgia Sound aka ‘The Slot’ Speaking of Guadalcanal, the importance of naval battles in the area has been emphasised in the main 1941 Day of Infamy campaign. One of our beta testers has this to say about it: ‘I think your choice was the best one for this map. In my PBEM game for this campaign, my US forces are bitterly contesting control of Guadalcanal and the Slot. It plays out very well, with Japanese carriers limping away having suffered damage, and two US carriers now at the bottom thanks to enemy air attacks’. {STEAM_C...Dev Diary #2 - Japan's AlliesApr 17, 2024 - Community AnnouncementsIn our second developer diary we focus on one aspect of our flagship 1941 Day of Infamy campaign: Japan’s Allies! Japan never fought alone in WWII, and to reflect this, units belonging to at least 8 separate entities can be deployed alongside Japanese forces to fight for the Axis. {STEAM_CLAN_IMAGE}/44914347/26f28d24aa686f81bd48dd5fd9a9972acaafd94e.png The Indian Nationalist Subhas Chandra Bose giving a speech in Tokyo, 1943 Thailand Thailand will join the Axis within a turn or two of the beginning of the Pacific War, deploying a Corps ready for service, with the potential to increase its forces further. These will prove useful during the invasion of Burma and beyond, plus Thailand’s co-option into the Axis camp allows Japanese forces in the Gulf of Siam to concentrate on the conquest of Malaya and Singapore. Free India Following the capture of Singapore, Japan will be asked by the Indian Nationalist Mohan Singh for permission to raise an Indian National Army from among Indian deserters and Prisoners of War captured in Malaya. This can be just the start of raising a sizeable Free Indian force, for should Japan invade India then it will be able to raise more Corps on seizing Bombay, Calcutta, Delhi and Dimapur. The 5 Corps that can potentially be raised will therefore prove a useful addition to Japan’s overall fighting strength, and they can even be given their own HQ in the shape of Subhas Chandra Bose. "Give me blood, and I shall give you freedom!" In 1943 the Indian Nationalist Subhas Chandra Bose will arrive in Japan from Europe, following his transfer from a German to Japanese submarine near Madagascar. Japan will then have the opportunity to deploy him as a HQ of the Indian National Army of Free India, enabling Bose to lead Indian forces into battle against the British! {STEAM_CLAN_IMAGE}/44914347/d6e9b390223c55592e8ead6fad011443478a2b75.png Free Indian units including Subhas Chandra Bose fighting alongside Japanese forces in Burma Japan can even gift some territory to the Indian National Army, for if it captures the Andaman and Nicobar Islands, then these islands can be handed over to Free India. Doing so will boost Japan’s National Morale as it will increase the credibility of Japan’s claims to be liberating Asia from Western Imperialism and founding a Greater East Asia Co-Prosperity Sphere in its place. The State of Burma With Burma and Malaya conquered, Japan’s successes will provide an impetus to supporters of Burmese Independence. These Burmese activists will already have helped Japan’s invasion by attacking British forces, and now they are willing to take up arms to fight alongside the Japanese. This unit could prove of use in in an invasion of India, or through supporting an advance into China and threatening Kunming. China Japan is greatly assisted in its war effort by all the dissension and divisions within Chinese society (see a future developer diary for details) and some Chinese factions have been recruited to fight alongside Ja...Dev Diary #1 - 1945 August StormMar 28, 2024 - Community AnnouncementsWelcome to our first Developer Diary for Strategic Command WWII: War in the Pacific, and here we focus on one of the smaller campaigns that comes with the game! 1945 August Storm 40 years have passed since Japan’s imperial sunrise brought humiliation to Russia and revolution to the Tsar. Now, in the dying days of World War II, the time for revenge is at hand! {STEAM_CLAN_IMAGE}/44914347/d6256994e713c7f76c4702faabddb001d13a0dc2.png This map may look familiar, but much has changed over the last four decades… The Red Army Honouring his promise made at the Yalta Conference, in the summer of 1945, Stalin has transferred hundreds of thousands of the Red Army’s finest soldiers to the Far East. Organised into three fronts, they have been secretly deployed along the frontiers of Japanese-held Manchuria. {STEAM_CLAN_IMAGE}/44914347/19c2e21050452a1f8af97e7b82537e8250c1db58.png The forces sent to Manchuria represent the culmination of the Red Army’s wartime experience, perhaps the most powerful military force assembled to this point in history: most are veterans of Stalingrad, Kursk and the battles that drove the Wehrmacht all the way to Berlin, and they will be supported by the best equipment the USSR has available: T-34 tanks, Il-2 bombers and the famous Katyusha rocket-launchers. The Eastern Front was a harsh place to learn the arts of war, but its lessons have been well learned. {STEAM_CLAN_IMAGE}/44914347/6e9bdba747e55b919dccf418d234d9b1fde391f7.png The Kwantung Army By contrast, the Japanese garrison in Manchuria, the Kwantung Army, is woefully unprepared. Once Japan’s mightiest army, years of neglect have left it a shadow of its former self. Competing priorities saw the Kwantung Army’s best units diverted to China and the Pacific, while Japan’s leaders placed their faith in a non-aggression pact with Stalin to keep Manchuria safe from attack. {STEAM_CLAN_IMAGE}/44914347/410efa22d3ade7412428510fda57722c50037a1e.png Yet even the cancellation of that pact in April 1945 has done little to rouse the Japanese defence: aside from a number of strongpoints across Manchuria and the formidable entrenchments at Mutanchiang, few defensive positions have been prepared and most Japanese troops have been positioned to maintain internal order. The rare Japanese commanders who believe an attack is coming at all have placed their faith in the difficult terrain of Manchuria to slow the Soviets down. {STEAM_CLAN_IMAGE}/44914347/d22af62204a3c8fa18daedf3fd3e708cd8697b75.png The Battlefield Japanese confidence in the difficulty of traversing Manchuria is not entirely misplaced. The region covers an area the size of Western Europe, making the proposed invasion dwarf even the likes of Operation Bagration in scope. {STEAM_CLAN_IMAGE}/44914347/912259fe37d6a87c08b1bbfe2cae68902919a249.png In the west, the first obstacle the Soviet Trans-Baikal Front will face is the Gobi Desert: hundreds of kilometres of barren terrain. With few tracks and no proper roads, merely transporting sup...The Beta has begunMar 15, 2024 - Community AnnouncementsAttention everyone, the time has come, the Beta for Strategic Command WWII: War in the Pacific has officially commenced. We've sent the first waves of invitations and more are coming, keep and eye on your inbox. Six campaigns are ready to test, if you haven't already, please send your request to join the Beta here and don't forget to wishlist the game. https://store.steampowered.com/app/2740080/Strategic_Command_WWII_War_in_the_Pacific/Announcement and Beta sign-upsMar 7, 2024 - Community Announcementshttps://store.steampowered.com/app/2740080/Strategic_Command_WWII_War_in_the_Pacific/ A new chapter of Strategic Command is on its way. We are thrilled to complete Fury Software’s WWII trilogy games with Strategic Command WWII - War in the Pacific. Get ready to re-fight the great land and naval campaigns of this amazing theater. Prepare to avenge the Day of Infamy in our grand campaign. Additionally, five mini campaigns will be available for you to be played. More info will be shared soon, so stay tuned. But that’s not all, we are also looking for feedback from you. Do you want to be among the first to play the game? Please join the beta and let us know what you think about it.
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