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Strategic Command: American Civil War

 
Strategic Command WWII: War in the Pacific - The Beta has begunMar 15, 2024 - Community AnnouncementsAttention everyone, the time has come, the Beta for Strategic Command WWII: War in the Pacific has officially commenced. We've sent the first waves of invitations and more are coming, keep and eye on your inbox. Six campaigns are ready to test, if you haven't already, please send your request to join the Beta here and don't forget to wishlist the game. https://store.steampowered.com/app/2740080/Strategic_Command_WWII_War_in_the_Pacific/Home of Wargamers Live Event announcementSep 1, 2023 - Community AnnouncementsWe are proud to announce our new Home of Wargamers live event, which will take place on September 12th at 5 pm UK time. Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here. We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as: Modern Naval Warfare Nuclear War Simulator Command Modern Operations Flashpoint Campaigns Rule the Waves 3 Strategic Command Combat Mission Valor & Victory SC: American Civil War - 1904 Imperial Sunrise release and update 1.08.00Jun 29, 2023 - Community Announcements"It is February 1904 and Russia and Japan are at war! This is a conflict in which neither side can afford delay. A long war for Japan means not only overwhelming numbers of Russian reinforcements, including the prestigious Baltic Fleet, but also the threat of financial collapse. The Tsar, meanwhile, has been promised an easy victory over the scorned Japanese, and failure to defeat them quickly risks not only humiliation but perhaps even revolution. A grand battle for the control of East Asia is about to begin. Are you ready to take sides?" We are proud to announce the release of 1904 Imperial Sunrise, a free campaign for all the owners of Strategic Command: American Civil War. Alongside the free campaign we also release the update 1.08.00 Here is the full changelog: GAME ENGINE - Fixed an upgrade tool error that would sometimes allow you to upgrade resources beyond available MPPs (Jkap). - Fixed an issue where towns would sometimes change control, despite not entering or formally gaining control of the town, after being attacked by a unit that moved first before attacking (Chernobyl). - Land units will now be surprised by an enemy naval unit that is located on a Land + Sea hex (Tanaka). - Coastal Guns will now fire back at attacking naval units (archmache). EDITOR - Units set to a default of zero action points in the Editor can no longer transport. - Enemy ZoC movement penalty values can now be separately set for land and naval units in the Movement Costs screen. CAMPAIGNS 1866 - Fixed naval zone error making hex 34,41 impassable - Fixed weather zones around map boundaries - Hexes 17,54 and 17,58 now sea hexes instead of land+sea - Hex 26,38 now a land/Carrizal hex instead of land+sea, allows the fortress there to fire correctly (Edprem) - Corrected name of the Neembucu River 1870 - Campaign now grouped with ACW release campaigns in the selection menu to make clearer the distinction between DLC and non-DLC campaigns 1879 - DE 1 (Chile Declare Major Victory) will only fire if Peru still controls Lima - DE 2 (Peru Declare Major Victory) will only fire if Chile still controls Santiago 1898 - Fixed minor translation error (xavi_san_lla) 1904 - Added '1904 Imperial Sunrise' campaign All CW Campaigns - Fixed location error for the Union Capture of Shreveport FS event (Mithrilotter) - Mobility research will no longer show as an upgrade for Siege Artillery (Mithrilotter) - Fixed the location of Valley Forge (jimpyle) - Corrected route of the Appomattox River (jimpyle) - Union War Weariness increased to 400 FS points per turn (was 200) (Scum) - Each border/Southern state capital, marked with blue stars, now provides 25 FS points to its owner each turn (Scum) - Railroad at Dover TN now connected to the line immediately south of the town (Tanaka) OTHER - Updated Strategy GuidesStrategic Command: American Civil War - 1904 Imperial Sunrise is coming soonJun 13, 2023 - Community AnnouncementsOn June 29th, we will be releasing the 1.08 patch for Strategic Command: American Civil War. In addition to the usual fixes and improvements, and as a way of celebrating the first anniversary of the game’s launch, this update also includes a brand new campaign, available for free to everyone who owns the game! In this developer diary, we introduce 1904 Imperial Sunrise, covering the Russo-Japanese War. {STEAM_CLAN_IMAGE}/42294232/39e660b598c71017205494e375ddfd9ecd47eaa2.png Humbly reporting to YOUR IMPERIAL MAJESTY. Around midnight , Japanese torpedo boats undertook a sudden attack on our squadron at Port Arthur base. The battleships Retvizan and Tsarevich and the cruiser Pallada have been ruptured; the degree of damage is being determined. - Telegram from Viceroy Alekseyev to Tsar Nicholas II, on the first day of the war. The story of the Russo-Japanese War began with Japan’s victory over China in 1895. In a war lasting a mere eight months, Japan had destroyed the Chinese Navy, asserted Japanese influence over Korea, conquered Formosa and captured Port Arthur, perhaps the finest harbour in the region. Yet the ink on the resultant Treaty of Shimonoseki had scarcely dried before Russia, with the support of France and Germany, pressured Japan to return Port Arthur to China in exchange for an enlarged war indemnity. The Tsar, whose contempt for the Japanese dated back to an attempted assassination during an 1891 state visit to the country, had his own ambitions in the Far East. Within a few short years, Russia had deployed thousands of soldiers in Manchuria, established and fortified the naval base at Port Arthur, and was making moves to gain influence in Korea, causing alarm in Tokyo. When negotiations with St Petersburg stalled, the Japanese felt the only option left to them was war. {STEAM_CLAN_IMAGE}/42294232/60166101e6301dee247988b66a91aef9d68bac18.png The Sun Rises The campaign begins on the morning of February 9, 1904, and the Japanese player is immediately faced with decisions that will shape the outcome of the war. In the Yellow Sea, Admiral Togo is stationed with the bulk of the Combined Fleet outside Port Arthur. The previous night, Japanese torpedo boats launched a surprise attack against the Russian Pacific Fleet, damaging several ships but sinking none, and the decision must now be made regarding a second strike: the Russian defences at Port Arthur are not yet fully prepared, and the damage suffered the previous night renders them vulnerable. However, a more cautious approach may be worth considering instead. Port Arthur, located at the tip of the Liaodong Peninsula, is vulnerable to blockade by both land and sea. A sustained naval presence in the Yellow Sea, supported by naval mines, may be able to trap the Russian Navy in port without the need for an immediate, and costly, battle. Of course, this also risks the Russians attempting to fight their way out… {STEAM_CLAN_IMAGE}/42294232/078e5afbea67ae5e69c9c9c2c19d010bdae9b3b1.png Japan’s...Strategic Command: American Civil War - v.1.07.00Mar 30, 2023 - Community AnnouncementsHi everyone, we have a new build for ACW, please see the changelog here: GAME ENGINE - Fixed an issue with HQ attachments and the associated HQ ratings and experiences that could be lost under rare circumstances (Chernobyl). - Fixed a FREE UNIT error that led to unattackable units if they formed on surrendered and occupied territory and assigned to a Major that was not yet fully mobilized and belligerent (klschult). - Fixed a rare pathfinding error that led to an in game freeze (Von Hugo). - Fixed an AI turn sub diving error that did not properly hide player control subs from the AI after a dive (Mithrilotter). - Pathfinding routine optimized with a 3X improvement for some of the worst long distance A to B pathfinding cases. - Defender units that are destroyed before they can retreat will now output a 'Shattered' message to better indicate halved losses for the attacker (Taxman66). - Balloons should now fully move/operate as (non air) land units where previously there was still some outstanding air unit movement considerations in play. CAMPAIGNS 1846 - Improved US Amphibious AI behaviour 1870 - Adjusted FS value of Settlements to 0 (was 2); Towns to 2 (was 5); Cities to 30 (was 25); Major Fortresses to 30 (was 0); Mines to 0 (was 10) (OldCrowBalthazor) - Added DE 215, allowing the French player to choose between four Defenses units or two Brigades to deploy at Metz. 1879 - Initial land unit spawns will now arrive by 1879/07/01 at the latest (was 1879/09/01) 1898 - Yellow Fever will now strike every hex in Cuba (Unfortunate Son) - Fixed an error causing Yellow Fever to be more severe for the US AI - Spanish ship Carlos V now a Cruiser with 2 experience stars (was a Battleship with 1 experience star) All Campaigns - Field Artillery naval attack reduced to 0 (was 1) OTHER - Fixed translation errors (HindenburgDesaster, Pavia) - Updated Strategy GuidesStrategic Command: American Civil War - v.1.06.00Feb 1, 2023 - Community AnnouncementsHi everyone, today we are releasing the first patch after the launch of Wars in the Americas. https://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/ Here is the changelog: GAME ENGINE - Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex. - Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units. - Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom). EDITOR - Placing a Strategic Command: American Civil War – Wars in the Americas is out now.Jan 26, 2023 - Community AnnouncementsStrategic Command: American Civil War – Wars in the Americas is out now. For the first time in the history of the series we are proud to announce the release of the first DLC for Strategic Command. Strategic Command: Wars in the Americas gives you the opportunity to fight five new campaigns covering some of the greatest conflicts of the mid/late 19th century. Including battlefields ranging from the deserts of Peru to the jungles of Cuba, these campaigns will provide countless hours of entertainment while challenging your strategic skills to the utmost! https://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/ This DLC contains five major wars, new unit types, new historical leaders, new events and so much more. Don’t miss out: Strategic Command: American Civil War will be at a discount of 10% off for a few days, but this offer won’t last. Grab your copy now to take advantage of this release offer. https://store.steampowered.com/app/1966130/Strategic_Command_American_Civil_War/ https://store.steampowered.com/bundle/30320/Strategic_Command_American_Civil_War_Complete/ Strategic Command: American Civil War - Wars in the Americas - Dev Diary #2Jan 23, 2023 - Community AnnouncementsWars in South America Across its twenty year history, Strategic Command has explored a diverse range of battlefields, with campaigns ranging from the mountains of East Africa, to the islands of the Pacific, to the frozen plains of Russia. Thus far however, the series has never included a campaign set in South America (with the exception of the continent playing a minor role in WWII: World at War, of course). The late 19th century was a defining time in South America’s history: mere decades after declaring independence from Spain and Portugal, the continent’s new nations came into frequent conflict as they battled for control of South America’s future. To complete the Wars in the Americas expansion, we have included campaigns exploring two South American conflicts that we found to be particularly interesting: the Paraguayan War, and the War of the Pacific. {STEAM_CLAN_IMAGE}/42294232/27c2b9e7d4b9e35f4184d0e458e863cb8bf662bd.png South America’s today. In the 1860s, many of these borders were unmarked and heavily disputed. 1866 Paraguay Under Siege Many fortifications have been compared to the mighty walls of Gibraltar: Metz, Sevastopol, Vicksburg and Callao among others, but few have been so deserving of the title as Humaita. Situated just north of the Argentine border, Humaita controlled the sole accessible route into Paraguay. The fortress itself was at the top of some steep cliffs on the left bank of the Paraguay River looking over a horseshoe bend in the river: any approaching vessels would have to contend not only with Humaita’s guns but also the rushing current. On land it was surrounded by swamps, lagoons and mudflats – the trackless, unmapped carrizal – creating a position thought to be impregnable. Indeed it was so strong a position that in 1864 Paraguay’s Marshal-President Francisco Solano Lopez felt confident in abandoning half a century of strict Paraguayan non-intervention to embark on a war with Brazil and Argentina, setting the stage for one of history’s greatest sieges. {STEAM_CLAN_IMAGE}/42294232/23ea0cf86c9c9e324d1d00dc52a262c5edff907d.png By May 1866, the point at which this campaign begins, the Paraguayan War was eighteen months old. Most of Lopez’ professional army had been destroyed or captured, and whatever unlikely prospect he might have had to convincingly win the war by marching on Buenos Aires had long passed. What remained was a small, badly outgunned force (while the Brazilians had modern rifles, Lopez’ men were equipped mostly with Brown Bess muskets dating back to the previous century), but one whose determination bordered on the fanatic. {STEAM_CLAN_IMAGE}/42294232/8a3e36c3e177601335db521afe3fa2b8c1f204a1.png Paraguay therefore possesses several advantages despite their desperate position. Most notably, Paraguayan infantry can build fortifications (and do this much more quickly than engineers in other campaigns), and doing so is frequently a matter of survival in face of a greatly superior foe. The geography of the a...Strategic Command: American Civil War - Wars in the Americas - Dev Diary #1Jan 16, 2023 - Community AnnouncementsThe second half of the 19th century was a time of great change for the Americas. From Cape Horn to the Sabine River, a new generation of leaders battled for control of the inheritance of Bolivar and San Martin. Driven by the idea of a manifest destiny, the United States spread its borders from sea to shining sea. New weapons: the breech-loader, the torpedo boat and the protected cruiser enabled power to be projected on an unprecedented scale. It was an age that made heroes of men such as Scott, Grau, Caxias and Theodore Roosevelt, and it shaped the fate of the Americas for generations to come. This makes it the perfect setting for the next chapter in the Strategic Command series. {STEAM_CLAN_IMAGE}/42294232/3caf298a194e4ad75d8b4d688bdffdc32674e8ba.jpg Wars in North America When we decided to make additional content for Strategic Command: American Civil War, two conflicts immediately stood out as must-haves for the expansion pack. One being the Mexican-American War of 1846-48, which has since been represented as a sort of opening act for the story of the Civil War, as many of the war’s most prominent commanders gained their first battlefield experience in Mexico, and the annexation of California reinforced the growing sectional divide between the Northern and Southern states. The other is the Spanish-American War of 1898, a conflict that marks the end of the post-Civil War era and the arrival of the United States as a major player on the international stage. In addition to serving as bookends for the time period covered by the DLC, these two conflicts will require you to adapt to strategic situations very different to those you experienced in the Civil War. Additionally, we will be revisiting the Civil War itself with 1863 The Eagle and the Empire, an alternate history campaign where France enters the war on the side of the Confederacy. 1846 The Conquest of Mexico So far in its history, Strategic Command has focused exclusively on industrial warfare: the American Civil War and both World Wars were all conflicts where industrial output was as important to victory as tactical brilliance. In those conflicts, the warring powers mobilised (and often conscripted) thousands or millions of men to take up arms. Those vast armies relied on sprawling infrastructure networks to bring supplies and reinforcements to the front, with the telegraph and radio providing commanders the ability to quickly redirect their reserves to turn the tide of battle. In turning the clock back to the 1840s, we may not be going to a truly pre-industrial age, but at this point in history the innovations that enabled the successes of Sherman, Pershing and Patton had yet to spread to the plains of northern Mexico. While those commanders could request reinforcements with a quick message, your armies will be on their own. {STEAM_CLAN_IMAGE}/42294232/7ce0329677b84f4730a2311fc904e8fa7d63be41.png Or at the very least, reinforcements will be scarce. Compared with the Civil War, the armies ...Strategic Command: American Civil War – New DLC available on January 26th, 2023Jan 11, 2023 - Community AnnouncementsFor the first time in the series history, Strategic Command will have its first DLC, Wars in the Americas. Strategic Command: American Civil War – Wars in the Americas gives you the opportunity to fight on some of the greatest South American battlefields, ranging from the deserts of Peru to the Jungles of Cuba Wars in the Americas will be out out on January 26th. Lead your armies during five epic 19th century conflicts: 1. 1846 The Conquest of Mexico 2. 1863 The Eagle and The Empire 3. 1866 Paraguay Under Siege 4. 1879 Ghosts of the Pacific 5. 1898 Remember the Maine The DLC will include many new Features: - New campaigns covering five major wars between 1846 and 1898 - New unit types including Field Artillery, Blockhouses, Armored Cruisers and Torpedo Boats - New historical leaders including Taylor, Bazaine, Escala, Caxias, Shafter and Scott - New events including Santa Anna’s Return from Exile, the Philippine Revolution and the construction of Paraguay’s great ‘Cristiano’ mortar We can’t wait to show you more soon. Strategic Command: American Civil War - Franco Prussian War free updateDec 6, 2022 - Community AnnouncementsHello everyone, along with the release of today’s patch note, we are glad to announce a free DLC for all the owners of Strategic Command: American Civil War, prepare yourselves for the Franco-Prussian War. {STEAM_CLAN_IMAGE}/42294232/b1ca34cf0c75cabc9fa0b8575b0aba833818d61a.jpg Ever since the release of the Franco-Prussian War campaign in Strategic Command 2’s WWI Breakthrough! expansion, this conflict has become one of the most heavily requested campaigns for Strategic Command 3. Seeing as American Civil War has been designed specifically to cover 19th-century warfare (and was in part inspired by this older campaign), and as a way of saying ‘thank you’ to our loyal fans, we thought that now was the most fitting time to revisit this war. This is a remastered version of the original Franco-Prussian War campaign released in 2013, incorporating all of the improvements to the game engine over the last ten years while remaining faithful to the original design. Many of these improvements will be obvious: a hex-based map, improved graphics, dynamic movement and a more capable AI opponent! You can read the latest patch note here Here you can find the latest Dev Diary about the Franco-Prussian War Enjoy the campaign and let us know what do you think about it.Strategic Command: American Civil War - Into Battle! TournamentNov 3, 2022 - Community AnnouncementsHello everyone, The "Strategic Command: American Civil War - Into Battle!" tournament is over. After 3 exciting rounds of intense battles, we have a winner, Fafnir {STEAM_CLAN_IMAGE}/42294232/2aa4b2633e06b65c7ee59e8ba1de2dad6787c6e2.jpg Check the full ranking here It was a close one and it was very exciting for us to follow it.    We really want to thank everyone of you for playing in this tournament and congratulate once again with our champion Fafnir. See you next.Strategic Command: American Civil War - v1.03.00 UpdateSep 1, 2022 - Community AnnouncementsA new patch for Strategic Command: American Civil War is now available. In this patch we added and fixed a lot of things such as the German and French translations, game balance and many more things... Here is the full changelog: GAME ENGINE - Fixed a bug that had could have Long Range Transports unload with supply = 11 (Bill Runacre). - Fixed a unit morale re-calculation relative to overall national Fighting Spirit error, when the Fighting Spirit value was >= 75% and = 5, no MPPs gained. (PvtBenjamin, battlevonwar) - Mouse hovering over major rives now shows a +1 movement penalty in the Operational information panel (Professor Von-Wulfen). CAMPAIGNS 1861 - Confederate Gunboats in North Carolina will now spawn one in each of Elizabeth City, New Berne and Wilmington (PvtBenjamin) - Increased Missouri starting mobilisation to 35% (was 20) - Saying NO to DE 501 will now shift Missouri 45-55% towards the Union (was 30-40%) 1861, 1861/7 - Marines now cannot be produced until 1861-09-01 - Union AI Marines that arrive in late 1861 are now replaced with Divisions 1862, 1862/T, 1863, 1864 - Corrected WAR ENTRY scripts preventing Mexico from entering upon French intervention (Beriand) All CW Campaigns - Corrected several minor map typos - Added missing railroads connecting Memphis TN-Corinth MS, La Grange TN-Grenada MS and New Albany IN-Louisville KY (eightroomofelixir, Boss Gnome) - 155,71 (between Richmond and Petersburg) is now a land hex, with fortifications representing the Confederate defences at Drewry's Bluff (Patrat) - Maximum strength of partisans reduced to 5 (was 8) (gdpsnake) - Reduced Defence of Marines by 1 against all land unit types - AI will now receive 100 FS points each turn after 1861-07-01 on Veteran difficulty or higher (Patrat) - AI will now receive a further 150 FS points each turn after 1861-07-01 on Expert difficulty (Patrat, Pocus) - Some blockade runner MPPs will now be directed to alternative ports when Confederate ports are captured or disabled via events - Divisions and Mountain Divisions now receive a +1 defence bonus in Fortified Towns and Fortifications - Corps now receive a +2 defence bonus in Fortified Towns and Fortifications - Reduced Union AI prioritisation of Engineer production (Pocus) - Land defence values of Indians and Cavalry Brigades increased by 0.5 - Increased base Confederate Fighting Spirit to 125000 (was 120000). Starting FS has also been increased in each campaign to reflect this change. - Confederate FS falls from Union capture of New Orleans, Mobile, Charleston and Norfolk have been reduced. The difference is made up by new events that reduce Confederate FS when the forts in each of these locations are destroyed. - Confederate FS will now fall when Forts Henry, Donelson, Blakeley, Fisher and Cobb's Point are destroyed. - Petersburg VA is now an Industrial Centre (Beriand) OTHER - Added German and French translation - Strategy Guides updated Strategic Command: American Civil War Out Now on SteamJul 14, 2022 - Community AnnouncementsStrategic Command: American Civil War Out Now on Steam {STEAM_CLAN_IMAGE}/42294232/31909939c9d4dc46ae17098474f899b2bfee0b4a.jpg Strategic Command will be taking you to the 19th century battlefields of the American Civil War. In this turn-based strategy game, you will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of great innovation and dramatic battles. With 6 campaigns covering the Civil War from 1861 to 1864 and new unit types, new technologies, riverine warfare and much more.. Out Now on Steam https://store.steampowered.com/app/1966130/Strategic_Command_American_Civil_War/The first Tournament for Strategic Command American Civil War is coming soon.Jun 27, 2022 - Community AnnouncementsThe first Tournament for Strategic Command American Civil War is coming soon. The "Into Battle!" tournament will start on July 21st at 13:00 UTC. {STEAM_CLAN_IMAGE}/42294232/2ff35f409856cf9ef2bfc711b28dc3ca73f56d47.jpg The tournament will consist of three rounds, with each round 35 days long. Each round will consist of a different scenario from the game: 1863 Lee Rides North May 8, 1863 – December 30, 1865 (47 turns) As Union armies overrun the West, General Lee plans to take back the initiative in the East. To Gettysburg! 1862 Trent War February 25, 1862 – December 30, 1865 (66 turns) (Alt-History) The Trent Incident explodes into war as Great Britain recognizes the Confederacy. 1862 Blue and Gray April 12, 1861 – December 30, 1865 (82 turns) The first shots of the Civil War are fired at Fort Sumter. Can the Union be preserved, or is a house divided doomed to fall? Are you ready to jump Into Battle? Sign up now here https://www.matrixgames.com/tournamentsLive Stream Preview - Strategic Command American Civil WarJun 13, 2022 - Community AnnouncementsLive Stream Preview - Strategic Command American Civil War Tomorrow June 14th at 9.30pm (UK TIME) there will be a stream preview on Slitherine Twitch Channel where we will have the chance to see the gameplay of Strategic Command American Civil War for the first time with XTRG, in addition we will be in connection with the developer who will give us many details about this new title. Don't forget tomorrow June 14th at 9.30pm (UK TIME) on our Twitch ChannelLive Stream Preview - Strategic Command American Civil WarJun 13, 2022 - Community AnnouncementsLive Stream Preview - Strategic Command American Civil War {STEAM_CLAN_IMAGE}/42294232/18b208b70768639ccac914ca21f361b65ad9b234.jpg Tomorrow June 14th at 9.30pm (UK TIME) there will be a stream preview on Slitherine Twitch Channel where we will have the chance to see the gameplay of Strategic Command American Civil War for the first time with XTRG, in addition we will be in connection with the developer who will give us many details about this new title. Don't forget tomorrow June 14th at 9.30pm (UK TIME) on our Twitch ChannelStrategic Command American Civil War, will be available on June 30th, 2022Jun 9, 2022 - Community AnnouncementsStrategic Command American Civil War, will be available on June 30th, 2022 {STEAM_CLAN_IMAGE}/42294232/c55c5dafca5b8f15f9c20265ae80b41c44a16ffd.jpg For the first time in the series’ history, Strategic Command will be taking you to the 19th century battlefields of the American Civil War. In this turn-based strategy game, you will control the armies, research, production and diplomatic policy of either the Union or the Confederacy during a time of great innovation and dramatic battles. Your decisions will determine whether the United States leaves this conflict as one nation or two. Out on June 30th. https://store.steampowered.com/app/1966130/Strategic_Command_American_Civil_War/ Features: 6 campaigns covering the Civil War from first shot to last: 1861 Blue and Gray 1861 Manassas to Appomattox 1862 Scott’s Great Snake 1862 Trent War (Alternate History: What if the UK recognized the Confederacy?) 1863 Lee Rides North 1864 Make Georgia Howl New unit types, including Balloons, Rangers, Monitors, River Gunboats and many more! New technologies, including Naval Engines, Ironclads, Skirmishers and the Field Telegraph. Riverine warfare is now possible, with waterways that can be navigated by 3 types of river vessel. Coastal and inland fortress defences play a much greater role in Civil War strategy, guarding many key ports and waterways. Built before the war, their locations are known to both sides. Deactivating Partisan scripts, historical event popups and the European intervention mechanic now requires only a single event to be disabled. Official mods have been included with the game, allowing players to choose between two brand new map styles and the "classic" style used in our previous games. PBEM++ and Hotseat Multiplayer